i965/icl: Update the comment for maximum number of threads per PSD
[mesa.git] / src / intel / blorp / blorp_genX_exec.h
1 /*
2 * Copyright © 2016 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BLORP_GENX_EXEC_H
25 #define BLORP_GENX_EXEC_H
26
27 #include "blorp_priv.h"
28 #include "common/gen_device_info.h"
29 #include "common/gen_sample_positions.h"
30 #include "genxml/gen_macros.h"
31
32 /**
33 * This file provides the blorp pipeline setup and execution functionality.
34 * It defines the following function:
35 *
36 * static void
37 * blorp_exec(struct blorp_context *blorp, void *batch_data,
38 * const struct blorp_params *params);
39 *
40 * It is the job of whoever includes this header to wrap this in something
41 * to get an externally visible symbol.
42 *
43 * In order for the blorp_exec function to work, the driver must provide
44 * implementations of the following static helper functions.
45 */
46
47 static void *
48 blorp_emit_dwords(struct blorp_batch *batch, unsigned n);
49
50 static uint64_t
51 blorp_emit_reloc(struct blorp_batch *batch,
52 void *location, struct blorp_address address, uint32_t delta);
53
54 static void *
55 blorp_alloc_dynamic_state(struct blorp_batch *batch,
56 uint32_t size,
57 uint32_t alignment,
58 uint32_t *offset);
59 static void *
60 blorp_alloc_vertex_buffer(struct blorp_batch *batch, uint32_t size,
61 struct blorp_address *addr);
62
63 #if GEN_GEN >= 8
64 static struct blorp_address
65 blorp_get_workaround_page(struct blorp_batch *batch);
66 #endif
67
68 static void
69 blorp_alloc_binding_table(struct blorp_batch *batch, unsigned num_entries,
70 unsigned state_size, unsigned state_alignment,
71 uint32_t *bt_offset, uint32_t *surface_offsets,
72 void **surface_maps);
73
74 static void
75 blorp_flush_range(struct blorp_batch *batch, void *start, size_t size);
76
77 static void
78 blorp_surface_reloc(struct blorp_batch *batch, uint32_t ss_offset,
79 struct blorp_address address, uint32_t delta);
80
81 #if GEN_GEN >= 7
82 static struct blorp_address
83 blorp_get_surface_base_address(struct blorp_batch *batch);
84 #endif
85
86 static void
87 blorp_emit_urb_config(struct blorp_batch *batch,
88 unsigned vs_entry_size, unsigned sf_entry_size);
89
90 static void
91 blorp_emit_pipeline(struct blorp_batch *batch,
92 const struct blorp_params *params);
93
94 /***** BEGIN blorp_exec implementation ******/
95
96 static uint64_t
97 _blorp_combine_address(struct blorp_batch *batch, void *location,
98 struct blorp_address address, uint32_t delta)
99 {
100 if (address.buffer == NULL) {
101 return address.offset + delta;
102 } else {
103 return blorp_emit_reloc(batch, location, address, delta);
104 }
105 }
106
107 #define __gen_address_type struct blorp_address
108 #define __gen_user_data struct blorp_batch
109 #define __gen_combine_address _blorp_combine_address
110
111 #include "genxml/genX_pack.h"
112
113 #define _blorp_cmd_length(cmd) cmd ## _length
114 #define _blorp_cmd_length_bias(cmd) cmd ## _length_bias
115 #define _blorp_cmd_header(cmd) cmd ## _header
116 #define _blorp_cmd_pack(cmd) cmd ## _pack
117
118 #define blorp_emit(batch, cmd, name) \
119 for (struct cmd name = { _blorp_cmd_header(cmd) }, \
120 *_dst = blorp_emit_dwords(batch, _blorp_cmd_length(cmd)); \
121 __builtin_expect(_dst != NULL, 1); \
122 _blorp_cmd_pack(cmd)(batch, (void *)_dst, &name), \
123 _dst = NULL)
124
125 #define blorp_emitn(batch, cmd, n) ({ \
126 uint32_t *_dw = blorp_emit_dwords(batch, n); \
127 if (_dw) { \
128 struct cmd template = { \
129 _blorp_cmd_header(cmd), \
130 .DWordLength = n - _blorp_cmd_length_bias(cmd), \
131 }; \
132 _blorp_cmd_pack(cmd)(batch, _dw, &template); \
133 } \
134 _dw ? _dw + 1 : NULL; /* Array starts at dw[1] */ \
135 })
136
137 #define STRUCT_ZERO(S) ({ struct S t; memset(&t, 0, sizeof(t)); t; })
138
139 #define blorp_emit_dynamic(batch, state, name, align, offset) \
140 for (struct state name = STRUCT_ZERO(state), \
141 *_dst = blorp_alloc_dynamic_state(batch, \
142 _blorp_cmd_length(state) * 4, \
143 align, offset); \
144 __builtin_expect(_dst != NULL, 1); \
145 _blorp_cmd_pack(state)(batch, (void *)_dst, &name), \
146 blorp_flush_range(batch, _dst, _blorp_cmd_length(state) * 4), \
147 _dst = NULL)
148
149 /* 3DSTATE_URB
150 * 3DSTATE_URB_VS
151 * 3DSTATE_URB_HS
152 * 3DSTATE_URB_DS
153 * 3DSTATE_URB_GS
154 *
155 * Assign the entire URB to the VS. Even though the VS disabled, URB space
156 * is still needed because the clipper loads the VUE's from the URB. From
157 * the Sandybridge PRM, Volume 2, Part 1, Section 3DSTATE,
158 * Dword 1.15:0 "VS Number of URB Entries":
159 * This field is always used (even if VS Function Enable is DISABLED).
160 *
161 * The warning below appears in the PRM (Section 3DSTATE_URB), but we can
162 * safely ignore it because this batch contains only one draw call.
163 * Because of URB corruption caused by allocating a previous GS unit
164 * URB entry to the VS unit, software is required to send a “GS NULL
165 * Fence” (Send URB fence with VS URB size == 1 and GS URB size == 0)
166 * plus a dummy DRAW call before any case where VS will be taking over
167 * GS URB space.
168 *
169 * If the 3DSTATE_URB_VS is emitted, than the others must be also.
170 * From the Ivybridge PRM, Volume 2 Part 1, section 1.7.1 3DSTATE_URB_VS:
171 *
172 * 3DSTATE_URB_HS, 3DSTATE_URB_DS, and 3DSTATE_URB_GS must also be
173 * programmed in order for the programming of this state to be
174 * valid.
175 */
176 static void
177 emit_urb_config(struct blorp_batch *batch,
178 const struct blorp_params *params)
179 {
180 /* Once vertex fetcher has written full VUE entries with complete
181 * header the space requirement is as follows per vertex (in bytes):
182 *
183 * Header Position Program constants
184 * +--------+------------+-------------------+
185 * | 16 | 16 | n x 16 |
186 * +--------+------------+-------------------+
187 *
188 * where 'n' stands for number of varying inputs expressed as vec4s.
189 */
190 const unsigned num_varyings =
191 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
192 const unsigned total_needed = 16 + 16 + num_varyings * 16;
193
194 /* The URB size is expressed in units of 64 bytes (512 bits) */
195 const unsigned vs_entry_size = DIV_ROUND_UP(total_needed, 64);
196
197 const unsigned sf_entry_size =
198 params->sf_prog_data ? params->sf_prog_data->urb_entry_size : 0;
199
200 blorp_emit_urb_config(batch, vs_entry_size, sf_entry_size);
201 }
202
203 static void
204 blorp_emit_vertex_data(struct blorp_batch *batch,
205 const struct blorp_params *params,
206 struct blorp_address *addr,
207 uint32_t *size)
208 {
209 const float vertices[] = {
210 /* v0 */ (float)params->x1, (float)params->y1, params->z,
211 /* v1 */ (float)params->x0, (float)params->y1, params->z,
212 /* v2 */ (float)params->x0, (float)params->y0, params->z,
213 };
214
215 void *data = blorp_alloc_vertex_buffer(batch, sizeof(vertices), addr);
216 memcpy(data, vertices, sizeof(vertices));
217 *size = sizeof(vertices);
218 blorp_flush_range(batch, data, *size);
219 }
220
221 static void
222 blorp_emit_input_varying_data(struct blorp_batch *batch,
223 const struct blorp_params *params,
224 struct blorp_address *addr,
225 uint32_t *size)
226 {
227 const unsigned vec4_size_in_bytes = 4 * sizeof(float);
228 const unsigned max_num_varyings =
229 DIV_ROUND_UP(sizeof(params->wm_inputs), vec4_size_in_bytes);
230 const unsigned num_varyings =
231 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
232
233 *size = 16 + num_varyings * vec4_size_in_bytes;
234
235 const uint32_t *const inputs_src = (const uint32_t *)&params->wm_inputs;
236 void *data = blorp_alloc_vertex_buffer(batch, *size, addr);
237 uint32_t *inputs = data;
238
239 /* Copy in the VS inputs */
240 assert(sizeof(params->vs_inputs) == 16);
241 memcpy(inputs, &params->vs_inputs, sizeof(params->vs_inputs));
242 inputs += 4;
243
244 if (params->wm_prog_data) {
245 /* Walk over the attribute slots, determine if the attribute is used by
246 * the program and when necessary copy the values from the input storage
247 * to the vertex data buffer.
