78873744ce5f13571324307dd2f1c9b79079b327
[mesa.git] / src / intel / compiler / brw_compiler.h
1 /*
2 * Copyright © 2010 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #ifndef BRW_COMPILER_H
25 #define BRW_COMPILER_H
26
27 #include <stdio.h>
28 #include "common/gen_device_info.h"
29 #include "main/mtypes.h"
30 #include "main/macros.h"
31
32 #ifdef __cplusplus
33 extern "C" {
34 #endif
35
36 struct ra_regs;
37 struct nir_shader;
38 struct brw_program;
39 union gl_constant_value;
40
41 struct brw_compiler {
42 const struct gen_device_info *devinfo;
43
44 struct {
45 struct ra_regs *regs;
46
47 /**
48 * Array of the ra classes for the unaligned contiguous register
49 * block sizes used.
50 */
51 int *classes;
52
53 /**
54 * Mapping for register-allocated objects in *regs to the first
55 * GRF for that object.
56 */
57 uint8_t *ra_reg_to_grf;
58 } vec4_reg_set;
59
60 struct {
61 struct ra_regs *regs;
62
63 /**
64 * Array of the ra classes for the unaligned contiguous register
65 * block sizes used, indexed by register size.
66 */
67 int classes[16];
68
69 /**
70 * Mapping from classes to ra_reg ranges. Each of the per-size
71 * classes corresponds to a range of ra_reg nodes. This array stores
72 * those ranges in the form of first ra_reg in each class and the
73 * total number of ra_reg elements in the last array element. This
74 * way the range of the i'th class is given by:
75 * [ class_to_ra_reg_range[i], class_to_ra_reg_range[i+1] )
76 */
77 int class_to_ra_reg_range[17];
78
79 /**
80 * Mapping for register-allocated objects in *regs to the first
81 * GRF for that object.
82 */
83 uint8_t *ra_reg_to_grf;
84
85 /**
86 * ra class for the aligned pairs we use for PLN, which doesn't
87 * appear in *classes.
88 */
89 int aligned_pairs_class;
90 } fs_reg_sets[3];
91
92 void (*shader_debug_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
93 void (*shader_perf_log)(void *, const char *str, ...) PRINTFLIKE(2, 3);
94
95 bool scalar_stage[MESA_SHADER_STAGES];
96 struct gl_shader_compiler_options glsl_compiler_options[MESA_SHADER_STAGES];
97
98 /**
99 * Apply workarounds for SIN and COS output range problems.
100 * This can negatively impact performance.
101 */
102 bool precise_trig;
103 };
104
105
106 /**
107 * Program key structures.
108 *
109 * When drawing, we look for the currently bound shaders in the program
110 * cache. This is essentially a hash table lookup, and these are the keys.
111 *
112 * Sometimes OpenGL features specified as state need to be simulated via
113 * shader code, due to a mismatch between the API and the hardware. This
114 * is often referred to as "non-orthagonal state" or "NOS". We store NOS
115 * in the program key so it's considered when searching for a program. If
116 * we haven't seen a particular combination before, we have to recompile a
117 * new specialized version.
118 *
119 * Shader compilation should not look up state in gl_context directly, but
120 * instead use the copy in the program key. This guarantees recompiles will
121 * happen correctly.
122 *
123 * @{
124 */
125
126 enum PACKED gen6_gather_sampler_wa {
127 WA_SIGN = 1, /* whether we need to sign extend */
128 WA_8BIT = 2, /* if we have an 8bit format needing wa */
129 WA_16BIT = 4, /* if we have a 16bit format needing wa */
130 };
131
132 /**
133 * Sampler information needed by VS, WM, and GS program cache keys.
134 */
135 struct brw_sampler_prog_key_data {
136 /**
137 * EXT_texture_swizzle and DEPTH_TEXTURE_MODE swizzles.
138 */
139 uint16_t swizzles[MAX_SAMPLERS];
140
141 uint32_t gl_clamp_mask[3];
142
143 /**
144 * For RG32F, gather4's channel select is broken.
145 */
146 uint32_t gather_channel_quirk_mask;
147
148 /**
149 * Whether this sampler uses the compressed multisample surface layout.
150 */
151 uint32_t compressed_multisample_layout_mask;
152
153 /**
154 * Whether this sampler is using 16x multisampling. If so fetching from
155 * this sampler will be handled with a different instruction, ld2dms_w
156 * instead of ld2dms.
157 */
158 uint32_t msaa_16;
159
160 /**
161 * For Sandybridge, which shader w/a we need for gather quirks.
162 */
163 enum gen6_gather_sampler_wa gen6_gather_wa[MAX_SAMPLERS];
164
165 /**
166 * Texture units that have a YUV image bound.
167 */
168 uint32_t y_u_v_image_mask;
169 uint32_t y_uv_image_mask;
170 uint32_t yx_xuxv_image_mask;
171 };
172
173 /**
174 * The VF can't natively handle certain types of attributes, such as GL_FIXED
175 * or most 10_10_10_2 types. These flags enable various VS workarounds to
176 * "fix" attributes at the beginning of shaders.
