Merge branch 'gallium-vertexelementcso'
[mesa.git] / src / glut / glx / glut_event.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994, 1995, 1996, 1997, 1998. */
3
4 /* This program is freely distributable without licensing fees
5 and is provided without guarantee or warrantee expressed or
6 implied. This program is -not- in the public domain. */
7
8 #ifdef __VMS
9 #include <GL/vms_x_fix.h>
10 #endif
11
12 #include <stdlib.h>
13 #include <stdio.h>
14 #include <errno.h>
15 #include <assert.h>
16 #include <string.h> /* Some FD_ZERO macros use memset without
17 prototyping memset. */
18
19 /* Much of the following #ifdef logic to include the proper
20 prototypes for the select system call is based on logic
21 from the X11R6.3 version of <X11/Xpoll.h>. */
22
23 #if !defined(_WIN32)
24 # ifdef __sgi
25 # include <bstring.h> /* prototype for bzero used by FD_ZERO */
26 # endif
27 # if (defined(__FreeBSD__) || defined(SVR4) || defined(CRAY) || defined(AIXV3)) && !defined(FD_SETSIZE)
28 # include <sys/select.h> /* select system call interface */
29 # ifdef luna
30 # include <sysent.h>
31 # endif
32 # endif
33 /* AIX 4.2 fubar-ed <sys/select.h>, so go to heroic measures to get it */
34 # if defined(AIXV4) && !defined(NFDBITS)
35 # include <sys/select.h>
36 # endif
37 #endif /* !_WIN32 */
38
39 #include <sys/types.h>
40
41 #if !defined(_WIN32)
42 # if defined(__vms) && ( __VMS_VER < 70000000 )
43 # include <sys/time.h>
44 # else
45 # ifndef __vms
46 # include <sys/time.h>
47 # endif
48 # endif
49 # include <unistd.h>
50 # include <X11/Xlib.h>
51 # include <X11/keysym.h>
52 #else
53 # ifdef __CYGWIN32__
54 # include <sys/time.h>
55 # else
56 # include <sys/timeb.h>
57 # endif
58 # ifdef __hpux
59 /* XXX Bert Gijsbers <bert@mc.bio.uva.nl> reports that HP-UX
60 needs different keysyms for the End, Insert, and Delete keys
61 to work on an HP 715. It would be better if HP generated
62 standard keysyms for standard keys. */
63 # include <X11/HPkeysym.h>
64 # endif
65 #endif /* !_WIN32 */
66
67 #include "glutint.h"
68
69 #if defined(__vms) && ( __VMS_VER < 70000000 )
70 #include <ssdef.h>
71 #include <psldef.h>
72 extern int SYS$CLREF(int efn);
73 extern int SYS$SETIMR(unsigned int efn, struct timeval6 *timeout, void *ast,
74 unsigned int request_id, unsigned int flags);
75 extern int SYS$WFLOR(unsigned int efn, unsigned int mask);
76 extern int SYS$CANTIM(unsigned int request_id, unsigned int mode);
77 #endif /* __vms, VMs 6.2 or earlier */
78
79 static GLUTtimer *freeTimerList = NULL;
80
81 GLUTidleCB __glutIdleFunc = NULL;
82 GLUTtimer *__glutTimerList = NULL;
83 #ifdef SUPPORT_FORTRAN
84 GLUTtimer *__glutNewTimer;
85 #endif
86 GLUTwindow *__glutWindowWorkList = NULL;
87 GLUTmenu *__glutMappedMenu;
88 GLUTmenu *__glutCurrentMenu = NULL;
89
90 void (*__glutUpdateInputDeviceMaskFunc) (GLUTwindow *);
91 #if !defined(_WIN32)
92 void (*__glutMenuItemEnterOrLeave)(GLUTmenuItem * item, int num, int type) = NULL;
93 void (*__glutFinishMenu)(Window win, int x, int y);
94 void (*__glutPaintMenu)(GLUTmenu * menu);
95 void (*__glutStartMenu)(GLUTmenu * menu, GLUTwindow * window, int x, int y, int x_win, int y_win);
96 GLUTmenu * (*__glutGetMenuByNum)(int menunum);
97 GLUTmenuItem * (*__glutGetMenuItem)(GLUTmenu * menu, Window win, int *which);
98 GLUTmenu * (*__glutGetMenu)(Window win);
99 #endif
100
101 Atom __glutMotifHints = None;
102 /* Modifier mask of ~0 implies not in core input callback. */
103 unsigned int __glutModifierMask = (unsigned int) ~0;
104 int __glutWindowDamaged = 0;
105
106 void GLUTAPIENTRY
107 glutIdleFunc(GLUTidleCB idleFunc)
108 {
109 __glutIdleFunc = idleFunc;
110 }
111
112 void GLUTAPIENTRY
113 glutTimerFunc(unsigned int interval, GLUTtimerCB timerFunc, int value)
114 {
115 GLUTtimer *timer, *other;
116 GLUTtimer **prevptr;
117 #ifdef OLD_VMS
118 struct timeval6 now;
119 #else
120 struct timeval now;
121 #endif
122
123 if (!timerFunc)
124 return;
125
126 if (freeTimerList) {
127 timer = freeTimerList;
128 freeTimerList = timer->next;
129 } else {
130 timer = (GLUTtimer *) malloc(sizeof(GLUTtimer));
131 if (!timer)
132 __glutFatalError("out of memory.");
133 }
134
135 timer->func = timerFunc;
136 #if defined(__vms) && ( __VMS_VER < 70000000 )
137 /* VMS time is expressed in units of 100 ns */
138 timer->timeout.val = interval * TICKS_PER_MILLISECOND;
139 #else
140 timer->timeout.tv_sec = (int) interval / 1000;
141 timer->timeout.tv_usec = (int) (interval % 1000) * 1000;
142 #endif
143 timer->value = value;
144 timer->next = NULL;
145 GETTIMEOFDAY(&now);
146 ADD_TIME(timer->timeout, timer->timeout, now);
147 prevptr = &__glutTimerList;
148 other = *prevptr;
149 while (other && IS_AFTER(other->timeout, timer->timeout)) {
150 prevptr = &other->next;
151 other = *prevptr;
152 }
153 timer->next = other;
154 #ifdef SUPPORT_FORTRAN
155 __glutNewTimer = timer; /* for Fortran binding! */
156 #endif
157 *prevptr = timer;
158 }
159
160 void
161 handleTimeouts(void)
162 {
163 #ifdef OLD_VMS
164 struct timeval6 now;
165 #else
166 struct timeval now;
167 #endif
168 GLUTtimer *timer;
169
170 /* Assumption is that __glutTimerList is already determined
171 to be non-NULL. */
172 GETTIMEOFDAY(&now);
173 while (IS_AT_OR_AFTER(__glutTimerList->timeout, now)) {
174 timer = __glutTimerList;
175 /* call the timer function */
176 timer->func(timer->value);
177 /* remove from the linked list */
178 __glutTimerList = timer->next;
179 /* put this timer on the "free" list */
180 timer->next = freeTimerList;
181 freeTimerList = timer;
182
183 if (!__glutTimerList)
184 break;
185 }
186 }
187
188 void
189 __glutPutOnWorkList(GLUTwindow * window, int workMask)
190 {
191 if (window->workMask) {
192 /* Already on list; just OR in new workMask. */
193 window->workMask |= workMask;
194 } else {
195 /* Update work mask and add to window work list. */
196 window->workMask = workMask;
197 /* Assert that if the window does not have a
198 workMask already, the window should definitely
199 not be the head of the work list. */
200 assert(window != __glutWindowWorkList);
201 window->prevWorkWin = __glutWindowWorkList;
202 __glutWindowWorkList = window;
203 }
204 }
205
206 void
207 __glutPostRedisplay(GLUTwindow * window, int layerMask)
208 {
209 int shown = (layerMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) ?
