Make the transition to script-genereated GLX code easier.
[mesa.git] / src / glx / x11 / single2.c
1 /* $XFree86: xc/lib/GL/glx/single2.c,v 1.10 2004/02/11 19:48:16 dawes Exp $ */
2 /*
3 ** License Applicability. Except to the extent portions of this file are
4 ** made subject to an alternative license as permitted in the SGI Free
5 ** Software License B, Version 1.1 (the "License"), the contents of this
6 ** file are subject only to the provisions of the License. You may not use
7 ** this file except in compliance with the License. You may obtain a copy
8 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
9 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 **
11 ** http://oss.sgi.com/projects/FreeB
12 **
13 ** Note that, as provided in the License, the Software is distributed on an
14 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
15 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
16 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
17 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 **
19 ** Original Code. The Original Code is: OpenGL Sample Implementation,
20 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
21 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
22 ** Copyright in any portions created by third parties is as indicated
23 ** elsewhere herein. All Rights Reserved.
24 **
25 ** Additional Notice Provisions: The application programming interfaces
26 ** established by SGI in conjunction with the Original Code are The
27 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
28 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
29 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
30 ** Window System(R) (Version 1.3), released October 19, 1998. This software
31 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
32 ** published by SGI, but has not been independently verified as being
33 ** compliant with the OpenGL(R) version 1.2.1 Specification.
34 **
35 */
36
37 #include <stdio.h>
38 #include "glxclient.h"
39 #include "packsingle.h"
40 #include "glxextensions.h"
41
42 /* Used for GL_ARB_transpose_matrix */
43 static void TransposeMatrixf(GLfloat m[16])
44 {
45 int i, j;
46 for (i = 0; i < 4; i++) {
47 for (j = 0; j < i; j++) {
48 GLfloat tmp = m[i*4+j];
49 m[i*4+j] = m[j*4+i];
50 m[j*4+i] = tmp;
51 }
52 }
53 }
54
55 /* Used for GL_ARB_transpose_matrix */
56 static void TransposeMatrixb(GLboolean m[16])
57 {
58 int i, j;
59 for (i = 0; i < 4; i++) {
60 for (j = 0; j < i; j++) {
61 GLboolean tmp = m[i*4+j];
62 m[i*4+j] = m[j*4+i];
63 m[j*4+i] = tmp;
64 }
65 }
66 }
67
68 /* Used for GL_ARB_transpose_matrix */
69 static void TransposeMatrixd(GLdouble m[16])
70 {
71 int i, j;
72 for (i = 0; i < 4; i++) {
73 for (j = 0; j < i; j++) {
74 GLdouble tmp = m[i*4+j];
75 m[i*4+j] = m[j*4+i];
76 m[j*4+i] = tmp;
77 }
78 }
79 }
80
81 /* Used for GL_ARB_transpose_matrix */
82 static void TransposeMatrixi(GLint m[16])
83 {
84 int i, j;
85 for (i = 0; i < 4; i++) {
86 for (j = 0; j < i; j++) {
87 GLint tmp = m[i*4+j];
88 m[i*4+j] = m[j*4+i];
89 m[j*4+i] = tmp;
90 }
91 }
92 }
93
94 GLenum __indirect_glGetError(void)
95 {
96 __GLX_SINGLE_DECLARE_VARIABLES();
97 GLuint retval = GL_NO_ERROR;
98 xGLXGetErrorReply reply;
99
100 if (gc->error) {
101 /* Use internal error first */
102 retval = gc->error;
103 gc->error = GL_NO_ERROR;
104 return retval;
105 }
106
107 __GLX_SINGLE_LOAD_VARIABLES();
108 __GLX_SINGLE_BEGIN(X_GLsop_GetError,0);
109 __GLX_SINGLE_READ_XREPLY();
110 retval = reply.error;
111 __GLX_SINGLE_END();
112
113 return retval;
114 }
115
116 void __indirect_glGetClipPlane(GLenum plane, GLdouble *equation)
117 {
118 __GLX_SINGLE_DECLARE_VARIABLES();
119 xGLXSingleReply reply;
120 __GLX_SINGLE_LOAD_VARIABLES();
121 __GLX_SINGLE_BEGIN(X_GLsop_GetClipPlane,4);
122 __GLX_SINGLE_PUT_LONG(0,plane);
123 __GLX_SINGLE_READ_XREPLY();
124 if (reply.length == 8) {
125 __GLX_SINGLE_GET_DOUBLE_ARRAY(equation,4);
126 }
127 __GLX_SINGLE_END();
128 }
129
130 #define CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type) \
131 case GL_ ## enum_name ## _ARRAY: \
132 *dest = (gl_type) (IS_ARRAY_ENABLED(state, array)); break
133 #define CASE_ARRAY_SIZE(enum_name,array,dest,gl_type) \
134 case GL_ ## enum_name ## _ARRAY_SIZE: \
135 *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].size ; break
136 #define CASE_ARRAY_TYPE(enum_name,array,dest,gl_type) \
137 case GL_ ## enum_name ## _ARRAY_TYPE: \
138 *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].type ; break
139 #define CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type) \
140 case GL_ ## enum_name ## _ARRAY_STRIDE: \
141 *dest = (gl_type) state->vertArray.arrays[array ## _ARRAY].stride ; break
142
143 #define CASE_ARRAY_ALL(enum_name,array,dest,gl_type) \
144 CASE_ARRAY_ENABLE(enum_name,array,dest,gl_type); \
145 CASE_ARRAY_STRIDE(enum_name,array,dest,gl_type); \
146 CASE_ARRAY_TYPE(enum_name,array,dest,gl_type); \
147 CASE_ARRAY_SIZE(enum_name,array,dest,gl_type)
148
149 void __indirect_glGetBooleanv(GLenum val, GLboolean *b)
150 {
151 const GLenum origVal = val;
152 __GLX_SINGLE_DECLARE_VARIABLES();
153 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
154 xGLXSingleReply reply;
155
156 if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
157 val = GL_MODELVIEW_MATRIX;
158 }
159 else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
160 val = GL_PROJECTION_MATRIX;
161 }
162 else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
163 val = GL_TEXTURE_MATRIX;
164 }
165 else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
166 val = GL_COLOR_MATRIX;
167 }
168
169 __GLX_SINGLE_LOAD_VARIABLES();
170 __GLX_SINGLE_BEGIN(X_GLsop_GetBooleanv,4);
171 __GLX_SINGLE_PUT_LONG(0,val);
172 __GLX_SINGLE_READ_XREPLY();
173 __GLX_SINGLE_GET_SIZE(compsize);
174
175 if (compsize == 0) {
176 /*
177 ** Error occured; don't modify user's buffer.
