intel/blorp: Add support for gen4-5 SF programs
[mesa.git] / src / intel / blorp / blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "compiler/brw_compiler.h"
30 #include "compiler/brw_nir.h"
31
32 void
33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34 struct isl_device *isl_dev)
35 {
36 blorp->driver_ctx = driver_ctx;
37 blorp->isl_dev = isl_dev;
38 }
39
40 void
41 blorp_finish(struct blorp_context *blorp)
42 {
43 blorp->driver_ctx = NULL;
44 }
45
46 void
47 blorp_batch_init(struct blorp_context *blorp,
48 struct blorp_batch *batch, void *driver_batch,
49 enum blorp_batch_flags flags)
50 {
51 batch->blorp = blorp;
52 batch->driver_batch = driver_batch;
53 batch->flags = flags;
54 }
55
56 void
57 blorp_batch_finish(struct blorp_batch *batch)
58 {
59 batch->blorp = NULL;
60 }
61
62 void
63 brw_blorp_surface_info_init(struct blorp_context *blorp,
64 struct brw_blorp_surface_info *info,
65 const struct blorp_surf *surf,
66 unsigned int level, unsigned int layer,
67 enum isl_format format, bool is_render_target)
68 {
69 info->enabled = true;
70
71 if (format == ISL_FORMAT_UNSUPPORTED)
72 format = surf->surf->format;
73
74 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
75 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
76 * a render target, which would prevent us from blitting to 24-bit
77 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
78 * depth values interleaved with 8 "don't care" bits. Since depth
79 * values don't require any blending, it doesn't matter how we interpret
80 * the bit pattern as long as we copy the right amount of data, so just
81 * map it as 8-bit BGRA.
82 */
83 format = ISL_FORMAT_B8G8R8A8_UNORM;
84 }
85
86 info->surf = *surf->surf;
87 info->addr = surf->addr;
88
89 info->aux_usage = surf->aux_usage;
90 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
91 info->aux_surf = *surf->aux_surf;
92 info->aux_addr = surf->aux_addr;
93 }
94
95 info->clear_color = surf->clear_color;
96
97 info->view = (struct isl_view) {
98 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
99 ISL_SURF_USAGE_TEXTURE_BIT,
100 .format = format,
101 .base_level = level,
102 .levels = 1,
103 .swizzle = ISL_SWIZZLE_IDENTITY,
104 };
105
106 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
107 info->surf.logical_level0_px.array_len);
108
109 if (!is_render_target &&
110 (info->surf.dim == ISL_SURF_DIM_3D ||
111 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
112 /* 3-D textures don't support base_array layer and neither do 2-D
113 * multisampled textures on IVB so we need to pass it through the
114 * sampler in those cases. These are also two cases where we are
115 * guaranteed that we won't be doing any funny surface hacks.
116 */
117 info->view.base_array_layer = 0;
118 info->z_offset = layer;
119 } else {
120 info->view.base_array_layer = layer;
121
122 assert(info->view.array_len >= info->view.base_array_layer);
123 info->view.array_len -= info->view.base_array_layer;
124 info->z_offset = 0;
125 }
126
127 /* Sandy Bridge has a limit of a maximum of 512 layers for layered
128 * rendering.
129 */
130 if (is_render_target && blorp->isl_dev->info->gen == 6)
131 info->view.array_len = MIN2(info->view.array_len, 512);
132 }
133
134
135 void
136 blorp_params_init(struct blorp_params *params)
137 {
138 memset(params, 0, sizeof(*params));
139 params->num_samples = 1;
140 params->num_draw_buffers = 1;
141 params->num_layers = 1;
142 }
143
144 void
145 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
146 {
147 memset(wm_key, 0, sizeof(*wm_key));
148 wm_key->nr_color_regions = 1;
149 for (int i = 0; i < MAX_SAMPLERS; i++)
150 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
151 }
152
153 const unsigned *
154 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
155 struct nir_shader *nir,
156 const struct brw_wm_prog_key *wm_key,
157 bool use_repclear,
158 struct brw_wm_prog_data *wm_prog_data,
159 unsigned *program_size)
160 {
161 const struct brw_compiler *compiler = blorp->compiler;
162
163 nir->options =
164 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
165
166 memset(wm_prog_data, 0, sizeof(*wm_prog_data));
167
168 assert(exec_list_is_empty(&nir->uniforms));
169 wm_prog_data->base.nr_params = 0;
170 wm_prog_data->base.param = NULL;
171
172 /* BLORP always just uses the first two binding table entries */
173 wm_prog_data->binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
174 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
175
176 nir = brw_preprocess_nir(compiler, nir);
177 nir_remove_dead_variables(nir, nir_var_shader_in);
178 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
179
180 const unsigned *program =
181 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
182 wm_prog_data, nir, NULL, -1, -1, false, use_repclear,
183 NULL, program_size, NULL);
184
185 return program;
186 }
187
188 const unsigned *
189 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
