glx: indent -br -i3 -npcs --no-tabs singlepix.c
[mesa.git] / src / glx / x11 / pixel.c
1 /* -*- mode: c; tab-width: 3; indent-tabs-mode: nil; c-basic-offset: 3; coding: utf-8-unix -*- */
2 /*
3 * SGI FREE SOFTWARE LICENSE B (Version 2.0, Sept. 18, 2008)
4 * Copyright (C) 1991-2000 Silicon Graphics, Inc. All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice including the dates of first publication and
14 * either this permission notice or a reference to
15 * http://oss.sgi.com/projects/FreeB/
16 * shall be included in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
21 * SILICON GRAPHICS, INC. BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
22 * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF
23 * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
24 * SOFTWARE.
25 *
26 * Except as contained in this notice, the name of Silicon Graphics, Inc.
27 * shall not be used in advertising or otherwise to promote the sale, use or
28 * other dealings in this Software without prior written authorization from
29 * Silicon Graphics, Inc.
30 */
31
32 #include "packrender.h"
33
34 static const GLubyte MsbToLsbTable[256] = {
35 0x00, 0x80, 0x40, 0xc0, 0x20, 0xa0, 0x60, 0xe0,
36 0x10, 0x90, 0x50, 0xd0, 0x30, 0xb0, 0x70, 0xf0,
37 0x08, 0x88, 0x48, 0xc8, 0x28, 0xa8, 0x68, 0xe8,
38 0x18, 0x98, 0x58, 0xd8, 0x38, 0xb8, 0x78, 0xf8,
39 0x04, 0x84, 0x44, 0xc4, 0x24, 0xa4, 0x64, 0xe4,
40 0x14, 0x94, 0x54, 0xd4, 0x34, 0xb4, 0x74, 0xf4,
41 0x0c, 0x8c, 0x4c, 0xcc, 0x2c, 0xac, 0x6c, 0xec,
42 0x1c, 0x9c, 0x5c, 0xdc, 0x3c, 0xbc, 0x7c, 0xfc,
43 0x02, 0x82, 0x42, 0xc2, 0x22, 0xa2, 0x62, 0xe2,
44 0x12, 0x92, 0x52, 0xd2, 0x32, 0xb2, 0x72, 0xf2,
45 0x0a, 0x8a, 0x4a, 0xca, 0x2a, 0xaa, 0x6a, 0xea,
46 0x1a, 0x9a, 0x5a, 0xda, 0x3a, 0xba, 0x7a, 0xfa,
47 0x06, 0x86, 0x46, 0xc6, 0x26, 0xa6, 0x66, 0xe6,
48 0x16, 0x96, 0x56, 0xd6, 0x36, 0xb6, 0x76, 0xf6,
49 0x0e, 0x8e, 0x4e, 0xce, 0x2e, 0xae, 0x6e, 0xee,
50 0x1e, 0x9e, 0x5e, 0xde, 0x3e, 0xbe, 0x7e, 0xfe,
51 0x01, 0x81, 0x41, 0xc1, 0x21, 0xa1, 0x61, 0xe1,
52 0x11, 0x91, 0x51, 0xd1, 0x31, 0xb1, 0x71, 0xf1,
53 0x09, 0x89, 0x49, 0xc9, 0x29, 0xa9, 0x69, 0xe9,
54 0x19, 0x99, 0x59, 0xd9, 0x39, 0xb9, 0x79, 0xf9,
55 0x05, 0x85, 0x45, 0xc5, 0x25, 0xa5, 0x65, 0xe5,
56 0x15, 0x95, 0x55, 0xd5, 0x35, 0xb5, 0x75, 0xf5,
57 0x0d, 0x8d, 0x4d, 0xcd, 0x2d, 0xad, 0x6d, 0xed,
58 0x1d, 0x9d, 0x5d, 0xdd, 0x3d, 0xbd, 0x7d, 0xfd,
59 0x03, 0x83, 0x43, 0xc3, 0x23, 0xa3, 0x63, 0xe3,
60 0x13, 0x93, 0x53, 0xd3, 0x33, 0xb3, 0x73, 0xf3,
61 0x0b, 0x8b, 0x4b, 0xcb, 0x2b, 0xab, 0x6b, 0xeb,
62 0x1b, 0x9b, 0x5b, 0xdb, 0x3b, 0xbb, 0x7b, 0xfb,
63 0x07, 0x87, 0x47, 0xc7, 0x27, 0xa7, 0x67, 0xe7,
64 0x17, 0x97, 0x57, 0xd7, 0x37, 0xb7, 0x77, 0xf7,
65 0x0f, 0x8f, 0x4f, 0xcf, 0x2f, 0xaf, 0x6f, 0xef,
66 0x1f, 0x9f, 0x5f, 0xdf, 0x3f, 0xbf, 0x7f, 0xff,
67 };
68
69 static const GLubyte LowBitsMask[9] = {
70 0x00, 0x01, 0x03, 0x07, 0x0f, 0x1f, 0x3f, 0x7f, 0xff,
71 };
72
73 static const GLubyte HighBitsMask[9] = {
74 0x00, 0x80, 0xc0, 0xe0, 0xf0, 0xf8, 0xfc, 0xfe, 0xff,
75 };
76
77
78 /*
79 ** Copy bitmap data from clients packed memory applying unpacking modes as the
80 ** data is transfered into the destImage buffer. Return in modes the
81 ** set of pixel modes that are to be done by the server.
