intel/blorp: Add an entrypoint for clearing depth and stencil
[mesa.git] / src / intel / blorp / blorp_clear.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25
26 #include "main/macros.h" /* Needed for MAX3 and MAX2 for format_rgb9e5 */
27 #include "util/format_rgb9e5.h"
28
29 #include "blorp_priv.h"
30 #include "brw_defines.h"
31
32 #include "compiler/nir/nir_builder.h"
33
34 #define FILE_DEBUG_FLAG DEBUG_BLORP
35
36 struct brw_blorp_const_color_prog_key
37 {
38 bool use_simd16_replicated_data;
39 bool pad[3];
40 };
41
42 static void
43 blorp_params_get_clear_kernel(struct blorp_context *blorp,
44 struct blorp_params *params,
45 bool use_replicated_data)
46 {
47 struct brw_blorp_const_color_prog_key blorp_key;
48 memset(&blorp_key, 0, sizeof(blorp_key));
49 blorp_key.use_simd16_replicated_data = use_replicated_data;
50
51 if (blorp->lookup_shader(blorp, &blorp_key, sizeof(blorp_key),
52 &params->wm_prog_kernel, &params->wm_prog_data))
53 return;
54
55 void *mem_ctx = ralloc_context(NULL);
56
57 nir_builder b;
58 nir_builder_init_simple_shader(&b, NULL, MESA_SHADER_FRAGMENT, NULL);
59 b.shader->info.name = ralloc_strdup(b.shader, "BLORP-clear");
60
61 nir_variable *v_color = nir_variable_create(b.shader, nir_var_shader_in,
62 glsl_vec4_type(), "v_color");
63 v_color->data.location = VARYING_SLOT_VAR0;
64 v_color->data.interpolation = INTERP_MODE_FLAT;
65
66 nir_variable *frag_color = nir_variable_create(b.shader, nir_var_shader_out,
67 glsl_vec4_type(),
68 "gl_FragColor");
69 frag_color->data.location = FRAG_RESULT_COLOR;
70
71 nir_copy_var(&b, frag_color, v_color);
72
73 struct brw_wm_prog_key wm_key;
74 brw_blorp_init_wm_prog_key(&wm_key);
75
76 struct brw_blorp_prog_data prog_data;
77 unsigned program_size;
78 const unsigned *program =
79 brw_blorp_compile_nir_shader(blorp, b.shader, &wm_key, use_replicated_data,
80 &prog_data, &program_size);
81
82 blorp->upload_shader(blorp, &blorp_key, sizeof(blorp_key),
83 program, program_size,
84 &prog_data, sizeof(prog_data),
85 &params->wm_prog_kernel, &params->wm_prog_data);
86
87 ralloc_free(mem_ctx);
88 }
89
90 /* The x0, y0, x1, and y1 parameters must already be populated with the render
91 * area of the framebuffer to be cleared.
92 */
93 static void
94 get_fast_clear_rect(const struct isl_device *dev,
95 const struct isl_surf *aux_surf,
96 unsigned *x0, unsigned *y0,
97 unsigned *x1, unsigned *y1)
98 {
99 unsigned int x_align, y_align;
100 unsigned int x_scaledown, y_scaledown;
101
102 /* Only single sampled surfaces need to (and actually can) be resolved. */
103 if (aux_surf->usage == ISL_SURF_USAGE_CCS_BIT) {
104 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
105 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
106 *
107 * Clear pass must have a clear rectangle that must follow
108 * alignment rules in terms of pixels and lines as shown in the
109 * table below. Further, the clear-rectangle height and width
110 * must be multiple of the following dimensions. If the height
111 * and width of the render target being cleared do not meet these
112 * requirements, an MCS buffer can be created such that it
113 * follows the requirement and covers the RT.
114 *
115 * The alignment size in the table that follows is related to the
116 * alignment size that is baked into the CCS surface format but with X
117 * alignment multiplied by 16 and Y alignment multiplied by 32.
118 */
119 x_align = isl_format_get_layout(aux_surf->format)->bw;
120 y_align = isl_format_get_layout(aux_surf->format)->bh;
121
122 x_align *= 16;
123
124 /* SKL+ line alignment requirement for Y-tiled are half those of the prior
125 * generations.
