2 * Copyright © 2012 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
29 #include "compiler/nir/nir.h"
30 #include "compiler/brw_compiler.h"
39 * Binding table indices used by BLORP.
42 BLORP_RENDERBUFFER_BT_INDEX
,
43 BLORP_TEXTURE_BT_INDEX
,
47 struct brw_blorp_surface_info
52 struct blorp_address addr
;
54 struct isl_surf aux_surf
;
55 struct blorp_address aux_addr
;
56 enum isl_aux_usage aux_usage
;
58 union isl_color_value clear_color
;
62 /* Z offset into a 3-D texture or slice of a 2-D array texture. */
65 uint32_t tile_x_sa
, tile_y_sa
;
69 brw_blorp_surface_info_init(struct blorp_context
*blorp
,
70 struct brw_blorp_surface_info
*info
,
71 const struct blorp_surf
*surf
,
72 unsigned int level
, unsigned int layer
,
73 enum isl_format format
, bool is_render_target
);
75 blorp_surf_convert_to_single_slice(const struct isl_device
*isl_dev
,
76 struct brw_blorp_surface_info
*info
);
79 struct brw_blorp_coord_transform
86 * Bounding rectangle telling pixel discard which pixels are not to be
87 * touched. This is needed in when surfaces are configured as something else
88 * what they really are:
90 * - writing W-tiled stencil as Y-tiled
91 * - writing interleaved multisampled as single sampled.
93 * See blorp_nir_discard_if_outside_rect().
95 struct brw_blorp_discard_rect
104 * Grid needed for blended and scaled blits of integer formats, see
105 * blorp_nir_manual_blend_bilinear().
107 struct brw_blorp_rect_grid
114 struct blorp_surf_offset
{
119 struct brw_blorp_wm_inputs
121 uint32_t clear_color
[4];
123 struct brw_blorp_discard_rect discard_rect
;
124 struct brw_blorp_rect_grid rect_grid
;
125 struct brw_blorp_coord_transform coord_transform
[2];
127 struct blorp_surf_offset src_offset
;
128 struct blorp_surf_offset dst_offset
;
130 /* (1/width, 1/height) for the source surface */
131 float src_inv_size
[2];
133 /* Minimum layer setting works for all the textures types but texture_3d
134 * for which the setting has no effect. Use the z-coordinate instead.
138 /* Pad out to an integral number of registers */
142 #define BLORP_CREATE_NIR_INPUT(shader, name, type) ({ \
143 nir_variable *input = nir_variable_create((shader), nir_var_shader_in, \
145 if ((shader)->stage == MESA_SHADER_FRAGMENT) \
146 input->data.interpolation = INTERP_MODE_FLAT; \
147 input->data.location = VARYING_SLOT_VAR0 + \
148 offsetof(struct brw_blorp_wm_inputs, name) / (4 * sizeof(float)); \
149 input->data.location_frac = \
150 (offsetof(struct brw_blorp_wm_inputs, name) / sizeof(float)) % 4; \
154 struct blorp_vs_inputs
{
156 uint32_t _instance_id
; /* Set in hardware by SGVS */
160 static inline unsigned
161 brw_blorp_get_urb_length(const struct brw_wm_prog_data
*prog_data
)
163 if (prog_data
== NULL
)
166 /* From the BSpec: 3D Pipeline - Strips and Fans - 3DSTATE_SBE
168 * read_length = ceiling((max_source_attr+1)/2)
170 return MAX2((prog_data
->num_varying_inputs
+ 1) / 2, 1);
180 uint8_t stencil_mask
;
182 struct brw_blorp_surface_info depth
;
183 struct brw_blorp_surface_info stencil
;
184 uint32_t depth_format
;
185 struct brw_blorp_surface_info src
;
186 struct brw_blorp_surface_info dst
;
187 enum blorp_hiz_op hiz_op
;
188 bool full_surface_hiz_op
;
189 enum blorp_fast_clear_op fast_clear_op
;
190 bool color_write_disable
[4];
191 struct brw_blorp_wm_inputs wm_inputs
;
192 struct blorp_vs_inputs vs_inputs
;
193 unsigned num_samples
;
194 unsigned num_draw_buffers
;
196 uint32_t vs_prog_kernel
;
197 struct brw_vs_prog_data
*vs_prog_data
;
198 uint32_t sf_prog_kernel
;
199 struct brw_sf_prog_data
*sf_prog_data
;
200 uint32_t wm_prog_kernel
;
201 struct brw_wm_prog_data
*wm_prog_data
;
203 bool use_pre_baked_binding_table
;
204 uint32_t pre_baked_binding_table_offset
;
207 void blorp_params_init(struct blorp_params
*params
);
209 enum blorp_shader_type
{
210 BLORP_SHADER_TYPE_BLIT
,
211 BLORP_SHADER_TYPE_CLEAR
,
212 BLORP_SHADER_TYPE_MCS_PARTIAL_RESOLVE
,
213 BLORP_SHADER_TYPE_LAYER_OFFSET_VS
,
214 BLORP_SHADER_TYPE_GEN4_SF
,
217 struct brw_blorp_blit_prog_key
219 enum blorp_shader_type shader_type
; /* Must be BLORP_SHADER_TYPE_BLIT */
221 /* Number of samples per pixel that have been configured in the surface
222 * state for texturing from.