82 */
83 static void
84 FillBitmap(__GLXcontext * gc, GLint width, GLint height,
85 GLenum format, const GLvoid * userdata, GLubyte * destImage)
86 {
87 const __GLXattribute *state = gc->client_state_private;
88 GLint rowLength = state->storeUnpack.rowLength;
89 GLint alignment = state->storeUnpack.alignment;
90 GLint skipPixels = state->storeUnpack.skipPixels;
91 GLint skipRows = state->storeUnpack.skipRows;
92 GLint lsbFirst = state->storeUnpack.lsbFirst;
93 GLint elementsLeft, bitOffset, currentByte, nextByte, highBitMask;
94 GLint lowBitMask, i;
95 GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
96 const GLubyte *start, *iter;
97
98 if (rowLength > 0) {
99 groupsPerRow = rowLength;
100 }
101 else {
102 groupsPerRow = width;
103 }
104 components = __glElementsPerGroup(format, GL_BITMAP);
105 rowSize = (groupsPerRow * components + 7) >> 3;
106 padding = (rowSize % alignment);
107 if (padding) {
108 rowSize += alignment - padding;
109 }
110 start = ((const GLubyte *) userdata) + skipRows * rowSize +
111 ((skipPixels * components) >> 3);
112 bitOffset = (skipPixels * components) & 7;
113 highBitMask = LowBitsMask[8 - bitOffset];
114 lowBitMask = HighBitsMask[bitOffset];
115 elementsPerRow = width * components;
116 for (i = 0; i < height; i++) {
117 elementsLeft = elementsPerRow;
118 iter = start;
119 while (elementsLeft) {
120 /* First retrieve low bits from current byte */
121 if (lsbFirst) {
122 currentByte = MsbToLsbTable[iter[0]];
123 }
124 else {
125 currentByte = iter[0];
126 }
127 if (bitOffset) {
128 /* Need to read next byte to finish current byte */
129 if (elementsLeft > (8 - bitOffset)) {
130 if (lsbFirst) {
131 nextByte = MsbToLsbTable[iter[1]];
132 }
133 else {
134 nextByte = iter[1];
135 }
136 currentByte =
137 ((currentByte & highBitMask) << bitOffset) |
138 ((nextByte & lowBitMask) >> (8 - bitOffset));
139 }
140 else {
141 currentByte = ((currentByte & highBitMask) << bitOffset);
142 }
143 }
144 if (elementsLeft >= 8) {
145 *destImage = currentByte;
146 elementsLeft -= 8;
147 }
148 else {
149 *destImage = currentByte & HighBitsMask[elementsLeft];
150 elementsLeft = 0;
151 }
152 destImage++;
153 iter++;
154 }
155 start += rowSize;
156 }
157 }
158
159 /*
160 ** Extract array from user's data applying all pixel store modes.
161 ** The internal packed array format used has LSB_FIRST = FALSE and
162 ** ALIGNMENT = 1.
