intel/fs: Emit MOV_DISPATCH_TO_FLAGS once for the centroid workaround
[mesa.git] / src / intel / compiler / brw_fs_visitor.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs_visitor.cpp
25 *
26 * This file supports generating the FS LIR from the GLSL IR. The LIR
27 * makes it easier to do backend-specific optimizations than doing so
28 * in the GLSL IR or in the native code.
29 */
30 #include "brw_fs.h"
31 #include "compiler/glsl_types.h"
32
33 using namespace brw;
34
35 /* Sample from the MCS surface attached to this multisample texture. */
36 fs_reg
37 fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
38 const fs_reg &texture)
39 {
40 const fs_reg dest = vgrf(glsl_type::uvec4_type);
41
42 fs_reg srcs[TEX_LOGICAL_NUM_SRCS];
43 srcs[TEX_LOGICAL_SRC_COORDINATE] = coordinate;
44 srcs[TEX_LOGICAL_SRC_SURFACE] = texture;
45 srcs[TEX_LOGICAL_SRC_SAMPLER] = texture;
46 srcs[TEX_LOGICAL_SRC_COORD_COMPONENTS] = brw_imm_d(components);
47 srcs[TEX_LOGICAL_SRC_GRAD_COMPONENTS] = brw_imm_d(0);
48
49 fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
50 ARRAY_SIZE(srcs));
51
52 /* We only care about one or two regs of response, but the sampler always
53 * writes 4/8.
54 */
55 inst->size_written = 4 * dest.component_size(inst->exec_size);
56
57 return dest;
58 }
59
60 /**
61 * Apply workarounds for Gen6 gather with UINT/SINT
62 */
63 void
64 fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst)
65 {
66 if (!wa)
67 return;
68
69 int width = (wa & WA_8BIT) ? 8 : 16;
70
71 for (int i = 0; i < 4; i++) {
72 fs_reg dst_f = retype(dst, BRW_REGISTER_TYPE_F);
73 /* Convert from UNORM to UINT */
74 bld.MUL(dst_f, dst_f, brw_imm_f((1 << width) - 1));
75 bld.MOV(dst, dst_f);
76
77 if (wa & WA_SIGN) {
78 /* Reinterpret the UINT value as a signed INT value by
79 * shifting the sign bit into place, then shifting back
80 * preserving sign.
81 */
82 bld.SHL(dst, dst, brw_imm_d(32 - width));
83 bld.ASR(dst, dst, brw_imm_d(32 - width));
84 }
85
86 dst = offset(dst, bld, 1);
87 }
88 }
89
90 /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
91 void
92 fs_visitor::emit_dummy_fs()
93 {
94 int reg_width = dispatch_width / 8;
95
96 /* Everyone's favorite color. */
97 const float color[4] = { 1.0, 0.0, 1.0, 0.0 };
98 for (int i = 0; i < 4; i++) {
99 bld.MOV(fs_reg(MRF, 2 + i * reg_width, BRW_REGISTER_TYPE_F),
100 brw_imm_f(color[i]));
101 }
102
103 fs_inst *write;
104 write = bld.emit(FS_OPCODE_FB_WRITE);
105 write->eot = true;
106 write->last_rt = true;
107 if (devinfo->gen >= 6) {
108 write->base_mrf = 2;
109 write->mlen = 4 * reg_width;
110 } else {
111 write->header_size = 2;
112 write->base_mrf = 0;
113 write->mlen = 2 + 4 * reg_width;
114 }
115
116 /* Tell the SF we don't have any inputs. Gen4-5 require at least one
117 * varying to avoid GPU hangs, so set that.
118 */
119 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(this->prog_data);
120 wm_prog_data->num_varying_inputs = devinfo->gen < 6 ? 1 : 0;
121 memset(wm_prog_data->urb_setup, -1,
122 sizeof(wm_prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
123
124 /* We don't have any uniforms. */
125 stage_prog_data->nr_params = 0;
126 stage_prog_data->nr_pull_params = 0;
127 stage_prog_data->curb_read_length = 0;
128 stage_prog_data->dispatch_grf_start_reg = 2;
129 wm_prog_data->dispatch_grf_start_reg_16 = 2;
130 grf_used = 1; /* Gen4-5 don't allow zero GRF blocks */
131
132 calculate_cfg();
133 }
134
135 /* The register location here is relative to the start of the URB
136 * data. It will get adjusted to be a real location before
137 * generate_code() time.
