1 /* DO NOT EDIT - This file generated automatically by glX_proto_send.py (from Mesa) script */
4 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
5 * (C) Copyright IBM Corporation 2004
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sub license,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
15 * The above copyright notice and this permission notice (including the next
16 * paragraph) shall be included in all copies or substantial portions of the
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
20 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
22 * PRECISION INSIGHT, IBM,
23 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
24 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
25 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
29 #if !defined( _INDIRECT_H_ )
34 * Prototypes for indirect rendering functions.
36 * \author Kevin E. Martin <kevin@precisioninsight.com>
37 * \author Ian Romanick <idr@us.ibm.com>
40 # if __GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 3)
41 # define HIDDEN __attribute__((visibility("hidden")))
45 extern HIDDEN
void __indirect_glNewList(GLuint list
, GLenum mode
);
46 extern HIDDEN
void __indirect_glEndList(void);
47 extern HIDDEN
void __indirect_glCallList(GLuint list
);
48 extern HIDDEN
void __indirect_glCallLists(GLsizei n
, GLenum type
, const GLvoid
* lists
);
49 extern HIDDEN
void __indirect_glDeleteLists(GLuint list
, GLsizei range
);
50 extern HIDDEN GLuint
__indirect_glGenLists(GLsizei range
);
51 extern HIDDEN
void __indirect_glListBase(GLuint base
);
52 extern HIDDEN
void __indirect_glBegin(GLenum mode
);
53 extern HIDDEN
void __indirect_glBitmap(GLsizei width
, GLsizei height
, GLfloat xorig
, GLfloat yorig
, GLfloat xmove
, GLfloat ymove
, const GLubyte
* bitmap
);
54 extern HIDDEN
void __indirect_glColor3b(GLbyte red
, GLbyte green
, GLbyte blue
);
55 extern HIDDEN
void __indirect_glColor3bv(const GLbyte
* v
);
56 extern HIDDEN
void __indirect_glColor3d(GLdouble red
, GLdouble green
, GLdouble blue
);
57 extern HIDDEN
void __indirect_glColor3dv(const GLdouble
* v
);
58 extern HIDDEN
void __indirect_glColor3f(GLfloat red
, GLfloat green
, GLfloat blue
);
59 extern HIDDEN
void __indirect_glColor3fv(const GLfloat
* v
);
60 extern HIDDEN
void __indirect_glColor3i(GLint red
, GLint green
, GLint blue
);
61 extern HIDDEN
void __indirect_glColor3iv(const GLint
* v
);
62 extern HIDDEN
void __indirect_glColor3s(GLshort red
, GLshort green
, GLshort blue
);
63 extern HIDDEN
void __indirect_glColor3sv(const GLshort
* v
);
64 extern HIDDEN
void __indirect_glColor3ub(GLubyte red
, GLubyte green
, GLubyte blue
);
65 extern HIDDEN
void __indirect_glColor3ubv(const GLubyte
* v
);
66 extern HIDDEN
void __indirect_glColor3ui(GLuint red
, GLuint green
, GLuint blue
);
67 extern HIDDEN
void __indirect_glColor3uiv(const GLuint
* v
);
68 extern HIDDEN
void __indirect_glColor3us(GLushort red
, GLushort green
, GLushort blue
);
69 extern HIDDEN
void __indirect_glColor3usv(const GLushort
* v
);
70 extern HIDDEN
void __indirect_glColor4b(GLbyte red
, GLbyte green
, GLbyte blue
, GLbyte alpha
);
71 extern HIDDEN
void __indirect_glColor4bv(const GLbyte
* v
);
72 extern HIDDEN
void __indirect_glColor4d(GLdouble red
, GLdouble green
, GLdouble blue
, GLdouble alpha
);
73 extern HIDDEN
void __indirect_glColor4dv(const GLdouble
* v
);
74 extern HIDDEN
void __indirect_glColor4f(GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
75 extern HIDDEN
void __indirect_glColor4fv(const GLfloat
* v
);
76 extern HIDDEN
void __indirect_glColor4i(GLint red
, GLint green
, GLint blue
, GLint alpha
);
77 extern HIDDEN
void __indirect_glColor4iv(const GLint
* v
);
78 extern HIDDEN
void __indirect_glColor4s(GLshort red
, GLshort green
, GLshort blue
, GLshort alpha
);
79 extern HIDDEN
void __indirect_glColor4sv(const GLshort
* v
);
80 extern HIDDEN
void __indirect_glColor4ub(GLubyte red
, GLubyte green
, GLubyte blue
, GLubyte alpha
);
81 extern HIDDEN
void __indirect_glColor4ubv(const GLubyte
* v
);
82 extern HIDDEN
void __indirect_glColor4ui(GLuint red
, GLuint green
, GLuint blue
, GLuint alpha
);
83 extern HIDDEN
void __indirect_glColor4uiv(const GLuint
* v
);
84 extern HIDDEN
void __indirect_glColor4us(GLushort red
, GLushort green
, GLushort blue
, GLushort alpha
);
85 extern HIDDEN
void __indirect_glColor4usv(const GLushort
* v
);
86 extern HIDDEN
void __indirect_glEdgeFlag(GLboolean flag
);
87 extern HIDDEN
void __indirect_glEdgeFlagv(const GLboolean
* flag
);
88 extern HIDDEN
void __indirect_glEnd(void);
89 extern HIDDEN
void __indirect_glIndexd(GLdouble c
);
90 extern HIDDEN
void __indirect_glIndexdv(const GLdouble
* c
);
91 extern HIDDEN
void __indirect_glIndexf(GLfloat c
);
92 extern HIDDEN
void __indirect_glIndexfv(const GLfloat
* c
);
93 extern HIDDEN
void __indirect_glIndexi(GLint c
);
94 extern HIDDEN
void __indirect_glIndexiv(const GLint
* c
);
95 extern HIDDEN
void __indirect_glIndexs(GLshort c
);
96 extern HIDDEN
void __indirect_glIndexsv(const GLshort
* c
);
97 extern HIDDEN
void __indirect_glNormal3b(GLbyte nx
, GLbyte ny
, GLbyte nz
);
98 extern HIDDEN
void __indirect_glNormal3bv(const GLbyte
* v
);
99 extern HIDDEN
void __indirect_glNormal3d(GLdouble nx
, GLdouble ny
, GLdouble nz
);
100 extern HIDDEN
void __indirect_glNormal3dv(const GLdouble
* v
);
101 extern HIDDEN
void __indirect_glNormal3f(GLfloat nx
, GLfloat ny
, GLfloat nz
);
102 extern HIDDEN
void __indirect_glNormal3fv(const GLfloat
