glx: nitpick renames
[mesa.git] / src / glx / x11 / indirect_vertex_array.c
1 /*
2 * (C) Copyright IBM Corporation 2004, 2005
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sub license,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * IBM,
20 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
21 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
22 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 */
25
26 #include <inttypes.h>
27 #include <assert.h>
28 #include <string.h>
29
30 #include "glxclient.h"
31 #include "indirect.h"
32 #include <GL/glxproto.h>
33 #include "glxextensions.h"
34 #include "indirect_vertex_array.h"
35 #include "indirect_vertex_array_priv.h"
36
37 #define __GLX_PAD(n) (((n)+3) & ~3)
38
39 /**
40 * \file indirect_vertex_array.c
41 * Implement GLX protocol for vertex arrays and vertex buffer objects.
42 *
43 * The most important function in this fill is \c fill_array_info_cache.
44 * The \c array_state_vector contains a cache of the ARRAY_INFO data sent
45 * in the DrawArrays protocol. Certain operations, such as enabling or
46 * disabling an array, can invalidate this cache. \c fill_array_info_cache
47 * fills-in this data. Additionally, it examines the enabled state and
48 * other factors to determine what "version" of DrawArrays protocoal can be
49 * used.
50 *
51 * Current, only two versions of DrawArrays protocol are implemented. The
52 * first version is the "none" protocol. This is the fallback when the
53 * server does not support GL 1.1 / EXT_vertex_arrays. It is implemented
54 * by sending batches of immediate mode commands that are equivalent to the
55 * DrawArrays protocol.
56 *
57 * The other protocol that is currently implemented is the "old" protocol.
58 * This is the GL 1.1 DrawArrays protocol. The only difference between GL
59 * 1.1 and EXT_vertex_arrays is the opcode used for the DrawArrays command.
60 * This protocol is called "old" because the ARB is in the process of
61 * defining a new protocol, which will probably be called wither "new" or
62 * "vbo", to support multiple texture coordinate arrays, generic attributes,
63 * and vertex buffer objects.
64 *
65 * \author Ian Romanick <idr@us.ibm.com>
66 */
67
68 static void emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count );
69 static void emit_DrawArrays_old ( GLenum mode, GLint first, GLsizei count );
70
71 static void emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
72 const GLvoid *indices );
73 static void emit_DrawElements_old ( GLenum mode, GLsizei count, GLenum type,
74 const GLvoid *indices );
75
76
77 static GLubyte * emit_element_none( GLubyte * dst,
78 const struct array_state_vector * arrays, unsigned index );
79 static GLubyte * emit_element_old( GLubyte * dst,
80 const struct array_state_vector * arrays, unsigned index );
81 static struct array_state * get_array_entry(
82 const struct array_state_vector * arrays, GLenum key, unsigned index );
83 static void fill_array_info_cache( struct array_state_vector * arrays );
84 static GLboolean validate_mode(__GLXcontext *gc, GLenum mode);
85 static GLboolean validate_count(__GLXcontext *gc, GLsizei count);
86 static GLboolean validate_type(__GLXcontext *gc, GLenum type);
87
88
89 /**
90 * Table of sizes, in bytes, of a GL types. All of the type enums are be in
91 * the range 0x1400 - 0x140F. That includes types added by extensions (i.e.,
92 * \c GL_HALF_FLOAT_NV). This elements of this table correspond to the
93 * type enums masked with 0x0f.
94 *
95 * \notes
96 * \c GL_HALF_FLOAT_NV is not included. Neither are \c GL_2_BYTES,
97 * \c GL_3_BYTES, or \c GL_4_BYTES.
98 */
99 const GLuint __glXTypeSize_table[16] = {
100 1, 1, 2, 2, 4, 4, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0
101 };
102
103
104
105 /**
106 * Initialize vertex array state of a GLX context.
107 *
108 * \param gc GLX context whose vertex array state is to be initialized.
109 *
110 * \warning
111 * This function may only be called after __GLXcontext::gl_extension_bits,
112 * __GLXcontext::server_minor, and __GLXcontext::server_major have been
113 * initialized. These values are used to determine what vertex arrays are
114 * supported.
115 *
116 * \bug
117 * Return values from malloc are not properly tested.
118 */
119 void
120 __glXInitVertexArrayState( __GLXcontext * gc )
121 {
122 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
123 struct array_state_vector * arrays;
124
125 unsigned array_count;
126 int texture_units = 1, vertex_program_attribs = 0;
127 unsigned i, j;
128
129 GLboolean got_fog = GL_FALSE;
130 GLboolean got_secondary_color = GL_FALSE;
131
132
133 arrays = calloc( 1, sizeof( struct array_state_vector ) );
134 state->array_state = arrays;
135
136 arrays->old_DrawArrays_possible = !state->NoDrawArraysProtocol;
137 arrays->new_DrawArrays_possible = GL_FALSE;
138 arrays->DrawArrays = NULL;
139
140 arrays->active_texture_unit = 0;
141
142
143 /* Determine how many arrays are actually needed. Only arrays that
144 * are supported by the server are create. For example, if the server
145 * supports only 2 texture units, then only 2 texture coordinate arrays
146 * are created.
147 *
148 * At the very least, GL_VERTEX_ARRAY, GL_NORMAL_ARRAY,
149 * GL_COLOR_ARRAY, GL_INDEX_ARRAY, GL_TEXTURE_COORD_ARRAY, and
150 * GL_EDGE_FLAG_ARRAY are supported.
151 */
152
153 array_count = 5;
154
155 if ( __glExtensionBitIsEnabled( gc, GL_EXT_fog_coord_bit )
156 || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
157 got_fog = GL_TRUE;
158 array_count++;
159 }
160
161 if ( __glExtensionBitIsEnabled( gc, GL_EXT_secondary_color_bit )
162 || (gc->server_major > 1) || (gc->server_minor >= 4) ) {
163 got_secondary_color = GL_TRUE;
164 array_count++;
165 }
166
167 if ( __glExtensionBitIsEnabled( gc, GL_ARB_multitexture_bit )
168 || (gc->server_major > 1) || (gc->server_minor >= 3) ) {
169 __indirect_glGetIntegerv( GL_MAX_TEXTURE_UNITS, & texture_units );
170 }
171
172 if ( __glExtensionBitIsEnabled( gc, GL_ARB_vertex_program_bit ) ) {
173 __indirect_glGetProgramivARB( GL_VERTEX_PROGRAM_ARB,
174 GL_MAX_PROGRAM_ATTRIBS_ARB,
175 & vertex_program_attribs );
176 }
177
178 arrays->num_texture_units = texture_units;
179 arrays->num_vertex_program_attribs = vertex_program_attribs;
180 array_count += texture_units + vertex_program_attribs;
181 arrays->num_arrays = array_count;
182 arrays->arrays = calloc( array_count, sizeof( struct array_state ) );
183
184 arrays->arrays[0].data_type = GL_FLOAT;
185 arrays->arrays[0].count = 3;
186 arrays->arrays[0].key = GL_NORMAL_ARRAY;
187 arrays->arrays[0].normalized = GL_TRUE;
188 arrays->arrays[0].old_DrawArrays_possible = GL_TRUE;
189
190 arrays->arrays[1].data_type = GL_FLOAT;
191 arrays->arrays[1].count = 4;
192 arrays->arrays[1].key = GL_COLOR_ARRAY;
193 arrays->arrays[1].normalized = GL_TRUE;
194 arrays->arrays[1].old_DrawArrays_possible = GL_TRUE;
195
196 arrays->arrays[2].data_type = GL_FLOAT;
197 arrays->arrays[2].count = 1;
198 arrays->arrays[2].key = GL_INDEX_ARRAY;
199 arrays->arrays[2].old_DrawArrays_possible = GL_TRUE;
200
201 arrays->arrays[3].data_type = GL_UNSIGNED_BYTE;
202 arrays->arrays[3].count = 1;
203 arrays->arrays[3].key = GL_EDGE_FLAG_ARRAY;
204 arrays->arrays[3].old_DrawArrays_possible = GL_TRUE;
205
206 for ( i = 0 ; i < texture_units ; i++ ) {
207 arrays->arrays[4 + i].data_type = GL_FLOAT;
208 arrays->arrays[4 + i].count = 4;
209 arrays->arrays[4 + i].key = GL_TEXTURE_COORD_ARRAY;
210
211 arrays->arrays[4 + i].old_DrawArrays_possible = (i == 0);
212 arrays->arrays[4 + i].index = i;
213
214 arrays->arrays[4 + i].header[1] = i + GL_TEXTURE0;
215 }
216
217 i = 4 + texture_units;
218
219 if ( got_fog ) {
220 arrays->arrays[i].data_type = GL_FLOAT;
221 arrays->arrays[i].count = 1;
222 arrays->arrays[i].key = GL_FOG_COORDINATE_ARRAY;
223 arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
224 i++;
225 }
226
227 if ( got_secondary_color ) {
228 arrays->arrays[i].data_type = GL_FLOAT;
229 arrays->arrays[i].count = 3;
230 arrays->arrays[i].key = GL_SECONDARY_COLOR_ARRAY;
231 arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
232 arrays->arrays[i].normalized = GL_TRUE;
233 i++;
234 }
235
236
237 for ( j = 0 ; j < vertex_program_attribs ; j++ ) {
238 const unsigned idx = (vertex_program_attribs - (j + 1));
239
240
241 arrays->arrays[idx + i].data_type = GL_FLOAT;
242 arrays->arrays[idx + i].count = 4;
243 arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER;
244
245 arrays->arrays[idx + i].old_DrawArrays_possible = 0;
246 arrays->arrays[idx + i].index = idx;
247
248 arrays->arrays[idx + i].header[1] = idx;
249 }
250
251 i += vertex_program_attribs;
252
253
254 /* Vertex array *must* be last becuase of the way that
255 * emit_DrawArrays_none works.
