intel: Share URB configuration code between GL and Vulkan.
[mesa.git] / src / intel / common / gen_device_info.c
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include "gen_device_info.h"
27 #include "compiler/shader_enums.h"
28
29 static const struct gen_device_info gen_device_info_i965 = {
30 .gen = 4,
31 .has_negative_rhw_bug = true,
32 .num_slices = 1,
33 .max_vs_threads = 16,
34 .max_gs_threads = 2,
35 .max_wm_threads = 8 * 4,
36 .urb = {
37 .size = 256,
38 },
39 };
40
41 static const struct gen_device_info gen_device_info_g4x = {
42 .gen = 4,
43 .has_pln = true,
44 .has_compr4 = true,
45 .has_surface_tile_offset = true,
46 .is_g4x = true,
47 .num_slices = 1,
48 .max_vs_threads = 32,
49 .max_gs_threads = 2,
50 .max_wm_threads = 10 * 5,
51 .urb = {
52 .size = 384,
53 },
54 };
55
56 static const struct gen_device_info gen_device_info_ilk = {
57 .gen = 5,
58 .has_pln = true,
59 .has_compr4 = true,
60 .has_surface_tile_offset = true,
61 .num_slices = 1,
62 .max_vs_threads = 72,
63 .max_gs_threads = 32,
64 .max_wm_threads = 12 * 6,
65 .urb = {
66 .size = 1024,
67 },
68 };
69
70 static const struct gen_device_info gen_device_info_snb_gt1 = {
71 .gen = 6,
72 .gt = 1,
73 .has_hiz_and_separate_stencil = true,
74 .has_llc = true,
75 .has_pln = true,
76 .has_surface_tile_offset = true,
77 .needs_unlit_centroid_workaround = true,
78 .num_slices = 1,
79 .max_vs_threads = 24,
80 .max_gs_threads = 21, /* conservative; 24 if rendering disabled. */
81 .max_wm_threads = 40,
82 .urb = {
83 .size = 32,
84 .min_entries = {
85 [MESA_SHADER_VERTEX] = 24,
86 },
87 .max_entries = {
88 [MESA_SHADER_VERTEX] = 256,
89 [MESA_SHADER_GEOMETRY] = 256,
90 },
91 },
92 };
93
94 static const struct gen_device_info gen_device_info_snb_gt2 = {
95 .gen = 6,
96 .gt = 2,
97 .has_hiz_and_separate_stencil = true,
98 .has_llc = true,
99 .has_pln = true,
100 .has_surface_tile_offset = true,
101 .needs_unlit_centroid_workaround = true,
102 .num_slices = 1,
103 .max_vs_threads = 60,
104 .max_gs_threads = 60,
105 .max_wm_threads = 80,
106 .urb = {
107 .size = 64,
108 .min_entries = {
109 [MESA_SHADER_VERTEX] = 24,
110 },
111 .max_entries = {
112 [MESA_SHADER_VERTEX] = 256,
113 [MESA_SHADER_GEOMETRY] = 256,
114 },
115 },
116 };
117
118 #define GEN7_FEATURES \
119 .gen = 7, \
120 .has_hiz_and_separate_stencil = true, \
121 .must_use_separate_stencil = true, \
122 .has_llc = true, \
123 .has_pln = true, \
124 .has_surface_tile_offset = true
125
126 static const struct gen_device_info gen_device_info_ivb_gt1 = {
127 GEN7_FEATURES, .is_ivybridge = true, .gt = 1,
128 .num_slices = 1,
129 .max_vs_threads = 36,
130 .max_tcs_threads = 36,
131 .max_tes_threads = 36,
132 .max_gs_threads = 36,
133 .max_wm_threads = 48,
134 .max_cs_threads = 36,
135 .urb = {
136 .size = 128,
137 .min_entries = {
