intel/blorp: Explicitly flush all allocated state
[mesa.git] / src / intel / blorp / blorp_genX_exec.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BLORP_GENX_EXEC_H
25 #define BLORP_GENX_EXEC_H
26
27 #include "blorp_priv.h"
28 #include "common/gen_device_info.h"
29 #include "common/gen_sample_positions.h"
30 #include "intel_aub.h"
31
32 /**
33 * This file provides the blorp pipeline setup and execution functionality.
34 * It defines the following function:
35 *
36 * static void
37 * blorp_exec(struct blorp_context *blorp, void *batch_data,
38 * const struct blorp_params *params);
39 *
40 * It is the job of whoever includes this header to wrap this in something
41 * to get an externally visible symbol.
42 *
43 * In order for the blorp_exec function to work, the driver must provide
44 * implementations of the following static helper functions.
45 */
46
47 static void *
48 blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
49
50 static uint64_t
51 blorp_emit_reloc(struct blorp_batch *batch,
52 void *location, struct blorp_address address, uint32_t delta);
53
54 static void *
55 blorp_alloc_dynamic_state(struct blorp_batch *batch,
56 enum aub_state_struct_type type,
57 uint32_t size,
58 uint32_t alignment,
59 uint32_t *offset);
60 static void *
61 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
62 struct blorp_address *addr);
63
64 static void
65 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
66 unsigned state_size, unsigned state_alignment,
67 uint32_t *bt_offset, uint32_t *surface_offsets,
68 void **surface_maps);
69
70 static void
71 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
72
73 static void
74 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
75 struct blorp_address address, uint32_t delta);
76
77 static void
78 blorp_emit_urb_config(struct blorp_batch *batch, unsigned vs_entry_size);
79
80 /***** BEGIN blorp_exec implementation ******/
81
82 #include "genxml/gen_macros.h"
83
84 static uint64_t
85 _blorp_combine_address(struct blorp_batch *batch, void *location,
86 struct blorp_address address, uint32_t delta)
87 {
88 if (address.buffer == NULL) {
89 return address.offset + delta;
90 } else {
91 return blorp_emit_reloc(batch, location, address, delta);
92 }
93 }
94
95 #define __gen_address_type struct blorp_address
96 #define __gen_user_data struct blorp_batch
97 #define __gen_combine_address _blorp_combine_address
98
99 #include "genxml/genX_pack.h"
100
101 #define _blorp_cmd_length(cmd) cmd ## _length
102 #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
103 #define _blorp_cmd_header(cmd) cmd ## _header
104 #define _blorp_cmd_pack(cmd) cmd ## _pack
105
106 #define blorp_emit(batch, cmd, name) \
107 for (struct cmd name = { _blorp_cmd_header(cmd) }, \
108 *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
109 __builtin_expect(_dst != NULL, 1); \
110 _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \
111 _dst = NULL)
112
113 #define blorp_emitn(batch, cmd, n) ({ \
114 uint32_t *_dw = blorp_emit_dwords(batch, n); \
115 struct cmd template = { \
116 _blorp_cmd_header(cmd), \
117 .DWordLength = n - _blorp_cmd_length_bias(cmd), \
118 }; \
119 _blorp_cmd_pack(cmd)(batch, _dw, &template); \
120 _dw + 1; /* Array starts at dw[1] */ \
121 })
122
123 /* 3DSTATE_URB
124 * 3DSTATE_URB_VS
125 * 3DSTATE_URB_HS
126 * 3DSTATE_URB_DS
127 * 3DSTATE_URB_GS
128 *
129 * Assign the entire URB to the VS. Even though the VS disabled, URB space
130 * is still needed because the clipper loads the VUE's from the URB. From
131 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
132 * Dword 1.15:0 "VS Number of URB Entries":
133 * This field is always used (even if VS Function Enable is DISABLED).
134 *
135 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
136 * safely ignore it because this batch contains only one draw call.
137 * Because of URB corruption caused by allocating a previous GS unit
138 * URB entry to the VS unit, software is required to send a “GS NULL
139 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
140 * plus a dummy DRAW call before any case where VS will be taking over
141 * GS URB space.
142 *
143 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
144 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
145 *
146 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
147 * programmed in order for the programming of this state to be
148 * valid.
149 */
150 static void
151 emit_urb_config(struct blorp_batch *batch,
152 const struct blorp_params *params)
153 {
154 /* Once vertex fetcher has written full VUE entries with complete
155 * header the space requirement is as follows per vertex (in bytes):
156 *
157 * Header Position Program constants
158 * +--------+------------+-------------------+
159 * | 16 | 16 | n x 16 |
160 * +--------+------------+-------------------+
161 *
162 * where 'n' stands for number of varying inputs expressed as vec4s.
163 */
164 const unsigned num_varyings =
165 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
166 const unsigned total_needed = 16 + 16 + num_varyings * 16;
167
168 /* The URB size is expressed in units of 64 bytes (512 bits) */
169 const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
170
171 blorp_emit_urb_config(batch, vs_entry_size);
172 }
173
174 static void
175 blorp_emit_vertex_data(struct blorp_batch *batch,
176 const struct blorp_params *params,
177 struct blorp_address *addr,
178 uint32_t *size)
179 {
180 const float vertices[] = {
181 /* v0 */ (float)params->x1, (float)params->y1, params->z,
182 /* v1 */ (float)params->x0, (float)params->y1, params->z,
183 /* v2 */ (float)params->x0, (float)params->y0, params->z,
184 };
185
186 void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
187 memcpy(data, vertices, sizeof(vertices));
188 *size = sizeof(vertices);
189 blorp_flush_range(batch, data, *size);
190 }
191
192 static void
193 blorp_emit_input_varying_data(struct blorp_batch *batch,
194 const struct blorp_params *params,
195 struct blorp_address *addr,
196 uint32_t *size)
197 {
198 const unsigned vec4_size_in_bytes = 4 * sizeof(float);
199 const unsigned max_num_varyings =
200 DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
201 const unsigned num_varyings =
202 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
203
204 *size = 16 + num_varyings * vec4_size_in_bytes;
205
206 const uint32_t *const inputs_src = (const uint32_t *)&params->wm_inputs;
207 void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
208 uint32_t *inputs = data;
209
210 /* Copy in the VS inputs */
211 assert(sizeof(params->vs_inputs) == 16);
212 memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
213 inputs += 4;
214
215 if (params->wm_prog_data) {
216 /* Walk over the attribute slots, determine if the attribute is used by
217 * the program and when necessary copy the values from the input storage
218 * to the vertex data buffer.
