2 ** License Applicability. Except to the extent portions of this file are
3 ** made subject to an alternative license as permitted in the SGI Free
4 ** Software License B, Version 1.1 (the "License"), the contents of this
5 ** file are subject only to the provisions of the License. You may not use
6 ** this file except in compliance with the License. You may obtain a copy
7 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
8 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
10 ** http://oss.sgi.com/projects/FreeB
12 ** Note that, as provided in the License, the Software is distributed on an
13 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
14 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
15 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
16 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
18 ** Original Code. The Original Code is: OpenGL Sample Implementation,
19 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
20 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
21 ** Copyright in any portions created by third parties is as indicated
22 ** elsewhere herein. All Rights Reserved.
24 ** Additional Notice Provisions: The application programming interfaces
25 ** established by SGI in conjunction with the Original Code are The
26 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
27 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
28 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
29 ** Window System(R) (Version 1.3), released October 19, 1998. This software
30 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
31 ** published by SGI, but has not been independently verified as being
32 ** compliant with the OpenGL(R) version 1.2.1 Specification.
36 #include "glxclient.h"
38 #include "indirect_vertex_array.h"
41 /*****************************************************************************/
44 * \name Vertex array pointer bridge functions
46 * When EXT_vertex_array was moved into the core GL spec, the \c count
47 * parameter was lost. This libGL really only wants to implement the GL 1.1
48 * version, but we need to support applications that were written to the old
49 * interface. These bridge functions are part of the glue that makes this
53 void __indirect_glColorPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
54 GLsizei count
, const GLvoid
* pointer
)
56 (void) count
; __indirect_glColorPointer( size
, type
, stride
, pointer
);
59 void __indirect_glEdgeFlagPointerEXT(GLsizei stride
,
60 GLsizei count
, const GLboolean
* pointer
)
62 (void) count
; __indirect_glEdgeFlagPointer( stride
, pointer
);
65 void __indirect_glIndexPointerEXT(GLenum type
, GLsizei stride
,
66 GLsizei count
, const GLvoid
* pointer
)
68 (void) count
; __indirect_glIndexPointer( type
, stride
, pointer
);
71 void __indirect_glNormalPointerEXT(GLenum type
, GLsizei stride
, GLsizei count
,
72 const GLvoid
* pointer
)
74 (void) count
; __indirect_glNormalPointer( type
, stride
, pointer
);
77 void __indirect_glTexCoordPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
78 GLsizei count
, const GLvoid
* pointer
)
80 (void) count
; __indirect_glTexCoordPointer( size
, type
, stride
, pointer
);
83 void __indirect_glVertexPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
84 GLsizei count
, const GLvoid
* pointer
)
86 (void) count
; __indirect_glVertexPointer( size
, type
, stride
, pointer
);
90 /*****************************************************************************/
92 void __indirect_glInterleavedArrays(GLenum format
, GLsizei stride
, const GLvoid
*pointer
)
94 __GLXcontext
*gc
= __glXGetCurrentContext();
95 __GLXattribute
* state
= (__GLXattribute
*)(gc
->client_state_private
);
97 #define NONE {0, 0, 0}
98 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
99 #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
101 /* Each row in this array describes the elements of a particular
102 * interleaved array mode. Each column describes, in the order in which
103 * they appear in the interleaved arrays, one of the four possible types
104 * of vertex data that can appear in an interleaved array.
108 * The enum describing the GL type, as would be passed to the
109 * appropriate gl*Pointer function.
114 * Number of elements in the subarray, as would be passed (as the
115 * \c size parameter) to the appropriate gl*Pointer function.
120 * True size of a single element in the subarray, as would be passed
121 * (as the \c stride parameter) to the appropriate gl*Pointer
126 static const modes
[14][4] = {
127 /* texture color normal vertex */
128 {NONE
, NONE
, NONE
, F(2)}, /* GL_V2F */
129 {NONE
, NONE
, NONE
, F(3)}, /* GL_V3F */
130 {NONE
, UB4
, NONE
, F(2)}, /* GL_C4UB_V2F */
131 {NONE
, UB4
, NONE
, F(3)}, /* GL_C4UB_V3F */
132 {NONE
, F(3), NONE
, F(3)}, /* GL_C3F_V3F */
133 {NONE
, NONE
, F(3), F(3)}, /* GL_N3F_V3F */
134 {NONE
, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
135 {F(2), NONE
, NONE
, F(3)}, /* GL_T2F_V3F */
136 {F(4), NONE
, NONE
, F(4)}, /* GL_T4F_V4F */
137 {F(2), UB4
, NONE
, F(3)}, /* GL_T2F_C4UB_V3F */
138 {F(2), F(3), NONE
, F(3)}, /* GL_T2F_C3F_V3F */
139 {F(2), NONE
, F(3), F(3)}, /* GL_T2F_N3F_V3F */
140 {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
141 {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
147 GLint trueStride
, size
;
150 const int idx
= format
- GL_V2F
;
153 /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
154 * is just the format biased by -GL_V2F, all valid idx values are on the
157 if ( (idx
< 0) || (idx
> 0x0D) ) {
158 __glXSetError(gc
, GL_INVALID_ENUM
);
163 __glXSetError(gc
, GL_INVALID_VALUE
);
168 /* If the 'count' for a subarray is non-zero, then the offset of its
169 * first element is at the currently accumulated 'size'.
172 for ( i
= 0 ; i
< 4 ; i
++ ) {
173 offsets
[i
] = (modes
[idx
][i
].count
!= 0) ? size
: -1;
174 size
+= modes
[idx
][i
].size
;
177 trueStride
= (stride
== 0) ? size
: stride
;
179 __glXArrayDisableAll( state
);
181 if ( offsets
[0] >= 0 ) {
182 __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY
);
183 __indirect_glTexCoordPointer( modes
[idx
][0].count
, GL_FLOAT
,
185 (const char *) pointer
);
187 if ( offsets
[1] >= 0 ) {
188 __indirect_glEnableClientState(GL_COLOR_ARRAY
);
189 __indirect_glColorPointer( modes
[idx
][1].count
, modes
[idx
][1].type
,
191 (const char *) pointer
+ offsets
[1] );
193 if ( offsets
[2] >= 0 ) {
194 __indirect_glEnableClientState(GL_NORMAL_ARRAY
);
195 __indirect_glNormalPointer( GL_FLOAT
, trueStride
,
196 (const char *)pointer
+ offsets
[2] );
198 __indirect_glEnableClientState(GL_VERTEX_ARRAY
);
199 __indirect_glVertexPointer( modes
[idx
][3].count
, GL_FLOAT
,
201 (const char *)pointer
+ offsets
[3] );