177 */
178 #define BRW_ATTRIB_WA_COMPONENT_MASK 7 /* mask for GL_FIXED scale channel count */
179 #define BRW_ATTRIB_WA_NORMALIZE 8 /* normalize in shader */
180 #define BRW_ATTRIB_WA_BGRA 16 /* swap r/b channels in shader */
181 #define BRW_ATTRIB_WA_SIGN 32 /* interpret as signed in shader */
182 #define BRW_ATTRIB_WA_SCALE 64 /* interpret as scaled in shader */
183
184 /** The program key for Vertex Shaders. */
185 struct brw_vs_prog_key {
186 unsigned program_string_id;
187
188 /**
189 * Per-attribute workaround flags
190 *
191 * For each attribute, a combination of BRW_ATTRIB_WA_*.
192 */
193 uint8_t gl_attrib_wa_flags[VERT_ATTRIB_MAX];
194
195 bool copy_edgeflag:1;
196
197 bool clamp_vertex_color:1;
198
199 /**
200 * How many user clipping planes are being uploaded to the vertex shader as
201 * push constants.
202 *
203 * These are used for lowering legacy gl_ClipVertex/gl_Position clipping to
204 * clip distances.
205 */
206 unsigned nr_userclip_plane_consts:4;
207
208 /**
209 * For pre-Gen6 hardware, a bitfield indicating which texture coordinates
210 * are going to be replaced with point coordinates (as a consequence of a
211 * call to glTexEnvi(GL_POINT_SPRITE, GL_COORD_REPLACE, GL_TRUE)). Because
212 * our SF thread requires exact matching between VS outputs and FS inputs,
213 * these texture coordinates will need to be unconditionally included in
214 * the VUE, even if they aren't written by the vertex shader.
215 */
216 uint8_t point_coord_replace;
217
218 struct brw_sampler_prog_key_data tex;
219 };
220
221 /** The program key for Tessellation Control Shaders. */
222 struct brw_tcs_prog_key
223 {
224 unsigned program_string_id;
225
226 GLenum tes_primitive_mode;
227
228 unsigned input_vertices;
229
230 /** A bitfield of per-patch outputs written. */
231 uint32_t patch_outputs_written;
232
233 /** A bitfield of per-vertex outputs written. */
234 uint64_t outputs_written;
235
236 bool quads_workaround;
237
238 struct brw_sampler_prog_key_data tex;
239 };
240
241 /** The program key for Tessellation Evaluation Shaders. */
242 struct brw_tes_prog_key
243 {
244 unsigned program_string_id;
245
246 /** A bitfield of per-patch inputs read. */
247 uint32_t patch_inputs_read;
248
249 /** A bitfield of per-vertex inputs read. */
250 uint64_t inputs_read;
251
252 struct brw_sampler_prog_key_data tex;
253 };
254
255 /** The program key for Geometry Shaders. */
256 struct brw_gs_prog_key
257 {
258 unsigned program_string_id;
259
260 struct brw_sampler_prog_key_data tex;
261 };
262
263 enum brw_sf_primitive {
264 BRW_SF_PRIM_POINTS = 0,
265 BRW_SF_PRIM_LINES = 1,
266 BRW_SF_PRIM_TRIANGLES = 2,
267 BRW_SF_PRIM_UNFILLED_TRIS = 3,
268 };
269
270 struct brw_sf_prog_key {
271 uint64_t attrs;
272 bool contains_flat_varying;
273 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
274 uint8_t point_sprite_coord_replace;
275 enum brw_sf_primitive primitive:2;
276 bool do_twoside_color:1;
277 bool frontface_ccw:1;
278 bool do_point_sprite:1;
279 bool do_point_coord:1;
280 bool sprite_origin_lower_left:1;
281 bool userclip_active:1;
282 };
283
284 enum brw_clip_mode {
285 BRW_CLIP_MODE_NORMAL = 0,
286 BRW_CLIP_MODE_CLIP_ALL = 1,
287 BRW_CLIP_MODE_CLIP_NON_REJECTED = 2,
288 BRW_CLIP_MODE_REJECT_ALL = 3,
289 BRW_CLIP_MODE_ACCEPT_ALL = 4,
290 BRW_CLIP_MODE_KERNEL_CLIP = 5,
291 };
292
293 enum brw_clip_fill_mode {
294 BRW_CLIP_FILL_MODE_LINE = 0,
295 BRW_CLIP_FILL_MODE_POINT = 1,
296 BRW_CLIP_FILL_MODE_FILL = 2,
297 BRW_CLIP_FILL_MODE_CULL = 3,
298 };
299
300 /* Note that if unfilled primitives are being emitted, we have to fix
301 * up polygon offset and flatshading at this point:
302 */
303 struct brw_clip_prog_key {
304 uint64_t attrs;
305 bool contains_flat_varying;
306 bool contains_noperspective_varying;
307 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
308 unsigned primitive:4;
309 unsigned nr_userclip:4;
310 bool pv_first:1;
311 bool do_unfilled:1;
312 enum brw_clip_fill_mode fill_cw:2; /* includes cull information */
313 enum brw_clip_fill_mode fill_ccw:2; /* includes cull information */
314 bool offset_cw:1;
315 bool offset_ccw:1;
316 bool copy_bfc_cw:1;
317 bool copy_bfc_ccw:1;
318 enum brw_clip_mode clip_mode:3;
319
320 float offset_factor;
321 float offset_units;
322 float offset_clamp;
323 };
324
325 /* A big lookup table is used to figure out which and how many
326 * additional regs will inserted before the main payload in the WM
327 * program execution. These mainly relate to depth and stencil
328 * processing and the early-depth-test optimization.