248 */
249 for (unsigned i = 0; i < max_num_varyings; i++) {
250 const gl_varying_slot attr = VARYING_SLOT_VAR0 + i;
251
252 const int input_index = params->wm_prog_data->urb_setup[attr];
253 if (input_index < 0)
254 continue;
255
256 memcpy(inputs, inputs_src + i * 4, vec4_size_in_bytes);
257
258 inputs += 4;
259 }
260 }
261
262 blorp_flush_range(batch, data, *size);
263 }
264
265 static void
266 blorp_emit_vertex_buffers(struct blorp_batch *batch,
267 const struct blorp_params *params)
268 {
269 struct GENX(VERTEX_BUFFER_STATE) vb[2];
270 memset(vb, 0, sizeof(vb));
271
272 uint32_t size;
273 blorp_emit_vertex_data(batch, params, &vb[0].BufferStartingAddress, &size);
274 vb[0].VertexBufferIndex = 0;
275 vb[0].BufferPitch = 3 * sizeof(float);
276 #if GEN_GEN >= 6
277 vb[0].VertexBufferMOCS = vb[0].BufferStartingAddress.mocs;
278 #endif
279 #if GEN_GEN >= 7
280 vb[0].AddressModifyEnable = true;
281 #endif
282 #if GEN_GEN >= 8
283 vb[0].BufferSize = size;
284 #elif GEN_GEN >= 5
285 vb[0].BufferAccessType = VERTEXDATA;
286 vb[0].EndAddress = vb[0].BufferStartingAddress;
287 vb[0].EndAddress.offset += size - 1;
288 #elif GEN_GEN == 4
289 vb[0].BufferAccessType = VERTEXDATA;
290 vb[0].MaxIndex = 2;
291 #endif
292
293 blorp_emit_input_varying_data(batch, params,
294 &vb[1].BufferStartingAddress, &size);
295 vb[1].VertexBufferIndex = 1;
296 vb[1].BufferPitch = 0;
297 #if GEN_GEN >= 6
298 vb[1].VertexBufferMOCS = vb[1].BufferStartingAddress.mocs;
299 #endif
300 #if GEN_GEN >= 7
301 vb[1].AddressModifyEnable = true;
302 #endif
303 #if GEN_GEN >= 8
304 vb[1].BufferSize = size;
305 #elif GEN_GEN >= 5
306 vb[1].BufferAccessType = INSTANCEDATA;
307 vb[1].EndAddress = vb[1].BufferStartingAddress;
308 vb[1].EndAddress.offset += size - 1;
309 #elif GEN_GEN == 4
310 vb[1].BufferAccessType = INSTANCEDATA;
311 vb[1].MaxIndex = 0;
312 #endif
313
314 const unsigned num_dwords = 1 + GENX(VERTEX_BUFFER_STATE_length) * 2;
315 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_BUFFERS), num_dwords);
316 if (!dw)
317 return;
318
319 for (unsigned i = 0; i < 2; i++) {
320 GENX(VERTEX_BUFFER_STATE_pack)(batch, dw, &vb[i]);
321 dw += GENX(VERTEX_BUFFER_STATE_length);
322 }
323 }
324
325 static void
326 blorp_emit_vertex_elements(struct blorp_batch *batch,
327 const struct blorp_params *params)
328 {
329 const unsigned num_varyings =
330 params->wm_prog_data ? params->wm_prog_data->num_varying_inputs : 0;
331 bool need_ndc = batch->blorp->compiler->devinfo->gen <= 5;
332 const unsigned num_elements = 2 + need_ndc + num_varyings;
333
334 struct GENX(VERTEX_ELEMENT_STATE) ve[num_elements];
335 memset(ve, 0, num_elements * sizeof(*ve));
336
337 /* Setup VBO for the rectangle primitive..
338 *
339 * A rectangle primitive (3DPRIM_RECTLIST) consists of only three
340 * vertices. The vertices reside in screen space with DirectX
341 * coordinates (that is, (0, 0) is the upper left corner).
342 *
343 * v2 ------ implied
344 * | |
345 * | |
346 * v1 ----- v0
347 *
348 * Since the VS is disabled, the clipper loads each VUE directly from
349 * the URB. This is controlled by the 3DSTATE_VERTEX_BUFFERS and
350 * 3DSTATE_VERTEX_ELEMENTS packets below. The VUE contents are as follows:
351 * dw0: Reserved, MBZ.
352 * dw1: Render Target Array Index. Below vertex fetcher gets programmed
353 * to assign this with primitive instance identifier which will be
354 * used for layered clears. All other renders have only one instance
355 * and therefore the value will be effectively zero.
356 * dw2: Viewport Index. The HiZ op disables viewport mapping and
357 * scissoring, so set the dword to 0.
358 * dw3: Point Width: The HiZ op does not emit the POINTLIST primitive,
359 * so set the dword to 0.
360 * dw4: Vertex Position X.
361 * dw5: Vertex Position Y.
362 * dw6: Vertex Position Z.
363 * dw7: Vertex Position W.
364 *
365 * dw8: Flat vertex input 0
366 * dw9: Flat vertex input 1
367 * ...
368 * dwn: Flat vertex input n - 8
369 *
370 * For details, see the Sandybridge PRM, Volume 2, Part 1, Section 1.5.1
371 * "Vertex URB Entry (VUE) Formats".
372 *
373 * Only vertex position X and Y are going to be variable, Z is fixed to
374 * zero and W to one. Header words dw0,2,3 are zero. There is no need to
375 * include the fixed values in the vertex buffer. Vertex fetcher can be
376 * instructed to fill vertex elements with constant values of one and zero
377 * instead of reading them from the buffer.
378 * Flat inputs are program constants that are not interpolated. Moreover
379 * their values will be the same between vertices.
380 *
381 * See the vertex element setup below.
382 */
383 unsigned slot = 0;
384
385 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
386 .VertexBufferIndex = 1,
387 .Valid = true,
388 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT,
389 .SourceElementOffset = 0,
390 .Component0Control = VFCOMP_STORE_SRC,
391
392 /* From Gen8 onwards hardware is no more instructed to overwrite
393 * components using an element specifier. Instead one has separate
394 * 3DSTATE_VF_SGVS (System Generated Value Setup) state packet for it.
395 */
396 #if GEN_GEN >= 8
397 .Component1Control = VFCOMP_STORE_0,
398 #elif GEN_GEN >= 5
399 .Component1Control = VFCOMP_STORE_IID,
400 #else
401 .Component1Control = VFCOMP_STORE_0,
402 #endif
403 .Component2Control = VFCOMP_STORE_0,
404 .Component3Control = VFCOMP_STORE_0,
405 #if GEN_GEN <= 5
406 .DestinationElementOffset = slot * 4,
407 #endif
408 };
409 slot++;
410
411 #if GEN_GEN <= 5
412 /* On Iron Lake and earlier, a native device coordinates version of the
413 * position goes right after the normal VUE header and before position.
414 * Since w == 1 for all of our coordinates, this is just a copy of the
415 * position.
