1 /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
3 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
4 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
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11 * Software is furnished to do so, subject to the following conditions:
13 * The above copyright notice including the dates of first publication and
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15 * http://oss.sgi.com/projects/FreeB/
16 * shall be included in all copies or substantial portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
26 * Except as contained in this notice, the name of Silicon Graphics, Inc.
27 * shall not be used in advertising or otherwise to promote the sale, use or
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29 * Silicon Graphics, Inc.
32 #include "packrender.h"
34 static const GLubyte MsbToLsbTable
[256] = {
35 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
36 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
37 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
38 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
39 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
40 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
41 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
42 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
43 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
44 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
45 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
46 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
47 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
48 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
49 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
50 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
51 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
52 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
53 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
54 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
55 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
56 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
57 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
58 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
59 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
60 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
61 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
62 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
63 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
64 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
65 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
66 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
69 static const GLubyte LowBitsMask
[9] = {
70 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
73 static const GLubyte HighBitsMask
[9] = {
74 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
79 ** Copy bitmap data from clients packed memory applying unpacking modes as the
80 ** data is transfered into the destImage buffer. Return in modes the
81 ** set of pixel modes that are to be done by the server.
83 static void FillBitmap(__GLXcontext
*gc
, GLint width
, GLint height
,
84 GLenum format
, const GLvoid
*userdata
,
87 const __GLXattribute
* state
= gc
->client_state_private
;
88 GLint rowLength
= state
->storeUnpack
.rowLength
;
89 GLint alignment
= state
->storeUnpack
.alignment
;
90 GLint skipPixels
= state
->storeUnpack
.skipPixels
;
91 GLint skipRows
= state
->storeUnpack
.skipRows
;
92 GLint lsbFirst
= state
->storeUnpack
.lsbFirst
;
93 GLint elementsLeft
, bitOffset
, currentByte
, nextByte
, highBitMask
;
95 GLint components
, groupsPerRow
, rowSize
, padding
, elementsPerRow
;
96 const GLubyte
*start
, *iter
;
99 groupsPerRow
= rowLength
;
101 groupsPerRow
= width
;
103 components
= __glElementsPerGroup(format
,GL_BITMAP
);
104 rowSize
= (groupsPerRow
* components
+ 7) >> 3;
105 padding
= (rowSize
% alignment
);
107 rowSize
+= alignment
- padding
;
109 start
= ((const GLubyte
*) userdata
) + skipRows
* rowSize
+
110 ((skipPixels
* components
) >> 3);
111 bitOffset
= (skipPixels
* components
) & 7;
112 highBitMask
= LowBitsMask
[8-bitOffset
];
113 lowBitMask
= HighBitsMask
[bitOffset
];
114 elementsPerRow
= width
* components
;
115 for (i
= 0; i
< height
; i
++) {
116 elementsLeft
= elementsPerRow
;
118 while (elementsLeft
) {
119 /* First retrieve low bits from current byte */
121 currentByte
= MsbToLsbTable
[iter
[0]];
123 currentByte
= iter
[0];
126 /* Need to read next byte to finish current byte */
127 if (elementsLeft
> (8 - bitOffset
)) {
129 nextByte
= MsbToLsbTable
[iter
[1]];
134 ((currentByte
& highBitMask
) << bitOffset
) |
135 ((nextByte
& lowBitMask
) >> (8 - bitOffset
));
138 ((currentByte
& highBitMask
) << bitOffset
);
141 if (elementsLeft
>= 8) {
142 *destImage
= currentByte
;
145 *destImage
= currentByte
& HighBitsMask
[elementsLeft
];
156 ** Extract array from user's data applying all pixel store modes.
