intel/blorp: Always use UINT formats on SKL+
[mesa.git] / src / intel / blorp / blorp_blit.c
1 /*
2 * Copyright © 2012 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "compiler/nir/nir_builder.h"
25
26 #include "blorp_priv.h"
27 #include "brw_meta_util.h"
28
29 #define FILE_DEBUG_FLAG DEBUG_BLORP
30
31 /**
32 * Enum to specify the order of arguments in a sampler message
33 */
34 enum sampler_message_arg
35 {
36 SAMPLER_MESSAGE_ARG_U_FLOAT,
37 SAMPLER_MESSAGE_ARG_V_FLOAT,
38 SAMPLER_MESSAGE_ARG_U_INT,
39 SAMPLER_MESSAGE_ARG_V_INT,
40 SAMPLER_MESSAGE_ARG_R_INT,
41 SAMPLER_MESSAGE_ARG_SI_INT,
42 SAMPLER_MESSAGE_ARG_MCS_INT,
43 SAMPLER_MESSAGE_ARG_ZERO_INT,
44 };
45
46 struct brw_blorp_blit_vars {
47 /* Input values from brw_blorp_wm_inputs */
48 nir_variable *v_discard_rect;
49 nir_variable *v_rect_grid;
50 nir_variable *v_coord_transform;
51 nir_variable *v_src_z;
52 nir_variable *v_src_offset;
53 nir_variable *v_dst_offset;
54
55 /* gl_FragCoord */
56 nir_variable *frag_coord;
57
58 /* gl_FragColor */
59 nir_variable *color_out;
60 };
61
62 static void
63 brw_blorp_blit_vars_init(nir_builder *b, struct brw_blorp_blit_vars *v,
64 const struct brw_blorp_blit_prog_key *key)
65 {
66 /* Blended and scaled blits never use pixel discard. */
67 assert(!key->use_kill || !(key->blend && key->blit_scaled));
68
69 #define LOAD_INPUT(name, type)\
70 v->v_##name = BLORP_CREATE_NIR_INPUT(b->shader, name, type);
71
72 LOAD_INPUT(discard_rect, glsl_vec4_type())
73 LOAD_INPUT(rect_grid, glsl_vec4_type())
74 LOAD_INPUT(coord_transform, glsl_vec4_type())
75 LOAD_INPUT(src_z, glsl_uint_type())
76 LOAD_INPUT(src_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
77 LOAD_INPUT(dst_offset, glsl_vector_type(GLSL_TYPE_UINT, 2))
78
79 #undef LOAD_INPUT
80
81 v->frag_coord = nir_variable_create(b->shader, nir_var_shader_in,
82 glsl_vec4_type(), "gl_FragCoord");
83 v->frag_coord->data.location = VARYING_SLOT_POS;
84 v->frag_coord->data.origin_upper_left = true;
85
86 v->color_out = nir_variable_create(b->shader, nir_var_shader_out,
87 glsl_vec4_type(), "gl_FragColor");
88 v->color_out->data.location = FRAG_RESULT_COLOR;
89 }
90
91 static nir_ssa_def *
92 blorp_blit_get_frag_coords(nir_builder *b,
93 const struct brw_blorp_blit_prog_key *key,
94 struct brw_blorp_blit_vars *v)
95 {
96 nir_ssa_def *coord = nir_f2i(b, nir_load_var(b, v->frag_coord));
97
98 /* Account for destination surface intratile offset
99 *
100 * Transformation parameters giving translation from destination to source
101 * coordinates don't take into account possible intra-tile destination
102 * offset. Therefore it has to be first subtracted from the incoming
103 * coordinates. Vertices are set up based on coordinates containing the
104 * intra-tile offset.
105 */
106 if (key->need_dst_offset)
107 coord = nir_isub(b, coord, nir_load_var(b, v->v_dst_offset));
108
109 if (key->persample_msaa_dispatch) {
110 return nir_vec3(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1),
111 nir_load_sample_id(b));
112 } else {
113 return nir_vec2(b, nir_channel(b, coord, 0), nir_channel(b, coord, 1));
114 }
115 }
116
117 /**
118 * Emit code to translate from destination (X, Y) coordinates to source (X, Y)
119 * coordinates.
120 */
121 static nir_ssa_def *
122 blorp_blit_apply_transform(nir_builder *b, nir_ssa_def *src_pos,
123 struct brw_blorp_blit_vars *v)
124 {
125 nir_ssa_def *coord_transform = nir_load_var(b, v->v_coord_transform);
126
127 nir_ssa_def *offset = nir_vec2(b, nir_channel(b, coord_transform, 1),
128 nir_channel(b, coord_transform, 3));
129 nir_ssa_def *mul = nir_vec2(b, nir_channel(b, coord_transform, 0),
130 nir_channel(b, coord_transform, 2));
131
132 return nir_ffma(b, src_pos, mul, offset);
133 }
134
135 static inline void
136 blorp_nir_discard_if_outside_rect(nir_builder *b, nir_ssa_def *pos,
137 struct brw_blorp_blit_vars *v)
138 {
139 nir_ssa_def *c0, *c1, *c2, *c3;
140 nir_ssa_def *discard_rect = nir_load_var(b, v->v_discard_rect);
141 nir_ssa_def *dst_x0 = nir_channel(b, discard_rect, 0);
142 nir_ssa_def *dst_x1 = nir_channel(b, discard_rect, 1);
143 nir_ssa_def *dst_y0 = nir_channel(b, discard_rect, 2);
144 nir_ssa_def *dst_y1 = nir_channel(b, discard_rect, 3);
145
146 c0 = nir_ult(b, nir_channel(b, pos, 0), dst_x0);
147 c1 = nir_uge(b, nir_channel(b, pos, 0), dst_x1);
148 c2 = nir_ult(b, nir_channel(b, pos, 1), dst_y0);
149 c3 = nir_uge(b, nir_channel(b, pos, 1), dst_y1);
150
151 nir_ssa_def *oob = nir_ior(b, nir_ior(b, c0, c1), nir_ior(b, c2, c3));
152
153 nir_intrinsic_instr *discard =
154 nir_intrinsic_instr_create(b->shader, nir_intrinsic_discard_if);
155 discard->src[0] = nir_src_for_ssa(oob);
156 nir_builder_instr_insert(b, &discard->instr);
157 }
158
159 static nir_tex_instr *
160 blorp_create_nir_tex_instr(nir_builder *b, struct brw_blorp_blit_vars *v,
161 nir_texop op, nir_ssa_def *pos, unsigned num_srcs,
162 nir_alu_type dst_type)
163 {
164 nir_tex_instr *tex = nir_tex_instr_create(b->shader, num_srcs);
165
166 tex->op = op;
167
168 tex->dest_type = dst_type;
169 tex->is_array = false;
170 tex->is_shadow = false;
171
172 /* Blorp only has one texture and it's bound at unit 0 */
173 tex->texture = NULL;
174 tex->sampler = NULL;
175 tex->texture_index = 0;
176 tex->sampler_index = 0;
177
178 /* To properly handle 3-D and 2-D array textures, we pull the Z component
179 * from an input. TODO: This is a bit magic; we should probably make this
180 * more explicit in the future.
181 */
182 assert(pos->num_components >= 2);
183 pos = nir_vec3(b, nir_channel(b, pos, 0), nir_channel(b, pos, 1),
184 nir_load_var(b, v->v_src_z));
185
186 tex->src[0].src_type = nir_tex_src_coord;
187 tex->src[0].src = nir_src_for_ssa(pos);
188 tex->coord_components = 3;
189
190 nir_ssa_dest_init(&tex->instr, &tex->dest, 4, 32, NULL);
191
192 return tex;
193 }
194
195 static nir_ssa_def *
196 blorp_nir_tex(nir_builder *b, struct brw_blorp_blit_vars *v,
197 nir_ssa_def *pos, nir_alu_type dst_type)
198 {
199 nir_tex_instr *tex =
200 blorp_create_nir_tex_instr(b, v, nir_texop_tex, pos, 2, dst_type);
201
202 assert(pos->num_components == 2);
203 tex->sampler_dim = GLSL_SAMPLER_DIM_2D;
204 tex->src[1].src_type = nir_tex_src_lod;
205 tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
206
207 nir_builder_instr_insert(b, &tex->instr);
208
209 return &tex->dest.ssa;
210 }
211
212 static nir_ssa_def *
213 blorp_nir_txf(nir_builder *b, struct brw_blorp_blit_vars *v,
214 nir_ssa_def *pos, nir_alu_type dst_type)
215 {
216 nir_tex_instr *tex =
217 blorp_create_nir_tex_instr(b, v, nir_texop_txf, pos, 2, dst_type);
218
219 tex->sampler_dim = GLSL_SAMPLER_DIM_3D;
220 tex->src[1].src_type = nir_tex_src_lod;
221 tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
222
223 nir_builder_instr_insert(b, &tex->instr);
224
225 return &tex->dest.ssa;
226 }
227
228 static nir_ssa_def *
229 blorp_nir_txf_ms(nir_builder *b, struct brw_blorp_blit_vars *v,
230 nir_ssa_def *pos, nir_ssa_def *mcs, nir_alu_type dst_type)
231 {
232 nir_tex_instr *tex =
233 blorp_create_nir_tex_instr(b, v, nir_texop_txf_ms, pos,
234 mcs != NULL ? 3 : 2, dst_type);
235
236 tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
237
238 tex->src[1].src_type = nir_tex_src_ms_index;
239 if (pos->num_components == 2) {
240 tex->src[1].src = nir_src_for_ssa(nir_imm_int(b, 0));
241 } else {
242 assert(pos->num_components == 3);
243 tex->src[1].src = nir_src_for_ssa(nir_channel(b, pos, 2));
244 }
245
246 if (mcs) {
247 tex->src[2].src_type = nir_tex_src_ms_mcs;
248 tex->src[2].src = nir_src_for_ssa(mcs);
249 }
250
251 nir_builder_instr_insert(b, &tex->instr);
252
253 return &tex->dest.ssa;
254 }
255
256 static nir_ssa_def *
257 blorp_nir_txf_ms_mcs(nir_builder *b, struct brw_blorp_blit_vars *v, nir_ssa_def *pos)
258 {
259 nir_tex_instr *tex =
260 blorp_create_nir_tex_instr(b, v, nir_texop_txf_ms_mcs,
261 pos, 1, nir_type_int);
262
263 tex->sampler_dim = GLSL_SAMPLER_DIM_MS;
264
265 nir_builder_instr_insert(b, &tex->instr);
266
267 return &tex->dest.ssa;
268 }
269
270 static nir_ssa_def *
271 nir_mask_shift_or(struct nir_builder *b, nir_ssa_def *dst, nir_ssa_def *src,
272 uint32_t src_mask, int src_left_shift)
273 {
274 nir_ssa_def *masked = nir_iand(b, src, nir_imm_int(b, src_mask));
275
276 nir_ssa_def *shifted;
277 if (src_left_shift > 0) {
278 shifted = nir_ishl(b, masked, nir_imm_int(b, src_left_shift));
279 } else if (src_left_shift < 0) {
280 shifted = nir_ushr(b, masked, nir_imm_int(b, -src_left_shift));
281 } else {
282 assert(src_left_shift == 0);
283 shifted = masked;
284 }
285
286 return nir_ior(b, dst, shifted);
287 }
288
289 /**
290 * Emit code to compensate for the difference between Y and W tiling.