329 */
330 enum brw_wm_iz_bits {
331 BRW_WM_IZ_PS_KILL_ALPHATEST_BIT = 0x1,
332 BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT = 0x2,
333 BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT = 0x4,
334 BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT = 0x8,
335 BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT = 0x10,
336 BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT = 0x20,
337 BRW_WM_IZ_BIT_MAX = 0x40
338 };
339
340 enum brw_wm_aa_enable {
341 BRW_WM_AA_NEVER,
342 BRW_WM_AA_SOMETIMES,
343 BRW_WM_AA_ALWAYS
344 };
345
346 /** The program key for Fragment/Pixel Shaders. */
347 struct brw_wm_prog_key {
348 /* Some collection of BRW_WM_IZ_* */
349 uint8_t iz_lookup;
350 bool stats_wm:1;
351 bool flat_shade:1;
352 unsigned nr_color_regions:5;
353 bool replicate_alpha:1;
354 bool clamp_fragment_color:1;
355 bool persample_interp:1;
356 bool multisample_fbo:1;
357 bool frag_coord_adds_sample_pos:1;
358 enum brw_wm_aa_enable line_aa:2;
359 bool high_quality_derivatives:1;
360 bool force_dual_color_blend:1;
361 bool coherent_fb_fetch:1;
362
363 uint16_t drawable_height;
364 uint64_t input_slots_valid;
365 unsigned program_string_id;
366 GLenum alpha_test_func; /* < For Gen4/5 MRT alpha test */
367 float alpha_test_ref;
368
369 struct brw_sampler_prog_key_data tex;
370 };
371
372 struct brw_cs_prog_key {
373 uint32_t program_string_id;
374 struct brw_sampler_prog_key_data tex;
375 };
376
377 /*
378 * Image metadata structure as laid out in the shader parameter
379 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
380 * able to use them. That's okay because the padding and any unused
381 * entries [most of them except when we're doing untyped surface
382 * access] will be removed by the uniform packing pass.
383 */
384 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
385 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
386 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
387 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
388 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
389 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
390 #define BRW_IMAGE_PARAM_SIZE 24
391
392 struct brw_image_param {
393 /** Surface binding table index. */
394 uint32_t surface_idx;
395
396 /** Offset applied to the X and Y surface coordinates. */
397 uint32_t offset[2];
398
399 /** Surface X, Y and Z dimensions. */
400 uint32_t size[3];
401
402 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
403 * pixels, vertical slice stride in pixels.
404 */
405 uint32_t stride[4];
406
407 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
408 uint32_t tiling[3];
409
410 /**
411 * Right shift to apply for bit 6 address swizzling. Two different
412 * swizzles can be specified and will be applied one after the other. The
413 * resulting address will be:
414 *
415 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
416 * (addr >> swizzling[1])))
417 *
418 * Use \c 0xff if any of the swizzles is not required.
419 */
420 uint32_t swizzling[2];
421 };
422
423 /** Max number of render targets in a shader */
424 #define BRW_MAX_DRAW_BUFFERS 8
425
426 /**
427 * Max number of binding table entries used for stream output.
428 *
429 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
430 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
431 *
432 * On Gen6, the size of transform feedback data is limited not by the number
433 * of components but by the number of binding table entries we set aside. We
434 * use one binding table entry for a float, one entry for a vector, and one
435 * entry per matrix column. Since the only way we can communicate our
436 * transform feedback capabilities to the client is via
437 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
438 * worst case, in which all the varyings are floats, so we use up one binding
439 * table entry per component. Therefore we need to set aside at least 64
440 * binding table entries for use by transform feedback.
441 *
442 * Note: since we don't currently pack varyings, it is currently impossible
443 * for the client to actually use up all of these binding table entries--if
444 * all of their varyings were floats, they would run out of varying slots and
445 * fail to link. But that's a bug, so it seems prudent to go ahead and
446 * allocate the number of binding table entries we will need once the bug is
447 * fixed.
448 */
449 #define BRW_MAX_SOL_BINDINGS 64
450
451 /**
452 * Binding table index for the first gen6 SOL binding.
453 */
454 #define BRW_GEN6_SOL_BINDING_START 0
455
456 /**
457 * Stride in bytes between shader_time entries.
