gpu-compute: AMD's baseline GPU model
[gem5.git] / src / gpu-compute / shader.cc
1 /*
2 * Copyright (c) 2011-2015 Advanced Micro Devices, Inc.
3 * All rights reserved.
4 *
5 * For use for simulation and test purposes only
6 *
7 * Redistribution and use in source and binary forms, with or without
8 * modification, are permitted provided that the following conditions are met:
9 *
10 * 1. Redistributions of source code must retain the above copyright notice,
11 * this list of conditions and the following disclaimer.
12 *
13 * 2. Redistributions in binary form must reproduce the above copyright notice,
14 * this list of conditions and the following disclaimer in the documentation
15 * and/or other materials provided with the distribution.
16 *
17 * 3. Neither the name of the copyright holder nor the names of its contributors
18 * may be used to endorse or promote products derived from this software
19 * without specific prior written permission.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
25 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 * POSSIBILITY OF SUCH DAMAGE.
32 *
33 * Author: Steve Reinhardt
34 */
35
36 #include "gpu-compute/shader.hh"
37
38 #include <limits>
39
40 #include "arch/x86/linux/linux.hh"
41 #include "base/chunk_generator.hh"
42 #include "debug/GPUDisp.hh"
43 #include "debug/GPUMem.hh"
44 #include "debug/HSAIL.hh"
45 #include "gpu-compute/dispatcher.hh"
46 #include "gpu-compute/gpu_static_inst.hh"
47 #include "gpu-compute/qstruct.hh"
48 #include "gpu-compute/wavefront.hh"
49 #include "mem/packet.hh"
50 #include "mem/ruby/system/RubySystem.hh"
51 #include "sim/sim_exit.hh"
52
53 Shader::Shader(const Params *p) : SimObject(p),
54 clock(p->clk_domain->clockPeriod()), cpuThread(nullptr), gpuTc(nullptr),
55 cpuPointer(p->cpu_pointer), tickEvent(this), timingSim(p->timing),
56 hsail_mode(SIMT), impl_kern_boundary_sync(p->impl_kern_boundary_sync),
57 separate_acquire_release(p->separate_acquire_release), coissue_return(1),
58 trace_vgpr_all(1), n_cu((p->CUs).size()), n_wf(p->n_wf),
59 globalMemSize(p->globalmem), nextSchedCu(0), sa_n(0), tick_cnt(0),
60 box_tick_cnt(0), start_tick_cnt(0)
61 {
62
63 cuList.resize(n_cu);
64
65 for (int i = 0; i < n_cu; ++i) {
66 cuList[i] = p->CUs[i];
67 assert(i == cuList[i]->cu_id);
68 cuList[i]->shader = this;
69 }
70 }
71
72 Addr
73 Shader::mmap(int length)
74 {
75
76 Addr start;
77
78 // round up length to the next page
79 length = roundUp(length, TheISA::PageBytes);
80
81 if (X86Linux64::mmapGrowsDown()) {
82 DPRINTF(HSAIL, "GROWS DOWN");
83 start = gpuTc->getProcessPtr()->mmap_end -length;
84 gpuTc->getProcessPtr()->mmap_end = start;
85 } else {
86 DPRINTF(HSAIL, "GROWS UP");
87 start = gpuTc->getProcessPtr()->mmap_end;
88 gpuTc->getProcessPtr()->mmap_end += length;
89
90 // assertion to make sure we don't overwrite the stack (it grows down)
91 assert(gpuTc->getProcessPtr()->mmap_end <
92 gpuTc->getProcessPtr()->stack_base -
93 gpuTc->getProcessPtr()->max_stack_size);
94
95 }
96
97 DPRINTF(HSAIL,"Shader::mmap start= %#x, %#x\n", start, length);
98
99 gpuTc->getProcessPtr()->allocateMem(start,length);
100
101 return start;
102 }
103
104 void
105 Shader::init()
106 {
107 // grab the threadContext of the thread running on the CPU
108 assert(cpuPointer);
109 gpuTc = cpuPointer->getContext(0);
110 assert(gpuTc);
111 }
112
113 Shader::~Shader()
114 {
115 for (int j = 0; j < n_cu; ++j)
116 delete cuList[j];
117 }
118
119 void
120 Shader::updateThreadContext(int tid) {
121 // thread context of the thread which dispatched work
122 assert(cpuPointer);
123 gpuTc = cpuPointer->getContext(tid);
124 assert(gpuTc);
125 }
126
127 void
128 Shader::hostWakeUp(BaseCPU *cpu) {
129 if (cpuPointer == cpu) {
