apple: Set the glapi dispatch table on context bind
[mesa.git] / src / glx / apple / apple_glapi.c
1 /*
2 * GLX implementation that uses Apple's OpenGL.framework
3 *
4 * Copyright (c) 2007-2011 Apple Inc.
5 * Copyright (c) 2004 Torrey T. Lyons. All Rights Reserved.
6 * Copyright (c) 2002 Greg Parker. All Rights Reserved.
7 *
8 * Portions of this file are copied from Mesa's xf86glx.c,
9 * which contains the following copyright:
10 *
11 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
12 * All Rights Reserved.
13 *
14 * Permission is hereby granted, free of charge, to any person obtaining a
15 * copy of this software and associated documentation files (the "Software"),
16 * to deal in the Software without restriction, including without limitation
17 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
18 * and/or sell copies of the Software, and to permit persons to whom the
19 * Software is furnished to do so, subject to the following conditions:
20 *
21 * The above copyright notice and this permission notice shall be included in
22 * all copies or substantial portions of the Software.
23 *
24 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
25 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
26 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
27 * THE ABOVE LISTED COPYRIGHT HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR
28 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
29 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
30 * DEALINGS IN THE SOFTWARE.
31 */
32
33 #include <assert.h>
34 #include <dlfcn.h>
35 #include <stdlib.h>
36 #include <string.h>
37 #include <stdio.h>
38
39 #include <GL/gl.h>
40
41 #include "glapi.h"
42 #include "glapitable.h"
43 #include "main/dispatch.h"
44
45 #include "apple_glx.h"
46 #include "apple_xgl_api.h"
47
48 #ifndef OPENGL_FRAMEWORK_PATH
49 #define OPENGL_FRAMEWORK_PATH "/System/Library/Frameworks/OpenGL.framework/OpenGL"
50 #endif
51
52 struct _glapi_table * __ogl_framework_api = NULL;
53 struct _glapi_table * __applegl_api = NULL;
54
55 void apple_glapi_set_dispatch(void) {
56 static void *handle;
57 const char *opengl_framework_path;
58
59 if(__applegl_api) {
60 _glapi_set_dispatch(__applegl_api);
61 return;
62 }
63
64 opengl_framework_path = getenv("OPENGL_FRAMEWORK_PATH");
65 if (!opengl_framework_path) {
66 opengl_framework_path = OPENGL_FRAMEWORK_PATH;
67 }
68
69 (void) dlerror(); /*drain dlerror */
70 handle = dlopen(opengl_framework_path, RTLD_LOCAL);
71
72 if (!handle) {
73 fprintf(stderr, "error: unable to dlopen %s : %s\n",
74 opengl_framework_path, dlerror());
75 abort();
76 }
77
78 __ogl_framework_api = _glapi_create_table_from_handle(handle, "gl");
79 assert(__ogl_framework_api);
80
81 __applegl_api = malloc(sizeof(struct _glapi_table));
82 assert(__applegl_api);
83 memcpy(__applegl_api, __ogl_framework_api, sizeof(struct _glapi_table));
84
85 SET_ReadPixels(__applegl_api, __applegl_glReadPixels);
86 SET_CopyPixels(__applegl_api, __applegl_glCopyPixels);
87 SET_CopyColorTable(__applegl_api, __applegl_glCopyColorTable);
88 SET_DrawBuffer(__applegl_api, __applegl_glDrawBuffer);
89 SET_DrawBuffersARB(__applegl_api, __applegl_glDrawBuffersARB);
90 SET_Viewport(__applegl_api, __applegl_glViewport);
91
92 _glapi_set_dispatch(__applegl_api);
93 }