458 *
459 * We separate entries by a cacheline to reduce traffic between EUs writing to
460 * different entries.
461 */
462 #define BRW_SHADER_TIME_STRIDE 64
463
464 struct brw_stage_prog_data {
465 struct {
466 /** size of our binding table. */
467 uint32_t size_bytes;
468
469 /** @{
470 * surface indices for the various groups of surfaces
471 */
472 uint32_t pull_constants_start;
473 uint32_t texture_start;
474 uint32_t gather_texture_start;
475 uint32_t ubo_start;
476 uint32_t ssbo_start;
477 uint32_t abo_start;
478 uint32_t image_start;
479 uint32_t shader_time_start;
480 uint32_t plane_start[3];
481 /** @} */
482 } binding_table;
483
484 GLuint nr_params; /**< number of float params/constants */
485 GLuint nr_pull_params;
486 unsigned nr_image_params;
487
488 unsigned curb_read_length;
489 unsigned total_scratch;
490 unsigned total_shared;
491
492 /**
493 * Register where the thread expects to find input data from the URB
494 * (typically uniforms, followed by vertex or fragment attributes).
495 */
496 unsigned dispatch_grf_start_reg;
497
498 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
499
500 /* Pointers to tracked values (only valid once
501 * _mesa_load_state_parameters has been called at runtime).
502 */
503 const union gl_constant_value **param;
504 const union gl_constant_value **pull_param;
505
506 /** Image metadata passed to the shader as uniforms. */
507 struct brw_image_param *image_param;
508 };
509
510 static inline void
511 brw_mark_surface_used(struct brw_stage_prog_data *prog_data,
512 unsigned surf_index)
513 {
514 /* A binding table index is 8 bits and the top 3 values are reserved for
515 * special things (stateless and SLM).
516 */
517 assert(surf_index <= 252);
518
519 prog_data->binding_table.size_bytes =
520 MAX2(prog_data->binding_table.size_bytes, (surf_index + 1) * 4);
521 }
522
523 enum brw_barycentric_mode {
524 BRW_BARYCENTRIC_PERSPECTIVE_PIXEL = 0,
525 BRW_BARYCENTRIC_PERSPECTIVE_CENTROID = 1,
526 BRW_BARYCENTRIC_PERSPECTIVE_SAMPLE = 2,
527 BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL = 3,
528 BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID = 4,
529 BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE = 5,
530 BRW_BARYCENTRIC_MODE_COUNT = 6
531 };
532 #define BRW_BARYCENTRIC_NONPERSPECTIVE_BITS \
533 ((1 << BRW_BARYCENTRIC_NONPERSPECTIVE_PIXEL) | \
534 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID) | \
535 (1 << BRW_BARYCENTRIC_NONPERSPECTIVE_SAMPLE))
536
537 enum brw_pixel_shader_computed_depth_mode {
538 BRW_PSCDEPTH_OFF = 0, /* PS does not compute depth */
539 BRW_PSCDEPTH_ON = 1, /* PS computes depth; no guarantee about value */
540 BRW_PSCDEPTH_ON_GE = 2, /* PS guarantees output depth >= source depth */
541 BRW_PSCDEPTH_ON_LE = 3, /* PS guarantees output depth <= source depth */
542 };
543
544 /* Data about a particular attempt to compile a program. Note that
545 * there can be many of these, each in a different GL state
546 * corresponding to a different brw_wm_prog_key struct, with different
547 * compiled programs.
548 */
549 struct brw_wm_prog_data {
550 struct brw_stage_prog_data base;
551
552 GLuint num_varying_inputs;
553
554 uint8_t reg_blocks_0;
555 uint8_t reg_blocks_2;
556
557 uint8_t dispatch_grf_start_reg_2;
558 uint32_t prog_offset_2;
559
560 struct {
561 /** @{
562 * surface indices the WM-specific surfaces
563 */
564 uint32_t render_target_start;
565 uint32_t render_target_read_start;
566 /** @} */
567 } binding_table;
568
569 uint8_t computed_depth_mode;
570 bool computed_stencil;
571
572 bool early_fragment_tests;
573 bool post_depth_coverage;
574 bool inner_coverage;
575 bool dispatch_8;
576 bool dispatch_16;
577 bool dual_src_blend;
578 bool persample_dispatch;
579 bool uses_pos_offset;
580 bool uses_omask;
581 bool uses_kill;
582 bool uses_src_depth;
583 bool uses_src_w;
584 bool uses_sample_mask;
585 bool has_side_effects;
586 bool pulls_bary;
587
588 bool contains_flat_varying;
589 bool contains_noperspective_varying;
590
591 /**
592 * Mask of which interpolation modes are required by the fragment shader.
593 * Used in hardware setup on gen6+.
594 */
595 uint32_t barycentric_interp_modes;
596
597 /**
598 * Mask of which FS inputs are marked flat by the shader source. This is
599 * needed for setting up 3DSTATE_SF/SBE.
600 */
601 uint32_t flat_inputs;
602
603 /* Mapping of VUE slots to interpolation modes.
