apple: Integrate our libGL into the existing build system better
[mesa.git] / src / glx / apple / gen_gl_h.sh
1 #!/bin/bash
2
3 INFILE=$1
4 OUTFILE=$2
5
6 generate_macros() {
7 grep gl.*ProcPtr /System/Library/Frameworks/OpenGL.framework/Headers/gl{,ext}.h | sed 's:^.*\(gl.*Ptr\).*$:\1:' | sort -u | perl -ne 'chomp($_); $s = "PFN".uc($_); $s =~ s/PROCPTR/PROC/; print "#define ".$_." ".$s."\n"'
8 }
9
10 generate_function_pointers() {
11 {
12 echo "#define GL_GLEXT_FUNCTION_POINTERS 1"
13 echo "#define GL_GLEXT_LEGACY 1"
14 generate_macros
15 echo '#include "/System/Library/Frameworks/OpenGL.framework/Headers/gl.h"'
16 } | ${CC:-gcc} -E - | grep typedef.*PFN
17 }
18
19 cat ${INFILE} | while IFS= read LINE ; do
20 case $LINE in
21 "@CGL_MESA_COMPAT_MACROS@")
22 generate_macros
23 ;;
24 "@CGL_MESA_FUNCTION_POINTERS@")
25 if ! grep -q GL_GLEXT_PROTOTYPES /System/Library/Frameworks/OpenGL.framework/Headers/gl.h ; then
26 generate_function_pointers
27 fi
28 ;;
29 *)
30 printf "${LINE}\n"
31 ;;
32 esac
33 done > ${OUTFILE}