130 if (gpuTc->status() == ThreadContext::Suspended)
131 cpu->activateContext(gpuTc->threadId());
132 } else {
133 //Make sure both dispatcher and shader are trying to
134 //wakeup same host. Hack here to enable kernel launch
135 //from multiple CPUs
136 panic("Dispatcher wants to wakeup a different host");
137 }
138 }
139
140 Shader*
141 ShaderParams::create()
142 {
143 return new Shader(this);
144 }
145
146 void
147 Shader::exec()
148 {
149 tick_cnt = curTick();
150 box_tick_cnt = curTick() - start_tick_cnt;
151
152 // apply any scheduled adds
153 for (int i = 0; i < sa_n; ++i) {
154 if (sa_when[i] <= tick_cnt) {
155 *sa_val[i] += sa_x[i];
156 sa_val.erase(sa_val.begin() + i);
157 sa_x.erase(sa_x.begin() + i);
158 sa_when.erase(sa_when.begin() + i);
159 --sa_n;
160 --i;
161 }
162 }
163
164 // clock all of the cu's
165 for (int i = 0; i < n_cu; ++i)
166 cuList[i]->exec();
167 }
168
169 bool
170 Shader::dispatch_workgroups(NDRange *ndr)
171 {
172 bool scheduledSomething = false;
173 int cuCount = 0;
174 int curCu = nextSchedCu;
175
176 while (cuCount < n_cu) {
177 //Every time we try a CU, update nextSchedCu
178 nextSchedCu = (nextSchedCu + 1) % n_cu;
179
180 // dispatch workgroup iff the following two conditions are met:
181 // (a) wg_rem is true - there are unassigned workgroups in the grid
182 // (b) there are enough free slots in cu cuList[i] for this wg
183 if (ndr->wg_disp_rem && cuList[curCu]->ReadyWorkgroup(ndr)) {
184 scheduledSomething = true;
185 DPRINTF(GPUDisp, "Dispatching a workgroup to CU %d\n", curCu);
186
187 // ticks() member function translates cycles to simulation ticks.
188 if (!tickEvent.scheduled()) {
189 schedule(tickEvent, curTick() + this->ticks(1));
190 }
191
192 cuList[curCu]->StartWorkgroup(ndr);
193 ndr->wgId[0]++;
194 ndr->globalWgId++;
195 if (ndr->wgId[0] * ndr->q.wgSize[0] >= ndr->q.gdSize[0]) {
196 ndr->wgId[0] = 0;
197 ndr->wgId[1]++;
198
199 if (ndr->wgId[1] * ndr->q.wgSize[1] >= ndr->q.gdSize[1]) {
200 ndr->wgId[1] = 0;
201 ndr->wgId[2]++;
202
203 if (ndr->wgId[2] * ndr->q.wgSize[2] >= ndr->q.gdSize[2]) {
204 ndr->wg_disp_rem = false;
205 break;
206 }
207 }
208 }
209 }
210
211 ++cuCount;
212 curCu = nextSchedCu;
213 }
214
215 return scheduledSomething;
216 }
217
218 void
219 Shader::handshake(GpuDispatcher *_dispatcher)
220 {
221 dispatcher = _dispatcher;
222 }
223
224 void
225 Shader::doFunctionalAccess(RequestPtr req, MemCmd cmd, void *data,
226 bool suppress_func_errors, int cu_id)
227 {
228 unsigned block_size = RubySystem::getBlockSizeBytes();
229 unsigned size = req->getSize();
230
231 Addr tmp_addr;
232 BaseTLB::Mode trans_mode;
233
234 if (cmd == MemCmd::ReadReq) {
235 trans_mode = BaseTLB::Read;
236 } else if (cmd == MemCmd::WriteReq) {
237 trans_mode = BaseTLB::Write;
238 } else {
239 fatal("unexcepted MemCmd\n");
240 }
241
242 tmp_addr = req->getVaddr();
243 Addr split_addr = roundDown(tmp_addr + size - 1, block_size);
244
245 assert(split_addr <= tmp_addr || split_addr - tmp_addr < block_size);
246
247 // Misaligned access
248 if (split_addr > tmp_addr) {
249 RequestPtr req1, req2;
250 req->splitOnVaddr(split_addr, req1, req2);
251
252
253 PacketPtr pkt1 = new Packet(req2, cmd);
254 PacketPtr pkt2 = new Packet(req1, cmd);
255
256 functionalTLBAccess(pkt1, cu_id, trans_mode);
257 functionalTLBAccess(pkt2, cu_id, trans_mode);
258
259 PacketPtr new_pkt1 = new Packet(pkt1->req, cmd);
260 PacketPtr new_pkt2 = new Packet(pkt2->req, cmd);
261
262 new_pkt1->dataStatic(data);
263 new_pkt2->dataStatic((uint8_t*)data + req1->getSize());
264
265 if (suppress_func_errors) {
266 new_pkt1->setSuppressFuncError();
267 new_pkt2->setSuppressFuncError();
268 }
269
270 // fixme: this should be cuList[cu_id] if cu_id != n_cu
271 // The latter requires a memPort in the dispatcher