416 */
417 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
418 .VertexBufferIndex = 0,
419 .Valid = true,
420 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT,
421 .SourceElementOffset = 0,
422 .Component0Control = VFCOMP_STORE_SRC,
423 .Component1Control = VFCOMP_STORE_SRC,
424 .Component2Control = VFCOMP_STORE_SRC,
425 .Component3Control = VFCOMP_STORE_1_FP,
426 .DestinationElementOffset = slot * 4,
427 };
428 slot++;
429 #endif
430
431 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
432 .VertexBufferIndex = 0,
433 .Valid = true,
434 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32_FLOAT,
435 .SourceElementOffset = 0,
436 .Component0Control = VFCOMP_STORE_SRC,
437 .Component1Control = VFCOMP_STORE_SRC,
438 .Component2Control = VFCOMP_STORE_SRC,
439 .Component3Control = VFCOMP_STORE_1_FP,
440 #if GEN_GEN <= 5
441 .DestinationElementOffset = slot * 4,
442 #endif
443 };
444 slot++;
445
446 for (unsigned i = 0; i < num_varyings; ++i) {
447 ve[slot] = (struct GENX(VERTEX_ELEMENT_STATE)) {
448 .VertexBufferIndex = 1,
449 .Valid = true,
450 .SourceElementFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R32G32B32A32_FLOAT,
451 .SourceElementOffset = 16 + i * 4 * sizeof(float),
452 .Component0Control = VFCOMP_STORE_SRC,
453 .Component1Control = VFCOMP_STORE_SRC,
454 .Component2Control = VFCOMP_STORE_SRC,
455 .Component3Control = VFCOMP_STORE_SRC,
456 #if GEN_GEN <= 5
457 .DestinationElementOffset = slot * 4,
458 #endif
459 };
460 slot++;
461 }
462
463 const unsigned num_dwords =
464 1 + GENX(VERTEX_ELEMENT_STATE_length) * num_elements;
465 uint32_t *dw = blorp_emitn(batch, GENX(3DSTATE_VERTEX_ELEMENTS), num_dwords);
466 if (!dw)
467 return;
468
469 for (unsigned i = 0; i < num_elements; i++) {
470 GENX(VERTEX_ELEMENT_STATE_pack)(batch, dw, &ve[i]);
471 dw += GENX(VERTEX_ELEMENT_STATE_length);
472 }
473
474 #if GEN_GEN >= 8
475 /* Overwrite Render Target Array Index (2nd dword) in the VUE header with
476 * primitive instance identifier. This is used for layered clears.
477 */
478 blorp_emit(batch, GENX(3DSTATE_VF_SGVS), sgvs) {
479 sgvs.InstanceIDEnable = true;
480 sgvs.InstanceIDComponentNumber = COMP_1;
481 sgvs.InstanceIDElementOffset = 0;
482 }
483
484 for (unsigned i = 0; i < num_elements; i++) {
485 blorp_emit(batch, GENX(3DSTATE_VF_INSTANCING), vf) {
486 vf.VertexElementIndex = i;
487 vf.InstancingEnable = false;
488 }
489 }
490
491 blorp_emit(batch, GENX(3DSTATE_VF_TOPOLOGY), topo) {
492 topo.PrimitiveTopologyType = _3DPRIM_RECTLIST;
493 }
494 #endif
495 }
496
497 /* 3DSTATE_VIEWPORT_STATE_POINTERS */
498 static uint32_t
499 blorp_emit_cc_viewport(struct blorp_batch *batch,
500 const struct blorp_params *params)
501 {
502 uint32_t cc_vp_offset;
503 blorp_emit_dynamic(batch, GENX(CC_VIEWPORT), vp, 32, &cc_vp_offset) {
504 vp.MinimumDepth = 0.0;
505 vp.MaximumDepth = 1.0;
506 }
507
508 #if GEN_GEN >= 7
509 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS_CC), vsp) {
510 vsp.CCViewportPointer = cc_vp_offset;
511 }
512 #elif GEN_GEN == 6
513 blorp_emit(batch, GENX(3DSTATE_VIEWPORT_STATE_POINTERS), vsp) {
514 vsp.CCViewportStateChange = true;
515 vsp.PointertoCC_VIEWPORT = cc_vp_offset;
516 }
517 #endif
518
519 return cc_vp_offset;
520 }
521
522 static uint32_t
523 blorp_emit_sampler_state(struct blorp_batch *batch,
524 const struct blorp_params *params)
525 {
526 uint32_t offset;
527 blorp_emit_dynamic(batch, GENX(SAMPLER_STATE), sampler, 32, &offset) {
528 sampler.MipModeFilter = MIPFILTER_NONE;
529 sampler.MagModeFilter = MAPFILTER_LINEAR;
530 sampler.MinModeFilter = MAPFILTER_LINEAR;
531 sampler.MinLOD = 0;
532 sampler.MaxLOD = 0;
533 sampler.TCXAddressControlMode = TCM_CLAMP;
534 sampler.TCYAddressControlMode = TCM_CLAMP;
535 sampler.TCZAddressControlMode = TCM_CLAMP;
536 sampler.MaximumAnisotropy = RATIO21;
537 sampler.RAddressMinFilterRoundingEnable = true;
538 sampler.RAddressMagFilterRoundingEnable = true;
539 sampler.VAddressMinFilterRoundingEnable = true;
540 sampler.VAddressMagFilterRoundingEnable = true;
541 sampler.UAddressMinFilterRoundingEnable = true;
542 sampler.UAddressMagFilterRoundingEnable = true;
543 #if GEN_GEN > 6
544 sampler.NonnormalizedCoordinateEnable = true;
545 #endif
546 }
547
548 #if GEN_GEN >= 7
549 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS_PS), ssp) {
550 ssp.PointertoPSSamplerState = offset;
551 }
552 #elif GEN_GEN == 6
553 blorp_emit(batch, GENX(3DSTATE_SAMPLER_STATE_POINTERS), ssp) {
554 ssp.VSSamplerStateChange = true;
555 ssp.GSSamplerStateChange = true;
556 ssp.PSSamplerStateChange = true;
557 ssp.PointertoPSSamplerState = offset;
558 }
559 #endif
560
561 return offset;
562 }
563
564 /* What follows is the code for setting up a "pipeline" on Sandy Bridge and
565 * later hardware. This file will be included by i965 for gen4-5 as well, so
566 * this code is guarded by GEN_GEN >= 6.
567 */
568 #if GEN_GEN >= 6
569
570 static void
571 blorp_emit_vs_config(struct blorp_batch *batch,
572 const struct blorp_params *params)
573 {
574 struct brw_vs_prog_data *vs_prog_data = params->vs_prog_data;
575
576 blorp_emit(batch, GENX(3DSTATE_VS), vs) {
577 if (vs_prog_data) {
578 vs.Enable = true;
579
580 vs.KernelStartPointer = params->vs_prog_kernel;
581
582 vs.DispatchGRFStartRegisterForURBData =
583 vs_prog_data->base.base.dispatch_grf_start_reg;
584 vs.VertexURBEntryReadLength =
585 vs_prog_data->base.urb_read_length;
586 vs.VertexURBEntryReadOffset = 0;
587
588 vs.MaximumNumberofThreads =
589 batch->blorp->isl_dev->info->max_vs_threads - 1;
590
591 #if GEN_GEN >= 8
592 vs.SIMD8DispatchEnable =
593 vs_prog_data->base.dispatch_mode == DISPATCH_MODE_SIMD8;
594 #endif
595 }
596 }
597 }
598
599 static void
600 blorp_emit_sf_config(struct blorp_batch *batch,
601 const struct blorp_params *params)
602 {
603 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
604
605 /* 3DSTATE_SF
606 *
607 * Disable ViewportTransformEnable (dw2.1)
608 *
609 * From the SandyBridge PRM, Volume 2, Part 1, Section 1.3, "3D
610 * Primitives Overview":
611 * RECTLIST: Viewport Mapping must be DISABLED (as is typical with the
612 * use of screen- space coordinates).
613 *
614 * A solid rectangle must be rendered, so set FrontFaceFillMode (dw2.4:3)
615 * and BackFaceFillMode (dw2.5:6) to SOLID(0).
616 *
617 * From the Sandy Bridge PRM, Volume 2, Part 1, Section
618 * 6.4.1.1 3DSTATE_SF, Field FrontFaceFillMode:
619 * SOLID: Any triangle or rectangle object found to be front-facing
620 * is rendered as a solid object. This setting is required when
621 * (rendering rectangle (RECTLIST) objects.