126 */
127 if (dev->info->gen >= 9)
128 y_align *= 16;
129 else
130 y_align *= 32;
131
132 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
133 * Target(s)", beneath the "Fast Color Clear" bullet (p327):
134 *
135 * In order to optimize the performance MCS buffer (when bound to
136 * 1X RT) clear similarly to MCS buffer clear for MSRT case,
137 * clear rect is required to be scaled by the following factors
138 * in the horizontal and vertical directions:
139 *
140 * The X and Y scale down factors in the table that follows are each
141 * equal to half the alignment value computed above.
142 */
143 x_scaledown = x_align / 2;
144 y_scaledown = y_align / 2;
145
146 /* From BSpec: 3D-Media-GPGPU Engine > 3D Pipeline > Pixel > Pixel
147 * Backend > MCS Buffer for Render Target(s) [DevIVB+] > Table "Color
148 * Clear of Non-MultiSampled Render Target Restrictions":
149 *
150 * Clear rectangle must be aligned to two times the number of
151 * pixels in the table shown below due to 16x16 hashing across the
152 * slice.
153 */
154 x_align *= 2;
155 y_align *= 2;
156 } else {
157 assert(aux_surf->usage == ISL_SURF_USAGE_MCS_BIT);
158
159 /* From the Ivy Bridge PRM, Vol2 Part1 11.7 "MCS Buffer for Render
160 * Target(s)", beneath the "MSAA Compression" bullet (p326):
161 *
162 * Clear pass for this case requires that scaled down primitive
163 * is sent down with upper left co-ordinate to coincide with
164 * actual rectangle being cleared. For MSAA, clear rectangle’s
165 * height and width need to as show in the following table in
166 * terms of (width,height) of the RT.
167 *
168 * MSAA Width of Clear Rect Height of Clear Rect
169 * 2X Ceil(1/8*width) Ceil(1/2*height)
170 * 4X Ceil(1/8*width) Ceil(1/2*height)
171 * 8X Ceil(1/2*width) Ceil(1/2*height)
172 * 16X width Ceil(1/2*height)
173 *
174 * The text "with upper left co-ordinate to coincide with actual
175 * rectangle being cleared" is a little confusing--it seems to imply
176 * that to clear a rectangle from (x,y) to (x+w,y+h), one needs to
177 * feed the pipeline using the rectangle (x,y) to
178 * (x+Ceil(w/N),y+Ceil(h/2)), where N is either 2 or 8 depending on
179 * the number of samples. Experiments indicate that this is not
180 * quite correct; actually, what the hardware appears to do is to
181 * align whatever rectangle is sent down the pipeline to the nearest
182 * multiple of 2x2 blocks, and then scale it up by a factor of N
183 * horizontally and 2 vertically. So the resulting alignment is 4
184 * vertically and either 4 or 16 horizontally, and the scaledown
185 * factor is 2 vertically and either 2 or 8 horizontally.
