Merge branch '965-glsl'
[mesa.git] / src / glu / sgi / libutil / project.c
1 /*
2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
9 **
10 ** http://oss.sgi.com/projects/FreeB
11 **
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
17 **
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
23 **
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
33 **
34 ** $Date: 2006/05/01 16:01:17 $ $Revision: 1.6 $
35 ** $Header: /home/krh/git/sync/mesa-cvs-repo/Mesa/src/glu/sgi/libutil/project.c,v 1.6 2006/05/01 16:01:17 brianp Exp $
36 */
37
38 #include "gluos.h"
39 #include <math.h>
40 #include <GL/gl.h>
41 #include <GL/glu.h>
42 #include "gluint.h"
43
44 /*
45 ** Make m an identity matrix
46 */
47 static void __gluMakeIdentityd(GLdouble m[16])
48 {
49 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
50 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
51 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
52 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
53 }
54
55 static void __gluMakeIdentityf(GLfloat m[16])
56 {
57 m[0+4*0] = 1; m[0+4*1] = 0; m[0+4*2] = 0; m[0+4*3] = 0;
58 m[1+4*0] = 0; m[1+4*1] = 1; m[1+4*2] = 0; m[1+4*3] = 0;
59 m[2+4*0] = 0; m[2+4*1] = 0; m[2+4*2] = 1; m[2+4*3] = 0;
60 m[3+4*0] = 0; m[3+4*1] = 0; m[3+4*2] = 0; m[3+4*3] = 1;
61 }
62
63 void GLAPIENTRY
64 gluOrtho2D(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top)
65 {
66 glOrtho(left, right, bottom, top, -1, 1);
67 }
68
69 #define __glPi 3.14159265358979323846
70
71 void GLAPIENTRY
72 gluPerspective(GLdouble fovy, GLdouble aspect, GLdouble zNear, GLdouble zFar)
73 {
74 GLdouble m[4][4];
75 double sine, cotangent, deltaZ;
76 double radians = fovy / 2 * __glPi / 180;
77
78 deltaZ = zFar - zNear;
79 sine = sin(radians);
80 if ((deltaZ == 0) || (sine == 0) || (aspect == 0)) {
81 return;
82 }
83 cotangent = COS(radians) / sine;
84
85 __gluMakeIdentityd(&m[0][0]);
86 m[0][0] = cotangent / aspect;
87 m[1][1] = cotangent;
88 m[2][2] = -(zFar + zNear) / deltaZ;
89 m[2][3] = -1;
90 m[3][2] = -2 * zNear * zFar / deltaZ;
91 m[3][3] = 0;
92 glMultMatrixd(&m[0][0]);
93 }
94
95 static void normalize(float v[3])
96 {
97 float r;
98
99 r = sqrt( v[0]*v[0] + v[1]*v[1] + v[2]*v[2] );
100 if (r == 0.0) return;
101
102 v[0] /= r;
103 v[1] /= r;
104 v[2] /= r;
105 }
106
107 static void cross(float v1[3], float v2[3], float result[3])
108 {
109 result[0] = v1[1]*v2[2] - v1[2]*v2[1];
110 result[1] = v1[2]*v2[0] - v1[0]*v2[2];
111 result[2] = v1[0]*v2[1] - v1[1]*v2[0];
112 }
113
114 void GLAPIENTRY
115 gluLookAt(GLdouble eyex, GLdouble eyey, GLdouble eyez, GLdouble centerx,
116 GLdouble centery, GLdouble centerz, GLdouble upx, GLdouble upy,
117 GLdouble upz)
118 {
119 float forward[3], side[3], up[3];
120 GLfloat m[4][4];
121
122 forward[0] = centerx - eyex;
123 forward[1] = centery - eyey;
124 forward[2] = centerz - eyez;
125
126 up[0] = upx;
127 up[1] = upy;
128 up[2] = upz;
129
130 normalize(forward);
131
132 /* Side = forward x up */
133 cross(forward, up, side);
134 normalize(side);
135
136 /* Recompute up as: up = side x forward */
137 cross(side, forward, up);
138
139 __gluMakeIdentityf(&m[0][0]);
140 m[0][0] = side[0];
141 m[1][0] = side[1];
142 m[2][0] = side[2];
143
144 m[0][1] = up[0];
145 m[1][1] = up[1];
146 m[2][1] = up[2];
147
148 m[0][2] = -forward[0];
149 m[1][2] = -forward[1];
150 m[2][2] = -forward[2];
151
152 glMultMatrixf(&m[0][0]);
153 glTranslated(-eyex, -eyey, -eyez);
154 }
155
156 static void __gluMultMatrixVecd(const GLdouble matrix[16], const GLdouble in[4],
157 GLdouble out[4])
158 {
159 int i;
160
161 for (i=0; i<4; i++) {
162 out[i] =
163 in[0] * matrix[0*4+i] +
164 in[1] * matrix[1*4+i] +
165 in[2] * matrix[2*4+i] +
166 in[3] * matrix[3*4+i];
167 }
168 }
169
170 /*
171 ** Invert 4x4 matrix.