604 * Used by the Gen4-5 clip/sf/wm stages.
605 */
606 unsigned char interp_mode[65]; /* BRW_VARYING_SLOT_COUNT */
607
608 /**
609 * Map from gl_varying_slot to the position within the FS setup data
610 * payload where the varying's attribute vertex deltas should be delivered.
611 * For varying slots that are not used by the FS, the value is -1.
612 */
613 int urb_setup[VARYING_SLOT_MAX];
614 };
615
616 struct brw_push_const_block {
617 unsigned dwords; /* Dword count, not reg aligned */
618 unsigned regs;
619 unsigned size; /* Bytes, register aligned */
620 };
621
622 struct brw_cs_prog_data {
623 struct brw_stage_prog_data base;
624
625 GLuint dispatch_grf_start_reg_16;
626 unsigned local_size[3];
627 unsigned simd_size;
628 unsigned threads;
629 bool uses_barrier;
630 bool uses_num_work_groups;
631 int thread_local_id_index;
632
633 struct {
634 struct brw_push_const_block cross_thread;
635 struct brw_push_const_block per_thread;
636 struct brw_push_const_block total;
637 } push;
638
639 struct {
640 /** @{
641 * surface indices the CS-specific surfaces
642 */
643 uint32_t work_groups_start;
644 /** @} */
645 } binding_table;
646 };
647
648 /**
649 * Enum representing the i965-specific vertex results that don't correspond
650 * exactly to any element of gl_varying_slot. The values of this enum are
651 * assigned such that they don't conflict with gl_varying_slot.
652 */
653 typedef enum
654 {
655 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
656 BRW_VARYING_SLOT_PAD,
657 /**
658 * Technically this is not a varying but just a placeholder that
659 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
660 * builtin variable to be compiled correctly. see compile_sf_prog() for
661 * more info.
662 */
663 BRW_VARYING_SLOT_PNTC,
664 BRW_VARYING_SLOT_COUNT
665 } brw_varying_slot;
666
667 /**
668 * We always program SF to start reading at an offset of 1 (2 varying slots)
669 * from the start of the vertex URB entry. This causes it to skip:
670 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
671 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
672 */
673 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
674
675 /**
676 * Bitmask indicating which fragment shader inputs represent varyings (and
677 * hence have to be delivered to the fragment shader by the SF/SBE stage).
678 */
679 #define BRW_FS_VARYING_INPUT_MASK \
680 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
681 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
682
683 /**
684 * Data structure recording the relationship between the gl_varying_slot enum
685 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
686 * single octaword within the VUE (128 bits).
687 *
688 * Note that each BRW register contains 256 bits (2 octawords), so when
689 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
690 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
691 * in a vertex shader), each register corresponds to a single VUE slot, since
692 * it contains data for two separate vertices.
693 */
694 struct brw_vue_map {
695 /**
696 * Bitfield representing all varying slots that are (a) stored in this VUE
697 * map, and (b) actually written by the shader. Does not include any of
698 * the additional varying slots defined in brw_varying_slot.
699 */
700 uint64_t slots_valid;
701
702 /**
703 * Is this VUE map for a separate shader pipeline?
704 *
705 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
706 * without the linker having a chance to dead code eliminate unused varyings.
707 *
708 * This means that we have to use a fixed slot layout, based on the output's
709 * location field, rather than assigning slots in a compact contiguous block.
710 */
711 bool separate;
712
713 /**
714 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
715 * not stored in a slot (because they are not written, or because
716 * additional processing is applied before storing them in the VUE), the
717 * value is -1.
718 */
719 signed char varying_to_slot[VARYING_SLOT_TESS_MAX];
720
721 /**
722 * Map from VUE slot to gl_varying_slot value. For slots that do not
723 * directly correspond to a gl_varying_slot, the value comes from
724 * brw_varying_slot.
725 *
726 * For slots that are not in use, the value is BRW_VARYING_SLOT_PAD.
727 */
728 signed char slot_to_varying[VARYING_SLOT_TESS_MAX];
729
730 /**
731 * Total number of VUE slots in use
732 */
733 int num_slots;
734
735 /**
736 * Number of per-patch VUE slots. Only valid for tessellation control
737 * shader outputs and tessellation evaluation shader inputs.
738 */
739 int num_per_patch_slots;
740
741 /**
742 * Number of per-vertex VUE slots. Only valid for tessellation control
743 * shader outputs and tessellation evaluation shader inputs.
744 */
745 int num_per_vertex_slots;
746 };
747
748 void brw_print_vue_map(FILE *fp, const struct brw_vue_map *vue_map);
749
750 /**
751 * Convert a VUE slot number into a byte offset within the VUE.
752 */
753 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
754 {
755 return 16*slot;
756 }
757
758 /**
759 * Convert a vertex output (brw_varying_slot) into a byte offset within the
760 * VUE.