178 */
179 } else {
180 /*
181 ** For all the queries listed here, we use the locally stored
182 ** values rather than the one returned by the server. Note that
183 ** we still needed to send the request to the server in order to
184 ** find out whether it was legal to make a query (it's illegal,
185 ** for example, to call a query between glBegin() and glEnd()).
186 */
187 switch (val) {
188 case GL_PACK_ROW_LENGTH:
189 *b = (GLboolean)state->storePack.rowLength;
190 break;
191 case GL_PACK_IMAGE_HEIGHT:
192 *b = (GLboolean)state->storePack.imageHeight;
193 break;
194 case GL_PACK_SKIP_ROWS:
195 *b = (GLboolean)state->storePack.skipRows;
196 break;
197 case GL_PACK_SKIP_PIXELS:
198 *b = (GLboolean)state->storePack.skipPixels;
199 break;
200 case GL_PACK_SKIP_IMAGES:
201 *b = (GLboolean)state->storePack.skipImages;
202 break;
203 case GL_PACK_ALIGNMENT:
204 *b = (GLboolean)state->storePack.alignment;
205 break;
206 case GL_PACK_SWAP_BYTES:
207 *b = (GLboolean)state->storePack.swapEndian;
208 break;
209 case GL_PACK_LSB_FIRST:
210 *b = (GLboolean)state->storePack.lsbFirst;
211 break;
212 case GL_UNPACK_ROW_LENGTH:
213 *b = (GLboolean)state->storeUnpack.rowLength;
214 break;
215 case GL_UNPACK_IMAGE_HEIGHT:
216 *b = (GLboolean)state->storeUnpack.imageHeight;
217 break;
218 case GL_UNPACK_SKIP_ROWS:
219 *b = (GLboolean)state->storeUnpack.skipRows;
220 break;
221 case GL_UNPACK_SKIP_PIXELS:
222 *b = (GLboolean)state->storeUnpack.skipPixels;
223 break;
224 case GL_UNPACK_SKIP_IMAGES:
225 *b = (GLboolean)state->storeUnpack.skipImages;
226 break;
227 case GL_UNPACK_ALIGNMENT:
228 *b = (GLboolean)state->storeUnpack.alignment;
229 break;
230 case GL_UNPACK_SWAP_BYTES:
231 *b = (GLboolean)state->storeUnpack.swapEndian;
232 break;
233 case GL_UNPACK_LSB_FIRST:
234 *b = (GLboolean)state->storeUnpack.lsbFirst;
235 break;
236
237 CASE_ARRAY_ALL(VERTEX, vertex, b, GLboolean);
238
239 CASE_ARRAY_ENABLE(NORMAL, normal, b, GLboolean);
240 CASE_ARRAY_TYPE(NORMAL, normal, b, GLboolean);
241 CASE_ARRAY_STRIDE(NORMAL, normal, b, GLboolean);
242
243 CASE_ARRAY_ALL(COLOR, color, b, GLboolean);
244
245 CASE_ARRAY_ENABLE(INDEX, index, b, GLboolean);
246 CASE_ARRAY_TYPE(INDEX, index, b, GLboolean);
247 CASE_ARRAY_STRIDE(INDEX, index, b, GLboolean);
248
249 case GL_TEXTURE_COORD_ARRAY:
250 *b = (GLboolean)IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
251 break;
252 case GL_TEXTURE_COORD_ARRAY_SIZE:
253 *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].size;
254 break;
255 case GL_TEXTURE_COORD_ARRAY_TYPE:
256 *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].type;
257 break;
258 case GL_TEXTURE_COORD_ARRAY_STRIDE:
259 *b = (GLboolean)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
260 break;
261
262 CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, b, GLboolean);
263 CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, b, GLboolean);
264
265 CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, b, GLboolean);
266
267 CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, b, GLboolean);
268 CASE_ARRAY_TYPE(FOG_COORD, fogCoord, b, GLboolean);
269 CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, b, GLboolean);
270
271 case GL_MAX_ELEMENTS_VERTICES:
272 *b = (GLboolean)state->vertArray.maxElementsVertices;
273 break;
274 case GL_MAX_ELEMENTS_INDICES:
275 *b = (GLboolean)state->vertArray.maxElementsIndices;
276 break;
277 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
278 *b = (GLboolean)__GL_CLIENT_ATTRIB_STACK_DEPTH;
279 break;
280 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
281 *b = (GLboolean)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
282 break;
283 default:
284 /*
285 ** Not a local value, so use what we got from the server.