219 */
220 for (unsigned i = 0; i < max_num_varyings; i++) {
221 const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
222
223 const int input_index = params->wm_prog_data->urb_setup[attr];
224 if (input_index < 0)
225 continue;
226
227 memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
228
229 inputs += 4;
230 }
231 }
232
233 blorp_flush_range(batch, data, *size);
234 }
235
236 static void
237 blorp_emit_vertex_buffers(struct blorp_batch *batch,
238 const struct blorp_params *params)
239 {
240 struct GENX(VERTEX_BUFFER_STATE) vb[2];
241 memset(vb, 0, sizeof(vb));
242
243 uint32_t size;
244 blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
245 vb[0].VertexBufferIndex = 0;
246 vb[0].BufferPitch = 3 * sizeof(float);
247 vb[0].VertexBufferMOCS = batch->blorp->mocs.vb;
248 #if GEN_GEN >= 7
249 vb[0].AddressModifyEnable = true;
250 #endif
251 #if GEN_GEN >= 8
252 vb[0].BufferSize = size;
253 #else
254 vb[0].BufferAccessType = VERTEXDATA;
255 vb[0].EndAddress = vb[0].BufferStartingAddress;
256 vb[0].EndAddress.offset += size - 1;
257 #endif
258
259 blorp_emit_input_varying_data(batch, params,
260 &vb[1].BufferStartingAddress, &size);
261 vb[1].VertexBufferIndex = 1;
262 vb[1].BufferPitch = 0;
263 vb[1].VertexBufferMOCS = batch->blorp->mocs.vb;
264 #if GEN_GEN >= 7
265 vb[1].AddressModifyEnable = true;
266 #endif
267 #if GEN_GEN >= 8
268 vb[1].BufferSize = size;
269 #else
270 vb[1].BufferAccessType = INSTANCEDATA;
271 vb[1].EndAddress = vb[1].BufferStartingAddress;
272 vb[1].EndAddress.offset += size - 1;
273 #endif
274
275 const unsigned num_dwords = 1 + GENX(VERTEX_BUFFER_STATE_length) * 2;
276 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
277
278 for (unsigned i = 0; i < 2; i++) {
279 GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
280 dw += GENX(VERTEX_BUFFER_STATE_length);
281 }
282 }
283
284 static void
285 blorp_emit_vertex_elements(struct blorp_batch *batch,
286 const struct blorp_params *params)
287 {
288 const unsigned num_varyings =
289 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
290 const unsigned num_elements = 2 + num_varyings;
291
292 struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
293 memset(ve, 0, num_elements * sizeof(*ve));
294
295 /* Setup VBO for the rectangle primitive..
296 *
297 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
298 * vertices. The vertices reside in screen space with DirectX
299 * coordinates (that is, (0, 0) is the upper left corner).
300 *
301 * v2 ------ implied
302 * | |
303 * | |
304 * v1 ----- v0
305 *
306 * Since the VS is disabled, the clipper loads each VUE directly from
307 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
308 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
309 * dw0: Reserved, MBZ.
310 * dw1: Render Target Array Index. Below vertex fetcher gets programmed
311 * to assign this with primitive instance identifier which will be
312 * used for layered clears. All other renders have only one instance
313 * and therefore the value will be effectively zero.
314 * dw2: Viewport Index. The HiZ op disables viewport mapping and
315 * scissoring, so set the dword to 0.
316 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
317 * so set the dword to 0.
318 * dw4: Vertex Position X.
319 * dw5: Vertex Position Y.
320 * dw6: Vertex Position Z.
321 * dw7: Vertex Position W.
322 *
323 * dw8: Flat vertex input 0
324 * dw9: Flat vertex input 1
325 * ...
326 * dwn: Flat vertex input n - 8
327 *
328 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
329 * "Vertex URB Entry (VUE) Formats".
330 *
331 * Only vertex position X and Y are going to be variable, Z is fixed to
332 * zero and W to one. Header words dw0,2,3 are zero. There is no need to
333 * include the fixed values in the vertex buffer. Vertex fetcher can be
334 * instructed to fill vertex elements with constant values of one and zero
335 * instead of reading them from the buffer.
336 * Flat inputs are program constants that are not interpolated. Moreover
337 * their values will be the same between vertices.
338 *
339 * See the vertex element setup below.
340 */
341 ve[0].VertexBufferIndex = 1;
342 ve[0].Valid = true;
343 ve[0].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
344 ve[0].SourceElementOffset = 0;
345 ve[0].Component0Control = VFCOMP_STORE_SRC;
346
347 /* From Gen8 onwards hardware is no more instructed to overwrite components
348 * using an element specifier. Instead one has separate 3DSTATE_VF_SGVS
349 * (System Generated Value Setup) state packet for it.
350 */
351 #if GEN_GEN >= 8
352 ve[0].Component1Control = VFCOMP_STORE_0;
353 #else
354 ve[0].Component1Control = VFCOMP_STORE_IID;
355 #endif
356 ve[0].Component2Control = VFCOMP_STORE_SRC;
357 ve[0].Component3Control = VFCOMP_STORE_SRC;
358
359 ve[1].VertexBufferIndex = 0;
360 ve[1].Valid = true;
361 ve[1].SourceElementFormat = ISL_FORMAT_R32G32B32_FLOAT;
362 ve[1].SourceElementOffset = 0;
363 ve[1].Component0Control = VFCOMP_STORE_SRC;
364 ve[1].Component1Control = VFCOMP_STORE_SRC;
365 ve[1].Component2Control = VFCOMP_STORE_SRC;
366 ve[1].Component3Control = VFCOMP_STORE_1_FP;
367
368 for (unsigned i = 0; i < num_varyings; ++i) {
369 ve[i + 2].VertexBufferIndex = 1;
370 ve[i + 2].Valid = true;
371 ve[i + 2].SourceElementFormat = ISL_FORMAT_R32G32B32A32_FLOAT;
372 ve[i + 2].SourceElementOffset = 16 + i * 4 * sizeof(float);
373 ve[i + 2].Component0Control = VFCOMP_STORE_SRC;
374 ve[i + 2].Component1Control = VFCOMP_STORE_SRC;
375 ve[i + 2].Component2Control = VFCOMP_STORE_SRC;
376 ve[i + 2].Component3Control = VFCOMP_STORE_SRC;
377 }
378
379 const unsigned num_dwords =
380 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
381 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
382
383 for (unsigned i = 0; i < num_elements; i++) {
384 GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
385 dw += GENX(VERTEX_ELEMENT_STATE_length);
386 }
387
388 #if GEN_GEN >= 8
389 /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
390 * primitive instance identifier. This is used for layered clears.