210 window->shownState : window->overlay->shownState;
211
212 /* Post a redisplay if the window is visible (or the
213 visibility of the window is unknown, ie. window->visState
214 == -1) _and_ the layer is known to be shown. */
215 if (window->visState != GLUT_HIDDEN
216 && window->visState != GLUT_FULLY_COVERED && shown) {
217 __glutPutOnWorkList(window, layerMask);
218 }
219 }
220
221 /* CENTRY */
222 void GLUTAPIENTRY
223 glutPostRedisplay(void)
224 {
225 __glutPostRedisplay(__glutCurrentWindow, GLUT_REDISPLAY_WORK);
226 }
227
228 /* The advantage of this routine is that it saves the cost of a
229 glutSetWindow call (entailing an expensive OpenGL context switch),
230 particularly useful when multiple windows need redisplays posted at
231 the same times. See also glutPostWindowOverlayRedisplay. */
232 void GLUTAPIENTRY
233 glutPostWindowRedisplay(int win)
234 {
235 __glutPostRedisplay(__glutWindowList[win - 1], GLUT_REDISPLAY_WORK);
236 }
237
238 /* ENDCENTRY */
239 static GLUTeventParser *eventParserList = NULL;
240
241 /* __glutRegisterEventParser allows another module to register
242 to intercept X events types not otherwise acted on by the
243 GLUT processEventsAndTimeouts routine. The X Input
244 extension support code uses an event parser for handling X
245 Input extension events. */
246
247 void
248 __glutRegisterEventParser(GLUTeventParser * parser)
249 {
250 parser->next = eventParserList;
251 eventParserList = parser;
252 }
253
254 static void
255 markWindowHidden(GLUTwindow * window)
256 {
257 if (GLUT_HIDDEN != window->visState) {
258 GLUTwindow *child;
259
260 if (window->windowStatus) {
261 window->visState = GLUT_HIDDEN;
262 __glutSetWindow(window);
263 window->windowStatus(GLUT_HIDDEN);
264 }
265 /* An unmap is only reported on a single window; its
266 descendents need to know they are no longer visible. */
267 child = window->children;
268 while (child) {
269 markWindowHidden(child);
270 child = child->siblings;
271 }
272 }
273 }
274
275 #if !defined(_WIN32)
276
277 static void
278 purgeStaleWindow(Window win)
279 {
280 GLUTstale **pEntry = &__glutStaleWindowList;
281 GLUTstale *entry = __glutStaleWindowList;
282
283 /* Tranverse singly-linked stale window list look for the
284 window ID. */
285 while (entry) {
286 if (entry->win == win) {
287 /* Found it; delete it. */
288 *pEntry = entry->next;
289 free(entry);
290 return;
291 } else {
292 pEntry = &entry->next;
293 entry = *pEntry;
294 }
295 }
296 }
297
298 /* Unlike XNextEvent, if a signal arrives,
299 interruptibleXNextEvent will return (with a zero return
300 value). This helps GLUT drop out of XNextEvent if a signal
301 is delivered. The intent is so that a GLUT program can call
302 glutIdleFunc in a signal handler to register an idle func
303 and then immediately get dropped into the idle func (after
304 returning from the signal handler). The idea is to make
305 GLUT's main loop reliably interruptible by signals. */
306 static int
307 interruptibleXNextEvent(Display * dpy, XEvent * event)
308 {
309 fd_set fds;
310 int rc;
311
312 /* Flush X protocol since XPending does not do this
313 implicitly. */
314 XFlush(__glutDisplay);
315 for (;;) {
316 if (XPending(__glutDisplay)) {
317 XNextEvent(dpy, event);
318 return 1;
319 }
320 #ifndef VMS
321 /* the combination ConectionNumber-select is buggy on VMS. Sometimes it
322 * fails. This part of the code hangs the program on VMS7.2. But even
323 * without it the program seems to run correctly.
324 * Note that this is a bug in the VMS/DECWindows run-time-libraries.
325 * Compaq engeneering does not want or is not able to make a fix.