138 [MESA_SHADER_VERTEX] = 32,
139 [MESA_SHADER_TESS_EVAL] = 10,
140 },
141 .max_entries = {
142 [MESA_SHADER_VERTEX] = 512,
143 [MESA_SHADER_TESS_CTRL] = 32,
144 [MESA_SHADER_TESS_EVAL] = 288,
145 [MESA_SHADER_GEOMETRY] = 192,
146 },
147 },
148 };
149
150 static const struct gen_device_info gen_device_info_ivb_gt2 = {
151 GEN7_FEATURES, .is_ivybridge = true, .gt = 2,
152 .num_slices = 1,
153 .max_vs_threads = 128,
154 .max_tcs_threads = 128,
155 .max_tes_threads = 128,
156 .max_gs_threads = 128,
157 .max_wm_threads = 172,
158 .max_cs_threads = 64,
159 .urb = {
160 .size = 256,
161 .min_entries = {
162 [MESA_SHADER_VERTEX] = 32,
163 [MESA_SHADER_TESS_EVAL] = 10,
164 },
165 .max_entries = {
166 [MESA_SHADER_VERTEX] = 704,
167 [MESA_SHADER_TESS_CTRL] = 64,
168 [MESA_SHADER_TESS_EVAL] = 448,
169 [MESA_SHADER_GEOMETRY] = 320,
170 },
171 },
172 };
173
174 static const struct gen_device_info gen_device_info_byt = {
175 GEN7_FEATURES, .is_baytrail = true, .gt = 1,
176 .num_slices = 1,
177 .has_llc = false,
178 .max_vs_threads = 36,
179 .max_tcs_threads = 36,
180 .max_tes_threads = 36,
181 .max_gs_threads = 36,
182 .max_wm_threads = 48,
183 .max_cs_threads = 32,
184 .urb = {
185 .size = 128,
186 .min_entries = {
187 [MESA_SHADER_VERTEX] = 32,
188 [MESA_SHADER_TESS_EVAL] = 10,
189 },
190 .max_entries = {
191 [MESA_SHADER_VERTEX] = 512,
192 [MESA_SHADER_TESS_CTRL] = 32,
193 [MESA_SHADER_TESS_EVAL] = 288,
194 [MESA_SHADER_GEOMETRY] = 192,
195 },
196 },
197 };
198
199 #define HSW_FEATURES \
200 GEN7_FEATURES, \
201 .is_haswell = true, \
202 .supports_simd16_3src = true, \
203 .has_resource_streamer = true
204
205 static const struct gen_device_info gen_device_info_hsw_gt1 = {
206 HSW_FEATURES, .gt = 1,
207 .num_slices = 1,
208 .max_vs_threads = 70,
209 .max_tcs_threads = 70,
210 .max_tes_threads = 70,
211 .max_gs_threads = 70,
212 .max_wm_threads = 102,
213 .max_cs_threads = 70,
214 .urb = {
215 .size = 128,
216 .min_entries = {
217 [MESA_SHADER_VERTEX] = 32,
218 [MESA_SHADER_TESS_EVAL] = 10,
219 },
220 .max_entries = {
221 [MESA_SHADER_VERTEX] = 640,
222 [MESA_SHADER_TESS_CTRL] = 64,
223 [MESA_SHADER_TESS_EVAL] = 384,
224 [MESA_SHADER_GEOMETRY] = 256,
225 },
226 },
227 };
228
229 static const struct gen_device_info gen_device_info_hsw_gt2 = {
230 HSW_FEATURES, .gt = 2,
231 .num_slices = 1,
232 .max_vs_threads = 280,
233 .max_tcs_threads = 256,
234 .max_tes_threads = 280,
235 .max_gs_threads = 256,
236 .max_wm_threads = 204,
237 .max_cs_threads = 70,
238 .urb = {
239 .size = 256,
240 .min_entries = {
241 [MESA_SHADER_VERTEX] = 64,
242 [MESA_SHADER_TESS_EVAL] = 10,
243 },
244 .max_entries = {
245 [MESA_SHADER_VERTEX] = 1664,
246 [MESA_SHADER_TESS_CTRL] = 128,
247 [MESA_SHADER_TESS_EVAL] = 960,
248 [MESA_SHADER_GEOMETRY] = 640,
249 },
250 },
251 };
252
