Daniel Borca's GLUT for DOS/DGJPP.
[mesa.git] / src / glut / dos / teapot.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3
4 /**
5 (c) Copyright 1993, Silicon Graphics, Inc.
6
7 ALL RIGHTS RESERVED
8
9 Permission to use, copy, modify, and distribute this software
10 for any purpose and without fee is hereby granted, provided
11 that the above copyright notice appear in all copies and that
12 both the copyright notice and this permission notice appear in
13 supporting documentation, and that the name of Silicon
14 Graphics, Inc. not be used in advertising or publicity
15 pertaining to distribution of the software without specific,
16 written prior permission.
17
18 THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU
19 "AS-IS" AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR
20 OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF
21 MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE. IN NO
22 EVENT SHALL SILICON GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE
23 ELSE FOR ANY DIRECT, SPECIAL, INCIDENTAL, INDIRECT OR
24 CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY DAMAGES WHATSOEVER,
25 INCLUDING WITHOUT LIMITATION, LOSS OF PROFIT, LOSS OF USE,
26 SAVINGS OR REVENUE, OR THE CLAIMS OF THIRD PARTIES, WHETHER OR
27 NOT SILICON GRAPHICS, INC. HAS BEEN ADVISED OF THE POSSIBILITY
28 OF SUCH LOSS, HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
29 ARISING OUT OF OR IN CONNECTION WITH THE POSSESSION, USE OR
30 PERFORMANCE OF THIS SOFTWARE.
31
32 US Government Users Restricted Rights
33
34 Use, duplication, or disclosure by the Government is subject to
35 restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
36 (c)(1)(ii) of the Rights in Technical Data and Computer
37 Software clause at DFARS 252.227-7013 and/or in similar or
38 successor clauses in the FAR or the DOD or NASA FAR
39 Supplement. Unpublished-- rights reserved under the copyright
40 laws of the United States. Contractor/manufacturer is Silicon
41 Graphics, Inc., 2011 N. Shoreline Blvd., Mountain View, CA
42 94039-7311.
43
44 OpenGL(TM) is a trademark of Silicon Graphics, Inc.
45 */
46
47 #include <GL/gl.h>
48 #include <GL/glu.h>
49 #include "GL/glut.h"
50
51 /* Rim, body, lid, and bottom data must be reflected in x and
52 y; handle and spout data across the y axis only. */
53
54 static int patchdata[][16] =
55 {
56 /* rim */
57 {102, 103, 104, 105, 4, 5, 6, 7, 8, 9, 10, 11,
58 12, 13, 14, 15},
59 /* body */
60 {12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
61 24, 25, 26, 27},
62 {24, 25, 26, 27, 29, 30, 31, 32, 33, 34, 35, 36,
63 37, 38, 39, 40},
64 /* lid */