622 */
623
624 #if GEN_GEN >= 8
625
626 blorp_emit(batch, GENX(3DSTATE_SF), sf);
627
628 blorp_emit(batch, GENX(3DSTATE_RASTER), raster) {
629 raster.CullMode = CULLMODE_NONE;
630 }
631
632 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
633 sbe.VertexURBEntryReadOffset = 1;
634 if (prog_data) {
635 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
636 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
637 sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
638 } else {
639 sbe.NumberofSFOutputAttributes = 0;
640 sbe.VertexURBEntryReadLength = 1;
641 }
642 sbe.ForceVertexURBEntryReadLength = true;
643 sbe.ForceVertexURBEntryReadOffset = true;
644
645 #if GEN_GEN >= 9
646 for (unsigned i = 0; i < 32; i++)
647 sbe.AttributeActiveComponentFormat[i] = ACF_XYZW;
648 #endif
649 }
650
651 #elif GEN_GEN >= 7
652
653 blorp_emit(batch, GENX(3DSTATE_SF), sf) {
654 sf.FrontFaceFillMode = FILL_MODE_SOLID;
655 sf.BackFaceFillMode = FILL_MODE_SOLID;
656
657 sf.MultisampleRasterizationMode = params->num_samples > 1 ?
658 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
659
660 #if GEN_GEN == 7
661 sf.DepthBufferSurfaceFormat = params->depth_format;
662 #endif
663 }
664
665 blorp_emit(batch, GENX(3DSTATE_SBE), sbe) {
666 sbe.VertexURBEntryReadOffset = 1;
667 if (prog_data) {
668 sbe.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
669 sbe.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
670 sbe.ConstantInterpolationEnable = prog_data->flat_inputs;
671 } else {
672 sbe.NumberofSFOutputAttributes = 0;
673 sbe.VertexURBEntryReadLength = 1;
674 }
675 }
676
677 #else /* GEN_GEN <= 6 */
678
679 blorp_emit(batch, GENX(3DSTATE_SF), sf) {
680 sf.FrontFaceFillMode = FILL_MODE_SOLID;
681 sf.BackFaceFillMode = FILL_MODE_SOLID;
682
683 sf.MultisampleRasterizationMode = params->num_samples > 1 ?
684 MSRASTMODE_ON_PATTERN : MSRASTMODE_OFF_PIXEL;
685
686 sf.VertexURBEntryReadOffset = 1;
687 if (prog_data) {
688 sf.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
689 sf.VertexURBEntryReadLength = brw_blorp_get_urb_length(prog_data);
690 sf.ConstantInterpolationEnable = prog_data->flat_inputs;
691 } else {
692 sf.NumberofSFOutputAttributes = 0;
693 sf.VertexURBEntryReadLength = 1;
694 }
695 }
696
697 #endif /* GEN_GEN */
698 }
699
700 static void
701 blorp_emit_ps_config(struct blorp_batch *batch,
702 const struct blorp_params *params)
703 {
704 const struct brw_wm_prog_data *prog_data = params->wm_prog_data;
705
706 /* Even when thread dispatch is disabled, max threads (dw5.25:31) must be
707 * nonzero to prevent the GPU from hanging. While the documentation doesn't
708 * mention this explicitly, it notes that the valid range for the field is
709 * [1,39] = [2,40] threads, which excludes zero.
710 *
711 * To be safe (and to minimize extraneous code) we go ahead and fully
712 * configure the WM state whether or not there is a WM program.
713 */
714
715 #if GEN_GEN >= 8
716
717 blorp_emit(batch, GENX(3DSTATE_WM), wm);
718
719 blorp_emit(batch, GENX(3DSTATE_PS), ps) {
720 if (params->src.enabled) {
721 ps.SamplerCount = 1; /* Up to 4 samplers */
722 ps.BindingTableEntryCount = 2;
723 } else {
724 ps.BindingTableEntryCount = 1;
725 }
726
727 if (prog_data) {
728 ps.DispatchGRFStartRegisterForConstantSetupData0 =
729 prog_data->base.dispatch_grf_start_reg;
730 ps.DispatchGRFStartRegisterForConstantSetupData2 =
731 prog_data->dispatch_grf_start_reg_2;
732
733 ps._8PixelDispatchEnable = prog_data->dispatch_8;
734 ps._16PixelDispatchEnable = prog_data->dispatch_16;
735
736 ps.KernelStartPointer0 = params->wm_prog_kernel;
737 ps.KernelStartPointer2 =
738 params->wm_prog_kernel + prog_data->prog_offset_2;
739 }
740
741 /* 3DSTATE_PS expects the number of threads per PSD, which is always 64
742 * for pre Gen11 and 128 for gen11+; On gen11+ If a programmed value is
743 * k, it implies 2(k+1) threads. It implicitly scales for different GT
744 * levels (which have some # of PSDs).
745 *
746 * In Gen8 the format is U8-2 whereas in Gen9+ it is U9-1.
747 */
748 if (GEN_GEN >= 9)
749 ps.MaximumNumberofThreadsPerPSD = 64 - 1;
750 else
751 ps.MaximumNumberofThreadsPerPSD = 64 - 2;
752
753 switch (params->fast_clear_op) {
754 case ISL_AUX_OP_NONE:
755 break;
756 #if GEN_GEN >= 9
757 case ISL_AUX_OP_PARTIAL_RESOLVE:
758 ps.RenderTargetResolveType = RESOLVE_PARTIAL;
759 break;
760 case ISL_AUX_OP_FULL_RESOLVE:
761 ps.RenderTargetResolveType = RESOLVE_FULL;
762 break;
763 #else
764 case ISL_AUX_OP_FULL_RESOLVE:
765 ps.RenderTargetResolveEnable = true;
766 break;
767 #endif
768 case ISL_AUX_OP_FAST_CLEAR:
769 ps.RenderTargetFastClearEnable = true;
770 break;
771 default:
772 unreachable("Invalid fast clear op");
773 }
774 }
775
776 blorp_emit(batch, GENX(3DSTATE_PS_EXTRA), psx) {
777 if (prog_data) {
778 psx.PixelShaderValid = true;
779 psx.AttributeEnable = prog_data->num_varying_inputs > 0;
780 psx.PixelShaderIsPerSample = prog_data->persample_dispatch;
781 }
782
783 if (params->src.enabled)
784 psx.PixelShaderKillsPixel = true;
785 }
786
787 #elif GEN_GEN >= 7
788
789 blorp_emit(batch, GENX(3DSTATE_WM), wm) {
790 switch (params->hiz_op) {
791 case ISL_AUX_OP_FAST_CLEAR:
792 wm.DepthBufferClear = true;
793 break;
794 case ISL_AUX_OP_FULL_RESOLVE:
795 wm.DepthBufferResolveEnable = true;
796 break;
797 case ISL_AUX_OP_AMBIGUATE:
798 wm.HierarchicalDepthBufferResolveEnable = true;
799 break;
800 case ISL_AUX_OP_NONE:
801 break;
802 default:
803 unreachable("not reached");
804 }
805
806 if (prog_data)
807 wm.ThreadDispatchEnable = true;
808
809 if (params->src.enabled)
810 wm.PixelShaderKillsPixel = true;
811
812 if (params->num_samples > 1) {
813 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
814 wm.MultisampleDispatchMode =
815 (prog_data && prog_data->persample_dispatch) ?
816 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
817 } else {
818 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
819 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
820 }
821 }
822
823 blorp_emit(batch, GENX(3DSTATE_PS), ps) {
824 ps.MaximumNumberofThreads =
825 batch->blorp->isl_dev->info->max_wm_threads - 1;
826
827 #if GEN_IS_HASWELL
828 ps.SampleMask = 1;
829 #endif
830
831 if (prog_data) {
832 ps.DispatchGRFStartRegisterForConstantSetupData0 =
833 prog_data->base.dispatch_grf_start_reg;
834 ps.DispatchGRFStartRegisterForConstantSetupData2 =
835 prog_data->dispatch_grf_start_reg_2;
836
837 ps.KernelStartPointer0 = params->wm_prog_kernel;
838 ps.KernelStartPointer2 =
839 params->wm_prog_kernel + prog_data->prog_offset_2;
840
841 ps._8PixelDispatchEnable = prog_data->dispatch_8;
842 ps._16PixelDispatchEnable = prog_data->dispatch_16;
843
844 ps.AttributeEnable = prog_data->num_varying_inputs > 0;
845 } else {
846 /* Gen7 hardware gets angry if we don't enable at least one dispatch
847 * mode, so just enable 16-pixel dispatch if we don't have a program.