291 *
292 * This code modifies the X and Y coordinates according to the formula:
293 *
294 * (X', Y', S') = detile(W-MAJOR, tile(Y-MAJOR, X, Y, S))
295 *
296 * (See brw_blorp_build_nir_shader).
297 */
298 static inline nir_ssa_def *
299 blorp_nir_retile_y_to_w(nir_builder *b, nir_ssa_def *pos)
300 {
301 assert(pos->num_components == 2);
302 nir_ssa_def *x_Y = nir_channel(b, pos, 0);
303 nir_ssa_def *y_Y = nir_channel(b, pos, 1);
304
305 /* Given X and Y coordinates that describe an address using Y tiling,
306 * translate to the X and Y coordinates that describe the same address
307 * using W tiling.
308 *
309 * If we break down the low order bits of X and Y, using a
310 * single letter to represent each low-order bit:
311 *
312 * X = A << 7 | 0bBCDEFGH
313 * Y = J << 5 | 0bKLMNP (1)
314 *
315 * Then we can apply the Y tiling formula to see the memory offset being
316 * addressed:
317 *
318 * offset = (J * tile_pitch + A) << 12 | 0bBCDKLMNPEFGH (2)
319 *
320 * If we apply the W detiling formula to this memory location, that the
321 * corresponding X' and Y' coordinates are:
322 *
323 * X' = A << 6 | 0bBCDPFH (3)
324 * Y' = J << 6 | 0bKLMNEG
325 *
326 * Combining (1) and (3), we see that to transform (X, Y) to (X', Y'),
327 * we need to make the following computation:
328 *
329 * X' = (X & ~0b1011) >> 1 | (Y & 0b1) << 2 | X & 0b1 (4)
330 * Y' = (Y & ~0b1) << 1 | (X & 0b1000) >> 2 | (X & 0b10) >> 1
331 */
332 nir_ssa_def *x_W = nir_imm_int(b, 0);
333 x_W = nir_mask_shift_or(b, x_W, x_Y, 0xfffffff4, -1);
334 x_W = nir_mask_shift_or(b, x_W, y_Y, 0x1, 2);
335 x_W = nir_mask_shift_or(b, x_W, x_Y, 0x1, 0);
336
337 nir_ssa_def *y_W = nir_imm_int(b, 0);
338 y_W = nir_mask_shift_or(b, y_W, y_Y, 0xfffffffe, 1);
339 y_W = nir_mask_shift_or(b, y_W, x_Y, 0x8, -2);
340 y_W = nir_mask_shift_or(b, y_W, x_Y, 0x2, -1);
341
342 return nir_vec2(b, x_W, y_W);
343 }
344
345 /**
346 * Emit code to compensate for the difference between Y and W tiling.
347 *
348 * This code modifies the X and Y coordinates according to the formula:
349 *
350 * (X', Y', S') = detile(Y-MAJOR, tile(W-MAJOR, X, Y, S))
351 *
352 * (See brw_blorp_build_nir_shader).
353 */
354 static inline nir_ssa_def *
355 blorp_nir_retile_w_to_y(nir_builder *b, nir_ssa_def *pos)
356 {
357 assert(pos->num_components == 2);
358 nir_ssa_def *x_W = nir_channel(b, pos, 0);
359 nir_ssa_def *y_W = nir_channel(b, pos, 1);
360
361 /* Applying the same logic as above, but in reverse, we obtain the
362 * formulas:
363 *
364 * X' = (X & ~0b101) << 1 | (Y & 0b10) << 2 | (Y & 0b1) << 1 | X & 0b1
365 * Y' = (Y & ~0b11) >> 1 | (X & 0b100) >> 2
366 */
367 nir_ssa_def *x_Y = nir_imm_int(b, 0);
368 x_Y = nir_mask_shift_or(b, x_Y, x_W, 0xfffffffa, 1);
369 x_Y = nir_mask_shift_or(b, x_Y, y_W, 0x2, 2);
370 x_Y = nir_mask_shift_or(b, x_Y, y_W, 0x1, 1);
371 x_Y = nir_mask_shift_or(b, x_Y, x_W, 0x1, 0);
372
373 nir_ssa_def *y_Y = nir_imm_int(b, 0);
374 y_Y = nir_mask_shift_or(b, y_Y, y_W, 0xfffffffc, -1);
375 y_Y = nir_mask_shift_or(b, y_Y, x_W, 0x4, -2);
376
377 return nir_vec2(b, x_Y, y_Y);
378 }
379
380 /**
381 * Emit code to compensate for the difference between MSAA and non-MSAA
382 * surfaces.
383 *
384 * This code modifies the X and Y coordinates according to the formula:
385 *
386 * (X', Y', S') = encode_msaa(num_samples, IMS, X, Y, S)
387 *
388 * (See brw_blorp_blit_program).
389 */
390 static inline nir_ssa_def *
391 blorp_nir_encode_msaa(nir_builder *b, nir_ssa_def *pos,
392 unsigned num_samples, enum isl_msaa_layout layout)
393 {
394 assert(pos->num_components == 2 || pos->num_components == 3);
395
396 switch (layout) {
397 case ISL_MSAA_LAYOUT_NONE:
398 assert(pos->num_components == 2);
399 return pos;
400 case ISL_MSAA_LAYOUT_ARRAY:
401 /* No translation needed */
402 return pos;
403 case ISL_MSAA_LAYOUT_INTERLEAVED: {
404 nir_ssa_def *x_in = nir_channel(b, pos, 0);
405 nir_ssa_def *y_in = nir_channel(b, pos, 1);
406 nir_ssa_def *s_in = pos->num_components == 2 ? nir_imm_int(b, 0) :
407 nir_channel(b, pos, 2);
408
409 nir_ssa_def *x_out = nir_imm_int(b, 0);
410 nir_ssa_def *y_out = nir_imm_int(b, 0);
411 switch (num_samples) {
412 case 2:
413 case 4:
414 /* encode_msaa(2, IMS, X, Y, S) = (X', Y', 0)
415 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
416 * Y' = Y
417 *
418 * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
419 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
420 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
421 */
422 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffe, 1);
423 x_out = nir_mask_shift_or(b, x_out, s_in, 0x1, 1);
424 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
425 if (num_samples == 2) {
426 y_out = y_in;
427 } else {
428 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffe, 1);
429 y_out = nir_mask_shift_or(b, y_out, s_in, 0x2, 0);
430 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
431 }
432 break;
433
434 case 8:
435 /* encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
436 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1
437 * | (X & 0b1)
438 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
439 */
440 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffe, 2);
441 x_out = nir_mask_shift_or(b, x_out, s_in, 0x4, 0);
442 x_out = nir_mask_shift_or(b, x_out, s_in, 0x1, 1);
443 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
444 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffe, 1);
445 y_out = nir_mask_shift_or(b, y_out, s_in, 0x2, 0);
446 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
447 break;
448
449 case 16:
450 /* encode_msaa(16, IMS, X, Y, S) = (X', Y', 0)
451 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1
452 * | (X & 0b1)
453 * Y' = (Y & ~0b1) << 2 | (S & 0b1000) >> 1 (S & 0b10)
454 * | (Y & 0b1)
455 */
456 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffe, 2);
457 x_out = nir_mask_shift_or(b, x_out, s_in, 0x4, 0);
458 x_out = nir_mask_shift_or(b, x_out, s_in, 0x1, 1);
459 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
460 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffe, 2);
461 y_out = nir_mask_shift_or(b, y_out, s_in, 0x8, -1);
462 y_out = nir_mask_shift_or(b, y_out, s_in, 0x2, 0);
463 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
464 break;
465
466 default:
467 unreachable("Invalid number of samples for IMS layout");
468 }
469
470 return nir_vec2(b, x_out, y_out);
471 }
472
473 default:
474 unreachable("Invalid MSAA layout");
475 }
476 }
477
478 /**
479 * Emit code to compensate for the difference between MSAA and non-MSAA
480 * surfaces.
481 *
482 * This code modifies the X and Y coordinates according to the formula:
483 *
484 * (X', Y', S) = decode_msaa(num_samples, IMS, X, Y, S)
485 *
486 * (See brw_blorp_blit_program).