* v
);
103 extern HIDDEN
void __indirect_glNormal3i(GLint nx
, GLint ny
, GLint nz
);
104 extern HIDDEN
void __indirect_glNormal3iv(const GLint
* v
);
105 extern HIDDEN
void __indirect_glNormal3s(GLshort nx
, GLshort ny
, GLshort nz
);
106 extern HIDDEN
void __indirect_glNormal3sv(const GLshort
* v
);
107 extern HIDDEN
void __indirect_glRasterPos2d(GLdouble x
, GLdouble y
);
108 extern HIDDEN
void __indirect_glRasterPos2dv(const GLdouble
* v
);
109 extern HIDDEN
void __indirect_glRasterPos2f(GLfloat x
, GLfloat y
);
110 extern HIDDEN
void __indirect_glRasterPos2fv(const GLfloat
* v
);
111 extern HIDDEN
void __indirect_glRasterPos2i(GLint x
, GLint y
);
112 extern HIDDEN
void __indirect_glRasterPos2iv(const GLint
* v
);
113 extern HIDDEN
void __indirect_glRasterPos2s(GLshort x
, GLshort y
);
114 extern HIDDEN
void __indirect_glRasterPos2sv(const GLshort
* v
);
115 extern HIDDEN
void __indirect_glRasterPos3d(GLdouble x
, GLdouble y
, GLdouble z
);
116 extern HIDDEN
void __indirect_glRasterPos3dv(const GLdouble
* v
);
117 extern HIDDEN
void __indirect_glRasterPos3f(GLfloat x
, GLfloat y
, GLfloat z
);
118 extern HIDDEN
void __indirect_glRasterPos3fv(const GLfloat
* v
);
119 extern HIDDEN
void __indirect_glRasterPos3i(GLint x
, GLint y
, GLint z
);
120 extern HIDDEN
void __indirect_glRasterPos3iv(const GLint
* v
);
121 extern HIDDEN
void __indirect_glRasterPos3s(GLshort x
, GLshort y
, GLshort z
);
122 extern HIDDEN
void __indirect_glRasterPos3sv(const GLshort
* v
);
123 extern HIDDEN
void __indirect_glRasterPos4d(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
124 extern HIDDEN
void __indirect_glRasterPos4dv(const GLdouble
* v
);
125 extern HIDDEN
void __indirect_glRasterPos4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
126 extern HIDDEN
void __indirect_glRasterPos4fv(const GLfloat
* v
);
127 extern HIDDEN
void __indirect_glRasterPos4i(GLint x
, GLint y
, GLint z
, GLint w
);
128 extern HIDDEN
void __indirect_glRasterPos4iv(const GLint
* v
);
129 extern HIDDEN
void __indirect_glRasterPos4s(GLshort x
, GLshort y
, GLshort z
, GLshort w
);
130 extern HIDDEN
void __indirect_glRasterPos4sv(const GLshort
* v
);
131 extern HIDDEN
void __indirect_glRectd(GLdouble x1
, GLdouble y1
, GLdouble x2
, GLdouble y2
);
132 extern HIDDEN
void __indirect_glRectdv(const GLdouble
* v1
, const GLdouble
* v2
);
133 extern HIDDEN
void __indirect_glRectf(GLfloat x1
, GLfloat y1
, GLfloat x2
, GLfloat y2
);
134 extern HIDDEN
void __indirect_glRectfv(const GLfloat
* v1
, const GLfloat
* v2
);
135 extern HIDDEN
void __indirect_glRecti(GLint x1
, GLint y1
, GLint x2
, GLint y2
);
136 extern HIDDEN
void __indirect_glRectiv(const GLint
* v1
, const GLint
* v2
);
137 extern HIDDEN
void __indirect_glRects(GLshort x1
, GLshort y1
, GLshort x2
, GLshort y2
);
138 extern HIDDEN
void __indirect_glRectsv(const GLshort
* v1
, const GLshort
* v2
);
139 extern HIDDEN
void __indirect_glTexCoord1d(GLdouble s
);
140 extern HIDDEN
void __indirect_glTexCoord1dv(const GLdouble
* v
);
141 extern HIDDEN
void __indirect_glTexCoord1f(GLfloat s
);
142 extern HIDDEN
void __indirect_glTexCoord1fv(const GLfloat
* v
);
143 extern HIDDEN
void __indirect_glTexCoord1i(GLint s
);
144 extern HIDDEN
void __indirect_glTexCoord1iv(const GLint
* v
);
145 extern HIDDEN
void __indirect_glTexCoord1s(GLshort s
);
146 extern HIDDEN
void __indirect_glTexCoord1sv(const GLshort
* v
);
147 extern HIDDEN
void __indirect_glTexCoord2d(GLdouble s
, GLdouble t
);
148 extern HIDDEN
void __indirect_glTexCoord2dv(const GLdouble
* v
);
149 extern HIDDEN
void __indirect_glTexCoord2f(GLfloat s
, GLfloat t
);
150 extern HIDDEN
void __indirect_glTexCoord2fv(const GLfloat
* v
);
151 extern HIDDEN
void __indirect_glTexCoord2i(GLint s
, GLint t
);
152 extern HIDDEN
void __indirect_glTexCoord2iv(const GLint
* v
);
153 extern HIDDEN
void __indirect_glTexCoord2s(GLshort s
, GLshort t
);
154 extern HIDDEN
void __indirect_glTexCoord2sv(const GLshort
* v
);
155 extern HIDDEN
void __indirect_glTexCoord3d(GLdouble s
, GLdouble t
, GLdouble r
);
156 extern HIDDEN
void __indirect_glTexCoord3dv(const GLdouble
* v
);
157 extern HIDDEN
void __indirect_glTexCoord3f(GLfloat s
, GLfloat t
, GLfloat r
);
158 extern HIDDEN
void __indirect_glTexCoord3fv(const GLfloat
* v
);
159 extern HIDDEN
void __indirect_glTexCoord3i(GLint s
, GLint t
, GLint r
);
160 extern HIDDEN
void __indirect_glTexCoord3iv(const GLint
* v
);
161 extern HIDDEN
void __indirect_glTexCoord3s(GLshort s
, GLshort t
, GLshort r
);
162 extern HIDDEN
void __indirect_glTexCoord3sv(const GLshort
* v
);
163 extern HIDDEN
void __indirect_glTexCoord4d(GLdouble s
, GLdouble t
, GLdouble r
, GLdouble q
);
164 extern HIDDEN
void __indirect_glTexCoord4dv(const GLdouble
* v
);
165 extern HIDDEN
void __indirect_glTexCoord4f(GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
166 extern HIDDEN
void __indirect_glTexCoord4fv(const GLfloat
* v
);
167 extern HIDDEN
void __indirect_glTexCoord4i(GLint s
, GLint t
, GLint r
, GLint q
);
168 extern HIDDEN
void __indirect_glTexCoord4iv(const GLint
* v
);
169 extern HIDDEN
void __indirect_glTexCoord4s(GLshort s
, GLshort t
, GLshort r
, GLshort q
);
170 extern HIDDEN
void __indirect_glTexCoord4sv(const GLshort
* v
);
171 extern HIDDEN
void __indirect_glVertex2d(GLdouble x
, GLdouble y
);
172 extern HIDDEN
void __indirect_glVertex2dv(const GLdouble
* v
);
173 extern HIDDEN
void __indirect_glVertex2f(GLfloat x
, GLfloat y
);
174 extern HIDDEN