172 ** Contributed by David Moore (See Mesa bug #6748)
173 */
174 static int __gluInvertMatrixd(const GLdouble m[16], GLdouble invOut[16])
175 {
176 double inv[16], det;
177 int i;
178
179 inv[0] = m[5]*m[10]*m[15] - m[5]*m[11]*m[14] - m[9]*m[6]*m[15]
180 + m[9]*m[7]*m[14] + m[13]*m[6]*m[11] - m[13]*m[7]*m[10];
181 inv[4] = -m[4]*m[10]*m[15] + m[4]*m[11]*m[14] + m[8]*m[6]*m[15]
182 - m[8]*m[7]*m[14] - m[12]*m[6]*m[11] + m[12]*m[7]*m[10];
183 inv[8] = m[4]*m[9]*m[15] - m[4]*m[11]*m[13] - m[8]*m[5]*m[15]
184 + m[8]*m[7]*m[13] + m[12]*m[5]*m[11] - m[12]*m[7]*m[9];
185 inv[12] = -m[4]*m[9]*m[14] + m[4]*m[10]*m[13] + m[8]*m[5]*m[14]
186 - m[8]*m[6]*m[13] - m[12]*m[5]*m[10] + m[12]*m[6]*m[9];
187 inv[1] = -m[1]*m[10]*m[15] + m[1]*m[11]*m[14] + m[9]*m[2]*m[15]
188 - m[9]*m[3]*m[14] - m[13]*m[2]*m[11] + m[13]*m[3]*m[10];
189 inv[5] = m[0]*m[10]*m[15] - m[0]*m[11]*m[14] - m[8]*m[2]*m[15]
190 + m[8]*m[3]*m[14] + m[12]*m[2]*m[11] - m[12]*m[3]*m[10];
191 inv[9] = -m[0]*m[9]*m[15] + m[0]*m[11]*m[13] + m[8]*m[1]*m[15]
192 - m[8]*m[3]*m[13] - m[12]*m[1]*m[11] + m[12]*m[3]*m[9];
193 inv[13] = m[0]*m[9]*m[14] - m[0]*m[10]*m[13] - m[8]*m[1]*m[14]
194 + m[8]*m[2]*m[13] + m[12]*m[1]*m[10] - m[12]*m[2]*m[9];
195 inv[2] = m[1]*m[6]*m[15] - m[1]*m[7]*m[14] - m[5]*m[2]*m[15]
196 + m[5]*m[3]*m[14] + m[13]*m[2]*m[7] - m[13]*m[3]*m[6];
197 inv[6] = -m[0]*m[6]*m[15] + m[0]*m[7]*m[14] + m[4]*m[2]*m[15]
198 - m[4]*m[3]*m[14] - m[12]*m[2]*m[7] + m[12]*m[3]*m[6];
199 inv[10] = m[0]*m[5]*m[15] - m[0]*m[7]*m[13] - m[4]*m[1]*m[15]
200 + m[4]*m[3]*m[13] + m[12]*m[1]*m[7] - m[12]*m[3]*m[5];
201 inv[14] = -m[0]*m[5]*m[14] + m[0]*m[6]*m[13] + m[4]*m[1]*m[14]
202 - m[4]*m[2]*m[13] - m[12]*m[1]*m[6] + m[12]*m[2]*m[5];
203 inv[3] = -m[1]*m[6]*m[11] + m[1]*m[7]*m[10] + m[5]*m[2]*m[11]
204 - m[5]*m[3]*m[10] - m[9]*m[2]*m[7] + m[9]*m[3]*m[6];
205 inv[7] = m[0]*m[6]*m[11] - m[0]*m[7]*m[10] - m[4]*m[2]*m[11]
206 + m[4]*m[3]*m[10] + m[8]*m[2]*m[7] - m[8]*m[3]*m[6];
207 inv[11] = -m[0]*m[5]*m[11] + m[0]*m[7]*m[9] + m[4]*m[1]*m[11]
208 - m[4]*m[3]*m[9] - m[8]*m[1]*m[7] + m[8]*m[3]*m[5];
209 inv[15] = m[0]*m[5]*m[10] - m[0]*m[6]*m[9] - m[4]*m[1]*m[10]
210 + m[4]*m[2]*m[9] + m[8]*m[1]*m[6] - m[8]*m[2]*m[5];
211
212 det = m[0]*inv[0] + m[1]*inv[4] + m[2]*inv[8] + m[3]*inv[12];
213 if (det == 0)
214 return GL_FALSE;
215
216 det = 1.0 / det;
217
218 for (i = 0; i < 16; i++)
219 invOut[i] = inv[i] * det;
220
221 return GL_TRUE;
222 }
223
224 static void __gluMultMatricesd(const GLdouble a[16], const GLdouble b[16],
225 GLdouble r[16])
226 {
227 int i, j;
228
229 for (i = 0; i < 4; i++) {
230 for (j = 0; j < 4; j++) {
231 r[i*4+j] =
232 a[i*4+0]*b[0*4+j] +
233 a[i*4+1]*b[1*4+j] +
234 a[i*4+2]*b[2*4+j] +
235 a[i*4+3]*b[3*4+j];
236 }
237 }
238 }
239
240 GLint GLAPIENTRY
241 gluProject(GLdouble objx, GLdouble objy, GLdouble objz,
242 const GLdouble modelMatrix[16],
243 const GLdouble projMatrix[16],
244 const GLint viewport[4],
245 GLdouble *winx, GLdouble *winy, GLdouble *winz)
246 {
247 double in[4];
248 double out[4];
249
250 in[0]=objx;
251 in[1]=objy;
252 in[2]=objz;
253 in[3]=1.0;