391 */
392 blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
393 sgvs.InstanceIDEnable = true;
394 sgvs.InstanceIDComponentNumber = COMP_1;
395 sgvs.InstanceIDElementOffset = 0;
396 }
397
398 for (unsigned i = 0; i < num_elements; i++) {
399 blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
400 vf.VertexElementIndex = i;
401 vf.InstancingEnable = false;
402 }
403 }
404
405 blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
406 topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
407 }
408 #endif
409 }
410
411 static void
412 blorp_emit_vs_config(struct blorp_batch *batch,
413 const struct blorp_params *params)
414 {
415 struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
416
417 blorp_emit(batch, GENX(3DSTATE_VS), vs) {
418 if (vs_prog_data) {
419 vs.FunctionEnable = true;
420
421 vs.KernelStartPointer = params->vs_prog_kernel;
422
423 vs.DispatchGRFStartRegisterForURBData =
424 vs_prog_data->base.base.dispatch_grf_start_reg;
425 vs.VertexURBEntryReadLength =
426 vs_prog_data->base.urb_read_length;
427 vs.VertexURBEntryReadOffset = 0;
428
429 vs.MaximumNumberofThreads =
430 batch->blorp->isl_dev->info->max_vs_threads - 1;
431
432 #if GEN_GEN >= 8
433 vs.SIMD8DispatchEnable =
434 vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
435 #endif
436 }
437 }
438 }
439
440 static void
441 blorp_emit_sf_config(struct blorp_batch *batch,
442 const struct blorp_params *params)
443 {
444 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
445
446 /* 3DSTATE_SF
447 *
448 * Disable ViewportTransformEnable (dw2.1)
449 *
450 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
451 * Primitives Overview":
452 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
453 * use of screen- space coordinates).
454 *
455 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
456 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
457 *
458 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
459 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
460 * SOLID: Any triangle or rectangle object found to be front-facing
461 * is rendered as a solid object. This setting is required when
462 * (rendering rectangle (RECTLIST) objects.
463 */
464
465 #if GEN_GEN >= 8
466
467 blorp_emit(batch, GENX(3DSTATE_SF), sf);
468
469 blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
470 raster.CullMode = CULLMODE_NONE;
471 }
472
473 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
474 sbe.VertexURBEntryReadOffset = 1;
475 if (prog_data) {
476 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
477 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
478 sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
479 } else {
480 sbe.NumberofSFOutputAttributes = 0;
481 sbe.VertexURBEntryReadLength = 1;
482 }
483 sbe.ForceVertexURBEntryReadLength = true;
484 sbe.ForceVertexURBEntryReadOffset = true;
485
486 #if GEN_GEN >= 9
487 for (unsigned i = 0; i < 32; i++)
488 sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
489 #endif
490 }
491
492 #elif GEN_GEN >= 7
493
494 blorp_emit(batch, GENX(3DSTATE_SF), sf) {
495 sf.FrontFaceFillMode = FILL_MODE_SOLID;
496 sf.BackFaceFillMode = FILL_MODE_SOLID;
497
498 sf.MultisampleRasterizationMode = params->num_samples > 1 ?
499 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
500
501 #if GEN_GEN == 7
502 sf.DepthBufferSurfaceFormat = params->depth_format;
503 #endif
504 }
505
506 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
507 sbe.VertexURBEntryReadOffset = 1;
508 if (prog_data) {
509 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
510 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
511 sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
512 } else {
513 sbe.NumberofSFOutputAttributes = 0;
514 sbe.VertexURBEntryReadLength = 1;
515 }
516 }
517
518 #else /* GEN_GEN <= 6 */
519
520 blorp_emit(batch, GENX(3DSTATE_SF), sf) {
521 sf.FrontFaceFillMode = FILL_MODE_SOLID;
522 sf.BackFaceFillMode = FILL_MODE_SOLID;
523
524 sf.MultisampleRasterizationMode = params->num_samples > 1 ?
525 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
526
527 sf.VertexURBEntryReadOffset = 1;
528 if (prog_data) {
529 sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
530 sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
531 sf.ConstantInterpolationEnable = prog_data->flat_inputs;
532 } else {
533 sf.NumberofSFOutputAttributes = 0;
534 sf.VertexURBEntryReadLength = 1;
535 }
536 }
537
538 #endif /* GEN_GEN */
539 }
540
541 static void
542 blorp_emit_ps_config(struct blorp_batch *batch,
543 const struct blorp_params *params)
544 {
545 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
546
547 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
548 * nonzero to prevent the GPU from hanging. While the documentation doesn't
549 * mention this explicitly, it notes that the valid range for the field is
550 * [1,39] = [2,40] threads, which excludes zero.
551 *
552 * To be safe (and to minimize extraneous code) we go ahead and fully
553 * configure the WM state whether or not there is a WM program.
554 */
555
556 #if GEN_GEN >= 8
557
558 blorp_emit(batch, GENX(3DSTATE_WM), wm);
559
560 blorp_emit(batch, GENX(3DSTATE_PS), ps) {
561 if (params->src.enabled) {
562 ps.SamplerCount = 1; /* Up to 4 samplers */
563 ps.BindingTableEntryCount = 2;
564 } else {
565 ps.BindingTableEntryCount = 1;
566 }
567
568 if (prog_data) {
569 ps.DispatchGRFStartRegisterForConstantSetupData0 =
570 prog_data->base.dispatch_grf_start_reg;
571 ps.DispatchGRFStartRegisterForConstantSetupData2 =
572 prog_data->dispatch_grf_start_reg_2;
573
574 ps._8PixelDispatchEnable = prog_data->dispatch_8;
575 ps._16PixelDispatchEnable = prog_data->dispatch_16;
576
577 ps.KernelStartPointer0 = params->wm_prog_kernel;
578 ps.KernelStartPointer2 =
579 params->wm_prog_kernel + prog_data->prog_offset_2;
580 }
581
582 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64;
583 * it implicitly scales for different GT levels (which have some # of
584 * PSDs).
585 *
586 * In Gen8 the format is U8-2 whereas in Gen9 it is U8-1.