186 */
187 switch (aux_surf->format) {
188 case ISL_FORMAT_MCS_2X:
189 case ISL_FORMAT_MCS_4X:
190 x_scaledown = 8;
191 break;
192 case ISL_FORMAT_MCS_8X:
193 x_scaledown = 2;
194 break;
195 case ISL_FORMAT_MCS_16X:
196 x_scaledown = 1;
197 break;
198 default:
199 unreachable("Unexpected MCS format for fast clear");
200 }
201 y_scaledown = 2;
202 x_align = x_scaledown * 2;
203 y_align = y_scaledown * 2;
204 }
205
206 *x0 = ROUND_DOWN_TO(*x0, x_align) / x_scaledown;
207 *y0 = ROUND_DOWN_TO(*y0, y_align) / y_scaledown;
208 *x1 = ALIGN(*x1, x_align) / x_scaledown;
209 *y1 = ALIGN(*y1, y_align) / y_scaledown;
210 }
211
212 void
213 blorp_fast_clear(struct blorp_batch *batch,
214 const struct blorp_surf *surf, enum isl_format format,
215 uint32_t level, uint32_t start_layer, uint32_t num_layers,
216 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1)
217 {
218 struct blorp_params params;
219 blorp_params_init(&params);
220 params.num_layers = num_layers;
221
222 params.x0 = x0;
223 params.y0 = y0;
224 params.x1 = x1;
225 params.y1 = y1;
226
227 memset(&params.wm_inputs, 0xff, 4*sizeof(float));
228 params.fast_clear_op = BLORP_FAST_CLEAR_OP_CLEAR;
229
230 get_fast_clear_rect(batch->blorp->isl_dev, surf->aux_surf,
231 &params.x0, &params.y0, &params.x1, &params.y1);
232
233 blorp_params_get_clear_kernel(batch->blorp, &params, true);
234
235 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
236 start_layer, format, true);
237
238 batch->blorp->exec(batch, &params);
239 }
240
241
242 void
243 blorp_clear(struct blorp_batch *batch,
244 const struct blorp_surf *surf,
245 enum isl_format format, struct isl_swizzle swizzle,
246 uint32_t level, uint32_t start_layer, uint32_t num_layers,
247 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
248 union isl_color_value clear_color,
249 const bool color_write_disable[4])
250 {
251 struct blorp_params params;
252 blorp_params_init(&params);
253
254 params.x0 = x0;
255 params.y0 = y0;
256 params.x1 = x1;
257 params.y1 = y1;
258
259 if (format == ISL_FORMAT_R9G9B9E5_SHAREDEXP) {
260 clear_color.u32[0] = float3_to_rgb9e5(clear_color.f32);
261 format = ISL_FORMAT_R32_UINT;
262 }
263
264 memcpy(&params.wm_inputs, clear_color.f32, sizeof(float) * 4);
265
266 bool use_simd16_replicated_data = true;
267
268 /* From the SNB PRM (Vol4_Part1):
269 *
270 * "Replicated data (Message Type = 111) is only supported when
271 * accessing tiled memory. Using this Message Type to access linear
272 * (untiled) memory is UNDEFINED."
273 */
274 if (surf->surf->tiling == ISL_TILING_LINEAR)
275 use_simd16_replicated_data = false;
276
277 /* Constant color writes ignore everyting in blend and color calculator
278 * state. This is not documented.
279 */
280 if (color_write_disable) {
281 for (unsigned i = 0; i < 4; i++) {
282 params.color_write_disable[i] = color_write_disable[i];
283 if (color_write_disable[i])
284 use_simd16_replicated_data = false;
285 }
286 }
287
288 blorp_params_get_clear_kernel(batch->blorp, &params,
289 use_simd16_replicated_data);
290
291 while (num_layers > 0) {
292 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf, level,
293 start_layer, format, true);
294 params.dst.view.swizzle = swizzle;
295
296 /* We may be restricted on the number of layers we can bind at any one
297 * time. In particular, Sandy Bridge has a maximum number of layers of
298 * 512 but a maximum 3D texture size is much larger.
299 */
300 params.num_layers = MIN2(params.dst.view.array_len, num_layers);
301 batch->blorp->exec(batch, &params);
302
303 start_layer += params.num_layers;
304 num_layers -= params.num_layers;
305 }
306 }
307
308 void
309 blorp_clear_depth_stencil(struct blorp_batch *batch,
310 const struct blorp_surf *depth,
311 const struct blorp_surf *stencil,
312 uint32_t level, uint32_t start_layer,
313 uint32_t num_layers,
314 uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1,
315 bool clear_depth, float depth_value,
316 uint8_t stencil_mask, uint8_t stencil_value)
317 {
318 struct blorp_params params;
319 blorp_params_init(&params);
320
321 params.x0 = x0;
322 params.y0 = y0;
323 params.x1 = x1;
324 params.y1 = y1;
325
326 while (num_layers > 0) {
327 params.num_layers = num_layers;
328
329 if (stencil_mask) {
330 brw_blorp_surface_info_init(batch->blorp, &params.stencil, stencil,
331 level, start_layer,
332 ISL_FORMAT_UNSUPPORTED, true);
333 params.stencil_mask = stencil_mask;
334 params.stencil_ref = stencil_value;
335
336 params.dst.surf.samples = params.stencil.surf.samples;
337 params.dst.surf.logical_level0_px =
338 params.stencil.surf.logical_level0_px;
339 params.dst.view = params.depth.view;
340
341 /* We may be restricted on the number of layers we can bind at any
342 * one time. In particular, Sandy Bridge has a maximum number of
343 * layers of 512 but a maximum 3D texture size is much larger.
