glx: indent -br -i3 -npcs --no-tabs indirect_window_pos.c
[mesa.git] / src / glx / x11 / pixel.c
1 /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
2 /*
3 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
4 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice including the dates of first publication and
14 * either this permission notice or a reference to
15 * http://oss.sgi.com/projects/FreeB/
16 * shall be included in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * Except as contained in this notice, the name of Silicon Graphics, Inc.
27 * shall not be used in advertising or otherwise to promote the sale, use or
28 * other dealings in this Software without prior written authorization from
29 * Silicon Graphics, Inc.
30 */
31
32 #include "packrender.h"
33
34 static const GLubyte MsbToLsbTable[256] = {
35 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
36 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
37 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
38 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
39 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
40 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
41 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
42 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
43 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
44 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
45 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
46 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
47 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
48 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
49 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
50 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
51 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
52 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
53 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
54 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
55 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
56 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
57 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
58 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
59 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
60 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
61 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
62 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
63 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
64 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
65 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
66 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
67 };
68
69 static const GLubyte LowBitsMask[9] = {
70 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
71 };
72
73 static const GLubyte HighBitsMask[9] = {
74 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
75 };
76
77
78 /*
79 ** Copy bitmap data from clients packed memory applying unpacking modes as the
80 ** data is transfered into the destImage buffer. Return in modes the
81 ** set of pixel modes that are to be done by the server.
82 */
83 static void FillBitmap(__GLXcontext *gc, GLint width, GLint height,
84 GLenum format, const GLvoid *userdata,
85 GLubyte *destImage)
86 {
87 const __GLXattribute * state = gc->client_state_private;
88 GLint rowLength = state->storeUnpack.rowLength;
89 GLint alignment = state->storeUnpack.alignment;
90 GLint skipPixels = state->storeUnpack.skipPixels;
91 GLint skipRows = state->storeUnpack.skipRows;
92 GLint lsbFirst = state->storeUnpack.lsbFirst;
93 GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
94 GLint lowBitMask, i;
95 GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
96 const GLubyte *start, *iter;
97
98 if (rowLength > 0) {
99 groupsPerRow = rowLength;
100 } else {
101 groupsPerRow = width;
102 }
103 components = __glElementsPerGroup(format,GL_BITMAP);
104 rowSize = (groupsPerRow * components + 7) >> 3;
105 padding = (rowSize % alignment);
106 if (padding) {
107 rowSize += alignment - padding;
108 }
109 start = ((const GLubyte*) userdata) + skipRows * rowSize +
110 ((skipPixels * components) >> 3);
111 bitOffset = (skipPixels * components) & 7;
112 highBitMask = LowBitsMask[8-bitOffset];
113 lowBitMask = HighBitsMask[bitOffset];
114 elementsPerRow = width * components;
115 for (i = 0; i < height; i++) {
116 elementsLeft = elementsPerRow;
117 iter = start;
118 while (elementsLeft) {
119 /* First retrieve low bits from current byte */
120 if (lsbFirst) {
121 currentByte = MsbToLsbTable[iter[0]];
122 } else {
123 currentByte = iter[0];
124 }
125 if (bitOffset) {
126 /* Need to read next byte to finish current byte */
127 if (elementsLeft > (8 - bitOffset)) {
128 if (lsbFirst) {
129 nextByte = MsbToLsbTable[iter[1]];
130 } else {
131 nextByte = iter[1];
132 }
133 currentByte =
134 ((currentByte & highBitMask) << bitOffset) |
135 ((nextByte & lowBitMask) >> (8 - bitOffset));
136 } else {
137 currentByte =
138 ((currentByte & highBitMask) << bitOffset);
139 }
140 }
141 if (elementsLeft >= 8) {
142 *destImage = currentByte;
143 elementsLeft -= 8;
144 } else {
145 *destImage = currentByte & HighBitsMask[elementsLeft];
146 elementsLeft = 0;
147 }
148 destImage++;
149 iter++;
150 }
151 start += rowSize;
152 }
153 }
154
155 /*
156 ** Extract array from user's data applying all pixel store modes.
157 ** The internal packed array format used has LSB_FIRST = FALSE and
158 ** ALIGNMENT = 1.