void __indirect_glVertex2fv(const GLfloat
* v
);
175 extern HIDDEN
void __indirect_glVertex2i(GLint x
, GLint y
);
176 extern HIDDEN
void __indirect_glVertex2iv(const GLint
* v
);
177 extern HIDDEN
void __indirect_glVertex2s(GLshort x
, GLshort y
);
178 extern HIDDEN
void __indirect_glVertex2sv(const GLshort
* v
);
179 extern HIDDEN
void __indirect_glVertex3d(GLdouble x
, GLdouble y
, GLdouble z
);
180 extern HIDDEN
void __indirect_glVertex3dv(const GLdouble
* v
);
181 extern HIDDEN
void __indirect_glVertex3f(GLfloat x
, GLfloat y
, GLfloat z
);
182 extern HIDDEN
void __indirect_glVertex3fv(const GLfloat
* v
);
183 extern HIDDEN
void __indirect_glVertex3i(GLint x
, GLint y
, GLint z
);
184 extern HIDDEN
void __indirect_glVertex3iv(const GLint
* v
);
185 extern HIDDEN
void __indirect_glVertex3s(GLshort x
, GLshort y
, GLshort z
);
186 extern HIDDEN
void __indirect_glVertex3sv(const GLshort
* v
);
187 extern HIDDEN
void __indirect_glVertex4d(GLdouble x
, GLdouble y
, GLdouble z
, GLdouble w
);
188 extern HIDDEN
void __indirect_glVertex4dv(const GLdouble
* v
);
189 extern HIDDEN
void __indirect_glVertex4f(GLfloat x
, GLfloat y
, GLfloat z
, GLfloat w
);
190 extern HIDDEN
void __indirect_glVertex4fv(const GLfloat
* v
);
191 extern HIDDEN
void __indirect_glVertex4i(GLint x
, GLint y
, GLint z
, GLint w
);
192 extern HIDDEN
void __indirect_glVertex4iv(const GLint
* v
);
193 extern HIDDEN
void __indirect_glVertex4s(GLshort x
, GLshort y
, GLshort z
, GLshort w
);
194 extern HIDDEN
void __indirect_glVertex4sv(const GLshort
* v
);
195 extern HIDDEN
void __indirect_glClipPlane(GLenum plane
, const GLdouble
* equation
);
196 extern HIDDEN
void __indirect_glColorMaterial(GLenum face
, GLenum mode
);
197 extern HIDDEN
void __indirect_glCullFace(GLenum mode
);
198 extern HIDDEN
void __indirect_glFogf(GLenum pname
, GLfloat param
);
199 extern HIDDEN
void __indirect_glFogfv(GLenum pname
, const GLfloat
* params
);
200 extern HIDDEN
void __indirect_glFogi(GLenum pname
, GLint param
);
201 extern HIDDEN
void __indirect_glFogiv(GLenum pname
, const GLint
* params
);
202 extern HIDDEN
void __indirect_glFrontFace(GLenum mode
);
203 extern HIDDEN
void __indirect_glHint(GLenum target
, GLenum mode
);
204 extern HIDDEN
void __indirect_glLightf(GLenum light
, GLenum pname
, GLfloat param
);
205 extern HIDDEN
void __indirect_glLightfv(GLenum light
, GLenum pname
, const GLfloat
* params
);
206 extern HIDDEN
void __indirect_glLighti(GLenum light
, GLenum pname
, GLint param
);
207 extern HIDDEN
void __indirect_glLightiv(GLenum light
, GLenum pname
, const GLint
* params
);
208 extern HIDDEN
void __indirect_glLightModelf(GLenum pname
, GLfloat param
);
209 extern HIDDEN
void __indirect_glLightModelfv(GLenum pname
, const GLfloat
* params
);
210 extern HIDDEN
void __indirect_glLightModeli(GLenum pname
, GLint param
);
211 extern HIDDEN
void __indirect_glLightModeliv(GLenum pname
, const GLint
* params
);
212 extern HIDDEN
void __indirect_glLineStipple(GLint factor
, GLushort pattern
);
213 extern HIDDEN
void __indirect_glLineWidth(GLfloat width
);
214 extern HIDDEN
void __indirect_glMaterialf(GLenum face
, GLenum pname
, GLfloat param
);
215 extern HIDDEN
void __indirect_glMaterialfv(GLenum face
, GLenum pname
, const GLfloat
* params
);
216 extern HIDDEN
void __indirect_glMateriali(GLenum face
, GLenum pname
, GLint param
);
217 extern HIDDEN
void __indirect_glMaterialiv(GLenum face
, GLenum pname
, const GLint
* params
);
218 extern HIDDEN
void __indirect_glPointSize(GLfloat size
);
219 extern HIDDEN
void __indirect_glPolygonMode(GLenum face
, GLenum mode
);
220 extern HIDDEN
void __indirect_glPolygonStipple(const GLubyte
* mask
);
221 extern HIDDEN
void __indirect_glScissor(GLint x
, GLint y
, GLsizei width
, GLsizei height
);
222 extern HIDDEN
void __indirect_glShadeModel(GLenum mode
);
223 extern HIDDEN
void __indirect_glTexParameterf(GLenum target
, GLenum pname
, GLfloat param
);
224 extern HIDDEN
void __indirect_glTexParameterfv(GLenum target
, GLenum pname
, const GLfloat
* params
);
225 extern HIDDEN
void __indirect_glTexParameteri(GLenum target
, GLenum pname
, GLint param
);
226 extern HIDDEN
void __indirect_glTexParameteriv(GLenum target
, GLenum pname
, const GLint
* params
);
227 extern HIDDEN
void __indirect_glTexImage1D(GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
228 extern HIDDEN
void __indirect_glTexImage2D(GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
229 extern HIDDEN
void __indirect_glTexEnvf(GLenum target
, GLenum pname
, GLfloat param
);
230 extern HIDDEN
void __indirect_glTexEnvfv(GLenum target
, GLenum pname
, const GLfloat
* params
);
231 extern HIDDEN
void __indirect_glTexEnvi(GLenum target
, GLenum pname
, GLint param
);
232 extern HIDDEN
void __indirect_glTexEnviv(GLenum target
, GLenum pname
, const GLint
* params
);
233 extern HIDDEN
void __indirect_glTexGend(GLenum coord
, GLenum pname
, GLdouble param
);
234 extern HIDDEN
void __indirect_glTexGendv(GLenum coord
, GLenum pname
, const GLdouble
* params
);
235 extern HIDDEN
void __indirect_glTexGenf(GLenum coord
, GLenum pname
, GLfloat param
);
236 extern HIDDEN
void __indirect_glTexGenfv(GLenum coord
, GLenum pname
, const GLfloat
* params
);
237 extern HIDDEN
void __indirect_glTexGeni(GLenum coord
, GLenum pname
, GLint param
);
238 extern HIDDEN
void __indirect_glTexGeniv(GLenum coord
, GLenum pname
, const GLint
* params
);
239 extern HIDDEN
void __indirect_glFeedbackBuffer(GLsizei size