256 */
257
258 arrays->arrays[i].data_type = GL_FLOAT;
259 arrays->arrays[i].count = 4;
260 arrays->arrays[i].key = GL_VERTEX_ARRAY;
261 arrays->arrays[i].old_DrawArrays_possible = GL_TRUE;
262
263 assert( (i + 1) == arrays->num_arrays );
264
265 arrays->stack_index = 0;
266 arrays->stack = malloc( sizeof( struct array_stack_state )
267 * arrays->num_arrays );
268 }
269
270
271 /**
272 * Calculate the size of a single vertex for the "none" protocol. This is
273 * essentially the size of all the immediate-mode commands required to
274 * implement the enabled vertex arrays.
275 */
276 static size_t
277 calculate_single_vertex_size_none( const struct array_state_vector * arrays )
278 {
279 size_t single_vertex_size = 0;
280 unsigned i;
281
282
283 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
284 if ( arrays->arrays[i].enabled ) {
285 single_vertex_size += ((uint16_t *)arrays->arrays[i].header)[0];
286 }
287 }
288
289 return single_vertex_size;
290 }
291
292
293 /**
294 * Emit a single element using non-DrawArrays protocol.
295 */
296 GLubyte *
297 emit_element_none( GLubyte * dst,
298 const struct array_state_vector * arrays,
299 unsigned index )
300 {
301 unsigned i;
302
303
304 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
305 if ( arrays->arrays[i].enabled ) {
306 const size_t offset = index * arrays->arrays[i].true_stride;
307
308 /* The generic attributes can have more data than is in the
309 * elements. This is because a vertex array can be a 2 element,
310 * normalized, unsigned short, but the "closest" immediate mode
311 * protocol is for a 4Nus. Since the sizes are small, the
312 * performance impact on modern processors should be negligible.
313 */
314 (void) memset( dst, 0,
315 ((uint16_t *)arrays->arrays[i].header)[0] );
316
317 (void) memcpy( dst, arrays->arrays[i].header,
318 arrays->arrays[i].header_size );
319
320 dst += arrays->arrays[i].header_size;
321
322 (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
323 arrays->arrays[i].element_size );
324
325 dst += __GLX_PAD( arrays->arrays[i].element_size );
326 }
327 }
328
329 return dst;
330 }
331
332
333 /**
334 * Emit a single element using "old" DrawArrays protocol from
335 * EXT_vertex_arrays / OpenGL 1.1.
336 */
337 GLubyte *
338 emit_element_old( GLubyte * dst,
339 const struct array_state_vector * arrays,
340 unsigned index )
341 {
342 unsigned i;
343
344
345 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
346 if ( arrays->arrays[i].enabled ) {
347 const size_t offset = index * arrays->arrays[i].true_stride;
348
349 (void) memcpy( dst, ((GLubyte *) arrays->arrays[i].data) + offset,
350 arrays->arrays[i].element_size );
351
352 dst += __GLX_PAD( arrays->arrays[i].element_size );
353 }
354 }
355
356 return dst;
357 }
358
359
360 struct array_state *
361 get_array_entry( const struct array_state_vector * arrays,
362 GLenum key, unsigned index )
363 {
364 unsigned i;
365
366 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
367 if ( (arrays->arrays[i].key == key)
368 && (arrays->arrays[i].index == index) ) {
369 return & arrays->arrays[i];
370 }
371 }
372
373 return NULL;
374 }
375
376
377 static GLboolean
378 allocate_array_info_cache( struct array_state_vector * arrays,
379 size_t required_size )
380 {
381 #define MAX_HEADER_SIZE 20
382 if ( arrays->array_info_cache_buffer_size < required_size ) {
383 GLubyte * temp = realloc( arrays->array_info_cache_base,
384 required_size + MAX_HEADER_SIZE );
385
386 if ( temp == NULL ) {
387 return GL_FALSE;
388 }
389
390 arrays->array_info_cache_base = temp;
391 arrays->array_info_cache = temp + MAX_HEADER_SIZE;
392 arrays->array_info_cache_buffer_size = required_size;
393 }
394
395 arrays->array_info_cache_size = required_size;
396 return GL_TRUE;
397 }
398
399
400 /**
401 */
402 void
403 fill_array_info_cache( struct array_state_vector * arrays )
404 {
405 GLboolean old_DrawArrays_possible;
406 unsigned i;
407
408
409 /* Determine how many arrays are enabled.
410 */
411
412 arrays->enabled_client_array_count = 0;
413 old_DrawArrays_possible = arrays->old_DrawArrays_possible;
414 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
415 if ( arrays->arrays[i].enabled ) {
416 arrays->enabled_client_array_count++;
417 old_DrawArrays_possible &= arrays->arrays[i].old_DrawArrays_possible;
418 }
419 }
420
421 if ( arrays->new_DrawArrays_possible ) {
422 assert( ! arrays->new_DrawArrays_possible );
423 }
424 else if ( old_DrawArrays_possible ) {
425 const size_t required_size = arrays->enabled_client_array_count * 12;
426 uint32_t * info;
427
428
429 if ( ! allocate_array_info_cache( arrays, required_size ) ) {
430 return;
431 }
432
433
434 info = (uint32_t *) arrays->array_info_cache;
435 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
436 if ( arrays->arrays[i].enabled ) {
437 *(info++) = arrays->arrays[i].data_type;
438 *(info++) = arrays->arrays[i].count;
439 *(info++) = arrays->arrays[i].key;
440 }
441 }
442
443 arrays->DrawArrays = emit_DrawArrays_old;
444 arrays->DrawElements = emit_DrawElements_old;
445 }
446 else {
447 arrays->DrawArrays = emit_DrawArrays_none;
448 arrays->DrawElements = emit_DrawElements_none;
449 }
450
451 arrays->array_info_cache_valid = GL_TRUE;
452 }
453
454
455 /**
456 * Emit a \c glDrawArrays command using the "none" protocol. That is,
457 * emit immediate-mode commands that are equivalent to the requiested
458 * \c glDrawArrays command. This is used with servers that don't support
459 * the OpenGL 1.1 / EXT_vertex_arrays DrawArrays protocol or in cases where
460 * vertex state is enabled that is not compatible with that protocol.