65 {96, 96, 96, 96, 97, 98, 99, 100, 101, 101, 101,
66 101, 0, 1, 2, 3,},
67 {0, 1, 2, 3, 106, 107, 108, 109, 110, 111, 112,
68 113, 114, 115, 116, 117},
69 /* bottom */
70 {118, 118, 118, 118, 124, 122, 119, 121, 123, 126,
71 125, 120, 40, 39, 38, 37},
72 /* handle */
73 {41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
74 53, 54, 55, 56},
75 {53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
76 28, 65, 66, 67},
77 /* spout */
78 {68, 69, 70, 71, 72, 73, 74, 75, 76, 77, 78, 79,
79 80, 81, 82, 83},
80 {80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
81 92, 93, 94, 95}
82 };
83 /* *INDENT-OFF* */
84
85 static float cpdata[][3] =
86 {
87 {0.2, 0, 2.7}, {0.2, -0.112, 2.7}, {0.112, -0.2, 2.7}, {0,
88 -0.2, 2.7}, {1.3375, 0, 2.53125}, {1.3375, -0.749, 2.53125},
89 {0.749, -1.3375, 2.53125}, {0, -1.3375, 2.53125}, {1.4375,
90 0, 2.53125}, {1.4375, -0.805, 2.53125}, {0.805, -1.4375,
91 2.53125}, {0, -1.4375, 2.53125}, {1.5, 0, 2.4}, {1.5, -0.84,
92 2.4}, {0.84, -1.5, 2.4}, {0, -1.5, 2.4}, {1.75, 0, 1.875},
93 {1.75, -0.98, 1.875}, {0.98, -1.75, 1.875}, {0, -1.75,
94 1.875}, {2, 0, 1.35}, {2, -1.12, 1.35}, {1.12, -2, 1.35},
95 {0, -2, 1.35}, {2, 0, 0.9}, {2, -1.12, 0.9}, {1.12, -2,
96 0.9}, {0, -2, 0.9}, {-2, 0, 0.9}, {2, 0, 0.45}, {2, -1.12,
97 0.45}, {1.12, -2, 0.45}, {0, -2, 0.45}, {1.5, 0, 0.225},
98 {1.5, -0.84, 0.225}, {0.84, -1.5, 0.225}, {0, -1.5, 0.225},
99 {1.5, 0, 0.15}, {1.5, -0.84, 0.15}, {0.84, -1.5, 0.15}, {0,
100 -1.5, 0.15}, {-1.6, 0, 2.025}, {-1.6, -0.3, 2.025}, {-1.5,
101 -0.3, 2.25}, {-1.5, 0, 2.25}, {-2.3, 0, 2.025}, {-2.3, -0.3,
102 2.025}, {-2.5, -0.3, 2.25}, {-2.5, 0, 2.25}, {-2.7, 0,
103 2.025}, {-2.7, -0.3, 2.025}, {-3, -0.3, 2.25}, {-3, 0,
104 2.25}, {-2.7, 0, 1.8}, {-2.7, -0.3, 1.8}, {-3, -0.3, 1.8},
105 {-3, 0, 1.8}, {-2.7, 0, 1.575}, {-2.7, -0.3, 1.575}, {-3,
106 -0.3, 1.35}, {-3, 0, 1.35}, {-2.5, 0, 1.125}, {-2.5, -0.3,
107 1.125}, {-2.65, -0.3, 0.9375}, {-2.65, 0, 0.9375}, {-2,
108 -0.3, 0.9}, {-1.9, -0.3, 0.6}, {-1.9, 0, 0.6}, {1.7, 0,
109 1.425}, {1.7, -0.66, 1.425}, {1.7, -0.66, 0.6}, {1.7, 0,
110 0.6}, {2.6, 0, 1.425}, {2.6, -0.66, 1.425}, {3.1, -0.66,
111 0.825}, {3.1, 0, 0.825}, {2.3, 0, 2.1}, {2.3, -0.25, 2.1},
112 {2.4, -0.25, 2.025}, {2.4, 0, 2.025}, {2.7, 0, 2.4}, {2.7,
113 -0.25, 2.4}, {3.3, -0.25, 2.4}, {3.3, 0, 2.4}, {2.8, 0,
114 2.475}, {2.8, -0.25, 2.475}, {3.525, -0.25, 2.49375},
115 {3.525, 0, 2.49375}, {2.9, 0, 2.475}, {2.9, -0.15, 2.475},
116 {3.45, -0.15, 2.5125}, {3.45, 0, 2.5125}, {2.8, 0, 2.4},
117 {2.8, -0.15, 2.4}, {3.2, -0.15, 2.4}, {3.2, 0, 2.4}, {0, 0,
118 3.15}, {0.8, 0, 3.15}, {0.8, -0.45, 3.15}, {0.45, -0.8,