, GLenum type
, GLfloat
* buffer
);
240 extern HIDDEN
void __indirect_glSelectBuffer(GLsizei size
, GLuint
* buffer
);
241 extern HIDDEN GLint
__indirect_glRenderMode(GLenum mode
);
242 extern HIDDEN
void __indirect_glInitNames(void);
243 extern HIDDEN
void __indirect_glLoadName(GLuint name
);
244 extern HIDDEN
void __indirect_glPassThrough(GLfloat token
);
245 extern HIDDEN
void __indirect_glPopName(void);
246 extern HIDDEN
void __indirect_glPushName(GLuint name
);
247 extern HIDDEN
void __indirect_glDrawBuffer(GLenum mode
);
248 extern HIDDEN
void __indirect_glClear(GLbitfield mask
);
249 extern HIDDEN
void __indirect_glClearAccum(GLfloat red
, GLfloat green
, GLfloat blue
, GLfloat alpha
);
250 extern HIDDEN
void __indirect_glClearIndex(GLfloat c
);
251 extern HIDDEN
void __indirect_glClearColor(GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
252 extern HIDDEN
void __indirect_glClearStencil(GLint s
);
253 extern HIDDEN
void __indirect_glClearDepth(GLclampd depth
);
254 extern HIDDEN
void __indirect_glStencilMask(GLuint mask
);
255 extern HIDDEN
void __indirect_glColorMask(GLboolean red
, GLboolean green
, GLboolean blue
, GLboolean alpha
);
256 extern HIDDEN
void __indirect_glDepthMask(GLboolean flag
);
257 extern HIDDEN
void __indirect_glIndexMask(GLuint mask
);
258 extern HIDDEN
void __indirect_glAccum(GLenum op
, GLfloat value
);
259 extern HIDDEN
void __indirect_glDisable(GLenum cap
);
260 extern HIDDEN
void __indirect_glEnable(GLenum cap
);
261 extern HIDDEN
void __indirect_glFinish(void);
262 extern HIDDEN
void __indirect_glFlush(void);
263 extern HIDDEN
void __indirect_glPopAttrib(void);
264 extern HIDDEN
void __indirect_glPushAttrib(GLbitfield mask
);
265 extern HIDDEN
void __indirect_glMap1d(GLenum target
, GLdouble u1
, GLdouble u2
, GLint stride
, GLint order
, const GLdouble
* points
);
266 extern HIDDEN
void __indirect_glMap1f(GLenum target
, GLfloat u1
, GLfloat u2
, GLint stride
, GLint order
, const GLfloat
* points
);
267 extern HIDDEN
void __indirect_glMap2d(GLenum target
, GLdouble u1
, GLdouble u2
, GLint ustride
, GLint uorder
, GLdouble v1
, GLdouble v2
, GLint vstride
, GLint vorder
, const GLdouble
* points
);
268 extern HIDDEN
void __indirect_glMap2f(GLenum target
, GLfloat u1
, GLfloat u2
, GLint ustride
, GLint uorder
, GLfloat v1
, GLfloat v2
, GLint vstride
, GLint vorder
, const GLfloat
* points
);
269 extern HIDDEN
void __indirect_glMapGrid1d(GLint un
, GLdouble u1
, GLdouble u2
);
270 extern HIDDEN
void __indirect_glMapGrid1f(GLint un
, GLfloat u1
, GLfloat u2
);
271 extern HIDDEN
void __indirect_glMapGrid2d(GLint un
, GLdouble u1
, GLdouble u2
, GLint vn
, GLdouble v1
, GLdouble v2
);
272 extern HIDDEN
void __indirect_glMapGrid2f(GLint un
, GLfloat u1
, GLfloat u2
, GLint vn
, GLfloat v1
, GLfloat v2
);
273 extern HIDDEN
void __indirect_glEvalCoord1d(GLdouble u
);
274 extern HIDDEN
void __indirect_glEvalCoord1dv(const GLdouble
* u
);
275 extern HIDDEN
void __indirect_glEvalCoord1f(GLfloat u
);
276 extern HIDDEN
void __indirect_glEvalCoord1fv(const GLfloat
* u
);
277 extern HIDDEN
void __indirect_glEvalCoord2d(GLdouble u
, GLdouble v
);
278 extern HIDDEN
void __indirect_glEvalCoord2dv(const GLdouble
* u
);
279 extern HIDDEN
void __indirect_glEvalCoord2f(GLfloat u
, GLfloat v
);
280 extern HIDDEN
void __indirect_glEvalCoord2fv(const GLfloat
* u
);
281 extern HIDDEN
void __indirect_glEvalMesh1(GLenum mode
, GLint i1
, GLint i2
);
282 extern HIDDEN
void __indirect_glEvalPoint1(GLint i
);
283 extern HIDDEN
void __indirect_glEvalMesh2(GLenum mode
, GLint i1
, GLint i2
, GLint j1
, GLint j2
);
284 extern HIDDEN
void __indirect_glEvalPoint2(GLint i
, GLint j
);
285 extern HIDDEN
void __indirect_glAlphaFunc(GLenum func
, GLclampf ref
);
286 extern HIDDEN
void __indirect_glBlendFunc(GLenum sfactor
, GLenum dfactor
);
287 extern HIDDEN
void __indirect_glLogicOp(GLenum opcode
);
288 extern HIDDEN
void __indirect_glStencilFunc(GLenum func
, GLint ref
, GLuint mask
);
289 extern HIDDEN
void __indirect_glStencilOp(GLenum fail
, GLenum zfail
, GLenum zpass
);
290 extern HIDDEN
void __indirect_glDepthFunc(GLenum func
);
291 extern HIDDEN
void __indirect_glPixelZoom(GLfloat xfactor
, GLfloat yfactor
);
292 extern HIDDEN
void __indirect_glPixelTransferf(GLenum pname
, GLfloat param
);
293 extern HIDDEN
void __indirect_glPixelTransferi(GLenum pname
, GLint param
);
294 extern HIDDEN
void __indirect_glPixelStoref(GLenum pname
, GLfloat param
);
295 extern HIDDEN
void __indirect_glPixelStorei(GLenum pname
, GLint param
);
296 extern HIDDEN
void __indirect_glPixelMapfv(GLenum map
, GLsizei mapsize
, const GLfloat
* values
);
297 extern HIDDEN
void __indirect_glPixelMapuiv(GLenum map
, GLsizei mapsize
, const GLuint
* values
);
298 extern HIDDEN
void __indirect_glPixelMapusv(GLenum map
, GLsizei mapsize
, const GLushort
* values
);
299 extern HIDDEN
void __indirect_glReadBuffer(GLenum mode
);
300 extern HIDDEN
void __indirect_glCopyPixels(GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum type
);
301 extern HIDDEN
void __indirect_glReadPixels(GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, GLvoid
* pixels
);
302 extern HIDDEN
void __indirect_glDrawPixels(GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
303 extern HIDDEN
void __indirect_glGetBooleanv(GLenum pname
, GLboolean
* params
);
304 extern HIDDEN
void __indirect_glGetClipPlane(GLenum plane
, GLdouble
* equation
);
305 extern HIDDEN