487 */
488 static inline nir_ssa_def *
489 blorp_nir_decode_msaa(nir_builder *b, nir_ssa_def *pos,
490 unsigned num_samples, enum isl_msaa_layout layout)
491 {
492 assert(pos->num_components == 2 || pos->num_components == 3);
493
494 switch (layout) {
495 case ISL_MSAA_LAYOUT_NONE:
496 /* No translation necessary, and S should already be zero. */
497 assert(pos->num_components == 2);
498 return pos;
499 case ISL_MSAA_LAYOUT_ARRAY:
500 /* No translation necessary. */
501 return pos;
502 case ISL_MSAA_LAYOUT_INTERLEAVED: {
503 assert(pos->num_components == 2);
504
505 nir_ssa_def *x_in = nir_channel(b, pos, 0);
506 nir_ssa_def *y_in = nir_channel(b, pos, 1);
507
508 nir_ssa_def *x_out = nir_imm_int(b, 0);
509 nir_ssa_def *y_out = nir_imm_int(b, 0);
510 nir_ssa_def *s_out = nir_imm_int(b, 0);
511 switch (num_samples) {
512 case 2:
513 case 4:
514 /* decode_msaa(2, IMS, X, Y, 0) = (X', Y', S)
515 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
516 * S = (X & 0b10) >> 1
517 *
518 * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
519 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
520 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
521 * S = (Y & 0b10) | (X & 0b10) >> 1
522 */
523 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffffc, -1);
524 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
525 if (num_samples == 2) {
526 y_out = y_in;
527 s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
528 } else {
529 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffc, -1);
530 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
531 s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
532 s_out = nir_mask_shift_or(b, s_out, y_in, 0x2, 0);
533 }
534 break;
535
536 case 8:
537 /* decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
538 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
539 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
540 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
541 */
542 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffff8, -2);
543 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
544 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffffc, -1);
545 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
546 s_out = nir_mask_shift_or(b, s_out, x_in, 0x4, 0);
547 s_out = nir_mask_shift_or(b, s_out, y_in, 0x2, 0);
548 s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
549 break;
550
551 case 16:
552 /* decode_msaa(16, IMS, X, Y, 0) = (X', Y', S)
553 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
554 * Y' = (Y & ~0b111) >> 2 | (Y & 0b1)
555 * S = (Y & 0b100) << 1 | (X & 0b100) |
556 * (Y & 0b10) | (X & 0b10) >> 1
557 */
558 x_out = nir_mask_shift_or(b, x_out, x_in, 0xfffffff8, -2);
559 x_out = nir_mask_shift_or(b, x_out, x_in, 0x1, 0);
560 y_out = nir_mask_shift_or(b, y_out, y_in, 0xfffffff8, -2);
561 y_out = nir_mask_shift_or(b, y_out, y_in, 0x1, 0);
562 s_out = nir_mask_shift_or(b, s_out, y_in, 0x4, 1);
563 s_out = nir_mask_shift_or(b, s_out, x_in, 0x4, 0);
564 s_out = nir_mask_shift_or(b, s_out, y_in, 0x2, 0);
565 s_out = nir_mask_shift_or(b, s_out, x_in, 0x2, -1);
566 break;
567
568 default:
569 unreachable("Invalid number of samples for IMS layout");
570 }
571
572 return nir_vec3(b, x_out, y_out, s_out);
573 }
574
575 default:
576 unreachable("Invalid MSAA layout");
577 }
578 }
579
580 /**
581 * Count the number of trailing 1 bits in the given value. For example:
582 *
583 * count_trailing_one_bits(0) == 0
584 * count_trailing_one_bits(7) == 3
585 * count_trailing_one_bits(11) == 2
586 */
587 static inline int count_trailing_one_bits(unsigned value)
588 {
589 #ifdef HAVE___BUILTIN_CTZ
590 return __builtin_ctz(~value);
591 #else
592 return _mesa_bitcount(value & ~(value + 1));
593 #endif
594 }
595
596 static nir_ssa_def *
597 blorp_nir_manual_blend_average(nir_builder *b, struct brw_blorp_blit_vars *v,
598 nir_ssa_def *pos, unsigned tex_samples,
599 enum isl_aux_usage tex_aux_usage,
600 nir_alu_type dst_type)
601 {
602 /* If non-null, this is the outer-most if statement */
603 nir_if *outer_if = NULL;
604
605 nir_variable *color =
606 nir_local_variable_create(b->impl, glsl_vec4_type(), "color");
607
608 nir_ssa_def *mcs = NULL;
609 if (tex_aux_usage == ISL_AUX_USAGE_MCS)
610 mcs = blorp_nir_txf_ms_mcs(b, v, pos);
611
612 /* We add together samples using a binary tree structure, e.g. for 4x MSAA:
613 *
614 * result = ((sample[0] + sample[1]) + (sample[2] + sample[3])) / 4
615 *
616 * This ensures that when all samples have the same value, no numerical
617 * precision is lost, since each addition operation always adds two equal
618 * values, and summing two equal floating point values does not lose
619 * precision.
620 *
621 * We perform this computation by treating the texture_data array as a
622 * stack and performing the following operations:
623 *
624 * - push sample 0 onto stack
625 * - push sample 1 onto stack
626 * - add top two stack entries
627 * - push sample 2 onto stack
628 * - push sample 3 onto stack
629 * - add top two stack entries
630 * - add top two stack entries
631 * - divide top stack entry by 4
632 *
633 * Note that after pushing sample i onto the stack, the number of add
634 * operations we do is equal to the number of trailing 1 bits in i. This
635 * works provided the total number of samples is a power of two, which it
636 * always is for i965.
637 *
638 * For integer formats, we replace the add operations with average
639 * operations and skip the final division.
640 */
641 nir_ssa_def *texture_data[5];
642 unsigned stack_depth = 0;
643 for (unsigned i = 0; i < tex_samples; ++i) {
644 assert(stack_depth == _mesa_bitcount(i)); /* Loop invariant */
645
646 /* Push sample i onto the stack */
647 assert(stack_depth < ARRAY_SIZE(texture_data));
648
649 nir_ssa_def *ms_pos = nir_vec3(b, nir_channel(b, pos, 0),
650 nir_channel(b, pos, 1),
651 nir_imm_int(b, i));
652 texture_data[stack_depth++] = blorp_nir_txf_ms(b, v, ms_pos, mcs, dst_type);
653
654 if (i == 0 && tex_aux_usage == ISL_AUX_USAGE_MCS) {
655 /* The Ivy Bridge PRM, Vol4 Part1 p27 (Multisample Control Surface)
656 * suggests an optimization:
657 *
658 * "A simple optimization with probable large return in
659 * performance is to compare the MCS value to zero (indicating
660 * all samples are on sample slice 0), and sample only from
661 * sample slice 0 using ld2dss if MCS is zero."
662 *
663 * Note that in the case where the MCS value is zero, sampling from
664 * sample slice 0 using ld2dss and sampling from sample 0 using
665 * ld2dms are equivalent (since all samples are on sample slice 0).
666 * Since we have already sampled from sample 0, all we need to do is
667 * skip the remaining fetches and averaging if MCS is zero.
668 */
669 nir_ssa_def *mcs_zero =
670 nir_ieq(b, nir_channel(b, mcs, 0), nir_imm_int(b, 0));
671 if (tex_samples == 16) {
672 mcs_zero = nir_iand(b, mcs_zero,
673 nir_ieq(b, nir_channel(b, mcs, 1), nir_imm_int(b, 0)));
674 }
675
676 nir_if *if_stmt = nir_if_create(b->shader);
677 if_stmt->condition = nir_src_for_ssa(mcs_zero);
678 nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
679
680 b->cursor = nir_after_cf_list(&if_stmt->then_list);
681 nir_store_var(b, color, texture_data[0], 0xf);
682
683 b->cursor = nir_after_cf_list(&if_stmt->else_list);
684 outer_if = if_stmt;
685 }
686
687 for (int j = 0; j < count_trailing_one_bits(i); j++) {
688 assert(stack_depth >= 2);
689 --stack_depth;
690
691 assert(dst_type == nir_type_float);
692 texture_data[stack_depth - 1] =
693 nir_fadd(b, texture_data[stack_depth - 1],
694 texture_data[stack_depth]);
695 }
696 }
697
698 /* We should have just 1 sample on the stack now. */
699 assert(stack_depth == 1);
700
701 texture_data[0] = nir_fmul(b, texture_data[0],
702 nir_imm_float(b, 1.0 / tex_samples));
703
704 nir_store_var(b, color, texture_data[0], 0xf);
705
706 if (outer_if)
707 b->cursor = nir_after_cf_node(&outer_if->cf_node);
708
709 return nir_load_var(b, color);
710 }
711
712 static inline nir_ssa_def *
713 nir_imm_vec2(nir_builder *build, float x, float y)
714 {
715 nir_const_value v;
716
717 memset(&v, 0, sizeof(v));
718 v.f32[0] = x;
719 v.f32[1] = y;
720
721 return nir_build_imm(build, 4, 32, v);
722 }
723
724 static nir_ssa_def *
725 blorp_nir_manual_blend_bilinear(nir_builder *b, nir_ssa_def *pos,
726 unsigned tex_samples,
727 const struct brw_blorp_blit_prog_key *key,
728 struct brw_blorp_blit_vars *v)
729 {
730 nir_ssa_def *pos_xy = nir_channels(b, pos, 0x3);
731 nir_ssa_def *rect_grid = nir_load_var(b, v->v_rect_grid);
732 nir_ssa_def *scale = nir_imm_vec2(b, key->x_scale, key->y_scale);
733
734 /* Translate coordinates to lay out the samples in a rectangular grid
735 * roughly corresponding to sample locations.
736 */
737 pos_xy = nir_fmul(b, pos_xy, scale);
738 /* Adjust coordinates so that integers represent pixel centers rather
739 * than pixel edges.
740 */
741 pos_xy = nir_fadd(b, pos_xy, nir_imm_float(b, -0.5));
742 /* Clamp the X, Y texture coordinates to properly handle the sampling of
743 * texels on texture edges.
744 */
745 pos_xy = nir_fmin(b, nir_fmax(b, pos_xy, nir_imm_float(b, 0.0)),
746 nir_vec2(b, nir_channel(b, rect_grid, 0),
747 nir_channel(b, rect_grid, 1)));
748
749 /* Store the fractional parts to be used as bilinear interpolation
750 * coefficients.
751 */
752 nir_ssa_def *frac_xy = nir_ffract(b, pos_xy);
753 /* Round the float coordinates down to nearest integer */
754 pos_xy = nir_fdiv(b, nir_ftrunc(b, pos_xy), scale);
755
756 nir_ssa_def *tex_data[4];
757 for (unsigned i = 0; i < 4; ++i) {
758 float sample_off_x = (float)(i & 0x1) / key->x_scale;
759 float sample_off_y = (float)((i >> 1) & 0x1) / key->y_scale;
760 nir_ssa_def *sample_off = nir_imm_vec2(b, sample_off_x, sample_off_y);
761
762 nir_ssa_def *sample_coords = nir_fadd(b, pos_xy, sample_off);
763 nir_ssa_def *sample_coords_int = nir_f2i(b, sample_coords);
764
765 /* The MCS value we fetch has to match up with the pixel that we're
766 * sampling from. Since we sample from different pixels in each
767 * iteration of this "for" loop, the call to mcs_fetch() should be
768 * here inside the loop after computing the pixel coordinates.
769 */
770 nir_ssa_def *mcs = NULL;
771 if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
772 mcs = blorp_nir_txf_ms_mcs(b, v, sample_coords_int);
773
774 /* Compute sample index and map the sample index to a sample number.
775 * Sample index layout shows the numbering of slots in a rectangular
776 * grid of samples with in a pixel. Sample number layout shows the
777 * rectangular grid of samples roughly corresponding to the real sample
778 * locations with in a pixel.
779 * In case of 4x MSAA, layout of sample indices matches the layout of
780 * sample numbers:
781 * ---------
782 * | 0 | 1 |
783 * ---------
784 * | 2 | 3 |
785 * ---------
786 *
787 * In case of 8x MSAA the two layouts don't match.
788 * sample index layout : --------- sample number layout : ---------
789 * | 0 | 1 | | 3 | 7 |
790 * --------- ---------
791 * | 2 | 3 | | 5 | 0 |
792 * --------- ---------
793 * | 4 | 5 | | 1 | 2 |
794 * --------- ---------
795 * | 6 | 7 | | 4 | 6 |
796 * --------- ---------
797 *
798 * Fortunately, this can be done fairly easily as:
799 * S' = (0x17306425 >> (S * 4)) & 0xf
800 *
801 * In the case of 16x MSAA the two layouts don't match.
