apple: Silence some debug spew
[mesa.git] / src / glx / apple / apple_glx_context.c
1 /*
2 Copyright (c) 2008, 2009 Apple Inc.
3
4 Permission is hereby granted, free of charge, to any person
5 obtaining a copy of this software and associated documentation files
6 (the "Software"), to deal in the Software without restriction,
7 including without limitation the rights to use, copy, modify, merge,
8 publish, distribute, sublicense, and/or sell copies of the Software,
9 and to permit persons to whom the Software is furnished to do so,
10 subject to the following conditions:
11
12 The above copyright notice and this permission notice shall be
13 included in all copies or substantial portions of the Software.
14
15 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 NONINFRINGEMENT. IN NO EVENT SHALL THE ABOVE LISTED COPYRIGHT
19 HOLDER(S) BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
20 WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
21 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 DEALINGS IN THE SOFTWARE.
23
24 Except as contained in this notice, the name(s) of the above
25 copyright holders shall not be used in advertising or otherwise to
26 promote the sale, use or other dealings in this Software without
27 prior written authorization.
28 */
29
30 #include <stdbool.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33 #include <limits.h>
34 #include <assert.h>
35 #include <pthread.h>
36
37 #include <fcntl.h>
38 #include <sys/mman.h>
39 #include <unistd.h>
40
41 // Get the newer glext.h first
42 #include <GL/gl.h>
43 #include <GL/glext.h>
44
45 #include <OpenGL/CGLTypes.h>
46 #include <OpenGL/CGLCurrent.h>
47 #include <OpenGL/OpenGL.h>
48
49 #include "glxclient.h"
50
51 #include "apple_glx.h"
52 #include "apple_glx_context.h"
53 #include "appledri.h"
54 #include "apple_visual.h"
55 #include "apple_cgl.h"
56 #include "apple_glx_drawable.h"
57
58 static pthread_mutex_t context_lock = PTHREAD_MUTEX_INITIALIZER;
59
60 /*
61 * This should be locked on creation and destruction of the
62 * apple_glx_contexts.
63 *
64 * It's also locked when the surface_notify_handler is searching
65 * for a uid associated with a surface.
66 */
67 static struct apple_glx_context *context_list = NULL;
68
69 /* This guards the context_list above. */
70 static void
71 lock_context_list(void)
72 {
73 int err;
74
75 err = pthread_mutex_lock(&context_lock);
76
77 if (err) {
78 fprintf(stderr, "pthread_mutex_lock failure in %s: %d\n",
79 __func__, err);
80 abort();
81 }
82 }
83
84 static void
85 unlock_context_list(void)
86 {
87 int err;
88
89 err = pthread_mutex_unlock(&context_lock);
90
91 if (err) {
92 fprintf(stderr, "pthread_mutex_unlock failure in %s: %d\n",
93 __func__, err);
94 abort();
95 }
96 }
97
98 static bool
99 is_context_valid(struct apple_glx_context *ac)
100 {
101 struct apple_glx_context *i;
102
103 lock_context_list();
104
105 for (i = context_list; i; i = i->next) {
106 if (ac == i) {
107 unlock_context_list();
108 return true;
109 }
110 }
111
112 unlock_context_list();
113
114 return false;
115 }
116
117 /* This creates an apple_private_context struct.
118 *
119 * It's typically called to save the struct in a GLXContext.
120 *
121 * This is also where the CGLContextObj is created, and the CGLPixelFormatObj.