344 */
345 if (params.stencil.view.array_len < params.num_layers)
346 params.num_layers = params.stencil.view.array_len;
347 }
348
349 if (clear_depth) {
350 brw_blorp_surface_info_init(batch->blorp, &params.depth, depth,
351 level, start_layer,
352 ISL_FORMAT_UNSUPPORTED, true);
353 params.z = depth_value;
354 params.depth_format =
355 isl_format_get_depth_format(depth->surf->format, false);
356
357 params.dst.surf.samples = params.depth.surf.samples;
358 params.dst.surf.logical_level0_px =
359 params.depth.surf.logical_level0_px;
360 params.dst.view = params.depth.view;
361
362 /* We may be restricted on the number of layers we can bind at any
363 * one time. In particular, Sandy Bridge has a maximum number of
364 * layers of 512 but a maximum 3D texture size is much larger.
365 */
366 if (params.depth.view.array_len < params.num_layers)
367 params.num_layers = params.depth.view.array_len;
368 }
369
370 batch->blorp->exec(batch, &params);
371
372 start_layer += params.num_layers;
373 num_layers -= params.num_layers;
374 }
375 }
376
377 void
378 blorp_ccs_resolve(struct blorp_batch *batch,
379 struct blorp_surf *surf, enum isl_format format)
380 {
381 struct blorp_params params;
382 blorp_params_init(&params);
383
384 brw_blorp_surface_info_init(batch->blorp, &params.dst, surf,
385 0 /* level */, 0 /* layer */, format, true);
386
387 /* From the Ivy Bridge PRM, Vol2 Part1 11.9 "Render Target Resolve":
388 *
389 * A rectangle primitive must be scaled down by the following factors
390 * with respect to render target being resolved.
391 *
392 * The scaledown factors in the table that follows are related to the block
393 * size of the CCS format. For IVB and HSW, we divide by two, for BDW we
394 * multiply by 8 and 16. On Sky Lake, we multiply by 8.
395 */
396 const struct isl_format_layout *aux_fmtl =
397 isl_format_get_layout(params.dst.aux_surf.format);
398 assert(aux_fmtl->txc == ISL_TXC_CCS);
399
400 unsigned x_scaledown, y_scaledown;
401 if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 9) {
402 x_scaledown = aux_fmtl->bw * 8;
403 y_scaledown = aux_fmtl->bh * 8;
404 } else if (ISL_DEV_GEN(batch->blorp->isl_dev) >= 8) {
405 x_scaledown = aux_fmtl->bw * 8;
406 y_scaledown = aux_fmtl->bh * 16;
407 } else {
408 x_scaledown = aux_fmtl->bw / 2;
409 y_scaledown = aux_fmtl->bh / 2;
410 }
411 params.x0 = params.y0 = 0;
412 params.x1 = params.dst.aux_surf.logical_level0_px.width;
413 params.y1 = params.dst.aux_surf.logical_level0_px.height;
414 params.x1 = ALIGN(params.x1, x_scaledown) / x_scaledown;
415 params.y1 = ALIGN(params.y1, y_scaledown) / y_scaledown;
416
417 if (batch->blorp->isl_dev->info->gen >= 9) {
418 if (params.dst.aux_usage == ISL_AUX_USAGE_CCS_E)
419 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
420 else
421 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL;
422 } else {
423 /* Broadwell and earlier do not have a partial resolve */
424 params.fast_clear_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL;
425 }
426
427 /* Note: there is no need to initialize push constants because it doesn't
428 * matter what data gets dispatched to the render target. However, we must
429 * ensure that the fragment shader delivers the data using the "replicated
430 * color" message.
431 */
432
433 blorp_params_get_clear_kernel(batch->blorp, &params, true);
434
435 batch->blorp->exec(batch, &params);
436 }