286 */
287 if (compsize == 1) {
288 __GLX_SINGLE_GET_CHAR(b);
289 } else {
290 __GLX_SINGLE_GET_CHAR_ARRAY(b,compsize);
291 if (val != origVal) {
292 /* matrix transpose */
293 TransposeMatrixb(b);
294 }
295 }
296 }
297 }
298 __GLX_SINGLE_END();
299 }
300
301 void __indirect_glGetDoublev(GLenum val, GLdouble *d)
302 {
303 const GLenum origVal = val;
304 __GLX_SINGLE_DECLARE_VARIABLES();
305 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
306 xGLXSingleReply reply;
307
308 if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
309 val = GL_MODELVIEW_MATRIX;
310 }
311 else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
312 val = GL_PROJECTION_MATRIX;
313 }
314 else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
315 val = GL_TEXTURE_MATRIX;
316 }
317 else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
318 val = GL_COLOR_MATRIX;
319 }
320
321 __GLX_SINGLE_LOAD_VARIABLES();
322 __GLX_SINGLE_BEGIN(X_GLsop_GetDoublev,4);
323 __GLX_SINGLE_PUT_LONG(0,val);
324 __GLX_SINGLE_READ_XREPLY();
325 __GLX_SINGLE_GET_SIZE(compsize);
326
327 if (compsize == 0) {
328 /*
329 ** Error occured; don't modify user's buffer.
330 */
331 } else {
332 /*
333 ** For all the queries listed here, we use the locally stored
334 ** values rather than the one returned by the server. Note that
335 ** we still needed to send the request to the server in order to
336 ** find out whether it was legal to make a query (it's illegal,
337 ** for example, to call a query between glBegin() and glEnd()).
338 */
339 switch (val) {
340 case GL_PACK_ROW_LENGTH:
341 *d = (GLdouble)state->storePack.rowLength;
342 break;
343 case GL_PACK_IMAGE_HEIGHT:
344 *d = (GLdouble)state->storePack.imageHeight;
345 break;
346 case GL_PACK_SKIP_ROWS:
347 *d = (GLdouble)state->storePack.skipRows;
348 break;
349 case GL_PACK_SKIP_PIXELS:
350 *d = (GLdouble)state->storePack.skipPixels;
351 break;
352 case GL_PACK_SKIP_IMAGES:
353 *d = (GLdouble)state->storePack.skipImages;
354 break;
355 case GL_PACK_ALIGNMENT:
356 *d = (GLdouble)state->storePack.alignment;
357 break;
358 case GL_PACK_SWAP_BYTES:
359 *d = (GLdouble)state->storePack.swapEndian;
360 break;
361 case GL_PACK_LSB_FIRST:
362 *d = (GLdouble)state->storePack.lsbFirst;
363 break;
364 case GL_UNPACK_ROW_LENGTH:
365 *d = (GLdouble)state->storeUnpack.rowLength;
366 break;
367 case GL_UNPACK_IMAGE_HEIGHT:
368 *d = (GLdouble)state->storeUnpack.imageHeight;
369 break;
370 case GL_UNPACK_SKIP_ROWS:
371 *d = (GLdouble)state->storeUnpack.skipRows;
372 break;
373 case GL_UNPACK_SKIP_PIXELS:
374 *d = (GLdouble)state->storeUnpack.skipPixels;
375 break;
376 case GL_UNPACK_SKIP_IMAGES:
377 *d = (GLdouble)state->storeUnpack.skipImages;
378 break;
379 case GL_UNPACK_ALIGNMENT:
380 *d = (GLdouble)state->storeUnpack.alignment;
381 break;
382 case GL_UNPACK_SWAP_BYTES:
383 *d = (GLdouble)state->storeUnpack.swapEndian;
384 break;
385 case GL_UNPACK_LSB_FIRST:
386 *d = (GLdouble)state->storeUnpack.lsbFirst;
387 break;
388
389 CASE_ARRAY_ALL(VERTEX, vertex, d, GLdouble);
390
391 CASE_ARRAY_ENABLE(NORMAL, normal, d, GLdouble);
392 CASE_ARRAY_TYPE(NORMAL, normal, d, GLdouble);
393 CASE_ARRAY_STRIDE(NORMAL, normal, d, GLdouble);
394
395 CASE_ARRAY_ALL(COLOR, color, d, GLdouble);
396
397 CASE_ARRAY_ENABLE(INDEX, index, d, GLdouble);
398 CASE_ARRAY_TYPE(INDEX, index, d, GLdouble);
399 CASE_ARRAY_STRIDE(INDEX, index, d, GLdouble);
400
401 case GL_TEXTURE_COORD_ARRAY:
402 *d = (GLdouble) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
403 break;
404 case GL_TEXTURE_COORD_ARRAY_SIZE:
405 *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].size;
406 break;
407 case GL_TEXTURE_COORD_ARRAY_TYPE:
408 *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].type;
409 break;
410 case GL_TEXTURE_COORD_ARRAY_STRIDE:
411 *d = (GLdouble)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
412 break;
413
414 CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, d, GLdouble);
415 CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, d, GLdouble);
416
417 CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, d, GLdouble);
418
419 CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, d, GLdouble);
420 CASE_ARRAY_TYPE(FOG_COORD, fogCoord, d, GLdouble);
421 CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, d, GLdouble);
422
423 case GL_MAX_ELEMENTS_VERTICES:
424 *d = (GLdouble)state->vertArray.maxElementsVertices;
425 break;
426 case GL_MAX_ELEMENTS_INDICES:
427 *d = (GLdouble)state->vertArray.maxElementsIndices;
428 break;
429 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
430 *d = (GLdouble)__GL_CLIENT_ATTRIB_STACK_DEPTH;
431 break;
432 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
433 *d = (GLdouble)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
434 break;
435 default:
436 /*
437 ** Not a local value, so use what we got from the server.
