intel/fs: Remove FS_OPCODE_UNPACK_HALF_2x16_SPLIT opcodes.
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_TEX:
210 return "tex";
211 case SHADER_OPCODE_TEX_LOGICAL:
212 return "tex_logical";
213 case SHADER_OPCODE_TXD:
214 return "txd";
215 case SHADER_OPCODE_TXD_LOGICAL:
216 return "txd_logical";
217 case SHADER_OPCODE_TXF:
218 return "txf";
219 case SHADER_OPCODE_TXF_LOGICAL:
220 return "txf_logical";
221 case SHADER_OPCODE_TXF_LZ:
222 return "txf_lz";
223 case SHADER_OPCODE_TXL:
224 return "txl";
225 case SHADER_OPCODE_TXL_LOGICAL:
226 return "txl_logical";
227 case SHADER_OPCODE_TXL_LZ:
228 return "txl_lz";
229 case SHADER_OPCODE_TXS:
230 return "txs";
231 case SHADER_OPCODE_TXS_LOGICAL:
232 return "txs_logical";
233 case FS_OPCODE_TXB:
234 return "txb";
235 case FS_OPCODE_TXB_LOGICAL:
236 return "txb_logical";
237 case SHADER_OPCODE_TXF_CMS:
238 return "txf_cms";
239 case SHADER_OPCODE_TXF_CMS_LOGICAL:
240 return "txf_cms_logical";
241 case SHADER_OPCODE_TXF_CMS_W:
242 return "txf_cms_w";
243 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
244 return "txf_cms_w_logical";
245 case SHADER_OPCODE_TXF_UMS:
246 return "txf_ums";
247 case SHADER_OPCODE_TXF_UMS_LOGICAL:
248 return "txf_ums_logical";
249 case SHADER_OPCODE_TXF_MCS:
250 return "txf_mcs";
251 case SHADER_OPCODE_TXF_MCS_LOGICAL:
252 return "txf_mcs_logical";
253 case SHADER_OPCODE_LOD:
254 return "lod";
255 case SHADER_OPCODE_LOD_LOGICAL:
256 return "lod_logical";
257 case SHADER_OPCODE_TG4:
258 return "tg4";
259 case SHADER_OPCODE_TG4_LOGICAL:
260 return "tg4_logical";
261 case SHADER_OPCODE_TG4_OFFSET:
262 return "tg4_offset";
263 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
264 return "tg4_offset_logical";
265 case SHADER_OPCODE_SAMPLEINFO:
266 return "sampleinfo";
267 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
268 return "sampleinfo_logical";
269
270 case SHADER_OPCODE_IMAGE_SIZE:
271 return "image_size";
272
273 case SHADER_OPCODE_SHADER_TIME_ADD:
274 return "shader_time_add";
275
276 case SHADER_OPCODE_UNTYPED_ATOMIC:
277 return "untyped_atomic";
278 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
279 return "untyped_atomic_logical";
280 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
281 return "untyped_atomic_float";
282 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
283 return "untyped_atomic_float_logical";
284 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
285 return "untyped_surface_read";
286 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
287 return "untyped_surface_read_logical";
288 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
289 return "untyped_surface_write";
290 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
291 return "untyped_surface_write_logical";
292 case SHADER_OPCODE_TYPED_ATOMIC:
293 return "typed_atomic";
294 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
295 return "typed_atomic_logical";
296 case SHADER_OPCODE_TYPED_SURFACE_READ:
297 return "typed_surface_read";
298 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
299 return "typed_surface_read_logical";
300 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
301 return "typed_surface_write";
302 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
303 return "typed_surface_write_logical";
304 case SHADER_OPCODE_MEMORY_FENCE:
305 return "memory_fence";
306 case SHADER_OPCODE_INTERLOCK:
307 /* For an interlock we actually issue a memory fence via sendc. */
308 return "interlock";
309
310 case SHADER_OPCODE_BYTE_SCATTERED_READ:
311 return "byte_scattered_read";
312 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
313 return "byte_scattered_read_logical";
314 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
315 return "byte_scattered_write";
316 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
317 return "byte_scattered_write_logical";
318
319 case SHADER_OPCODE_LOAD_PAYLOAD:
320 return "load_payload";