void __indirect_glGetDoublev(GLenum pname
, GLdouble
* params
);
306 extern HIDDEN GLenum
__indirect_glGetError(void);
307 extern HIDDEN
void __indirect_glGetFloatv(GLenum pname
, GLfloat
* params
);
308 extern HIDDEN
void __indirect_glGetIntegerv(GLenum pname
, GLint
* params
);
309 extern HIDDEN
void __indirect_glGetLightfv(GLenum light
, GLenum pname
, GLfloat
* params
);
310 extern HIDDEN
void __indirect_glGetLightiv(GLenum light
, GLenum pname
, GLint
* params
);
311 extern HIDDEN
void __indirect_glGetMapdv(GLenum target
, GLenum query
, GLdouble
* v
);
312 extern HIDDEN
void __indirect_glGetMapfv(GLenum target
, GLenum query
, GLfloat
* v
);
313 extern HIDDEN
void __indirect_glGetMapiv(GLenum target
, GLenum query
, GLint
* v
);
314 extern HIDDEN
void __indirect_glGetMaterialfv(GLenum face
, GLenum pname
, GLfloat
* params
);
315 extern HIDDEN
void __indirect_glGetMaterialiv(GLenum face
, GLenum pname
, GLint
* params
);
316 extern HIDDEN
void __indirect_glGetPixelMapfv(GLenum map
, GLfloat
* values
);
317 extern HIDDEN
void __indirect_glGetPixelMapuiv(GLenum map
, GLuint
* values
);
318 extern HIDDEN
void __indirect_glGetPixelMapusv(GLenum map
, GLushort
* values
);
319 extern HIDDEN
void __indirect_glGetPolygonStipple(GLubyte
* mask
);
320 extern HIDDEN
const GLubyte
* __indirect_glGetString(GLenum name
);
321 extern HIDDEN
void __indirect_glGetTexEnvfv(GLenum target
, GLenum pname
, GLfloat
* params
);
322 extern HIDDEN
void __indirect_glGetTexEnviv(GLenum target
, GLenum pname
, GLint
* params
);
323 extern HIDDEN
void __indirect_glGetTexGendv(GLenum coord
, GLenum pname
, GLdouble
* params
);
324 extern HIDDEN
void __indirect_glGetTexGenfv(GLenum coord
, GLenum pname
, GLfloat
* params
);
325 extern HIDDEN
void __indirect_glGetTexGeniv(GLenum coord
, GLenum pname
, GLint
* params
);
326 extern HIDDEN
void __indirect_glGetTexImage(GLenum target
, GLint level
, GLenum format
, GLenum type
, GLvoid
* pixels
);
327 extern HIDDEN
void __indirect_glGetTexParameterfv(GLenum target
, GLenum pname
, GLfloat
* params
);
328 extern HIDDEN
void __indirect_glGetTexParameteriv(GLenum target
, GLenum pname
, GLint
* params
);
329 extern HIDDEN
void __indirect_glGetTexLevelParameterfv(GLenum target
, GLint level
, GLenum pname
, GLfloat
* params
);
330 extern HIDDEN
void __indirect_glGetTexLevelParameteriv(GLenum target
, GLint level
, GLenum pname
, GLint
* params
);
331 extern HIDDEN GLboolean
__indirect_glIsEnabled(GLenum cap
);
332 extern HIDDEN GLboolean
__indirect_glIsList(GLuint list
);
333 extern HIDDEN
void __indirect_glDepthRange(GLclampd zNear
, GLclampd zFar
);
334 extern HIDDEN
void __indirect_glFrustum(GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble zNear
, GLdouble zFar
);
335 extern HIDDEN
void __indirect_glLoadIdentity(void);
336 extern HIDDEN
void __indirect_glLoadMatrixf(const GLfloat
* m
);
337 extern HIDDEN
void __indirect_glLoadMatrixd(const GLdouble
* m
);
338 extern HIDDEN
void __indirect_glMatrixMode(GLenum mode
);
339 extern HIDDEN
void __indirect_glMultMatrixf(const GLfloat
* m
);
340 extern HIDDEN
void __indirect_glMultMatrixd(const GLdouble
* m
);
341 extern HIDDEN
void __indirect_glOrtho(GLdouble left
, GLdouble right
, GLdouble bottom
, GLdouble top
, GLdouble zNear
, GLdouble zFar
);
342 extern HIDDEN
void __indirect_glPopMatrix(void);
343 extern HIDDEN
void __indirect_glPushMatrix(void);
344 extern HIDDEN
void __indirect_glRotated(GLdouble angle
, GLdouble x
, GLdouble y
, GLdouble z
);
345 extern HIDDEN
void __indirect_glRotatef(GLfloat angle
, GLfloat x
, GLfloat y
, GLfloat z
);
346 extern HIDDEN
void __indirect_glScaled(GLdouble x
, GLdouble y
, GLdouble z
);
347 extern HIDDEN
void __indirect_glScalef(GLfloat x
, GLfloat y
, GLfloat z
);
348 extern HIDDEN
void __indirect_glTranslated(GLdouble x
, GLdouble y
, GLdouble z
);
349 extern HIDDEN
void __indirect_glTranslatef(GLfloat x
, GLfloat y
, GLfloat z
);
350 extern HIDDEN
void __indirect_glViewport(GLint x
, GLint y
, GLsizei width
, GLsizei height
);
351 extern HIDDEN
void __indirect_glArrayElement(GLint i
);
352 extern HIDDEN
void __indirect_glBindTexture(GLenum target
, GLuint texture
);
353 extern HIDDEN
void __indirect_glColorPointer(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
354 extern HIDDEN
void __indirect_glDisableClientState(GLenum array
);
355 extern HIDDEN
void __indirect_glDrawArrays(GLenum mode
, GLint first
, GLsizei count
);
356 extern HIDDEN
void __indirect_glDrawElements(GLenum mode
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
357 extern HIDDEN
void __indirect_glEdgeFlagPointer(GLsizei stride
, const GLvoid
* pointer
);
358 extern HIDDEN
void __indirect_glEnableClientState(GLenum array
);
359 extern HIDDEN
void __indirect_glIndexPointer(GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
360 extern HIDDEN
void __indirect_glIndexub(GLubyte c
);
361 extern HIDDEN
void __indirect_glIndexubv(const GLubyte
* c
);
362 extern HIDDEN
void __indirect_glInterleavedArrays(GLenum format
, GLsizei stride
, const GLvoid
* pointer
);
363 extern HIDDEN
void __indirect_glNormalPointer(GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
364 extern HIDDEN
void __indirect_glPolygonOffset(GLfloat factor
, GLfloat units
);
365 extern HIDDEN
void __indirect_glTexCoordPointer(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
366 extern HIDDEN
void __indirect_glVertexPointer(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
367 extern HIDDEN GLboolean