761 */
762 static inline
763 GLuint brw_varying_to_offset(const struct brw_vue_map *vue_map, GLuint varying)
764 {
765 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
766 }
767
768 void brw_compute_vue_map(const struct gen_device_info *devinfo,
769 struct brw_vue_map *vue_map,
770 uint64_t slots_valid,
771 bool separate_shader);
772
773 void brw_compute_tess_vue_map(struct brw_vue_map *const vue_map,
774 uint64_t slots_valid,
775 uint32_t is_patch);
776
777 /* brw_interpolation_map.c */
778 void brw_setup_vue_interpolation(struct brw_vue_map *vue_map,
779 struct nir_shader *nir,
780 struct brw_wm_prog_data *prog_data,
781 const struct gen_device_info *devinfo);
782
783 enum shader_dispatch_mode {
784 DISPATCH_MODE_4X1_SINGLE = 0,
785 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
786 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
787 DISPATCH_MODE_SIMD8 = 3,
788 };
789
790 /**
791 * @defgroup Tessellator parameter enumerations.
792 *
793 * These correspond to the hardware values in 3DSTATE_TE, and are provided
794 * as part of the tessellation evaluation shader.
795 *
796 * @{
797 */
798 enum brw_tess_partitioning {
799 BRW_TESS_PARTITIONING_INTEGER = 0,
800 BRW_TESS_PARTITIONING_ODD_FRACTIONAL = 1,
801 BRW_TESS_PARTITIONING_EVEN_FRACTIONAL = 2,
802 };
803
804 enum brw_tess_output_topology {
805 BRW_TESS_OUTPUT_TOPOLOGY_POINT = 0,
806 BRW_TESS_OUTPUT_TOPOLOGY_LINE = 1,
807 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW = 2,
808 BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW = 3,
809 };
810
811 enum brw_tess_domain {
812 BRW_TESS_DOMAIN_QUAD = 0,
813 BRW_TESS_DOMAIN_TRI = 1,
814 BRW_TESS_DOMAIN_ISOLINE = 2,
815 };
816 /** @} */
817
818 struct brw_vue_prog_data {
819 struct brw_stage_prog_data base;
820 struct brw_vue_map vue_map;
821
822 /** Should the hardware deliver input VUE handles for URB pull loads? */
823 bool include_vue_handles;
824
825 GLuint urb_read_length;
826 GLuint total_grf;
827
828 uint32_t clip_distance_mask;
829 uint32_t cull_distance_mask;
830
831 /* Used for calculating urb partitions. In the VS, this is the size of the
832 * URB entry used for both input and output to the thread. In the GS, this
833 * is the size of the URB entry used for output.
834 */
835 GLuint urb_entry_size;
836
837 enum shader_dispatch_mode dispatch_mode;
838 };
839
840 struct brw_vs_prog_data {
841 struct brw_vue_prog_data base;
842
843 GLbitfield64 inputs_read;
844 GLbitfield64 double_inputs_read;
845
846 unsigned nr_attributes;
847 unsigned nr_attribute_slots;
848
849 bool uses_vertexid;
850 bool uses_instanceid;
851 bool uses_basevertex;
852 bool uses_baseinstance;
853 bool uses_drawid;
854 };
855
856 struct brw_tcs_prog_data
857 {
858 struct brw_vue_prog_data base;
859
860 /** Number vertices in output patch */
861 int instances;
862 };
863
864
865 struct brw_tes_prog_data
866 {
867 struct brw_vue_prog_data base;
868
869 enum brw_tess_partitioning partitioning;
870 enum brw_tess_output_topology output_topology;
871 enum brw_tess_domain domain;
872 };
873
874 struct brw_gs_prog_data
875 {
876 struct brw_vue_prog_data base;
877
878 unsigned vertices_in;
879
880 /**
881 * Size of an output vertex, measured in HWORDS (32 bytes).
882 */
883 unsigned output_vertex_size_hwords;
884
885 unsigned output_topology;
886
887 /**
888 * Size of the control data (cut bits or StreamID bits), in hwords (32
889 * bytes). 0 if there is no control data.
890 */
891 unsigned control_data_header_size_hwords;
892
893 /**
894 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
895 * if the control data is StreamID bits, or
896 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
897 * Ignored if control_data_header_size is 0.
898 */
899 unsigned control_data_format;
900
901 bool include_primitive_id;
902
903 /**
904 * The number of vertices emitted, if constant - otherwise -1.
905 */
906 int static_vertex_count;
907
908 int invocations;
909
910 /**
911 * Gen6: Provoking vertex convention for odd-numbered triangles
912 * in tristrips.
913 */
914 GLuint pv_first:1;
915
916 /**
917 * Gen6: Number of varyings that are output to transform feedback.
918 */
919 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
920
921 /**
922 * Gen6: Map from the index of a transform feedback binding table entry to the
923 * gl_varying_slot that should be streamed out through that binding table
924 * entry.
925 */
926 unsigned char transform_feedback_bindings[64 /* BRW_MAX_SOL_BINDINGS */];
927
928 /**
929 * Gen6: Map from the index of a transform feedback binding table entry to the
930 * swizzles that should be used when streaming out data through that
931 * binding table entry.
