210a7fc37e01da19079b8f634e8a90f871bd65dc
[mesa.git] / src / glut / os2 / glut_swap.cpp
1
2 /* Copyright (c) Mark J. Kilgard, 1994, 1997. */
3
4 /* This program is freely distributable without licensing fees
5 and is provided without guarantee or warrantee expressed or
6 implied. This program is -not- in the public domain. */
7
8 #include <stdio.h>
9 #include "glutint.h"
10
11 GLint __glutFPS = 0;
12 GLint __glutSwapCount = 0;
13 GLint __glutSwapTime = 0;
14
15 /* CENTRY */
16 void GLUTAPIENTRY
17 glutSwapBuffers(void)
18 {
19 GLUTwindow *window = __glutCurrentWindow;
20
21 if (window->renderWin == window->win) {
22 if (__glutCurrentWindow->treatAsSingle) {
23 /* Pretend the double buffered window is single buffered,
24 so treat glutSwapBuffers as a no-op. */
25 return;
26 }
27 } else {
28 if (__glutCurrentWindow->overlay->treatAsSingle) {
29 /* Pretend the double buffered overlay is single
30 buffered, so treat glutSwapBuffers as a no-op. */
31 return;
32 }
33 }
34
35 /* For the MESA_SWAP_HACK. */
36 window->usedSwapBuffers = 1;
37
38 SWAP_BUFFERS_LAYER(__glutCurrentWindow);
39
40 /* I considered putting the window being swapped on the
41 GLUT_FINISH_WORK work list because you could call
42 glutSwapBuffers from an idle callback which doesn't call
43 __glutSetWindow which normally adds indirect rendering
44 windows to the GLUT_FINISH_WORK work list. Not being put
45 on the list could lead to the buffering up of multiple
46 redisplays and buffer swaps and hamper interactivity. I
47 consider this an application bug due to not using
48 glutPostRedisplay to trigger redraws. If
49 glutPostRedisplay were used, __glutSetWindow would be
50 called and a glFinish to throttle buffering would occur. */
51
52 if (__glutFPS) {
53 GLint t = glutGet(GLUT_ELAPSED_TIME);
54 __glutSwapCount++;
55 if (__glutSwapTime == 0)
56 __glutSwapTime = t;
57 else if (t - __glutSwapTime > __glutFPS) {
58 float time = 0.001 * (t - __glutSwapTime);
59 float fps = (float) __glutSwapCount / time;
60 fprintf(stderr, "GLUT: %d frames in %.2f seconds = %.2f FPS\n",
61 __glutSwapCount, time, fps);
62 __glutSwapTime = t;
63 __glutSwapCount = 0;
64 }
65 }
66 }
67 /* ENDCENTRY */