159 */
160 void __glFillImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
161 GLint depth, GLenum format, GLenum type,
162 const GLvoid *userdata, GLubyte *newimage, GLubyte *modes)
163 {
164 const __GLXattribute * state = gc->client_state_private;
165 GLint rowLength = state->storeUnpack.rowLength;
166 GLint imageHeight = state->storeUnpack.imageHeight;
167 GLint alignment = state->storeUnpack.alignment;
168 GLint skipPixels = state->storeUnpack.skipPixels;
169 GLint skipRows = state->storeUnpack.skipRows;
170 GLint skipImages = state->storeUnpack.skipImages;
171 GLint swapBytes = state->storeUnpack.swapEndian;
172 GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
173 GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
174 const GLubyte *start, *iter, *itera, *iterb, *iterc;
175 GLubyte *iter2;
176
177 if (type == GL_BITMAP) {
178 FillBitmap(gc, width, height, format, userdata, newimage);
179 } else {
180 components = __glElementsPerGroup(format,type);
181 if (rowLength > 0) {
182 groupsPerRow = rowLength;
183 } else {
184 groupsPerRow = width;
185 }
186 if (imageHeight > 0) {
187 rowsPerImage = imageHeight;
188 } else {
189 rowsPerImage = height;
190 }
191
192 elementSize = __glBytesPerElement(type);
193 groupSize = elementSize * components;
194 if (elementSize == 1) swapBytes = 0;
195
196 rowSize = groupsPerRow * groupSize;
197 padding = (rowSize % alignment);
198 if (padding) {
199 rowSize += alignment - padding;
200 }
201 imageSize = rowSize * rowsPerImage;
202 start = ((const GLubyte*) userdata) + skipImages * imageSize +
203 skipRows * rowSize + skipPixels * groupSize;
204 iter2 = newimage;
205 elementsPerRow = width * components;
206
207 if (swapBytes) {
208 itera = start;
209 for (h = 0; h < depth; h++) {
210 iterb = itera;
211 for (i = 0; i < height; i++) {
212 iterc = iterb;
213 for (j = 0; j < elementsPerRow; j++) {
214 for (k = 1; k <= elementSize; k++) {
215 iter2[k-1] = iterc[elementSize - k];
216 }
217 iter2 += elementSize;
218 iterc += elementSize;
219 }
220 iterb += rowSize;
221 }
222 itera += imageSize;
223 }
224 } else {
225 itera = start;
226 for (h = 0; h < depth; h++) {
227 if (rowSize == elementsPerRow * elementSize) {
228 /* Ha! This is mondo easy! */
229 __GLX_MEM_COPY(iter2, itera,
230 elementsPerRow * elementSize * height);
231 iter2 += elementsPerRow * elementSize * height;
232 } else {
233 iter = itera;
234 for (i = 0; i < height; i++) {
235 __GLX_MEM_COPY(iter2, iter, elementsPerRow*elementSize);
236 iter2 += elementsPerRow * elementSize;
237 iter += rowSize;
238 }
239 }
240 itera += imageSize;
241 }
242 }
243 }
244
245 /* Setup store modes that describe what we just did */
246 if (modes) {
247 if ( dim < 3 ) {
248 (void) memcpy( modes, __glXDefaultPixelStore + 4, 20 );
249 }
250 else {
251 (void) memcpy( modes, __glXDefaultPixelStore + 0, 36 );
252 }
253 }
254 }
255
256 /*
257 ** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
258 ** into the clients memory using the pixel store PACK modes.
259 */
260 static void EmptyBitmap(__GLXcontext *gc, GLint width, GLint height,
261 GLenum format, const GLubyte *sourceImage,
262 GLvoid *userdata)
263 {
264 const __GLXattribute * state = gc->client_state_private;
265 GLint rowLength = state->storePack.rowLength;
266 GLint alignment = state->storePack.alignment;
267 GLint skipPixels = state->storePack.skipPixels;
268 GLint skipRows = state->storePack.skipRows;
269 GLint lsbFirst = state->storePack.lsbFirst;
270 GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
271 GLint sourceRowSize, sourcePadding, sourceSkip;
272 GLubyte *start, *iter;
273 GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
274 GLint writeMask, i;
275 GLubyte writeByte;
276
277 components = __glElementsPerGroup(format,GL_BITMAP);
278 if (rowLength > 0) {
279 groupsPerRow = rowLength;
280 } else {
281 groupsPerRow = width;
282 }
283
284 rowSize = (groupsPerRow * components + 7) >> 3;
285 padding = (rowSize % alignment);
286 if (padding) {
287 rowSize += alignment - padding;
288 }
289 sourceRowSize = (width * components + 7) >> 3;
290 sourcePadding = (sourceRowSize % 4);
291 if (sourcePadding) {
292 sourceSkip = 4 - sourcePadding;
293 } else {
294 sourceSkip = 0;
295 }
296 start = ((GLubyte*) userdata) + skipRows * rowSize +