__indirect_glAreTexturesResident(GLsizei n
, const GLuint
* textures
, GLboolean
* residences
);
368 extern HIDDEN
void __indirect_glCopyTexImage1D(GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLint border
);
369 extern HIDDEN
void __indirect_glCopyTexImage2D(GLenum target
, GLint level
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
, GLint border
);
370 extern HIDDEN
void __indirect_glCopyTexSubImage1D(GLenum target
, GLint level
, GLint xoffset
, GLint x
, GLint y
, GLsizei width
);
371 extern HIDDEN
void __indirect_glCopyTexSubImage2D(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
372 extern HIDDEN
void __indirect_glDeleteTextures(GLsizei n
, const GLuint
* textures
);
373 extern HIDDEN
void __indirect_glGenTextures(GLsizei n
, GLuint
* textures
);
374 extern HIDDEN
void __indirect_glGetPointerv(GLenum pname
, GLvoid
** params
);
375 extern HIDDEN GLboolean
__indirect_glIsTexture(GLuint texture
);
376 extern HIDDEN
void __indirect_glPrioritizeTextures(GLsizei n
, const GLuint
* textures
, const GLclampf
* priorities
);
377 extern HIDDEN
void __indirect_glTexSubImage1D(GLenum target
, GLint level
, GLint xoffset
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
378 extern HIDDEN
void __indirect_glTexSubImage2D(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
379 extern HIDDEN
void __indirect_glPopClientAttrib(void);
380 extern HIDDEN
void __indirect_glPushClientAttrib(GLbitfield mask
);
381 extern HIDDEN
void __indirect_glBlendColor(GLclampf red
, GLclampf green
, GLclampf blue
, GLclampf alpha
);
382 extern HIDDEN
void __indirect_glBlendEquation(GLenum mode
);
383 extern HIDDEN
void __indirect_glDrawRangeElements(GLenum mode
, GLuint start
, GLuint end
, GLsizei count
, GLenum type
, const GLvoid
* indices
);
384 extern HIDDEN
void __indirect_glColorTable(GLenum target
, GLenum internalformat
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
* table
);
385 extern HIDDEN
void __indirect_glColorTableParameterfv(GLenum target
, GLenum pname
, const GLfloat
* params
);
386 extern HIDDEN
void __indirect_glColorTableParameteriv(GLenum target
, GLenum pname
, const GLint
* params
);
387 extern HIDDEN
void __indirect_glCopyColorTable(GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
);
388 extern HIDDEN
void __indirect_glGetColorTable(GLenum target
, GLenum format
, GLenum type
, GLvoid
* table
);
389 extern HIDDEN
void __indirect_glGetColorTableParameterfv(GLenum target
, GLenum pname
, GLfloat
* params
);
390 extern HIDDEN
void __indirect_glGetColorTableParameteriv(GLenum target
, GLenum pname
, GLint
* params
);
391 extern HIDDEN
void __indirect_glColorSubTable(GLenum target
, GLsizei start
, GLsizei count
, GLenum format
, GLenum type
, const GLvoid
* data
);
392 extern HIDDEN
void __indirect_glCopyColorSubTable(GLenum target
, GLsizei start
, GLint x
, GLint y
, GLsizei width
);
393 extern HIDDEN
void __indirect_glConvolutionFilter1D(GLenum target
, GLenum internalformat
, GLsizei width
, GLenum format
, GLenum type
, const GLvoid
* image
);
394 extern HIDDEN
void __indirect_glConvolutionFilter2D(GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* image
);
395 extern HIDDEN
void __indirect_glConvolutionParameterf(GLenum target
, GLenum pname
, GLfloat params
);
396 extern HIDDEN
void __indirect_glConvolutionParameterfv(GLenum target
, GLenum pname
, const GLfloat
* params
);
397 extern HIDDEN
void __indirect_glConvolutionParameteri(GLenum target
, GLenum pname
, GLint params
);
398 extern HIDDEN
void __indirect_glConvolutionParameteriv(GLenum target
, GLenum pname
, const GLint
* params
);
399 extern HIDDEN
void __indirect_glCopyConvolutionFilter1D(GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
);
400 extern HIDDEN
void __indirect_glCopyConvolutionFilter2D(GLenum target
, GLenum internalformat
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
401 extern HIDDEN
void __indirect_glGetConvolutionFilter(GLenum target
, GLenum format
, GLenum type
, GLvoid
* image
);
402 extern HIDDEN
void __indirect_glGetConvolutionParameterfv(GLenum target
, GLenum pname
, GLfloat
* params
);
403 extern HIDDEN
void __indirect_glGetConvolutionParameteriv(GLenum target
, GLenum pname
, GLint
* params
);
404 extern HIDDEN
void __indirect_glGetSeparableFilter(GLenum target
, GLenum format
, GLenum type
, GLvoid
* row
, GLvoid
* column
, GLvoid
* span
);
405 extern HIDDEN
void __indirect_glSeparableFilter2D(GLenum target
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLenum format
, GLenum type
, const GLvoid
* row
, const GLvoid
* column
);
406 extern HIDDEN
void __indirect_glGetHistogram(GLenum target
, GLboolean reset
, GLenum format
, GLenum type
, GLvoid
* values
);
407 extern HIDDEN
void __indirect_glGetHistogramParameterfv(GLenum target
, GLenum pname
, GLfloat
* params
);
408 extern HIDDEN
void __indirect_glGetHistogramParameteriv(GLenum target
, GLenum pname
, GLint
* params
);
409 extern HIDDEN
void __indirect_glGetMinmax(GLenum target
, GLboolean reset
, GLenum format
, GLenum type
, GLvoid
* values
);
410 extern HIDDEN
void __indirect_glGetMinmaxParameterfv(GLenum target
, GLenum pname
, GLfloat
* params
);
411 extern HIDDEN
void __indirect_glGetMinmaxParameteriv(GLenum target
, GLenum pname
, GLint
* params
);
412 extern HIDDEN
void __indirect_glHistogram(GLenum target
, GLsizei width
, GLenum internalformat
, GLboolean sink
);
413 extern HIDDEN
void __indirect_glMinmax(GLenum target