461 */
462 void
463 emit_DrawArrays_none( GLenum mode, GLint first, GLsizei count )
464 {
465 __GLXcontext *gc = __glXGetCurrentContext();
466 const __GLXattribute * state =
467 (const __GLXattribute *)(gc->client_state_private);
468 struct array_state_vector * arrays = state->array_state;
469
470 size_t single_vertex_size;
471 GLubyte * pc;
472 unsigned i;
473 static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
474 static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
475
476
477 single_vertex_size = calculate_single_vertex_size_none( arrays );
478
479 pc = gc->pc;
480
481 (void) memcpy( pc, begin_cmd, 4 );
482 *(int *)(pc + 4) = mode;
483
484 pc += 8;
485
486 for ( i = 0 ; i < count ; i++ ) {
487 if ( (pc + single_vertex_size) >= gc->bufEnd ) {
488 pc = __glXFlushRenderBuffer(gc, pc);
489 }
490
491 pc = emit_element_none( pc, arrays, first + i );
492 }
493
494 if ( (pc + 4) >= gc->bufEnd ) {
495 pc = __glXFlushRenderBuffer(gc, pc);
496 }
497
498 (void) memcpy( pc, end_cmd, 4 );
499 pc += 4;
500
501 gc->pc = pc;
502 if ( gc->pc > gc->limit ) {
503 (void) __glXFlushRenderBuffer(gc, gc->pc);
504 }
505 }
506
507
508 /**
509 * Emit the header data for the GL 1.1 / EXT_vertex_arrays DrawArrays
510 * protocol.
511 *
512 * \param gc GLX context.
513 * \param arrays Array state.
514 * \param elements_per_request Location to store the number of elements that
515 * can fit in a single Render / RenderLarge
516 * command.
517 * \param total_request Total number of requests for a RenderLarge
518 * command. If a Render command is used, this
519 * will be zero.
520 * \param mode Drawing mode.
521 * \param count Number of vertices.
522 *
523 * \returns
524 * A pointer to the buffer for array data.
525 */
526 static GLubyte *
527 emit_DrawArrays_header_old( __GLXcontext * gc,
528 struct array_state_vector * arrays,
529 size_t * elements_per_request,
530 unsigned int * total_requests,
531 GLenum mode, GLsizei count )
532 {
533 size_t command_size;
534 size_t single_vertex_size;
535 const unsigned header_size = 16;
536 unsigned i;
537 GLubyte * pc;
538
539
540 /* Determine the size of the whole command. This includes the header,
541 * the ARRAY_INFO data and the array data. Once this size is calculated,
542 * it will be known whether a Render or RenderLarge command is needed.
543 */
544
545 single_vertex_size = 0;
546 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
547 if ( arrays->arrays[i].enabled ) {
548 single_vertex_size += __GLX_PAD( arrays->arrays[i].element_size );
549 }
550 }
551
552 command_size = arrays->array_info_cache_size + header_size
553 + (single_vertex_size * count);
554
555
556 /* Write the header for either a Render command or a RenderLarge
557 * command. After the header is written, write the ARRAY_INFO data.
558 */
559
560 if ( command_size > gc->maxSmallRenderCommandSize ) {
561 /* maxSize is the maximum amount of data can be stuffed into a single
562 * packet. sz_xGLXRenderReq is added because bufSize is the maximum
563 * packet size minus sz_xGLXRenderReq.
564 */
565 const size_t maxSize = (gc->bufSize + sz_xGLXRenderReq)
566 - sz_xGLXRenderLargeReq;
567 unsigned vertex_requests;
568
569
570 /* Calculate the number of data packets that will be required to send
571 * the whole command. To do this, the number of verticies that
572 * will fit in a single buffer must be calculated.
573 *
574 * The important value here is elements_per_request. This is the
575 * number of complete array elements that will fit in a single
576 * buffer. There may be some wasted space at the end of the buffer,
577 * but splitting elements across buffer boundries would be painful.
578 */
579
580 elements_per_request[0] = maxSize / single_vertex_size;
581
582 vertex_requests = (count + elements_per_request[0] - 1)
583 / elements_per_request[0];
584
585 *total_requests = vertex_requests + 1;
586
587
588 __glXFlushRenderBuffer(gc, gc->pc);
589
590 command_size += 4;
591
592 pc = ((GLubyte *) arrays->array_info_cache) - (header_size + 4);
593 *(uint32_t *)(pc + 0) = command_size;
594 *(uint32_t *)(pc + 4) = X_GLrop_DrawArrays;
595 *(uint32_t *)(pc + 8) = count;
596 *(uint32_t *)(pc + 12) = arrays->enabled_client_array_count;
597 *(uint32_t *)(pc + 16) = mode;
598
599 __glXSendLargeChunk( gc, 1, *total_requests, pc,
600 header_size + 4 + arrays->array_info_cache_size );
601
602 pc = gc->pc;
603 }
604 else {
605 if ( (gc->pc + command_size) >= gc->bufEnd ) {
606 (void) __glXFlushRenderBuffer(gc, gc->pc);
607 }
608
609 pc = gc->pc;
610 *(uint16_t *)(pc + 0) = command_size;
611 *(uint16_t *)(pc + 2) = X_GLrop_DrawArrays;
612 *(uint32_t *)(pc + 4) = count;
613 *(uint32_t *)(pc + 8) = arrays->enabled_client_array_count;
614 *(uint32_t *)(pc + 12) = mode;
615
616 pc += header_size;
617
618 (void) memcpy( pc, arrays->array_info_cache,
619 arrays->array_info_cache_size );
620 pc += arrays->array_info_cache_size;
621
622 *elements_per_request = count;
623 *total_requests = 0;
624 }
625
626
627 return pc;
628 }
629
630
631 /**
632 */
633 void
634 emit_DrawArrays_old( GLenum mode, GLint first, GLsizei count )
635 {
636 __GLXcontext *gc = __glXGetCurrentContext();
637 const __GLXattribute * state =
638 (const __GLXattribute *)(gc->client_state_private);
639 struct array_state_vector * arrays = state->array_state;
640
641 GLubyte * pc;
642 size_t elements_per_request;
643 unsigned total_requests = 0;
644 unsigned i;
645 size_t total_sent = 0;
646
647
648 pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
649 & total_requests, mode, count);
650
651
652 /* Write the arrays.
