2 * Copyright © 2014 Jon Turney
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
27 struct _windowsContext
;
28 struct _windowsDrawable
;
30 typedef struct _windowsContext windowsContext
;
31 typedef struct _windowsDrawable windowsDrawable
;
33 windowsContext
*windows_create_context(int pxfi
, windowsContext
*shared
);
34 windowsContext
*windows_create_context_attribs(int pxfi
, windowsContext
*shared
, const int *attribList
);
35 void windows_destroy_context(windowsContext
*contex
);
36 int windows_bind_context(windowsContext
*context
, windowsDrawable
*, windowsDrawable
*);
37 void windows_unbind_context(windowsContext
*context
);
39 windowsDrawable
*windows_create_drawable(int type
, void *handle
);
40 void windows_destroy_drawable(windowsDrawable
*);
41 void windows_swap_buffers(windowsDrawable
*);
42 void windows_copy_subbuffer(windowsDrawable
*windowsDrawable
, int x
, int y
, int width
, int height
);
44 int windows_check_renderer(void);
45 void windows_extensions(char **gl_extensions
, char **wgl_extensions
);
47 void windows_setTexBuffer(windowsContext
*context
, int textureTarget
,
48 int textureFormat
, windowsDrawable
*drawable
);
49 void windows_releaseTexBuffer(windowsContext
*context
, int textureTarget
,
50 windowsDrawable
*drawable
);
52 #endif /* windowsgl_h */