1 ## BeOS Generic Makefile v2.0 ##
3 ## Fill in this file to specify the project being created, and the referenced
4 ## makefile-engine will do all of the hard work for you. This handles both
5 ## Intel and PowerPC builds of the BeOS.
7 ## Application Specific Settings ---------------------------------------------
9 # specify the name of the binary
12 # specify the type of binary
14 # SHARED: Shared library or add-on
15 # STATIC: Static library archive
16 # DRIVER: Kernel Driver
19 # specify the source files to use
20 # full paths or paths relative to the makefile can be included
21 # all files, regardless of directory, will have their object
22 # files created in the common object directory.
23 # Note that this means this makefile will not work correctly
24 # if two source files with the same name (source.c or source.cpp)
25 # are included from different directories. Also note that spaces
26 # in folder names do not work well with this makefile.
27 SRCS= glut_util.cpp glutBlocker.cpp glutInit.cpp glutWindow.cpp \
28 glutEvent.cpp glutCallback.cpp glutOverlay.cpp glutGet.cpp glutColor.cpp \
29 glutCursor.cpp glutMenu.cpp glutDstr.cpp glut_bitmap.cpp glut_bwidth.cpp \
30 glut_8x13.cpp glut_9x15.cpp glut_hel10.cpp glut_hel12.cpp glut_hel18.cpp \
31 glut_tr10.cpp glut_tr24.cpp glut_mroman.cpp glut_roman.cpp glut_stroke.cpp \
32 glut_swidth.cpp glut_shapes.cpp glut_teapot.cpp beos_x11.cpp
34 # specify the resource files to use
35 # full path or a relative path to the resource file can be used.
38 # specify additional libraries to link against
39 # there are two acceptable forms of library specifications
40 # - if your library follows the naming pattern of:
41 # libXXX.so or libXXX.a you can simply specify XXX
42 # library: libbe.so entry: be
44 # - if your library does not follow the standard library
45 # naming scheme you need to specify the path to the library
47 # library: my_lib.a entry: my_lib.a or path/my_lib.a
50 # specify additional paths to directories following the standard
51 # libXXX.so or libXXX.a naming scheme. You can specify full paths
52 # or paths relative to the makefile. The paths included may not
53 # be recursive, so include all of the paths where libraries can
54 # be found. Directories where source files are found are
55 # automatically included.
58 # additional paths to look for system headers
59 # thes use the form: #include <header>
60 # source file directories are NOT auto-included here
61 SYSTEM_INCLUDE_PATHS = ../../include /boot/develop/headers/be/opengl
63 # additional paths to look for local headers
64 # thes use the form: #include "header"
65 # source file directories are automatically included
68 # specify the level of optimization that you desire
72 # specify any preprocessor symbols to be defined. The symbols
73 # will be set to a value of 1. For example specify DEBUG if you want
74 # DEBUG=1 to be set when compiling.
77 # specify special warning levels
78 # if unspecified default warnings will be used
79 # NONE = supress all warnings
80 # ALL = enable all warnings
83 # specify whether image symbols will be created
84 # so that stack crawls in the debugger are meaningful
85 # if TRUE symbols will be created
88 # specify debug settings
89 # if TRUE will allow application to be run from
90 # a source-level debugger
93 # specify additional compiler flags for all files
96 # specify additional linker flags
100 ## include the makefile-engine
101 include /boot/develop/etc/makefile-engine