653 */
654
655 if ( total_requests == 0 ) {
656 assert( elements_per_request >= count );
657
658 for ( i = 0 ; i < count ; i++ ) {
659 pc = emit_element_old( pc, arrays, i + first );
660 }
661
662 assert( pc <= gc->bufEnd );
663
664 gc->pc = pc;
665 if ( gc->pc > gc->limit ) {
666 (void) __glXFlushRenderBuffer(gc, gc->pc);
667 }
668 }
669 else {
670 unsigned req;
671
672
673 for ( req = 2 ; req <= total_requests ; req++ ) {
674 if ( count < elements_per_request ) {
675 elements_per_request = count;
676 }
677
678 pc = gc->pc;
679 for ( i = 0 ; i < elements_per_request ; i++ ) {
680 pc = emit_element_old( pc, arrays, i + first );
681 }
682
683 first += elements_per_request;
684
685 total_sent += (size_t) (pc - gc->pc);
686 __glXSendLargeChunk( gc, req, total_requests, gc->pc,
687 pc - gc->pc );
688
689 count -= elements_per_request;
690 }
691 }
692 }
693
694
695 void
696 emit_DrawElements_none( GLenum mode, GLsizei count, GLenum type,
697 const GLvoid *indices )
698 {
699 __GLXcontext *gc = __glXGetCurrentContext();
700 const __GLXattribute * state =
701 (const __GLXattribute *)(gc->client_state_private);
702 struct array_state_vector * arrays = state->array_state;
703 static const uint16_t begin_cmd[2] = { 8, X_GLrop_Begin };
704 static const uint16_t end_cmd[2] = { 4, X_GLrop_End };
705
706 GLubyte * pc;
707 size_t single_vertex_size;
708 unsigned i;
709
710
711 single_vertex_size = calculate_single_vertex_size_none( arrays );
712
713
714 if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
715 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
716 }
717
718 pc = gc->pc;
719
720 (void) memcpy( pc, begin_cmd, 4 );
721 *(int *)(pc + 4) = mode;
722
723 pc += 8;
724
725 for ( i = 0 ; i < count ; i++ ) {
726 unsigned index = 0;
727
728 if ( (pc + single_vertex_size) >= gc->bufEnd ) {
729 pc = __glXFlushRenderBuffer(gc, pc);
730 }
731
732 switch( type ) {
733 case GL_UNSIGNED_INT:
734 index = (unsigned) (((GLuint *) indices)[i]);
735 break;
736 case GL_UNSIGNED_SHORT:
737 index = (unsigned) (((GLushort *) indices)[i]);
738 break;
739 case GL_UNSIGNED_BYTE:
740 index = (unsigned) (((GLubyte *) indices)[i]);
741 break;
742 }
743 pc = emit_element_none( pc, arrays, index );
744 }
745
746 if ( (pc + 4) >= gc->bufEnd ) {
747 pc = __glXFlushRenderBuffer(gc, pc);
748 }
749
750 (void) memcpy( pc, end_cmd, 4 );
751 pc += 4;
752
753 gc->pc = pc;
754 if ( gc->pc > gc->limit ) {
755 (void) __glXFlushRenderBuffer(gc, gc->pc);
756 }
757 }
758
759
760 /**
761 */
762 void
763 emit_DrawElements_old( GLenum mode, GLsizei count, GLenum type,
764 const GLvoid *indices )
765 {
766 __GLXcontext *gc = __glXGetCurrentContext();
767 const __GLXattribute * state =
768 (const __GLXattribute *)(gc->client_state_private);
769 struct array_state_vector * arrays = state->array_state;
770
771 GLubyte * pc;
772 size_t elements_per_request;
773 unsigned total_requests = 0;
774 unsigned i;
775 unsigned req;
776 unsigned req_element=0;
777
778
779 pc = emit_DrawArrays_header_old( gc, arrays, & elements_per_request,
780 & total_requests, mode, count);
781
782
783 /* Write the arrays.
784 */
785
786 req = 2;
787 while ( count > 0 ) {
788 if ( count < elements_per_request ) {
789 elements_per_request = count;
790 }
791
792 switch( type ) {
793 case GL_UNSIGNED_INT: {
794 const GLuint * ui_ptr = (const GLuint *) indices + req_element;
795
796 for ( i = 0 ; i < elements_per_request ; i++ ) {
797 const GLint index = (GLint) *(ui_ptr++);
798 pc = emit_element_old( pc, arrays, index );
799 }
800 break;
801 }
802 case GL_UNSIGNED_SHORT: {
803 const GLushort * us_ptr = (const GLushort *) indices + req_element;
804
805 for ( i = 0 ; i < elements_per_request ; i++ ) {
806 const GLint index = (GLint) *(us_ptr++);
807 pc = emit_element_old( pc, arrays, index );
808 }
809 break;
810 }
811 case GL_UNSIGNED_BYTE: {
812 const GLubyte * ub_ptr = (const GLubyte *) indices + req_element;
813
814 for ( i = 0 ; i < elements_per_request ; i++ ) {
815 const GLint index = (GLint) *(ub_ptr++);
816 pc = emit_element_old( pc, arrays, index );
817 }
818 break;
819 }
820 }
821
822 if ( total_requests != 0 ) {
823 __glXSendLargeChunk( gc, req, total_requests, gc->pc,
824 pc - gc->pc );
825 pc = gc->pc;
826 req++;
827 }
828
829 count -= elements_per_request;
830 req_element += elements_per_request;
831 }
832
833
834 assert( (total_requests == 0) || ((req - 1) == total_requests) );
835
836 if ( total_requests == 0 ) {
837 assert( pc <= gc->bufEnd );
838
839 gc->pc = pc;
840 if ( gc->pc > gc->limit ) {
841 (void) __glXFlushRenderBuffer(gc, gc->pc);
842 }
843 }
844 }
845
846
847 /**
848 * Validate that the \c mode parameter to \c glDrawArrays, et. al. is valid.
849 * If it is not valid, then an error code is set in the GLX context.
850 *
851 * \returns
852 * \c GL_TRUE if the argument is valid, \c GL_FALSE if is not.
853 */
854 static GLboolean
855 validate_mode(__GLXcontext *gc, GLenum mode)
856 {
857 switch(mode) {
858 case GL_POINTS:
859 case GL_LINE_STRIP:
860 case GL_LINE_LOOP:
861 case GL_LINES:
862 case GL_TRIANGLE_STRIP:
863 case GL_TRIANGLE_FAN:
864 case GL_TRIANGLES:
865 case GL_QUAD_STRIP:
866 case GL_QUADS:
867 case GL_POLYGON:
868 break;
869 default:
870 __glXSetError(gc, GL_INVALID_ENUM);
871 return GL_FALSE;
872 }
873
874 return GL_TRUE;
875 }
876
877
878 /**
879 * Validate that the \c count parameter to \c glDrawArrays, et. al. is valid.
880 * A value less than zero is invalid and will result in \c GL_INVALID_VALUE
881 * being set. A value of zero will not result in an error being set, but
882 * will result in \c GL_FALSE being returned.
883 *
884 * \returns
885 * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
886 */
887 static GLboolean
888 validate_count(__GLXcontext *gc, GLsizei count)
889 {
890 if (count < 0) {
891 __glXSetError(gc, GL_INVALID_VALUE);
892 }
893
894 return (count > 0);
895 }
896
897
898 /**
899 * Validate that the \c type parameter to \c glDrawElements, et. al. is
900 * valid. Only \c GL_UNSIGNED_BYTE, \c GL_UNSIGNED_SHORT, and
901 * \c GL_UNSIGNED_INT are valid.
902 *
903 * \returns
904 * \c GL_TRUE if the argument is valid, \c GL_FALSE if it is not.