297 ((skipPixels * components) >> 3);
298 bitOffset = (skipPixels * components) & 7;
299 highBitMask = LowBitsMask[8-bitOffset];
300 lowBitMask = HighBitsMask[bitOffset];
301 elementsPerRow = width * components;
302 for (i = 0; i < height; i++) {
303 elementsLeft = elementsPerRow;
304 iter = start;
305 writeMask = highBitMask;
306 writeByte = 0;
307 while (elementsLeft) {
308 /* Set up writeMask (to write to current byte) */
309 if (elementsLeft + bitOffset < 8) {
310 /* Need to trim writeMask */
311 writeMask &= HighBitsMask[bitOffset+elementsLeft];
312 }
313
314 if (lsbFirst) {
315 currentByte = MsbToLsbTable[iter[0]];
316 } else {
317 currentByte = iter[0];
318 }
319
320 if (bitOffset) {
321 writeByte |= (sourceImage[0] >> bitOffset);
322 currentByte = (currentByte & ~writeMask) |
323 (writeByte & writeMask);
324 writeByte = (sourceImage[0] << (8 - bitOffset));
325 } else {
326 currentByte = (currentByte & ~writeMask) |
327 (sourceImage[0] & writeMask);
328 }
329
330 if (lsbFirst) {
331 iter[0] = MsbToLsbTable[currentByte];
332 } else {
333 iter[0] = currentByte;
334 }
335
336 if (elementsLeft >= 8) {
337 elementsLeft -= 8;
338 } else {
339 elementsLeft = 0;
340 }
341 sourceImage++;
342 iter++;
343 writeMask = 0xff;
344 }
345 if (writeByte) {
346 /* Some data left over that still needs writing */
347 writeMask &= lowBitMask;
348 if (lsbFirst) {
349 currentByte = MsbToLsbTable[iter[0]];
350 } else {
351 currentByte = iter[0];
352 }
353 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
354 if (lsbFirst) {
355 iter[0] = MsbToLsbTable[currentByte];
356 } else {
357 iter[0] = currentByte;
358 }
359 }
360 start += rowSize;
361 sourceImage += sourceSkip;
362 }
363 }
364
365 /*
366 ** Insert array into user's data applying all pixel store modes.
367 ** The packed array format from the server is LSB_FIRST = FALSE,
368 ** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
369 ** Named __glEmptyImage() because it is the opposite of __glFillImage().
370 */
371 /* ARGSUSED */
372 void __glEmptyImage(__GLXcontext *gc, GLint dim, GLint width, GLint height,
373 GLint depth, GLenum format, GLenum type,
374 const GLubyte *sourceImage, GLvoid *userdata)
375 {
376 const __GLXattribute * state = gc->client_state_private;
377 GLint rowLength = state->storePack.rowLength;
378 GLint imageHeight = state->storePack.imageHeight;
379 GLint alignment = state->storePack.alignment;
380 GLint skipPixels = state->storePack.skipPixels;
381 GLint skipRows = state->storePack.skipRows;
382 GLint skipImages = state->storePack.skipImages;
383 GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
384 GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
385 GLint imageSize, rowsPerImage;
386 GLubyte *start, *iter, *itera;
387
388 if (type == GL_BITMAP) {
389 EmptyBitmap(gc, width, height, format, sourceImage, userdata);
390 } else {
391 components = __glElementsPerGroup(format,type);
392 if (rowLength > 0) {
393 groupsPerRow = rowLength;
394 } else {
395 groupsPerRow = width;
396 }
397 if (imageHeight > 0) {
398 rowsPerImage = imageHeight;
399 } else {
400 rowsPerImage = height;
401 }
402 elementSize = __glBytesPerElement(type);
403 groupSize = elementSize * components;
404 rowSize = groupsPerRow * groupSize;
405 padding = (rowSize % alignment);
406 if (padding) {
407 rowSize += alignment - padding;
408 }
409 sourceRowSize = width * groupSize;
410 sourcePadding = (sourceRowSize % 4);
411 if (sourcePadding) {
412 sourceRowSize += 4 - sourcePadding;
413 }
414 imageSize = sourceRowSize * rowsPerImage;
415 start = ((GLubyte*) userdata) + skipImages * imageSize +
416 skipRows * rowSize + skipPixels * groupSize;
417 elementsPerRow = width * components;
418
419 itera = start;
420 for (h = 0; h < depth; h++) {
421 if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
422 /* Ha! This is mondo easy! */
423 __GLX_MEM_COPY(itera, sourceImage,
424 elementsPerRow * elementSize * height);
425 sourceImage += elementsPerRow * elementSize * height;
426 } else {
427 iter = itera;
428 for (i = 0; i < height; i++) {
429 __GLX_MEM_COPY(iter, sourceImage,
430 elementsPerRow * elementSize);
431 sourceImage += sourceRowSize;
432 iter += rowSize;
433 }
434 }
435 itera += imageSize;
436 }
437 }
438 }