119 3.15}, {0, -0.8, 3.15}, {0, 0, 2.85}, {1.4, 0, 2.4}, {1.4,
120 -0.784, 2.4}, {0.784, -1.4, 2.4}, {0, -1.4, 2.4}, {0.4, 0,
121 2.55}, {0.4, -0.224, 2.55}, {0.224, -0.4, 2.55}, {0, -0.4,
122 2.55}, {1.3, 0, 2.55}, {1.3, -0.728, 2.55}, {0.728, -1.3,
123 2.55}, {0, -1.3, 2.55}, {1.3, 0, 2.4}, {1.3, -0.728, 2.4},
124 {0.728, -1.3, 2.4}, {0, -1.3, 2.4}, {0, 0, 0}, {1.425,
125 -0.798, 0}, {1.5, 0, 0.075}, {1.425, 0, 0}, {0.798, -1.425,
126 0}, {0, -1.5, 0.075}, {0, -1.425, 0}, {1.5, -0.84, 0.075},
127 {0.84, -1.5, 0.075}
128 };
129
130 static float tex[2][2][2] =
131 {
132 { {0, 0},
133 {1, 0}},
134 { {0, 1},
135 {1, 1}}
136 };
137
138 /* *INDENT-ON* */
139
140 static void
141 teapot(GLint grid, GLdouble scale, GLenum type)
142 {
143 float p[4][4][3], q[4][4][3], r[4][4][3], s[4][4][3];
144 long i, j, k, l;
145
146 glPushAttrib(GL_ENABLE_BIT | GL_EVAL_BIT);
147 glEnable(GL_AUTO_NORMAL);
148 glEnable(GL_NORMALIZE);
149 glEnable(GL_MAP2_VERTEX_3);
150 glEnable(GL_MAP2_TEXTURE_COORD_2);
151 glPushMatrix();
152 glRotatef(270.0, 1.0, 0.0, 0.0);
153 glScalef(0.5 * scale, 0.5 * scale, 0.5 * scale);
154 glTranslatef(0.0, 0.0, -1.5);
155 for (i = 0; i < 10; i++) {
156 for (j = 0; j < 4; j++) {
157 for (k = 0; k < 4; k++) {
158 for (l = 0; l < 3; l++) {
159 p[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
160 q[j][k][l] = cpdata[patchdata[i][j * 4 + (3 - k)]][l];
161 if (l == 1)
162 q[j][k][l] *= -1.0;
163 if (i < 6) {
164 r[j][k][l] =
165 cpdata[patchdata[i][j * 4 + (3 - k)]][l];
166 if (l == 0)
167 r[j][k][l] *= -1.0;
168 s[j][k][l] = cpdata[patchdata[i][j * 4 + k]][l];
169 if (l == 0)
170 s[j][k][l] *= -1.0;
171 if (l == 1)
172 s[j][k][l] *= -1.0;
173 }
174 }
175 }
176 }
177 glMap2f(GL_MAP2_TEXTURE_COORD_2, 0, 1, 2, 2, 0, 1, 4, 2,
178 &tex[0][0][0]);
179 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
180 &p[0][0][0]);
181 glMapGrid2f(grid, 0.0, 1.0, grid, 0.0, 1.0);
182 glEvalMesh2(type, 0, grid, 0, grid);
183 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
184 &q[0][0][0]);
185 glEvalMesh2(type, 0, grid, 0, grid);
186 if (i < 6) {
187 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
188 &r[0][0][0]);
189 glEvalMesh2(type, 0, grid, 0, grid);
190 glMap2f(GL_MAP2_VERTEX_3, 0, 1, 3, 4, 0, 1, 12, 4,
191 &s[0][0][0]);
192 glEvalMesh2(type, 0, grid, 0, grid);
193 }
194 }
195 glPopMatrix();
196 glPopAttrib();
197 }
198
199 /* CENTRY */
200 void APIENTRY
201 glutSolidTeapot(GLdouble scale)
202 {
203 teapot(7, scale, GL_FILL);
204 }
205
206 void APIENTRY
207 glutWireTeapot(GLdouble scale)
208 {
209 teapot(10, scale, GL_LINE);
210 }
211
212 /* ENDCENTRY */