321 case FS_OPCODE_PACK:
322 return "pack";
323
324 case SHADER_OPCODE_GEN4_SCRATCH_READ:
325 return "gen4_scratch_read";
326 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
327 return "gen4_scratch_write";
328 case SHADER_OPCODE_GEN7_SCRATCH_READ:
329 return "gen7_scratch_read";
330 case SHADER_OPCODE_URB_WRITE_SIMD8:
331 return "gen8_urb_write_simd8";
332 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
333 return "gen8_urb_write_simd8_per_slot";
334 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
335 return "gen8_urb_write_simd8_masked";
336 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
337 return "gen8_urb_write_simd8_masked_per_slot";
338 case SHADER_OPCODE_URB_READ_SIMD8:
339 return "urb_read_simd8";
340 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
341 return "urb_read_simd8_per_slot";
342
343 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
344 return "find_live_channel";
345 case SHADER_OPCODE_BROADCAST:
346 return "broadcast";
347 case SHADER_OPCODE_SHUFFLE:
348 return "shuffle";
349 case SHADER_OPCODE_SEL_EXEC:
350 return "sel_exec";
351 case SHADER_OPCODE_QUAD_SWIZZLE:
352 return "quad_swizzle";
353 case SHADER_OPCODE_CLUSTER_BROADCAST:
354 return "cluster_broadcast";
355
356 case SHADER_OPCODE_GET_BUFFER_SIZE:
357 return "get_buffer_size";
358
359 case VEC4_OPCODE_MOV_BYTES:
360 return "mov_bytes";
361 case VEC4_OPCODE_PACK_BYTES:
362 return "pack_bytes";
363 case VEC4_OPCODE_UNPACK_UNIFORM:
364 return "unpack_uniform";
365 case VEC4_OPCODE_DOUBLE_TO_F32:
366 return "double_to_f32";
367 case VEC4_OPCODE_DOUBLE_TO_D32:
368 return "double_to_d32";
369 case VEC4_OPCODE_DOUBLE_TO_U32:
370 return "double_to_u32";
371 case VEC4_OPCODE_TO_DOUBLE:
372 return "single_to_double";
373 case VEC4_OPCODE_PICK_LOW_32BIT:
374 return "pick_low_32bit";
375 case VEC4_OPCODE_PICK_HIGH_32BIT:
376 return "pick_high_32bit";
377 case VEC4_OPCODE_SET_LOW_32BIT:
378 return "set_low_32bit";
379 case VEC4_OPCODE_SET_HIGH_32BIT:
380 return "set_high_32bit";
381
382 case FS_OPCODE_DDX_COARSE:
383 return "ddx_coarse";
384 case FS_OPCODE_DDX_FINE:
385 return "ddx_fine";
386 case FS_OPCODE_DDY_COARSE:
387 return "ddy_coarse";
388 case FS_OPCODE_DDY_FINE:
389 return "ddy_fine";
390
391 case FS_OPCODE_LINTERP:
392 return "linterp";
393
394 case FS_OPCODE_PIXEL_X:
395 return "pixel_x";
396 case FS_OPCODE_PIXEL_Y:
397 return "pixel_y";
398
399 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
400 return "uniform_pull_const";
401 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
402 return "uniform_pull_const_gen7";
403 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
404 return "varying_pull_const_gen4";
405 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
406 return "varying_pull_const_gen7";
407 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
408 return "varying_pull_const_logical";
409
410 case FS_OPCODE_DISCARD_JUMP:
411 return "discard_jump";
412
413 case FS_OPCODE_SET_SAMPLE_ID:
414 return "set_sample_id";
415
416 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
417 return "pack_half_2x16_split";
418
419 case FS_OPCODE_PLACEHOLDER_HALT:
420 return "placeholder_halt";
421
422 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
423 return "interp_sample";
424 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
425 return "interp_shared_offset";
426 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
427 return "interp_per_slot_offset";
428
429 case VS_OPCODE_URB_WRITE:
430 return "vs_urb_write";
431 case VS_OPCODE_PULL_CONSTANT_LOAD:
432 return "pull_constant_load";
433 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
434 return "pull_constant_load_gen7";
435
436 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
437 return "set_simd4x2_header_gen9";
438
439 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
440 return "unpack_flags_simd4x2";
441
442 case GS_OPCODE_URB_WRITE:
443 return "gs_urb_write";
444 case GS_OPCODE_URB_WRITE_ALLOCATE:
445 return "gs_urb_write_allocate";
446 case GS_OPCODE_THREAD_END:
447 return "gs_thread_end";
448 case GS_OPCODE_SET_WRITE_OFFSET:
449 return "set_write_offset";
450 case GS_OPCODE_SET_VERTEX_COUNT:
451 return "set_vertex_count";
452 case GS_OPCODE_SET_DWORD_2:
453 return "set_dword_2";
454 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
455 return "prepare_channel_masks";
456 case GS_OPCODE_SET_CHANNEL_MASKS:
457 return "set_channel_masks";
458 case GS_OPCODE_GET_INSTANCE_ID:
459 return "get_instance_id";
460 case GS_OPCODE_FF_SYNC:
461 return "ff_sync";
462 case GS_OPCODE_SET_PRIMITIVE_ID:
463 return "set_primitive_id";
464 case GS_OPCODE_SVB_WRITE:
465 return "gs_svb_write";
466 case GS_OPCODE_SVB_SET_DST_INDEX:
467 return "gs_svb_set_dst_index";
468 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
469 return "gs_ff_sync_set_primitives";
470 case CS_OPCODE_CS_TERMINATE:
471 return "cs_terminate";
472 case SHADER_OPCODE_BARRIER:
473 return "barrier";
474 case SHADER_OPCODE_MULH:
475 return "mulh";
476 case SHADER_OPCODE_MOV_INDIRECT:
477 return "mov_indirect";
478
479 case VEC4_OPCODE_URB_READ:
480 return "urb_read";
481 case TCS_OPCODE_GET_INSTANCE_ID:
482 return "tcs_get_instance_id";
483 case TCS_OPCODE_URB_WRITE:
484 return "tcs_urb_write";
485 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
486 return "tcs_set_input_urb_offsets";
487 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
488 return "tcs_set_output_urb_offsets";
489 case TCS_OPCODE_GET_PRIMITIVE_ID:
490 return "tcs_get_primitive_id";
491 case TCS_OPCODE_CREATE_BARRIER_HEADER:
492 return "tcs_create_barrier_header";
493 case TCS_OPCODE_SRC0_010_IS_ZERO:
494 return "tcs_src0<0,1,0>_is_zero";
495 case TCS_OPCODE_RELEASE_INPUT:
496 return "tcs_release_input";
497 case TCS_OPCODE_THREAD_END:
498 return "tcs_thread_end";
499 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
500 return "tes_create_input_read_header";
501 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
502 return "tes_add_indirect_urb_offset";
503 case TES_OPCODE_GET_PRIMITIVE_ID:
504 return "tes_get_primitive_id";
505
506 case SHADER_OPCODE_RND_MODE:
507 return "rnd_mode";
508 }
509
510 unreachable("not reached");
511 }
512
513 bool
514 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
515 {
516 union {
517 unsigned ud;
518 int d;
519 float f;
520 double df;
521 } imm, sat_imm = { 0 };
522
523 const unsigned size = type_sz(type);
524
525 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
526 * irrelevant, so just check the size of the type and copy from/to an
527 * appropriately sized field.
528 */
529 if (size < 8)
530 imm.ud = reg->ud;
531 else
532 imm.df = reg->df;
533
534 switch (type) {
535 case BRW_REGISTER_TYPE_UD:
536 case BRW_REGISTER_TYPE_D:
537 case BRW_REGISTER_TYPE_UW:
538 case BRW_REGISTER_TYPE_W:
539 case BRW_REGISTER_TYPE_UQ:
540 case BRW_REGISTER_TYPE_Q:
541 /* Nothing to do. */
542 return false;
543 case BRW_REGISTER_TYPE_F:
544 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
545 break;
546 case BRW_REGISTER_TYPE_DF:
547 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
548 break;
549 case BRW_REGISTER_TYPE_UB:
550 case BRW_REGISTER_TYPE_B:
551 unreachable("no UB/B immediates");
552 case BRW_REGISTER_TYPE_V:
553 case BRW_REGISTER_TYPE_UV:
554 case BRW_REGISTER_TYPE_VF:
555 unreachable("unimplemented: saturate vector immediate");
556 case BRW_REGISTER_TYPE_HF:
557 unreachable("unimplemented: saturate HF immediate");
558 case BRW_REGISTER_TYPE_NF:
559 unreachable("no NF immediates");
560 }
561
562 if (size < 8) {
563 if (imm.ud != sat_imm.ud) {
564 reg->ud = sat_imm.ud;
565 return true;
566 }
567 } else {
568 if (imm.df != sat_imm.df) {
569 reg->df = sat_imm.df;
570 return true;
571 }
572 }
573 return false;
574 }
575
576 bool
577 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