157 ** The internal packed array format used has LSB_FIRST = FALSE and
160 void __glFillImage(__GLXcontext
*gc
, GLint dim
, GLint width
, GLint height
,
161 GLint depth
, GLenum format
, GLenum type
,
162 const GLvoid
*userdata
, GLubyte
*newimage
, GLubyte
*modes
)
164 const __GLXattribute
* state
= gc
->client_state_private
;
165 GLint rowLength
= state
->storeUnpack
.rowLength
;
166 GLint imageHeight
= state
->storeUnpack
.imageHeight
;
167 GLint alignment
= state
->storeUnpack
.alignment
;
168 GLint skipPixels
= state
->storeUnpack
.skipPixels
;
169 GLint skipRows
= state
->storeUnpack
.skipRows
;
170 GLint skipImages
= state
->storeUnpack
.skipImages
;
171 GLint swapBytes
= state
->storeUnpack
.swapEndian
;
172 GLint components
, elementSize
, rowSize
, padding
, groupsPerRow
, groupSize
;
173 GLint elementsPerRow
, imageSize
, rowsPerImage
, h
, i
, j
, k
;
174 const GLubyte
*start
, *iter
, *itera
, *iterb
, *iterc
;
177 if (type
== GL_BITMAP
) {
178 FillBitmap(gc
, width
, height
, format
, userdata
, newimage
);
180 components
= __glElementsPerGroup(format
,type
);
182 groupsPerRow
= rowLength
;
184 groupsPerRow
= width
;
186 if (imageHeight
> 0) {
187 rowsPerImage
= imageHeight
;
189 rowsPerImage
= height
;
192 elementSize
= __glBytesPerElement(type
);
193 groupSize
= elementSize
* components
;
194 if (elementSize
== 1) swapBytes
= 0;
196 rowSize
= groupsPerRow
* groupSize
;
197 padding
= (rowSize
% alignment
);
199 rowSize
+= alignment
- padding
;
201 imageSize
= rowSize
* rowsPerImage
;
202 start
= ((const GLubyte
*) userdata
) + skipImages
* imageSize
+
203 skipRows
* rowSize
+ skipPixels
* groupSize
;
205 elementsPerRow
= width
* components
;
209 for (h
= 0; h
< depth
; h
++) {
211 for (i
= 0; i
< height
; i
++) {
213 for (j
= 0; j
< elementsPerRow
; j
++) {
214 for (k
= 1; k
<= elementSize
; k
++) {
215 iter2
[k
-1] = iterc
[elementSize
- k
];
217 iter2
+= elementSize
;
218 iterc
+= elementSize
;
226 for (h
= 0; h
< depth
; h
++) {
227 if (rowSize
== elementsPerRow
* elementSize
) {
228 /* Ha! This is mondo easy! */
229 __GLX_MEM_COPY(iter2
, itera
,
230 elementsPerRow
* elementSize
* height
);
231 iter2
+= elementsPerRow
* elementSize
* height
;
234 for (i
= 0; i
< height
; i
++) {
235 __GLX_MEM_COPY(iter2
, iter
, elementsPerRow
*elementSize
);
236 iter2
+= elementsPerRow
* elementSize
;
245 /* Setup store modes that describe what we just did */
248 (void) memcpy( modes
, __glXDefaultPixelStore
+ 4, 20 );
251 (void) memcpy( modes
, __glXDefaultPixelStore
+ 0, 36 );
257 ** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
258 ** into the clients memory using the pixel store PACK modes.
260 static void EmptyBitmap(__GLXcontext
*gc
, GLint width
, GLint height
,
261 GLenum format
, const GLubyte
*sourceImage
,
264 const __GLXattribute
* state
= gc
->client_state_private
;
265 GLint rowLength
= state
->storePack
.rowLength
;
266 GLint alignment
= state
->storePack
.alignment
;
267 GLint skipPixels
= state
->storePack
.skipPixels
;
268 GLint skipRows
= state
->storePack
.skipRows
;
269 GLint lsbFirst
= state
->storePack
.lsbFirst
;
270 GLint components
, groupsPerRow
, rowSize
, padding
, elementsPerRow
;
271 GLint sourceRowSize
, sourcePadding
, sourceSkip
;
272 GLubyte
*start
, *iter
;
273 GLint elementsLeft
, bitOffset
, currentByte
, highBitMask
, lowBitMask
;
277 components
= __glElementsPerGroup(format
,GL_BITMAP
);
279 groupsPerRow
= rowLength
;
281 groupsPerRow
= width
;
284 rowSize
= (groupsPerRow
* components
+ 7) >> 3;
285 padding
= (rowSize
% alignment
);
287 rowSize
+= alignment
- padding
;
289 sourceRowSize
= (width
* components
+ 7) >> 3;
290 sourcePadding
= (sourceRowSize
% 4);
292 sourceSkip
= 4 - sourcePadding
