blorp: Memset surface info to zero when initializing it
[mesa.git] / src / intel / blorp / blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "compiler/brw_compiler.h"
30 #include "compiler/brw_nir.h"
31
32 void
33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34 struct isl_device *isl_dev)
35 {
36 blorp->driver_ctx = driver_ctx;
37 blorp->isl_dev = isl_dev;
38 }
39
40 void
41 blorp_finish(struct blorp_context *blorp)
42 {
43 blorp->driver_ctx = NULL;
44 }
45
46 void
47 blorp_batch_init(struct blorp_context *blorp,
48 struct blorp_batch *batch, void *driver_batch,
49 enum blorp_batch_flags flags)
50 {
51 batch->blorp = blorp;
52 batch->driver_batch = driver_batch;
53 batch->flags = flags;
54 }
55
56 void
57 blorp_batch_finish(struct blorp_batch *batch)
58 {
59 batch->blorp = NULL;
60 }
61
62 void
63 brw_blorp_surface_info_init(struct blorp_context *blorp,
64 struct brw_blorp_surface_info *info,
65 const struct blorp_surf *surf,
66 unsigned int level, unsigned int layer,
67 enum isl_format format, bool is_render_target)
68 {
69 memset(info, 0, sizeof(*info));
70 assert(level < surf->surf->levels);
71 assert(layer < MAX2(surf->surf->logical_level0_px.depth >> level,
72 surf->surf->logical_level0_px.array_len));
73
74 info->enabled = true;
75
76 if (format == ISL_FORMAT_UNSUPPORTED)
77 format = surf->surf->format;
78
79 info->surf = *surf->surf;
80 info->addr = surf->addr;
81
82 info->aux_usage = surf->aux_usage;
83 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
84 info->aux_surf = *surf->aux_surf;
85 info->aux_addr = surf->aux_addr;
86 assert(level < info->aux_surf.levels);
87 assert(layer < MAX2(info->aux_surf.logical_level0_px.depth >> level,
88 info->aux_surf.logical_level0_px.array_len));
89 }
90
91 info->clear_color = surf->clear_color;
92 info->clear_color_addr = surf->clear_color_addr;
93
94 info->view = (struct isl_view) {
95 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
96 ISL_SURF_USAGE_TEXTURE_BIT,
97 .format = format,
98 .base_level = level,
99 .levels = 1,
100 .swizzle = ISL_SWIZZLE_IDENTITY,
101 };
102
103 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
104 info->surf.logical_level0_px.array_len);
105
106 if (!is_render_target &&
107 (info->surf.dim == ISL_SURF_DIM_3D ||
108 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
109 /* 3-D textures don't support base_array layer and neither do 2-D
110 * multisampled textures on IVB so we need to pass it through the
111 * sampler in those cases. These are also two cases where we are
112 * guaranteed that we won't be doing any funny surface hacks.
113 */
114 info->view.base_array_layer = 0;
115 info->z_offset = layer;
116 } else {
117 info->view.base_array_layer = layer;
118
119 assert(info->view.array_len >= info->view.base_array_layer);
120 info->view.array_len -= info->view.base_array_layer;
121 info->z_offset = 0;
122 }
123
124 /* Sandy Bridge and earlier have a limit of a maximum of 512 layers for
125 * layered rendering.
126 */
127 if (is_render_target && blorp->isl_dev->info->gen <= 6)
128 info->view.array_len = MIN2(info->view.array_len, 512);
129
130 if (surf->tile_x_sa || surf->tile_y_sa) {
131 /* This is only allowed on simple 2D surfaces without MSAA */
132 assert(info->surf.dim == ISL_SURF_DIM_2D);
133 assert(info->surf.samples == 1);
134 assert(info->surf.levels == 1);
135 assert(info->surf.logical_level0_px.array_len == 1);
136 assert(info->aux_usage == ISL_AUX_USAGE_NONE);
137
138 info->tile_x_sa = surf->tile_x_sa;
139 info->tile_y_sa = surf->tile_y_sa;
140
141 /* Instead of using the X/Y Offset fields in RENDER_SURFACE_STATE, we
142 * place the image at the tile boundary and offset our sampling or
143 * rendering. For this reason, we need to grow the image by the offset
144 * to ensure that the hardware doesn't think we've gone past the edge.