326 * (last sentence is a quotation from Compaq when I reported the
327 * problem January 2000) */
328 FD_ZERO(&fds);
329 FD_SET(__glutConnectionFD, &fds);
330 rc = select(__glutConnectionFD + 1, &fds, NULL, NULL, NULL);
331 if (rc < 0) {
332 if (errno == EINTR) {
333 return 0;
334 } else {
335 __glutFatalError("select error.");
336 }
337 }
338 #endif
339 }
340 }
341
342 #endif
343
344 static void
345 processEventsAndTimeouts(void)
346 {
347 do {
348 #if defined(_WIN32)
349 MSG event;
350
351 if(!GetMessage(&event, NULL, 0, 0)) /* bail if no more messages */
352 exit(0);
353 TranslateMessage(&event); /* translate virtual-key messages */
354 DispatchMessage(&event); /* call the window proc */
355 /* see win32_event.c for event (message) processing procedures */
356 #else
357 static int mappedMenuButton;
358 GLUTeventParser *parser;
359 XEvent event, ahead;
360 GLUTwindow *window;
361 GLUTkeyboardCB keyboard;
362 GLUTspecialCB special;
363 int gotEvent, width, height;
364
365 gotEvent = interruptibleXNextEvent(__glutDisplay, &event);
366 if (gotEvent) {
367 switch (event.type) {
368 case MappingNotify:
369 XRefreshKeyboardMapping((XMappingEvent *) & event);
370 break;
371 case ConfigureNotify:
372 window = __glutGetWindow(event.xconfigure.window);
373 if (window) {
374 if (window->win != event.xconfigure.window) {
375 /* Ignore ConfigureNotify sent to the overlay
376 planes. GLUT could get here because overlays
377 select for StructureNotify events to receive
378 DestroyNotify. */
379 break;
380 }
381 width = event.xconfigure.width;
382 height = event.xconfigure.height;
383 if (width != window->width || height != window->height) {
384 if (window->overlay) {
385 XResizeWindow(__glutDisplay, window->overlay->win, width, height);
386 }
387 window->width = width;
388 window->height = height;
389 __glutSetWindow(window);
390 /* Do not execute OpenGL out of sequence with
391 respect to the XResizeWindow request! */
392 glXWaitX();
393 window->reshape(width, height);
394 window->forceReshape = False;
395 /* A reshape should be considered like posting a
396 repair; this is necessary for the "Mesa
397 glXSwapBuffers to repair damage" hack to operate
398 correctly. Without it, there's not an initial
399 back buffer render from which to blit from when
400 damage happens to the window. */
401 __glutPostRedisplay(window, GLUT_REPAIR_WORK);
402 }
403 }
404 break;
405 case Expose:
406 /* compress expose events */
407 while (XEventsQueued(__glutDisplay, QueuedAfterReading)
408 > 0) {
409 XPeekEvent(__glutDisplay, &ahead);
410 if (ahead.type != Expose ||
411 ahead.xexpose.window != event.xexpose.window) {
412 break;
413 }
414 XNextEvent(__glutDisplay, &event);
415 }
416 if (event.xexpose.count == 0) {
417 GLUTmenu *menu;
418
419 if (__glutMappedMenu &&
420 (menu = __glutGetMenu(event.xexpose.window))) {
421 __glutPaintMenu(menu);
422 } else {
423 window = __glutGetWindow(event.xexpose.window);
424 if (window) {
425 if (window->win == event.xexpose.window) {
426 __glutPostRedisplay(window, GLUT_REPAIR_WORK);
427 } else if (window->overlay && window->overlay->win == event.xexpose.window) {
428 __glutPostRedisplay(window, GLUT_OVERLAY_REPAIR_WORK);
429 }
430 }
431 }
432 } else {
433 /* there are more exposes to read; wait to redisplay */
434 }
435 break;
436 case ButtonPress:
437 case ButtonRelease:
438 if (__glutMappedMenu && event.type == ButtonRelease
439 && mappedMenuButton == event.xbutton.button) {
440 /* Menu is currently popped up and its button is
441 released. */
442 __glutFinishMenu(event.xbutton.window, event.xbutton.x, event.xbutton.y);
443 } else {
444 window = __glutGetWindow(event.xbutton.window);
445 /* added button check for mice with > 3 buttons */
446 if (window) {
447 GLUTmenu *menu;
448 int menuNum;
449
450 if (event.xbutton.button <= GLUT_MAX_MENUS)
451 menuNum = window->menu[event.xbutton.button - 1];
452 else
453 menuNum = 0;
454
455 /* Make sure that __glutGetMenuByNum is only called if there
456 really is a menu present. */
457 if ((menuNum > 0) && (menu = __glutGetMenuByNum(menuNum))) {
458 if (event.type == ButtonPress && !__glutMappedMenu) {
459 __glutStartMenu(menu, window,
460 event.xbutton.x_root, event.xbutton.y_root,
461 event.xbutton.x, event.xbutton.y);
462 mappedMenuButton = event.xbutton.button;
463 } else {
464 /* Ignore a release of a button with a menu
465 attatched to it when no menu is popped up,
466 or ignore a press when another menu is
467 already popped up. */
468 }
469 } else if (window->mouse) {
470 __glutSetWindow(window);
471 __glutModifierMask = event.xbutton.state;
472 window->mouse(event.xbutton.button - 1,
473 event.type == ButtonRelease ?
474 GLUT_UP : GLUT_DOWN,
475 event.xbutton.x, event.xbutton.y);
476 __glutModifierMask = ~0;
477 } else {
478 /* Stray mouse events. Ignore. */
479 }
480 } else {
481 /* Window might have been destroyed and all the
482 events for the window may not yet be received. */
483 }
484 }
485 break;
486 case MotionNotify:
487 if (!__glutMappedMenu) {
488 window = __glutGetWindow(event.xmotion.window);
489 if (window) {
490 /* If motion function registered _and_ buttons held
491 * down, call motion function... */
492 if (window->motion && event.xmotion.state &
493 (Button1Mask | Button2Mask | Button3Mask)) {
494 __glutSetWindow(window);
495 window->motion(event.xmotion.x, event.xmotion.y);
496 }