253 static const struct gen_device_info gen_device_info_hsw_gt3 = {
254 HSW_FEATURES, .gt = 3,
255 .num_slices = 2,
256 .max_vs_threads = 280,
257 .max_tcs_threads = 256,
258 .max_tes_threads = 280,
259 .max_gs_threads = 256,
260 .max_wm_threads = 408,
261 .max_cs_threads = 70,
262 .urb = {
263 .size = 512,
264 .min_entries = {
265 [MESA_SHADER_VERTEX] = 64,
266 [MESA_SHADER_TESS_EVAL] = 10,
267 },
268 .max_entries = {
269 [MESA_SHADER_VERTEX] = 1664,
270 [MESA_SHADER_TESS_CTRL] = 128,
271 [MESA_SHADER_TESS_EVAL] = 960,
272 [MESA_SHADER_GEOMETRY] = 640,
273 },
274 },
275 };
276
277 #define GEN8_FEATURES \
278 .gen = 8, \
279 .has_hiz_and_separate_stencil = true, \
280 .has_resource_streamer = true, \
281 .must_use_separate_stencil = true, \
282 .has_llc = true, \
283 .has_pln = true, \
284 .supports_simd16_3src = true, \
285 .has_surface_tile_offset = true, \
286 .max_vs_threads = 504, \
287 .max_tcs_threads = 504, \
288 .max_tes_threads = 504, \
289 .max_gs_threads = 504, \
290 .max_wm_threads = 384
291
292 static const struct gen_device_info gen_device_info_bdw_gt1 = {
293 GEN8_FEATURES, .gt = 1,
294 .num_slices = 1,
295 .max_cs_threads = 42,
296 .urb = {
297 .size = 192,
298 .min_entries = {
299 [MESA_SHADER_VERTEX] = 64,
300 [MESA_SHADER_TESS_EVAL] = 34,
301 },
302 .max_entries = {
303 [MESA_SHADER_VERTEX] = 2560,
304 [MESA_SHADER_TESS_CTRL] = 504,
305 [MESA_SHADER_TESS_EVAL] = 1536,
306 [MESA_SHADER_GEOMETRY] = 960,
307 },
308 }
309 };
310
311 static const struct gen_device_info gen_device_info_bdw_gt2 = {
312 GEN8_FEATURES, .gt = 2,
313 .num_slices = 1,
314 .max_cs_threads = 56,
315 .urb = {
316 .size = 384,
317 .min_entries = {
318 [MESA_SHADER_VERTEX] = 64,
319 [MESA_SHADER_TESS_EVAL] = 34,
320 },
321 .max_entries = {
322 [MESA_SHADER_VERTEX] = 2560,
323 [MESA_SHADER_TESS_CTRL] = 504,
324 [MESA_SHADER_TESS_EVAL] = 1536,
325 [MESA_SHADER_GEOMETRY] = 960,
326 },
327 }
328 };
329
330 static const struct gen_device_info gen_device_info_bdw_gt3 = {
331 GEN8_FEATURES, .gt = 3,
332 .num_slices = 2,
333 .max_cs_threads = 56,
334 .urb = {
335 .size = 384,
336 .min_entries = {
337 [MESA_SHADER_VERTEX] = 64,
338 [MESA_SHADER_TESS_EVAL] = 34,
339 },
340 .max_entries = {
341 [MESA_SHADER_VERTEX] = 2560,
342 [MESA_SHADER_TESS_CTRL] = 504,
343 [MESA_SHADER_TESS_EVAL] = 1536,
344 [MESA_SHADER_GEOMETRY] = 960,
345 },
346 }
347 };
348
349 static const struct gen_device_info gen_device_info_chv = {
350 GEN8_FEATURES, .is_cherryview = 1, .gt = 1,
351 .has_llc = false,
352 .num_slices = 1,
353 .max_vs_threads = 80,
354 .max_tcs_threads = 80,
355 .max_tes_threads = 80,
356 .max_gs_threads = 80,
357 .max_wm_threads = 128,
358 .max_cs_threads = 6 * 7,
359 .urb = {
360 .size = 192,
361 .min_entries = {
362 [MESA_SHADER_VERTEX] = 34,
363 [MESA_SHADER_TESS_EVAL] = 34,
364 },
365 .max_entries = {