905 */
906 static GLboolean validate_type(__GLXcontext *gc, GLenum type)
907 {
908 switch( type ) {
909 case GL_UNSIGNED_INT:
910 case GL_UNSIGNED_SHORT:
911 case GL_UNSIGNED_BYTE:
912 return GL_TRUE;
913 default:
914 __glXSetError(gc, GL_INVALID_ENUM);
915 return GL_FALSE;
916 }
917 }
918
919
920 void __indirect_glDrawArrays(GLenum mode, GLint first, GLsizei count)
921 {
922 __GLXcontext *gc = __glXGetCurrentContext();
923 const __GLXattribute * state =
924 (const __GLXattribute *)(gc->client_state_private);
925 struct array_state_vector * arrays = state->array_state;
926
927
928 if ( validate_mode(gc, mode) && validate_count(gc, count) ) {
929 if ( ! arrays->array_info_cache_valid ) {
930 fill_array_info_cache( arrays );
931 }
932
933 arrays->DrawArrays(mode, first, count);
934 }
935 }
936
937
938 void __indirect_glArrayElement(GLint index)
939 {
940 __GLXcontext *gc = __glXGetCurrentContext();
941 const __GLXattribute * state =
942 (const __GLXattribute *)(gc->client_state_private);
943 struct array_state_vector * arrays = state->array_state;
944
945 size_t single_vertex_size;
946
947
948 single_vertex_size = calculate_single_vertex_size_none( arrays );
949
950 if ( (gc->pc + single_vertex_size) >= gc->bufEnd ) {
951 gc->pc = __glXFlushRenderBuffer(gc, gc->pc);
952 }
953
954 gc->pc = emit_element_none( gc->pc, arrays, index );
955
956 if ( gc->pc > gc->limit ) {
957 (void) __glXFlushRenderBuffer(gc, gc->pc);
958 }
959 }
960
961
962 void __indirect_glDrawElements(GLenum mode, GLsizei count, GLenum type,
963 const GLvoid *indices)
964 {
965 __GLXcontext *gc = __glXGetCurrentContext();
966 const __GLXattribute * state =
967 (const __GLXattribute *)(gc->client_state_private);
968 struct array_state_vector * arrays = state->array_state;
969
970
971 if ( validate_mode(gc, mode) && validate_count(gc, count)
972 && validate_type(gc, type) ) {
973 if ( ! arrays->array_info_cache_valid ) {
974 fill_array_info_cache( arrays );
975 }
976
977 arrays->DrawElements(mode, count, type, indices);
978 }
979 }
980
981
982 void __indirect_glDrawRangeElements(GLenum mode, GLuint start, GLuint end,
983 GLsizei count, GLenum type,
984 const GLvoid *indices)
985 {
986 __GLXcontext *gc = __glXGetCurrentContext();
987 const __GLXattribute * state =
988 (const __GLXattribute *)(gc->client_state_private);
989 struct array_state_vector * arrays = state->array_state;
990
991
992 if ( validate_mode(gc, mode) && validate_count(gc, count)
993 && validate_type(gc, type) ) {
994 if (end < start) {
995 __glXSetError(gc, GL_INVALID_VALUE);
996 return;
997 }
998
999 if ( ! arrays->array_info_cache_valid ) {
1000 fill_array_info_cache( arrays );
1001 }
1002
1003 arrays->DrawElements(mode, count, type, indices);
1004 }
1005 }
1006
1007
1008 void __indirect_glMultiDrawArraysEXT(GLenum mode, GLint *first, GLsizei *count,
1009 GLsizei primcount)
1010 {
1011 __GLXcontext *gc = __glXGetCurrentContext();
1012 const __GLXattribute * state =
1013 (const __GLXattribute *)(gc->client_state_private);
1014 struct array_state_vector * arrays = state->array_state;
1015 GLsizei i;
1016
1017
1018 if ( validate_mode(gc, mode) ) {
1019 if ( ! arrays->array_info_cache_valid ) {
1020 fill_array_info_cache( arrays );
1021 }
1022
1023 for ( i = 0 ; i < primcount ; i++ ) {
1024 if ( validate_count( gc, count[i] ) ) {
1025 arrays->DrawArrays(mode, first[i], count[i]);
1026 }
1027 }
1028 }
1029 }
1030
1031
1032 void __indirect_glMultiDrawElementsEXT(GLenum mode, const GLsizei *count,
1033 GLenum type, const GLvoid ** indices,
1034 GLsizei primcount)
1035 {
1036 __GLXcontext *gc = __glXGetCurrentContext();
1037 const __GLXattribute * state =
1038 (const __GLXattribute *)(gc->client_state_private);
1039 struct array_state_vector * arrays = state->array_state;
1040 GLsizei i;
1041
1042
1043 if ( validate_mode(gc, mode) && validate_type(gc, type) ) {
1044 if ( ! arrays->array_info_cache_valid ) {
1045 fill_array_info_cache( arrays );
1046 }
1047
1048 for ( i = 0 ; i < primcount ; i++ ) {
1049 if ( validate_count( gc, count[i] ) ) {
1050 arrays->DrawElements(mode, count[i], type, indices[i]);
1051 }
1052 }
1053 }
1054 }
1055
1056
1057 #define COMMON_ARRAY_DATA_INIT(a, PTR, TYPE, STRIDE, COUNT, NORMALIZED, HDR_SIZE, OPCODE) \
1058 do { \
1059 (a)->data = PTR; \
1060 (a)->data_type = TYPE; \
1061 (a)->user_stride = STRIDE; \
1062 (a)->count = COUNT; \
1063 (a)->normalized = NORMALIZED; \
1064 \
1065 (a)->element_size = __glXTypeSize( TYPE ) * COUNT; \
1066 (a)->true_stride = (STRIDE == 0) \
1067 ? (a)->element_size : STRIDE; \
1068 \
1069 (a)->header_size = HDR_SIZE; \
1070 ((uint16_t *) (a)->header)[0] = __GLX_PAD((a)->header_size + (a)->element_size); \
1071 ((uint16_t *) (a)->header)[1] = OPCODE; \
1072 } while(0)
1073
1074
1075 void __indirect_glVertexPointer( GLint size, GLenum type, GLsizei stride,
1076 const GLvoid * pointer )
1077 {
1078 static const uint16_t short_ops[5] = {
1079 0, 0, X_GLrop_Vertex2sv, X_GLrop_Vertex3sv, X_GLrop_Vertex4sv
1080 };
1081 static const uint16_t int_ops[5] = {
1082 0, 0, X_GLrop_Vertex2iv, X_GLrop_Vertex3iv, X_GLrop_Vertex4iv
1083 };
1084 static const uint16_t float_ops[5] = {
1085 0, 0, X_GLrop_Vertex2fv, X_GLrop_Vertex3fv, X_GLrop_Vertex4fv
1086 };
1087 static const uint16_t double_ops[5] = {
1088 0, 0, X_GLrop_Vertex2dv, X_GLrop_Vertex3dv, X_GLrop_Vertex4dv
1089 };
1090 uint16_t opcode;
1091 __GLXcontext *gc = __glXGetCurrentContext();
1092 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1093 struct array_state_vector * arrays = state->array_state;
1094 struct array_state * a;
1095
1096
1097 if (size < 2 || size > 4 || stride < 0) {
1098 __glXSetError(gc, GL_INVALID_VALUE);
1099 return;
1100 }
1101
1102 switch ( type ) {
1103 case GL_SHORT: opcode = short_ops[size]; break;
1104 case GL_INT: opcode = int_ops[size]; break;
1105 case GL_FLOAT: opcode = float_ops[size]; break;
1106 case GL_DOUBLE: opcode = double_ops[size]; break;
1107 default:
1108 __glXSetError(gc, GL_INVALID_ENUM);
1109 return;
1110 }
1111
1112 a = get_array_entry( arrays, GL_VERTEX_ARRAY, 0 );
1113 assert( a != NULL );
1114 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE, 4,
1115 opcode );
1116
1117 if ( a->enabled ) {
1118 arrays->array_info_cache_valid = GL_FALSE;
1119 }
1120 }
1121
1122
1123 void __indirect_glNormalPointer( GLenum type, GLsizei stride,
1124 const GLvoid * pointer )
1125 {
1126 uint16_t opcode;
1127 __GLXcontext *gc = __glXGetCurrentContext();
1128 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1129 struct array_state_vector * arrays = state->array_state;