;
296 start
= ((GLubyte
*) userdata
) + skipRows
* rowSize
+
297 ((skipPixels
* components
) >> 3);
298 bitOffset
= (skipPixels
* components
) & 7;
299 highBitMask
= LowBitsMask
[8-bitOffset
];
300 lowBitMask
= HighBitsMask
[bitOffset
];
301 elementsPerRow
= width
* components
;
302 for (i
= 0; i
< height
; i
++) {
303 elementsLeft
= elementsPerRow
;
305 writeMask
= highBitMask
;
307 while (elementsLeft
) {
308 /* Set up writeMask (to write to current byte) */
309 if (elementsLeft
+ bitOffset
< 8) {
310 /* Need to trim writeMask */
311 writeMask
&= HighBitsMask
[bitOffset
+elementsLeft
];
315 currentByte
= MsbToLsbTable
[iter
[0]];
317 currentByte
= iter
[0];
321 writeByte
|= (sourceImage
[0] >> bitOffset
);
322 currentByte
= (currentByte
& ~writeMask
) |
323 (writeByte
& writeMask
);
324 writeByte
= (sourceImage
[0] << (8 - bitOffset
));
326 currentByte
= (currentByte
& ~writeMask
) |
327 (sourceImage
[0] & writeMask
);
331 iter
[0] = MsbToLsbTable
[currentByte
];
333 iter
[0] = currentByte
;
336 if (elementsLeft
>= 8) {
346 /* Some data left over that still needs writing */
347 writeMask
&= lowBitMask
;
349 currentByte
= MsbToLsbTable
[iter
[0]];
351 currentByte
= iter
[0];
353 currentByte
= (currentByte
& ~writeMask
) | (writeByte
& writeMask
);
355 iter
[0] = MsbToLsbTable
[currentByte
];
357 iter
[0] = currentByte
;
361 sourceImage
+= sourceSkip
;
366 ** Insert array into user's data applying all pixel store modes.
367 ** The packed array format from the server is LSB_FIRST = FALSE,
368 ** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
369 ** Named __glEmptyImage() because it is the opposite of __glFillImage().
372 void __glEmptyImage(__GLXcontext
*gc
, GLint dim
, GLint width
, GLint height
,
373 GLint depth
, GLenum format
, GLenum type
,
374 const GLubyte
*sourceImage
, GLvoid
*userdata
)
376 const __GLXattribute
* state
= gc
->client_state_private
;
377 GLint rowLength
= state
->storePack
.rowLength
;
378 GLint imageHeight
= state
->storePack
.imageHeight
;
379 GLint alignment
= state
->storePack
.alignment
;
380 GLint skipPixels
= state
->storePack
.skipPixels
;
381 GLint skipRows
= state
->storePack
.skipRows
;
382 GLint skipImages
= state
->storePack
.skipImages
;
383 GLint components
, elementSize
, rowSize
, padding
, groupsPerRow
, groupSize
;
384 GLint elementsPerRow
, sourceRowSize
, sourcePadding
, h
, i
;
385 GLint imageSize
, rowsPerImage
;
386 GLubyte
*start
, *iter
, *itera
;
388 if (type
== GL_BITMAP
) {
389 EmptyBitmap(gc
, width
, height
, format
, sourceImage
, userdata
);
391 components
= __glElementsPerGroup(format
,type
);
393 groupsPerRow
= rowLength
;
395 groupsPerRow
= width
;
397 if (imageHeight
> 0) {
398 rowsPerImage
= imageHeight
;
400 rowsPerImage
= height
;
402 elementSize
= __glBytesPerElement(type
);
403 groupSize
= elementSize
* components
;
404 rowSize
= groupsPerRow
* groupSize
;
405 padding
= (rowSize
% alignment
);
407 rowSize
+= alignment
- padding
;
409 sourceRowSize
= width
* groupSize
;
410 sourcePadding
= (sourceRowSize
% 4);
412 sourceRowSize
+= 4 - sourcePadding
;
414 imageSize
= sourceRowSize
* rowsPerImage
;
415 start
= ((GLubyte
*) userdata
) + skipImages
* imageSize
+
416 skipRows
* rowSize
+ skipPixels
* groupSize
;
417 elementsPerRow
= width
* components
;
420 for (h
= 0; h
< depth
; h
++) {
421 if ((rowSize
== sourceRowSize
) && (sourcePadding
== 0)) {
422 /* Ha! This is mondo easy! */
423 __GLX_MEM_COPY(itera
, sourceImage
,
424 elementsPerRow
* elementSize
* height
);
425 sourceImage
+= elementsPerRow
* elementSize
* height
;
428 for (i
= 0; i
< height
; i
++) {
429 __GLX_MEM_COPY(iter
, sourceImage
,
430 elementsPerRow
* elementSize
);
431 sourceImage
+= sourceRowSize
;