366 [MESA_SHADER_VERTEX] = 640,
367 [MESA_SHADER_TESS_CTRL] = 80,
368 [MESA_SHADER_TESS_EVAL] = 384,
369 [MESA_SHADER_GEOMETRY] = 256,
370 },
371 }
372 };
373
374 #define GEN9_FEATURES \
375 .gen = 9, \
376 .has_hiz_and_separate_stencil = true, \
377 .has_resource_streamer = true, \
378 .must_use_separate_stencil = true, \
379 .has_llc = true, \
380 .has_pln = true, \
381 .supports_simd16_3src = true, \
382 .has_surface_tile_offset = true, \
383 .max_vs_threads = 336, \
384 .max_gs_threads = 336, \
385 .max_tcs_threads = 336, \
386 .max_tes_threads = 336, \
387 .max_cs_threads = 56, \
388 .urb = { \
389 .size = 384, \
390 .min_entries = { \
391 [MESA_SHADER_VERTEX] = 64, \
392 [MESA_SHADER_TESS_EVAL] = 34, \
393 }, \
394 .max_entries = { \
395 [MESA_SHADER_VERTEX] = 1856, \
396 [MESA_SHADER_TESS_CTRL] = 672, \
397 [MESA_SHADER_TESS_EVAL] = 1120, \
398 [MESA_SHADER_GEOMETRY] = 640, \
399 }, \
400 }
401
402 #define GEN9_LP_FEATURES \
403 GEN9_FEATURES, \
404 .is_broxton = 1, \
405 .gt = 1, \
406 .has_llc = false, \
407 .num_slices = 1, \
408 .max_vs_threads = 112, \
409 .max_tcs_threads = 112, \
410 .max_tes_threads = 112, \
411 .max_gs_threads = 112, \
412 .max_cs_threads = 6 * 6, \
413 .urb = { \
414 .size = 192, \
415 .min_entries = { \
416 [MESA_SHADER_VERTEX] = 34, \
417 [MESA_SHADER_TESS_EVAL] = 34, \
418 }, \
419 .max_entries = { \
420 [MESA_SHADER_VERTEX] = 704, \
421 [MESA_SHADER_TESS_CTRL] = 256, \
422 [MESA_SHADER_TESS_EVAL] = 416, \
423 [MESA_SHADER_GEOMETRY] = 256, \
424 }, \
425 }
426
427 #define GEN9_LP_FEATURES_2X6 \
428 GEN9_LP_FEATURES, \
429 .max_vs_threads = 56, \
430 .max_tcs_threads = 56, \
431 .max_tes_threads = 56, \
432 .max_gs_threads = 56, \
433 .max_cs_threads = 6 * 6, \
434 .urb = { \
435 .size = 128, \
436 .min_entries = { \
437 [MESA_SHADER_VERTEX] = 34, \
438 [MESA_SHADER_TESS_EVAL] = 34, \
439 }, \
440 .max_entries = { \
441 [MESA_SHADER_VERTEX] = 352, \
442 [MESA_SHADER_TESS_CTRL] = 128, \
443 [MESA_SHADER_TESS_EVAL] = 208, \
444 [MESA_SHADER_GEOMETRY] = 128, \
445 }, \
446 }
447
448 static const struct gen_device_info gen_device_info_skl_gt1 = {
449 GEN9_FEATURES, .gt = 1,
450 .num_slices = 1,
451 .urb.size = 192,
452 };
453
454 static const struct gen_device_info gen_device_info_skl_gt2 = {
455 GEN9_FEATURES, .gt = 2,
456 .num_slices = 1,
457 };
458
459 static const struct gen_device_info gen_device_info_skl_gt3 = {
460 GEN9_FEATURES, .gt = 3,
461 .num_slices = 2,
462 };
463
464 static const struct gen_device_info gen_device_info_skl_gt4 = {
465 GEN9_FEATURES, .gt = 4,
466 .num_slices = 3,
467 /* From the "L3 Allocation and Programming" documentation:
468 *
469 * "URB is limited to 1008KB due to programming restrictions. This is not a
470 * restriction of the L3 implementation, but of the FF and other clients.