190 struct nir_shader *nir,
191 struct brw_vs_prog_data *vs_prog_data,
192 unsigned *program_size)
193 {
194 const struct brw_compiler *compiler = blorp->compiler;
195
196 nir->options =
197 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
198
199 nir = brw_preprocess_nir(compiler, nir);
200 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
201
202 vs_prog_data->inputs_read = nir->info.inputs_read;
203
204 brw_compute_vue_map(compiler->devinfo,
205 &vs_prog_data->base.vue_map,
206 nir->info.outputs_written,
207 nir->info.separate_shader);
208
209 struct brw_vs_prog_key vs_key = { 0, };
210
211 const unsigned *program =
212 brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
213 &vs_key, vs_prog_data, nir,
214 NULL, false, -1, program_size, NULL);
215
216 return program;
217 }
218
219 struct blorp_sf_key {
220 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */
221
222 struct brw_sf_prog_key key;
223 };
224
225 bool
226 blorp_ensure_sf_program(struct blorp_context *blorp,
227 struct blorp_params *params)
228 {
229 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
230 assert(params->wm_prog_data);
231
232 /* Gen6+ doesn't need a strips and fans program */
233 if (blorp->compiler->devinfo->gen >= 6)
234 return true;
235
236 struct blorp_sf_key key = {
237 .shader_type = BLORP_SHADER_TYPE_GEN4_SF,
238 };
239
240 /* Everything gets compacted in vertex setup, so we just need a
241 * pass-through for the correct number of input varyings.
242 */
243 const uint64_t slots_valid = VARYING_BIT_POS |
244 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0;
245
246 key.key.attrs = slots_valid;
247 key.key.primitive = BRW_SF_PRIM_TRIANGLES;
248 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying;
249
250 STATIC_ASSERT(sizeof(key.key.interp_mode) ==
251 sizeof(wm_prog_data->interp_mode));
252 memcpy(key.key.interp_mode, wm_prog_data->interp_mode,
253 sizeof(key.key.interp_mode));
254
255 if (blorp->lookup_shader(blorp, &key, sizeof(key),
256 &params->sf_prog_kernel, &params->sf_prog_data))
257 return true;
258
259 void *mem_ctx = ralloc_context(NULL);
260
261 const unsigned *program;
262 unsigned program_size;
263
264 struct brw_vue_map vue_map;
265 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
266
267 struct brw_sf_prog_data prog_data_tmp;
268 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
269 &prog_data_tmp, &vue_map, &program_size);
270
271 bool result =
272 blorp->upload_shader(blorp, &key, sizeof(key), program, program_size,
273 (void *)&prog_data_tmp, sizeof(prog_data_tmp),
274 &params->sf_prog_kernel, &params->sf_prog_data);
275
276 ralloc_free(mem_ctx);
277
278 return result;
279 }
280
281 void
282 blorp_gen6_hiz_op(struct blorp_batch *batch,
283 struct blorp_surf *surf, unsigned level, unsigned layer,
284 enum blorp_hiz_op op)
285 {
286 struct blorp_params params;
287 blorp_params_init(&params);
288
289 params.hiz_op = op;
290
291 brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
292 surf->surf->format, true);
293
294 /* Align the rectangle primitive to 8x4 pixels.
295 *
296 * During fast depth clears, the emitted rectangle primitive must be
297 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
298 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
299 * PRM):
300 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
301 * aligned to an 8x4 pixel block relative to the upper left corner
302 * of the depth buffer [...]
303 *
304 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
305 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
306 * Ivybridge simulator require the alignment.
307 *
308 * To be safe, let's just align the rect for all hiz operations and all
309 * hardware generations.
310 *
311 * However, for some miptree slices of a Z24 texture, emitting an 8x4
312 * aligned rectangle that covers the slice may clobber adjacent slices if
313 * we strictly adhered to the texture alignments specified in the PRM. The
314 * Ivybridge PRM, Section "Alignment Unit Size", states that
315 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
316 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
317 * prevents the clobbering.
318 */
319 params.x1 = minify(params.depth.surf.logical_level0_px.width,
320 params.depth.view.base_level);
321 params.y1 = minify(params.depth.surf.logical_level0_px.height,
322 params.depth.view.base_level);
323 params.x1 = ALIGN(params.x1, 8);
324 params.y1 = ALIGN(params.y1, 4);
325
326 if (params.depth.view.base_level == 0) {
327 /* TODO: What about MSAA? */
328 params.depth.surf.logical_level0_px.width = params.x1;
329 params.depth.surf.logical_level0_px.height = params.y1;
330 }
331
332 params.dst.surf.samples = params.depth.surf.samples;
333 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
334 params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
335 params.num_samples = params.depth.surf.samples;
336
337 batch->blorp->exec(batch, &params);
338 }