254 __gluMultMatrixVecd(modelMatrix, in, out);
255 __gluMultMatrixVecd(projMatrix, out, in);
256 if (in[3] == 0.0) return(GL_FALSE);
257 in[0] /= in[3];
258 in[1] /= in[3];
259 in[2] /= in[3];
260 /* Map x, y and z to range 0-1 */
261 in[0] = in[0] * 0.5 + 0.5;
262 in[1] = in[1] * 0.5 + 0.5;
263 in[2] = in[2] * 0.5 + 0.5;
264
265 /* Map x,y to viewport */
266 in[0] = in[0] * viewport[2] + viewport[0];
267 in[1] = in[1] * viewport[3] + viewport[1];
268
269 *winx=in[0];
270 *winy=in[1];
271 *winz=in[2];
272 return(GL_TRUE);
273 }
274
275 GLint GLAPIENTRY
276 gluUnProject(GLdouble winx, GLdouble winy, GLdouble winz,
277 const GLdouble modelMatrix[16],
278 const GLdouble projMatrix[16],
279 const GLint viewport[4],
280 GLdouble *objx, GLdouble *objy, GLdouble *objz)
281 {
282 double finalMatrix[16];
283 double in[4];
284 double out[4];
285
286 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
287 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
288
289 in[0]=winx;
290 in[1]=winy;
291 in[2]=winz;
292 in[3]=1.0;
293
294 /* Map x and y from window coordinates */
295 in[0] = (in[0] - viewport[0]) / viewport[2];
296 in[1] = (in[1] - viewport[1]) / viewport[3];
297
298 /* Map to range -1 to 1 */
299 in[0] = in[0] * 2 - 1;
300 in[1] = in[1] * 2 - 1;
301 in[2] = in[2] * 2 - 1;
302
303 __gluMultMatrixVecd(finalMatrix, in, out);
304 if (out[3] == 0.0) return(GL_FALSE);
305 out[0] /= out[3];
306 out[1] /= out[3];
307 out[2] /= out[3];
308 *objx = out[0];
309 *objy = out[1];
310 *objz = out[2];
311 return(GL_TRUE);
312 }
313
314 GLint GLAPIENTRY
315 gluUnProject4(GLdouble winx, GLdouble winy, GLdouble winz, GLdouble clipw,
316 const GLdouble modelMatrix[16],
317 const GLdouble projMatrix[16],
318 const GLint viewport[4],
319 GLclampd nearVal, GLclampd farVal,
320 GLdouble *objx, GLdouble *objy, GLdouble *objz,
321 GLdouble *objw)
322 {
323 double finalMatrix[16];
324 double in[4];
325 double out[4];
326
327 __gluMultMatricesd(modelMatrix, projMatrix, finalMatrix);
328 if (!__gluInvertMatrixd(finalMatrix, finalMatrix)) return(GL_FALSE);
329
330 in[0]=winx;
331 in[1]=winy;
332 in[2]=winz;
333 in[3]=clipw;
334
335 /* Map x and y from window coordinates */
336 in[0] = (in[0] - viewport[0]) / viewport[2];
337 in[1] = (in[1] - viewport[1]) / viewport[3];
338 in[2] = (in[2] - nearVal) / (farVal - nearVal);
339
340 /* Map to range -1 to 1 */
341 in[0] = in[0] * 2 - 1;
342 in[1] = in[1] * 2 - 1;
343 in[2] = in[2] * 2 - 1;
344
345 __gluMultMatrixVecd(finalMatrix, in, out);
346 if (out[3] == 0.0) return(GL_FALSE);
347 *objx = out[0];
348 *objy = out[1];
349 *objz = out[2];
350 *objw = out[3];
351 return(GL_TRUE);
352 }
353
354 void GLAPIENTRY
355 gluPickMatrix(GLdouble x, GLdouble y, GLdouble deltax, GLdouble deltay,
356 GLint viewport[4])
357 {
358 if (deltax <= 0 || deltay <= 0) {
359 return;
360 }
361
362 /* Translate and scale the picked region to the entire window */
363 glTranslatef((viewport[2] - 2 * (x - viewport[0])) / deltax,
364 (viewport[3] - 2 * (y - viewport[1])) / deltay, 0);
365 glScalef(viewport[2] / deltax, viewport[3] / deltay, 1.0);
366 }