932 */
933 unsigned char transform_feedback_swizzles[64 /* BRW_MAX_SOL_BINDINGS */];
934 };
935
936 struct brw_sf_prog_data {
937 uint32_t urb_read_length;
938 uint32_t total_grf;
939
940 /* Each vertex may have upto 12 attributes, 4 components each,
941 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
942 * rows.
943 *
944 * Actually we use 4 for each, so call it 12 rows.
945 */
946 unsigned urb_entry_size;
947 };
948
949 struct brw_clip_prog_data {
950 uint32_t curb_read_length; /* user planes? */
951 uint32_t clip_mode;
952 uint32_t urb_read_length;
953 uint32_t total_grf;
954 };
955
956 #define DEFINE_PROG_DATA_DOWNCAST(stage) \
957 static inline struct brw_##stage##_prog_data * \
958 brw_##stage##_prog_data(struct brw_stage_prog_data *prog_data) \
959 { \
960 return (struct brw_##stage##_prog_data *) prog_data; \
961 }
962 DEFINE_PROG_DATA_DOWNCAST(vue)
963 DEFINE_PROG_DATA_DOWNCAST(vs)
964 DEFINE_PROG_DATA_DOWNCAST(tcs)
965 DEFINE_PROG_DATA_DOWNCAST(tes)
966 DEFINE_PROG_DATA_DOWNCAST(gs)
967 DEFINE_PROG_DATA_DOWNCAST(wm)
968 DEFINE_PROG_DATA_DOWNCAST(cs)
969 DEFINE_PROG_DATA_DOWNCAST(ff_gs)
970 DEFINE_PROG_DATA_DOWNCAST(clip)
971 DEFINE_PROG_DATA_DOWNCAST(sf)
972 #undef DEFINE_PROG_DATA_DOWNCAST
973
974 /** @} */
975
976 struct brw_compiler *
977 brw_compiler_create(void *mem_ctx, const struct gen_device_info *devinfo);
978
979 /**
980 * Compile a vertex shader.
981 *
982 * Returns the final assembly and the program's size.
983 */
984 const unsigned *
985 brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
986 void *mem_ctx,
987 const struct brw_vs_prog_key *key,
988 struct brw_vs_prog_data *prog_data,
989 const struct nir_shader *shader,
990 gl_clip_plane *clip_planes,
991 bool use_legacy_snorm_formula,
992 int shader_time_index,
993 unsigned *final_assembly_size,
994 char **error_str);
995
996 /**
997 * Compile a tessellation control shader.
998 *
999 * Returns the final assembly and the program's size.
1000 */
1001 const unsigned *
1002 brw_compile_tcs(const struct brw_compiler *compiler,
1003 void *log_data,
1004 void *mem_ctx,
1005 const struct brw_tcs_prog_key *key,
1006 struct brw_tcs_prog_data *prog_data,
1007 const struct nir_shader *nir,
1008 int shader_time_index,
1009 unsigned *final_assembly_size,
1010 char **error_str);
1011
1012 /**
1013 * Compile a tessellation evaluation shader.
1014 *
1015 * Returns the final assembly and the program's size.
1016 */
1017 const unsigned *
1018 brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
1019 void *mem_ctx,
1020 const struct brw_tes_prog_key *key,
1021 const struct brw_vue_map *input_vue_map,
1022 struct brw_tes_prog_data *prog_data,
1023 const struct nir_shader *shader,
1024 struct gl_program *prog,
1025 int shader_time_index,
1026 unsigned *final_assembly_size,
1027 char **error_str);
1028
1029 /**
1030 * Compile a vertex shader.
1031 *
1032 * Returns the final assembly and the program's size.
1033 */
1034 const unsigned *
1035 brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
1036 void *mem_ctx,
1037 const struct brw_gs_prog_key *key,
1038 struct brw_gs_prog_data *prog_data,
1039 const struct nir_shader *shader,
1040 struct gl_program *prog,
1041 int shader_time_index,
1042 unsigned *final_assembly_size,
1043 char **error_str);
1044
1045 /**
1046 * Compile a strips and fans shader.
1047 *
1048 * This is a fixed-function shader determined entirely by the shader key and
1049 * a VUE map.
1050 *
1051 * Returns the final assembly and the program's size.
1052 */
1053 const unsigned *
1054 brw_compile_sf(const struct brw_compiler *compiler,
1055 void *mem_ctx,
1056 const struct brw_sf_prog_key *key,
1057 struct brw_sf_prog_data *prog_data,
1058 struct brw_vue_map *vue_map,
1059 unsigned *final_assembly_size);
1060
1061 /**
1062 * Compile a clipper shader.
1063 *
1064 * This is a fixed-function shader determined entirely by the shader key and
1065 * a VUE map.
1066 *
1067 * Returns the final assembly and the program's size.