578 {
579 switch (type) {
580 case BRW_REGISTER_TYPE_D:
581 case BRW_REGISTER_TYPE_UD:
582 reg->d = -reg->d;
583 return true;
584 case BRW_REGISTER_TYPE_W:
585 case BRW_REGISTER_TYPE_UW: {
586 uint16_t value = -(int16_t)reg->ud;
587 reg->ud = value | (uint32_t)value << 16;
588 return true;
589 }
590 case BRW_REGISTER_TYPE_F:
591 reg->f = -reg->f;
592 return true;
593 case BRW_REGISTER_TYPE_VF:
594 reg->ud ^= 0x80808080;
595 return true;
596 case BRW_REGISTER_TYPE_DF:
597 reg->df = -reg->df;
598 return true;
599 case BRW_REGISTER_TYPE_UQ:
600 case BRW_REGISTER_TYPE_Q:
601 reg->d64 = -reg->d64;
602 return true;
603 case BRW_REGISTER_TYPE_UB:
604 case BRW_REGISTER_TYPE_B:
605 unreachable("no UB/B immediates");
606 case BRW_REGISTER_TYPE_UV:
607 case BRW_REGISTER_TYPE_V:
608 assert(!"unimplemented: negate UV/V immediate");
609 case BRW_REGISTER_TYPE_HF:
610 reg->ud ^= 0x80008000;
611 return true;
612 case BRW_REGISTER_TYPE_NF:
613 unreachable("no NF immediates");
614 }
615
616 return false;
617 }
618
619 bool
620 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
621 {
622 switch (type) {
623 case BRW_REGISTER_TYPE_D:
624 reg->d = abs(reg->d);
625 return true;
626 case BRW_REGISTER_TYPE_W: {
627 uint16_t value = abs((int16_t)reg->ud);
628 reg->ud = value | (uint32_t)value << 16;
629 return true;
630 }
631 case BRW_REGISTER_TYPE_F:
632 reg->f = fabsf(reg->f);
633 return true;
634 case BRW_REGISTER_TYPE_DF:
635 reg->df = fabs(reg->df);
636 return true;
637 case BRW_REGISTER_TYPE_VF:
638 reg->ud &= ~0x80808080;
639 return true;
640 case BRW_REGISTER_TYPE_Q:
641 reg->d64 = imaxabs(reg->d64);
642 return true;
643 case BRW_REGISTER_TYPE_UB:
644 case BRW_REGISTER_TYPE_B:
645 unreachable("no UB/B immediates");
646 case BRW_REGISTER_TYPE_UQ:
647 case BRW_REGISTER_TYPE_UD:
648 case BRW_REGISTER_TYPE_UW:
649 case BRW_REGISTER_TYPE_UV:
650 /* Presumably the absolute value modifier on an unsigned source is a
651 * nop, but it would be nice to confirm.
652 */
653 assert(!"unimplemented: abs unsigned immediate");
654 case BRW_REGISTER_TYPE_V:
655 assert(!"unimplemented: abs V immediate");
656 case BRW_REGISTER_TYPE_HF:
657 reg->ud &= ~0x80008000;
658 return true;
659 case BRW_REGISTER_TYPE_NF:
660 unreachable("no NF immediates");
661 }
662
663 return false;
664 }
665
666 backend_shader::backend_shader(const struct brw_compiler *compiler,
667 void *log_data,
668 void *mem_ctx,
669 const nir_shader *shader,
670 struct brw_stage_prog_data *stage_prog_data)
671 : compiler(compiler),
672 log_data(log_data),
673 devinfo(compiler->devinfo),
674 nir(shader),
675 stage_prog_data(stage_prog_data),
676 mem_ctx(mem_ctx),
677 cfg(NULL),
678 stage(shader->info.stage)
679 {
680 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
681 stage_name = _mesa_shader_stage_to_string(stage);
682 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
683 }
684
685 backend_shader::~backend_shader()
686 {
687 }
688
689 bool
690 backend_reg::equals(const backend_reg &r) const
691 {
692 return brw_regs_equal(this, &r) && offset == r.offset;
693 }
694
695 bool
696 backend_reg::negative_equals(const backend_reg &r) const
697 {
698 return brw_regs_negative_equal(this, &r) && offset == r.offset;
699 }
700
701 bool
702 backend_reg::is_zero() const
703 {
704 if (file != IMM)
705 return false;
706
707 switch (type) {
708 case BRW_REGISTER_TYPE_F:
709 return f == 0;
710 case BRW_REGISTER_TYPE_DF:
711 return df == 0;
712 case BRW_REGISTER_TYPE_D:
713 case BRW_REGISTER_TYPE_UD:
714 return d == 0;
715 case BRW_REGISTER_TYPE_UQ:
716 case BRW_REGISTER_TYPE_Q:
717 return u64 == 0;
718 default:
719 return false;
720 }
721 }
722
723 bool
724 backend_reg::is_one() const
725 {
726 if (file != IMM)
727 return false;
728
729 switch (type) {
730 case BRW_REGISTER_TYPE_F:
731 return f == 1.0f;
732 case BRW_REGISTER_TYPE_DF:
733 return df == 1.0;
734 case BRW_REGISTER_TYPE_D:
735 case BRW_REGISTER_TYPE_UD:
736 return d == 1;
737 case BRW_REGISTER_TYPE_UQ:
738 case BRW_REGISTER_TYPE_Q:
739 return u64 == 1;
740 default:
741 return false;
742 }
743 }
744
745 bool
746 backend_reg::is_negative_one() const
747 {
748 if (file != IMM)
749 return false;
750
751 switch (type) {
752 case BRW_REGISTER_TYPE_F:
753 return f == -1.0;
754 case BRW_REGISTER_TYPE_DF:
755 return df == -1.0;
756 case BRW_REGISTER_TYPE_D:
757 return d == -1;
758 case BRW_REGISTER_TYPE_Q:
759 return d64 == -1;
760 default:
761 return false;
762 }
763 }
764
765 bool
766 backend_reg::is_null() const
767 {
768 return file == ARF && nr == BRW_ARF_NULL;
769 }
770
771
772 bool
773 backend_reg::is_accumulator() const
774 {
775 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
776 }
777
778 bool
779 backend_instruction::is_commutative() const
780 {
781 switch (opcode) {
782 case BRW_OPCODE_AND:
783 case BRW_OPCODE_OR:
784 case BRW_OPCODE_XOR:
785 case BRW_OPCODE_ADD:
786 case BRW_OPCODE_MUL:
787 case SHADER_OPCODE_MULH:
788 return true;
789 case BRW_OPCODE_SEL:
790 /* MIN and MAX are commutative. */
791 if (conditional_mod == BRW_CONDITIONAL_GE ||
792 conditional_mod == BRW_CONDITIONAL_L) {
793 return true;
794 }
795 /* fallthrough */
796 default:
797 return false;
798 }
799 }
800
801 bool
802 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
803 {
804 return ::is_3src(devinfo, opcode);
805 }
806
807 bool
808 backend_instruction::is_tex() const
809 {
810 return (opcode == SHADER_OPCODE_TEX ||
811 opcode == FS_OPCODE_TXB ||
812 opcode == SHADER_OPCODE_TXD ||
813 opcode == SHADER_OPCODE_TXF ||
814 opcode == SHADER_OPCODE_TXF_LZ ||
815 opcode == SHADER_OPCODE_TXF_CMS ||
816 opcode == SHADER_OPCODE_TXF_CMS_W ||
817 opcode == SHADER_OPCODE_TXF_UMS ||
818 opcode == SHADER_OPCODE_TXF_MCS ||
819 opcode == SHADER_OPCODE_TXL ||
820 opcode == SHADER_OPCODE_TXL_LZ ||
821 opcode == SHADER_OPCODE_TXS ||
822 opcode == SHADER_OPCODE_LOD ||
823 opcode == SHADER_OPCODE_TG4 ||
824 opcode == SHADER_OPCODE_TG4_OFFSET ||
825 opcode == SHADER_OPCODE_SAMPLEINFO);
826 }
827
828 bool
829 backend_instruction::is_math() const
830 {
831 return (opcode == SHADER_OPCODE_RCP ||
832 opcode == SHADER_OPCODE_RSQ ||
833 opcode == SHADER_OPCODE_SQRT ||
834 opcode == SHADER_OPCODE_EXP2 ||
835 opcode == SHADER_OPCODE_LOG2 ||
836 opcode == SHADER_OPCODE_SIN ||
837 opcode == SHADER_OPCODE_COS ||
838 opcode == SHADER_OPCODE_INT_QUOTIENT ||
839 opcode == SHADER_OPCODE_INT_REMAINDER ||
840 opcode == SHADER_OPCODE_POW);
841 }
842
843 bool
844 backend_instruction::is_control_flow() const
845 {
846 switch (opcode) {
847 case BRW_OPCODE_DO:
848 case BRW_OPCODE_WHILE:
849 case BRW_OPCODE_IF:
850 case BRW_OPCODE_ELSE:
851 case BRW_OPCODE_ENDIF:
852 case BRW_OPCODE_BREAK:
853 case BRW_OPCODE_CONTINUE:
854 return true;
855 default:
856 return false;
857 }
858 }
859
860 bool
861 backend_instruction::can_do_source_mods() const
862 {
863 switch (opcode) {
864 case BRW_OPCODE_ADDC:
865 case BRW_OPCODE_BFE:
866 case BRW_OPCODE_BFI1:
867 case BRW_OPCODE_BFI2:
868 case BRW_OPCODE_BFREV:
869 case BRW_OPCODE_CBIT:
870 case BRW_OPCODE_FBH:
871 case BRW_OPCODE_FBL:
872 case BRW_OPCODE_SUBB:
873 case SHADER_OPCODE_BROADCAST:
874 case SHADER_OPCODE_CLUSTER_BROADCAST:
875 case SHADER_OPCODE_MOV_INDIRECT:
876 return false;
877 default:
878 return true;
879 }
880 }
881
882 bool
883 backend_instruction::can_do_saturate() const
884 {
885 switch (opcode) {
886 case BRW_OPCODE_ADD:
887 case BRW_OPCODE_ASR:
888 case BRW_OPCODE_AVG:
889 case BRW_OPCODE_DP2:
890 case BRW_OPCODE_DP3:
891 case BRW_OPCODE_DP4:
892 case BRW_OPCODE_DPH:
893 case BRW_OPCODE_F16TO32:
894 case BRW_OPCODE_F32TO16:
895 case BRW_OPCODE_LINE:
896 case BRW_OPCODE_LRP:
897 case BRW_OPCODE_MAC:
898 case BRW_OPCODE_MAD:
899 case BRW_OPCODE_MATH:
900 case BRW_OPCODE_MOV:
901 case BRW_OPCODE_MUL:
902 case SHADER_OPCODE_MULH:
903 case BRW_OPCODE_PLN:
904 case BRW_OPCODE_RNDD:
905 case BRW_OPCODE_RNDE:
906 case BRW_OPCODE_RNDU:
907 case BRW_OPCODE_RNDZ:
908 case BRW_OPCODE_SEL:
909 case BRW_OPCODE_SHL:
910 case BRW_OPCODE_SHR:
911 case FS_OPCODE_LINTERP:
912 case SHADER_OPCODE_COS:
913 case SHADER_OPCODE_EXP2:
914 case SHADER_OPCODE_LOG2:
915 case SHADER_OPCODE_POW:
916 case SHADER_OPCODE_RCP:
917 case SHADER_OPCODE_RSQ:
918 case SHADER_OPCODE_SIN:
919 case SHADER_OPCODE_SQRT:
920 return true;
921 default:
922 return false;
923 }
924 }
925
926 bool
927 backend_instruction::can_do_cmod() const
928 {
929 switch (opcode) {
930 case BRW_OPCODE_ADD:
931 case BRW_OPCODE_ADDC:
932 case BRW_OPCODE_AND:
933 case BRW_OPCODE_ASR:
934 case BRW_OPCODE_AVG:
935 case BRW_OPCODE_CMP:
936 case BRW_OPCODE_CMPN:
937 case BRW_OPCODE_DP2:
938 case BRW_OPCODE_DP3:
939 case BRW_OPCODE_DP4:
940 case BRW_OPCODE_DPH:
941 case BRW_OPCODE_F16TO32:
942 case BRW_OPCODE_F32TO16:
943 case BRW_OPCODE_FRC:
944 case BRW_OPCODE_LINE:
945 case BRW_OPCODE_LRP:
946 case BRW_OPCODE_LZD:
947 case BRW_OPCODE_MAC:
948 case BRW_OPCODE_MACH:
949 case BRW_OPCODE_MAD:
950 case BRW_OPCODE_MOV:
951 case BRW_OPCODE_MUL:
952 case BRW_OPCODE_NOT:
953 case BRW_OPCODE_OR:
954 case BRW_OPCODE_PLN:
955 case BRW_OPCODE_RNDD:
956 case BRW_OPCODE_RNDE:
957 case BRW_OPCODE_RNDU:
958 case BRW_OPCODE_RNDZ:
959 case BRW_OPCODE_SAD2:
960 case BRW_OPCODE_SADA2:
961 case BRW_OPCODE_SHL:
962 case BRW_OPCODE_SHR:
963 case BRW_OPCODE_SUBB:
964 case BRW_OPCODE_XOR:
965 case FS_OPCODE_LINTERP:
966 return true;
967 default:
968 return false;
969 }
970 }
971
972 bool
973 backend_instruction::reads_accumulator_implicitly() const
974 {
975 switch (opcode) {
976 case BRW_OPCODE_MAC:
977 case BRW_OPCODE_MACH:
978 case BRW_OPCODE_SADA2:
979 return true;
980 default:
981 return false;
982 }
983 }
984
985 bool
986 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
987 {
988 return writes_accumulator ||
989 (devinfo->gen < 6 &&
990 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
991 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
992 (opcode == FS_OPCODE_LINTERP &&
993 (!devinfo->has_pln || devinfo->gen <= 6));
994 }
995
996 bool
997 backend_instruction::has_side_effects() const
998 {
999 switch (opcode) {
1000 case SHADER_OPCODE_UNTYPED_ATOMIC:
1001 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1002 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1003 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1004 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1005 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1006 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1007 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1008 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1009 case SHADER_OPCODE_TYPED_ATOMIC:
1010 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1011 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1012 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1013 case SHADER_OPCODE_MEMORY_FENCE:
1014 case SHADER_OPCODE_INTERLOCK:
1015 case SHADER_OPCODE_URB_WRITE_SIMD8:
1016 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1017 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1018 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1019 case FS_OPCODE_FB_WRITE:
1020 case FS_OPCODE_FB_WRITE_LOGICAL:
1021 case FS_OPCODE_REP_FB_WRITE:
1022 case SHADER_OPCODE_BARRIER:
1023 case TCS_OPCODE_URB_WRITE:
1024 case TCS_OPCODE_RELEASE_INPUT:
1025 case SHADER_OPCODE_RND_MODE:
1026 return true;
1027 default:
1028 return eot;
1029 }
1030 }
1031
1032 bool
1033 backend_instruction::is_volatile() const
1034 {
1035 switch (opcode) {
1036 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1037 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1038 case SHADER_OPCODE_TYPED_SURFACE_READ:
1039 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1040 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1041 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1042 case SHADER_OPCODE_URB_READ_SIMD8:
