nir/i965/anv/radv/gallium: make shader info a pointer
[mesa.git] / src / intel / blorp / blorp.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <errno.h>
25
26 #include "program/prog_instruction.h"
27
28 #include "blorp_priv.h"
29 #include "brw_compiler.h"
30 #include "brw_nir.h"
31
32 void
33 blorp_init(struct blorp_context *blorp, void *driver_ctx,
34 struct isl_device *isl_dev)
35 {
36 blorp->driver_ctx = driver_ctx;
37 blorp->isl_dev = isl_dev;
38 }
39
40 void
41 blorp_finish(struct blorp_context *blorp)
42 {
43 blorp->driver_ctx = NULL;
44 }
45
46 void
47 blorp_batch_init(struct blorp_context *blorp,
48 struct blorp_batch *batch, void *driver_batch,
49 enum blorp_batch_flags flags)
50 {
51 batch->blorp = blorp;
52 batch->driver_batch = driver_batch;
53 batch->flags = flags;
54 }
55
56 void
57 blorp_batch_finish(struct blorp_batch *batch)
58 {
59 batch->blorp = NULL;
60 }
61
62 void
63 brw_blorp_surface_info_init(struct blorp_context *blorp,
64 struct brw_blorp_surface_info *info,
65 const struct blorp_surf *surf,
66 unsigned int level, unsigned int layer,
67 enum isl_format format, bool is_render_target)
68 {
69 info->enabled = true;
70
71 if (format == ISL_FORMAT_UNSUPPORTED)
72 format = surf->surf->format;
73
74 if (format == ISL_FORMAT_R24_UNORM_X8_TYPELESS) {
75 /* Unfortunately, ISL_FORMAT_R24_UNORM_X8_TYPELESS it isn't supported as
76 * a render target, which would prevent us from blitting to 24-bit
77 * depth. The miptree consists of 32 bits per pixel, arranged as 24-bit
78 * depth values interleaved with 8 "don't care" bits. Since depth
79 * values don't require any blending, it doesn't matter how we interpret
80 * the bit pattern as long as we copy the right amount of data, so just
81 * map it as 8-bit BGRA.
82 */
83 format = ISL_FORMAT_B8G8R8A8_UNORM;
84 } else if (surf->surf->usage & ISL_SURF_USAGE_STENCIL_BIT) {
85 assert(surf->surf->format == ISL_FORMAT_R8_UINT);
86 /* Prior to Broadwell, we can't render to R8_UINT */
87 if (blorp->isl_dev->info->gen < 8)
88 format = ISL_FORMAT_R8_UNORM;
89 }
90
91 info->surf = *surf->surf;
92 info->addr = surf->addr;
93
94 info->aux_usage = surf->aux_usage;
95 if (info->aux_usage != ISL_AUX_USAGE_NONE) {
96 info->aux_surf = *surf->aux_surf;
97 info->aux_addr = surf->aux_addr;
98 }
99
100 info->clear_color = surf->clear_color;
101
102 info->view = (struct isl_view) {
103 .usage = is_render_target ? ISL_SURF_USAGE_RENDER_TARGET_BIT :
104 ISL_SURF_USAGE_TEXTURE_BIT,
105 .format = format,
106 .base_level = level,
107 .levels = 1,
108 .swizzle = ISL_SWIZZLE_IDENTITY,
109 };
110
111 info->view.array_len = MAX2(info->surf.logical_level0_px.depth,
112 info->surf.logical_level0_px.array_len);
113
114 if (!is_render_target &&
115 (info->surf.dim == ISL_SURF_DIM_3D ||
116 info->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)) {
117 /* 3-D textures don't support base_array layer and neither do 2-D
118 * multisampled textures on IVB so we need to pass it through the
119 * sampler in those cases. These are also two cases where we are
120 * guaranteed that we won't be doing any funny surface hacks.
121 */
122 info->view.base_array_layer = 0;
123 info->z_offset = layer;
124 } else {
125 info->view.base_array_layer = layer;
126
127 assert(info->view.array_len >= info->view.base_array_layer);
128 info->view.array_len -= info->view.base_array_layer;
129 info->z_offset = 0;
130 }
131
132 /* Sandy Bridge has a limit of a maximum of 512 layers for layered
133 * rendering.
134 */
135 if (is_render_target && blorp->isl_dev->info->gen == 6)
136 info->view.array_len = MIN2(info->view.array_len, 512);
137 }
138
139
140 void
141 blorp_params_init(struct blorp_params *params)
142 {
143 memset(params, 0, sizeof(*params));
144 params->num_draw_buffers = 1;
145 params->num_layers = 1;
146 }
147
148 void
149 brw_blorp_init_wm_prog_key(struct brw_wm_prog_key *wm_key)
150 {
151 memset(wm_key, 0, sizeof(*wm_key));
152 wm_key->nr_color_regions = 1;
153 for (int i = 0; i < MAX_SAMPLERS; i++)
154 wm_key->tex.swizzles[i] = SWIZZLE_XYZW;
155 }
156
157 static int
158 nir_uniform_type_size(const struct glsl_type *type)
159 {
160 /* Only very basic types are allowed */
161 assert(glsl_type_is_vector_or_scalar(type));
162 assert(glsl_get_bit_size(type) == 32);
163
164 return glsl_get_vector_elements(type) * 4;
165 }
166
167 const unsigned *
168 brw_blorp_compile_nir_shader(struct blorp_context *blorp, struct nir_shader *nir,
169 const struct brw_wm_prog_key *wm_key,
170 bool use_repclear,
171 struct brw_blorp_prog_data *prog_data,
172 unsigned *program_size)
173 {
174 const struct brw_compiler *compiler = blorp->compiler;
175
176 void *mem_ctx = ralloc_context(NULL);
177
178 /* Calling brw_preprocess_nir and friends is destructive and, if cloning is
179 * enabled, may end up completely replacing the nir_shader. Therefore, we
180 * own it and might as well put it in our context for easy cleanup.