587 */
588 if (GEN_GEN >= 9)
589 ps.MaximumNumberofThreadsPerPSD = 64 - 1;
590 else
591 ps.MaximumNumberofThreadsPerPSD = 64 - 2;
592
593 switch (params->fast_clear_op) {
594 case BLORP_FAST_CLEAR_OP_NONE:
595 break;
596 #if GEN_GEN >= 9
597 case BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL:
598 ps.RenderTargetResolveType = RESOLVE_PARTIAL;
599 break;
600 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
601 ps.RenderTargetResolveType = RESOLVE_FULL;
602 break;
603 #else
604 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
605 ps.RenderTargetResolveEnable = true;
606 break;
607 #endif
608 case BLORP_FAST_CLEAR_OP_CLEAR:
609 ps.RenderTargetFastClearEnable = true;
610 break;
611 default:
612 unreachable("Invalid fast clear op");
613 }
614 }
615
616 blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
617 if (prog_data) {
618 psx.PixelShaderValid = true;
619 psx.AttributeEnable = prog_data->num_varying_inputs > 0;
620 psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
621 }
622
623 if (params->src.enabled)
624 psx.PixelShaderKillsPixel = true;
625 }
626
627 #elif GEN_GEN >= 7
628
629 blorp_emit(batch, GENX(3DSTATE_WM), wm) {
630 switch (params->hiz_op) {
631 case BLORP_HIZ_OP_DEPTH_CLEAR:
632 wm.DepthBufferClear = true;
633 break;
634 case BLORP_HIZ_OP_DEPTH_RESOLVE:
635 wm.DepthBufferResolveEnable = true;
636 break;
637 case BLORP_HIZ_OP_HIZ_RESOLVE:
638 wm.HierarchicalDepthBufferResolveEnable = true;
639 break;
640 case BLORP_HIZ_OP_NONE:
641 break;
642 default:
643 unreachable("not reached");
644 }
645
646 if (prog_data)
647 wm.ThreadDispatchEnable = true;
648
649 if (params->src.enabled)
650 wm.PixelShaderKillsPixel = true;
651
652 if (params->num_samples > 1) {
653 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
654 wm.MultisampleDispatchMode =
655 (prog_data && prog_data->persample_dispatch) ?
656 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
657 } else {
658 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
659 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
660 }
661 }
662
663 blorp_emit(batch, GENX(3DSTATE_PS), ps) {
664 ps.MaximumNumberofThreads =
665 batch->blorp->isl_dev->info->max_wm_threads - 1;
666
667 #if GEN_IS_HASWELL
668 ps.SampleMask = 1;
669 #endif
670
671 if (prog_data) {
672 ps.DispatchGRFStartRegisterForConstantSetupData0 =
673 prog_data->base.dispatch_grf_start_reg;
674 ps.DispatchGRFStartRegisterForConstantSetupData2 =
675 prog_data->dispatch_grf_start_reg_2;
676
677 ps.KernelStartPointer0 = params->wm_prog_kernel;
678 ps.KernelStartPointer2 =
679 params->wm_prog_kernel + prog_data->prog_offset_2;
680
681 ps._8PixelDispatchEnable = prog_data->dispatch_8;
682 ps._16PixelDispatchEnable = prog_data->dispatch_16;
683
684 ps.AttributeEnable = prog_data->num_varying_inputs > 0;
685 } else {
686 /* Gen7 hardware gets angry if we don't enable at least one dispatch
687 * mode, so just enable 16-pixel dispatch if we don't have a program.
688 */
689 ps._16PixelDispatchEnable = true;
690 }
691
692 if (params->src.enabled)
693 ps.SamplerCount = 1; /* Up to 4 samplers */
694
695 switch (params->fast_clear_op) {
696 case BLORP_FAST_CLEAR_OP_NONE:
697 break;
698 case BLORP_FAST_CLEAR_OP_RESOLVE_FULL:
699 ps.RenderTargetResolveEnable = true;
700 break;
701 case BLORP_FAST_CLEAR_OP_CLEAR:
702 ps.RenderTargetFastClearEnable = true;
703 break;
704 default:
705 unreachable("Invalid fast clear op");
706 }
707 }
708
709 #else /* GEN_GEN <= 6 */
710
711 blorp_emit(batch, GENX(3DSTATE_WM), wm) {
712 wm.MaximumNumberofThreads =
713 batch->blorp->isl_dev->info->max_wm_threads - 1;
714
715 switch (params->hiz_op) {
716 case BLORP_HIZ_OP_DEPTH_CLEAR:
717 wm.DepthBufferClear = true;
718 break;
719 case BLORP_HIZ_OP_DEPTH_RESOLVE:
720 wm.DepthBufferResolveEnable = true;
721 break;
722 case BLORP_HIZ_OP_HIZ_RESOLVE:
723 wm.HierarchicalDepthBufferResolveEnable = true;
724 break;
725 case BLORP_HIZ_OP_NONE:
726 break;
727 default:
728 unreachable("not reached");
729 }
730
731 if (prog_data) {
732 wm.ThreadDispatchEnable = true;
733
734 wm.DispatchGRFStartRegisterForConstantSetupData0 =
735 prog_data->base.dispatch_grf_start_reg;
736 wm.DispatchGRFStartRegisterForConstantSetupData2 =
737 prog_data->dispatch_grf_start_reg_2;
738
739 wm.KernelStartPointer0 = params->wm_prog_kernel;
740 wm.KernelStartPointer2 =
741 params->wm_prog_kernel + prog_data->prog_offset_2;
742
743 wm._8PixelDispatchEnable = prog_data->dispatch_8;
744 wm._16PixelDispatchEnable = prog_data->dispatch_16;
745
746 wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
747 }
748
749 if (params->src.enabled) {
750 wm.SamplerCount = 1; /* Up to 4 samplers */
751 wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
752 }
753
754 if (params->num_samples > 1) {
755 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
756 wm.MultisampleDispatchMode =
757 (prog_data && prog_data->persample_dispatch) ?
758 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
759 } else {
760 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
761 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
762 }
763 }
764
765 #endif /* GEN_GEN */
766 }
767
768 static const uint32_t isl_to_gen_ds_surftype [] = {
769 #if GEN_GEN >= 9
770 /* From the SKL PRM, "3DSTATE_DEPTH_STENCIL::SurfaceType":
771 *
772 * "If depth/stencil is enabled with 1D render target, depth/stencil
773 * surface type needs to be set to 2D surface type and height set to 1.
