2 /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
4 /* This program is freely distributable without licensing fees
5 and is provided without guarantee or warrantee expressed or
6 implied. This program is -not- in the public domain. */
14 GLUTwindow
*window
= __glutCurrentWindow
;
16 if (window
->renderWin
== window
->win
) {
17 if (__glutCurrentWindow
->treatAsSingle
) {
18 /* Pretend the double buffered window is single buffered,
19 so treat glutSwapBuffers as a no-op. */
23 if (__glutCurrentWindow
->overlay
->treatAsSingle
) {
24 /* Pretend the double buffered overlay is single
25 buffered, so treat glutSwapBuffers as a no-op. */
30 /* For the MESA_SWAP_HACK. */
31 window
->usedSwapBuffers
= 1;
33 SWAP_BUFFERS_LAYER(__glutCurrentWindow
);
35 /* I considered putting the window being swapped on the
36 GLUT_FINISH_WORK work list because you could call
37 glutSwapBuffers from an idle callback which doesn't call
38 __glutSetWindow which normally adds indirect rendering
39 windows to the GLUT_FINISH_WORK work list. Not being put
40 on the list could lead to the buffering up of multiple
41 redisplays and buffer swaps and hamper interactivity. I
42 consider this an application bug due to not using
43 glutPostRedisplay to trigger redraws. If
44 glutPostRedisplay were used, __glutSetWindow would be
45 called and a glFinish to throttle buffering would occur. */