497 /* If passive motion function registered _and_
498 buttons not held down, call passive motion
499 function... */
500 else if (window->passive &&
501 ((event.xmotion.state &
502 (Button1Mask | Button2Mask | Button3Mask)) ==
503 0)) {
504 __glutSetWindow(window);
505 window->passive(event.xmotion.x,
506 event.xmotion.y);
507 }
508 }
509 } else {
510 /* Motion events are thrown away when a pop up menu
511 is active. */
512 }
513 break;
514 case KeyPress:
515 case KeyRelease:
516 window = __glutGetWindow(event.xkey.window);
517 if (!window) {
518 break;
519 }
520 if (event.type == KeyPress) {
521 keyboard = window->keyboard;
522 } else {
523
524 /* If we are ignoring auto repeated keys for this window,
525 check if the next event in the X event queue is a KeyPress
526 for the exact same key (and at the exact same time) as the
527 key being released. The X11 protocol will send auto
528 repeated keys as such KeyRelease/KeyPress pairs. */
529
530 if (window->ignoreKeyRepeat) {
531 if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
532 XPeekEvent(__glutDisplay, &ahead);
533 if (ahead.type == KeyPress
534 && ahead.xkey.window == event.xkey.window
535 && ahead.xkey.keycode == event.xkey.keycode
536 && ahead.xkey.time == event.xkey.time) {
537 /* Pop off the repeated KeyPress and ignore
538 the auto repeated KeyRelease/KeyPress pair. */
539 XNextEvent(__glutDisplay, &event);
540 break;
541 }
542 }
543 }
544 keyboard = window->keyboardUp;
545 }
546 if (keyboard) {
547 char tmp[1];
548 int rc;
549
550 rc = XLookupString(&event.xkey, tmp, sizeof(tmp),
551 NULL, NULL);
552 if (rc) {
553 __glutSetWindow(window);
554 __glutModifierMask = event.xkey.state;
555 keyboard(tmp[0],
556 event.xkey.x, event.xkey.y);
557 __glutModifierMask = ~0;
558 break;
559 }
560 }
561 if (event.type == KeyPress) {
562 special = window->special;
563 } else {
564 special = window->specialUp;
565 }
566 if (special) {
567 KeySym ks;
568 int key;
569
570 /* Introduced in X11R6: (Partial list of) Keypad Functions. Define
571 in place in case compiling against an older pre-X11R6
572 X11/keysymdef.h file. */
573 #ifndef XK_KP_Home
574 #define XK_KP_Home 0xFF95
575 #endif
576 #ifndef XK_KP_Left
577 #define XK_KP_Left 0xFF96
578 #endif
579 #ifndef XK_KP_Up
580 #define XK_KP_Up 0xFF97
581 #endif
582 #ifndef XK_KP_Right
583 #define XK_KP_Right 0xFF98
584 #endif
585 #ifndef XK_KP_Down
586 #define XK_KP_Down 0xFF99
587 #endif
588 #ifndef XK_KP_Prior
589 #define XK_KP_Prior 0xFF9A
590 #endif
591 #ifndef XK_KP_Next
592 #define XK_KP_Next 0xFF9B
593 #endif
594 #ifndef XK_KP_End
595 #define XK_KP_End 0xFF9C
596 #endif
597 #ifndef XK_KP_Insert
598 #define XK_KP_Insert 0xFF9E
599 #endif
600 #ifndef XK_KP_Delete
601 #define XK_KP_Delete 0xFF9F
602 #endif
603
604 ks = XLookupKeysym((XKeyEvent *) & event, 0);
605 /* XXX Verbose, but makes no assumptions about keysym
606 layout. */
607 switch (ks) {
608 /* *INDENT-OFF* */
609 /* function keys */
610 case XK_F1: key = GLUT_KEY_F1; break;
611 case XK_F2: key = GLUT_KEY_F2; break;
612 case XK_F3: key = GLUT_KEY_F3; break;
613 case XK_F4: key = GLUT_KEY_F4; break;
614 case XK_F5: key = GLUT_KEY_F5; break;
615 case XK_F6: key = GLUT_KEY_F6; break;
616 case XK_F7: key = GLUT_KEY_F7; break;
617 case XK_F8: key = GLUT_KEY_F8; break;
618 case XK_F9: key = GLUT_KEY_F9; break;
619 case XK_F10: key = GLUT_KEY_F10; break;
620 case XK_F11: key = GLUT_KEY_F11; break;
621 case XK_F12: key = GLUT_KEY_F12; break;
622 /* directional keys */
623 case XK_KP_Left:
624 case XK_Left: key = GLUT_KEY_LEFT; break;
625 case XK_KP_Up: /* Introduced in X11R6. */
626 case XK_Up: key = GLUT_KEY_UP; break;
627 case XK_KP_Right: /* Introduced in X11R6. */
628 case XK_Right: key = GLUT_KEY_RIGHT; break;
629 case XK_KP_Down: /* Introduced in X11R6. */
630 case XK_Down: key = GLUT_KEY_DOWN; break;
631 /* *INDENT-ON* */
632
633 case XK_KP_Prior: /* Introduced in X11R6. */
634 case XK_Prior:
635 /* XK_Prior same as X11R6's XK_Page_Up */
636 key = GLUT_KEY_PAGE_UP;
637 break;
638 case XK_KP_Next: /* Introduced in X11R6. */
639 case XK_Next:
640 /* XK_Next same as X11R6's XK_Page_Down */
641 key = GLUT_KEY_PAGE_DOWN;
642 break;
643 case XK_KP_Home: /* Introduced in X11R6. */
644 case XK_Home:
645 key = GLUT_KEY_HOME;
646 break;
647 #ifdef __hpux
648 case XK_Select:
649 #endif
650 case XK_KP_End: /* Introduced in X11R6. */
651 case XK_End:
652 key = GLUT_KEY_END;
653 break;
654 #ifdef __hpux
655 case XK_InsertChar:
656 #endif
657 case XK_KP_Insert: /* Introduced in X11R6. */
658 case XK_Insert:
659 key = GLUT_KEY_INSERT;
660 break;
661 #ifdef __hpux
662 case XK_DeleteChar:
663 #endif
664 case XK_KP_Delete: /* Introduced in X11R6. */
665 /* The Delete character is really an ASCII key. */
666 __glutSetWindow(window);
667 assert(keyboard);
668 keyboard(127, /* ASCII Delete character. */
669 event.xkey.x, event.xkey.y);
670 goto skip;
671 default:
672 goto skip;
673 }
674 __glutSetWindow(window);
675 __glutModifierMask = event.xkey.state;
676 special(key, event.xkey.x, event.xkey.y);
677 __glutModifierMask = ~0;
678 skip:;
679 }
680 break;
681 case EnterNotify:
682 case LeaveNotify:
683 if (event.xcrossing.mode != NotifyNormal ||
684 event.xcrossing.detail == NotifyNonlinearVirtual ||
685 event.xcrossing.detail == NotifyVirtual) {
686
687 /* Careful to ignore Enter/LeaveNotify events that
688 come from the pop-up menu pointer grab and ungrab.
