intel: Rewrite the world of push/pull params
[mesa.git] / src / intel / blorp / blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "compiler/brw_compiler.h"
30 #include "compiler/brw_nir.h"
31
32 void
33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34 struct isl_device *isl_dev)
35 {
36 blorp->driver_ctx = driver_ctx;
37 blorp->isl_dev = isl_dev;
38 }
39
40 void
41 blorp_finish(struct blorp_context *blorp)
42 {
43 blorp->driver_ctx = NULL;
44 }
45
46 void
47 blorp_batch_init(struct blorp_context *blorp,
48 struct blorp_batch *batch, void *driver_batch,
49 enum blorp_batch_flags flags)
50 {
51 batch->blorp = blorp;
52 batch->driver_batch = driver_batch;
53 batch->flags = flags;
54 }
55
56 void
57 blorp_batch_finish(struct blorp_batch *batch)
58 {
59 batch->blorp = NULL;
60 }
61
62 void
63 brw_blorp_surface_info_init(struct blorp_context *blorp,
64 struct brw_blorp_surface_info *info,
65 const struct blorp_surf *surf,
66 unsigned int level, unsigned int layer,
67 enum isl_format format, bool is_render_target)
68 {
69 assert(level < surf->surf->levels);
70 assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level,
71 surf->surf->logical_level0_px.array_len));
72
73 info->enabled = true;
74
75 if (format == ISL_FORMAT_UNSUPPORTED)
76 format = surf->surf->format;
77
78 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
79 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
80 * a render target, which would prevent us from blitting to 24-bit
81 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
82 * depth values interleaved with 8 "don't care" bits. Since depth
83 * values don't require any blending, it doesn't matter how we interpret
84 * the bit pattern as long as we copy the right amount of data, so just
85 * map it as 8-bit BGRA.
86 */
87 format = ISL_FORMAT_B8G8R8A8_UNORM;
88 }
89
90 info->surf = *surf->surf;
91 info->addr = surf->addr;
92
93 info->aux_usage = surf->aux_usage;
94 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
95 info->aux_surf = *surf->aux_surf;
96 info->aux_addr = surf->aux_addr;
97 assert(level < info->aux_surf.levels);
98 assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level,
99 info->aux_surf.logical_level0_px.array_len));
100 }
101
102 info->clear_color = surf->clear_color;
103
104 info->view = (struct isl_view) {
105 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
106 ISL_SURF_USAGE_TEXTURE_BIT,
107 .format = format,
108 .base_level = level,
109 .levels = 1,
110 .swizzle = ISL_SWIZZLE_IDENTITY,
111 };
112
113 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
114 info->surf.logical_level0_px.array_len);
115
116 if (!is_render_target &&
117 (info->surf.dim == ISL_SURF_DIM_3D ||
118 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
119 /* 3-D textures don't support base_array layer and neither do 2-D
120 * multisampled textures on IVB so we need to pass it through the
121 * sampler in those cases. These are also two cases where we are
122 * guaranteed that we won't be doing any funny surface hacks.
123 */
124 info->view.base_array_layer = 0;
125 info->z_offset = layer;
126 } else {
127 info->view.base_array_layer = layer;
128
129 assert(info->view.array_len >= info->view.base_array_layer);
130 info->view.array_len -= info->view.base_array_layer;
131 info->z_offset = 0;
132 }
133
134 /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for
135 * layered rendering.
136 */
137 if (is_render_target && blorp->isl_dev->info->gen <= 6)
138 info->view.array_len = MIN2(info->view.array_len, 512);
139 }
140
141
142 void
143 blorp_params_init(struct blorp_params *params)
144 {
145 memset(params, 0, sizeof(*params));
146 params->num_samples = 1;
147 params->num_draw_buffers = 1;
148 params->num_layers = 1;
149 }
150
151 void
152 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
153 {
154 memset(wm_key, 0, sizeof(*wm_key));
155 wm_key->nr_color_regions = 1;
156 for (int i = 0; i < MAX_SAMPLERS; i++)
157 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
158 }
159
160 const unsigned *
161 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
162 struct nir_shader *nir,
163 struct brw_wm_prog_key *wm_key,
164 bool use_repclear,
165 struct brw_wm_prog_data *wm_prog_data,
166 unsigned *program_size)
167 {
168 const struct brw_compiler *compiler = blorp->compiler;
169
170 nir->options =
171 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
172
173 memset(wm_prog_data, 0, sizeof(*wm_prog_data));
174
175 assert(exec_list_is_empty(&nir->uniforms));
176 wm_prog_data->base.nr_params = 0;
177 wm_prog_data->base.param = NULL;
178
179 /* BLORP always just uses the first two binding table entries */
180 wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
181 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
182
183 nir = brw_preprocess_nir(compiler, nir);
184 nir_remove_dead_variables(nir, nir_var_shader_in);
185 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
186
187 if (blorp->compiler->devinfo->gen < 6) {
188 if (nir->info.fs.uses_discard)
189 wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
190
191 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS;
192 }
193
194 const unsigned *program =
195 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
196 wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