138 */
139 fs_reg
140 fs_visitor::interp_reg(int location, int channel)
141 {
142 assert(stage == MESA_SHADER_FRAGMENT);
143 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
144 int regnr = prog_data->urb_setup[location] * 4 + channel;
145 assert(prog_data->urb_setup[location] != -1);
146
147 return fs_reg(ATTR, regnr, BRW_REGISTER_TYPE_F);
148 }
149
150 /** Emits the interpolation for the varying inputs. */
151 void
152 fs_visitor::emit_interpolation_setup_gen4()
153 {
154 struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
155
156 fs_builder abld = bld.annotate("compute pixel centers");
157 this->pixel_x = vgrf(glsl_type::uint_type);
158 this->pixel_y = vgrf(glsl_type::uint_type);
159 this->pixel_x.type = BRW_REGISTER_TYPE_UW;
160 this->pixel_y.type = BRW_REGISTER_TYPE_UW;
161 abld.ADD(this->pixel_x,
162 fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
163 fs_reg(brw_imm_v(0x10101010)));
164 abld.ADD(this->pixel_y,
165 fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
166 fs_reg(brw_imm_v(0x11001100)));
167
168 abld = bld.annotate("compute pixel deltas from v0");
169
170 this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL] =
171 vgrf(glsl_type::vec2_type);
172 const fs_reg &delta_xy = this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL];
173 const fs_reg xstart(negate(brw_vec1_grf(1, 0)));
174 const fs_reg ystart(negate(brw_vec1_grf(1, 1)));
175
176 if (devinfo->has_pln && dispatch_width == 16) {
177 for (unsigned i = 0; i < 2; i++) {
178 abld.half(i).ADD(half(offset(delta_xy, abld, i), 0),
179 half(this->pixel_x, i), xstart);
180 abld.half(i).ADD(half(offset(delta_xy, abld, i), 1),
181 half(this->pixel_y, i), ystart);
182 }
183 } else {
184 abld.ADD(offset(delta_xy, abld, 0), this->pixel_x, xstart);
185 abld.ADD(offset(delta_xy, abld, 1), this->pixel_y, ystart);
186 }
187
188 abld = bld.annotate("compute pos.w and 1/pos.w");
189 /* Compute wpos.w. It's always in our setup, since it's needed to
190 * interpolate the other attributes.
191 */
192 this->wpos_w = vgrf(glsl_type::float_type);
193 abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
194 component(interp_reg(VARYING_SLOT_POS, 3), 0));
195 /* Compute the pixel 1/W value from wpos.w. */
196 this->pixel_w = vgrf(glsl_type::float_type);
197 abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
198 }
199
200 /** Emits the interpolation for the varying inputs. */
201 void
202 fs_visitor::emit_interpolation_setup_gen6()
203 {
204 struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
205
206 fs_builder abld = bld.annotate("compute pixel centers");
207 if (devinfo->gen >= 8 || dispatch_width == 8) {
208 /* The "Register Region Restrictions" page says for BDW (and newer,
209 * presumably):
210 *
211 * "When destination spans two registers, the source may be one or
212 * two registers. The destination elements must be evenly split
213 * between the two registers."
214 *
215 * Thus we can do a single add(16) in SIMD8 or an add(32) in SIMD16 to
216 * compute our pixel centers.
217 */
218 fs_reg int_pixel_xy(VGRF, alloc.allocate(dispatch_width / 8),
219 BRW_REGISTER_TYPE_UW);
220
221 const fs_builder dbld = abld.exec_all().group(dispatch_width * 2, 0);
222 dbld.ADD(int_pixel_xy,
223 fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
224 fs_reg(brw_imm_v(0x11001010)));
225
226 this->pixel_x = vgrf(glsl_type::float_type);
227 this->pixel_y = vgrf(glsl_type::float_type);
228 abld.emit(FS_OPCODE_PIXEL_X, this->pixel_x, int_pixel_xy);
229 abld.emit(FS_OPCODE_PIXEL_Y, this->pixel_y, int_pixel_xy);
230 } else {
231 /* The "Register Region Restrictions" page says for SNB, IVB, HSW:
232 *
233 * "When destination spans two registers, the source MUST span two
234 * registers."