689 Also, ignore "virtual" Enter/LeaveNotify events
690 since they represent the pointer passing through
691 the window hierarchy without actually entering or
692 leaving the actual real estate of a window. */
693
694 break;
695 }
696 if (__glutMappedMenu) {
697 GLUTmenuItem *item;
698 int num;
699
700 item = __glutGetMenuItem(__glutMappedMenu,
701 event.xcrossing.window, &num);
702 if (item) {
703 __glutMenuItemEnterOrLeave(item, num, event.type);
704 break;
705 }
706 }
707 window = __glutGetWindow(event.xcrossing.window);
708 if (window) {
709 if (window->entry) {
710 if (event.type == EnterNotify) {
711
712 /* With overlays established, X can report two
713 enter events for both the overlay and normal
714 plane window. Do not generate a second enter
715 callback if we reported one without an
716 intervening leave. */
717
718 if (window->entryState != EnterNotify) {
719 int num = window->num;
720 Window xid = window->win;
721
722 window->entryState = EnterNotify;
723 __glutSetWindow(window);
724 window->entry(GLUT_ENTERED);
725
726 if (__glutMappedMenu) {
727
728 /* Do not generate any passive motion events
729 when menus are in use. */
730
731 } else {
732
733 /* An EnterNotify event can result in a
734 "compound" callback if a passive motion
735 callback is also registered. In this case,
736 be a little paranoid about the possibility
737 the window could have been destroyed in the
738 entry callback. */
739
740 window = __glutWindowList[num];
741 if (window && window->passive && window->win == xid) {
742 __glutSetWindow(window);
743 window->passive(event.xcrossing.x, event.xcrossing.y);
744 }
745 }
746 }
747 } else {
748 if (window->entryState != LeaveNotify) {
749
750 /* When an overlay is established for a window
751 already mapped and with the pointer in it,
752 the X server will generate a leave/enter
753 event pair as the pointer leaves (without
754 moving) from the normal plane X window to
755 the newly mapped overlay X window (or vice
756 versa). This enter/leave pair should not be
757 reported to the GLUT program since the pair
758 is a consequence of creating (or destroying)
759 the overlay, not an actual leave from the
760 GLUT window. */
761
762 if (XEventsQueued(__glutDisplay, QueuedAfterReading)) {
763 XPeekEvent(__glutDisplay, &ahead);
764 if (ahead.type == EnterNotify &&
765 __glutGetWindow(ahead.xcrossing.window) == window) {
766 XNextEvent(__glutDisplay, &event);
767 break;
768 }
769 }
770 window->entryState = LeaveNotify;
771 __glutSetWindow(window);
772 window->entry(GLUT_LEFT);
773 }
774 }
775 } else if (window->passive) {
776 __glutSetWindow(window);
777 window->passive(event.xcrossing.x, event.xcrossing.y);
778 }
779 }
780 break;
781 case UnmapNotify:
782 /* MapNotify events are not needed to maintain
783 visibility state since VisibilityNotify events will
784 be delivered when a window becomes visible from
785 mapping. However, VisibilityNotify events are not
786 delivered when a window is unmapped (for the window
787 or its children). */
788 window = __glutGetWindow(event.xunmap.window);
789 if (window) {
790 if (window->win != event.xconfigure.window) {
791 /* Ignore UnmapNotify sent to the overlay planes.
792 GLUT could get here because overlays select for
793 StructureNotify events to receive DestroyNotify.
794 */
795 break;
796 }
797 markWindowHidden(window);
798 }
799 break;
800 case VisibilityNotify:
801 window = __glutGetWindow(event.xvisibility.window);
802 if (window) {
803 /* VisibilityUnobscured+1 = GLUT_FULLY_RETAINED,
804 VisibilityPartiallyObscured+1 =
805 GLUT_PARTIALLY_RETAINED, VisibilityFullyObscured+1
806 = GLUT_FULLY_COVERED. */
807 int visState = event.xvisibility.state + 1;
808
809 if (visState != window->visState) {
810 if (window->windowStatus) {
811 window->visState = visState;
812 __glutSetWindow(window);
813 window->windowStatus(visState);
814 }
815 }
816 }
817 break;
818 case ClientMessage:
819 if (event.xclient.data.l[0] == __glutWMDeleteWindow)
820 exit(0);
821 break;
822 case DestroyNotify:
823 purgeStaleWindow(event.xdestroywindow.window);
824 break;
825 case CirculateNotify:
826 case CreateNotify:
827 case GravityNotify:
828 case ReparentNotify:
829 /* Uninteresting to GLUT (but possible for GLUT to
830 receive). */
831 break;
832 default:
833 /* Pass events not directly handled by the GLUT main
834 event loop to any event parsers that have been
835 registered. In this way, X Input extension events
836 are passed to the correct handler without forcing
837 all GLUT programs to support X Input event handling.
838 */
839 parser = eventParserList;
840 while (parser) {
841 if (parser->func(&event))
842 break;
843 parser = parser->next;
844 }
845 break;
846 }
847 }
848 #endif /* _WIN32 */
849 if (__glutTimerList) {
850 handleTimeouts();
851 }
852 }
853 while (XPending(__glutDisplay));
854 }
855
856 static void
857 waitForSomething(void)
858 {
859 #if defined(__vms) && ( __VMS_VER < 70000000 )
860 static struct timeval6 zerotime =
861 {0};
862 unsigned int timer_efn;
863 #define timer_id 'glut' /* random :-) number */
864 unsigned int wait_mask;
865 #else
866 static struct timeval zerotime =
867 {0, 0};
868 #if !defined(_WIN32)
869 fd_set fds;
870 #endif
871 #endif
872 #ifdef OLD_VMS
873 struct timeval6 now, timeout, waittime;
874 #else
875 struct timeval now, timeout, waittime;
876 #endif
877 #if !defined(_WIN32)
878 int rc;
879 #endif
880
881 /* Flush X protocol since XPending does not do this
882 implicitly. */
883 XFlush(__glutDisplay);
884 if (XPending(__glutDisplay)) {
885 /* It is possible (but quite rare) that XFlush may have
886 needed to wait for a writable X connection file
887 descriptor, and in the process, may have had to read off
888 X protocol from the file descriptor. If XPending is true,
889 this case occured and we should avoid waiting in select
890 since X protocol buffered within Xlib is due to be
891 processed and potentially no more X protocol is on the
892 file descriptor, so we would risk waiting improperly in
893 select. */
894 goto immediatelyHandleXinput;
895 }
896 #if defined(__vms) && ( __VMS_VER < 70000000 )
897 timeout = __glutTimerList->timeout;
898 GETTIMEOFDAY(&now);
899 wait_mask = 1 << (__glutConnectionFD & 31);
900 if (IS_AFTER(now, timeout)) {
901 /* We need an event flag for the timer. */