438 */
439 if (compsize == 1) {
440 __GLX_SINGLE_GET_DOUBLE(d);
441 } else {
442 __GLX_SINGLE_GET_DOUBLE_ARRAY(d,compsize);
443 if (val != origVal) {
444 /* matrix transpose */
445 TransposeMatrixd(d);
446 }
447 }
448 }
449 }
450 __GLX_SINGLE_END();
451 }
452
453 void __indirect_glGetFloatv(GLenum val, GLfloat *f)
454 {
455 const GLenum origVal = val;
456 __GLX_SINGLE_DECLARE_VARIABLES();
457 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
458 xGLXSingleReply reply;
459
460 if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
461 val = GL_MODELVIEW_MATRIX;
462 }
463 else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
464 val = GL_PROJECTION_MATRIX;
465 }
466 else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
467 val = GL_TEXTURE_MATRIX;
468 }
469 else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
470 val = GL_COLOR_MATRIX;
471 }
472
473 __GLX_SINGLE_LOAD_VARIABLES();
474 __GLX_SINGLE_BEGIN(X_GLsop_GetFloatv,4);
475 __GLX_SINGLE_PUT_LONG(0,val);
476 __GLX_SINGLE_READ_XREPLY();
477 __GLX_SINGLE_GET_SIZE(compsize);
478
479 if (compsize == 0) {
480 /*
481 ** Error occured; don't modify user's buffer.
482 */
483 } else {
484 /*
485 ** For all the queries listed here, we use the locally stored
486 ** values rather than the one returned by the server. Note that
487 ** we still needed to send the request to the server in order to
488 ** find out whether it was legal to make a query (it's illegal,
489 ** for example, to call a query between glBegin() and glEnd()).
490 */
491 switch (val) {
492 case GL_PACK_ROW_LENGTH:
493 *f = (GLfloat)state->storePack.rowLength;
494 break;
495 case GL_PACK_IMAGE_HEIGHT:
496 *f = (GLfloat)state->storePack.imageHeight;
497 break;
498 case GL_PACK_SKIP_ROWS:
499 *f = (GLfloat)state->storePack.skipRows;
500 break;
501 case GL_PACK_SKIP_PIXELS:
502 *f = (GLfloat)state->storePack.skipPixels;
503 break;
504 case GL_PACK_SKIP_IMAGES:
505 *f = (GLfloat)state->storePack.skipImages;
506 break;
507 case GL_PACK_ALIGNMENT:
508 *f = (GLfloat)state->storePack.alignment;
509 break;
510 case GL_PACK_SWAP_BYTES:
511 *f = (GLfloat)state->storePack.swapEndian;
512 break;
513 case GL_PACK_LSB_FIRST:
514 *f = (GLfloat)state->storePack.lsbFirst;
515 break;
516 case GL_UNPACK_ROW_LENGTH:
517 *f = (GLfloat)state->storeUnpack.rowLength;
518 break;
519 case GL_UNPACK_IMAGE_HEIGHT:
520 *f = (GLfloat)state->storeUnpack.imageHeight;
521 break;
522 case GL_UNPACK_SKIP_ROWS:
523 *f = (GLfloat)state->storeUnpack.skipRows;
524 break;
525 case GL_UNPACK_SKIP_PIXELS:
526 *f = (GLfloat)state->storeUnpack.skipPixels;
527 break;
528 case GL_UNPACK_SKIP_IMAGES:
529 *f = (GLfloat)state->storeUnpack.skipImages;
530 break;
531 case GL_UNPACK_ALIGNMENT:
532 *f = (GLfloat)state->storeUnpack.alignment;
533 break;
534 case GL_UNPACK_SWAP_BYTES:
535 *f = (GLfloat)state->storeUnpack.swapEndian;
536 break;
537 case GL_UNPACK_LSB_FIRST:
538 *f = (GLfloat)state->storeUnpack.lsbFirst;
539 break;
540
541 CASE_ARRAY_ALL(VERTEX, vertex, f, GLfloat);
542
543 CASE_ARRAY_ENABLE(NORMAL, normal, f, GLfloat);
544 CASE_ARRAY_TYPE(NORMAL, normal, f, GLfloat);
545 CASE_ARRAY_STRIDE(NORMAL, normal, f, GLfloat);
546
547 CASE_ARRAY_ALL(COLOR, color, f, GLfloat);
548
549 CASE_ARRAY_ENABLE(INDEX, index, f, GLfloat);
550 CASE_ARRAY_TYPE(INDEX, index, f, GLfloat);
551 CASE_ARRAY_STRIDE(INDEX, index, f, GLfloat);
552
553 case GL_TEXTURE_COORD_ARRAY:
554 *f = (GLfloat) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
555 break;
556 case GL_TEXTURE_COORD_ARRAY_SIZE:
557 *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].size;
558 break;
559 case GL_TEXTURE_COORD_ARRAY_TYPE:
560 *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].type;
561 break;
562 case GL_TEXTURE_COORD_ARRAY_STRIDE:
563 *f = (GLfloat)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
564 break;
565
566 CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, f, GLfloat);
567 CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, f, GLfloat);
568
569 CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, f, GLfloat);
570
571 CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, f, GLfloat);
572 CASE_ARRAY_TYPE(FOG_COORD, fogCoord, f, GLfloat);
573 CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, f, GLfloat);
574
575 case GL_MAX_ELEMENTS_VERTICES:
576 *f = (GLfloat)state->vertArray.maxElementsVertices;
577 break;
578 case GL_MAX_ELEMENTS_INDICES:
579 *f = (GLfloat)state->vertArray.maxElementsIndices;
580 break;
581 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
582 *f = (GLfloat)__GL_CLIENT_ATTRIB_STACK_DEPTH;
583 break;
584 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
585 *f = (GLfloat)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
586 break;
587 default:
588 /*
589 ** Not a local value, so use what we got from the server.
590 */
591 if (compsize == 1) {
592 __GLX_SINGLE_GET_FLOAT(f);
593 } else {
594 __GLX_SINGLE_GET_FLOAT_ARRAY(f,compsize);
595 if (val != origVal) {
596 /* matrix transpose */
597 TransposeMatrixf(f);
598 }
599 }
600 }
601 }
602 __GLX_SINGLE_END();
603 }
604
605 void __indirect_glGetIntegerv(GLenum val, GLint *i)
606 {
607 const GLenum origVal = val;
608 __GLX_SINGLE_DECLARE_VARIABLES();
609 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
610 xGLXSingleReply reply;
611
612 if (val == GL_TRANSPOSE_MODELVIEW_MATRIX_ARB) {
613 val = GL_MODELVIEW_MATRIX;
614 }
615 else if (val == GL_TRANSPOSE_PROJECTION_MATRIX_ARB) {
616 val = GL_PROJECTION_MATRIX;
617 }
618 else if (val == GL_TRANSPOSE_TEXTURE_MATRIX_ARB) {
619 val = GL_TEXTURE_MATRIX;
620 }
621 else if (val == GL_TRANSPOSE_COLOR_MATRIX_ARB) {
622 val = GL_COLOR_MATRIX;
623 }
624
625 __GLX_SINGLE_LOAD_VARIABLES();
626 __GLX_SINGLE_BEGIN(X_GLsop_GetIntegerv,4);
627 __GLX_SINGLE_PUT_LONG(0,val);
628 __GLX_SINGLE_READ_XREPLY();
629 __GLX_SINGLE_GET_SIZE(compsize);
630
631 if (compsize == 0) {
632 /*
633 ** Error occured; don't modify user's buffer.
634 */
635 } else {
636 /*
637 ** For all the queries listed here, we use the locally stored
638 ** values rather than the one returned by the server. Note that
639 ** we still needed to send the request to the server in order to
640 ** find out whether it was legal to make a query (it's illegal,
641 ** for example, to call a query between glBegin() and glEnd()).
642 */
643 switch (val) {
644 case GL_PACK_ROW_LENGTH:
645 *i = (GLint)state->storePack.rowLength;
646 break;
647 case GL_PACK_IMAGE_HEIGHT:
648 *i = (GLint)state->storePack.imageHeight;
649 break;
650 case GL_PACK_SKIP_ROWS:
651 *i = (GLint)state->storePack.skipRows;
652 break;
653 case GL_PACK_SKIP_PIXELS:
654 *i = (GLint)state->storePack.skipPixels;
655 break;
656 case GL_PACK_SKIP_IMAGES:
657 *i = (GLint)state->storePack.skipImages;
658 break;
659 case GL_PACK_ALIGNMENT:
660 *i = (GLint)state->storePack.alignment;
661 break;
662 case GL_PACK_SWAP_BYTES:
663 *i = (GLint)state->storePack.swapEndian;
664 break;
665 case GL_PACK_LSB_FIRST:
666 *i = (GLint)state->storePack.lsbFirst;
667 break;
668 case GL_UNPACK_ROW_LENGTH:
669 *i = (GLint)state->storeUnpack.rowLength;
670 break;
671 case GL_UNPACK_IMAGE_HEIGHT:
672 *i = (GLint)state->storeUnpack.imageHeight;
673 break;
674 case GL_UNPACK_SKIP_ROWS:
675 *i = (GLint)state->storeUnpack.skipRows;
676 break;
677 case GL_UNPACK_SKIP_PIXELS:
678 *i = (GLint)state->storeUnpack.skipPixels;
679 break;
680 case GL_UNPACK_SKIP_IMAGES:
681 *i = (GLint)state->storeUnpack.skipImages;
682 break;
683 case GL_UNPACK_ALIGNMENT:
684 *i = (GLint)state->storeUnpack.alignment;
685 break;