122 */
123 bool
124 apple_glx_create_context(void **ptr, Display * dpy, int screen,
125 const void *mode, void *sharedContext,
126 int *errorptr, bool * x11errorptr)
127 {
128 struct apple_glx_context *ac;
129 struct apple_glx_context *sharedac = sharedContext;
130 CGLError error;
131
132 *ptr = NULL;
133
134 ac = malloc(sizeof *ac);
135
136 if (NULL == ac) {
137 *errorptr = BadAlloc;
138 *x11errorptr = true;
139 return true;
140 }
141
142 if (sharedac && !is_context_valid(sharedac)) {
143 *errorptr = GLXBadContext;
144 *x11errorptr = false;
145 return true;
146 }
147
148 ac->context_obj = NULL;
149 ac->pixel_format_obj = NULL;
150 ac->drawable = NULL;
151 ac->thread_id = pthread_self();
152 ac->screen = screen;
153 ac->double_buffered = false;
154 ac->uses_stereo = false;
155 ac->need_update = false;
156 ac->is_current = false;
157 ac->made_current = false;
158 ac->last_surface_window = None;
159
160 apple_visual_create_pfobj(&ac->pixel_format_obj, mode,
161 &ac->double_buffered, &ac->uses_stereo,
162 /*offscreen */ false);
163
164 error = apple_cgl.create_context(ac->pixel_format_obj,
165 sharedac ? sharedac->context_obj : NULL,
166 &ac->context_obj);
167
168
169 if (error) {
170 (void) apple_cgl.destroy_pixel_format(ac->pixel_format_obj);
171
172 free(ac);
173
174 if (kCGLBadMatch == error) {
175 *errorptr = BadMatch;
176 *x11errorptr = true;
177 }
178 else {
179 *errorptr = GLXBadContext;
180 *x11errorptr = false;
181 }
182
183 if (getenv("LIBGL_DIAGNOSTIC"))
184 fprintf(stderr, "error: %s\n", apple_cgl.error_string(error));
185
186 return true;
187 }
188
189 /* The context creation succeeded, so we can link in the new context. */
190 lock_context_list();
191
192 if (context_list)
193 context_list->previous = ac;
194
195 ac->previous = NULL;
196 ac->next = context_list;
197 context_list = ac;
198
199 *ptr = ac;
200
201 apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
202 __func__, (void *) ac, (void *) ac->context_obj);
203
204 unlock_context_list();
205
206 return false;
207 }
208
209 void
210 apple_glx_destroy_context(void **ptr, Display * dpy)
211 {
212 struct apple_glx_context *ac = *ptr;
213
214 if (NULL == ac)
215 return;
216
217 apple_glx_diagnostic("%s: ac %p ac->context_obj %p\n",
218 __func__, (void *) ac, (void *) ac->context_obj);
219
220 if (apple_cgl.get_current_context() == ac->context_obj) {
221 apple_glx_diagnostic("%s: context ac->context_obj %p "
222 "is still current!\n", __func__,
223 (void *) ac->context_obj);
224 if (apple_cgl.set_current_context(NULL)) {
225 abort();
226 }
227 }
228
229 /* Remove ac from the context_list as soon as possible. */
230 lock_context_list();
231
232 if (ac->previous) {
233 ac->previous->next = ac->next;
234 }
235 else {
236 context_list = ac->next;
237 }
238
239 if (ac->next) {
240 ac->next->previous = ac->previous;
241 }
242
243 unlock_context_list();
244
245
246 if (apple_cgl.clear_drawable(ac->context_obj)) {
247 fprintf(stderr, "error: while clearing drawable!\n");
248 abort();
249 }
250
251 /*
252 * This potentially causes surface_notify_handler to be called in
253 * apple_glx.c...
254 * We can NOT have a lock held at this point. It would result in
255 * an abort due to an attempted deadlock. This is why we earlier
256 * removed the ac pointer from the double-linked list.
257 */
258 if (ac->drawable) {
259 ac->drawable->destroy(ac->drawable);
260 }
261
262 if (apple_cgl.destroy_pixel_format(ac->pixel_format_obj)) {
263 fprintf(stderr, "error: destroying pixel format in %s\n", __func__);
264 abort();
265 }
266
267 if (apple_cgl.destroy_context(ac->context_obj)) {
268 fprintf(stderr, "error: destroying context_obj in %s\n", __func__);
269 abort();
270 }
271
272 free(ac);
273
274 *ptr = NULL;
275
276 apple_glx_garbage_collect_drawables(dpy);
277 }
278
279
280 /* Return true if an error occured. */
281 bool
282 apple_glx_make_current_context(Display * dpy, void *oldptr, void *ptr,
283 GLXDrawable drawable)
284 {
285 struct apple_glx_context *oldac = oldptr;