197 NULL, program_size, NULL);
198
199 return program;
200 }
201
202 const unsigned *
203 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
204 struct nir_shader *nir,
205 struct brw_vs_prog_data *vs_prog_data,
206 unsigned *program_size)
207 {
208 const struct brw_compiler *compiler = blorp->compiler;
209
210 nir->options =
211 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
212
213 nir = brw_preprocess_nir(compiler, nir);
214 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
215
216 vs_prog_data->inputs_read = nir->info.inputs_read;
217
218 brw_compute_vue_map(compiler->devinfo,
219 &vs_prog_data->base.vue_map,
220 nir->info.outputs_written,
221 nir->info.separate_shader);
222
223 struct brw_vs_prog_key vs_key = { 0, };
224
225 const unsigned *program =
226 brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
227 &vs_key, vs_prog_data, nir,
228 false, -1, program_size, NULL);
229
230 return program;
231 }
232
233 struct blorp_sf_key {
234 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */
235
236 struct brw_sf_prog_key key;
237 };
238
239 bool
240 blorp_ensure_sf_program(struct blorp_context *blorp,
241 struct blorp_params *params)
242 {
243 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
244 assert(params->wm_prog_data);
245
246 /* Gen6+ doesn't need a strips and fans program */
247 if (blorp->compiler->devinfo->gen >= 6)
248 return true;
249
250 struct blorp_sf_key key = {
251 .shader_type = BLORP_SHADER_TYPE_GEN4_SF,
252 };
253
254 /* Everything gets compacted in vertex setup, so we just need a
255 * pass-through for the correct number of input varyings.
256 */
257 const uint64_t slots_valid = VARYING_BIT_POS |
258 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0;
259
260 key.key.attrs = slots_valid;
261 key.key.primitive = BRW_SF_PRIM_TRIANGLES;
262 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying;
263
264 STATIC_ASSERT(sizeof(key.key.interp_mode) ==
265 sizeof(wm_prog_data->interp_mode));
266 memcpy(key.key.interp_mode, wm_prog_data->interp_mode,
267 sizeof(key.key.interp_mode));
268
269 if (blorp->lookup_shader(blorp, &key, sizeof(key),
270 &params->sf_prog_kernel, &params->sf_prog_data))
271 return true;
272
273 void *mem_ctx = ralloc_context(NULL);
274
275 const unsigned *program;
276 unsigned program_size;
277
278 struct brw_vue_map vue_map;
279 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
280
281 struct brw_sf_prog_data prog_data_tmp;
282 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
283 &prog_data_tmp, &vue_map, &program_size);
284
285 bool result =
286 blorp->upload_shader(blorp, &key, sizeof(key), program, program_size,
287 (void *)&prog_data_tmp, sizeof(prog_data_tmp),
288 &params->sf_prog_kernel, &params->sf_prog_data);
289
290 ralloc_free(mem_ctx);
291
292 return result;
293 }
294
295 void
296 blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
297 uint32_t level, uint32_t start_layer, uint32_t num_layers,
298 enum blorp_hiz_op op)
299 {
300 struct blorp_params params;
301 blorp_params_init(&params);
302
303 params.hiz_op = op;
304 params.full_surface_hiz_op = true;
305
306 for (uint32_t a = 0; a < num_layers; a++) {
307 const uint32_t layer = start_layer + a;
308
309 brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level,
310 layer, surf->surf->format, true);
311
312 /* Align the rectangle primitive to 8x4 pixels.
313 *
314 * During fast depth clears, the emitted rectangle primitive must be
315 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
316 * 11.5.3.1 Depth Buffer Clear (and the matching section in the
317 * Sandybridge PRM):
318 *
319 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
320 * aligned to an 8x4 pixel block relative to the upper left corner
321 * of the depth buffer [...]
322 *
323 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
324 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
325 * Ivybridge simulator require the alignment.
326 *
327 * To be safe, let's just align the rect for all hiz operations and all
328 * hardware generations.
329 *
330 * However, for some miptree slices of a Z24 texture, emitting an 8x4
331 * aligned rectangle that covers the slice may clobber adjacent slices
332 * if we strictly adhered to the texture alignments specified in the
333 * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that
334 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
335 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
336 * 8, which prevents the clobbering.
337 */
338 params.x1 = minify(params.depth.surf.logical_level0_px.width,
339 params.depth.view.base_level);
340 params.y1 = minify(params.depth.surf.logical_level0_px.height,
341 params.depth.view.base_level);
342 params.x1 = ALIGN(params.x1, 8);
343 params.y1 = ALIGN(params.y1, 4);
344
345 if (params.depth.view.base_level == 0) {
346 /* TODO: What about MSAA? */
347 params.depth.surf.logical_level0_px.width = params.x1;
348 params.depth.surf.logical_level0_px.height = params.y1;
349 }
350
351 params.dst.surf.samples = params.depth.surf.samples;
352 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
353 params.depth_format =
354 isl_format_get_depth_format(surf->surf->format, false);
355 params.num_samples = params.depth.surf.samples;
356
357 batch->blorp->exec(batch, &params);
358 }
359 }