163 */
164 void
165 __glFillImage(__GLXcontext * gc, GLint dim, GLint width, GLint height,
166 GLint depth, GLenum format, GLenum type,
167 const GLvoid * userdata, GLubyte * newimage, GLubyte * modes)
168 {
169 const __GLXattribute *state = gc->client_state_private;
170 GLint rowLength = state->storeUnpack.rowLength;
171 GLint imageHeight = state->storeUnpack.imageHeight;
172 GLint alignment = state->storeUnpack.alignment;
173 GLint skipPixels = state->storeUnpack.skipPixels;
174 GLint skipRows = state->storeUnpack.skipRows;
175 GLint skipImages = state->storeUnpack.skipImages;
176 GLint swapBytes = state->storeUnpack.swapEndian;
177 GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
178 GLint elementsPerRow, imageSize, rowsPerImage, h, i, j, k;
179 const GLubyte *start, *iter, *itera, *iterb, *iterc;
180 GLubyte *iter2;
181
182 if (type == GL_BITMAP) {
183 FillBitmap(gc, width, height, format, userdata, newimage);
184 }
185 else {
186 components = __glElementsPerGroup(format, type);
187 if (rowLength > 0) {
188 groupsPerRow = rowLength;
189 }
190 else {
191 groupsPerRow = width;
192 }
193 if (imageHeight > 0) {
194 rowsPerImage = imageHeight;
195 }
196 else {
197 rowsPerImage = height;
198 }
199
200 elementSize = __glBytesPerElement(type);
201 groupSize = elementSize * components;
202 if (elementSize == 1)
203 swapBytes = 0;
204
205 rowSize = groupsPerRow * groupSize;
206 padding = (rowSize % alignment);
207 if (padding) {
208 rowSize += alignment - padding;
209 }
210 imageSize = rowSize * rowsPerImage;
211 start = ((const GLubyte *) userdata) + skipImages * imageSize +
212 skipRows * rowSize + skipPixels * groupSize;
213 iter2 = newimage;
214 elementsPerRow = width * components;
215
216 if (swapBytes) {
217 itera = start;
218 for (h = 0; h < depth; h++) {
219 iterb = itera;
220 for (i = 0; i < height; i++) {
221 iterc = iterb;
222 for (j = 0; j < elementsPerRow; j++) {
223 for (k = 1; k <= elementSize; k++) {
224 iter2[k - 1] = iterc[elementSize - k];
225 }
226 iter2 += elementSize;
227 iterc += elementSize;
228 }
229 iterb += rowSize;
230 }
231 itera += imageSize;
232 }
233 }
234 else {
235 itera = start;
236 for (h = 0; h < depth; h++) {
237 if (rowSize == elementsPerRow * elementSize) {
238 /* Ha! This is mondo easy! */
239 __GLX_MEM_COPY(iter2, itera,
240 elementsPerRow * elementSize * height);
241 iter2 += elementsPerRow * elementSize * height;
242 }
243 else {
244 iter = itera;
245 for (i = 0; i < height; i++) {
246 __GLX_MEM_COPY(iter2, iter, elementsPerRow * elementSize);
247 iter2 += elementsPerRow * elementSize;
248 iter += rowSize;
249 }
250 }
251 itera += imageSize;
252 }
253 }
254 }
255
256 /* Setup store modes that describe what we just did */
257 if (modes) {
258 if (dim < 3) {
259 (void) memcpy(modes, __glXDefaultPixelStore + 4, 20);
260 }
261 else {
262 (void) memcpy(modes, __glXDefaultPixelStore + 0, 36);
263 }
264 }
265 }
266
267 /*
268 ** Empty a bitmap in LSB_FIRST=GL_FALSE and ALIGNMENT=4 format packing it
269 ** into the clients memory using the pixel store PACK modes.
270 */
271 static void
272 EmptyBitmap(__GLXcontext * gc, GLint width, GLint height,
273 GLenum format, const GLubyte * sourceImage, GLvoid * userdata)
274 {
275 const __GLXattribute *state = gc->client_state_private;
276 GLint rowLength = state->storePack.rowLength;
277 GLint alignment = state->storePack.alignment;
278 GLint skipPixels = state->storePack.skipPixels;
279 GLint skipRows = state->storePack.skipRows;
280 GLint lsbFirst = state->storePack.lsbFirst;
281 GLint components, groupsPerRow, rowSize, padding, elementsPerRow;
282 GLint sourceRowSize, sourcePadding, sourceSkip;
283 GLubyte *start, *iter;
284 GLint elementsLeft, bitOffset, currentByte, highBitMask, lowBitMask;
285 GLint writeMask, i;
286 GLubyte writeByte;
287
288 components = __glElementsPerGroup(format, GL_BITMAP);
289 if (rowLength > 0) {
290 groupsPerRow = rowLength;
291 }
292 else {
293 groupsPerRow = width;
294 }
295
296 rowSize = (groupsPerRow * components + 7) >> 3;
297 padding = (rowSize % alignment);
298 if (padding) {
299 rowSize += alignment - padding;
300 }
301 sourceRowSize = (width * components + 7) >> 3;
302 sourcePadding = (sourceRowSize % 4);
303 if (sourcePadding) {
304 sourceSkip = 4 - sourcePadding;
305 }
306 else {
307 sourceSkip = 0;
308 }
309 start = ((GLubyte *) userdata) + skipRows * rowSize +