286 struct apple_glx_context *ac = ptr;
287 struct apple_glx_drawable *newagd = NULL;
288 CGLError cglerr;
289 bool same_drawable = false;
290
291 #if 0
292 apple_glx_diagnostic("%s: oldac %p ac %p drawable 0x%lx\n",
293 __func__, (void *) oldac, (void *) ac, drawable);
294
295 apple_glx_diagnostic("%s: oldac->context_obj %p ac->context_obj %p\n",
296 __func__,
297 (void *) (oldac ? oldac->context_obj : NULL),
298 (void *) (ac ? ac->context_obj : NULL));
299 #endif
300
301 /* This a common path for GLUT and other apps, so special case it. */
302 if (ac && ac->drawable && ac->drawable->drawable == drawable) {
303 same_drawable = true;
304
305 if (ac->is_current)
306 return false;
307 }
308
309 /* Reset the is_current state of the old context, if non-NULL. */
310 if (oldac && (ac != oldac))
311 oldac->is_current = false;
312
313 if (NULL == ac) {
314 /*Clear the current context for this thread. */
315 apple_cgl.set_current_context(NULL);
316
317 if (oldac) {
318 oldac->is_current = false;
319
320 if (oldac->drawable) {
321 oldac->drawable->destroy(oldac->drawable);
322 oldac->drawable = NULL;
323 }
324
325 /* Invalidate this to prevent surface recreation. */
326 oldac->last_surface_window = None;
327 }
328
329 return false;
330 }
331
332 if (None == drawable) {
333 bool error = false;
334
335 /* Clear the current drawable for this context_obj. */
336
337 if (apple_cgl.set_current_context(ac->context_obj))
338 error = true;
339
340 if (apple_cgl.clear_drawable(ac->context_obj))
341 error = true;
342
343 if (ac->drawable) {
344 ac->drawable->destroy(ac->drawable);
345 ac->drawable = NULL;
346 }
347
348 /* Invalidate this to prevent surface recreation. */
349 ac->last_surface_window = None;
350
351 apple_glx_diagnostic("%s: drawable is None, error is: %d\n",
352 __func__, error);
353
354 return error;
355 }
356
357 /* This is an optimisation to avoid searching for the current drawable. */
358 if (ac->drawable && ac->drawable->drawable == drawable) {
359 newagd = ac->drawable;
360 }
361 else {
362 /* Find the drawable if possible, and retain a reference to it. */
363 newagd =
364 apple_glx_drawable_find(drawable, APPLE_GLX_DRAWABLE_REFERENCE);
365 }
366
367 /*
368 * Try to destroy the old drawable, so long as the new one
369 * isn't the old.
370 */
371 if (ac->drawable && !same_drawable) {
372 ac->drawable->destroy(ac->drawable);
373 ac->drawable = NULL;
374 }
375
376 if (NULL == newagd) {
377 if (apple_glx_surface_create(dpy, ac->screen, drawable, &newagd))
378 return true;
379
380 /* The drawable is referenced once by apple_glx_surface_create. */
381
382 /*
383 * FIXME: We actually need 2 references to prevent premature surface
384 * destruction. The problem is that the surface gets destroyed in
385 * the case of the context being reused for another window, and
386 * we then lose the surface contents. Wait for destruction of a
387 * window to destroy a surface.
388 *
389 * Note: this may leave around surfaces we don't want around, if
390 * say we are using X for raster drawing after OpenGL rendering,
391 * but it will be compatible with the old libGL's behavior.
392 *
393 * Someday the X11 and OpenGL rendering must be unified at some
394 * layer. I suspect we can do that via shared memory and
395 * multiple threads in the X server (1 for each context created
396 * by a client). This would also allow users to render from
397 * multiple clients to the same OpenGL surface. In fact it could
398 * all be OpenGL.
399 *
400 */
401 newagd->reference(newagd);
402
403 /* Save the new drawable with the context structure. */
404 ac->drawable = newagd;
405 }
406 else {
407 /* We are reusing an existing drawable structure. */
408
409 if (same_drawable) {
410 assert(ac->drawable == newagd);
411 /* The drawable_find above retained a reference for us. */
412 }
413 else {
414 ac->drawable = newagd;
415 }
416 }
417
418 /*
419 * Avoid this costly path if this is the same drawable and the
420 * context is already current.