1130 struct array_state * a;
1131
1132
1133 if (stride < 0) {
1134 __glXSetError(gc, GL_INVALID_VALUE);
1135 return;
1136 }
1137
1138 switch ( type ) {
1139 case GL_BYTE: opcode = X_GLrop_Normal3bv; break;
1140 case GL_SHORT: opcode = X_GLrop_Normal3sv; break;
1141 case GL_INT: opcode = X_GLrop_Normal3iv; break;
1142 case GL_FLOAT: opcode = X_GLrop_Normal3fv; break;
1143 case GL_DOUBLE: opcode = X_GLrop_Normal3dv; break;
1144 default:
1145 __glXSetError(gc, GL_INVALID_ENUM);
1146 return;
1147 }
1148
1149 a = get_array_entry( arrays, GL_NORMAL_ARRAY, 0 );
1150 assert( a != NULL );
1151 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 3, GL_TRUE, 4,
1152 opcode );
1153
1154 if ( a->enabled ) {
1155 arrays->array_info_cache_valid = GL_FALSE;
1156 }
1157 }
1158
1159
1160 void __indirect_glColorPointer( GLint size, GLenum type, GLsizei stride,
1161 const GLvoid * pointer )
1162 {
1163 static const uint16_t byte_ops[5] = {
1164 0, 0, 0, X_GLrop_Color3bv, X_GLrop_Color4bv
1165 };
1166 static const uint16_t ubyte_ops[5] = {
1167 0, 0, 0, X_GLrop_Color3ubv, X_GLrop_Color4ubv
1168 };
1169 static const uint16_t short_ops[5] = {
1170 0, 0, 0, X_GLrop_Color3sv, X_GLrop_Color4sv
1171 };
1172 static const uint16_t ushort_ops[5] = {
1173 0, 0, 0, X_GLrop_Color3usv, X_GLrop_Color4usv
1174 };
1175 static const uint16_t int_ops[5] = {
1176 0, 0, 0, X_GLrop_Color3iv, X_GLrop_Color4iv
1177 };
1178 static const uint16_t uint_ops[5] = {
1179 0, 0, 0, X_GLrop_Color3uiv, X_GLrop_Color4uiv
1180 };
1181 static const uint16_t float_ops[5] = {
1182 0, 0, 0, X_GLrop_Color3fv, X_GLrop_Color4fv
1183 };
1184 static const uint16_t double_ops[5] = {
1185 0, 0, 0, X_GLrop_Color3dv, X_GLrop_Color4dv
1186 };
1187 uint16_t opcode;
1188 __GLXcontext *gc = __glXGetCurrentContext();
1189 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1190 struct array_state_vector * arrays = state->array_state;
1191 struct array_state * a;
1192
1193
1194 if (size < 3 || size > 4 || stride < 0) {
1195 __glXSetError(gc, GL_INVALID_VALUE);
1196 return;
1197 }
1198
1199 switch ( type ) {
1200 case GL_BYTE: opcode = byte_ops[size]; break;
1201 case GL_UNSIGNED_BYTE: opcode = ubyte_ops[size]; break;
1202 case GL_SHORT: opcode = short_ops[size]; break;
1203 case GL_UNSIGNED_SHORT: opcode = ushort_ops[size]; break;
1204 case GL_INT: opcode = int_ops[size]; break;
1205 case GL_UNSIGNED_INT: opcode = uint_ops[size]; break;
1206 case GL_FLOAT: opcode = float_ops[size]; break;
1207 case GL_DOUBLE: opcode = double_ops[size]; break;
1208 default:
1209 __glXSetError(gc, GL_INVALID_ENUM);
1210 return;
1211 }
1212
1213 a = get_array_entry( arrays, GL_COLOR_ARRAY, 0 );
1214 assert( a != NULL );
1215 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
1216 opcode );
1217
1218 if ( a->enabled ) {
1219 arrays->array_info_cache_valid = GL_FALSE;
1220 }
1221 }
1222
1223
1224 void __indirect_glIndexPointer( GLenum type, GLsizei stride,
1225 const GLvoid * pointer )
1226 {
1227 uint16_t opcode;
1228 __GLXcontext *gc = __glXGetCurrentContext();
1229 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1230 struct array_state_vector * arrays = state->array_state;
1231 struct array_state * a;
1232
1233
1234 if (stride < 0) {
1235 __glXSetError(gc, GL_INVALID_VALUE);
1236 return;
1237 }
1238
1239 switch ( type ) {
1240 case GL_UNSIGNED_BYTE: opcode = X_GLrop_Indexubv; break;
1241 case GL_SHORT: opcode = X_GLrop_Indexsv; break;
1242 case GL_INT: opcode = X_GLrop_Indexiv; break;
1243 case GL_FLOAT: opcode = X_GLrop_Indexfv; break;
1244 case GL_DOUBLE: opcode = X_GLrop_Indexdv; break;
1245 default:
1246 __glXSetError(gc, GL_INVALID_ENUM);
1247 return;
1248 }
1249
1250 a = get_array_entry( arrays, GL_INDEX_ARRAY, 0 );
1251 assert( a != NULL );
1252 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
1253 opcode );
1254
1255 if ( a->enabled ) {
1256 arrays->array_info_cache_valid = GL_FALSE;
1257 }
1258 }
1259
1260
1261 void __indirect_glEdgeFlagPointer( GLsizei stride, const GLvoid * pointer )
1262 {
1263 __GLXcontext *gc = __glXGetCurrentContext();
1264 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1265 struct array_state_vector * arrays = state->array_state;
1266 struct array_state * a;
1267
1268
1269 if (stride < 0) {
1270 __glXSetError(gc, GL_INVALID_VALUE);
1271 return;
1272 }
1273
1274
1275 a = get_array_entry( arrays, GL_EDGE_FLAG_ARRAY, 0 );
1276 assert( a != NULL );
1277 COMMON_ARRAY_DATA_INIT( a, pointer, GL_UNSIGNED_BYTE, stride, 1, GL_FALSE,
1278 4, X_GLrop_EdgeFlagv );
1279
1280 if ( a->enabled ) {
1281 arrays->array_info_cache_valid = GL_FALSE;
1282 }
1283 }
1284
1285
1286 void __indirect_glTexCoordPointer( GLint size, GLenum type, GLsizei stride,
1287 const GLvoid * pointer )
1288 {
1289 static const uint16_t short_ops[5] = {
1290 0, X_GLrop_TexCoord1sv, X_GLrop_TexCoord2sv, X_GLrop_TexCoord3sv, X_GLrop_TexCoord4sv
1291 };
1292 static const uint16_t int_ops[5] = {
1293 0, X_GLrop_TexCoord1iv, X_GLrop_TexCoord2iv, X_GLrop_TexCoord3iv, X_GLrop_TexCoord4iv
1294 };
1295 static const uint16_t float_ops[5] = {
1296 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2fv, X_GLrop_TexCoord3fv, X_GLrop_TexCoord4fv
1297 };
1298 static const uint16_t double_ops[5] = {
1299 0, X_GLrop_TexCoord1dv, X_GLrop_TexCoord2dv, X_GLrop_TexCoord3dv, X_GLrop_TexCoord4dv
1300 };
1301
1302 static const uint16_t mshort_ops[5] = {
1303 0, X_GLrop_MultiTexCoord1svARB, X_GLrop_MultiTexCoord2svARB, X_GLrop_MultiTexCoord3svARB, X_GLrop_MultiTexCoord4svARB
1304 };
1305 static const uint16_t mint_ops[5] = {
1306 0, X_GLrop_MultiTexCoord1ivARB, X_GLrop_MultiTexCoord2ivARB, X_GLrop_MultiTexCoord3ivARB, X_GLrop_MultiTexCoord4ivARB
1307 };
1308 static const uint16_t mfloat_ops[5] = {
1309 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2fvARB, X_GLrop_MultiTexCoord3fvARB, X_GLrop_MultiTexCoord4fvARB
1310 };
1311 static const uint16_t mdouble_ops[5] = {
1312 0, X_GLrop_MultiTexCoord1dvARB, X_GLrop_MultiTexCoord2dvARB, X_GLrop_MultiTexCoord3dvARB, X_GLrop_MultiTexCoord4dvARB
1313 };
1314
1315 uint16_t opcode;
1316 __GLXcontext *gc = __glXGetCurrentContext();
1317 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1318 struct array_state_vector * arrays = state->array_state;
1319 struct array_state * a;
1320 unsigned header_size;
1321 unsigned index;
1322
1323
1324 if (size < 1 || size > 4 || stride < 0) {
1325 __glXSetError(gc, GL_INVALID_VALUE);
1326 return;
1327 }
1328
1329 index = arrays->active_texture_unit;
1330 if ( index == 0 ) {
1331 switch ( type ) {
1332 case GL_SHORT: opcode = short_ops[size]; break;
