1 # Copyright © 2012 Intel Corporation
3 # Permission is hereby granted, free of charge, to any person obtaining a
4 # copy of this software and associated documentation files (the "Software"),
5 # to deal in the Software without restriction, including without limitation
6 # the rights to use, copy, modify, merge, publish, distribute, sublicense,
7 # and/or sell copies of the Software, and to permit persons to whom the
8 # Software is furnished to do so, subject to the following conditions:
10 # The above copyright notice and this permission notice (including the next
11 # paragraph) shall be included in all copies or substantial portions of the
14 # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
15 # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
16 # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
17 # THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
18 # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
19 # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 EXTRA_DIST = SConscript meson.build
28 -I$(top_srcdir)/include \
29 -I$(top_srcdir)/include/GL/internal \
31 -I$(top_srcdir)/src/loader \
32 -I$(top_builddir)/src/mapi \
33 -I$(top_srcdir)/src/mapi \
34 -I$(top_builddir)/src/mapi/glapi \
35 -I$(top_srcdir)/src/mapi/glapi \
36 $(VISIBILITY_CFLAGS) \
44 lib_LTLIBRARIES = lib@GL_LIB@.la
46 noinst_LTLIBRARIES = libglx.la
73 indirect_texture_compression.c \
74 indirect_transpose_matrix.c \
75 indirect_vertex_array.c \
76 indirect_vertex_array.h \
77 indirect_vertex_array_priv.h \
78 indirect_vertex_program.c \
79 indirect_window_pos.c \
92 $(top_builddir)/src/loader/libloader.la \
93 $(top_builddir)/src/util/libmesautil.la \
94 $(top_builddir)/src/util/libxmlconfig.la
97 libglx_la_SOURCES += \
103 libglx_la_SOURCES += \
106 dri_common_query_renderer.c \
107 dri_common_interop.c \
112 libglx_la_SOURCES += \
125 libglx_la_SOURCES += \
129 libglx_la_LIBADD += $(top_builddir)/src/loader/libloader_dri3_helper.la
133 libglx_la_SOURCES += \
137 libglx_la_LIBADD += $(builddir)/apple/libappleglx.la
141 libglx_la_SOURCES += \
145 libglx_la_LIBADD += \
146 $(builddir)/windows/libwindowsdri.la \
147 $(builddir)/windows/libwindowsglx.la
152 -DGL_LIB_NAME=\"lib@GL_LIB@.so.0\" \
155 libglx_la_SOURCES += \
156 g_glxglvnddispatchfuncs.c \
157 g_glxglvnddispatchindices.h \
160 glxglvnddispatchfuncs.h
165 -DGL_LIB_NAME=\"lib@GL_LIB@.so.1\"
169 # Push the libdrm furhter up, as due to libtool bug we might end up relinking
170 # against the system one.
174 $(top_builddir)/src/mapi/glapi/libglapi.la \
175 $(top_builddir)/src/mapi/shared-glapi/libglapi.la \
180 -version-number $(GL_LIB_VERSION) \
185 lib@GL_LIB@_la_SOURCES =
186 lib@GL_LIB@_la_LIBADD = $(GL_LIBS)
187 lib@GL_LIB@_la_LDFLAGS = $(GL_LDFLAGS)
190 lib@GL_LIB@_la_LDFLAGS += -lgdi32 -lopengl32 -Wl,--disable-stdcall-fixup
195 include $(top_srcdir)/install-lib-links.mk