774 * Depth will use (legacy) TileY and stencil will use TileW. For this
775 * case only, the Surface Type of the depth buffer can be 2D while the
776 * Surface Type of the render target(s) are 1D, representing an
777 * exception to a programming note above.
778 */
779 [ISL_SURF_DIM_1D] = SURFTYPE_2D,
780 #else
781 [ISL_SURF_DIM_1D] = SURFTYPE_1D,
782 #endif
783 [ISL_SURF_DIM_2D] = SURFTYPE_2D,
784 [ISL_SURF_DIM_3D] = SURFTYPE_3D,
785 };
786
787 static void
788 blorp_emit_depth_stencil_config(struct blorp_batch *batch,
789 const struct blorp_params *params)
790 {
791 #if GEN_GEN >= 7
792 const uint32_t mocs = 1; /* GEN7_MOCS_L3 */
793 #else
794 const uint32_t mocs = 0;
795 #endif
796
797 blorp_emit(batch, GENX(3DSTATE_DEPTH_BUFFER), db) {
798 #if GEN_GEN >= 7
799 db.DepthWriteEnable = params->depth.enabled;
800 db.StencilWriteEnable = params->stencil.enabled;
801 #endif
802
803 #if GEN_GEN <= 6
804 db.SeparateStencilBufferEnable = true;
805 #endif
806
807 if (params->depth.enabled) {
808 db.SurfaceFormat = params->depth_format;
809 db.SurfaceType = isl_to_gen_ds_surftype[params->depth.surf.dim];
810
811 #if GEN_GEN <= 6
812 db.TiledSurface = true;
813 db.TileWalk = TILEWALK_YMAJOR;
814 db.MIPMapLayoutMode = MIPLAYOUT_BELOW;
815 #endif
816
817 db.HierarchicalDepthBufferEnable =
818 params->depth.aux_usage == ISL_AUX_USAGE_HIZ;
819
820 db.Width = params->depth.surf.logical_level0_px.width - 1;
821 db.Height = params->depth.surf.logical_level0_px.height - 1;
822 db.RenderTargetViewExtent = db.Depth =
823 params->depth.view.array_len - 1;
824
825 db.LOD = params->depth.view.base_level;
826 db.MinimumArrayElement = params->depth.view.base_array_layer;
827
828 db.SurfacePitch = params->depth.surf.row_pitch - 1;
829 #if GEN_GEN >= 8
830 db.SurfaceQPitch =
831 isl_surf_get_array_pitch_el_rows(&params->depth.surf) >> 2,
832 #endif
833
834 db.SurfaceBaseAddress = params->depth.addr;
835 db.DepthBufferMOCS = mocs;
836 } else if (params->stencil.enabled) {
837 db.SurfaceFormat = D32_FLOAT;
838 db.SurfaceType = isl_to_gen_ds_surftype[params->stencil.surf.dim];
839
840 db.Width = params->stencil.surf.logical_level0_px.width - 1;
841 db.Height = params->stencil.surf.logical_level0_px.height - 1;
842 db.RenderTargetViewExtent = db.Depth =
843 params->stencil.view.array_len - 1;
844
845 db.LOD = params->stencil.view.base_level;
846 db.MinimumArrayElement = params->stencil.view.base_array_layer;
847 } else {
848 db.SurfaceType = SURFTYPE_NULL;
849 db.SurfaceFormat = D32_FLOAT;
850 }
851 }
852
853 blorp_emit(batch, GENX(3DSTATE_HIER_DEPTH_BUFFER), hiz) {
854 if (params->depth.aux_usage == ISL_AUX_USAGE_HIZ) {
855 hiz.SurfacePitch = params->depth.aux_surf.row_pitch - 1;
856 hiz.SurfaceBaseAddress = params->depth.aux_addr;
857 hiz.HierarchicalDepthBufferMOCS = mocs;
858 #if GEN_GEN >= 8
859 hiz.SurfaceQPitch =
860 isl_surf_get_array_pitch_sa_rows(&params->depth.aux_surf) >> 2;
861 #endif
862 }
863 }
864
865 blorp_emit(batch, GENX(3DSTATE_STENCIL_BUFFER), sb) {
866 if (params->stencil.enabled) {
867 #if GEN_GEN >= 8 || GEN_IS_HASWELL
868 sb.StencilBufferEnable = true;
869 #endif
870
871 sb.SurfacePitch = params->stencil.surf.row_pitch - 1,
872 #if GEN_GEN >= 8
873 sb.SurfaceQPitch =
874 isl_surf_get_array_pitch_el_rows(&params->stencil.surf) >> 2,
875 #endif
876
877 sb.SurfaceBaseAddress = params->stencil.addr;
878 sb.StencilBufferMOCS = batch->blorp->mocs.tex;
879 }
880 }
881
882 /* 3DSTATE_CLEAR_PARAMS
883 *
884 * From the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE_CLEAR_PARAMS:
885 * [DevSNB] 3DSTATE_CLEAR_PARAMS packet must follow the DEPTH_BUFFER_STATE
886 * packet when HiZ is enabled and the DEPTH_BUFFER_STATE changes.