235 *
236 * Since the GRF source of the ADD will only read a single register, we
237 * must do two separate ADDs in SIMD16.
238 */
239 fs_reg int_pixel_x = vgrf(glsl_type::uint_type);
240 fs_reg int_pixel_y = vgrf(glsl_type::uint_type);
241 int_pixel_x.type = BRW_REGISTER_TYPE_UW;
242 int_pixel_y.type = BRW_REGISTER_TYPE_UW;
243 abld.ADD(int_pixel_x,
244 fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
245 fs_reg(brw_imm_v(0x10101010)));
246 abld.ADD(int_pixel_y,
247 fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
248 fs_reg(brw_imm_v(0x11001100)));
249
250 /* As of gen6, we can no longer mix float and int sources. We have
251 * to turn the integer pixel centers into floats for their actual
252 * use.
253 */
254 this->pixel_x = vgrf(glsl_type::float_type);
255 this->pixel_y = vgrf(glsl_type::float_type);
256 abld.MOV(this->pixel_x, int_pixel_x);
257 abld.MOV(this->pixel_y, int_pixel_y);
258 }
259
260 abld = bld.annotate("compute pos.w");
261 this->pixel_w = fetch_payload_reg(abld, payload.source_w_reg);
262 this->wpos_w = vgrf(glsl_type::float_type);
263 abld.emit(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
264
265 struct brw_wm_prog_data *wm_prog_data = brw_wm_prog_data(prog_data);
266
267 for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
268 this->delta_xy[i] = fetch_payload_reg(
269 bld, payload.barycentric_coord_reg[i], BRW_REGISTER_TYPE_F, 2);
270 }
271
272 uint32_t centroid_modes = wm_prog_data->barycentric_interp_modes &
273 (1 << BRW_BARYCENTRIC_PERSPECTIVE_CENTROID |
274 1 << BRW_BARYCENTRIC_NONPERSPECTIVE_CENTROID);
275
276 if (devinfo->needs_unlit_centroid_workaround && centroid_modes) {
277 /* Get the pixel/sample mask into f0 so that we know which
278 * pixels are lit. Then, for each channel that is unlit,
279 * replace the centroid data with non-centroid data.
280 */
281 bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
282
283 for (int i = 0; i < BRW_BARYCENTRIC_MODE_COUNT; ++i) {
284 if (!(centroid_modes & (1 << i)))
285 continue;
286
287 const fs_reg &pixel_delta_xy = delta_xy[i - 1];
288
289 for (unsigned q = 0; q < dispatch_width / 8; q++) {
290 for (unsigned c = 0; c < 2; c++) {
291 const unsigned idx = c + (q & 2) + (q & 1) * dispatch_width / 8;
292 set_predicate_inv(
293 BRW_PREDICATE_NORMAL, true,
294 bld.half(q).MOV(horiz_offset(delta_xy[i], idx * 8),
295 horiz_offset(pixel_delta_xy, idx * 8)));
296 }
297 }
298 }
299 }
300 }
301
302 static enum brw_conditional_mod
303 cond_for_alpha_func(GLenum func)
304 {
305 switch(func) {
306 case GL_GREATER:
307 return BRW_CONDITIONAL_G;
308 case GL_GEQUAL:
309 return BRW_CONDITIONAL_GE;
310 case GL_LESS:
311 return BRW_CONDITIONAL_L;
312 case GL_LEQUAL:
313 return BRW_CONDITIONAL_LE;
314 case GL_EQUAL:
315 return BRW_CONDITIONAL_EQ;
316 case GL_NOTEQUAL:
317 return BRW_CONDITIONAL_NEQ;
318 default:
319 unreachable("Not reached");
320 }
321 }
322
323 /**
324 * Alpha test support for when we compile it into the shader instead
325 * of using the normal fixed-function alpha test.