145 */
146 info->surf.logical_level0_px.w += surf->tile_x_sa;
147 info->surf.logical_level0_px.h += surf->tile_y_sa;
148 info->surf.phys_level0_sa.w += surf->tile_x_sa;
149 info->surf.phys_level0_sa.h += surf->tile_y_sa;
150 }
151 }
152
153
154 void
155 blorp_params_init(struct blorp_params *params)
156 {
157 memset(params, 0, sizeof(*params));
158 params->num_samples = 1;
159 params->num_draw_buffers = 1;
160 params->num_layers = 1;
161 }
162
163 void
164 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
165 {
166 memset(wm_key, 0, sizeof(*wm_key));
167 wm_key->nr_color_regions = 1;
168 for (int i = 0; i < MAX_SAMPLERS; i++)
169 wm_key->base.tex.swizzles[i] = SWIZZLE_XYZW;
170 }
171
172 const unsigned *
173 blorp_compile_fs(struct blorp_context *blorp, void *mem_ctx,
174 struct nir_shader *nir,
175 struct brw_wm_prog_key *wm_key,
176 bool use_repclear,
177 struct brw_wm_prog_data *wm_prog_data)
178 {
179 const struct brw_compiler *compiler = blorp->compiler;
180
181 nir->options =
182 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
183
184 memset(wm_prog_data, 0, sizeof(*wm_prog_data));
185
186 assert(exec_list_is_empty(&nir->uniforms));
187 wm_prog_data->base.nr_params = 0;
188 wm_prog_data->base.param = NULL;
189
190 /* BLORP always uses the first two binding table entries:
191 * - Surface 0 is the render target (which always start from 0)
192 * - Surface 1 is the source texture
193 */
194 wm_prog_data->base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
195
196 brw_preprocess_nir(compiler, nir, NULL);
197 nir_remove_dead_variables(nir, nir_var_shader_in);
198 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
199
200 if (blorp->compiler->devinfo->gen < 6) {
201 if (nir->info.fs.uses_discard)
202 wm_key->iz_lookup |= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT;
203
204 wm_key->input_slots_valid = nir->info.inputs_read | VARYING_BIT_POS;
205 }
206
207 const unsigned *program =
208 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx, wm_key,
209 wm_prog_data, nir, -1, -1, -1, false, use_repclear,
210 NULL, NULL, NULL);
211
212 return program;
213 }
214
215 const unsigned *
216 blorp_compile_vs(struct blorp_context *blorp, void *mem_ctx,
217 struct nir_shader *nir,
218 struct brw_vs_prog_data *vs_prog_data)
219 {
220 const struct brw_compiler *compiler = blorp->compiler;
221
222 nir->options =
223 compiler->glsl_compiler_options[MESA_SHADER_VERTEX].NirOptions;
224
225 brw_preprocess_nir(compiler, nir, NULL);
226 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
227
228 vs_prog_data->inputs_read = nir->info.inputs_read;
229
230 brw_compute_vue_map(compiler->devinfo,
231 &vs_prog_data->base.vue_map,
232 nir->info.outputs_written,
233 nir->info.separate_shader);
234
235 struct brw_vs_prog_key vs_key = { 0, };
236
237 const unsigned *program =
238 brw_compile_vs(compiler, blorp->driver_ctx, mem_ctx,
239 &vs_key, vs_prog_data, nir, -1, NULL, NULL);
240
241 return program;
242 }
243
244 struct blorp_sf_key {
245 enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_GEN4_SF */
246
247 struct brw_sf_prog_key key;
248 };
249
250 bool
251 blorp_ensure_sf_program(struct blorp_batch *batch,
252 struct blorp_params *params)
253 {
254 struct blorp_context *blorp = batch->blorp;
255 const struct brw_wm_prog_data *wm_prog_data = params->wm_prog_data;
256 assert(params->wm_prog_data);
257
258 /* Gen6+ doesn't need a strips and fans program */
259 if (blorp->compiler->devinfo->gen >= 6)
260 return true;
261
262 struct blorp_sf_key key = {
263 .shader_type = BLORP_SHADER_TYPE_GEN4_SF,
264 };
265
266 /* Everything gets compacted in vertex setup, so we just need a
267 * pass-through for the correct number of input varyings.