686 case GL_UNPACK_SWAP_BYTES:
687 *i = (GLint)state->storeUnpack.swapEndian;
688 break;
689 case GL_UNPACK_LSB_FIRST:
690 *i = (GLint)state->storeUnpack.lsbFirst;
691 break;
692
693 CASE_ARRAY_ALL(VERTEX, vertex, i, GLint);
694
695 CASE_ARRAY_ENABLE(NORMAL, normal, i, GLint);
696 CASE_ARRAY_TYPE(NORMAL, normal, i, GLint);
697 CASE_ARRAY_STRIDE(NORMAL, normal, i, GLint);
698
699 CASE_ARRAY_ALL(COLOR, color, i, GLint);
700
701 CASE_ARRAY_ENABLE(INDEX, index, i, GLint);
702 CASE_ARRAY_TYPE(INDEX, index, i, GLint);
703 CASE_ARRAY_STRIDE(INDEX, index, i, GLint);
704
705 case GL_TEXTURE_COORD_ARRAY:
706 *i = (GLint) IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
707 break;
708 case GL_TEXTURE_COORD_ARRAY_SIZE:
709 *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].size;
710 break;
711 case GL_TEXTURE_COORD_ARRAY_TYPE:
712 *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].type;
713 break;
714 case GL_TEXTURE_COORD_ARRAY_STRIDE:
715 *i = (GLint)state->vertArray.texCoord[state->vertArray.activeTexture].stride;
716 break;
717
718 CASE_ARRAY_ENABLE(EDGE_FLAG, edgeFlag, i, GLint);
719 CASE_ARRAY_STRIDE(EDGE_FLAG, edgeFlag, i, GLint);
720
721 CASE_ARRAY_ALL(SECONDARY_COLOR, secondaryColor, i, GLint);
722
723 CASE_ARRAY_ENABLE(FOG_COORD, fogCoord, i, GLint);
724 CASE_ARRAY_TYPE(FOG_COORD, fogCoord, i, GLint);
725 CASE_ARRAY_STRIDE(FOG_COORD, fogCoord, i, GLint);
726
727 case GL_MAX_ELEMENTS_VERTICES:
728 *i = (GLint)state->vertArray.maxElementsVertices;
729 break;
730 case GL_MAX_ELEMENTS_INDICES:
731 *i = (GLint)state->vertArray.maxElementsIndices;
732 break;
733 case GL_MAX_CLIENT_ATTRIB_STACK_DEPTH:
734 *i = (GLint)__GL_CLIENT_ATTRIB_STACK_DEPTH;
735 break;
736 case GL_CLIENT_ACTIVE_TEXTURE_ARB:
737 *i = (GLint)(state->vertArray.activeTexture + GL_TEXTURE0_ARB);
738 break;
739 default:
740 /*
741 ** Not a local value, so use what we got from the server.
742 */
743 if (compsize == 1) {
744 __GLX_SINGLE_GET_LONG(i);
745 } else {
746 __GLX_SINGLE_GET_LONG_ARRAY(i,compsize);
747 if (val != origVal) {
748 /* matrix transpose */
749 TransposeMatrixi(i);
750 }
751 }
752 }
753 }
754 __GLX_SINGLE_END();
755 }
756
757 /*
758 ** Send all pending commands to server.
759 */
760 void __indirect_glFlush(void)
761 {
762 __GLX_SINGLE_DECLARE_VARIABLES();
763
764 if (!dpy) return;
765
766 __GLX_SINGLE_LOAD_VARIABLES();
767 __GLX_SINGLE_BEGIN(X_GLsop_Flush,0);
768 __GLX_SINGLE_END();
769
770 /* And finally flush the X protocol data */
771 XFlush(dpy);
772 }
773
774 void __indirect_glFeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer)
775 {
776 __GLX_SINGLE_DECLARE_VARIABLES();
777
778 if (!dpy) return;
779
780 __GLX_SINGLE_LOAD_VARIABLES();
781 __GLX_SINGLE_BEGIN(X_GLsop_FeedbackBuffer,8);
782 __GLX_SINGLE_PUT_LONG(0,size);
783 __GLX_SINGLE_PUT_LONG(4,type);
784 __GLX_SINGLE_END();
785
786 gc->feedbackBuf = buffer;
787 }
788
789 void __indirect_glSelectBuffer(GLsizei numnames, GLuint *buffer)
790 {
791 __GLX_SINGLE_DECLARE_VARIABLES();
792
793 if (!dpy) return;
794
795 __GLX_SINGLE_LOAD_VARIABLES();
796 __GLX_SINGLE_BEGIN(X_GLsop_SelectBuffer,4);
797 __GLX_SINGLE_PUT_LONG(0,numnames);
798 __GLX_SINGLE_END();
799
800 gc->selectBuf = buffer;
801 }
802
803 GLint __indirect_glRenderMode(GLenum mode)
804 {
805 __GLX_SINGLE_DECLARE_VARIABLES();
806 GLint retval = 0;
807 xGLXRenderModeReply reply;
808
809 if (!dpy) return -1;
810
811 __GLX_SINGLE_LOAD_VARIABLES();
812 __GLX_SINGLE_BEGIN(X_GLsop_RenderMode,4);
813 __GLX_SINGLE_PUT_LONG(0,mode);
814 __GLX_SINGLE_READ_XREPLY();
815 __GLX_SINGLE_GET_RETVAL(retval,GLint);
816
817 if (reply.newMode != mode) {
818 /*
819 ** Switch to new mode did not take effect, therefore an error
820 ** occured. When an error happens the server won't send us any
821 ** other data.