902 /* XXX The `right' way to do this is to use LIB$GET_EF, but
903 since it needs to be in the same cluster as the EFN for
904 the display, we will have hack it. */
905 timer_efn = __glutConnectionFD - 1;
906 if ((timer_efn / 32) != (__glutConnectionFD / 32)) {
907 timer_efn = __glutConnectionFD + 1;
908 }
909 rc = SYS$CLREF(timer_efn);
910 rc = SYS$SETIMR(timer_efn, &timeout, NULL, timer_id, 0);
911 wait_mask |= 1 << (timer_efn & 31);
912 } else {
913 timer_efn = 0;
914 }
915 rc = SYS$WFLOR(__glutConnectionFD, wait_mask);
916 if (timer_efn != 0 && SYS$CLREF(timer_efn) == SS$_WASCLR) {
917 rc = SYS$CANTIM(timer_id, PSL$C_USER);
918 }
919 /* XXX There does not seem to be checking of "rc" in the code
920 above. Can any of the SYS$ routines above fail? */
921 #else /* not vms6.2 or lower */
922 #if !defined(_WIN32)
923 FD_ZERO(&fds);
924 FD_SET(__glutConnectionFD, &fds);
925 #endif
926 timeout = __glutTimerList->timeout;
927 GETTIMEOFDAY(&now);
928 if (IS_AFTER(now, timeout)) {
929 TIMEDELTA(waittime, timeout, now);
930 } else {
931 waittime = zerotime;
932 }
933 #if !defined(_WIN32)
934 rc = select(__glutConnectionFD + 1, &fds,
935 NULL, NULL, &waittime);
936 if (rc < 0 && errno != EINTR)
937 __glutFatalError("select error.");
938 #else
939
940 MsgWaitForMultipleObjects(0, NULL, FALSE,
941 waittime.tv_sec*1000 + waittime.tv_usec/1000, QS_ALLINPUT);
942
943 #endif
944 #endif /* not vms6.2 or lower */
945 /* Without considering the cause of select unblocking, check
946 for pending X events and handle any timeouts (by calling
947 processEventsAndTimeouts). We always look for X events
948 even if select returned with 0 (indicating a timeout);
949 otherwise we risk starving X event processing by continous
950 timeouts. */
951 if (XPending(__glutDisplay)) {
952 immediatelyHandleXinput:
953 processEventsAndTimeouts();
954 } else {
955 if (__glutTimerList)
956 handleTimeouts();
957 }
958 }
959
960 static void
961 idleWait(void)
962 {
963 if (XPending(__glutDisplay)) {
964 processEventsAndTimeouts();
965 } else {
966 if (__glutTimerList) {
967 handleTimeouts();
968 }
969 }
970 /* Make sure idle func still exists! */
971 if (__glutIdleFunc) {
972 __glutIdleFunc();
973 }
974 }
975
976 static GLUTwindow **beforeEnd;
977
978 static GLUTwindow *
979 processWindowWorkList(GLUTwindow * window)
980 {
981 int workMask;
982
983 if (window->prevWorkWin) {
984 window->prevWorkWin = processWindowWorkList(window->prevWorkWin);
985 } else {
986 beforeEnd = &window->prevWorkWin;
987 }
988
989 /* Capture work mask for work that needs to be done to this
990 window, then clear the window's work mask (excepting the
991 dummy work bit, see below). Then, process the captured
992 work mask. This allows callbacks in the processing the
993 captured work mask to set the window's work mask for
994 subsequent processing. */
995
996 workMask = window->workMask;
997 assert((workMask & GLUT_DUMMY_WORK) == 0);
998
999 /* Set the dummy work bit, clearing all other bits, to
1000 indicate that the window is currently on the window work
1001 list _and_ that the window's work mask is currently being
1002 processed. This convinces __glutPutOnWorkList that this
1003 window is on the work list still. */
1004 window->workMask = GLUT_DUMMY_WORK;
1005
1006 /* Optimization: most of the time, the work to do is a
1007 redisplay and not these other types of work. Check for
1008 the following cases as a group to before checking each one
1009 individually one by one. This saves about 25 MIPS
1010 instructions in the common redisplay only case. */
1011 if (workMask & (GLUT_EVENT_MASK_WORK | GLUT_DEVICE_MASK_WORK |
1012 GLUT_CONFIGURE_WORK | GLUT_COLORMAP_WORK | GLUT_MAP_WORK)) {
1013 #if !defined(_WIN32)
1014 /* Be sure to set event mask BEFORE map window is done. */
1015 if (workMask & GLUT_EVENT_MASK_WORK) {
1016 long eventMask;
1017
1018 /* Make sure children are not propogating events this
1019 window is selecting for. Be sure to do this before
1020 enabling events on the children's parent. */
1021 if (window->children) {
1022 GLUTwindow *child = window->children;
1023 unsigned long attribMask = CWDontPropagate;
1024 XSetWindowAttributes wa;
1025
1026 wa.do_not_propagate_mask = window->eventMask & GLUT_DONT_PROPAGATE_FILTER_MASK;
1027 if (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK) {
1028 wa.event_mask = child->eventMask | (window->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
1029 attribMask |= CWEventMask;
1030 }
1031 do {
1032 XChangeWindowAttributes(__glutDisplay, child->win,
1033 attribMask, &wa);
1034 child = child->siblings;
1035 } while (child);
1036 }
1037 eventMask = window->eventMask;
1038 if (window->parent && window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK)
1039 eventMask |= (window->parent->eventMask & GLUT_HACK_STOP_PROPAGATE_MASK);
1040 XSelectInput(__glutDisplay, window->win, eventMask);
1041 if (window->overlay)
1042 XSelectInput(__glutDisplay, window->overlay->win,
1043 window->eventMask & GLUT_OVERLAY_EVENT_FILTER_MASK);
1044 }
1045 #endif /* !_WIN32 */
1046 /* Be sure to set device mask BEFORE map window is done. */
1047 if (workMask & GLUT_DEVICE_MASK_WORK) {
1048 __glutUpdateInputDeviceMaskFunc(window);
1049 }
1050 /* Be sure to configure window BEFORE map window is done. */
1051 if (workMask & GLUT_CONFIGURE_WORK) {
1052 #if defined(_WIN32)
1053 RECT changes;
1054 POINT point;
1055 UINT flags = SWP_NOACTIVATE | SWP_NOMOVE | SWP_NOOWNERZORDER
1056 | SWP_NOSENDCHANGING | SWP_NOSIZE | SWP_NOZORDER;
1057
1058 GetClientRect(window->win, &changes);
1059
1060 /* If this window is a toplevel window, translate the 0,0 client
1061 coordinate into a screen coordinate for proper placement. */
1062 if (!window->parent) {
1063 point.x = 0;
1064 point.y = 0;
1065 ClientToScreen(window->win, &point);
1066 changes.left = point.x;
1067 changes.top = point.y;
1068 }
1069 if (window->desiredConfMask & (CWX | CWY)) {
1070 changes.left = window->desiredX;
1071 changes.top = window->desiredY;
1072 flags &= ~SWP_NOMOVE;
1073 }
1074 if (window->desiredConfMask & (CWWidth | CWHeight)) {
1075 changes.right = changes.left + window->desiredWidth;
1076 changes.bottom = changes.top + window->desiredHeight;
1077 flags &= ~SWP_NOSIZE;
1078 /* XXX If overlay exists, resize the overlay here, ie.