224 unsigned tex_samples
;
226 /* MSAA layout that has been configured in the surface state for texturing
229 enum isl_msaa_layout tex_layout
;
231 enum isl_aux_usage tex_aux_usage
;
233 /* Actual number of samples per pixel in the source image. */
234 unsigned src_samples
;
236 /* Actual MSAA layout used by the source image. */
237 enum isl_msaa_layout src_layout
;
239 /* Number of bits per channel in the source image. */
242 /* True if the source requires normalized coordinates */
243 bool src_coords_normalized
;
245 /* Number of samples per pixel that have been configured in the render
250 /* MSAA layout that has been configured in the render target. */
251 enum isl_msaa_layout rt_layout
;
253 /* Actual number of samples per pixel in the destination image. */
254 unsigned dst_samples
;
256 /* Actual MSAA layout used by the destination image. */
257 enum isl_msaa_layout dst_layout
;
259 /* Number of bits per channel in the destination image. */
262 /* Type of the data to be read from the texture (one of
263 * nir_type_(int|uint|float)).
265 nir_alu_type texture_data_type
;
267 /* True if the source image is W tiled. If true, the surface state for the
268 * source image must be configured as Y tiled, and tex_samples must be 0.
272 /* True if the destination image is W tiled. If true, the surface state
273 * for the render target must be configured as Y tiled, and rt_samples must
278 /* True if the destination is an RGB format. If true, the surface state
279 * for the render target must be configured as red with three times the
280 * normal width. We need to do this because you cannot render to
281 * non-power-of-two formats.
285 /* True if all source samples should be blended together to produce each
286 * destination pixel. If true, src_tiled_w must be false, tex_samples must
287 * equal src_samples, and tex_samples must be nonzero.
291 /* True if the rectangle being sent through the rendering pipeline might be
292 * larger than the destination rectangle, so the WM program should kill any
293 * pixels that are outside the destination rectangle.
298 * True if the WM program should be run in MSDISPMODE_PERSAMPLE with more
299 * than one sample per pixel.
301 bool persample_msaa_dispatch
;
303 /* True for scaled blitting. */
306 /* True if this blit operation may involve intratile offsets on the source.
307 * In this case, we need to add the offset before texturing.
309 bool need_src_offset
;
311 /* True if this blit operation may involve intratile offsets on the
312 * destination. In this case, we need to add the offset to gl_FragCoord.
314 bool need_dst_offset
;
316 /* Scale factors between the pixel grid and the grid of samples. We're
317 * using grid of samples for bilinear filetring in multisample scaled blits.
322 /* True for blits with filter = GL_LINEAR. */
323 bool bilinear_filter
;
327 * \name BLORP internals
330 * Used internally by gen6_blorp_exec() and gen7_blorp_exec().
333 void brw_blorp_init_wm_prog_key(struct brw_wm_prog_key
*wm_key
);
336 blorp_compile_fs(struct blorp_context
*blorp
, void *mem_ctx
,
337 struct nir_shader
*nir
,
338 struct brw_wm_prog_key
*wm_key
,
340 struct brw_wm_prog_data
*wm_prog_data
,
341 unsigned *program_size
);
344 blorp_compile_vs(struct blorp_context
*blorp
, void *mem_ctx
,
345 struct nir_shader
*nir
,
346 struct brw_vs_prog_data
*vs_prog_data
,
347 unsigned *program_size
);
350 blorp_ensure_sf_program(struct blorp_context
*blorp
,
351 struct blorp_params
*params
);
356 } /* end extern "C" */
357 #endif /* __cplusplus */
359 #endif /* BLORP_PRIV_H */