822 */
823 } else {
824 /* Read the feedback or selection data */
825 if (gc->renderMode == GL_FEEDBACK) {
826 __GLX_SINGLE_GET_SIZE(compsize);
827 __GLX_SINGLE_GET_FLOAT_ARRAY(gc->feedbackBuf, compsize);
828 } else
829 if (gc->renderMode == GL_SELECT) {
830 __GLX_SINGLE_GET_SIZE(compsize);
831 __GLX_SINGLE_GET_LONG_ARRAY(gc->selectBuf, compsize);
832 }
833 gc->renderMode = mode;
834 }
835 __GLX_SINGLE_END();
836
837 return retval;
838 }
839
840 void __indirect_glFinish(void)
841 {
842 __GLX_SINGLE_DECLARE_VARIABLES();
843 xGLXSingleReply reply;
844
845 __GLX_SINGLE_LOAD_VARIABLES();
846 __GLX_SINGLE_BEGIN(X_GLsop_Finish,0);
847 __GLX_SINGLE_READ_XREPLY();
848 __GLX_SINGLE_END();
849 }
850
851
852 /**
853 * Extract the major and minor version numbers from a version string.
854 */
855 static void
856 version_from_string( const char * ver,
857 int * major_version, int * minor_version )
858 {
859 const char * end;
860 long major;
861 long minor;
862
863 major = strtol( ver, (char **) & end, 10 );
864 minor = strtol( end + 1, NULL, 10 );
865 *major_version = major;
866 *minor_version = minor;
867 }
868
869
870 const GLubyte *__indirect_glGetString(GLenum name)
871 {
872 __GLXcontext *gc = __glXGetCurrentContext();
873 Display *dpy = gc->currentDpy;
874 GLubyte *s = NULL;
875
876 if (!dpy) return 0;
877
878 /*
879 ** Return the cached copy if the string has already been fetched
880 */
881 switch(name) {
882 case GL_VENDOR:
883 if (gc->vendor) return gc->vendor;
884 break;
885 case GL_RENDERER:
886 if (gc->renderer) return gc->renderer;
887 break;
888 case GL_VERSION:
889 if (gc->version) return gc->version;
890 break;
891 case GL_EXTENSIONS:
892 if (gc->extensions) return gc->extensions;
893 break;
894 default:
895 __glXSetError(gc, GL_INVALID_ENUM);
896 return 0;
897 }
898
899 /*
900 ** Get requested string from server
901 */
902
903 (void) __glXFlushRenderBuffer( gc, gc->pc );
904 s = (GLubyte *) __glXGetStringFromServer( dpy, gc->majorOpcode,
905 X_GLsop_GetString, gc->currentContextTag,
906 name );
907 if (!s) {
908 /* Throw data on the floor */
909 __glXSetError(gc, GL_OUT_OF_MEMORY);
910 } else {
911 /*
912 ** Update local cache
913 */
914 switch(name) {
915 case GL_VENDOR:
916 gc->vendor = s;
917 break;
918
919 case GL_RENDERER:
920 gc->renderer = s;
921 break;
922
923 case GL_VERSION: {
924 int client_major;
925 int client_minor;
926
927 version_from_string( (char *) s,
928 & gc->server_major, & gc->server_minor );
929 __glXGetGLVersion( & client_major, & client_minor );
930
931 if ( (gc->server_major < client_major)
932 || ((gc->server_major == client_major)
933 && (gc->server_minor <= client_minor)) ) {
934 gc->version = s;
935 }
936 else {
937 /* Allow 7 bytes for the client-side GL version. This allows
938 * for upto version 999.999. I'm not holding my breath for
939 * that one! The extra 4 is for the ' ()\0' that will be
940 * added.
941 */
942 const size_t size = 7 + strlen( (char *) s ) + 4;
943
944 gc->version = Xmalloc( size );
945 if ( gc->version == NULL ) {
946 /* If we couldn't allocate memory for the new string,
947 * make a best-effort and just copy the client-side version
948 * to the string and use that. It probably doesn't
949 * matter what is done here. If there not memory available
950 * for a short string, the system is probably going to die
951 * soon anyway.
952 */
953 snprintf( (char *) s, strlen( (char *) s ) + 1, "%u.%u",
954 client_major, client_minor );
955 gc->version = s;
956 }
957 else {
958 snprintf( (char *)gc->version, size, "%u.%u (%s)",
959 client_major, client_minor, s );
960 Xfree( s );
961 s = gc->version;
962 }
963 }
964 break;
965 }
966
967 case GL_EXTENSIONS: {
968 int major = 1;
969 int minor = 0;
970
971 /* This code is currently disabled. I was reminded that some
972 * vendors intentionally exclude some extensions from their
973 * extension string that are part of the core version they
974 * advertise. In particular, on Nvidia drivers this means that
975 * the functionality is supported by the driver, but is not
976 * hardware accelerated. For example, a TNT will show core
977 * version 1.5, but most of the post-1.2 functionality is a
978 * software fallback.