1079 if (window->overlay) ... */
1080 }
1081 if (window->desiredConfMask & CWStackMode) {
1082 flags &= ~SWP_NOZORDER;
1083 /* XXX Overlay support might require something special here. */
1084 }
1085
1086 /* Adjust the window rectangle because Win32 thinks that the x, y,
1087 width & height are the WHOLE window (including decorations),
1088 whereas GLUT treats the x, y, width & height as only the CLIENT
1089 area of the window. Only do this to top level windows
1090 that are not in game mode (since game mode windows do
1091 not have any decorations). */
1092 if (!window->parent && window != __glutGameModeWindow) {
1093 AdjustWindowRect(&changes,
1094 WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
1095 FALSE);
1096 }
1097
1098 /* Do the repositioning, moving, and push/pop. */
1099 SetWindowPos(window->win,
1100 window->desiredStack == Above ? HWND_TOP : HWND_NOTOPMOST,
1101 changes.left, changes.top,
1102 changes.right - changes.left, changes.bottom - changes.top,
1103 flags);
1104
1105 /* Zero out the mask. */
1106 window->desiredConfMask = 0;
1107
1108 /* This hack causes the window to go back to the right position
1109 when it is taken out of fullscreen mode. */
1110 if (workMask & GLUT_FULL_SCREEN_WORK) {
1111 window->desiredConfMask |= CWX | CWY;
1112 window->desiredX = point.x;
1113 window->desiredY = point.y;
1114 }
1115 #else /* !_WIN32 */
1116 XWindowChanges changes;
1117
1118 changes.x = window->desiredX;
1119 changes.y = window->desiredY;
1120 if (window->desiredConfMask & (CWWidth | CWHeight)) {
1121 changes.width = window->desiredWidth;
1122 changes.height = window->desiredHeight;
1123 if (window->overlay)
1124 XResizeWindow(__glutDisplay, window->overlay->win,
1125 window->desiredWidth, window->desiredHeight);
1126 if (__glutMotifHints != None) {
1127 if (workMask & GLUT_FULL_SCREEN_WORK) {
1128 MotifWmHints hints;
1129
1130 hints.flags = MWM_HINTS_DECORATIONS;
1131 hints.decorations = 0; /* Absolutely no
1132 decorations. */
1133 XChangeProperty(__glutDisplay, window->win,
1134 __glutMotifHints, __glutMotifHints, 32,
1135 PropModeReplace, (unsigned char *) &hints, 4);
1136 if (workMask & GLUT_MAP_WORK) {
1137 /* Handle case where glutFullScreen is called
1138 before the first time that the window is
1139 mapped. Some window managers will randomly or
1140 interactively position the window the first
1141 time it is mapped if the window's
1142 WM_NORMAL_HINTS property does not request an
1143 explicit position. We don't want any such
1144 window manager interaction when going
1145 fullscreen. Overwrite the WM_NORMAL_HINTS
1146 property installed by glutCreateWindow's
1147 XSetWMProperties property with one explicitly
1148 requesting a fullscreen window. */
1149 XSizeHints hints;
1150
1151 hints.flags = USPosition | USSize;
1152 hints.x = 0;
1153 hints.y = 0;
1154 hints.width = window->desiredWidth;
1155 hints.height = window->desiredHeight;
1156 XSetWMNormalHints(__glutDisplay, window->win, &hints);
1157 }
1158 } else {
1159 XDeleteProperty(__glutDisplay, window->win, __glutMotifHints);
1160 }
1161 }
1162 }
1163 if (window->desiredConfMask & CWStackMode) {
1164 changes.stack_mode = window->desiredStack;
1165 /* Do not let glutPushWindow push window beneath the
1166 underlay. */
1167 if (window->parent && window->parent->overlay
1168 && window->desiredStack == Below) {
1169 changes.stack_mode = Above;
1170 changes.sibling = window->parent->overlay->win;
1171 window->desiredConfMask |= CWSibling;
1172 }
1173 }
1174 XConfigureWindow(__glutDisplay, window->win,
1175 window->desiredConfMask, &changes);
1176 window->desiredConfMask = 0;
1177 #endif
1178 }
1179 #if !defined(_WIN32)
1180 /* Be sure to establish the colormaps BEFORE map window is
1181 done. */
1182 if (workMask & GLUT_COLORMAP_WORK) {
1183 __glutEstablishColormapsProperty(window);
1184 }
1185 #endif
1186 if (workMask & GLUT_MAP_WORK) {
1187 switch (window->desiredMapState) {
1188 case WithdrawnState:
1189 if (window->parent) {
1190 XUnmapWindow(__glutDisplay, window->win);
1191 } else {
1192 XWithdrawWindow(__glutDisplay, window->win,
1193 __glutScreen);
1194 }
1195 window->shownState = 0;
1196 break;
1197 case NormalState:
1198 XMapWindow(__glutDisplay, window->win);
1199 window->shownState = 1;
1200 break;
1201 #ifdef _WIN32
1202 case GameModeState: /* Not an Xlib value. */
1203 ShowWindow(window->win, SW_SHOW);
1204 window->shownState = 1;
1205 break;
1206 #endif
1207 case IconicState:
1208 XIconifyWindow(__glutDisplay, window->win, __glutScreen);
1209 window->shownState = 0;
1210 break;
1211 }
1212 }
1213 }
1214 if (workMask & (GLUT_REDISPLAY_WORK | GLUT_OVERLAY_REDISPLAY_WORK | GLUT_REPAIR_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
1215 if (window->forceReshape) {
1216 /* Guarantee that before a display callback is generated
1217 for a window, a reshape callback must be generated. */
1218 __glutSetWindow(window);
1219 window->reshape(window->width, window->height);
1220 window->forceReshape = False;
1221
1222 /* Setting the redisplay bit on the first reshape is
1223 necessary to make the "Mesa glXSwapBuffers to repair
1224 damage" hack operate correctly. Without indicating a
1225 redisplay is necessary, there's not an initial back
1226 buffer render from which to blit from when damage
1227 happens to the window. */
1228 workMask |= GLUT_REDISPLAY_WORK;
1229 }
1230 /* The code below is more involved than otherwise necessary
1231 because it is paranoid about the overlay or entire window
1232 being removed or destroyed in the course of the callbacks.