1333 case GL_INT: opcode = int_ops[size]; break;
1334 case GL_FLOAT: opcode = float_ops[size]; break;
1335 case GL_DOUBLE: opcode = double_ops[size]; break;
1336 default:
1337 __glXSetError(gc, GL_INVALID_ENUM);
1338 return;
1339 }
1340
1341 header_size = 4;
1342 }
1343 else {
1344 switch ( type ) {
1345 case GL_SHORT: opcode = mshort_ops[size]; break;
1346 case GL_INT: opcode = mint_ops[size]; break;
1347 case GL_FLOAT: opcode = mfloat_ops[size]; break;
1348 case GL_DOUBLE: opcode = mdouble_ops[size]; break;
1349 default:
1350 __glXSetError(gc, GL_INVALID_ENUM);
1351 return;
1352 }
1353
1354 header_size = 8;
1355 }
1356
1357 a = get_array_entry( arrays, GL_TEXTURE_COORD_ARRAY, index );
1358 assert( a != NULL );
1359 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_FALSE,
1360 header_size, opcode );
1361
1362 if ( a->enabled ) {
1363 arrays->array_info_cache_valid = GL_FALSE;
1364 }
1365 }
1366
1367
1368 void __indirect_glSecondaryColorPointerEXT( GLint size, GLenum type, GLsizei stride,
1369 const GLvoid * pointer )
1370 {
1371 uint16_t opcode;
1372 __GLXcontext *gc = __glXGetCurrentContext();
1373 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1374 struct array_state_vector * arrays = state->array_state;
1375 struct array_state * a;
1376
1377
1378 if (size != 3 || stride < 0) {
1379 __glXSetError(gc, GL_INVALID_VALUE);
1380 return;
1381 }
1382
1383 switch ( type ) {
1384 case GL_BYTE: opcode = 4126; break;
1385 case GL_UNSIGNED_BYTE: opcode = 4131; break;
1386 case GL_SHORT: opcode = 4127; break;
1387 case GL_UNSIGNED_SHORT: opcode = 4132; break;
1388 case GL_INT: opcode = 4128; break;
1389 case GL_UNSIGNED_INT: opcode = 4133; break;
1390 case GL_FLOAT: opcode = 4129; break;
1391 case GL_DOUBLE: opcode = 4130; break;
1392 default:
1393 __glXSetError(gc, GL_INVALID_ENUM);
1394 return;
1395 }
1396
1397 a = get_array_entry( arrays, GL_SECONDARY_COLOR_ARRAY, 0 );
1398 if ( a == NULL ) {
1399 __glXSetError(gc, GL_INVALID_OPERATION);
1400 return;
1401 }
1402
1403 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, GL_TRUE, 4,
1404 opcode );
1405
1406 if ( a->enabled ) {
1407 arrays->array_info_cache_valid = GL_FALSE;
1408 }
1409 }
1410
1411
1412 void __indirect_glFogCoordPointerEXT( GLenum type, GLsizei stride,
1413 const GLvoid * pointer )
1414 {
1415 uint16_t opcode;
1416 __GLXcontext *gc = __glXGetCurrentContext();
1417 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1418 struct array_state_vector * arrays = state->array_state;
1419 struct array_state * a;
1420
1421
1422 if (stride < 0) {
1423 __glXSetError(gc, GL_INVALID_VALUE);
1424 return;
1425 }
1426
1427 switch ( type ) {
1428 case GL_FLOAT: opcode = 4124; break;
1429 case GL_DOUBLE: opcode = 4125; break;
1430 default:
1431 __glXSetError(gc, GL_INVALID_ENUM);
1432 return;
1433 }
1434
1435 a = get_array_entry( arrays, GL_FOG_COORD_ARRAY, 0 );
1436 if ( a == NULL ) {
1437 __glXSetError(gc, GL_INVALID_OPERATION);
1438 return;
1439 }
1440
1441 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, 1, GL_FALSE, 4,
1442 opcode );
1443
1444 if ( a->enabled ) {
1445 arrays->array_info_cache_valid = GL_FALSE;
1446 }
1447 }
1448
1449
1450 void __indirect_glVertexAttribPointerARB(GLuint index, GLint size,
1451 GLenum type, GLboolean normalized,
1452 GLsizei stride,
1453 const GLvoid * pointer)
1454 {
1455 static const uint16_t short_ops[5] = { 0, 4189, 4190, 4191, 4192 };
1456 static const uint16_t float_ops[5] = { 0, 4193, 4194, 4195, 4196 };
1457 static const uint16_t double_ops[5] = { 0, 4197, 4198, 4199, 4200 };
1458
1459 uint16_t opcode;
1460 __GLXcontext *gc = __glXGetCurrentContext();
1461 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1462 struct array_state_vector * arrays = state->array_state;
1463 struct array_state * a;
1464 unsigned true_immediate_count;
1465 unsigned true_immediate_size;
1466
1467
1468 if ( (size < 1) || (size > 4) || (stride < 0)
1469 || (index > arrays->num_vertex_program_attribs) ){
1470 __glXSetError(gc, GL_INVALID_VALUE);
1471 return;
1472 }
1473
1474 if ( normalized && (type != GL_FLOAT) && (type != GL_DOUBLE)) {
1475 switch( type ) {
1476 case GL_BYTE: opcode = X_GLrop_VertexAttrib4NbvARB; break;
1477 case GL_UNSIGNED_BYTE: opcode = X_GLrop_VertexAttrib4NubvARB; break;
1478 case GL_SHORT: opcode = X_GLrop_VertexAttrib4NsvARB; break;
1479 case GL_UNSIGNED_SHORT: opcode = X_GLrop_VertexAttrib4NusvARB; break;
1480 case GL_INT: opcode = X_GLrop_VertexAttrib4NivARB; break;
1481 case GL_UNSIGNED_INT: opcode = X_GLrop_VertexAttrib4NuivARB; break;
1482 default:
1483 __glXSetError(gc, GL_INVALID_ENUM);
1484 return;
1485 }
1486
1487 true_immediate_count = 4;
1488 }
1489 else {
1490 true_immediate_count = size;
1491
1492 switch( type ) {
1493 case GL_BYTE:
1494 opcode = X_GLrop_VertexAttrib4bvARB;
1495 true_immediate_count = 4;
1496 break;
1497 case GL_UNSIGNED_BYTE:
1498 opcode = X_GLrop_VertexAttrib4ubvARB;
1499 true_immediate_count = 4;
1500 break;
1501 case GL_SHORT:
1502 opcode = short_ops[size];
1503 break;
1504 case GL_UNSIGNED_SHORT:
1505 opcode = X_GLrop_VertexAttrib4usvARB;
1506 true_immediate_count = 4;
1507 break;
1508 case GL_INT:
1509 opcode = X_GLrop_VertexAttrib4ivARB;
1510 true_immediate_count = 4;
1511 break;
1512 case GL_UNSIGNED_INT:
1513 opcode = X_GLrop_VertexAttrib4uivARB;
1514 true_immediate_count = 4;
1515 break;
1516 case GL_FLOAT:
1517 opcode = float_ops[size];
1518 break;
1519 case GL_DOUBLE:
1520 opcode = double_ops[size];
1521 break;
1522 default:
1523 __glXSetError(gc, GL_INVALID_ENUM);
1524 return;
1525 }
1526 }
1527
1528 a = get_array_entry( arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index );
1529 if ( a == NULL ) {
1530 __glXSetError(gc, GL_INVALID_OPERATION);
1531 return;
1532 }
1533
1534 COMMON_ARRAY_DATA_INIT( a, pointer, type, stride, size, normalized, 8,
1535 opcode );
1536
1537 true_immediate_size = __glXTypeSize(type) * true_immediate_count;
1538 ((uint16_t *) (a)->header)[0] = __GLX_PAD(a->header_size
1539 + true_immediate_size);
1540
1541 if ( a->enabled ) {
1542 arrays->array_info_cache_valid = GL_FALSE;
1543 }
1544 }
1545
1546
1547 /**
1548 * I don't have 100% confidence that this is correct. The different rules
1549 * about whether or not generic vertex attributes alias "classic" vertex
1550 * attributes (i.e., attrib1 ?= primary color) between ARB_vertex_program,
1551 * ARB_vertex_shader, and NV_vertex_program are a bit confusing. My
1552 * feeling is that the client-side doesn't have to worry about it. The
1553 * client just sends all the data to the server and lets the server deal
1554 * with it.
