29a95bd20c69ce4bd613a872bc4ac89bda51bde3
[mesa.git] / src / glx / x11 / clientattrib.c
1 /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
2 /*
3 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
4 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
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10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice including the dates of first publication and
14 * either this permission notice or a reference to
15 * http://oss.sgi.com/projects/FreeB/
16 * shall be included in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * Except as contained in this notice, the name of Silicon Graphics, Inc.
27 * shall not be used in advertising or otherwise to promote the sale, use or
28 * other dealings in this Software without prior written authorization from
29 * Silicon Graphics, Inc.
30 */
31
32 #include <assert.h>
33 #include "glxclient.h"
34 #include "indirect.h"
35 #include "indirect_vertex_array.h"
36
37 /*****************************************************************************/
38
39 static void
40 do_enable_disable(GLenum array, GLboolean val )
41 {
42 __GLXcontext *gc = __glXGetCurrentContext();
43 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
44 unsigned index = 0;
45
46 if ( array == GL_TEXTURE_COORD_ARRAY ) {
47 index = __glXGetActiveTextureUnit( state );
48 }
49
50 if ( ! __glXSetArrayEnable( state, array, index, val ) ) {
51 __glXSetError(gc, GL_INVALID_ENUM);
52 }
53 }
54
55 void __indirect_glEnableClientState(GLenum array)
56 {
57 do_enable_disable( array, GL_TRUE );
58 }
59
60 void __indirect_glDisableClientState(GLenum array)
61 {
62 do_enable_disable( array, GL_FALSE );
63 }
64
65 /************************************************************************/
66
67 void __indirect_glPushClientAttrib(GLuint mask)
68 {
69 __GLXcontext *gc = __glXGetCurrentContext();
70 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
71 __GLXattribute **spp = gc->attributes.stackPointer, *sp;
72
73 if (spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH]) {
74 if (!(sp = *spp)) {
75 sp = (__GLXattribute *)Xmalloc(sizeof(__GLXattribute));
76 *spp = sp;
77 }
78 sp->mask = mask;
79 gc->attributes.stackPointer = spp + 1;
80 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
81 sp->storePack = state->storePack;
82 sp->storeUnpack = state->storeUnpack;
83 }
84 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
85 __glXPushArrayState( state );
86 }
87 } else {
88 __glXSetError(gc, GL_STACK_OVERFLOW);
89 return;
90 }
91 }
92
93 void __indirect_glPopClientAttrib(void)
94 {
95 __GLXcontext *gc = __glXGetCurrentContext();
96 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
97 __GLXattribute **spp = gc->attributes.stackPointer, *sp;
98 GLuint mask;
99
100 if (spp > &gc->attributes.stack[0]) {
101 --spp;
102 sp = *spp;
103 assert(sp != 0);
104 mask = sp->mask;
105 gc->attributes.stackPointer = spp;
106
107 if (mask & GL_CLIENT_PIXEL_STORE_BIT) {
108 state->storePack = sp->storePack;
109 state->storeUnpack = sp->storeUnpack;
110 }
111 if (mask & GL_CLIENT_VERTEX_ARRAY_BIT) {
112 __glXPopArrayState( state );
113 }
114
115 sp->mask = 0;
116 } else {
117 __glXSetError(gc, GL_STACK_UNDERFLOW);
118 return;
119 }
120 }
121
122 void __glFreeAttributeState(__GLXcontext *gc)
123 {
124 __GLXattribute *sp, **spp;
125
126 for (spp = &gc->attributes.stack[0];
127 spp < &gc->attributes.stack[__GL_CLIENT_ATTRIB_STACK_DEPTH];
128 spp++) {
129 sp = *spp;
130 if (sp) {
131 XFree((char *)sp);
132 } else {
133 break;
134 }
135 }
136 }