326 */
327 void
328 fs_visitor::emit_alpha_test()
329 {
330 assert(stage == MESA_SHADER_FRAGMENT);
331 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
332 const fs_builder abld = bld.annotate("Alpha test");
333
334 fs_inst *cmp;
335 if (key->alpha_test_func == GL_ALWAYS)
336 return;
337
338 if (key->alpha_test_func == GL_NEVER) {
339 /* f0.1 = 0 */
340 fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
341 BRW_REGISTER_TYPE_UW));
342 cmp = abld.CMP(bld.null_reg_f(), some_reg, some_reg,
343 BRW_CONDITIONAL_NEQ);
344 } else {
345 /* RT0 alpha */
346 fs_reg color = offset(outputs[0], bld, 3);
347
348 /* f0.1 &= func(color, ref) */
349 cmp = abld.CMP(bld.null_reg_f(), color, brw_imm_f(key->alpha_test_ref),
350 cond_for_alpha_func(key->alpha_test_func));
351 }
352 cmp->predicate = BRW_PREDICATE_NORMAL;
353 cmp->flag_subreg = 1;
354 }
355
356 fs_inst *
357 fs_visitor::emit_single_fb_write(const fs_builder &bld,
358 fs_reg color0, fs_reg color1,
359 fs_reg src0_alpha, unsigned components)
360 {
361 assert(stage == MESA_SHADER_FRAGMENT);
362 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
363
364 /* Hand over gl_FragDepth or the payload depth. */
365 const fs_reg dst_depth = fetch_payload_reg(bld, payload.dest_depth_reg);
366 fs_reg src_depth, src_stencil;
367
368 if (source_depth_to_render_target) {
369 if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
370 src_depth = frag_depth;
371 else
372 src_depth = fetch_payload_reg(bld, payload.source_depth_reg);
373 }
374
375 if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL))
376 src_stencil = frag_stencil;
377
378 const fs_reg sources[] = {
379 color0, color1, src0_alpha, src_depth, dst_depth, src_stencil,
380 (prog_data->uses_omask ? sample_mask : fs_reg()),
381 brw_imm_ud(components)
382 };
383 assert(ARRAY_SIZE(sources) - 1 == FB_WRITE_LOGICAL_SRC_COMPONENTS);
384 fs_inst *write = bld.emit(FS_OPCODE_FB_WRITE_LOGICAL, fs_reg(),
385 sources, ARRAY_SIZE(sources));
386
387 if (prog_data->uses_kill) {
388 write->predicate = BRW_PREDICATE_NORMAL;
389 write->flag_subreg = 1;
390 }
391
392 return write;
393 }
394
395 void
396 fs_visitor::emit_fb_writes()
397 {
398 assert(stage == MESA_SHADER_FRAGMENT);
399 struct brw_wm_prog_data *prog_data = brw_wm_prog_data(this->prog_data);
400 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
401
402 fs_inst *inst = NULL;
403
404 if (source_depth_to_render_target && devinfo->gen == 6) {
405 /* For outputting oDepth on gen6, SIMD8 writes have to be used. This
406 * would require SIMD8 moves of each half to message regs, e.g. by using
407 * the SIMD lowering pass. Unfortunately this is more difficult than it
408 * sounds because the SIMD8 single-source message lacks channel selects
409 * for the second and third subspans.
410 */
411 limit_dispatch_width(8, "Depth writes unsupported in SIMD16+ mode.\n");
412 }
413
414 if (nir->info.outputs_written & BITFIELD64_BIT(FRAG_RESULT_STENCIL)) {
415 /* From the 'Render Target Write message' section of the docs:
416 * "Output Stencil is not supported with SIMD16 Render Target Write
417 * Messages."
418 */
419 limit_dispatch_width(8, "gl_FragStencilRefARB unsupported "
420 "in SIMD16+ mode.\n");
421 }
422
423 for (int target = 0; target < key->nr_color_regions; target++) {
424 /* Skip over outputs that weren't written. */
425 if (this->outputs[target].file == BAD_FILE)
426 continue;
427
428 const fs_builder abld = bld.annotate(
429 ralloc_asprintf(this->mem_ctx, "FB write target %d", target));
430
431 fs_reg src0_alpha;
432 if (devinfo->gen >= 6 && key->replicate_alpha && target != 0)
433 src0_alpha = offset(outputs[0], bld, 3);
434
435 inst = emit_single_fb_write(abld, this->outputs[target],
436 this->dual_src_output, src0_alpha, 4);
437 inst->target = target;
438 }
439
440 prog_data->dual_src_blend = (this->dual_src_output.file != BAD_FILE &&
441 this->outputs[0].file != BAD_FILE);
442 assert(!prog_data->dual_src_blend || key->nr_color_regions == 1);
443
444 if (inst == NULL) {
445 /* Even if there's no color buffers enabled, we still need to send
446 * alpha out the pipeline to our null renderbuffer to support
447 * alpha-testing, alpha-to-coverage, and so on.
