disabled glXGetProcAddress code
[mesa.git] / src / glut / beos / Makefile
1 ## BeOS Generic Makefile v2.0 ##
2
3 ## Modified by Brian Paul to work with Mesa 3.1
4
5
6 ## Fill in this file to specify the project being created, and the referenced
7 ## makefile-engine will do all of the hard work for you. This handles both
8 ## Intel and PowerPC builds of the BeOS.
9
10 ## Application Specific Settings ---------------------------------------------
11
12 # specify the name of the binary
13 NAME= libglut.so
14
15 # specify the type of binary
16 # APP: Application
17 # SHARED: Shared library or add-on
18 # STATIC: Static library archive
19 # DRIVER: Kernel Driver
20 TYPE= SHARED
21
22 # specify the source files to use
23 # full paths or paths relative to the makefile can be included
24 # all files, regardless of directory, will have their object
25 # files created in the common object directory.
26 # Note that this means this makefile will not work correctly
27 # if two source files with the same name (source.c or source.cpp)
28 # are included from different directories. Also note that spaces
29 # in folder names do not work well with this makefile.
30 SRCS= glut_util.cpp glutBlocker.cpp glutInit.cpp glutWindow.cpp \
31 glutEvent.cpp glutCallback.cpp glutOverlay.cpp glutGet.cpp glutColor.cpp \
32 glutCursor.cpp glutMenu.cpp glutDstr.cpp glut_bitmap.cpp glut_bwidth.cpp \
33 glut_8x13.cpp glut_9x15.cpp glut_hel10.cpp glut_hel12.cpp glut_hel18.cpp \
34 glut_tr10.cpp glut_tr24.cpp glut_mroman.cpp glut_roman.cpp glut_stroke.cpp \
35 glut_swidth.cpp glut_shapes.cpp glut_teapot.cpp beos_x11.cpp
36
37 # specify the resource files to use
38 # full path or a relative path to the resource file can be used.
39 RSRCS=
40
41 # specify additional libraries to link against
42 # there are two acceptable forms of library specifications
43 # - if your library follows the naming pattern of:
44 # libXXX.so or libXXX.a you can simply specify XXX
45 # library: libbe.so entry: be
46 #
47 # - if your library does not follow the standard library
48 # naming scheme you need to specify the path to the library
49 # and it's name
50 # library: my_lib.a entry: my_lib.a or path/my_lib.a
51 #LIBS= MesaGL MesaGLU be
52 LIBS= GL GLU be
53
54 # specify additional paths to directories following the standard
55 # libXXX.so or libXXX.a naming scheme. You can specify full paths
56 # or paths relative to the makefile. The paths included may not
57 # be recursive, so include all of the paths where libraries can
58 # be found. Directories where source files are found are
59 # automatically included.
60 LIBPATHS= ../lib
61
62 # additional paths to look for system headers
63 # thes use the form: #include <header>
64 # source file directories are NOT auto-included here
65 SYSTEM_INCLUDE_PATHS = ../../include /boot/develop/headers/be/opengl
66
67 # additional paths to look for local headers
68 # thes use the form: #include "header"
69 # source file directories are automatically included
70 LOCAL_INCLUDE_PATHS =
71
72 # specify the level of optimization that you desire
73 # NONE, SOME, FULL
74 OPTIMIZE= FULL
75
76 # specify any preprocessor symbols to be defined. The symbols
77 # will be set to a value of 1. For example specify DEBUG if you want
78 # DEBUG=1 to be set when compiling.
79 DEFINES=
80
81 # specify special warning levels
82 # if unspecified default warnings will be used
83 # NONE = supress all warnings
84 # ALL = enable all warnings
85 WARNINGS = ALL
86
87 # specify whether image symbols will be created
88 # so that stack crawls in the debugger are meaningful
89 # if TRUE symbols will be created
90 SYMBOLS =
91
92 # specify debug settings
93 # if TRUE will allow application to be run from
94 # a source-level debugger
95 DEBUGGER =
96
97 # specify additional compiler flags for all files
98 COMPILER_FLAGS =
99
100 # specify additional linker flags
101 LINKER_FLAGS =
102
103
104 ## include the makefile-engine
105 include /boot/develop/etc/makefile-engine
106