, GLenum internalformat
, GLboolean sink
);
414 extern HIDDEN
void __indirect_glResetHistogram(GLenum target
);
415 extern HIDDEN
void __indirect_glResetMinmax(GLenum target
);
416 extern HIDDEN
void __indirect_glTexImage3D(GLenum target
, GLint level
, GLint internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
417 extern HIDDEN
void __indirect_glTexSubImage3D(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLenum type
, const GLvoid
* pixels
);
418 extern HIDDEN
void __indirect_glCopyTexSubImage3D(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLint x
, GLint y
, GLsizei width
, GLsizei height
);
419 extern HIDDEN
void __indirect_glActiveTextureARB(GLenum texture
);
420 extern HIDDEN
void __indirect_glClientActiveTextureARB(GLenum texture
);
421 extern HIDDEN
void __indirect_glMultiTexCoord1dARB(GLenum target
, GLdouble s
);
422 extern HIDDEN
void __indirect_glMultiTexCoord1dvARB(GLenum target
, const GLdouble
* v
);
423 extern HIDDEN
void __indirect_glMultiTexCoord1fARB(GLenum target
, GLfloat s
);
424 extern HIDDEN
void __indirect_glMultiTexCoord1fvARB(GLenum target
, const GLfloat
* v
);
425 extern HIDDEN
void __indirect_glMultiTexCoord1iARB(GLenum target
, GLint s
);
426 extern HIDDEN
void __indirect_glMultiTexCoord1ivARB(GLenum target
, const GLint
* v
);
427 extern HIDDEN
void __indirect_glMultiTexCoord1sARB(GLenum target
, GLshort s
);
428 extern HIDDEN
void __indirect_glMultiTexCoord1svARB(GLenum target
, const GLshort
* v
);
429 extern HIDDEN
void __indirect_glMultiTexCoord2dARB(GLenum target
, GLdouble s
, GLdouble t
);
430 extern HIDDEN
void __indirect_glMultiTexCoord2dvARB(GLenum target
, const GLdouble
* v
);
431 extern HIDDEN
void __indirect_glMultiTexCoord2fARB(GLenum target
, GLfloat s
, GLfloat t
);
432 extern HIDDEN
void __indirect_glMultiTexCoord2fvARB(GLenum target
, const GLfloat
* v
);
433 extern HIDDEN
void __indirect_glMultiTexCoord2iARB(GLenum target
, GLint s
, GLint t
);
434 extern HIDDEN
void __indirect_glMultiTexCoord2ivARB(GLenum target
, const GLint
* v
);
435 extern HIDDEN
void __indirect_glMultiTexCoord2sARB(GLenum target
, GLshort s
, GLshort t
);
436 extern HIDDEN
void __indirect_glMultiTexCoord2svARB(GLenum target
, const GLshort
* v
);
437 extern HIDDEN
void __indirect_glMultiTexCoord3dARB(GLenum target
, GLdouble s
, GLdouble t
, GLdouble r
);
438 extern HIDDEN
void __indirect_glMultiTexCoord3dvARB(GLenum target
, const GLdouble
* v
);
439 extern HIDDEN
void __indirect_glMultiTexCoord3fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
);
440 extern HIDDEN
void __indirect_glMultiTexCoord3fvARB(GLenum target
, const GLfloat
* v
);
441 extern HIDDEN
void __indirect_glMultiTexCoord3iARB(GLenum target
, GLint s
, GLint t
, GLint r
);
442 extern HIDDEN
void __indirect_glMultiTexCoord3ivARB(GLenum target
, const GLint
* v
);
443 extern HIDDEN
void __indirect_glMultiTexCoord3sARB(GLenum target
, GLshort s
, GLshort t
, GLshort r
);
444 extern HIDDEN
void __indirect_glMultiTexCoord3svARB(GLenum target
, const GLshort
* v
);
445 extern HIDDEN
void __indirect_glMultiTexCoord4dARB(GLenum target
, GLdouble s
, GLdouble t
, GLdouble r
, GLdouble q
);
446 extern HIDDEN
void __indirect_glMultiTexCoord4dvARB(GLenum target
, const GLdouble
* v
);
447 extern HIDDEN
void __indirect_glMultiTexCoord4fARB(GLenum target
, GLfloat s
, GLfloat t
, GLfloat r
, GLfloat q
);
448 extern HIDDEN
void __indirect_glMultiTexCoord4fvARB(GLenum target
, const GLfloat
* v
);
449 extern HIDDEN
void __indirect_glMultiTexCoord4iARB(GLenum target
, GLint s
, GLint t
, GLint r
, GLint q
);
450 extern HIDDEN
void __indirect_glMultiTexCoord4ivARB(GLenum target
, const GLint
* v
);
451 extern HIDDEN
void __indirect_glMultiTexCoord4sARB(GLenum target
, GLshort s
, GLshort t
, GLshort r
, GLshort q
);
452 extern HIDDEN
void __indirect_glMultiTexCoord4svARB(GLenum target
, const GLshort
* v
);
453 extern HIDDEN
void __indirect_glLoadTransposeMatrixfARB(const GLfloat
* m
);
454 extern HIDDEN
void __indirect_glLoadTransposeMatrixdARB(const GLdouble
* m
);
455 extern HIDDEN
void __indirect_glMultTransposeMatrixfARB(const GLfloat
* m
);
456 extern HIDDEN
void __indirect_glMultTransposeMatrixdARB(const GLdouble
* m
);
457 extern HIDDEN
void __indirect_glSampleCoverageARB(GLclampf value
, GLboolean invert
);
458 extern HIDDEN GLboolean
__indirect_glAreTexturesResidentEXT(GLsizei n
, const GLuint
* textures
, GLboolean
* residences
);
459 extern HIDDEN
void __indirect_glGenTexturesEXT(GLsizei n
, GLuint
* textures
);
460 extern HIDDEN GLboolean
__indirect_glIsTextureEXT(GLuint texture
);
461 extern HIDDEN
void __indirect_glSampleMaskSGIS(GLclampf value
, GLboolean invert
);
462 extern HIDDEN
void __indirect_glSamplePatternSGIS(GLenum pattern
);
463 extern HIDDEN
void __indirect_glColorPointerEXT(GLint size
, GLenum type
, GLsizei stride
, GLsizei count
, const GLvoid
* pointer
);
464 extern HIDDEN
void __indirect_glEdgeFlagPointerEXT(GLsizei stride
, GLsizei count
, const GLboolean
* pointer
);
465 extern HIDDEN
void __indirect_glIndexPointerEXT(GLenum type
, GLsizei stride
, GLsizei count
, const GLvoid
* pointer
);
466 extern HIDDEN
void __indirect_glNormalPointerEXT(GLenum type
, GLsizei stride
, GLsizei count
, const GLvoid
* pointer
);
467 extern HIDDEN
void __indirect_glTexCoordPointerEXT(GLint size
, GLenum type
, GLsizei stride
, GLsizei count
, const GLvoid
* pointer
);
468 extern HIDDEN
void __indirect_glVertexPointerEXT(GLint size
, GLenum type