448 */
449 /* FINISHME: Factor out this frequently recurring pattern into a
450 * helper function.
451 */
452 const fs_reg srcs[] = { reg_undef, reg_undef,
453 reg_undef, offset(this->outputs[0], bld, 3) };
454 const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 4);
455 bld.LOAD_PAYLOAD(tmp, srcs, 4, 0);
456
457 inst = emit_single_fb_write(bld, tmp, reg_undef, reg_undef, 4);
458 inst->target = 0;
459 }
460
461 inst->last_rt = true;
462 inst->eot = true;
463 }
464
465 void
466 fs_visitor::setup_uniform_clipplane_values()
467 {
468 const struct brw_vs_prog_key *key =
469 (const struct brw_vs_prog_key *) this->key;
470
471 if (key->nr_userclip_plane_consts == 0)
472 return;
473
474 assert(stage_prog_data->nr_params == uniforms);
475 brw_stage_prog_data_add_params(stage_prog_data,
476 key->nr_userclip_plane_consts * 4);
477
478 for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
479 this->userplane[i] = fs_reg(UNIFORM, uniforms);
480 for (int j = 0; j < 4; ++j) {
481 stage_prog_data->param[uniforms + j] =
482 BRW_PARAM_BUILTIN_CLIP_PLANE(i, j);
483 }
484 uniforms += 4;
485 }
486 }
487
488 /**
489 * Lower legacy fixed-function and gl_ClipVertex clipping to clip distances.
490 *
491 * This does nothing if the shader uses gl_ClipDistance or user clipping is
492 * disabled altogether.
493 */
494 void fs_visitor::compute_clip_distance()
495 {
496 struct brw_vue_prog_data *vue_prog_data = brw_vue_prog_data(prog_data);
497 const struct brw_vs_prog_key *key =
498 (const struct brw_vs_prog_key *) this->key;
499
500 /* Bail unless some sort of legacy clipping is enabled */
501 if (key->nr_userclip_plane_consts == 0)
502 return;
503
504 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
505 *
506 * "If a linked set of shaders forming the vertex stage contains no
507 * static write to gl_ClipVertex or gl_ClipDistance, but the
508 * application has requested clipping against user clip planes through
509 * the API, then the coordinate written to gl_Position is used for
510 * comparison against the user clip planes."
511 *
512 * This function is only called if the shader didn't write to
513 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
514 * if the user wrote to it; otherwise we use gl_Position.
515 */
516
517 gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
518 if (!(vue_prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX))
519 clip_vertex = VARYING_SLOT_POS;
520
521 /* If the clip vertex isn't written, skip this. Typically this means
522 * the GS will set up clipping. */
523 if (outputs[clip_vertex].file == BAD_FILE)
524 return;
525
526 setup_uniform_clipplane_values();
527
528 const fs_builder abld = bld.annotate("user clip distances");
529
530 this->outputs[VARYING_SLOT_CLIP_DIST0] = vgrf(glsl_type::vec4_type);
531 this->outputs[VARYING_SLOT_CLIP_DIST1] = vgrf(glsl_type::vec4_type);
532
533 for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
534 fs_reg u = userplane[i];
535 const fs_reg output = offset(outputs[VARYING_SLOT_CLIP_DIST0 + i / 4],
536 bld, i & 3);
537
538 abld.MUL(output, outputs[clip_vertex], u);
539 for (int j = 1; j < 4; j++) {
540 u.nr = userplane[i].nr + j;
541 abld.MAD(output, output, offset(outputs[clip_vertex], bld, j), u);
542 }
543 }
544 }
545
546 void
547 fs_visitor::emit_urb_writes(const fs_reg &gs_vertex_count)
548 {
549 int slot, urb_offset, length;
550 int starting_urb_offset = 0;
551 const struct brw_vue_prog_data *vue_prog_data =
552 brw_vue_prog_data(this->prog_data);
553 const struct brw_vs_prog_key *vs_key =
554 (const struct brw_vs_prog_key *) this->key;
555 const GLbitfield64 psiz_mask =
556 VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ;
557 const struct brw_vue_map *vue_map = &vue_prog_data->vue_map;
558 bool flush;
559 fs_reg sources[8];
560 fs_reg urb_handle;
561
562 if (stage == MESA_SHADER_TESS_EVAL)
563 urb_handle = fs_reg(retype(brw_vec8_grf(4, 0), BRW_REGISTER_TYPE_UD));
564 else
565 urb_handle = fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
566
567 opcode opcode = SHADER_OPCODE_URB_WRITE_SIMD8;
568 int header_size = 1;
569 fs_reg per_slot_offsets;
570
571 if (stage == MESA_SHADER_GEOMETRY) {
572 const struct brw_gs_prog_data *gs_prog_data =
573 brw_gs_prog_data(this->prog_data);
574
575 /* We need to increment the Global Offset to skip over the control data
576 * header and the extra "Vertex Count" field (1 HWord) at the beginning
577 * of the VUE. We're counting in OWords, so the units are doubled.