887 */
888 blorp_emit(batch, GENX(3DSTATE_CLEAR_PARAMS), clear) {
889 clear.DepthClearValueValid = true;
890 clear.DepthClearValue = params->depth.clear_color.u32[0];
891 }
892 }
893
894 static uint32_t
895 blorp_emit_blend_state(struct blorp_batch *batch,
896 const struct blorp_params *params)
897 {
898 struct GENX(BLEND_STATE) blend;
899 memset(&blend, 0, sizeof(blend));
900
901 for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
902 blend.Entry[i].PreBlendColorClampEnable = true;
903 blend.Entry[i].PostBlendColorClampEnable = true;
904 blend.Entry[i].ColorClampRange = COLORCLAMP_RTFORMAT;
905
906 blend.Entry[i].WriteDisableRed = params->color_write_disable[0];
907 blend.Entry[i].WriteDisableGreen = params->color_write_disable[1];
908 blend.Entry[i].WriteDisableBlue = params->color_write_disable[2];
909 blend.Entry[i].WriteDisableAlpha = params->color_write_disable[3];
910 }
911
912 uint32_t offset;
913 void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_BLEND_STATE,
914 GENX(BLEND_STATE_length) * 4,
915 64, &offset);
916 GENX(BLEND_STATE_pack)(NULL, state, &blend);
917 blorp_flush_range(batch, state, GENX(BLEND_STATE_length) * 4);
918
919 #if GEN_GEN >= 7
920 blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
921 sp.BlendStatePointer = offset;
922 #if GEN_GEN >= 8
923 sp.BlendStatePointerValid = true;
924 #endif
925 }
926 #endif
927
928 #if GEN_GEN >= 8
929 blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
930 ps_blend.HasWriteableRT = true;
931 }
932 #endif
933
934 return offset;
935 }
936
937 static uint32_t
938 blorp_emit_color_calc_state(struct blorp_batch *batch,
939 const struct blorp_params *params)
940 {
941 struct GENX(COLOR_CALC_STATE) cc = { 0 };
942
943 #if GEN_GEN <= 8
944 cc.StencilReferenceValue = params->stencil_ref;
945 #endif
946
947 uint32_t offset;
948 void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_STATE,
949 GENX(COLOR_CALC_STATE_length) * 4,
950 64, &offset);
951 GENX(COLOR_CALC_STATE_pack)(NULL, state, &cc);
952 blorp_flush_range(batch, state, GENX(COLOR_CALC_STATE_length) * 4);
953
954 #if GEN_GEN >= 7
955 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
956 sp.ColorCalcStatePointer = offset;
957 #if GEN_GEN >= 8
958 sp.ColorCalcStatePointerValid = true;
959 #endif
960 }
961 #endif
962
963 return offset;
964 }
965
966 static uint32_t
967 blorp_emit_depth_stencil_state(struct blorp_batch *batch,
968 const struct blorp_params *params)
969 {
970 #if GEN_GEN >= 8
971 struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = {
972 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
973 };
974 #else
975 struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
976 #endif
977
978 if (params->depth.enabled) {
979 ds.DepthBufferWriteEnable = true;
980
981 switch (params->hiz_op) {
982 case BLORP_HIZ_OP_NONE:
983 ds.DepthTestEnable = true;
984 ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS;
985 break;
986
987 /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
988 * - 7.5.3.1 Depth Buffer Clear
989 * - 7.5.3.2 Depth Buffer Resolve
990 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
991 */
992 case BLORP_HIZ_OP_DEPTH_RESOLVE:
993 ds.DepthTestEnable = true;
994 ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
995 break;
996
997 case BLORP_HIZ_OP_DEPTH_CLEAR:
998 case BLORP_HIZ_OP_HIZ_RESOLVE:
999 ds.DepthTestEnable = false;
1000 break;
1001 }
1002 }
1003
1004 if (params->stencil.enabled) {
1005 ds.StencilBufferWriteEnable = true;
1006 ds.StencilTestEnable = true;
1007 ds.DoubleSidedStencilEnable = false;
1008
1009 ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
1010 ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
1011
1012 ds.StencilWriteMask = params->stencil_mask;
1013 #if GEN_GEN >= 9
1014 ds.StencilReferenceValue = params->stencil_ref;
1015 #endif
1016 }
1017
1018 #if GEN_GEN >= 8
1019 uint32_t offset = 0;
1020 uint32_t *dw = blorp_emit_dwords(batch,
1021 GENX(3DSTATE_WM_DEPTH_STENCIL_length));
1022 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds);
1023 #else
1024 uint32_t offset;
1025 void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_DEPTH_STENCIL_STATE,
1026 GENX(DEPTH_STENCIL_STATE_length) * 4,
1027 64, &offset);
1028 GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
1029 blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4);
1030 #endif
1031
1032 #if GEN_GEN == 7
1033 blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
1034 sp.PointertoDEPTH_STENCIL_STATE = offset;
1035 }
1036 #endif
1037
1038 return offset;
1039 }
1040
1041 static void
1042 blorp_emit_surface_state(struct blorp_batch *batch,
1043 const struct brw_blorp_surface_info *surface,
1044 void *state, uint32_t state_offset,
1045 bool is_render_target)
1046 {
1047 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1048 struct isl_surf surf = surface->surf;
1049
1050 if (surf.dim == ISL_SURF_DIM_1D &&
1051 surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
1052 assert(surf.logical_level0_px.height == 1);
1053 surf.dim = ISL_SURF_DIM_2D;
1054 }
1055
1056 /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
1057 enum isl_aux_usage aux_usage = surface->aux_usage;
1058 if (aux_usage == ISL_AUX_USAGE_HIZ)
1059 aux_usage = ISL_AUX_USAGE_NONE;
1060
1061 const uint32_t mocs =
1062 is_render_target ? batch->blorp->mocs.rb : batch->blorp->mocs.tex;
1063
1064 isl_surf_fill_state(batch->blorp->isl_dev, state,
1065 .surf = &surf, .view = &surface->view,
1066 .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
1067 .mocs = mocs, .clear_color = surface->clear_color);
1068
1069 blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
1070 surface->addr, 0);
1071
1072 if (aux_usage != ISL_AUX_USAGE_NONE) {
1073 /* On gen7 and prior, the bottom 12 bits of the MCS base address are
1074 * used to store other information. This should be ok, however, because
1075 * surface buffer addresses are always 4K page alinged.