, GLsizei stride
, GLsizei count
, const GLvoid
* pointer
);
469 extern HIDDEN
void __indirect_glPointParameterfEXT(GLenum pname
, GLfloat param
);
470 extern HIDDEN
void __indirect_glPointParameterfvEXT(GLenum pname
, const GLfloat
* params
);
471 extern HIDDEN
void __indirect_glWindowPos2dMESA(GLdouble x
, GLdouble y
);
472 extern HIDDEN
void __indirect_glWindowPos2dvMESA(const GLdouble
* v
);
473 extern HIDDEN
void __indirect_glWindowPos2fMESA(GLfloat x
, GLfloat y
);
474 extern HIDDEN
void __indirect_glWindowPos2fvMESA(const GLfloat
* v
);
475 extern HIDDEN
void __indirect_glWindowPos2iMESA(GLint x
, GLint y
);
476 extern HIDDEN
void __indirect_glWindowPos2ivMESA(const GLint
* v
);
477 extern HIDDEN
void __indirect_glWindowPos2sMESA(GLshort x
, GLshort y
);
478 extern HIDDEN
void __indirect_glWindowPos2svMESA(const GLshort
* v
);
479 extern HIDDEN
void __indirect_glWindowPos3dMESA(GLdouble x
, GLdouble y
, GLdouble z
);
480 extern HIDDEN
void __indirect_glWindowPos3dvMESA(const GLdouble
* v
);
481 extern HIDDEN
void __indirect_glWindowPos3fMESA(GLfloat x
, GLfloat y
, GLfloat z
);
482 extern HIDDEN
void __indirect_glWindowPos3fvMESA(const GLfloat
* v
);
483 extern HIDDEN
void __indirect_glWindowPos3iMESA(GLint x
, GLint y
, GLint z
);
484 extern HIDDEN
void __indirect_glWindowPos3ivMESA(const GLint
* v
);
485 extern HIDDEN
void __indirect_glWindowPos3sMESA(GLshort x
, GLshort y
, GLshort z
);
486 extern HIDDEN
void __indirect_glWindowPos3svMESA(const GLshort
* v
);
487 extern HIDDEN
void __indirect_glBlendFuncSeparateEXT(GLenum sfactorRGB
, GLenum dfactorRGB
, GLenum sfactorAlpha
, GLenum dfactorAlpha
);
488 extern HIDDEN
void __indirect_glFogCoordfEXT(GLfloat coord
);
489 extern HIDDEN
void __indirect_glFogCoordfvEXT(const GLfloat
* coord
);
490 extern HIDDEN
void __indirect_glFogCoorddEXT(GLdouble coord
);
491 extern HIDDEN
void __indirect_glFogCoorddvEXT(const GLdouble
* coord
);
492 extern HIDDEN
void __indirect_glFogCoordPointerEXT(GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
493 extern HIDDEN
void __indirect_glCompressedTexImage3DARB(GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLsizei depth
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
494 extern HIDDEN
void __indirect_glCompressedTexImage2DARB(GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLsizei height
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
495 extern HIDDEN
void __indirect_glCompressedTexImage1DARB(GLenum target
, GLint level
, GLenum internalformat
, GLsizei width
, GLint border
, GLsizei imageSize
, const GLvoid
* data
);
496 extern HIDDEN
void __indirect_glCompressedTexSubImage3DARB(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLint zoffset
, GLsizei width
, GLsizei height
, GLsizei depth
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
497 extern HIDDEN
void __indirect_glCompressedTexSubImage2DARB(GLenum target
, GLint level
, GLint xoffset
, GLint yoffset
, GLsizei width
, GLsizei height
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
498 extern HIDDEN
void __indirect_glCompressedTexSubImage1DARB(GLenum target
, GLint level
, GLint xoffset
, GLsizei width
, GLenum format
, GLsizei imageSize
, const GLvoid
* data
);
499 extern HIDDEN
void __indirect_glGetCompressedTexImageARB(GLenum target
, GLint level
, GLvoid
* img
);
500 extern HIDDEN
void __indirect_glSecondaryColor3bEXT(GLbyte red
, GLbyte green
, GLbyte blue
);
501 extern HIDDEN
void __indirect_glSecondaryColor3bvEXT(const GLbyte
* v
);
502 extern HIDDEN
void __indirect_glSecondaryColor3dEXT(GLdouble red
, GLdouble green
, GLdouble blue
);
503 extern HIDDEN
void __indirect_glSecondaryColor3dvEXT(const GLdouble
* v
);
504 extern HIDDEN
void __indirect_glSecondaryColor3fEXT(GLfloat red
, GLfloat green
, GLfloat blue
);
505 extern HIDDEN
void __indirect_glSecondaryColor3fvEXT(const GLfloat
* v
);
506 extern HIDDEN
void __indirect_glSecondaryColor3iEXT(GLint red
, GLint green
, GLint blue
);
507 extern HIDDEN
void __indirect_glSecondaryColor3ivEXT(const GLint
* v
);
508 extern HIDDEN
void __indirect_glSecondaryColor3sEXT(GLshort red
, GLshort green
, GLshort blue
);
509 extern HIDDEN
void __indirect_glSecondaryColor3svEXT(const GLshort
* v
);
510 extern HIDDEN
void __indirect_glSecondaryColor3ubEXT(GLubyte red
, GLubyte green
, GLubyte blue
);
511 extern HIDDEN
void __indirect_glSecondaryColor3ubvEXT(const GLubyte
* v
);
512 extern HIDDEN
void __indirect_glSecondaryColor3uiEXT(GLuint red
, GLuint green
, GLuint blue
);
513 extern HIDDEN
void __indirect_glSecondaryColor3uivEXT(const GLuint
* v
);
514 extern HIDDEN
void __indirect_glSecondaryColor3usEXT(GLushort red
, GLushort green
, GLushort blue
);
515 extern HIDDEN
void __indirect_glSecondaryColor3usvEXT(const GLushort
* v
);
516 extern HIDDEN
void __indirect_glSecondaryColorPointerEXT(GLint size
, GLenum type
, GLsizei stride
, const GLvoid
* pointer
);
517 extern HIDDEN
void __indirect_glPointParameteriNV(GLenum pname
, GLint params
);
518 extern HIDDEN
void __indirect_glPointParameterivNV(GLenum pname
, const GLint
* params
);
519 extern HIDDEN
void __indirect_glMultiDrawArraysEXT(GLenum mode
, GLint
* first
, GLsizei
* count
, GLsizei primcount
);
520 extern HIDDEN
void __indirect_glMultiDrawElementsEXT(GLenum mode
, const GLsizei
* count
, GLenum type
, const GLvoid
** indices
, GLsizei primcount
);
521 extern HIDDEN
void __indirect_glActiveStencilFaceEXT(GLenum face
);
524 #endif /* !defined( _INDIRECT_H_ ) */