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32 #include "glxclient.h"
34 #include "indirect_vertex_array.h"
37 /*****************************************************************************/
40 * \name Vertex array pointer bridge functions
42 * When EXT_vertex_array was moved into the core GL spec, the \c count
43 * parameter was lost. This libGL really only wants to implement the GL 1.1
44 * version, but we need to support applications that were written to the old
45 * interface. These bridge functions are part of the glue that makes this
49 void __indirect_glColorPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
50 GLsizei count
, const GLvoid
* pointer
)
52 (void) count
; __indirect_glColorPointer( size
, type
, stride
, pointer
);
55 void __indirect_glEdgeFlagPointerEXT(GLsizei stride
,
56 GLsizei count
, const GLboolean
* pointer
)
58 (void) count
; __indirect_glEdgeFlagPointer( stride
, pointer
);
61 void __indirect_glIndexPointerEXT(GLenum type
, GLsizei stride
,
62 GLsizei count
, const GLvoid
* pointer
)
64 (void) count
; __indirect_glIndexPointer( type
, stride
, pointer
);
67 void __indirect_glNormalPointerEXT(GLenum type
, GLsizei stride
, GLsizei count
,
68 const GLvoid
* pointer
)
70 (void) count
; __indirect_glNormalPointer( type
, stride
, pointer
);
73 void __indirect_glTexCoordPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
74 GLsizei count
, const GLvoid
* pointer
)
76 (void) count
; __indirect_glTexCoordPointer( size
, type
, stride
, pointer
);
79 void __indirect_glVertexPointerEXT(GLint size
, GLenum type
, GLsizei stride
,
80 GLsizei count
, const GLvoid
* pointer
)
82 (void) count
; __indirect_glVertexPointer( size
, type
, stride
, pointer
);
86 /*****************************************************************************/
88 void __indirect_glInterleavedArrays(GLenum format
, GLsizei stride
, const GLvoid
*pointer
)
90 __GLXcontext
*gc
= __glXGetCurrentContext();
91 __GLXattribute
* state
= (__GLXattribute
*)(gc
->client_state_private
);
93 #define NONE {0, 0, 0}
94 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
95 #define UB4 {GL_UNSIGNED_BYTE, 4, 4 * sizeof(GLubyte)}
97 /* Each row in this array describes the elements of a particular
98 * interleaved array mode. Each column describes, in the order in which
99 * they appear in the interleaved arrays, one of the four possible types
100 * of vertex data that can appear in an interleaved array.
104 * The enum describing the GL type, as would be passed to the
105 * appropriate gl*Pointer function.
110 * Number of elements in the subarray, as would be passed (as the
111 * \c size parameter) to the appropriate gl*Pointer function.
116 * True size of a single element in the subarray, as would be passed
117 * (as the \c stride parameter) to the appropriate gl*Pointer
122 static const modes
[14][4] = {
123 /* texture color normal vertex */
124 {NONE
, NONE
, NONE
, F(2)}, /* GL_V2F */
125 {NONE
, NONE
, NONE
, F(3)}, /* GL_V3F */
126 {NONE
, UB4
, NONE
, F(2)}, /* GL_C4UB_V2F */
127 {NONE
, UB4
, NONE
, F(3)}, /* GL_C4UB_V3F */
128 {NONE
, F(3), NONE
, F(3)}, /* GL_C3F_V3F */
129 {NONE
, NONE
, F(3), F(3)}, /* GL_N3F_V3F */
130 {NONE
, F(4), F(3), F(3)}, /* GL_C4F_N3F_V3F */
131 {F(2), NONE
, NONE
, F(3)}, /* GL_T2F_V3F */
132 {F(4), NONE
, NONE
, F(4)}, /* GL_T4F_V4F */
133 {F(2), UB4
, NONE
, F(3)}, /* GL_T2F_C4UB_V3F */
134 {F(2), F(3), NONE
, F(3)}, /* GL_T2F_C3F_V3F */
135 {F(2), NONE
, F(3), F(3)}, /* GL_T2F_N3F_V3F */
136 {F(2), F(4), F(3), F(3)}, /* GL_T2F_C4F_N3F_V3F */
137 {F(4), F(4), F(3), F(4)}, /* GL_T4F_C4F_N3F_V4F */
143 GLint trueStride
, size
;
146 const int idx
= format
- GL_V2F
;
149 /* All valid formats are on the range [GL_V2F, GL_V2F+0x0D]. Since idx
150 * is just the format biased by -GL_V2F, all valid idx values are on the
153 if ( (idx
< 0) || (idx
> 0x0D) ) {
154 __glXSetError(gc
, GL_INVALID_ENUM
);
159 __glXSetError(gc
, GL_INVALID_VALUE
);
164 /* If the 'count' for a subarray is non-zero, then the offset of its
165 * first element is at the currently accumulated 'size'.
168 for ( i
= 0 ; i
< 4 ; i
++ ) {
169 offsets
[i
] = (modes
[idx
][i
].count
!= 0) ? size
: -1;
170 size
+= modes
[idx
][i
].size
;
173 trueStride
= (stride
== 0) ? size
: stride
;
175 __glXArrayDisableAll( state
);
177 if ( offsets
[0] >= 0 ) {
178 __indirect_glEnableClientState(GL_TEXTURE_COORD_ARRAY
);
179 __indirect_glTexCoordPointer( modes
[idx
][0].count
, GL_FLOAT
,
181 (const char *) pointer
);
183 if ( offsets
[1] >= 0 ) {
184 __indirect_glEnableClientState(GL_COLOR_ARRAY
);
185 __indirect_glColorPointer( modes
[idx
][1].count
, modes
[idx
][1].type
,
187 (const char *) pointer
+ offsets
[1] );
189 if ( offsets
[2] >= 0 ) {
190 __indirect_glEnableClientState(GL_NORMAL_ARRAY
);
191 __indirect_glNormalPointer( GL_FLOAT
, trueStride
,
192 (const char *)pointer
+ offsets
[2] );
194 __indirect_glEnableClientState(GL_VERTEX_ARRAY
);
195 __indirect_glVertexPointer( modes
[idx
][3].count
, GL_FLOAT
,
197 (const char *)pointer
+ offsets
[3] );