intel/decoder: Convert the iterator to work entirely in bits
[mesa.git] / src / intel / common / gen_device_info.h
1 /*
2 * Copyright © 2013 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 */
24
25 #ifndef GEN_DEVICE_INFO_H
26 #define GEN_DEVICE_INFO_H
27
28 #include <stdbool.h>
29 #include <stdint.h>
30
31 #ifdef __cplusplus
32 extern "C" {
33 #endif
34
35 /**
36 * Intel hardware information and quirks
37 */
38 struct gen_device_info
39 {
40 int gen; /**< Generation number: 4, 5, 6, 7, ... */
41 int gt;
42
43 bool is_g4x;
44 bool is_ivybridge;
45 bool is_baytrail;
46 bool is_haswell;
47 bool is_broadwell;
48 bool is_cherryview;
49 bool is_skylake;
50 bool is_broxton;
51 bool is_kabylake;
52 bool is_geminilake;
53 bool is_coffeelake;
54 bool is_cannonlake;
55
56 bool has_hiz_and_separate_stencil;
57 bool must_use_separate_stencil;
58
59 bool has_llc;
60
61 bool has_pln;
62 bool has_compr4;
63 bool has_surface_tile_offset;
64 bool supports_simd16_3src;
65 bool has_resource_streamer;
66
67 /**
68 * \name Intel hardware quirks
69 * @{
70 */
71 bool has_negative_rhw_bug;
72
73 /**
74 * Some versions of Gen hardware don't do centroid interpolation correctly
75 * on unlit pixels, causing incorrect values for derivatives near triangle
76 * edges. Enabling this flag causes the fragment shader to use
77 * non-centroid interpolation for unlit pixels, at the expense of two extra
78 * fragment shader instructions.
79 */
80 bool needs_unlit_centroid_workaround;
81 /** @} */
82
83 /**
84 * \name GPU hardware limits
85 *
86 * In general, you can find shader thread maximums by looking at the "Maximum
87 * Number of Threads" field in the Intel PRM description of the 3DSTATE_VS,
88 * 3DSTATE_GS, 3DSTATE_HS, 3DSTATE_DS, and 3DSTATE_PS commands. URB entry
89 * limits come from the "Number of URB Entries" field in the
90 * 3DSTATE_URB_VS command and friends.
91 *
92 * These fields are used to calculate the scratch space to allocate. The
93 * amount of scratch space can be larger without being harmful on modern
94 * GPUs, however, prior to Haswell, programming the maximum number of threads
95 * to greater than the hardware maximum would cause GPU performance to tank.
96 *
97 * @{
98 */
99 /**
100 * Total number of slices present on the device whether or not they've been
101 * fused off.
102 *
103 * XXX: CS thread counts are limited by the inability to do cross subslice
104 * communication. It is the effectively the number of logical threads which
105 * can be executed in a subslice. Fuse configurations may cause this number
106 * to change, so we program @max_cs_threads as the lower maximum.
107 */
108 unsigned num_slices;
109
110 /**
111 * Number of subslices for each slice (used to be uniform until CNL).
112 */
113 unsigned num_subslices[3];
114
115 /**
116 * Number of threads per eu, varies between 4 and 8 between generations.
117 */
118 unsigned num_thread_per_eu;
119
120 unsigned l3_banks;
121 unsigned max_vs_threads; /**< Maximum Vertex Shader threads */
122 unsigned max_tcs_threads; /**< Maximum Hull Shader threads */
123 unsigned max_tes_threads; /**< Maximum Domain Shader threads */
124 unsigned max_gs_threads; /**< Maximum Geometry Shader threads. */
125 /**
126 * Theoretical maximum number of Pixel Shader threads.
127 *
128 * PSD means Pixel Shader Dispatcher. On modern Intel GPUs, hardware will
129 * automatically scale pixel shader thread count, based on a single value
130 * programmed into 3DSTATE_PS.
131 *
132 * To calculate the maximum number of threads for Gen8 beyond (which have
133 * multiple Pixel Shader Dispatchers):
134 *
135 * - Look up 3DSTATE_PS and find "Maximum Number of Threads Per PSD"
136 * - Usually there's only one PSD per subslice, so use the number of
137 * subslices for number of PSDs.
138 * - For max_wm_threads, the total should be PSD threads * #PSDs.
139 */
140 unsigned max_wm_threads;
141
142 /**
143 * Maximum Compute Shader threads.
144 *
145 * Thread count * number of EUs per subslice
146 */
147 unsigned max_cs_threads;
148
149 struct {
150 /**
151 * Hardware default URB size.
152 *
153 * The units this is expressed in are somewhat inconsistent: 512b units
154 * on Gen4-5, KB on Gen6-7, and KB times the slice count on Gen8+.
155 *
156 * Look up "URB Size" in the "Device Attributes" page, and take the
157 * maximum. Look up the slice count for each GT SKU on the same page.
158 * urb.size = URB Size (kbytes) / slice count
159 */
160 unsigned size;
161
162 /**
163 * The minimum number of URB entries. See the 3DSTATE_URB_<XS> docs.
164 */
165 unsigned min_entries[4];
166
167 /**
168 * The maximum number of URB entries. See the 3DSTATE_URB_<XS> docs.
169 */
170 unsigned max_entries[4];
171 } urb;
172
173 /**
174 * For the longest time the timestamp frequency for Gen's timestamp counter
175 * could be assumed to be 12.5MHz, where the least significant bit neatly
176 * corresponded to 80 nanoseconds.
177 *
178 * Since Gen9 the numbers aren't so round, with a a frequency of 12MHz for
179 * SKL (or scale factor of 83.33333333) and a frequency of 19200000Hz for
180 * BXT.
181 *
182 * For simplicty to fit with the current code scaling by a single constant
183 * to map from raw timestamps to nanoseconds we now do the conversion in
184 * floating point instead of integer arithmetic.
185 *
186 * In general it's probably worth noting that the documented constants we
187 * have for the per-platform timestamp frequencies aren't perfect and
188 * shouldn't be trusted for scaling and comparing timestamps with a large
189 * delta.
190 *
191 * E.g. with crude testing on my system using the 'correct' scale factor I'm
192 * seeing a drift of ~2 milliseconds per second.
193 */
194 uint64_t timestamp_frequency;
195
196 /** @} */
197 };
198
199 #define gen_device_info_is_9lp(devinfo) \
200 ((devinfo)->is_broxton || (devinfo)->is_geminilake)
201
202 bool gen_get_device_info(int devid, struct gen_device_info *devinfo);
203 const char *gen_get_device_name(int devid);
204
205 #ifdef __cplusplus
206 }
207 #endif
208
209 #endif /* GEN_DEVICE_INFO_H */