578 */
579 starting_urb_offset = 2 * gs_prog_data->control_data_header_size_hwords;
580 if (gs_prog_data->static_vertex_count == -1)
581 starting_urb_offset += 2;
582
583 /* We also need to use per-slot offsets. The per-slot offset is the
584 * Vertex Count. SIMD8 mode processes 8 different primitives at a
585 * time; each may output a different number of vertices.
586 */
587 opcode = SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT;
588 header_size++;
589
590 /* The URB offset is in 128-bit units, so we need to multiply by 2 */
591 const int output_vertex_size_owords =
592 gs_prog_data->output_vertex_size_hwords * 2;
593
594 if (gs_vertex_count.file == IMM) {
595 per_slot_offsets = brw_imm_ud(output_vertex_size_owords *
596 gs_vertex_count.ud);
597 } else {
598 per_slot_offsets = vgrf(glsl_type::int_type);
599 bld.MUL(per_slot_offsets, gs_vertex_count,
600 brw_imm_ud(output_vertex_size_owords));
601 }
602 }
603
604 length = 0;
605 urb_offset = starting_urb_offset;
606 flush = false;
607
608 /* SSO shaders can have VUE slots allocated which are never actually
609 * written to, so ignore them when looking for the last (written) slot.
610 */
611 int last_slot = vue_map->num_slots - 1;
612 while (last_slot > 0 &&
613 (vue_map->slot_to_varying[last_slot] == BRW_VARYING_SLOT_PAD ||
614 outputs[vue_map->slot_to_varying[last_slot]].file == BAD_FILE)) {
615 last_slot--;
616 }
617
618 bool urb_written = false;
619 for (slot = 0; slot < vue_map->num_slots; slot++) {
620 int varying = vue_map->slot_to_varying[slot];
621 switch (varying) {
622 case VARYING_SLOT_PSIZ: {
623 /* The point size varying slot is the vue header and is always in the
624 * vue map. But often none of the special varyings that live there
625 * are written and in that case we can skip writing to the vue
626 * header, provided the corresponding state properly clamps the
627 * values further down the pipeline. */
628 if ((vue_map->slots_valid & psiz_mask) == 0) {
629 assert(length == 0);
630 urb_offset++;
631 break;
632 }
633
634 fs_reg zero(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
635 bld.MOV(zero, brw_imm_ud(0u));
636
637 sources[length++] = zero;
638 if (vue_map->slots_valid & VARYING_BIT_LAYER)
639 sources[length++] = this->outputs[VARYING_SLOT_LAYER];
640 else
641 sources[length++] = zero;
642
643 if (vue_map->slots_valid & VARYING_BIT_VIEWPORT)
644 sources[length++] = this->outputs[VARYING_SLOT_VIEWPORT];
645 else
646 sources[length++] = zero;
647
648 if (vue_map->slots_valid & VARYING_BIT_PSIZ)
649 sources[length++] = this->outputs[VARYING_SLOT_PSIZ];
650 else
651 sources[length++] = zero;
652 break;
653 }
654 case BRW_VARYING_SLOT_NDC:
655 case VARYING_SLOT_EDGE:
656 unreachable("unexpected scalar vs output");
657 break;
658
659 default:
660 /* gl_Position is always in the vue map, but isn't always written by
661 * the shader. Other varyings (clip distances) get added to the vue
662 * map but don't always get written. In those cases, the
663 * corresponding this->output[] slot will be invalid we and can skip
664 * the urb write for the varying. If we've already queued up a vue
665 * slot for writing we flush a mlen 5 urb write, otherwise we just
666 * advance the urb_offset.