310 ((skipPixels * components) >> 3);
311 bitOffset = (skipPixels * components) & 7;
312 highBitMask = LowBitsMask[8 - bitOffset];
313 lowBitMask = HighBitsMask[bitOffset];
314 elementsPerRow = width * components;
315 for (i = 0; i < height; i++) {
316 elementsLeft = elementsPerRow;
317 iter = start;
318 writeMask = highBitMask;
319 writeByte = 0;
320 while (elementsLeft) {
321 /* Set up writeMask (to write to current byte) */
322 if (elementsLeft + bitOffset < 8) {
323 /* Need to trim writeMask */
324 writeMask &= HighBitsMask[bitOffset + elementsLeft];
325 }
326
327 if (lsbFirst) {
328 currentByte = MsbToLsbTable[iter[0]];
329 }
330 else {
331 currentByte = iter[0];
332 }
333
334 if (bitOffset) {
335 writeByte |= (sourceImage[0] >> bitOffset);
336 currentByte = (currentByte & ~writeMask) |
337 (writeByte & writeMask);
338 writeByte = (sourceImage[0] << (8 - bitOffset));
339 }
340 else {
341 currentByte = (currentByte & ~writeMask) |
342 (sourceImage[0] & writeMask);
343 }
344
345 if (lsbFirst) {
346 iter[0] = MsbToLsbTable[currentByte];
347 }
348 else {
349 iter[0] = currentByte;
350 }
351
352 if (elementsLeft >= 8) {
353 elementsLeft -= 8;
354 }
355 else {
356 elementsLeft = 0;
357 }
358 sourceImage++;
359 iter++;
360 writeMask = 0xff;
361 }
362 if (writeByte) {
363 /* Some data left over that still needs writing */
364 writeMask &= lowBitMask;
365 if (lsbFirst) {
366 currentByte = MsbToLsbTable[iter[0]];
367 }
368 else {
369 currentByte = iter[0];
370 }
371 currentByte = (currentByte & ~writeMask) | (writeByte & writeMask);
372 if (lsbFirst) {
373 iter[0] = MsbToLsbTable[currentByte];
374 }
375 else {
376 iter[0] = currentByte;
377 }
378 }
379 start += rowSize;
380 sourceImage += sourceSkip;
381 }
382 }
383
384 /*
385 ** Insert array into user's data applying all pixel store modes.
386 ** The packed array format from the server is LSB_FIRST = FALSE,
387 ** SWAP_BYTES = the current pixel storage pack mode, and ALIGNMENT = 4.
388 ** Named __glEmptyImage() because it is the opposite of __glFillImage().
389 */
390 /* ARGSUSED */
391 void
392 __glEmptyImage(__GLXcontext * gc, GLint dim, GLint width, GLint height,
393 GLint depth, GLenum format, GLenum type,
394 const GLubyte * sourceImage, GLvoid * userdata)
395 {
396 const __GLXattribute *state = gc->client_state_private;
397 GLint rowLength = state->storePack.rowLength;
398 GLint imageHeight = state->storePack.imageHeight;
399 GLint alignment = state->storePack.alignment;
400 GLint skipPixels = state->storePack.skipPixels;
401 GLint skipRows = state->storePack.skipRows;
402 GLint skipImages = state->storePack.skipImages;
403 GLint components, elementSize, rowSize, padding, groupsPerRow, groupSize;
404 GLint elementsPerRow, sourceRowSize, sourcePadding, h, i;
405 GLint imageSize, rowsPerImage;
406 GLubyte *start, *iter, *itera;
407
408 if (type == GL_BITMAP) {
409 EmptyBitmap(gc, width, height, format, sourceImage, userdata);
410 }
411 else {
412 components = __glElementsPerGroup(format, type);
413 if (rowLength > 0) {
414 groupsPerRow = rowLength;
415 }
416 else {
417 groupsPerRow = width;
418 }
419 if (imageHeight > 0) {
420 rowsPerImage = imageHeight;
421 }
422 else {
423 rowsPerImage = height;
424 }
425 elementSize = __glBytesPerElement(type);
426 groupSize = elementSize * components;
427 rowSize = groupsPerRow * groupSize;
428 padding = (rowSize % alignment);
429 if (padding) {
430 rowSize += alignment - padding;
431 }
432 sourceRowSize = width * groupSize;
433 sourcePadding = (sourceRowSize % 4);
434 if (sourcePadding) {
435 sourceRowSize += 4 - sourcePadding;
436 }
437 imageSize = sourceRowSize * rowsPerImage;
438 start = ((GLubyte *) userdata) + skipImages * imageSize +
439 skipRows * rowSize + skipPixels * groupSize;
440 elementsPerRow = width * components;
441
442 itera = start;
443 for (h = 0; h < depth; h++) {
444 if ((rowSize == sourceRowSize) && (sourcePadding == 0)) {
445 /* Ha! This is mondo easy! */
446 __GLX_MEM_COPY(itera, sourceImage,
447 elementsPerRow * elementSize * height);
448 sourceImage += elementsPerRow * elementSize * height;
449 }
450 else {
451 iter = itera;
452 for (i = 0; i < height; i++) {
453 __GLX_MEM_COPY(iter, sourceImage,
454 elementsPerRow * elementSize);
455 sourceImage += sourceRowSize;
456 iter += rowSize;
457 }
458 }
459 itera += imageSize;
460 }
461 }
462 }