802 * Sample index layout: Sample number layout:
803 * --------------------- ---------------------
804 * | 0 | 1 | 2 | 3 | | 15 | 10 | 9 | 7 |
805 * --------------------- ---------------------
806 * | 4 | 5 | 6 | 7 | | 4 | 1 | 3 | 13 |
807 * --------------------- ---------------------
808 * | 8 | 9 | 10 | 11 | | 12 | 2 | 0 | 6 |
809 * --------------------- ---------------------
810 * | 12 | 13 | 14 | 15 | | 11 | 8 | 5 | 14 |
811 * --------------------- ---------------------
812 *
813 * This is equivalent to
814 * S' = (0xe58b602cd31479af >> (S * 4)) & 0xf
815 */
816 nir_ssa_def *frac = nir_ffract(b, sample_coords);
817 nir_ssa_def *sample =
818 nir_fdot2(b, frac, nir_imm_vec2(b, key->x_scale,
819 key->x_scale * key->y_scale));
820 sample = nir_f2i(b, sample);
821
822 if (tex_samples == 8) {
823 sample = nir_iand(b, nir_ishr(b, nir_imm_int(b, 0x64210573),
824 nir_ishl(b, sample, nir_imm_int(b, 2))),
825 nir_imm_int(b, 0xf));
826 } else if (tex_samples == 16) {
827 nir_ssa_def *sample_low =
828 nir_iand(b, nir_ishr(b, nir_imm_int(b, 0xd31479af),
829 nir_ishl(b, sample, nir_imm_int(b, 2))),
830 nir_imm_int(b, 0xf));
831 nir_ssa_def *sample_high =
832 nir_iand(b, nir_ishr(b, nir_imm_int(b, 0xe58b602c),
833 nir_ishl(b, nir_iadd(b, sample,
834 nir_imm_int(b, -8)),
835 nir_imm_int(b, 2))),
836 nir_imm_int(b, 0xf));
837
838 sample = nir_bcsel(b, nir_ilt(b, sample, nir_imm_int(b, 8)),
839 sample_low, sample_high);
840 }
841 nir_ssa_def *pos_ms = nir_vec3(b, nir_channel(b, sample_coords_int, 0),
842 nir_channel(b, sample_coords_int, 1),
843 sample);
844 tex_data[i] = blorp_nir_txf_ms(b, v, pos_ms, mcs, key->texture_data_type);
845 }
846
847 nir_ssa_def *frac_x = nir_channel(b, frac_xy, 0);
848 nir_ssa_def *frac_y = nir_channel(b, frac_xy, 1);
849 return nir_flrp(b, nir_flrp(b, tex_data[0], tex_data[1], frac_x),
850 nir_flrp(b, tex_data[2], tex_data[3], frac_x),
851 frac_y);
852 }
853
854 /**
855 * Generator for WM programs used in BLORP blits.
856 *
857 * The bulk of the work done by the WM program is to wrap and unwrap the
858 * coordinate transformations used by the hardware to store surfaces in
859 * memory. The hardware transforms a pixel location (X, Y, S) (where S is the
860 * sample index for a multisampled surface) to a memory offset by the
861 * following formulas:
862 *
863 * offset = tile(tiling_format, encode_msaa(num_samples, layout, X, Y, S))
864 * (X, Y, S) = decode_msaa(num_samples, layout, detile(tiling_format, offset))
865 *
866 * For a single-sampled surface, or for a multisampled surface using
867 * INTEL_MSAA_LAYOUT_UMS, encode_msaa() and decode_msaa are the identity
868 * function:
869 *
870 * encode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
871 * decode_msaa(1, NONE, X, Y, 0) = (X, Y, 0)
872 * encode_msaa(n, UMS, X, Y, S) = (X, Y, S)
873 * decode_msaa(n, UMS, X, Y, S) = (X, Y, S)
874 *
875 * For a 4x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
876 * embeds the sample number into bit 1 of the X and Y coordinates:
877 *
878 * encode_msaa(4, IMS, X, Y, S) = (X', Y', 0)
879 * where X' = (X & ~0b1) << 1 | (S & 0b1) << 1 | (X & 0b1)
880 * Y' = (Y & ~0b1 ) << 1 | (S & 0b10) | (Y & 0b1)
881 * decode_msaa(4, IMS, X, Y, 0) = (X', Y', S)
882 * where X' = (X & ~0b11) >> 1 | (X & 0b1)
883 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
884 * S = (Y & 0b10) | (X & 0b10) >> 1
885 *
886 * For an 8x multisampled surface using INTEL_MSAA_LAYOUT_IMS, encode_msaa()
887 * embeds the sample number into bits 1 and 2 of the X coordinate and bit 1 of
888 * the Y coordinate:
889 *
890 * encode_msaa(8, IMS, X, Y, S) = (X', Y', 0)
891 * where X' = (X & ~0b1) << 2 | (S & 0b100) | (S & 0b1) << 1 | (X & 0b1)
892 * Y' = (Y & ~0b1) << 1 | (S & 0b10) | (Y & 0b1)
893 * decode_msaa(8, IMS, X, Y, 0) = (X', Y', S)
894 * where X' = (X & ~0b111) >> 2 | (X & 0b1)
895 * Y' = (Y & ~0b11) >> 1 | (Y & 0b1)
896 * S = (X & 0b100) | (Y & 0b10) | (X & 0b10) >> 1
897 *
898 * For X tiling, tile() combines together the low-order bits of the X and Y
899 * coordinates in the pattern 0byyyxxxxxxxxx, creating 4k tiles that are 512
900 * bytes wide and 8 rows high:
901 *
902 * tile(x_tiled, X, Y, S) = A
903 * where A = tile_num << 12 | offset
904 * tile_num = (Y' >> 3) * tile_pitch + (X' >> 9)
905 * offset = (Y' & 0b111) << 9
906 * | (X & 0b111111111)
907 * X' = X * cpp
908 * Y' = Y + S * qpitch
909 * detile(x_tiled, A) = (X, Y, S)
910 * where X = X' / cpp
911 * Y = Y' % qpitch
912 * S = Y' / qpitch
913 * Y' = (tile_num / tile_pitch) << 3
914 * | (A & 0b111000000000) >> 9
915 * X' = (tile_num % tile_pitch) << 9
916 * | (A & 0b111111111)
917 *
918 * (In all tiling formulas, cpp is the number of bytes occupied by a single
919 * sample ("chars per pixel"), tile_pitch is the number of 4k tiles required
920 * to fill the width of the surface, and qpitch is the spacing (in rows)
921 * between array slices).
922 *
923 * For Y tiling, tile() combines together the low-order bits of the X and Y
924 * coordinates in the pattern 0bxxxyyyyyxxxx, creating 4k tiles that are 128
925 * bytes wide and 32 rows high:
926 *
927 * tile(y_tiled, X, Y, S) = A
928 * where A = tile_num << 12 | offset
929 * tile_num = (Y' >> 5) * tile_pitch + (X' >> 7)
930 * offset = (X' & 0b1110000) << 5
931 * | (Y' & 0b11111) << 4
932 * | (X' & 0b1111)
933 * X' = X * cpp
934 * Y' = Y + S * qpitch
935 * detile(y_tiled, A) = (X, Y, S)
936 * where X = X' / cpp
937 * Y = Y' % qpitch
938 * S = Y' / qpitch
939 * Y' = (tile_num / tile_pitch) << 5
940 * | (A & 0b111110000) >> 4
941 * X' = (tile_num % tile_pitch) << 7
942 * | (A & 0b111000000000) >> 5
943 * | (A & 0b1111)
944 *
945 * For W tiling, tile() combines together the low-order bits of the X and Y
946 * coordinates in the pattern 0bxxxyyyyxyxyx, creating 4k tiles that are 64
947 * bytes wide and 64 rows high (note that W tiling is only used for stencil
948 * buffers, which always have cpp = 1 and S=0):
949 *
950 * tile(w_tiled, X, Y, S) = A
951 * where A = tile_num << 12 | offset
952 * tile_num = (Y' >> 6) * tile_pitch + (X' >> 6)
953 * offset = (X' & 0b111000) << 6
954 * | (Y' & 0b111100) << 3
955 * | (X' & 0b100) << 2
956 * | (Y' & 0b10) << 2
957 * | (X' & 0b10) << 1
958 * | (Y' & 0b1) << 1
959 * | (X' & 0b1)
960 * X' = X * cpp = X
961 * Y' = Y + S * qpitch
962 * detile(w_tiled, A) = (X, Y, S)
963 * where X = X' / cpp = X'
964 * Y = Y' % qpitch = Y'
965 * S = Y / qpitch = 0
966 * Y' = (tile_num / tile_pitch) << 6
967 * | (A & 0b111100000) >> 3
968 * | (A & 0b1000) >> 2
969 * | (A & 0b10) >> 1
970 * X' = (tile_num % tile_pitch) << 6
971 * | (A & 0b111000000000) >> 6
972 * | (A & 0b10000) >> 2
973 * | (A & 0b100) >> 1
974 * | (A & 0b1)
975 *
976 * Finally, for a non-tiled surface, tile() simply combines together the X and
977 * Y coordinates in the natural way:
978 *
979 * tile(untiled, X, Y, S) = A
980 * where A = Y * pitch + X'
981 * X' = X * cpp
982 * Y' = Y + S * qpitch
983 * detile(untiled, A) = (X, Y, S)
984 * where X = X' / cpp
985 * Y = Y' % qpitch
986 * S = Y' / qpitch
987 * X' = A % pitch
988 * Y' = A / pitch
989 *
990 * (In these formulas, pitch is the number of bytes occupied by a single row
991 * of samples).
992 */
993 static nir_shader *
994 brw_blorp_build_nir_shader(struct blorp_context *blorp, void *mem_ctx,
995 const struct brw_blorp_blit_prog_key *key)
996 {
997 const struct gen_device_info *devinfo = blorp->isl_dev->info;
998 nir_ssa_def *src_pos, *dst_pos, *color;
999
1000 /* Sanity checks */
1001 if (key->dst_tiled_w && key->rt_samples > 1) {
1002 /* If the destination image is W tiled and multisampled, then the thread
1003 * must be dispatched once per sample, not once per pixel. This is
1004 * necessary because after conversion between W and Y tiling, there's no
1005 * guarantee that all samples corresponding to a single pixel will still
1006 * be together.
1007 */
1008 assert(key->persample_msaa_dispatch);
1009 }
1010
1011 if (key->blend) {
1012 /* We are blending, which means we won't have an opportunity to
1013 * translate the tiling and sample count for the texture surface. So
1014 * the surface state for the texture must be configured with the correct
1015 * tiling and sample count.