848 */
849 ps._16PixelDispatchEnable = true;
850 }
851
852 if (params->src.enabled)
853 ps.SamplerCount = 1; /* Up to 4 samplers */
854
855 switch (params->fast_clear_op) {
856 case ISL_AUX_OP_NONE:
857 break;
858 case ISL_AUX_OP_FULL_RESOLVE:
859 ps.RenderTargetResolveEnable = true;
860 break;
861 case ISL_AUX_OP_FAST_CLEAR:
862 ps.RenderTargetFastClearEnable = true;
863 break;
864 default:
865 unreachable("Invalid fast clear op");
866 }
867 }
868
869 #else /* GEN_GEN <= 6 */
870
871 blorp_emit(batch, GENX(3DSTATE_WM), wm) {
872 wm.MaximumNumberofThreads =
873 batch->blorp->isl_dev->info->max_wm_threads - 1;
874
875 switch (params->hiz_op) {
876 case ISL_AUX_OP_FAST_CLEAR:
877 wm.DepthBufferClear = true;
878 break;
879 case ISL_AUX_OP_FULL_RESOLVE:
880 wm.DepthBufferResolveEnable = true;
881 break;
882 case ISL_AUX_OP_AMBIGUATE:
883 wm.HierarchicalDepthBufferResolveEnable = true;
884 break;
885 case ISL_AUX_OP_NONE:
886 break;
887 default:
888 unreachable("not reached");
889 }
890
891 if (prog_data) {
892 wm.ThreadDispatchEnable = true;
893
894 wm.DispatchGRFStartRegisterForConstantSetupData0 =
895 prog_data->base.dispatch_grf_start_reg;
896 wm.DispatchGRFStartRegisterForConstantSetupData2 =
897 prog_data->dispatch_grf_start_reg_2;
898
899 wm.KernelStartPointer0 = params->wm_prog_kernel;
900 wm.KernelStartPointer2 =
901 params->wm_prog_kernel + prog_data->prog_offset_2;
902
903 wm._8PixelDispatchEnable = prog_data->dispatch_8;
904 wm._16PixelDispatchEnable = prog_data->dispatch_16;
905
906 wm.NumberofSFOutputAttributes = prog_data->num_varying_inputs;
907 }
908
909 if (params->src.enabled) {
910 wm.SamplerCount = 1; /* Up to 4 samplers */
911 wm.PixelShaderKillsPixel = true; /* TODO: temporarily smash on */
912 }
913
914 if (params->num_samples > 1) {
915 wm.MultisampleRasterizationMode = MSRASTMODE_ON_PATTERN;
916 wm.MultisampleDispatchMode =
917 (prog_data && prog_data->persample_dispatch) ?
918 MSDISPMODE_PERSAMPLE : MSDISPMODE_PERPIXEL;
919 } else {
920 wm.MultisampleRasterizationMode = MSRASTMODE_OFF_PIXEL;
921 wm.MultisampleDispatchMode = MSDISPMODE_PERSAMPLE;
922 }
923 }
924
925 #endif /* GEN_GEN */
926 }
927
928 static uint32_t
929 blorp_emit_blend_state(struct blorp_batch *batch,
930 const struct blorp_params *params)
931 {
932 struct GENX(BLEND_STATE) blend;
933 memset(&blend, 0, sizeof(blend));
934
935 uint32_t offset;
936 int size = GENX(BLEND_STATE_length) * 4;
937 size += GENX(BLEND_STATE_ENTRY_length) * 4 * params->num_draw_buffers;
938 uint32_t *state = blorp_alloc_dynamic_state(batch, size, 64, &offset);
939 uint32_t *pos = state;
940
941 GENX(BLEND_STATE_pack)(NULL, pos, &blend);
942 pos += GENX(BLEND_STATE_length);
943
944 for (unsigned i = 0; i < params->num_draw_buffers; ++i) {
945 struct GENX(BLEND_STATE_ENTRY) entry = {
946 .PreBlendColorClampEnable = true,
947 .PostBlendColorClampEnable = true,
948 .ColorClampRange = COLORCLAMP_RTFORMAT,
949
950 .WriteDisableRed = params->color_write_disable[0],
951 .WriteDisableGreen = params->color_write_disable[1],
952 .WriteDisableBlue = params->color_write_disable[2],
953 .WriteDisableAlpha = params->color_write_disable[3],
954 };
955 GENX(BLEND_STATE_ENTRY_pack)(NULL, pos, &entry);
956 pos += GENX(BLEND_STATE_ENTRY_length);
957 }
958
959 blorp_flush_range(batch, state, size);
960
961 #if GEN_GEN >= 7
962 blorp_emit(batch, GENX(3DSTATE_BLEND_STATE_POINTERS), sp) {
963 sp.BlendStatePointer = offset;
964 #if GEN_GEN >= 8
965 sp.BlendStatePointerValid = true;
966 #endif
967 }
968 #endif
969
970 #if GEN_GEN >= 8
971 blorp_emit(batch, GENX(3DSTATE_PS_BLEND), ps_blend) {
972 ps_blend.HasWriteableRT = true;
973 }
974 #endif
975
976 return offset;
977 }
978
979 static uint32_t
980 blorp_emit_color_calc_state(struct blorp_batch *batch,
981 const struct blorp_params *params)
982 {
983 uint32_t offset;
984 blorp_emit_dynamic(batch, GENX(COLOR_CALC_STATE), cc, 64, &offset) {
985 #if GEN_GEN <= 8
986 cc.StencilReferenceValue = params->stencil_ref;
987 #endif
988 }
989
990 #if GEN_GEN >= 7
991 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), sp) {
992 sp.ColorCalcStatePointer = offset;
993 #if GEN_GEN >= 8
994 sp.ColorCalcStatePointerValid = true;
995 #endif
996 }
997 #endif
998
999 return offset;
1000 }
1001
1002 static uint32_t
1003 blorp_emit_depth_stencil_state(struct blorp_batch *batch,
1004 const struct blorp_params *params)
1005 {
1006 #if GEN_GEN >= 8
1007 struct GENX(3DSTATE_WM_DEPTH_STENCIL) ds = {
1008 GENX(3DSTATE_WM_DEPTH_STENCIL_header),
1009 };
1010 #else
1011 struct GENX(DEPTH_STENCIL_STATE) ds = { 0 };
1012 #endif
1013
1014 if (params->depth.enabled) {
1015 ds.DepthBufferWriteEnable = true;
1016
1017 switch (params->hiz_op) {
1018 case ISL_AUX_OP_NONE:
1019 ds.DepthTestEnable = true;
1020 ds.DepthTestFunction = COMPAREFUNCTION_ALWAYS;
1021 break;
1022
1023 /* See the following sections of the Sandy Bridge PRM, Volume 2, Part1:
1024 * - 7.5.3.1 Depth Buffer Clear
1025 * - 7.5.3.2 Depth Buffer Resolve
1026 * - 7.5.3.3 Hierarchical Depth Buffer Resolve
1027 */
1028 case ISL_AUX_OP_FULL_RESOLVE:
1029 ds.DepthTestEnable = true;
1030 ds.DepthTestFunction = COMPAREFUNCTION_NEVER;
1031 break;
1032
1033 case ISL_AUX_OP_FAST_CLEAR:
1034 case ISL_AUX_OP_AMBIGUATE:
1035 ds.DepthTestEnable = false;
1036 break;
1037 case ISL_AUX_OP_PARTIAL_RESOLVE:
1038 unreachable("Invalid HIZ op");
1039 }
1040 }
1041
1042 if (params->stencil.enabled) {
1043 ds.StencilBufferWriteEnable = true;
1044 ds.StencilTestEnable = true;
1045 ds.DoubleSidedStencilEnable = false;
1046
1047 ds.StencilTestFunction = COMPAREFUNCTION_ALWAYS;
1048 ds.StencilPassDepthPassOp = STENCILOP_REPLACE;
1049
1050 ds.StencilWriteMask = params->stencil_mask;
1051 #if GEN_GEN >= 9
1052 ds.StencilReferenceValue = params->stencil_ref;
1053 #endif
1054 }
1055
1056 #if GEN_GEN >= 8
1057 uint32_t offset = 0;
1058 uint32_t *dw = blorp_emit_dwords(batch,
1059 GENX(3DSTATE_WM_DEPTH_STENCIL_length));
1060 if (!dw)
1061 return 0;
1062
1063 GENX(3DSTATE_WM_DEPTH_STENCIL_pack)(NULL, dw, &ds);
1064 #else
1065 uint32_t offset;
1066 void *state = blorp_alloc_dynamic_state(batch,
1067 GENX(DEPTH_STENCIL_STATE_length) * 4,
1068 64, &offset);
1069 GENX(DEPTH_STENCIL_STATE_pack)(NULL, state, &ds);
1070 blorp_flush_range(batch, state, GENX(DEPTH_STENCIL_STATE_length) * 4);
1071 #endif
1072
1073 #if GEN_GEN == 7
1074 blorp_emit(batch, GENX(3DSTATE_DEPTH_STENCIL_STATE_POINTERS), sp) {
1075 sp.PointertoDEPTH_STENCIL_STATE = offset;
1076 }
1077 #endif
1078
1079 return offset;
1080 }
1081
1082 static void
1083 blorp_emit_3dstate_multisample(struct blorp_batch *batch,
1084 const struct blorp_params *params)
1085 {
1086 blorp_emit(batch, GENX(3DSTATE_MULTISAMPLE), ms) {
1087 ms.NumberofMultisamples = __builtin_ffs(params->num_samples) - 1;
1088
1089 #if GEN_GEN >= 8
1090 /* The PRM says that this bit is valid only for DX9:
1091 *
1092 * SW can choose to set this bit only for DX9 API. DX10/OGL API's
1093 * should not have any effect by setting or not setting this bit.