421 */
422
423 if (same_drawable && ac->is_current) {
424 apple_glx_diagnostic("%s: same_drawable and ac->is_current\n");
425 return false;
426 }
427
428 cglerr = apple_cgl.set_current_context(ac->context_obj);
429
430 if (kCGLNoError != cglerr) {
431 fprintf(stderr, "set current error: %s\n",
432 apple_cgl.error_string(cglerr));
433 return true;
434 }
435
436 ac->is_current = true;
437
438 assert(NULL != ac->context_obj);
439 assert(NULL != ac->drawable);
440
441 ac->thread_id = pthread_self();
442
443 /* This will be set if the pending_destroy code indicates it should be: */
444 ac->last_surface_window = None;
445
446 switch (ac->drawable->type) {
447 case APPLE_GLX_DRAWABLE_PBUFFER:
448 case APPLE_GLX_DRAWABLE_SURFACE:
449 case APPLE_GLX_DRAWABLE_PIXMAP:
450 if (ac->drawable->callbacks.make_current) {
451 if (ac->drawable->callbacks.make_current(ac, ac->drawable))
452 return true;
453 }
454 break;
455
456 default:
457 fprintf(stderr, "internal error: invalid drawable type: %d\n",
458 ac->drawable->type);
459 abort();
460 }
461
462 return false;
463 }
464
465 bool
466 apple_glx_is_current_drawable(Display * dpy, void *ptr, GLXDrawable drawable)
467 {
468 struct apple_glx_context *ac = ptr;
469
470 if (ac->drawable && ac->drawable->drawable == drawable) {
471 return true;
472 }
473 else if (NULL == ac->drawable && None != ac->last_surface_window) {
474 apple_glx_context_update(dpy, ac);
475
476 return (ac->drawable && ac->drawable->drawable == drawable);
477 }
478
479 return false;
480 }
481
482 bool
483 apple_glx_copy_context(void *currentptr, void *srcptr, void *destptr,
484 unsigned long mask, int *errorptr, bool * x11errorptr)
485 {
486 struct apple_glx_context *src, *dest;
487 CGLError err;
488
489 src = srcptr;
490 dest = destptr;
491
492 if (src->screen != dest->screen) {
493 *errorptr = BadMatch;
494 *x11errorptr = true;
495 return true;
496 }
497
498 if (dest == currentptr || dest->is_current) {
499 *errorptr = BadAccess;
500 *x11errorptr = true;
501 return true;
502 }
503
504 /*
505 * If srcptr is the current context then we should do an implicit glFlush.
506 */
507 if (currentptr == srcptr)
508 glFlush();
509
510 err = apple_cgl.copy_context(src->context_obj, dest->context_obj,
511 (GLbitfield) mask);
512
513 if (kCGLNoError != err) {
514 *errorptr = GLXBadContext;
515 *x11errorptr = false;
516 return true;
517 }
518
519 return false;
520 }
521
522 /*
523 * The value returned is the total number of contexts set to update.
524 * It's meant for debugging/introspection.
525 */
526 int
527 apple_glx_context_surface_changed(unsigned int uid, pthread_t caller)
528 {
529 struct apple_glx_context *ac;
530 int updated = 0;
531
532 lock_context_list();
533
534 for (ac = context_list; ac; ac = ac->next) {
535 if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
536 && ac->drawable->types.surface.uid == uid) {
537
538 if (caller == ac->thread_id) {
539 apple_glx_diagnostic("caller is the same thread for uid %u\n",
540 uid);
541
542 xp_update_gl_context(ac->context_obj);
543 }
544 else {
545 ac->need_update = true;
546 ++updated;
547 }
548 }
549 }
550
551 unlock_context_list();
552
553 return updated;
554 }
555
556 void
557 apple_glx_context_update(Display * dpy, void *ptr)
558 {
559 struct apple_glx_context *ac = ptr;
560
561 if (NULL == ac->drawable && None != ac->last_surface_window) {
562 bool failed;
563
564 /* Attempt to recreate the surface for a destroyed drawable. */
565 failed =
566 apple_glx_make_current_context(dpy, ac, ac, ac->last_surface_window);
567
568 apple_glx_diagnostic("%s: surface recreation failed? %s\n", __func__,
569 failed ? "YES" : "NO");
570 }
571
572 if (ac->need_update) {
573 xp_update_gl_context(ac->context_obj);
574 ac->need_update = false;
575
576 apple_glx_diagnostic("%s: updating context %p\n", __func__, ptr);
577 }
578
579 if (ac->drawable && APPLE_GLX_DRAWABLE_SURFACE == ac->drawable->type
580 && ac->drawable->types.surface.pending_destroy) {
581 apple_glx_diagnostic("%s: clearing drawable %p\n", __func__, ptr);
582 apple_cgl.clear_drawable(ac->context_obj);
583
584 if (ac->drawable) {
585 struct apple_glx_drawable *d;
586
587 apple_glx_diagnostic("%s: attempting to destroy drawable %p\n",
588 __func__, ptr);
589 apple_glx_diagnostic("%s: ac->drawable->drawable is 0x%lx\n",
590 __func__, ac->drawable->drawable);
591
592 d = ac->drawable;
593
594 ac->last_surface_window = d->drawable;
595
596 ac->drawable = NULL;
597
598 /*
599 * This will destroy the surface drawable if there are
600 * no references to it.
601 * It also subtracts 1 from the reference_count.
602 * If there are references to it, then it's probably made
603 * current in another context.
604 */
605 d->destroy(d);
606 }
607 }
608 }
609
610 bool
611 apple_glx_context_uses_stereo(void *ptr)
612 {
613 struct apple_glx_context *ac = ptr;
614
615 return ac->uses_stereo;
616 }