1068 */
1069 const unsigned *
1070 brw_compile_clip(const struct brw_compiler *compiler,
1071 void *mem_ctx,
1072 const struct brw_clip_prog_key *key,
1073 struct brw_clip_prog_data *prog_data,
1074 struct brw_vue_map *vue_map,
1075 unsigned *final_assembly_size);
1076
1077 /**
1078 * Compile a fragment shader.
1079 *
1080 * Returns the final assembly and the program's size.
1081 */
1082 const unsigned *
1083 brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
1084 void *mem_ctx,
1085 const struct brw_wm_prog_key *key,
1086 struct brw_wm_prog_data *prog_data,
1087 const struct nir_shader *shader,
1088 struct gl_program *prog,
1089 int shader_time_index8,
1090 int shader_time_index16,
1091 bool allow_spilling,
1092 bool use_rep_send, struct brw_vue_map *vue_map,
1093 unsigned *final_assembly_size,
1094 char **error_str);
1095
1096 /**
1097 * Compile a compute shader.
1098 *
1099 * Returns the final assembly and the program's size.
1100 */
1101 const unsigned *
1102 brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
1103 void *mem_ctx,
1104 const struct brw_cs_prog_key *key,
1105 struct brw_cs_prog_data *prog_data,
1106 const struct nir_shader *shader,
1107 int shader_time_index,
1108 unsigned *final_assembly_size,
1109 char **error_str);
1110
1111 static inline uint32_t
1112 encode_slm_size(unsigned gen, uint32_t bytes)
1113 {
1114 uint32_t slm_size = 0;
1115
1116 /* Shared Local Memory is specified as powers of two, and encoded in
1117 * INTERFACE_DESCRIPTOR_DATA with the following representations:
1118 *
1119 * Size | 0 kB | 1 kB | 2 kB | 4 kB | 8 kB | 16 kB | 32 kB | 64 kB |
1120 * -------------------------------------------------------------------
1121 * Gen7-8 | 0 | none | none | 1 | 2 | 4 | 8 | 16 |
1122 * -------------------------------------------------------------------
1123 * Gen9+ | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 |
1124 */
1125 assert(bytes <= 64 * 1024);
1126
1127 if (bytes > 0) {
1128 /* Shared Local Memory Size is specified as powers of two. */
1129 slm_size = util_next_power_of_two(bytes);
1130
1131 if (gen >= 9) {
1132 /* Use a minimum of 1kB; turn an exponent of 10 (1024 kB) into 1. */
1133 slm_size = ffs(MAX2(slm_size, 1024)) - 10;
1134 } else {
1135 /* Use a minimum of 4kB; convert to the pre-Gen9 representation. */
1136 slm_size = MAX2(slm_size, 4096) / 4096;
1137 }
1138 }
1139
1140 return slm_size;
1141 }
1142
1143 /**
1144 * Return true if the given shader stage is dispatched contiguously by the
1145 * relevant fixed function starting from channel 0 of the SIMD thread, which
1146 * implies that the dispatch mask of a thread can be assumed to have the form
1147 * '2^n - 1' for some n.
1148 */
1149 static inline bool
1150 brw_stage_has_packed_dispatch(const struct gen_device_info *devinfo,
1151 gl_shader_stage stage,
1152 const struct brw_stage_prog_data *prog_data)
1153 {
1154 /* The code below makes assumptions about the hardware's thread dispatch
1155 * behavior that could be proven wrong in future generations -- Make sure
1156 * to do a full test run with brw_fs_test_dispatch_packing() hooked up to
1157 * the NIR front-end before changing this assertion.
1158 */
1159 assert(devinfo->gen <= 10);
1160
1161 switch (stage) {
1162 case MESA_SHADER_FRAGMENT: {
1163 /* The PSD discards subspans coming in with no lit samples, which in the
1164 * per-pixel shading case implies that each subspan will either be fully
1165 * lit (due to the VMask being used to allow derivative computations),
1166 * or not dispatched at all. In per-sample dispatch mode individual
1167 * samples from the same subspan have a fixed relative location within
1168 * the SIMD thread, so dispatch of unlit samples cannot be avoided in
1169 * general and we should return false.
1170 */
1171 const struct brw_wm_prog_data *wm_prog_data =
1172 (const struct brw_wm_prog_data *)prog_data;
1173 return !wm_prog_data->persample_dispatch;
1174 }
1175 case MESA_SHADER_COMPUTE:
1176 /* Compute shaders will be spawned with either a fully enabled dispatch
1177 * mask or with whatever bottom/right execution mask was given to the
1178 * GPGPU walker command to be used along the workgroup edges -- In both
1179 * cases the dispatch mask is required to be tightly packed for our
1180 * invocation index calculations to work.
1181 */
1182 return true;
1183 default:
1184 /* Most remaining fixed functions are limited to use a packed dispatch
1185 * mask due to the hardware representation of the dispatch mask as a
1186 * single counter representing the number of enabled channels.
1187 */
1188 return true;
1189 }
1190 }
1191
1192 #ifdef __cplusplus
1193 } /* extern "C" */
1194 #endif
1195
1196 #endif /* BRW_COMPILER_H */