2 * Copyright (c) 2011-2017 Advanced Micro Devices, Inc.
5 * For use for simulation and test purposes only
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8 * modification, are permitted provided that the following conditions are met:
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11 * this list of conditions and the following disclaimer.
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14 * this list of conditions and the following disclaimer in the documentation
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31 * POSSIBILITY OF SUCH DAMAGE.
41 #include "base/logging.hh"
42 #include "sim/clocked_object.hh"
46 typedef std::bitset<std::numeric_limits<unsigned long long>::digits>
48 typedef std::shared_ptr<GPUDynInst> GPUDynInstPtr;
50 enum InstMemoryHop : int {
59 enum BlockMemoryHop : int {
67 WaitClass() : nxtAvail(0), lookAheadAvail(0), clockedObject(nullptr) { }
69 WaitClass(ClockedObject *_clockedObject, uint64_t _numStages=0)
70 : nxtAvail(0), lookAheadAvail(0), clockedObject(_clockedObject),
71 numStages(_numStages) { }
73 void init(ClockedObject *_clockedObject, uint64_t _numStages=0)
75 clockedObject = _clockedObject;
76 numStages = _numStages;
81 fatal_if(nxtAvail > clockedObject->clockEdge(),
82 "Can't allocate resource because it is busy!!!");
83 nxtAvail = clockedObject->clockEdge() + i;
85 void preset(uint64_t delay)
87 lookAheadAvail = std::max(lookAheadAvail, delay +
88 (clockedObject->clockEdge()) - numStages);
90 bool rdy(Cycles cycles = Cycles(0)) const
92 return clockedObject->clockEdge(cycles) >= nxtAvail;
96 return clockedObject->clockEdge() >= lookAheadAvail;
100 // timestamp indicating when resource will be available
102 // timestamp indicating when resource will be available including
103 // pending uses of the resource (when there is a cycle gap between
105 uint64_t lookAheadAvail;
106 // clockedObject for current timestamp
107 ClockedObject *clockedObject;
108 // number of stages between checking if a resource is ready and
109 // setting the resource's utilization
118 Float16() { val = 0; }
120 Float16(const Float16 &x) : val(x.val) { }
124 uint32_t ai = *(reinterpret_cast<uint32_t *>(&x));
126 uint32_t s = (ai >> 31) & 0x1;
127 uint32_t exp = (ai >> 23) & 0xff;
128 uint32_t mant = (ai >> 0) & 0x7fffff;
130 if (exp == 0 || exp <= 0x70) {
133 } else if (exp == 0xff) {
135 } else if (exp >= 0x8f) {
139 exp = exp - 0x7f + 0x0f;
150 operator float() const
152 uint32_t s = (val >> 15) & 0x1;
153 uint32_t exp = (val >> 10) & 0x1f;
154 uint32_t mant = (val >> 0) & 0x3ff;
159 } else if (exp == 0x1f) {
162 exp = exp - 0x0f + 0x7f;
168 val1 |= (mant << 13);
170 return *(reinterpret_cast<float *>(&val1));
174 #endif // __MISC_HH__