1076 */
1077 assert((surface->aux_addr.offset & 0xfff) == 0);
1078 uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
1079 blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
1080 surface->aux_addr, *aux_addr);
1081 }
1082
1083 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1084 }
1085
1086 static void
1087 blorp_emit_null_surface_state(struct blorp_batch *batch,
1088 const struct brw_blorp_surface_info *surface,
1089 uint32_t *state)
1090 {
1091 struct GENX(RENDER_SURFACE_STATE) ss = {
1092 .SurfaceType = SURFTYPE_NULL,
1093 .SurfaceFormat = ISL_FORMAT_R8G8B8A8_UNORM,
1094 .Width = surface->surf.logical_level0_px.width - 1,
1095 .Height = surface->surf.logical_level0_px.height - 1,
1096 .MIPCountLOD = surface->view.base_level,
1097 .MinimumArrayElement = surface->view.base_array_layer,
1098 .Depth = surface->view.array_len - 1,
1099 .RenderTargetViewExtent = surface->view.array_len - 1,
1100 .NumberofMultisamples = ffs(surface->surf.samples) - 1,
1101
1102 #if GEN_GEN >= 7
1103 .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
1104 #endif
1105
1106 #if GEN_GEN >= 8
1107 .TileMode = YMAJOR,
1108 #else
1109 .TiledSurface = true,
1110 #endif
1111 };
1112
1113 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
1114
1115 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1116 }
1117
1118 static void
1119 blorp_emit_surface_states(struct blorp_batch *batch,
1120 const struct blorp_params *params)
1121 {
1122 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1123 uint32_t bind_offset, surface_offsets[2];
1124 void *surface_maps[2];
1125
1126 if (params->use_pre_baked_binding_table) {
1127 bind_offset = params->pre_baked_binding_table_offset;
1128 } else {
1129 unsigned num_surfaces = 1 + params->src.enabled;
1130 blorp_alloc_binding_table(batch, num_surfaces,
1131 isl_dev->ss.size, isl_dev->ss.align,
1132 &bind_offset, surface_offsets, surface_maps);
1133
1134 if (params->dst.enabled) {
1135 blorp_emit_surface_state(batch, &params->dst,
1136 surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
1137 surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
1138 true);
1139 } else {
1140 assert(params->depth.enabled || params->stencil.enabled);
1141 const struct brw_blorp_surface_info *surface =
1142 params->depth.enabled ? &params->depth : &params->stencil;
1143 blorp_emit_null_surface_state(batch, surface,
1144 surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
1145 }
1146
1147 if (params->src.enabled) {
1148 blorp_emit_surface_state(batch, &params->src,
1149 surface_maps[BLORP_TEXTURE_BT_INDEX],
1150 surface_offsets[BLORP_TEXTURE_BT_INDEX], false);
1151 }
1152 }
1153
1154 #if GEN_GEN >= 7
1155 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
1156 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
1157 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
1158 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
1159
1160 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
1161 bt.PointertoPSBindingTable = bind_offset;
1162 }
1163 #else
1164 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
1165 bt.PSBindingTableChange = true;
1166 bt.PointertoPSBindingTable = bind_offset;
1167 }
1168 #endif
1169 }
1170
1171 static void
1172 blorp_emit_sampler_state(struct blorp_batch *batch,
1173 const struct blorp_params *params)
1174 {
1175 struct GENX(SAMPLER_STATE) sampler = {
1176 .MipModeFilter = MIPFILTER_NONE,
1177 .MagModeFilter = MAPFILTER_LINEAR,
1178 .MinModeFilter = MAPFILTER_LINEAR,
1179 .MinLOD = 0,
1180 .MaxLOD = 0,
1181 .TCXAddressControlMode = TCM_CLAMP,
1182 .TCYAddressControlMode = TCM_CLAMP,
1183 .TCZAddressControlMode = TCM_CLAMP,
1184 .MaximumAnisotropy = RATIO21,
1185 .RAddressMinFilterRoundingEnable = true,
1186 .RAddressMagFilterRoundingEnable = true,
1187 .VAddressMinFilterRoundingEnable = true,
1188 .VAddressMagFilterRoundingEnable = true,
1189 .UAddressMinFilterRoundingEnable = true,
1190 .UAddressMagFilterRoundingEnable = true,
1191 .NonnormalizedCoordinateEnable = true,
1192 };
1193
1194 uint32_t offset;
1195 void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_SAMPLER_STATE,
1196 GENX(SAMPLER_STATE_length) * 4,
1197 32, &offset);
1198 GENX(SAMPLER_STATE_pack)(NULL, state, &sampler);
1199 blorp_flush_range(batch, state, GENX(SAMPLER_STATE_length) * 4);
1200
1201 #if GEN_GEN >= 7
1202 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
1203 ssp.PointertoPSSamplerState = offset;
1204 }
1205 #else
1206 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
1207 ssp.VSSamplerStateChange = true;
1208 ssp.GSSamplerStateChange = true;
1209 ssp.PSSamplerStateChange = true;
1210 ssp.PointertoPSSamplerState = offset;
1211 }
1212 #endif
1213 }
1214
1215 static void
1216 blorp_emit_3dstate_multisample(struct blorp_batch *batch,
1217 const struct blorp_params *params)
1218 {
1219 blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
1220 ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
1221
1222 #if GEN_GEN >= 8
1223 /* The PRM says that this bit is valid only for DX9:
1224 *
1225 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
1226 * should not have any effect by setting or not setting this bit.
1227 */
1228 ms.PixelPositionOffsetEnable = false;
1229 ms.PixelLocation = CENTER;
1230 #elif GEN_GEN >= 7
1231 ms.PixelLocation = PIXLOC_CENTER;
1232
1233 switch (params->num_samples) {
1234 case 1:
1235 GEN_SAMPLE_POS_1X(ms.Sample);
1236 break;
1237 case 2:
1238 GEN_SAMPLE_POS_2X(ms.Sample);
1239 break;
1240 case 4:
1241 GEN_SAMPLE_POS_4X(ms.Sample);
1242 break;
1243 case 8:
1244 GEN_SAMPLE_POS_8X(ms.Sample);
1245 break;
1246 default:
1247 break;
1248 }
1249 #else
1250 ms.PixelLocation = PIXLOC_CENTER;
1251 GEN_SAMPLE_POS_4X(ms.Sample);
1252 #endif
1253 }
1254 }
1255
1256 #if GEN_GEN >= 8
1257 /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
1258 * depth/stencil buffer extents are ignored to handle APIs which perform
1259 * clearing operations without such information.
1260 * */
1261 static void
1262 blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
1263 const struct blorp_params *params)
1264 {
1265 /* We should be performing an operation on a depth or stencil buffer.
1266 */
1267 assert(params->depth.enabled || params->stencil.enabled);
1268
1269 /* The stencil buffer should only be enabled if a fast clear operation is
1270 * requested.
1271 */
1272 if (params->stencil.enabled)
1273 assert(params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR);
1274
1275 /* If we can't alter the depth stencil config and multiple layers are
1276 * involved, the HiZ op will fail. This is because the op requires that a
1277 * new config is emitted for each additional layer.