667 */
668 if (varying == BRW_VARYING_SLOT_PAD ||
669 this->outputs[varying].file == BAD_FILE) {
670 if (length > 0)
671 flush = true;
672 else
673 urb_offset++;
674 break;
675 }
676
677 if (stage == MESA_SHADER_VERTEX && vs_key->clamp_vertex_color &&
678 (varying == VARYING_SLOT_COL0 ||
679 varying == VARYING_SLOT_COL1 ||
680 varying == VARYING_SLOT_BFC0 ||
681 varying == VARYING_SLOT_BFC1)) {
682 /* We need to clamp these guys, so do a saturating MOV into a
683 * temp register and use that for the payload.
684 */
685 for (int i = 0; i < 4; i++) {
686 fs_reg reg = fs_reg(VGRF, alloc.allocate(1), outputs[varying].type);
687 fs_reg src = offset(this->outputs[varying], bld, i);
688 set_saturate(true, bld.MOV(reg, src));
689 sources[length++] = reg;
690 }
691 } else {
692 for (unsigned i = 0; i < 4; i++)
693 sources[length++] = offset(this->outputs[varying], bld, i);
694 }
695 break;
696 }
697
698 const fs_builder abld = bld.annotate("URB write");
699
700 /* If we've queued up 8 registers of payload (2 VUE slots), if this is
701 * the last slot or if we need to flush (see BAD_FILE varying case
702 * above), emit a URB write send now to flush out the data.
703 */
704 if (length == 8 || (length > 0 && slot == last_slot))
705 flush = true;
706 if (flush) {
707 fs_reg *payload_sources =
708 ralloc_array(mem_ctx, fs_reg, length + header_size);
709 fs_reg payload = fs_reg(VGRF, alloc.allocate(length + header_size),
710 BRW_REGISTER_TYPE_F);
711 payload_sources[0] = urb_handle;
712
713 if (opcode == SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT)
714 payload_sources[1] = per_slot_offsets;
715
716 memcpy(&payload_sources[header_size], sources,
717 length * sizeof sources[0]);
718
719 abld.LOAD_PAYLOAD(payload, payload_sources, length + header_size,
720 header_size);
721
722 fs_inst *inst = abld.emit(opcode, reg_undef, payload);
723 inst->eot = slot == last_slot && stage != MESA_SHADER_GEOMETRY;
724 inst->mlen = length + header_size;
725 inst->offset = urb_offset;
726 urb_offset = starting_urb_offset + slot + 1;
727 length = 0;
728 flush = false;
729 urb_written = true;
730 }
731 }
732
733 /* If we don't have any valid slots to write, just do a minimal urb write
734 * send to terminate the shader. This includes 1 slot of undefined data,
735 * because it's invalid to write 0 data:
736 *
737 * From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions -
738 * Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read >
739 * Write Data Payload:
740 *
741 * "The write data payload can be between 1 and 8 message phases long."
742 */
743 if (!urb_written) {
744 /* For GS, just turn EmitVertex() into a no-op. We don't want it to
745 * end the thread, and emit_gs_thread_end() already emits a SEND with
746 * EOT at the end of the program for us.
747 */
748 if (stage == MESA_SHADER_GEOMETRY)
749 return;
750
751 fs_reg payload = fs_reg(VGRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD);
752 bld.exec_all().MOV(payload, urb_handle);
753
754 fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
755 inst->eot = true;
756 inst->mlen = 2;
757 inst->offset = 1;
758 return;
759 }
760 }
761
762 void
763 fs_visitor::emit_cs_terminate()
764 {
765 assert(devinfo->gen >= 7);
766
767 /* We are getting the thread ID from the compute shader header */
768 assert(stage == MESA_SHADER_COMPUTE);
769
770 /* We can't directly send from g0, since sends with EOT have to use
771 * g112-127. So, copy it to a virtual register, The register allocator will
772 * make sure it uses the appropriate register range.