1043 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1044 case VEC4_OPCODE_URB_READ:
1045 return true;
1046 default:
1047 return false;
1048 }
1049 }
1050
1051 #ifndef NDEBUG
1052 static bool
1053 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1054 {
1055 bool found = false;
1056 foreach_inst_in_block (backend_instruction, i, block) {
1057 if (inst == i) {
1058 found = true;
1059 }
1060 }
1061 return found;
1062 }
1063 #endif
1064
1065 static void
1066 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1067 {
1068 for (bblock_t *block_iter = start_block->next();
1069 block_iter;
1070 block_iter = block_iter->next()) {
1071 block_iter->start_ip += ip_adjustment;
1072 block_iter->end_ip += ip_adjustment;
1073 }
1074 }
1075
1076 void
1077 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1078 {
1079 assert(this != inst);
1080
1081 if (!this->is_head_sentinel())
1082 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1083
1084 block->end_ip++;
1085
1086 adjust_later_block_ips(block, 1);
1087
1088 exec_node::insert_after(inst);
1089 }
1090
1091 void
1092 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1093 {
1094 assert(this != inst);
1095
1096 if (!this->is_tail_sentinel())
1097 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1098
1099 block->end_ip++;
1100
1101 adjust_later_block_ips(block, 1);
1102
1103 exec_node::insert_before(inst);
1104 }
1105
1106 void
1107 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1108 {
1109 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1110
1111 unsigned num_inst = list->length();
1112
1113 block->end_ip += num_inst;
1114
1115 adjust_later_block_ips(block, num_inst);
1116
1117 exec_node::insert_before(list);
1118 }
1119
1120 void
1121 backend_instruction::remove(bblock_t *block)
1122 {
1123 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1124
1125 adjust_later_block_ips(block, -1);
1126
1127 if (block->start_ip == block->end_ip) {
1128 block->cfg->remove_block(block);
1129 } else {
1130 block->end_ip--;
1131 }
1132
1133 exec_node::remove();
1134 }
1135
1136 void
1137 backend_shader::dump_instructions()
1138 {
1139 dump_instructions(NULL);
1140 }
1141
1142 void
1143 backend_shader::dump_instructions(const char *name)
1144 {
1145 FILE *file = stderr;
1146 if (name && geteuid() != 0) {
1147 file = fopen(name, "w");
1148 if (!file)
1149 file = stderr;
1150 }
1151
1152 if (cfg) {
1153 int ip = 0;
1154 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1155 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1156 fprintf(file, "%4d: ", ip++);
1157 dump_instruction(inst, file);
1158 }
1159 } else {
1160 int ip = 0;
1161 foreach_in_list(backend_instruction, inst, &instructions) {
1162 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1163 fprintf(file, "%4d: ", ip++);
1164 dump_instruction(inst, file);
1165 }
1166 }
1167
1168 if (file != stderr) {
1169 fclose(file);
1170 }
1171 }
1172
1173 void
1174 backend_shader::calculate_cfg()
1175 {
1176 if (this->cfg)
1177 return;
1178 cfg = new(mem_ctx) cfg_t(&this->instructions);
1179 }
1180
1181 extern "C" const unsigned *
1182 brw_compile_tes(const struct brw_compiler *compiler,
1183 void *log_data,
1184 void *mem_ctx,
1185 const struct brw_tes_prog_key *key,
1186 const struct brw_vue_map *input_vue_map,
1187 struct brw_tes_prog_data *prog_data,
1188 nir_shader *nir,
1189 struct gl_program *prog,
1190 int shader_time_index,
1191 char **error_str)
1192 {
1193 const struct gen_device_info *devinfo = compiler->devinfo;
1194 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1195 const unsigned *assembly;
1196
1197 nir->info.inputs_read = key->inputs_read;
1198 nir->info.patch_inputs_read = key->patch_inputs_read;
1199
1200 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1201 brw_nir_lower_tes_inputs(nir, input_vue_map);
1202 brw_nir_lower_vue_outputs(nir);