1278 */
1279 if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
1280 assert(params->num_layers <= 1);
1281 } else {
1282 blorp_emit_depth_stencil_config(batch, params);
1283 }
1284
1285 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
1286 switch (params->hiz_op) {
1287 case BLORP_HIZ_OP_DEPTH_CLEAR:
1288 hzp.StencilBufferClearEnable = params->stencil.enabled;
1289 hzp.DepthBufferClearEnable = params->depth.enabled;
1290 hzp.StencilClearValue = params->stencil_ref;
1291 break;
1292 case BLORP_HIZ_OP_DEPTH_RESOLVE:
1293 hzp.DepthBufferResolveEnable = true;
1294 break;
1295 case BLORP_HIZ_OP_HIZ_RESOLVE:
1296 hzp.HierarchicalDepthBufferResolveEnable = true;
1297 break;
1298 case BLORP_HIZ_OP_NONE:
1299 unreachable("Invalid HIZ op");
1300 }
1301
1302 hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
1303 hzp.SampleMask = 0xFFFF;
1304
1305 /* Due to a hardware issue, this bit MBZ */
1306 assert(hzp.ScissorRectangleEnable == false);
1307
1308 /* Contrary to the HW docs both fields are inclusive */
1309 hzp.ClearRectangleXMin = params->x0;
1310 hzp.ClearRectangleYMin = params->y0;
1311
1312 /* Contrary to the HW docs both fields are exclusive */
1313 hzp.ClearRectangleXMax = params->x1;
1314 hzp.ClearRectangleYMax = params->y1;
1315 }
1316
1317 /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set
1318 * to “Write Immediate Data” enabled.
1319 */
1320 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1321 pc.PostSyncOperation = WriteImmediateData;
1322 }
1323
1324 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
1325
1326 /* Perform depth clear specific flushing */
1327 if (params->hiz_op == BLORP_HIZ_OP_DEPTH_CLEAR && params->depth.enabled) {
1328 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1329 pc.DepthStallEnable = true;
1330 pc.DepthCacheFlushEnable = true;
1331 }
1332 }
1333 }
1334 #endif
1335
1336 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
1337 static void
1338 blorp_emit_viewport_state(struct blorp_batch *batch,
1339 const struct blorp_params *params)
1340 {
1341 uint32_t cc_vp_offset;
1342
1343 void *state = blorp_alloc_dynamic_state(batch, AUB_TRACE_CC_VP_STATE,
1344 GENX(CC_VIEWPORT_length) * 4, 32,
1345 &cc_vp_offset);
1346
1347 GENX(CC_VIEWPORT_pack)(batch, state,
1348 &(struct GENX(CC_VIEWPORT)) {
1349 .MinimumDepth = 0.0,
1350 .MaximumDepth = 1.0,
1351 });
1352 blorp_flush_range(batch, state, GENX(CC_VIEWPORT_length) * 4);
1353
1354 #if GEN_GEN >= 7
1355 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
1356 vsp.CCViewportPointer = cc_vp_offset;
1357 }
1358 #else
1359 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
1360 vsp.CCViewportStateChange = true;
1361 vsp.PointertoCC_VIEWPORT = cc_vp_offset;
1362 }
1363 #endif
1364 }
1365
1366
1367 /**
1368 * \brief Execute a blit or render pass operation.
1369 *
1370 * To execute the operation, this function manually constructs and emits a
1371 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1372 * constructing and after emitting the batch.
1373 *
1374 * This function alters no GL state.
1375 */
1376 static void
1377 blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
1378 {
1379 uint32_t blend_state_offset = 0;
1380 uint32_t color_calc_state_offset = 0;
1381 uint32_t depth_stencil_state_offset;
1382
1383 #if GEN_GEN >= 8
1384 if (params->hiz_op != BLORP_HIZ_OP_NONE) {
1385 blorp_emit_gen8_hiz_op(batch, params);
1386 return;
1387 }
1388 #endif
1389
1390 blorp_emit_vertex_buffers(batch, params);
1391 blorp_emit_vertex_elements(batch, params);
1392
1393 emit_urb_config(batch, params);
1394
1395 if (params->wm_prog_data) {
1396 blend_state_offset = blorp_emit_blend_state(batch, params);
1397 }
1398 color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
1399 depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
1400
1401 #if GEN_GEN <= 6
1402 /* 3DSTATE_CC_STATE_POINTERS
1403 *
1404 * The pointer offsets are relative to
1405 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
1406 *
1407 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
1408 *
1409 * The dynamic state emit helpers emit their own STATE_POINTERS packets on
1410 * gen7+. However, on gen6 and earlier, they're all lumpped together in
1411 * one CC_STATE_POINTERS packet so we have to emit that here.
1412 */
1413 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
1414 cc.BLEND_STATEChange = true;
1415 cc.COLOR_CALC_STATEChange = true;
1416 cc.DEPTH_STENCIL_STATEChange = true;
1417 cc.PointertoBLEND_STATE = blend_state_offset;
1418 cc.PointertoCOLOR_CALC_STATE = color_calc_state_offset;
1419 cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
1420 }
1421 #else
1422 (void)blend_state_offset;
1423 (void)color_calc_state_offset;
1424 (void)depth_stencil_state_offset;
1425 #endif
1426
1427 blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
1428 #if GEN_GEN >= 7
1429 blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
1430 blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
1431 #endif
1432 blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
1433 blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
1434
1435 blorp_emit_surface_states(batch, params);
1436
1437 if (params->src.enabled)
1438 blorp_emit_sampler_state(batch, params);
1439
1440 blorp_emit_3dstate_multisample(batch, params);
1441
1442 blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
1443 mask.SampleMask = (1 << params->num_samples) - 1;
1444 }
1445
1446 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
1447 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
1448 *
1449 * [DevSNB] A pipeline flush must be programmed prior to a
1450 * 3DSTATE_VS command that causes the VS Function Enable to
1451 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
1452 * command with CS stall bit set and a post sync operation.
1453 *
1454 * We've already done one at the start of the BLORP operation.
1455 */
1456 blorp_emit_vs_config(batch, params);
1457 #if GEN_GEN >= 7
1458 blorp_emit(batch, GENX(3DSTATE_HS), hs);
1459 blorp_emit(batch, GENX(3DSTATE_TE), te);
1460 blorp_emit(batch, GENX(3DSTATE_DS), DS);
1461 blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
1462 #endif
1463 blorp_emit(batch, GENX(3DSTATE_GS), gs);
1464
1465 blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
1466 clip.PerspectiveDivideDisable = true;
1467 }
1468
1469 blorp_emit_sf_config(batch, params);
1470 blorp_emit_ps_config(batch, params);
1471
1472 blorp_emit_viewport_state(batch, params);
1473
1474 if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
1475 blorp_emit_depth_stencil_config(batch, params);
1476
1477 blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
1478 prim.VertexAccessType = SEQUENTIAL;
1479 prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
1480 prim.VertexCountPerInstance = 3;
1481 prim.InstanceCount = params->num_layers;
1482 }
1483 }
1484
1485 #endif /* BLORP_GENX_EXEC_H */