268 */
269 const uint64_t slots_valid = VARYING_BIT_POS |
270 ((1ull << wm_prog_data->num_varying_inputs) - 1) << VARYING_SLOT_VAR0;
271
272 key.key.attrs = slots_valid;
273 key.key.primitive = BRW_SF_PRIM_TRIANGLES;
274 key.key.contains_flat_varying = wm_prog_data->contains_flat_varying;
275
276 STATIC_ASSERT(sizeof(key.key.interp_mode) ==
277 sizeof(wm_prog_data->interp_mode));
278 memcpy(key.key.interp_mode, wm_prog_data->interp_mode,
279 sizeof(key.key.interp_mode));
280
281 if (blorp->lookup_shader(batch, &key, sizeof(key),
282 &params->sf_prog_kernel, &params->sf_prog_data))
283 return true;
284
285 void *mem_ctx = ralloc_context(NULL);
286
287 const unsigned *program;
288 unsigned program_size;
289
290 struct brw_vue_map vue_map;
291 brw_compute_vue_map(blorp->compiler->devinfo, &vue_map, slots_valid, false);
292
293 struct brw_sf_prog_data prog_data_tmp;
294 program = brw_compile_sf(blorp->compiler, mem_ctx, &key.key,
295 &prog_data_tmp, &vue_map, &program_size);
296
297 bool result =
298 blorp->upload_shader(batch, &key, sizeof(key), program, program_size,
299 (void *)&prog_data_tmp, sizeof(prog_data_tmp),
300 &params->sf_prog_kernel, &params->sf_prog_data);
301
302 ralloc_free(mem_ctx);
303
304 return result;
305 }
306
307 void
308 blorp_hiz_op(struct blorp_batch *batch, struct blorp_surf *surf,
309 uint32_t level, uint32_t start_layer, uint32_t num_layers,
310 enum isl_aux_op op)
311 {
312 struct blorp_params params;
313 blorp_params_init(&params);
314
315 params.hiz_op = op;
316 params.full_surface_hiz_op = true;
317
318 for (uint32_t a = 0; a < num_layers; a++) {
319 const uint32_t layer = start_layer + a;
320
321 brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level,
322 layer, surf->surf->format, true);
323
324 /* Align the rectangle primitive to 8x4 pixels.
325 *
326 * During fast depth clears, the emitted rectangle primitive must be
327 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
328 * 11.5.3.1 Depth Buffer Clear (and the matching section in the
329 * Sandybridge PRM):
330 *
331 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
332 * aligned to an 8x4 pixel block relative to the upper left corner
333 * of the depth buffer [...]
334 *
335 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
336 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
337 * Ivybridge simulator require the alignment.
338 *
339 * To be safe, let's just align the rect for all hiz operations and all
340 * hardware generations.
341 *
342 * However, for some miptree slices of a Z24 texture, emitting an 8x4
343 * aligned rectangle that covers the slice may clobber adjacent slices
344 * if we strictly adhered to the texture alignments specified in the
345 * PRM. The Ivybridge PRM, Section "Alignment Unit Size", states that
346 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24
347 * surfaces, not 8. But commit 1f112cc increased the alignment from 4 to
348 * 8, which prevents the clobbering.
349 */
350 params.x1 = minify(params.depth.surf.logical_level0_px.width,
351 params.depth.view.base_level);
352 params.y1 = minify(params.depth.surf.logical_level0_px.height,
353 params.depth.view.base_level);
354 params.x1 = ALIGN(params.x1, 8);
355 params.y1 = ALIGN(params.y1, 4);
356
357 if (params.depth.view.base_level == 0) {
358 /* TODO: What about MSAA? */
359 params.depth.surf.logical_level0_px.width = params.x1;
360 params.depth.surf.logical_level0_px.height = params.y1;
361 }
362
363 params.dst.surf.samples = params.depth.surf.samples;
364 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
365 params.depth_format =
366 isl_format_get_depth_format(surf->surf->format, false);
367 params.num_samples = params.depth.surf.samples;
368
369 batch->blorp->exec(batch, &params);
370 }
371 }