1016 */
1017 assert(!key->src_tiled_w);
1018 assert(key->tex_samples == key->src_samples);
1019 assert(key->tex_layout == key->src_layout);
1020 assert(key->tex_samples > 0);
1021 }
1022
1023 if (key->persample_msaa_dispatch) {
1024 /* It only makes sense to do persample dispatch if the render target is
1025 * configured as multisampled.
1026 */
1027 assert(key->rt_samples > 0);
1028 }
1029
1030 /* Make sure layout is consistent with sample count */
1031 assert((key->tex_layout == ISL_MSAA_LAYOUT_NONE) ==
1032 (key->tex_samples <= 1));
1033 assert((key->rt_layout == ISL_MSAA_LAYOUT_NONE) ==
1034 (key->rt_samples <= 1));
1035 assert((key->src_layout == ISL_MSAA_LAYOUT_NONE) ==
1036 (key->src_samples <= 1));
1037 assert((key->dst_layout == ISL_MSAA_LAYOUT_NONE) ==
1038 (key->dst_samples <= 1));
1039
1040 nir_builder b;
1041 nir_builder_init_simple_shader(&b, mem_ctx, MESA_SHADER_FRAGMENT, NULL);
1042
1043 struct brw_blorp_blit_vars v;
1044 brw_blorp_blit_vars_init(&b, &v, key);
1045
1046 dst_pos = blorp_blit_get_frag_coords(&b, key, &v);
1047
1048 /* Render target and texture hardware don't support W tiling until Gen8. */
1049 const bool rt_tiled_w = false;
1050 const bool tex_tiled_w = devinfo->gen >= 8 && key->src_tiled_w;
1051
1052 /* The address that data will be written to is determined by the
1053 * coordinates supplied to the WM thread and the tiling and sample count of
1054 * the render target, according to the formula:
1055 *
1056 * (X, Y, S) = decode_msaa(rt_samples, detile(rt_tiling, offset))
1057 *
1058 * If the actual tiling and sample count of the destination surface are not
1059 * the same as the configuration of the render target, then these
1060 * coordinates are wrong and we have to adjust them to compensate for the
1061 * difference.
1062 */
1063 if (rt_tiled_w != key->dst_tiled_w ||
1064 key->rt_samples != key->dst_samples ||
1065 key->rt_layout != key->dst_layout) {
1066 dst_pos = blorp_nir_encode_msaa(&b, dst_pos, key->rt_samples,
1067 key->rt_layout);
1068 /* Now (X, Y, S) = detile(rt_tiling, offset) */
1069 if (rt_tiled_w != key->dst_tiled_w)
1070 dst_pos = blorp_nir_retile_y_to_w(&b, dst_pos);
1071 /* Now (X, Y, S) = detile(rt_tiling, offset) */
1072 dst_pos = blorp_nir_decode_msaa(&b, dst_pos, key->dst_samples,
1073 key->dst_layout);
1074 }
1075
1076 /* Now (X, Y, S) = decode_msaa(dst_samples, detile(dst_tiling, offset)).
1077 *
1078 * That is: X, Y and S now contain the true coordinates and sample index of
1079 * the data that the WM thread should output.
1080 *
1081 * If we need to kill pixels that are outside the destination rectangle,
1082 * now is the time to do it.
1083 */
1084 if (key->use_kill) {
1085 assert(!(key->blend && key->blit_scaled));
1086 blorp_nir_discard_if_outside_rect(&b, dst_pos, &v);
1087 }
1088
1089 src_pos = blorp_blit_apply_transform(&b, nir_i2f(&b, dst_pos), &v);
1090 if (dst_pos->num_components == 3) {
1091 /* The sample coordinate is an integer that we want left alone but
1092 * blorp_blit_apply_transform() blindly applies the transform to all
1093 * three coordinates. Grab the original sample index.
1094 */
1095 src_pos = nir_vec3(&b, nir_channel(&b, src_pos, 0),
1096 nir_channel(&b, src_pos, 1),
1097 nir_channel(&b, dst_pos, 2));
1098 }
1099
1100 /* If the source image is not multisampled, then we want to fetch sample
1101 * number 0, because that's the only sample there is.
1102 */
1103 if (key->src_samples == 1)
1104 src_pos = nir_channels(&b, src_pos, 0x3);
1105
1106 /* X, Y, and S are now the coordinates of the pixel in the source image
1107 * that we want to texture from. Exception: if we are blending, then S is
1108 * irrelevant, because we are going to fetch all samples.
1109 */
1110 if (key->blend && !key->blit_scaled) {
1111 /* Resolves (effecively) use texelFetch, so we need integers and we
1112 * don't care about the sample index if we got one.
1113 */
1114 src_pos = nir_f2i(&b, nir_channels(&b, src_pos, 0x3));
1115
1116 if (devinfo->gen == 6) {
1117 /* Because gen6 only supports 4x interleved MSAA, we can do all the
1118 * blending we need with a single linear-interpolated texture lookup
1119 * at the center of the sample. The texture coordinates to be odd
1120 * integers so that they correspond to the center of a 2x2 block
1121 * representing the four samples that maxe up a pixel. So we need
1122 * to multiply our X and Y coordinates each by 2 and then add 1.
1123 */
1124 src_pos = nir_ishl(&b, src_pos, nir_imm_int(&b, 1));
1125 src_pos = nir_iadd(&b, src_pos, nir_imm_int(&b, 1));
1126 src_pos = nir_i2f(&b, src_pos);
1127 color = blorp_nir_tex(&b, &v, src_pos, key->texture_data_type);
1128 } else {
1129 /* Gen7+ hardware doesn't automaticaly blend. */
1130 color = blorp_nir_manual_blend_average(&b, &v, src_pos, key->src_samples,
1131 key->tex_aux_usage,
1132 key->texture_data_type);
1133 }
1134 } else if (key->blend && key->blit_scaled) {
1135 assert(!key->use_kill);
1136 color = blorp_nir_manual_blend_bilinear(&b, src_pos, key->src_samples, key, &v);
1137 } else {
1138 if (key->bilinear_filter) {
1139 color = blorp_nir_tex(&b, &v, src_pos, key->texture_data_type);
1140 } else {
1141 /* We're going to use texelFetch, so we need integers */
1142 if (src_pos->num_components == 2) {
1143 src_pos = nir_f2i(&b, src_pos);
1144 } else {
1145 assert(src_pos->num_components == 3);
1146 src_pos = nir_vec3(&b, nir_channel(&b, nir_f2i(&b, src_pos), 0),
1147 nir_channel(&b, nir_f2i(&b, src_pos), 1),
1148 nir_channel(&b, src_pos, 2));
1149 }
1150
1151 /* We aren't blending, which means we just want to fetch a single
1152 * sample from the source surface. The address that we want to fetch
1153 * from is related to the X, Y and S values according to the formula:
1154 *
1155 * (X, Y, S) = decode_msaa(src_samples, detile(src_tiling, offset)).
1156 *
1157 * If the actual tiling and sample count of the source surface are
1158 * not the same as the configuration of the texture, then we need to
1159 * adjust the coordinates to compensate for the difference.
1160 */
1161 if (tex_tiled_w != key->src_tiled_w ||
1162 key->tex_samples != key->src_samples ||
1163 key->tex_layout != key->src_layout) {
1164 src_pos = blorp_nir_encode_msaa(&b, src_pos, key->src_samples,
1165 key->src_layout);
1166 /* Now (X, Y, S) = detile(src_tiling, offset) */
1167 if (tex_tiled_w != key->src_tiled_w)
1168 src_pos = blorp_nir_retile_w_to_y(&b, src_pos);
1169 /* Now (X, Y, S) = detile(tex_tiling, offset) */
1170 src_pos = blorp_nir_decode_msaa(&b, src_pos, key->tex_samples,
1171 key->tex_layout);
1172 }
1173
1174 if (key->need_src_offset)
1175 src_pos = nir_iadd(&b, src_pos, nir_load_var(&b, v.v_src_offset));
1176
1177 /* Now (X, Y, S) = decode_msaa(tex_samples, detile(tex_tiling, offset)).
1178 *
1179 * In other words: X, Y, and S now contain values which, when passed to
1180 * the texturing unit, will cause data to be read from the correct
1181 * memory location. So we can fetch the texel now.
1182 */
1183 if (key->src_samples == 1) {
1184 color = blorp_nir_txf(&b, &v, src_pos, key->texture_data_type);
1185 } else {
1186 nir_ssa_def *mcs = NULL;
1187 if (key->tex_aux_usage == ISL_AUX_USAGE_MCS)
1188 mcs = blorp_nir_txf_ms_mcs(&b, &v, src_pos);
1189
1190 color = blorp_nir_txf_ms(&b, &v, src_pos, mcs, key->texture_data_type);
1191 }
1192 }
1193 }
1194
1195 if (key->dst_rgb) {
1196 /* The destination image is bound as a red texture three times as wide
1197 * as the actual image. Our shader is effectively running one color
1198 * component at a time. We need to pick off the appropriate component
1199 * from the source color and write that to destination red.