471 * Therefore, in a GT4 implementation it is possible for the programmed
472 * allocation of the L3 data array to provide 3*384KB=1152KB for URB, but
473 * only 1008KB of this will be used."
474 */
475 .urb.size = 1008 / 3,
476 };
477
478 static const struct gen_device_info gen_device_info_bxt = {
479 GEN9_LP_FEATURES
480 };
481
482 static const struct gen_device_info gen_device_info_bxt_2x6 = {
483 GEN9_LP_FEATURES_2X6
484 };
485 /*
486 * Note: for all KBL SKUs, the PRM says SKL for GS entries, not SKL+.
487 * There's no KBL entry. Using the default SKL (GEN9) GS entries value.
488 */
489
490 static const struct gen_device_info gen_device_info_kbl_gt1 = {
491 GEN9_FEATURES,
492 .gt = 1,
493
494 .max_cs_threads = 7 * 6,
495 .urb.size = 192,
496 .num_slices = 1,
497 };
498
499 static const struct gen_device_info gen_device_info_kbl_gt1_5 = {
500 GEN9_FEATURES,
501 .gt = 1,
502
503 .max_cs_threads = 7 * 6,
504 .num_slices = 1,
505 };
506
507 static const struct gen_device_info gen_device_info_kbl_gt2 = {
508 GEN9_FEATURES,
509 .gt = 2,
510
511 .num_slices = 1,
512 };
513
514 static const struct gen_device_info gen_device_info_kbl_gt3 = {
515 GEN9_FEATURES,
516 .gt = 3,
517
518 .num_slices = 2,
519 };
520
521 static const struct gen_device_info gen_device_info_kbl_gt4 = {
522 GEN9_FEATURES,
523 .gt = 4,
524
525 /*
526 * From the "L3 Allocation and Programming" documentation:
527 *
528 * "URB is limited to 1008KB due to programming restrictions. This
529 * is not a restriction of the L3 implementation, but of the FF and
530 * other clients. Therefore, in a GT4 implementation it is
531 * possible for the programmed allocation of the L3 data array to
532 * provide 3*384KB=1152KB for URB, but only 1008KB of this
533 * will be used."
534 */
535 .urb.size = 1008 / 3,
536 .num_slices = 3,
537 };
538
539 static const struct gen_device_info gen_device_info_glk = {
540 GEN9_LP_FEATURES
541 };
542
543 static const struct gen_device_info gen_device_info_glk_2x6 = {
544 GEN9_LP_FEATURES_2X6
545 };
546
547 bool
548 gen_get_device_info(int devid, struct gen_device_info *devinfo)
549 {
550 switch (devid) {
551 #undef CHIPSET
552 #define CHIPSET(id, family, name) \
553 case id: *devinfo = gen_device_info_##family; break;
554 #include "pci_ids/i965_pci_ids.h"
555 default:
556 fprintf(stderr, "i965_dri.so does not support the 0x%x PCI ID.\n", devid);
557 return false;
558 }
559
560 /* From the Skylake PRM, 3DSTATE_PS::Scratch Space Base Pointer:
561 *
562 * "Scratch Space per slice is computed based on 4 sub-slices. SW must
563 * allocate scratch space enough so that each slice has 4 slices allowed."
564 *
565 * The equivalent internal documentation says that this programming note
566 * applies to all Gen9+ platforms.
567 *
568 * The hardware typically calculates the scratch space pointer by taking
569 * the base address, and adding per-thread-scratch-space * thread ID.
570 * Extra padding can be necessary depending how the thread IDs are
571 * calculated for a particular shader stage.
572 */
573 if (devinfo->gen >= 9) {
574 devinfo->max_wm_threads = 64 /* threads-per-PSD */
575 * devinfo->num_slices
576 * 4; /* effective subslices per slice */
577 }
578
579 return true;
580 }
581
582 const char *
583 gen_get_device_name(int devid)
584 {
585 switch (devid) {
586 #undef CHIPSET
587 #define CHIPSET(id, family, name) case id: return name;
588 #include "pci_ids/i965_pci_ids.h"
589 default:
590 return NULL;
591 }
592 }