1233 Notice how the global __glutWindowDamaged is used to record
1234 the layers' damage status. See the code in glutLayerGet for
1235 how __glutWindowDamaged is used. The point is to not have to
1236 update the "damaged" field after the callback since the
1237 window (or overlay) may be destroyed (or removed) when the
1238 callback returns. */
1239
1240 if (window->overlay && window->overlay->display) {
1241 int num = window->num;
1242 Window xid = window->overlay ? window->overlay->win : None;
1243
1244 /* If an overlay display callback is registered, we
1245 differentiate between a redisplay needed for the
1246 overlay and/or normal plane. If there is no overlay
1247 display callback registered, we simply use the
1248 standard display callback. */
1249
1250 if (workMask & (GLUT_REDISPLAY_WORK | GLUT_REPAIR_WORK)) {
1251 if (__glutMesaSwapHackSupport) {
1252 if (window->usedSwapBuffers) {
1253 if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
1254 SWAP_BUFFERS_WINDOW(window);
1255 goto skippedDisplayCallback1;
1256 }
1257 }
1258 }
1259 /* Render to normal plane. */
1260 #ifdef _WIN32
1261 window->renderDc = window->hdc;
1262 #endif
1263 window->renderWin = window->win;
1264 window->renderCtx = window->ctx;
1265 __glutWindowDamaged = (workMask & GLUT_REPAIR_WORK);
1266 __glutSetWindow(window);
1267 window->usedSwapBuffers = 0;
1268 window->display();
1269 __glutWindowDamaged = 0;
1270
1271 skippedDisplayCallback1:;
1272 }
1273 if (workMask & (GLUT_OVERLAY_REDISPLAY_WORK | GLUT_OVERLAY_REPAIR_WORK)) {
1274 window = __glutWindowList[num];
1275 if (window && window->overlay &&
1276 window->overlay->win == xid && window->overlay->display) {
1277
1278 /* Render to overlay. */
1279 #ifdef _WIN32
1280 window->renderDc = window->overlay->hdc;
1281 #endif
1282 window->renderWin = window->overlay->win;
1283 window->renderCtx = window->overlay->ctx;
1284 __glutWindowDamaged = (workMask & GLUT_OVERLAY_REPAIR_WORK);
1285 __glutSetWindow(window);
1286 window->overlay->display();
1287 __glutWindowDamaged = 0;
1288 } else {
1289 /* Overlay may have since been destroyed or the
1290 overlay callback may have been disabled during
1291 normal display callback. */
1292 }
1293 }
1294 } else {
1295 if (__glutMesaSwapHackSupport) {
1296 if (!window->overlay && window->usedSwapBuffers) {
1297 if ((workMask & (GLUT_REPAIR_WORK | GLUT_REDISPLAY_WORK)) == GLUT_REPAIR_WORK) {
1298 SWAP_BUFFERS_WINDOW(window);
1299 goto skippedDisplayCallback2;
1300 }
1301 }
1302 }
1303 /* Render to normal plane (and possibly overlay). */
1304 __glutWindowDamaged = (workMask & (GLUT_OVERLAY_REPAIR_WORK | GLUT_REPAIR_WORK));
1305 __glutSetWindow(window);
1306 window->usedSwapBuffers = 0;
1307 window->display();
1308 __glutWindowDamaged = 0;
1309
1310 skippedDisplayCallback2:;
1311 }
1312 }
1313 /* Combine workMask with window->workMask to determine what
1314 finish and debug work there is. */
1315 assert(window);
1316 workMask |= window->workMask;
1317
1318 if (workMask & GLUT_FINISH_WORK) {
1319 /* Finish work makes sure a glFinish gets done to indirect
1320 rendering contexts. Indirect contexts tend to have much
1321 longer latency because lots of OpenGL extension requests
1322 can queue up in the X protocol stream. __glutSetWindow
1323 is where the finish works gets queued for indirect
1324 contexts. */
1325 __glutSetWindow(window);
1326 #if !defined(_WIN32)
1327 if (!window->isDirect)
1328 #endif
1329 {
1330 glFinish();
1331 }
1332 }
1333 if (workMask & GLUT_DEBUG_WORK) {
1334 __glutSetWindow(window);
1335 glutReportErrors();
1336 }
1337 /* Strip out dummy, finish, and debug work bits. */
1338 window->workMask &= ~(GLUT_DUMMY_WORK | GLUT_FINISH_WORK | GLUT_DEBUG_WORK);
1339 if (window->workMask) {
1340 /* Leave on work list. */
1341 return window;
1342 } else {
1343 /* Remove current window from work list. */
1344 return window->prevWorkWin;
1345 }
1346 }
1347
1348 static /* X11 implementations do not need this global. */
1349 void
1350 __glutProcessWindowWorkLists(void)
1351 {
1352 if (__glutWindowWorkList) {
1353 GLUTwindow *remainder, *work;
1354
1355 work = __glutWindowWorkList;
1356 __glutWindowWorkList = NULL;
1357 if (work) {
1358 remainder = processWindowWorkList(work);
1359 if (remainder) {
1360 *beforeEnd = __glutWindowWorkList;
1361 __glutWindowWorkList = remainder;
1362 }
1363 }
1364 }
1365 }
1366
1367 /* CENTRY */
1368 void GLUTAPIENTRY
1369 glutMainLoop(void)
1370 {
1371 #if !defined(_WIN32)
1372 if (!__glutDisplay)
1373 __glutFatalUsage("main loop entered with out proper initialization.");
1374 #endif
1375 if (!__glutWindowListSize)
1376 __glutFatalUsage(
1377 "main loop entered with no windows created.");
1378 for (;;) {
1379 __glutProcessWindowWorkLists();
1380 if (__glutIdleFunc || __glutWindowWorkList) {
1381 idleWait();
1382 } else {
1383 if (__glutTimerList) {
1384 waitForSomething();
1385 } else {
1386 processEventsAndTimeouts();
1387 }
1388 }
1389 }
1390 }
1391 /* ENDCENTRY */