1555 */
1556 void __indirect_glVertexAttribPointerNV( GLuint index, GLint size,
1557 GLenum type, GLsizei stride,
1558 const GLvoid * pointer)
1559 {
1560 __GLXcontext *gc = __glXGetCurrentContext();
1561 GLboolean normalized = GL_FALSE;
1562
1563
1564 switch( type ) {
1565 case GL_UNSIGNED_BYTE:
1566 if ( size != 4 ) {
1567 __glXSetError(gc, GL_INVALID_VALUE);
1568 return;
1569 }
1570 normalized = GL_TRUE;
1571
1572 case GL_SHORT:
1573 case GL_FLOAT:
1574 case GL_DOUBLE:
1575 __indirect_glVertexAttribPointerARB(index, size, type,
1576 normalized,
1577 stride, pointer);
1578 return;
1579 default:
1580 __glXSetError(gc, GL_INVALID_ENUM);
1581 return;
1582 }
1583 }
1584
1585
1586 void __indirect_glClientActiveTextureARB(GLenum texture)
1587 {
1588 __GLXcontext * const gc = __glXGetCurrentContext();
1589 __GLXattribute * const state = (__GLXattribute *)(gc->client_state_private);
1590 struct array_state_vector * const arrays = state->array_state;
1591 const GLint unit = (GLint) texture - GL_TEXTURE0;
1592
1593
1594 if ( (unit < 0) || (unit >= arrays->num_texture_units) ) {
1595 __glXSetError(gc, GL_INVALID_ENUM);
1596 return;
1597 }
1598
1599 arrays->active_texture_unit = unit;
1600 }
1601
1602
1603 /**
1604 */
1605 GLboolean
1606 __glXSetArrayEnable( __GLXattribute * state,
1607 GLenum key, unsigned index, GLboolean enable )
1608 {
1609 struct array_state_vector * arrays = state->array_state;
1610 struct array_state * a;
1611
1612
1613 if ( key == GL_TEXTURE_COORD_ARRAY ) {
1614 index = arrays->active_texture_unit;
1615 }
1616
1617 a = get_array_entry( arrays, key, index );
1618
1619 if ( (a != NULL) && (a->enabled != enable) ) {
1620 a->enabled = enable;
1621 arrays->array_info_cache_valid = GL_FALSE;
1622 }
1623
1624 return (a != NULL);
1625 }
1626
1627
1628 void
1629 __glXArrayDisableAll( __GLXattribute * state )
1630 {
1631 struct array_state_vector * arrays = state->array_state;
1632 unsigned i;
1633
1634
1635 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
1636 arrays->arrays[i].enabled = GL_FALSE;
1637 }
1638
1639 arrays->array_info_cache_valid = GL_FALSE;
1640 }
1641
1642
1643 /**
1644 */
1645 GLboolean
1646 __glXGetArrayEnable( const __GLXattribute * const state,
1647 GLenum key, unsigned index, GLintptr * dest )
1648 {
1649 const struct array_state_vector * arrays = state->array_state;
1650 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1651 key, index );
1652
1653 if ( a != NULL ) {
1654 *dest = (GLintptr) a->enabled;
1655 }
1656
1657 return (a != NULL);
1658 }
1659
1660
1661 /**
1662 */
1663 GLboolean
1664 __glXGetArrayType( const __GLXattribute * const state,
1665 GLenum key, unsigned index, GLintptr * dest )
1666 {
1667 const struct array_state_vector * arrays = state->array_state;
1668 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1669 key, index );
1670
1671 if ( a != NULL ) {
1672 *dest = (GLintptr) a->data_type;
1673 }
1674
1675 return (a != NULL);
1676 }
1677
1678
1679 /**
1680 */
1681 GLboolean
1682 __glXGetArraySize( const __GLXattribute * const state,
1683 GLenum key, unsigned index, GLintptr * dest )
1684 {
1685 const struct array_state_vector * arrays = state->array_state;
1686 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1687 key, index );
1688
1689 if ( a != NULL ) {
1690 *dest = (GLintptr) a->count;
1691 }
1692
1693 return (a != NULL);
1694 }
1695
1696
1697 /**
1698 */
1699 GLboolean
1700 __glXGetArrayStride( const __GLXattribute * const state,
1701 GLenum key, unsigned index, GLintptr * dest )
1702 {
1703 const struct array_state_vector * arrays = state->array_state;
1704 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1705 key, index );
1706
1707 if ( a != NULL ) {
1708 *dest = (GLintptr) a->user_stride;
1709 }
1710
1711 return (a != NULL);
1712 }
1713
1714
1715 /**
1716 */
1717 GLboolean
1718 __glXGetArrayPointer( const __GLXattribute * const state,
1719 GLenum key, unsigned index, void ** dest )
1720 {
1721 const struct array_state_vector * arrays = state->array_state;
1722 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1723 key, index );
1724
1725
1726 if ( a != NULL ) {
1727 *dest = (void *) (a->data);
1728 }
1729
1730 return (a != NULL);
1731 }
1732
1733
1734 /**
1735 */
1736 GLboolean
1737 __glXGetArrayNormalized( const __GLXattribute * const state,
1738 GLenum key, unsigned index, GLintptr * dest )
1739 {
1740 const struct array_state_vector * arrays = state->array_state;
1741 const struct array_state * a = get_array_entry( (struct array_state_vector *) arrays,
1742 key, index );
1743
1744
1745 if ( a != NULL ) {
1746 *dest = (GLintptr) a->normalized;
1747 }
1748
1749 return (a != NULL);
1750 }
1751
1752
1753 /**
1754 */
1755 GLuint
1756 __glXGetActiveTextureUnit( const __GLXattribute * const state )
1757 {
1758 return state->array_state->active_texture_unit;
1759 }
1760
1761
1762 void
1763 __glXPushArrayState( __GLXattribute * state )
1764 {
1765 struct array_state_vector * arrays = state->array_state;
1766 struct array_stack_state * stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays)];
1767 unsigned i;
1768
1769 /* XXX are we pushing _all_ the necessary fields? */
1770 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
1771 stack[i].data = arrays->arrays[i].data;
1772 stack[i].data_type = arrays->arrays[i].data_type;
1773 stack[i].user_stride = arrays->arrays[i].user_stride;
1774 stack[i].count = arrays->arrays[i].count;
1775 stack[i].key = arrays->arrays[i].key;
1776 stack[i].index = arrays->arrays[i].index;
1777 stack[i].enabled = arrays->arrays[i].enabled;
1778 }
1779
1780 arrays->active_texture_unit_stack[ arrays->stack_index ] =
1781 arrays->active_texture_unit;
1782
1783 arrays->stack_index++;
1784 }
1785
1786
1787 void
1788 __glXPopArrayState( __GLXattribute * state )
1789 {
1790 struct array_state_vector * arrays = state->array_state;
1791 struct array_stack_state * stack;
1792 unsigned i;
1793
1794
1795 arrays->stack_index--;
1796 stack = & arrays->stack[ (arrays->stack_index * arrays->num_arrays) ];
1797
1798 for ( i = 0 ; i < arrays->num_arrays ; i++ ) {
1799 switch ( stack[i].key ) {
1800 case GL_NORMAL_ARRAY:
1801 __indirect_glNormalPointer( stack[i].data_type,
1802 stack[i].user_stride,
1803 stack[i].data );
1804 break;
1805 case GL_COLOR_ARRAY:
1806 __indirect_glColorPointer( stack[i].count,
1807 stack[i].data_type,
1808 stack[i].user_stride,
1809 stack[i].data );
1810 break;
1811 case GL_INDEX_ARRAY:
1812 __indirect_glIndexPointer( stack[i].data_type,
1813 stack[i].user_stride,
1814 stack[i].data );
1815 break;
1816 case GL_EDGE_FLAG_ARRAY:
1817 __indirect_glEdgeFlagPointer( stack[i].user_stride,
1818 stack[i].data );
1819 break;
1820 case GL_TEXTURE_COORD_ARRAY:
1821 arrays->active_texture_unit = stack[i].index;
1822 __indirect_glTexCoordPointer( stack[i].count,
1823 stack[i].data_type,
1824 stack[i].user_stride,
1825 stack[i].data );
1826 break;
1827 case GL_SECONDARY_COLOR_ARRAY:
1828 __indirect_glSecondaryColorPointerEXT( stack[i].count,
1829 stack[i].data_type,
1830 stack[i].user_stride,
1831 stack[i].data );
1832 break;
1833 case GL_FOG_COORDINATE_ARRAY:
1834 __indirect_glFogCoordPointerEXT( stack[i].data_type,
1835 stack[i].user_stride,
1836 stack[i].data );
1837 break;
1838
1839 }
1840
1841 __glXSetArrayEnable( state, stack[i].key, stack[i].index,
1842 stack[i].enabled );
1843 }
1844
1845 arrays->active_texture_unit =
1846 arrays->active_texture_unit_stack[ arrays->stack_index ];
1847 }