1094 */
1095 ms.PixelPositionOffsetEnable = false;
1096 #elif GEN_GEN >= 7
1097
1098 switch (params->num_samples) {
1099 case 1:
1100 GEN_SAMPLE_POS_1X(ms.Sample);
1101 break;
1102 case 2:
1103 GEN_SAMPLE_POS_2X(ms.Sample);
1104 break;
1105 case 4:
1106 GEN_SAMPLE_POS_4X(ms.Sample);
1107 break;
1108 case 8:
1109 GEN_SAMPLE_POS_8X(ms.Sample);
1110 break;
1111 default:
1112 break;
1113 }
1114 #else
1115 GEN_SAMPLE_POS_4X(ms.Sample);
1116 #endif
1117 ms.PixelLocation = CENTER;
1118 }
1119 }
1120
1121 static void
1122 blorp_emit_pipeline(struct blorp_batch *batch,
1123 const struct blorp_params *params)
1124 {
1125 uint32_t blend_state_offset = 0;
1126 uint32_t color_calc_state_offset;
1127 uint32_t depth_stencil_state_offset;
1128
1129 emit_urb_config(batch, params);
1130
1131 if (params->wm_prog_data) {
1132 blend_state_offset = blorp_emit_blend_state(batch, params);
1133 }
1134 color_calc_state_offset = blorp_emit_color_calc_state(batch, params);
1135 depth_stencil_state_offset = blorp_emit_depth_stencil_state(batch, params);
1136
1137 #if GEN_GEN == 6
1138 /* 3DSTATE_CC_STATE_POINTERS
1139 *
1140 * The pointer offsets are relative to
1141 * CMD_STATE_BASE_ADDRESS.DynamicStateBaseAddress.
1142 *
1143 * The HiZ op doesn't use BLEND_STATE or COLOR_CALC_STATE.
1144 *
1145 * The dynamic state emit helpers emit their own STATE_POINTERS packets on
1146 * gen7+. However, on gen6 and earlier, they're all lumpped together in
1147 * one CC_STATE_POINTERS packet so we have to emit that here.
1148 */
1149 blorp_emit(batch, GENX(3DSTATE_CC_STATE_POINTERS), cc) {
1150 cc.BLEND_STATEChange = true;
1151 cc.ColorCalcStatePointerValid = true;
1152 cc.DEPTH_STENCIL_STATEChange = true;
1153 cc.PointertoBLEND_STATE = blend_state_offset;
1154 cc.ColorCalcStatePointer = color_calc_state_offset;
1155 cc.PointertoDEPTH_STENCIL_STATE = depth_stencil_state_offset;
1156 }
1157 #else
1158 (void)blend_state_offset;
1159 (void)color_calc_state_offset;
1160 (void)depth_stencil_state_offset;
1161 #endif
1162
1163 blorp_emit(batch, GENX(3DSTATE_CONSTANT_VS), vs);
1164 #if GEN_GEN >= 7
1165 blorp_emit(batch, GENX(3DSTATE_CONSTANT_HS), hs);
1166 blorp_emit(batch, GENX(3DSTATE_CONSTANT_DS), DS);
1167 #endif
1168 blorp_emit(batch, GENX(3DSTATE_CONSTANT_GS), gs);
1169 blorp_emit(batch, GENX(3DSTATE_CONSTANT_PS), ps);
1170
1171 if (params->src.enabled)
1172 blorp_emit_sampler_state(batch, params);
1173
1174 blorp_emit_3dstate_multisample(batch, params);
1175
1176 blorp_emit(batch, GENX(3DSTATE_SAMPLE_MASK), mask) {
1177 mask.SampleMask = (1 << params->num_samples) - 1;
1178 }
1179
1180 /* From the BSpec, 3D Pipeline > Geometry > Vertex Shader > State,
1181 * 3DSTATE_VS, Dword 5.0 "VS Function Enable":
1182 *
1183 * [DevSNB] A pipeline flush must be programmed prior to a
1184 * 3DSTATE_VS command that causes the VS Function Enable to
1185 * toggle. Pipeline flush can be executed by sending a PIPE_CONTROL
1186 * command with CS stall bit set and a post sync operation.
1187 *
1188 * We've already done one at the start of the BLORP operation.
1189 */
1190 blorp_emit_vs_config(batch, params);
1191 #if GEN_GEN >= 7
1192 blorp_emit(batch, GENX(3DSTATE_HS), hs);
1193 blorp_emit(batch, GENX(3DSTATE_TE), te);
1194 blorp_emit(batch, GENX(3DSTATE_DS), DS);
1195 blorp_emit(batch, GENX(3DSTATE_STREAMOUT), so);
1196 #endif
1197 blorp_emit(batch, GENX(3DSTATE_GS), gs);
1198
1199 blorp_emit(batch, GENX(3DSTATE_CLIP), clip) {
1200 clip.PerspectiveDivideDisable = true;
1201 }
1202
1203 blorp_emit_sf_config(batch, params);
1204 blorp_emit_ps_config(batch, params);
1205
1206 blorp_emit_cc_viewport(batch, params);
1207 }
1208
1209 /******** This is the end of the pipeline setup code ********/
1210
1211 #endif /* GEN_GEN >= 6 */
1212
1213 #if GEN_GEN >= 7 && GEN_GEN <= 10
1214 static void
1215 blorp_emit_memcpy(struct blorp_batch *batch,
1216 struct blorp_address dst,
1217 struct blorp_address src,
1218 uint32_t size)
1219 {
1220 assert(size % 4 == 0);
1221
1222 for (unsigned dw = 0; dw < size; dw += 4) {
1223 #if GEN_GEN >= 8
1224 blorp_emit(batch, GENX(MI_COPY_MEM_MEM), cp) {
1225 cp.DestinationMemoryAddress = dst;
1226 cp.SourceMemoryAddress = src;
1227 }
1228 #else
1229 /* IVB does not have a general purpose register for command streamer
1230 * commands. Therefore, we use an alternate temporary register.