773 */
774 struct brw_reg g0 = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD);
775 fs_reg payload = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
776 bld.group(8, 0).exec_all().MOV(payload, g0);
777
778 /* Send a message to the thread spawner to terminate the thread. */
779 fs_inst *inst = bld.exec_all()
780 .emit(CS_OPCODE_CS_TERMINATE, reg_undef, payload);
781 inst->eot = true;
782 }
783
784 void
785 fs_visitor::emit_barrier()
786 {
787 assert(devinfo->gen >= 7);
788 const uint32_t barrier_id_mask =
789 devinfo->gen >= 9 ? 0x8f000000u : 0x0f000000u;
790
791 /* We are getting the barrier ID from the compute shader header */
792 assert(stage == MESA_SHADER_COMPUTE);
793
794 fs_reg payload = fs_reg(VGRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
795
796 /* Clear the message payload */
797 bld.exec_all().group(8, 0).MOV(payload, brw_imm_ud(0u));
798
799 /* Copy the barrier id from r0.2 to the message payload reg.2 */
800 fs_reg r0_2 = fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD));
801 bld.exec_all().group(1, 0).AND(component(payload, 2), r0_2,
802 brw_imm_ud(barrier_id_mask));
803
804 /* Emit a gateway "barrier" message using the payload we set up, followed
805 * by a wait instruction.
806 */
807 bld.exec_all().emit(SHADER_OPCODE_BARRIER, reg_undef, payload);
808 }
809
810 fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
811 void *mem_ctx,
812 const void *key,
813 struct brw_stage_prog_data *prog_data,
814 struct gl_program *prog,
815 const nir_shader *shader,
816 unsigned dispatch_width,
817 int shader_time_index,
818 const struct brw_vue_map *input_vue_map)
819 : backend_shader(compiler, log_data, mem_ctx, shader, prog_data),
820 key(key), gs_compile(NULL), prog_data(prog_data), prog(prog),
821 input_vue_map(input_vue_map),
822 dispatch_width(dispatch_width),
823 shader_time_index(shader_time_index),
824 bld(fs_builder(this, dispatch_width).at_end())
825 {
826 init();
827 }
828
829 fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
830 void *mem_ctx,
831 struct brw_gs_compile *c,
832 struct brw_gs_prog_data *prog_data,
833 const nir_shader *shader,
834 int shader_time_index)
835 : backend_shader(compiler, log_data, mem_ctx, shader,
836 &prog_data->base.base),
837 key(&c->key), gs_compile(c),
838 prog_data(&prog_data->base.base), prog(NULL),
839 dispatch_width(8),
840 shader_time_index(shader_time_index),
841 bld(fs_builder(this, dispatch_width).at_end())
842 {
843 init();
844 }
845
846
847 void
848 fs_visitor::init()
849 {
850 switch (stage) {
851 case MESA_SHADER_FRAGMENT:
852 key_tex = &((const brw_wm_prog_key *) key)->tex;
853 break;
854 case MESA_SHADER_VERTEX:
855 key_tex = &((const brw_vs_prog_key *) key)->tex;
856 break;
857 case MESA_SHADER_TESS_CTRL:
858 key_tex = &((const brw_tcs_prog_key *) key)->tex;
859 break;
860 case MESA_SHADER_TESS_EVAL:
861 key_tex = &((const brw_tes_prog_key *) key)->tex;
862 break;
863 case MESA_SHADER_GEOMETRY:
864 key_tex = &((const brw_gs_prog_key *) key)->tex;
865 break;
866 case MESA_SHADER_COMPUTE:
867 key_tex = &((const brw_cs_prog_key*) key)->tex;
868 break;
869 default:
870 unreachable("unhandled shader stage");
871 }
872
873 this->max_dispatch_width = 32;
874 this->prog_data = this->stage_prog_data;
875
876 this->failed = false;
877
878 this->nir_locals = NULL;
879 this->nir_ssa_values = NULL;
880
881 memset(&this->payload, 0, sizeof(this->payload));
882 this->source_depth_to_render_target = false;
883 this->runtime_check_aads_emit = false;
884 this->first_non_payload_grf = 0;
885 this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
886
887 this->virtual_grf_start = NULL;
888 this->virtual_grf_end = NULL;
889 this->live_intervals = NULL;
890 this->regs_live_at_ip = NULL;
891
892 this->uniforms = 0;
893 this->last_scratch = 0;
894 this->pull_constant_loc = NULL;
895 this->push_constant_loc = NULL;
896
897 this->promoted_constants = 0,
898
899 this->grf_used = 0;
900 this->spilled_any_registers = false;
901 }
902
903 fs_visitor::~fs_visitor()
904 {
905 }