272 cuList[0]->memPort[0]->sendFunctional(new_pkt1);
273 cuList[0]->memPort[0]->sendFunctional(new_pkt2);
274
275 delete new_pkt1;
276 delete new_pkt2;
277 delete pkt1;
278 delete pkt2;
279 } else {
280 PacketPtr pkt = new Packet(req, cmd);
281 functionalTLBAccess(pkt, cu_id, trans_mode);
282 PacketPtr new_pkt = new Packet(pkt->req, cmd);
283 new_pkt->dataStatic(data);
284
285 if (suppress_func_errors) {
286 new_pkt->setSuppressFuncError();
287 };
288
289 // fixme: this should be cuList[cu_id] if cu_id != n_cu
290 // The latter requires a memPort in the dispatcher
291 cuList[0]->memPort[0]->sendFunctional(new_pkt);
292
293 delete new_pkt;
294 delete pkt;
295 }
296 }
297
298 bool
299 Shader::busy()
300 {
301 for (int i_cu = 0; i_cu < n_cu; ++i_cu) {
302 if (!cuList[i_cu]->isDone()) {
303 return true;
304 }
305 }
306
307 return false;
308 }
309
310 void
311 Shader::ScheduleAdd(uint32_t *val,Tick when,int x)
312 {
313 sa_val.push_back(val);
314 sa_when.push_back(tick_cnt + when);
315 sa_x.push_back(x);
316 ++sa_n;
317 }
318
319 Shader::TickEvent::TickEvent(Shader *_shader)
320 : Event(CPU_Tick_Pri), shader(_shader)
321 {
322 }
323
324
325 void
326 Shader::TickEvent::process()
327 {
328 if (shader->busy()) {
329 shader->exec();
330 shader->schedule(this, curTick() + shader->ticks(1));
331 }
332 }
333
334 const char*
335 Shader::TickEvent::description() const
336 {
337 return "Shader tick";
338 }
339
340 void
341 Shader::AccessMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
342 MemCmd cmd, bool suppress_func_errors)
343 {
344 uint8_t *data_buf = (uint8_t*)ptr;
345
346 for (ChunkGenerator gen(address, size, RubySystem::getBlockSizeBytes());
347 !gen.done(); gen.next()) {
348 Request *req = new Request(0, gen.addr(), gen.size(), 0,
349 cuList[0]->masterId(), 0, 0, 0);
350
351 doFunctionalAccess(req, cmd, data_buf, suppress_func_errors, cu_id);
352 data_buf += gen.size();
353 delete req;
354 }
355 }
356
357 void
358 Shader::ReadMem(uint64_t address, void *ptr, uint32_t size, int cu_id)
359 {
360 AccessMem(address, ptr, size, cu_id, MemCmd::ReadReq, false);
361 }
362
363 void
364 Shader::ReadMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
365 bool suppress_func_errors)
366 {
367 AccessMem(address, ptr, size, cu_id, MemCmd::ReadReq, suppress_func_errors);
368 }
369
370 void
371 Shader::WriteMem(uint64_t address, void *ptr,uint32_t size, int cu_id)
372 {
373 AccessMem(address, ptr, size, cu_id, MemCmd::WriteReq, false);
374 }
375
376 void
377 Shader::WriteMem(uint64_t address, void *ptr, uint32_t size, int cu_id,
378 bool suppress_func_errors)
379 {
380 AccessMem(address, ptr, size, cu_id, MemCmd::WriteReq,
381 suppress_func_errors);
382 }
383
384 /*
385 * Send a packet through the appropriate TLB functional port.
386 * If cu_id=n_cu, then this is the dispatcher's TLB.
387 * Otherwise it's the TLB of the cu_id compute unit.
388 */
389 void
390 Shader::functionalTLBAccess(PacketPtr pkt, int cu_id, BaseTLB::Mode mode)
391 {
392 // update senderState. Need to know the gpuTc and the TLB mode
393 pkt->senderState =
394 new TheISA::GpuTLB::TranslationState(mode, gpuTc, false);
395
396 if (cu_id == n_cu) {
397 dispatcher->tlbPort->sendFunctional(pkt);
398 } else {
399 // even when the perLaneTLB flag is turned on
400 // it's ok tp send all accesses through lane 0
401 // since the lane # is not known here,
402 // This isn't important since these are functional accesses.
403 cuList[cu_id]->tlbPort[0]->sendFunctional(pkt);
404 }
405
406 /* safe_cast the senderState */
407 TheISA::GpuTLB::TranslationState *sender_state =
408 safe_cast<TheISA::GpuTLB::TranslationState*>(pkt->senderState);
409
410 delete sender_state->tlbEntry;
411 delete pkt->senderState;
412 }