1 /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
3 * Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
4 * (C) Copyright IBM Corporation 2004
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sub license,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice (including the next
15 * paragraph) shall be included in all copies or substantial portions of the
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
21 * PRECISION INSIGHT, IBM,
22 * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
23 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
24 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
32 __indirect_glWindowPos2dMESA(GLdouble x
, GLdouble y
)
34 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
38 __indirect_glWindowPos2iMESA(GLint x
, GLint y
)
40 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
44 __indirect_glWindowPos2fMESA(GLfloat x
, GLfloat y
)
46 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
50 __indirect_glWindowPos2sMESA(GLshort x
, GLshort y
)
52 __indirect_glWindowPos3fMESA(x
, y
, 0.0);
56 __indirect_glWindowPos2dvMESA(const GLdouble
* p
)
58 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
62 __indirect_glWindowPos2fvMESA(const GLfloat
* p
)
64 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
68 __indirect_glWindowPos2ivMESA(const GLint
* p
)
70 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
74 __indirect_glWindowPos2svMESA(const GLshort
* p
)
76 __indirect_glWindowPos3fMESA(p
[0], p
[1], 0.0);
80 __indirect_glWindowPos3dMESA(GLdouble x
, GLdouble y
, GLdouble z
)
82 __indirect_glWindowPos3fMESA(x
, y
, z
);
86 __indirect_glWindowPos3iMESA(GLint x
, GLint y
, GLint z
)
88 __indirect_glWindowPos3fMESA(x
, y
, z
);
92 __indirect_glWindowPos3sMESA(GLshort x
, GLshort y
, GLshort z
)
94 __indirect_glWindowPos3fMESA(x
, y
, z
);
98 __indirect_glWindowPos3dvMESA(const GLdouble
* p
)
100 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);
104 __indirect_glWindowPos3ivMESA(const GLint
* p
)
106 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);
110 __indirect_glWindowPos3svMESA(const GLshort
* p
)
112 __indirect_glWindowPos3fMESA(p
[0], p
[1], p
[2]);