181 */
182 ralloc_steal(mem_ctx, nir);
183 nir->options =
184 compiler->glsl_compiler_options[MESA_SHADER_FRAGMENT].NirOptions;
185
186 struct brw_wm_prog_data wm_prog_data;
187 memset(&wm_prog_data, 0, sizeof(wm_prog_data));
188
189 wm_prog_data.base.nr_params = 0;
190 wm_prog_data.base.param = NULL;
191
192 /* BLORP always just uses the first two binding table entries */
193 wm_prog_data.binding_table.render_target_start = BLORP_RENDERBUFFER_BT_INDEX;
194 wm_prog_data.base.binding_table.texture_start = BLORP_TEXTURE_BT_INDEX;
195
196 nir = brw_preprocess_nir(compiler, nir);
197 nir_remove_dead_variables(nir, nir_var_shader_in);
198 nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
199
200 /* Uniforms are required to be lowered before going into compile_fs. For
201 * BLORP, we'll assume that whoever builds the shader sets the location
202 * they want so we just need to lower them and figure out how many we have
203 * in total.
204 */
205 nir->num_uniforms = 0;
206 nir_foreach_variable(var, &nir->uniforms) {
207 var->data.driver_location = var->data.location;
208 unsigned end = var->data.location + nir_uniform_type_size(var->type);
209 nir->num_uniforms = MAX2(nir->num_uniforms, end);
210 }
211 nir_lower_io(nir, nir_var_uniform, nir_uniform_type_size, 0);
212
213 const unsigned *program =
214 brw_compile_fs(compiler, blorp->driver_ctx, mem_ctx,
215 wm_key, &wm_prog_data, nir,
216 NULL, -1, -1, false, use_repclear, program_size, NULL);
217
218 /* Copy the relavent bits of wm_prog_data over into the blorp prog data */
219 prog_data->dispatch_8 = wm_prog_data.dispatch_8;
220 prog_data->dispatch_16 = wm_prog_data.dispatch_16;
221 prog_data->first_curbe_grf_0 = wm_prog_data.base.dispatch_grf_start_reg;
222 prog_data->first_curbe_grf_2 = wm_prog_data.dispatch_grf_start_reg_2;
223 prog_data->ksp_offset_2 = wm_prog_data.prog_offset_2;
224 prog_data->persample_msaa_dispatch = wm_prog_data.persample_dispatch;
225 prog_data->flat_inputs = wm_prog_data.flat_inputs;
226 prog_data->num_varying_inputs = wm_prog_data.num_varying_inputs;
227 prog_data->inputs_read = nir->info->inputs_read;
228
229 assert(wm_prog_data.base.nr_params == 0);
230
231 return program;
232 }
233
234 void
235 blorp_gen6_hiz_op(struct blorp_batch *batch,
236 struct blorp_surf *surf, unsigned level, unsigned layer,
237 enum blorp_hiz_op op)
238 {
239 struct blorp_params params;
240 blorp_params_init(&params);
241
242 params.hiz_op = op;
243
244 brw_blorp_surface_info_init(batch->blorp, &params.depth, surf, level, layer,
245 surf->surf->format, true);
246
247 /* Align the rectangle primitive to 8x4 pixels.
248 *
249 * During fast depth clears, the emitted rectangle primitive must be
250 * aligned to 8x4 pixels. From the Ivybridge PRM, Vol 2 Part 1 Section
251 * 11.5.3.1 Depth Buffer Clear (and the matching section in the Sandybridge
252 * PRM):
253 * If Number of Multisamples is NUMSAMPLES_1, the rectangle must be
254 * aligned to an 8x4 pixel block relative to the upper left corner
255 * of the depth buffer [...]
256 *
257 * For hiz resolves, the rectangle must also be 8x4 aligned. Item
258 * WaHizAmbiguate8x4Aligned from the Haswell workarounds page and the
259 * Ivybridge simulator require the alignment.
260 *
261 * To be safe, let's just align the rect for all hiz operations and all
262 * hardware generations.
263 *
264 * However, for some miptree slices of a Z24 texture, emitting an 8x4
265 * aligned rectangle that covers the slice may clobber adjacent slices if
266 * we strictly adhered to the texture alignments specified in the PRM. The
267 * Ivybridge PRM, Section "Alignment Unit Size", states that
268 * SURFACE_STATE.Surface_Horizontal_Alignment should be 4 for Z24 surfaces,
269 * not 8. But commit 1f112cc increased the alignment from 4 to 8, which
270 * prevents the clobbering.
271 */
272 params.x1 = minify(params.depth.surf.logical_level0_px.width,
273 params.depth.view.base_level);
274 params.y1 = minify(params.depth.surf.logical_level0_px.height,
275 params.depth.view.base_level);
276 params.x1 = ALIGN(params.x1, 8);
277 params.y1 = ALIGN(params.y1, 4);
278
279 if (params.depth.view.base_level == 0) {
280 /* TODO: What about MSAA? */
281 params.depth.surf.logical_level0_px.width = params.x1;
282 params.depth.surf.logical_level0_px.height = params.y1;
283 }
284
285 params.dst.surf.samples = params.depth.surf.samples;
286 params.dst.surf.logical_level0_px = params.depth.surf.logical_level0_px;
287 params.depth_format = isl_format_get_depth_format(surf->surf->format, false);
288
289 batch->blorp->exec(batch, &params);
290 }