Fixed off-by-one error in compute_shine_table(). Minor code clean-up
[mesa.git] / src / glut / glx / glut_swap.c
1
2 /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
3
4 /* This program is freely distributable without licensing fees
5 and is provided without guarantee or warrantee expressed or
6 implied. This program is -not- in the public domain. */
7
8 #include "glutint.h"
9
10 /* CENTRY */
11 void APIENTRY
12 glutSwapBuffers(void)
13 {
14 GLUTwindow *window = __glutCurrentWindow;
15
16 if (window->renderWin == window->win) {
17 if (__glutCurrentWindow->treatAsSingle) {
18 /* Pretend the double buffered window is single buffered,
19 so treat glutSwapBuffers as a no-op. */
20 return;
21 }
22 } else {
23 if (__glutCurrentWindow->overlay->treatAsSingle) {
24 /* Pretend the double buffered overlay is single
25 buffered, so treat glutSwapBuffers as a no-op. */
26 return;
27 }
28 }
29
30 /* For the MESA_SWAP_HACK. */
31 window->usedSwapBuffers = 1;
32
33 SWAP_BUFFERS_LAYER(__glutCurrentWindow);
34
35 /* I considered putting the window being swapped on the
36 GLUT_FINISH_WORK work list because you could call
37 glutSwapBuffers from an idle callback which doesn't call
38 __glutSetWindow which normally adds indirect rendering
39 windows to the GLUT_FINISH_WORK work list. Not being put
40 on the list could lead to the buffering up of multiple
41 redisplays and buffer swaps and hamper interactivity. I
42 consider this an application bug due to not using
43 glutPostRedisplay to trigger redraws. If
44 glutPostRedisplay were used, __glutSetWindow would be
45 called and a glFinish to throttle buffering would occur. */
46 }
47 /* ENDCENTRY */