1231 */
1232 #define BLORP_TEMP_REG 0x2440 /* GEN7_3DPRIM_BASE_VERTEX */
1233 blorp_emit(batch, GENX(MI_LOAD_REGISTER_MEM), load) {
1234 load.RegisterAddress = BLORP_TEMP_REG;
1235 load.MemoryAddress = src;
1236 }
1237 blorp_emit(batch, GENX(MI_STORE_REGISTER_MEM), store) {
1238 store.RegisterAddress = BLORP_TEMP_REG;
1239 store.MemoryAddress = dst;
1240 }
1241 #undef BLORP_TEMP_REG
1242 #endif
1243 dst.offset += 4;
1244 src.offset += 4;
1245 }
1246 }
1247 #endif
1248
1249 static void
1250 blorp_emit_surface_state(struct blorp_batch *batch,
1251 const struct brw_blorp_surface_info *surface,
1252 void *state, uint32_t state_offset,
1253 const bool color_write_disables[4],
1254 bool is_render_target)
1255 {
1256 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1257 struct isl_surf surf = surface->surf;
1258
1259 if (surf.dim == ISL_SURF_DIM_1D &&
1260 surf.dim_layout == ISL_DIM_LAYOUT_GEN4_2D) {
1261 assert(surf.logical_level0_px.height == 1);
1262 surf.dim = ISL_SURF_DIM_2D;
1263 }
1264
1265 /* Blorp doesn't support HiZ in any of the blit or slow-clear paths */
1266 enum isl_aux_usage aux_usage = surface->aux_usage;
1267 if (aux_usage == ISL_AUX_USAGE_HIZ)
1268 aux_usage = ISL_AUX_USAGE_NONE;
1269
1270 isl_channel_mask_t write_disable_mask = 0;
1271 if (is_render_target && GEN_GEN <= 5) {
1272 if (color_write_disables[0])
1273 write_disable_mask |= ISL_CHANNEL_RED_BIT;
1274 if (color_write_disables[1])
1275 write_disable_mask |= ISL_CHANNEL_GREEN_BIT;
1276 if (color_write_disables[2])
1277 write_disable_mask |= ISL_CHANNEL_BLUE_BIT;
1278 if (color_write_disables[3])
1279 write_disable_mask |= ISL_CHANNEL_ALPHA_BIT;
1280 }
1281
1282 isl_surf_fill_state(batch->blorp->isl_dev, state,
1283 .surf = &surf, .view = &surface->view,
1284 .aux_surf = &surface->aux_surf, .aux_usage = aux_usage,
1285 .mocs = surface->addr.mocs,
1286 .clear_color = surface->clear_color,
1287 .write_disables = write_disable_mask);
1288
1289 blorp_surface_reloc(batch, state_offset + isl_dev->ss.addr_offset,
1290 surface->addr, 0);
1291
1292 if (aux_usage != ISL_AUX_USAGE_NONE) {
1293 /* On gen7 and prior, the bottom 12 bits of the MCS base address are
1294 * used to store other information. This should be ok, however, because
1295 * surface buffer addresses are always 4K page alinged.
1296 */
1297 assert((surface->aux_addr.offset & 0xfff) == 0);
1298 uint32_t *aux_addr = state + isl_dev->ss.aux_addr_offset;
1299 blorp_surface_reloc(batch, state_offset + isl_dev->ss.aux_addr_offset,
1300 surface->aux_addr, *aux_addr);
1301 }
1302
1303 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1304
1305 if (surface->clear_color_addr.buffer) {
1306 #if GEN_GEN > 10
1307 unreachable("Implement indirect clear support on gen11+");
1308 #elif GEN_GEN >= 7 && GEN_GEN <= 10
1309 struct blorp_address dst_addr = blorp_get_surface_base_address(batch);
1310 dst_addr.offset += state_offset + isl_dev->ss.clear_value_offset;
1311 blorp_emit_memcpy(batch, dst_addr, surface->clear_color_addr,
1312 isl_dev->ss.clear_value_size);
1313 #else
1314 unreachable("Fast clears are only supported on gen7+");
1315 #endif
1316 }
1317 }
1318
1319 static void
1320 blorp_emit_null_surface_state(struct blorp_batch *batch,
1321 const struct brw_blorp_surface_info *surface,
1322 uint32_t *state)
1323 {
1324 struct GENX(RENDER_SURFACE_STATE) ss = {
1325 .SurfaceType = SURFTYPE_NULL,
1326 .SurfaceFormat = (enum GENX(SURFACE_FORMAT)) ISL_FORMAT_R8G8B8A8_UNORM,
1327 .Width = surface->surf.logical_level0_px.width - 1,
1328 .Height = surface->surf.logical_level0_px.height - 1,
1329 .MIPCountLOD = surface->view.base_level,
1330 .MinimumArrayElement = surface->view.base_array_layer,
1331 .Depth = surface->view.array_len - 1,
1332 .RenderTargetViewExtent = surface->view.array_len - 1,
1333 #if GEN_GEN >= 6
1334 .NumberofMultisamples = ffs(surface->surf.samples) - 1,
1335 #endif
1336
1337 #if GEN_GEN >= 7
1338 .SurfaceArray = surface->surf.dim != ISL_SURF_DIM_3D,
1339 #endif
1340
1341 #if GEN_GEN >= 8
1342 .TileMode = YMAJOR,
1343 #else
1344 .TiledSurface = true,
1345 #endif
1346 };
1347
1348 GENX(RENDER_SURFACE_STATE_pack)(NULL, state, &ss);
1349
1350 blorp_flush_range(batch, state, GENX(RENDER_SURFACE_STATE_length) * 4);
1351 }
1352
1353 static void
1354 blorp_emit_surface_states(struct blorp_batch *batch,
1355 const struct blorp_params *params)
1356 {
1357 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1358 uint32_t bind_offset, surface_offsets[2];
1359 void *surface_maps[2];
1360
1361 MAYBE_UNUSED bool has_indirect_clear_color = false;
1362 if (params->use_pre_baked_binding_table) {
1363 bind_offset = params->pre_baked_binding_table_offset;
1364 } else {
1365 unsigned num_surfaces = 1 + params->src.enabled;
1366 blorp_alloc_binding_table(batch, num_surfaces,
1367 isl_dev->ss.size, isl_dev->ss.align,
1368 &bind_offset, surface_offsets, surface_maps);
1369
1370 if (params->dst.enabled) {
1371 blorp_emit_surface_state(batch, &params->dst,
1372 surface_maps[BLORP_RENDERBUFFER_BT_INDEX],
1373 surface_offsets[BLORP_RENDERBUFFER_BT_INDEX],
1374 params->color_write_disable, true);
1375 if (params->dst.clear_color_addr.buffer != NULL)
1376 has_indirect_clear_color = true;
1377 } else {
1378 assert(params->depth.enabled || params->stencil.enabled);
1379 const struct brw_blorp_surface_info *surface =
1380 params->depth.enabled ? &params->depth : &params->stencil;
1381 blorp_emit_null_surface_state(batch, surface,
1382 surface_maps[BLORP_RENDERBUFFER_BT_INDEX]);
1383 }
1384
1385 if (params->src.enabled) {
1386 blorp_emit_surface_state(batch, &params->src,
1387 surface_maps[BLORP_TEXTURE_BT_INDEX],
1388 surface_offsets[BLORP_TEXTURE_BT_INDEX],
1389 NULL, false);
1390 if (params->src.clear_color_addr.buffer != NULL)
1391 has_indirect_clear_color = true;
1392 }
1393 }
1394
1395 #if GEN_GEN >= 7
1396 if (has_indirect_clear_color) {
1397 /* Updating a surface state object may require that the state cache be
1398 * invalidated. From the SKL PRM, Shared Functions -> State -> State
1399 * Caching:
1400 *
1401 * Whenever the RENDER_SURFACE_STATE object in memory pointed to by
1402 * the Binding Table Pointer (BTP) and Binding Table Index (BTI) is
1403 * modified [...], the L1 state cache must be invalidated to ensure
1404 * the new surface or sampler state is fetched from system memory.
1405 */
1406 blorp_emit(batch, GENX(PIPE_CONTROL), pipe) {
1407 pipe.StateCacheInvalidationEnable = true;
1408 }
1409 }
1410 #endif
1411
1412 #if GEN_GEN >= 7
1413 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), bt);
1414 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_HS), bt);
1415 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_DS), bt);
1416 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_GS), bt);
1417
1418 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_PS), bt) {
1419 bt.PointertoPSBindingTable = bind_offset;
1420 }
1421 #elif GEN_GEN >= 6
1422 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
1423 bt.PSBindingTableChange = true;
1424 bt.PointertoPSBindingTable = bind_offset;
1425 }
1426 #else
1427 blorp_emit(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS), bt) {
1428 bt.PointertoPSBindingTable = bind_offset;
1429 }
1430 #endif
1431 }
1432
1433 static void
1434 blorp_emit_depth_stencil_config(struct blorp_batch *batch,
1435 const struct blorp_params *params)
1436 {
1437 const struct isl_device *isl_dev = batch->blorp->isl_dev;
1438
1439 uint32_t *dw = blorp_emit_dwords(batch, isl_dev->ds.size / 4);
1440 if (dw == NULL)
1441 return;
1442
1443 struct isl_depth_stencil_hiz_emit_info info = { };
1444
1445 if (params->depth.enabled) {
1446 info.view = &params->depth.view;
1447 info.mocs = params->depth.addr.mocs;
1448 } else if (params->stencil.enabled) {
1449 info.view = &params->stencil.view;
1450 info.mocs = params->stencil.addr.mocs;
1451 }
1452
1453 if (params->depth.enabled) {
1454 info.depth_surf = &params->depth.surf;
1455
1456 info.depth_address =
1457 blorp_emit_reloc(batch, dw + isl_dev->ds.depth_offset / 4,
1458 params->depth.addr, 0);
1459
1460 info.hiz_usage = params->depth.aux_usage;
1461 if (info.hiz_usage == ISL_AUX_USAGE_HIZ) {
1462 info.hiz_surf = &params->depth.aux_surf;
1463
1464 struct blorp_address hiz_address = params->depth.aux_addr;
1465 #if GEN_GEN == 6
1466 /* Sandy bridge hardware does not technically support mipmapped HiZ.