1200 */
1201 assert(dst_pos->num_components == 2);
1202 nir_ssa_def *comp =
1203 nir_umod(&b, nir_channel(&b, dst_pos, 0), nir_imm_int(&b, 3));
1204
1205 nir_ssa_def *color_component =
1206 nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 0)),
1207 nir_channel(&b, color, 0),
1208 nir_bcsel(&b, nir_ieq(&b, comp, nir_imm_int(&b, 1)),
1209 nir_channel(&b, color, 1),
1210 nir_channel(&b, color, 2)));
1211
1212 nir_ssa_def *u = nir_ssa_undef(&b, 1, 32);
1213 color = nir_vec4(&b, color_component, u, u, u);
1214 }
1215
1216 nir_store_var(&b, v.color_out, color, 0xf);
1217
1218 return b.shader;
1219 }
1220
1221 static void
1222 brw_blorp_get_blit_kernel(struct blorp_context *blorp,
1223 struct blorp_params *params,
1224 const struct brw_blorp_blit_prog_key *prog_key)
1225 {
1226 if (blorp->lookup_shader(blorp, prog_key, sizeof(*prog_key),
1227 &params->wm_prog_kernel, &params->wm_prog_data))
1228 return;
1229
1230 void *mem_ctx = ralloc_context(NULL);
1231
1232 const unsigned *program;
1233 unsigned program_size;
1234 struct brw_wm_prog_data prog_data;
1235
1236 nir_shader *nir = brw_blorp_build_nir_shader(blorp, mem_ctx, prog_key);
1237 struct brw_wm_prog_key wm_key;
1238 brw_blorp_init_wm_prog_key(&wm_key);
1239 wm_key.tex.compressed_multisample_layout_mask =
1240 prog_key->tex_aux_usage == ISL_AUX_USAGE_MCS;
1241 wm_key.tex.msaa_16 = prog_key->tex_samples == 16;
1242 wm_key.multisample_fbo = prog_key->rt_samples > 1;
1243
1244 program = blorp_compile_fs(blorp, mem_ctx, nir, &wm_key, false,
1245 &prog_data, &program_size);
1246
1247 blorp->upload_shader(blorp, prog_key, sizeof(*prog_key),
1248 program, program_size,
1249 &prog_data.base, sizeof(prog_data),
1250 &params->wm_prog_kernel, &params->wm_prog_data);
1251
1252 ralloc_free(mem_ctx);
1253 }
1254
1255 static void
1256 brw_blorp_setup_coord_transform(struct brw_blorp_coord_transform *xform,
1257 GLfloat src0, GLfloat src1,
1258 GLfloat dst0, GLfloat dst1,
1259 bool mirror)
1260 {
1261 double scale = (double)(src1 - src0) / (double)(dst1 - dst0);
1262 if (!mirror) {
1263 /* When not mirroring a coordinate (say, X), we need:
1264 * src_x - src_x0 = (dst_x - dst_x0 + 0.5) * scale
1265 * Therefore:
1266 * src_x = src_x0 + (dst_x - dst_x0 + 0.5) * scale
1267 *
1268 * blorp program uses "round toward zero" to convert the
1269 * transformed floating point coordinates to integer coordinates,
1270 * whereas the behaviour we actually want is "round to nearest",
1271 * so 0.5 provides the necessary correction.
1272 */
1273 xform->multiplier = scale;
1274 xform->offset = src0 + (-(double)dst0 + 0.5) * scale;
1275 } else {
1276 /* When mirroring X we need:
1277 * src_x - src_x0 = dst_x1 - dst_x - 0.5
1278 * Therefore:
1279 * src_x = src_x0 + (dst_x1 -dst_x - 0.5) * scale
1280 */
1281 xform->multiplier = -scale;
1282 xform->offset = src0 + ((double)dst1 - 0.5) * scale;
1283 }
1284 }
1285
1286 static inline void
1287 surf_get_intratile_offset_px(struct brw_blorp_surface_info *info,
1288 uint32_t *tile_x_px, uint32_t *tile_y_px)
1289 {
1290 if (info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
1291 struct isl_extent2d px_size_sa =
1292 isl_get_interleaved_msaa_px_size_sa(info->surf.samples);
1293 assert(info->tile_x_sa % px_size_sa.width == 0);
1294 assert(info->tile_y_sa % px_size_sa.height == 0);
1295 *tile_x_px = info->tile_x_sa / px_size_sa.width;
1296 *tile_y_px = info->tile_y_sa / px_size_sa.height;
1297 } else {
1298 *tile_x_px = info->tile_x_sa;
1299 *tile_y_px = info->tile_y_sa;
1300 }
1301 }
1302
1303 static void
1304 surf_convert_to_single_slice(const struct isl_device *isl_dev,
1305 struct brw_blorp_surface_info *info)
1306 {
1307 /* Just bail if we have nothing to do. */
1308 if (info->surf.dim == ISL_SURF_DIM_2D &&
1309 info->view.base_level == 0 && info->view.base_array_layer == 0 &&
1310 info->surf.levels == 1 && info->surf.logical_level0_px.array_len == 1)
1311 return;
1312
1313 /* If this gets triggered then we've gotten here twice which. This
1314 * shouldn't happen thanks to the above early return.
1315 */
1316 assert(info->tile_x_sa == 0 && info->tile_y_sa == 0);
1317
1318 uint32_t layer = 0, z = 0;
1319 if (info->surf.dim == ISL_SURF_DIM_3D)
1320 z = info->view.base_array_layer + info->z_offset;
1321 else
1322 layer = info->view.base_array_layer;
1323
1324 uint32_t x_offset_sa, y_offset_sa;
1325 isl_surf_get_image_offset_sa(&info->surf, info->view.base_level,
1326 layer, z, &x_offset_sa, &y_offset_sa);
1327
1328 uint32_t byte_offset;
1329 isl_tiling_get_intratile_offset_sa(isl_dev, info->surf.tiling,
1330 info->surf.format, info->surf.row_pitch,
1331 x_offset_sa, y_offset_sa,
1332 &byte_offset,
1333 &info->tile_x_sa, &info->tile_y_sa);
1334 info->addr.offset += byte_offset;
1335
1336 const uint32_t slice_width_px =
1337 minify(info->surf.logical_level0_px.width, info->view.base_level);
1338 const uint32_t slice_height_px =
1339 minify(info->surf.logical_level0_px.height, info->view.base_level);
1340
1341 uint32_t tile_x_px, tile_y_px;
1342 surf_get_intratile_offset_px(info, &tile_x_px, &tile_y_px);
1343
1344 struct isl_surf_init_info init_info = {
1345 .dim = ISL_SURF_DIM_2D,
1346 .format = info->surf.format,
1347 .width = slice_width_px + tile_x_px,
1348 .height = slice_height_px + tile_y_px,
1349 .depth = 1,
1350 .levels = 1,
1351 .array_len = 1,
1352 .samples = info->surf.samples,
1353 .min_pitch = info->surf.row_pitch,
1354 .usage = info->surf.usage,
1355 .tiling_flags = 1 << info->surf.tiling,
1356 };
1357
1358 isl_surf_init_s(isl_dev, &info->surf, &init_info);
1359 assert(info->surf.row_pitch == init_info.min_pitch);
1360
1361 /* The view is also different now. */
1362 info->view.base_level = 0;
1363 info->view.levels = 1;
1364 info->view.base_array_layer = 0;
1365 info->view.array_len = 1;
1366 info->z_offset = 0;
1367 }
1368
1369 static void
1370 surf_fake_interleaved_msaa(const struct isl_device *isl_dev,
1371 struct brw_blorp_surface_info *info)
1372 {
1373 assert(info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED);
1374
1375 /* First, we need to convert it to a simple 1-level 1-layer 2-D surface */
1376 surf_convert_to_single_slice(isl_dev, info);
1377
1378 info->surf.logical_level0_px = info->surf.phys_level0_sa;
1379 info->surf.samples = 1;
1380 info->surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;
1381 }
1382
1383 static void
1384 surf_retile_w_to_y(const struct isl_device *isl_dev,
1385 struct brw_blorp_surface_info *info)
1386 {
1387 assert(info->surf.tiling == ISL_TILING_W);
1388
1389 /* First, we need to convert it to a simple 1-level 1-layer 2-D surface */
1390 surf_convert_to_single_slice(isl_dev, info);
1391
1392 /* On gen7+, we don't have interleaved multisampling for color render
1393 * targets so we have to fake it.
1394 *
1395 * TODO: Are we sure we don't also need to fake it on gen6?
1396 */
1397 if (isl_dev->info->gen > 6 &&
1398 info->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
1399 surf_fake_interleaved_msaa(isl_dev, info);
1400 }
1401
1402 if (isl_dev->info->gen == 6) {
1403 /* Gen6 stencil buffers have a very large alignment coming in from the
1404 * miptree. It's out-of-bounds for what the surface state can handle.
1405 * Since we have a single layer and level, it doesn't really matter as
1406 * long as we don't pass a bogus value into isl_surf_fill_state().
1407 */
1408 info->surf.image_alignment_el = isl_extent3d(4, 2, 1);
1409 }
1410
1411 /* Now that we've converted everything to a simple 2-D surface with only
1412 * one miplevel, we can go about retiling it.
1413 */
1414 const unsigned x_align = 8, y_align = info->surf.samples != 0 ? 8 : 4;
1415 info->surf.tiling = ISL_TILING_Y0;
1416 info->surf.logical_level0_px.width =
1417 ALIGN(info->surf.logical_level0_px.width, x_align) * 2;
1418 info->surf.logical_level0_px.height =
1419 ALIGN(info->surf.logical_level0_px.height, y_align) / 2;
1420 info->tile_x_sa *= 2;
1421 info->tile_y_sa /= 2;
1422 }
1423
1424 static void
1425 do_blorp_blit(struct blorp_batch *batch,
1426 struct blorp_params *params,
1427 struct brw_blorp_blit_prog_key *wm_prog_key,
1428 float src_x0, float src_y0,
1429 float src_x1, float src_y1,
1430 float dst_x0, float dst_y0,
1431 float dst_x1, float dst_y1,
1432 bool mirror_x, bool mirror_y)
1433 {
1434 const struct gen_device_info *devinfo = batch->blorp->isl_dev->info;
1435
1436 if (isl_format_has_sint_channel(params->src.view.format)) {
1437 wm_prog_key->texture_data_type = nir_type_int;
1438 } else if (isl_format_has_uint_channel(params->src.view.format)) {
1439 wm_prog_key->texture_data_type = nir_type_uint;
1440 } else {
1441 wm_prog_key->texture_data_type = nir_type_float;
1442 }
1443
1444 /* src_samples and dst_samples are the true sample counts */
1445 wm_prog_key->src_samples = params->src.surf.samples;
1446 wm_prog_key->dst_samples = params->dst.surf.samples;
1447
1448 wm_prog_key->tex_aux_usage = params->src.aux_usage;
1449
1450 /* src_layout and dst_layout indicate the true MSAA layout used by src and
1451 * dst.
1452 */
1453 wm_prog_key->src_layout = params->src.surf.msaa_layout;
1454 wm_prog_key->dst_layout = params->dst.surf.msaa_layout;
1455
1456 /* Round floating point values to nearest integer to avoid "off by one texel"
1457 * kind of errors when blitting.
1458 */
1459 params->x0 = params->wm_inputs.discard_rect.x0 = roundf(dst_x0);
1460 params->y0 = params->wm_inputs.discard_rect.y0 = roundf(dst_y0);
1461 params->x1 = params->wm_inputs.discard_rect.x1 = roundf(dst_x1);
1462 params->y1 = params->wm_inputs.discard_rect.y1 = roundf(dst_y1);
1463
1464 brw_blorp_setup_coord_transform(&params->wm_inputs.coord_transform[0],
1465 src_x0, src_x1, dst_x0, dst_x1, mirror_x);
1466 brw_blorp_setup_coord_transform(&params->wm_inputs.coord_transform[1],
1467 src_y0, src_y1, dst_y0, dst_y1, mirror_y);
1468
1469 if (devinfo->gen > 6 &&
1470 params->dst.surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {
1471 assert(params->dst.surf.samples > 1);
1472
1473 /* We must expand the rectangle we send through the rendering pipeline,
1474 * to account for the fact that we are mapping the destination region as
1475 * single-sampled when it is in fact multisampled. We must also align
1476 * it to a multiple of the multisampling pattern, because the
1477 * differences between multisampled and single-sampled surface formats
1478 * will mean that pixels are scrambled within the multisampling pattern.