979 *
980 * I don't want to break applications that rely on this odd
981 * behavior. At the same time, the code is written and tested,
982 * so I didn't want to throw it away. Therefore, the code is here
983 * but disabled. In the future, we may wish to and an environment
984 * variable to enable it.
985 */
986
987 #if 0
988 /* Call glGetString just to make sure that gc->server_major and
989 * gc->server_minor are set. This version may be higher than we
990 * can completely support, but it may imply support for some
991 * extensions that we can support.
992 *
993 * For example, at the time of this writing, the client-side
994 * library only supports upto core GL version 1.2. However, cubic
995 * textures, multitexture, multisampling, and some other 1.3
996 * features are supported. If the server reports back version
997 * 1.3, but does not report all of those extensions, we will
998 * enable them.
999 */
1000 (void *) glGetString( GL_VERSION );
1001 major = gc->server_major,
1002 minor = gc->server_minor;
1003 #endif
1004
1005 __glXCalculateUsableGLExtensions( gc, (char *) s, major, minor );
1006 XFree( s );
1007 s = gc->extensions;
1008 break;
1009 }
1010 }
1011 }
1012 return s;
1013 }
1014
1015 GLboolean __indirect_glIsEnabled(GLenum cap)
1016 {
1017 __GLX_SINGLE_DECLARE_VARIABLES();
1018 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1019 xGLXSingleReply reply;
1020 GLboolean retval = 0;
1021
1022 if (!dpy) return 0;
1023
1024 switch(cap) {
1025 case GL_VERTEX_ARRAY:
1026 return IS_ARRAY_ENABLED(state, vertex);
1027 case GL_NORMAL_ARRAY:
1028 return IS_ARRAY_ENABLED(state, normal);
1029 case GL_COLOR_ARRAY:
1030 return IS_ARRAY_ENABLED(state, color);
1031 case GL_INDEX_ARRAY:
1032 return IS_ARRAY_ENABLED(state, index);
1033 case GL_TEXTURE_COORD_ARRAY:
1034 return IS_TEXARRAY_ENABLED(state, state->vertArray.activeTexture);
1035 case GL_EDGE_FLAG_ARRAY:
1036 return IS_ARRAY_ENABLED(state, edgeFlag);
1037 case GL_SECONDARY_COLOR_ARRAY:
1038 return IS_ARRAY_ENABLED(state, secondaryColor);
1039 case GL_FOG_COORD_ARRAY:
1040 return IS_ARRAY_ENABLED(state, fogCoord);
1041 }
1042
1043 __GLX_SINGLE_LOAD_VARIABLES();
1044 __GLX_SINGLE_BEGIN(X_GLsop_IsEnabled,4);
1045 __GLX_SINGLE_PUT_LONG(0,cap);
1046 __GLX_SINGLE_READ_XREPLY();
1047 __GLX_SINGLE_GET_RETVAL(retval, GLboolean);
1048 __GLX_SINGLE_END();
1049 return retval;
1050 }
1051
1052 void __indirect_glGetPointerv(GLenum pname, void **params)
1053 {
1054 __GLXcontext *gc = __glXGetCurrentContext();
1055 __GLXattribute * state = (__GLXattribute *)(gc->client_state_private);
1056 Display *dpy = gc->currentDpy;
1057
1058 if (!dpy) return;
1059
1060 switch(pname) {
1061 case GL_VERTEX_ARRAY_POINTER:
1062 *params = (void *)state->vertArray.arrays[ vertex_ARRAY ].ptr;
1063 return;
1064 case GL_NORMAL_ARRAY_POINTER:
1065 *params = (void *)state->vertArray.arrays[ normal_ARRAY ].ptr;
1066 return;
1067 case GL_COLOR_ARRAY_POINTER:
1068 *params = (void *)state->vertArray.arrays[ color_ARRAY ].ptr;
1069 return;
1070 case GL_INDEX_ARRAY_POINTER:
1071 *params = (void *)state->vertArray.arrays[ index_ARRAY ].ptr;
1072 return;
1073 case GL_TEXTURE_COORD_ARRAY_POINTER:
1074 *params = (void *)state->vertArray.texCoord[state->vertArray.activeTexture].ptr;
1075 return;
1076 case GL_EDGE_FLAG_ARRAY_POINTER:
1077 *params = (void *)state->vertArray.arrays[ edgeFlag_ARRAY ].ptr;
1078 return;
1079 case GL_SECONDARY_COLOR_ARRAY_POINTER:
1080 *params = (void *)state->vertArray.arrays[ secondaryColor_ARRAY ].ptr;
1081 return;
1082 case GL_FOG_COORD_ARRAY_POINTER:
1083 *params = (void *)state->vertArray.arrays[ fogCoord_ARRAY ].ptr;
1084 return;
1085 case GL_FEEDBACK_BUFFER_POINTER:
1086 *params = (void *)gc->feedbackBuf;
1087 return;
1088 case GL_SELECTION_BUFFER_POINTER:
1089 *params = (void *)gc->selectBuf;
1090 return;
1091 default:
1092 __glXSetError(gc, GL_INVALID_ENUM);
1093 return;
1094 }
1095 }
1096