1203 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1204
1205 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1206 nir->info.outputs_written,
1207 nir->info.separate_shader);
1208
1209 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1210
1211 assert(output_size_bytes >= 1);
1212 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1213 if (error_str)
1214 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1215 return NULL;
1216 }
1217
1218 prog_data->base.clip_distance_mask =
1219 ((1 << nir->info.clip_distance_array_size) - 1);
1220 prog_data->base.cull_distance_mask =
1221 ((1 << nir->info.cull_distance_array_size) - 1) <<
1222 nir->info.clip_distance_array_size;
1223
1224 /* URB entry sizes are stored as a multiple of 64 bytes. */
1225 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1226
1227 /* On Cannonlake software shall not program an allocation size that
1228 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1229 */
1230 if (devinfo->gen == 10 &&
1231 prog_data->base.urb_entry_size % 3 == 0)
1232 prog_data->base.urb_entry_size++;
1233
1234 prog_data->base.urb_read_length = 0;
1235
1236 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1237 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1238 TESS_SPACING_FRACTIONAL_ODD - 1);
1239 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1240 TESS_SPACING_FRACTIONAL_EVEN - 1);
1241
1242 prog_data->partitioning =
1243 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1244
1245 switch (nir->info.tess.primitive_mode) {
1246 case GL_QUADS:
1247 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1248 break;
1249 case GL_TRIANGLES:
1250 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1251 break;
1252 case GL_ISOLINES:
1253 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1254 break;
1255 default:
1256 unreachable("invalid domain shader primitive mode");
1257 }
1258
1259 if (nir->info.tess.point_mode) {
1260 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1261 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1262 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1263 } else {
1264 /* Hardware winding order is backwards from OpenGL */
1265 prog_data->output_topology =
1266 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1267 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1268 }
1269
1270 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1271 fprintf(stderr, "TES Input ");
1272 brw_print_vue_map(stderr, input_vue_map);
1273 fprintf(stderr, "TES Output ");
1274 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1275 }
1276
1277 if (is_scalar) {
1278 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1279 &prog_data->base.base, NULL, nir, 8,
1280 shader_time_index, input_vue_map);
1281 if (!v.run_tes()) {
1282 if (error_str)
1283 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1284 return NULL;
1285 }
1286
1287 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1288 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1289
1290 fs_generator g(compiler, log_data, mem_ctx,
1291 &prog_data->base.base, v.promoted_constants, false,
1292 MESA_SHADER_TESS_EVAL);
1293 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1294 g.enable_debug(ralloc_asprintf(mem_ctx,
1295 "%s tessellation evaluation shader %s",
1296 nir->info.label ? nir->info.label
1297 : "unnamed",
1298 nir->info.name));
1299 }
1300
1301 g.generate_code(v.cfg, 8);
1302
1303 assembly = g.get_assembly();
1304 } else {
1305 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1306 nir, mem_ctx, shader_time_index);
1307 if (!v.run()) {
1308 if (error_str)
1309 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1310 return NULL;
1311 }
1312
1313 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1314 v.dump_instructions();
1315
1316 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1317 &prog_data->base, v.cfg);
1318 }
1319
1320 return assembly;
1321 }