1479 * TODO: what if this makes the coordinates too large?
1480 *
1481 * Note: this only works if the destination surface uses the IMS layout.
1482 * If it's UMS, then we have no choice but to set up the rendering
1483 * pipeline as multisampled.
1484 */
1485 struct isl_extent2d px_size_sa =
1486 isl_get_interleaved_msaa_px_size_sa(params->dst.surf.samples);
1487 params->x0 = ROUND_DOWN_TO(params->x0, 2) * px_size_sa.width;
1488 params->y0 = ROUND_DOWN_TO(params->y0, 2) * px_size_sa.height;
1489 params->x1 = ALIGN(params->x1, 2) * px_size_sa.width;
1490 params->y1 = ALIGN(params->y1, 2) * px_size_sa.height;
1491
1492 surf_fake_interleaved_msaa(batch->blorp->isl_dev, &params->dst);
1493
1494 wm_prog_key->use_kill = true;
1495 wm_prog_key->need_dst_offset = true;
1496 }
1497
1498 if (params->dst.surf.tiling == ISL_TILING_W) {
1499 /* We must modify the rectangle we send through the rendering pipeline
1500 * (and the size and x/y offset of the destination surface), to account
1501 * for the fact that we are mapping it as Y-tiled when it is in fact
1502 * W-tiled.
1503 *
1504 * Both Y tiling and W tiling can be understood as organizations of
1505 * 32-byte sub-tiles; within each 32-byte sub-tile, the layout of pixels
1506 * is different, but the layout of the 32-byte sub-tiles within the 4k
1507 * tile is the same (8 sub-tiles across by 16 sub-tiles down, in
1508 * column-major order). In Y tiling, the sub-tiles are 16 bytes wide
1509 * and 2 rows high; in W tiling, they are 8 bytes wide and 4 rows high.
1510 *
1511 * Therefore, to account for the layout differences within the 32-byte
1512 * sub-tiles, we must expand the rectangle so the X coordinates of its
1513 * edges are multiples of 8 (the W sub-tile width), and its Y
1514 * coordinates of its edges are multiples of 4 (the W sub-tile height).
1515 * Then we need to scale the X and Y coordinates of the rectangle to
1516 * account for the differences in aspect ratio between the Y and W
1517 * sub-tiles. We need to modify the layer width and height similarly.
1518 *
1519 * A correction needs to be applied when MSAA is in use: since
1520 * INTEL_MSAA_LAYOUT_IMS uses an interleaving pattern whose height is 4,
1521 * we need to align the Y coordinates to multiples of 8, so that when
1522 * they are divided by two they are still multiples of 4.
1523 *
1524 * Note: Since the x/y offset of the surface will be applied using the
1525 * SURFACE_STATE command packet, it will be invisible to the swizzling
1526 * code in the shader; therefore it needs to be in a multiple of the
1527 * 32-byte sub-tile size. Fortunately it is, since the sub-tile is 8
1528 * pixels wide and 4 pixels high (when viewed as a W-tiled stencil
1529 * buffer), and the miplevel alignment used for stencil buffers is 8
1530 * pixels horizontally and either 4 or 8 pixels vertically (see
1531 * intel_horizontal_texture_alignment_unit() and
1532 * intel_vertical_texture_alignment_unit()).
1533 *
1534 * Note: Also, since the SURFACE_STATE command packet can only apply
1535 * offsets that are multiples of 4 pixels horizontally and 2 pixels
1536 * vertically, it is important that the offsets will be multiples of
1537 * these sizes after they are converted into Y-tiled coordinates.
1538 * Fortunately they will be, since we know from above that the offsets
1539 * are a multiple of the 32-byte sub-tile size, and in Y-tiled
1540 * coordinates the sub-tile is 16 pixels wide and 2 pixels high.
1541 *
1542 * TODO: what if this makes the coordinates (or the texture size) too
1543 * large?
1544 */
1545 const unsigned x_align = 8;
1546 const unsigned y_align = params->dst.surf.samples != 0 ? 8 : 4;
1547 params->x0 = ROUND_DOWN_TO(params->x0, x_align) * 2;
1548 params->y0 = ROUND_DOWN_TO(params->y0, y_align) / 2;
1549 params->x1 = ALIGN(params->x1, x_align) * 2;
1550 params->y1 = ALIGN(params->y1, y_align) / 2;
1551
1552 /* Retile the surface to Y-tiled */
1553 surf_retile_w_to_y(batch->blorp->isl_dev, &params->dst);
1554
1555 wm_prog_key->dst_tiled_w = true;
1556 wm_prog_key->use_kill = true;
1557 wm_prog_key->need_dst_offset = true;
1558
1559 if (params->dst.surf.samples > 1) {
1560 /* If the destination surface is a W-tiled multisampled stencil
1561 * buffer that we're mapping as Y tiled, then we need to arrange for
1562 * the WM program to run once per sample rather than once per pixel,
1563 * because the memory layout of related samples doesn't match between
1564 * W and Y tiling.
1565 */
1566 wm_prog_key->persample_msaa_dispatch = true;
1567 }
1568 }
1569
1570 if (devinfo->gen < 8 && params->src.surf.tiling == ISL_TILING_W) {
1571 /* On Haswell and earlier, we have to fake W-tiled sources as Y-tiled.
1572 * Broadwell adds support for sampling from stencil.
1573 *
1574 * See the comments above concerning x/y offset alignment for the
1575 * destination surface.
1576 *
1577 * TODO: what if this makes the texture size too large?
1578 */
1579 surf_retile_w_to_y(batch->blorp->isl_dev, &params->src);
1580
1581 wm_prog_key->src_tiled_w = true;
1582 wm_prog_key->need_src_offset = true;
1583 }
1584
1585 /* tex_samples and rt_samples are the sample counts that are set up in
1586 * SURFACE_STATE.
1587 */
1588 wm_prog_key->tex_samples = params->src.surf.samples;
1589 wm_prog_key->rt_samples = params->dst.surf.samples;
1590
1591 /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
1592 * use to access the source and destination surfaces.
1593 */
1594 wm_prog_key->tex_layout = params->src.surf.msaa_layout;
1595 wm_prog_key->rt_layout = params->dst.surf.msaa_layout;
1596
1597 if (params->src.surf.samples > 0 && params->dst.surf.samples > 1) {
1598 /* We are blitting from a multisample buffer to a multisample buffer, so
1599 * we must preserve samples within a pixel. This means we have to
1600 * arrange for the WM program to run once per sample rather than once
1601 * per pixel.
1602 */
1603 wm_prog_key->persample_msaa_dispatch = true;
1604 }
1605
1606 params->num_samples = params->dst.surf.samples;
1607
1608 if (params->src.tile_x_sa || params->src.tile_y_sa) {
1609 assert(wm_prog_key->need_src_offset);
1610 surf_get_intratile_offset_px(&params->src,
1611 &params->wm_inputs.src_offset.x,
1612 &params->wm_inputs.src_offset.y);
1613 }
1614
1615 if (params->dst.tile_x_sa || params->dst.tile_y_sa) {
1616 assert(wm_prog_key->need_dst_offset);
1617 surf_get_intratile_offset_px(&params->dst,
1618 &params->wm_inputs.dst_offset.x,
1619 &params->wm_inputs.dst_offset.y);
1620 params->x0 += params->wm_inputs.dst_offset.x;
1621 params->y0 += params->wm_inputs.dst_offset.y;
1622 params->x1 += params->wm_inputs.dst_offset.x;
1623 params->y1 += params->wm_inputs.dst_offset.y;
1624 }
1625
1626 /* For some texture types, we need to pass the layer through the sampler. */
1627 params->wm_inputs.src_z = params->src.z_offset;
1628
1629 brw_blorp_get_blit_kernel(batch->blorp, params, wm_prog_key);
1630
1631 batch->blorp->exec(batch, params);
1632 }
1633
1634 void
1635 blorp_blit(struct blorp_batch *batch,
1636 const struct blorp_surf *src_surf,
1637 unsigned src_level, unsigned src_layer,
1638 enum isl_format src_format, struct isl_swizzle src_swizzle,
1639 const struct blorp_surf *dst_surf,
1640 unsigned dst_level, unsigned dst_layer,
1641 enum isl_format dst_format, struct isl_swizzle dst_swizzle,
1642 float src_x0, float src_y0,
1643 float src_x1, float src_y1,
1644 float dst_x0, float dst_y0,
1645 float dst_x1, float dst_y1,
1646 GLenum filter, bool mirror_x, bool mirror_y)
1647 {
1648 struct blorp_params params;
1649 blorp_params_init(&params);
1650
1651 brw_blorp_surface_info_init(batch->blorp, &params.src, src_surf, src_level,
1652 src_layer, src_format, false);
1653 brw_blorp_surface_info_init(batch->blorp, &params.dst, dst_surf, dst_level,
1654 dst_layer, dst_format, true);
1655
1656 params.src.view.swizzle = src_swizzle;
1657 params.dst.view.swizzle = dst_swizzle;
1658
1659 struct brw_blorp_blit_prog_key wm_prog_key = {
1660 .shader_type = BLORP_SHADER_TYPE_BLIT
1661 };
1662
1663 /* Scaled blitting or not. */
1664 wm_prog_key.blit_scaled =
1665 ((dst_x1 - dst_x0) == (src_x1 - src_x0) &&
1666 (dst_y1 - dst_y0) == (src_y1 - src_y0)) ? false : true;
1667
1668 /* Scaling factors used for bilinear filtering in multisample scaled
1669 * blits.
1670 */
1671 if (params.src.surf.samples == 16)
1672 wm_prog_key.x_scale = 4.0f;
1673 else
1674 wm_prog_key.x_scale = 2.0f;
1675 wm_prog_key.y_scale = params.src.surf.samples / wm_prog_key.x_scale;
1676
1677 if (filter == GL_LINEAR &&
1678 params.src.surf.samples <= 1 && params.dst.surf.samples <= 1)
1679 wm_prog_key.bilinear_filter = true;
1680
1681 if ((params.src.surf.usage & ISL_SURF_USAGE_DEPTH_BIT) == 0 &&
1682 (params.src.surf.usage & ISL_SURF_USAGE_STENCIL_BIT) == 0 &&
1683 !isl_format_has_int_channel(params.src.surf.format) &&
1684 params.src.surf.samples > 1 && params.dst.surf.samples <= 1) {
1685 /* We are downsampling a non-integer color buffer, so blend.