1467 * However, we have a special layout that allows us to make it work
1468 * anyway by manually offsetting to the specified miplevel.
1469 */
1470 assert(info.hiz_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ);
1471 uint32_t offset_B;
1472 isl_surf_get_image_offset_B_tile_sa(info.hiz_surf,
1473 info.view->base_level, 0, 0,
1474 &offset_B, NULL, NULL);
1475 hiz_address.offset += offset_B;
1476 #endif
1477
1478 info.hiz_address =
1479 blorp_emit_reloc(batch, dw + isl_dev->ds.hiz_offset / 4,
1480 hiz_address, 0);
1481
1482 info.depth_clear_value = params->depth.clear_color.f32[0];
1483 }
1484 }
1485
1486 if (params->stencil.enabled) {
1487 info.stencil_surf = &params->stencil.surf;
1488
1489 struct blorp_address stencil_address = params->stencil.addr;
1490 #if GEN_GEN == 6
1491 /* Sandy bridge hardware does not technically support mipmapped stencil.
1492 * However, we have a special layout that allows us to make it work
1493 * anyway by manually offsetting to the specified miplevel.
1494 */
1495 assert(info.stencil_surf->dim_layout == ISL_DIM_LAYOUT_GEN6_STENCIL_HIZ);
1496 uint32_t offset_B;
1497 isl_surf_get_image_offset_B_tile_sa(info.stencil_surf,
1498 info.view->base_level, 0, 0,
1499 &offset_B, NULL, NULL);
1500 stencil_address.offset += offset_B;
1501 #endif
1502
1503 info.stencil_address =
1504 blorp_emit_reloc(batch, dw + isl_dev->ds.stencil_offset / 4,
1505 stencil_address, 0);
1506 }
1507
1508 isl_emit_depth_stencil_hiz_s(isl_dev, dw, &info);
1509 }
1510
1511 #if GEN_GEN >= 8
1512 /* Emits the Optimized HiZ sequence specified in the BDW+ PRMs. The
1513 * depth/stencil buffer extents are ignored to handle APIs which perform
1514 * clearing operations without such information.
1515 * */
1516 static void
1517 blorp_emit_gen8_hiz_op(struct blorp_batch *batch,
1518 const struct blorp_params *params)
1519 {
1520 /* We should be performing an operation on a depth or stencil buffer.
1521 */
1522 assert(params->depth.enabled || params->stencil.enabled);
1523
1524 /* The stencil buffer should only be enabled if a fast clear operation is
1525 * requested.
1526 */
1527 if (params->stencil.enabled)
1528 assert(params->hiz_op == ISL_AUX_OP_FAST_CLEAR);
1529
1530 /* From the BDW PRM Volume 2, 3DSTATE_WM_HZ_OP:
1531 *
1532 * 3DSTATE_MULTISAMPLE packet must be used prior to this packet to change
1533 * the Number of Multisamples. This packet must not be used to change
1534 * Number of Multisamples in a rendering sequence.
1535 *
1536 * Since HIZ may be the first thing in a batch buffer, play safe and always
1537 * emit 3DSTATE_MULTISAMPLE.
1538 */
1539 blorp_emit_3dstate_multisample(batch, params);
1540
1541 /* If we can't alter the depth stencil config and multiple layers are
1542 * involved, the HiZ op will fail. This is because the op requires that a
1543 * new config is emitted for each additional layer.
1544 */
1545 if (batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL) {
1546 assert(params->num_layers <= 1);
1547 } else {
1548 blorp_emit_depth_stencil_config(batch, params);
1549 }
1550
1551 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp) {
1552 switch (params->hiz_op) {
1553 case ISL_AUX_OP_FAST_CLEAR:
1554 hzp.StencilBufferClearEnable = params->stencil.enabled;
1555 hzp.DepthBufferClearEnable = params->depth.enabled;
1556 hzp.StencilClearValue = params->stencil_ref;
1557 hzp.FullSurfaceDepthandStencilClear = params->full_surface_hiz_op;
1558 break;
1559 case ISL_AUX_OP_FULL_RESOLVE:
1560 assert(params->full_surface_hiz_op);
1561 hzp.DepthBufferResolveEnable = true;
1562 break;
1563 case ISL_AUX_OP_AMBIGUATE:
1564 assert(params->full_surface_hiz_op);
1565 hzp.HierarchicalDepthBufferResolveEnable = true;
1566 break;
1567 case ISL_AUX_OP_PARTIAL_RESOLVE:
1568 case ISL_AUX_OP_NONE:
1569 unreachable("Invalid HIZ op");
1570 }
1571
1572 hzp.NumberofMultisamples = ffs(params->num_samples) - 1;
1573 hzp.SampleMask = 0xFFFF;
1574
1575 /* Due to a hardware issue, this bit MBZ */
1576 assert(hzp.ScissorRectangleEnable == false);
1577
1578 /* Contrary to the HW docs both fields are inclusive */
1579 hzp.ClearRectangleXMin = params->x0;
1580 hzp.ClearRectangleYMin = params->y0;
1581
1582 /* Contrary to the HW docs both fields are exclusive */
1583 hzp.ClearRectangleXMax = params->x1;
1584 hzp.ClearRectangleYMax = params->y1;
1585 }
1586
1587 /* PIPE_CONTROL w/ all bits clear except for “Post-Sync Operation” must set
1588 * to “Write Immediate Data” enabled.
1589 */
1590 blorp_emit(batch, GENX(PIPE_CONTROL), pc) {
1591 pc.PostSyncOperation = WriteImmediateData;
1592 pc.Address = blorp_get_workaround_page(batch);
1593 }
1594
1595 blorp_emit(batch, GENX(3DSTATE_WM_HZ_OP), hzp);
1596 }
1597 #endif
1598
1599 /**
1600 * \brief Execute a blit or render pass operation.
1601 *
1602 * To execute the operation, this function manually constructs and emits a
1603 * batch to draw a rectangle primitive. The batchbuffer is flushed before
1604 * constructing and after emitting the batch.
1605 *
1606 * This function alters no GL state.
1607 */
1608 static void
1609 blorp_exec(struct blorp_batch *batch, const struct blorp_params *params)
1610 {
1611 #if GEN_GEN >= 8
1612 if (params->hiz_op != ISL_AUX_OP_NONE) {
1613 blorp_emit_gen8_hiz_op(batch, params);
1614 return;
1615 }
1616 #endif
1617
1618 blorp_emit_vertex_buffers(batch, params);
1619 blorp_emit_vertex_elements(batch, params);
1620
1621 blorp_emit_pipeline(batch, params);
1622
1623 blorp_emit_surface_states(batch, params);
1624
1625 if (!(batch->flags & BLORP_BATCH_NO_EMIT_DEPTH_STENCIL))
1626 blorp_emit_depth_stencil_config(batch, params);
1627
1628 blorp_emit(batch, GENX(3DPRIMITIVE), prim) {
1629 prim.VertexAccessType = SEQUENTIAL;
1630 prim.PrimitiveTopologyType = _3DPRIM_RECTLIST;
1631 #if GEN_GEN >= 7
1632 prim.PredicateEnable = batch->flags & BLORP_BATCH_PREDICATE_ENABLE;
1633 #endif
1634 prim.VertexCountPerInstance = 3;
1635 prim.InstanceCount = params->num_layers;
1636 }
1637 }
1638
1639 #endif /* BLORP_GENX_EXEC_H */