2 * Copyright © 2017 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 #include "compiler/nir/nir_builder.h"
27 blorp_nir_init_shader(nir_builder
*b
,
29 gl_shader_stage stage
,
32 nir_builder_init_simple_shader(b
, mem_ctx
, stage
, NULL
);
34 b
->shader
->info
.name
= ralloc_strdup(b
->shader
, name
);
35 if (stage
== MESA_SHADER_FRAGMENT
)
36 b
->shader
->info
.fs
.origin_upper_left
= true;
39 static inline nir_ssa_def
*
40 blorp_nir_frag_coord(nir_builder
*b
)
42 nir_variable
*frag_coord
=
43 nir_variable_create(b
->shader
, nir_var_shader_in
,
44 glsl_vec4_type(), "gl_FragCoord");
46 frag_coord
->data
.location
= VARYING_SLOT_POS
;
48 return nir_load_var(b
, frag_coord
);
51 static inline nir_ssa_def
*
52 blorp_nir_txf_ms_mcs(nir_builder
*b
, nir_ssa_def
*xy_pos
, nir_ssa_def
*layer
)
54 nir_tex_instr
*tex
= nir_tex_instr_create(b
->shader
, 1);
55 tex
->op
= nir_texop_txf_ms_mcs
;
56 tex
->sampler_dim
= GLSL_SAMPLER_DIM_MS
;
57 tex
->dest_type
= nir_type_int
;
62 tex
->coord_components
= 3;
63 coord
= nir_vec3(b
, nir_channel(b
, xy_pos
, 0),
64 nir_channel(b
, xy_pos
, 1),
67 tex
->is_array
= false;
68 tex
->coord_components
= 2;
69 coord
= nir_channels(b
, xy_pos
, 0x3);
71 tex
->src
[0].src_type
= nir_tex_src_coord
;
72 tex
->src
[0].src
= nir_src_for_ssa(coord
);
74 /* Blorp only has one texture and it's bound at unit 0 */
75 tex
->texture_index
= 0;
76 tex
->sampler_index
= 0;
78 nir_ssa_dest_init(&tex
->instr
, &tex
->dest
, 4, 32, NULL
);
79 nir_builder_instr_insert(b
, &tex
->instr
);
81 return &tex
->dest
.ssa
;
84 static inline nir_ssa_def
*
85 blorp_nir_mcs_is_clear_color(nir_builder
*b
,
91 /* Empirical evidence suggests that the value returned from the
92 * sampler is not always 0x3 for clear color so we need to mask it.
94 return nir_ieq(b
, nir_iand(b
, nir_channel(b
, mcs
, 0),
99 return nir_ieq(b
, nir_channel(b
, mcs
, 0), nir_imm_int(b
, 0xff));
102 return nir_ieq(b
, nir_channel(b
, mcs
, 0), nir_imm_int(b
, ~0));
105 /* For 16x MSAA, the MCS is actually an ivec2 */
106 return nir_iand(b
, nir_ieq(b
, nir_channel(b
, mcs
, 0),
108 nir_ieq(b
, nir_channel(b
, mcs
, 1),
109 nir_imm_int(b
, ~0)));
112 unreachable("Invalid sample count");