1686 *
1687 * Regarding integer color buffers, the OpenGL ES 3.2 spec says:
1688 *
1689 * "If the source formats are integer types or stencil values, a
1690 * single sample's value is selected for each pixel."
1691 *
1692 * This implies we should not blend in that case.
1693 */
1694 wm_prog_key.blend = true;
1695 }
1696
1697 params.wm_inputs.rect_grid.x1 =
1698 minify(params.src.surf.logical_level0_px.width, src_level) *
1699 wm_prog_key.x_scale - 1.0f;
1700 params.wm_inputs.rect_grid.y1 =
1701 minify(params.src.surf.logical_level0_px.height, src_level) *
1702 wm_prog_key.y_scale - 1.0f;
1703
1704 do_blorp_blit(batch, &params, &wm_prog_key,
1705 src_x0, src_y0, src_x1, src_y1,
1706 dst_x0, dst_y0, dst_x1, dst_y1,
1707 mirror_x, mirror_y);
1708 }
1709
1710 static enum isl_format
1711 get_copy_format_for_bpb(const struct isl_device *isl_dev, unsigned bpb)
1712 {
1713 /* The choice of UNORM and UINT formats is very intentional here. Most
1714 * of the time, we want to use a UINT format to avoid any rounding error
1715 * in the blit. For stencil blits, R8_UINT is required by the hardware.
1716 * (It's the only format allowed in conjunction with W-tiling.) Also we
1717 * intentionally use the 4-channel formats whenever we can. This is so
1718 * that, when we do a RGB <-> RGBX copy, the two formats will line up
1719 * even though one of them is 3/4 the size of the other. The choice of
1720 * UNORM vs. UINT is also very intentional because we don't have 8 or
1721 * 16-bit RGB UINT formats until Sky Lake so we have to use UNORM there.
1722 * Fortunately, the only time we should ever use two different formats in
1723 * the table below is for RGB -> RGBA blits and so we will never have any
1724 * UNORM/UINT mismatch.
1725 */
1726 if (ISL_DEV_GEN(isl_dev) >= 9) {
1727 switch (bpb) {
1728 case 8: return ISL_FORMAT_R8_UINT;
1729 case 16: return ISL_FORMAT_R8G8_UINT;
1730 case 24: return ISL_FORMAT_R8G8B8_UINT;
1731 case 32: return ISL_FORMAT_R8G8B8A8_UINT;
1732 case 48: return ISL_FORMAT_R16G16B16_UINT;
1733 case 64: return ISL_FORMAT_R16G16B16A16_UINT;
1734 case 96: return ISL_FORMAT_R32G32B32_UINT;
1735 case 128:return ISL_FORMAT_R32G32B32A32_UINT;
1736 default:
1737 unreachable("Unknown format bpb");
1738 }
1739 } else {
1740 switch (bpb) {
1741 case 8: return ISL_FORMAT_R8_UINT;
1742 case 16: return ISL_FORMAT_R8G8_UINT;
1743 case 24: return ISL_FORMAT_R8G8B8_UNORM;
1744 case 32: return ISL_FORMAT_R8G8B8A8_UNORM;
1745 case 48: return ISL_FORMAT_R16G16B16_UNORM;
1746 case 64: return ISL_FORMAT_R16G16B16A16_UNORM;
1747 case 96: return ISL_FORMAT_R32G32B32_UINT;
1748 case 128:return ISL_FORMAT_R32G32B32A32_UINT;
1749 default:
1750 unreachable("Unknown format bpb");
1751 }
1752 }
1753 }
1754
1755 static void
1756 surf_convert_to_uncompressed(const struct isl_device *isl_dev,
1757 struct brw_blorp_surface_info *info,
1758 uint32_t *x, uint32_t *y,
1759 uint32_t *width, uint32_t *height)
1760 {
1761 const struct isl_format_layout *fmtl =
1762 isl_format_get_layout(info->surf.format);
1763
1764 assert(fmtl->bw > 1 || fmtl->bh > 1);
1765
1766 /* This is a compressed surface. We need to convert it to a single
1767 * slice (because compressed layouts don't perfectly match uncompressed
1768 * ones with the same bpb) and divide x, y, width, and height by the
1769 * block size.
1770 */
1771 surf_convert_to_single_slice(isl_dev, info);
1772
1773 if (width || height) {
1774 #ifndef NDEBUG
1775 uint32_t right_edge_px = info->tile_x_sa + *x + *width;
1776 uint32_t bottom_edge_px = info->tile_y_sa + *y + *height;
1777 assert(*width % fmtl->bw == 0 ||
1778 right_edge_px == info->surf.logical_level0_px.width);
1779 assert(*height % fmtl->bh == 0 ||
1780 bottom_edge_px == info->surf.logical_level0_px.height);
1781 #endif
1782 *width = DIV_ROUND_UP(*width, fmtl->bw);
1783 *height = DIV_ROUND_UP(*height, fmtl->bh);
1784 }
1785
1786 assert(*x % fmtl->bw == 0);
1787 assert(*y % fmtl->bh == 0);
1788 *x /= fmtl->bw;
1789 *y /= fmtl->bh;
1790
1791 info->surf.logical_level0_px.width =
1792 DIV_ROUND_UP(info->surf.logical_level0_px.width, fmtl->bw);
1793 info->surf.logical_level0_px.height =
1794 DIV_ROUND_UP(info->surf.logical_level0_px.height, fmtl->bh);
1795
1796 assert(info->surf.phys_level0_sa.width % fmtl->bw == 0);
1797 assert(info->surf.phys_level0_sa.height % fmtl->bh == 0);
1798 info->surf.phys_level0_sa.width /= fmtl->bw;
1799 info->surf.phys_level0_sa.height /= fmtl->bh;
1800
1801 assert(info->tile_x_sa % fmtl->bw == 0);
1802 assert(info->tile_y_sa % fmtl->bh == 0);
1803 info->tile_x_sa /= fmtl->bw;
1804 info->tile_y_sa /= fmtl->bh;
1805
1806 /* It's now an uncompressed surface so we need an uncompressed format */
1807 info->surf.format = get_copy_format_for_bpb(isl_dev, fmtl->bpb);
1808 }
1809
1810 static void
1811 surf_fake_rgb_with_red(const struct isl_device *isl_dev,
1812 struct brw_blorp_surface_info *info,
1813 uint32_t *x, uint32_t *width)
1814 {
1815 surf_convert_to_single_slice(isl_dev, info);
1816
1817 info->surf.logical_level0_px.width *= 3;
1818 info->surf.phys_level0_sa.width *= 3;
1819 *x *= 3;
1820 *width *= 3;
1821
1822 enum isl_format red_format;
1823 switch (info->view.format) {
1824 case ISL_FORMAT_R8G8B8_UNORM:
1825 red_format = ISL_FORMAT_R8_UNORM;
1826 break;
1827 case ISL_FORMAT_R8G8B8_UINT:
1828 red_format = ISL_FORMAT_R8_UINT;
1829 break;
1830 case ISL_FORMAT_R16G16B16_UNORM:
1831 red_format = ISL_FORMAT_R16_UNORM;
1832 break;
1833 case ISL_FORMAT_R16G16B16_UINT:
1834 red_format = ISL_FORMAT_R16_UINT;
1835 break;
1836 case ISL_FORMAT_R32G32B32_UINT:
1837 red_format = ISL_FORMAT_R32_UINT;
1838 break;
1839 default:
1840 unreachable("Invalid RGB copy destination format");
1841 }
1842 assert(isl_format_get_layout(red_format)->channels.r.type ==
1843 isl_format_get_layout(info->view.format)->channels.r.type);
1844 assert(isl_format_get_layout(red_format)->channels.r.bits ==
1845 isl_format_get_layout(info->view.format)->channels.r.bits);
1846
1847 info->surf.format = info->view.format = red_format;
1848 }
1849
1850 void
1851 blorp_copy(struct blorp_batch *batch,
1852 const struct blorp_surf *src_surf,
1853 unsigned src_level, unsigned src_layer,
1854 const struct blorp_surf *dst_surf,
1855 unsigned dst_level, unsigned dst_layer,
1856 uint32_t src_x, uint32_t src_y,
1857 uint32_t dst_x, uint32_t dst_y,
1858 uint32_t src_width, uint32_t src_height)
1859 {
1860 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1861 struct blorp_params params;
1862
1863 if (src_width == 0 || src_height == 0)
1864 return;
1865
1866 blorp_params_init(&params);
1867 brw_blorp_surface_info_init(batch->blorp, &params.src, src_surf, src_level,
1868 src_layer, ISL_FORMAT_UNSUPPORTED, false);
1869 brw_blorp_surface_info_init(batch->blorp, &params.dst, dst_surf, dst_level,
1870 dst_layer, ISL_FORMAT_UNSUPPORTED, true);
1871
1872 struct brw_blorp_blit_prog_key wm_prog_key = {
1873 .shader_type = BLORP_SHADER_TYPE_BLIT
1874 };
1875
1876 const struct isl_format_layout *src_fmtl =
1877 isl_format_get_layout(params.src.surf.format);
1878 const struct isl_format_layout *dst_fmtl =
1879 isl_format_get_layout(params.dst.surf.format);
1880
1881 params.src.view.format = get_copy_format_for_bpb(isl_dev, src_fmtl->bpb);
1882 if (src_fmtl->bw > 1 || src_fmtl->bh > 1) {
1883 surf_convert_to_uncompressed(batch->blorp->isl_dev, &params.src,
1884 &src_x, &src_y, &src_width, &src_height);
1885 wm_prog_key.need_src_offset = true;
1886 }
1887
1888 params.dst.view.format = get_copy_format_for_bpb(isl_dev, dst_fmtl->bpb);
1889 if (dst_fmtl->bw > 1 || dst_fmtl->bh > 1) {
1890 surf_convert_to_uncompressed(batch->blorp->isl_dev, &params.dst,
1891 &dst_x, &dst_y, NULL, NULL);
1892 wm_prog_key.need_dst_offset = true;
1893 }
1894
1895 /* Once both surfaces are stompped to uncompressed as needed, the
1896 * destination size is the same as the source size.
1897 */
1898 uint32_t dst_width = src_width;
1899 uint32_t dst_height = src_height;
1900
1901 if (dst_fmtl->bpb % 3 == 0) {
1902 surf_fake_rgb_with_red(batch->blorp->isl_dev, &params.dst,
1903 &dst_x, &dst_width);
1904 wm_prog_key.dst_rgb = true;
1905 wm_prog_key.need_dst_offset = true;
1906 }
1907
1908 do_blorp_blit(batch, &params, &wm_prog_key,
1909 src_x, src_y, src_x + src_width, src_y + src_height,
1910 dst_x, dst_y, dst_x + dst_width, dst_y + dst_height,
1911 false, false);
1912 }