intel/eu: Split brw_inst ex_desc accessors for SEND(C) vs. SENDS(C).
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_UNDEF:
221 return "undef";
222
223 case SHADER_OPCODE_TEX:
224 return "tex";
225 case SHADER_OPCODE_TEX_LOGICAL:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD:
228 return "txd";
229 case SHADER_OPCODE_TXD_LOGICAL:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF:
232 return "txf";
233 case SHADER_OPCODE_TXF_LOGICAL:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ:
236 return "txf_lz";
237 case SHADER_OPCODE_TXL:
238 return "txl";
239 case SHADER_OPCODE_TXL_LOGICAL:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ:
242 return "txl_lz";
243 case SHADER_OPCODE_TXS:
244 return "txs";
245 case SHADER_OPCODE_TXS_LOGICAL:
246 return "txs_logical";
247 case FS_OPCODE_TXB:
248 return "txb";
249 case FS_OPCODE_TXB_LOGICAL:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS:
252 return "txf_cms";
253 case SHADER_OPCODE_TXF_CMS_LOGICAL:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W:
256 return "txf_cms_w";
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS:
260 return "txf_ums";
261 case SHADER_OPCODE_TXF_UMS_LOGICAL:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS:
264 return "txf_mcs";
265 case SHADER_OPCODE_TXF_MCS_LOGICAL:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD:
268 return "lod";
269 case SHADER_OPCODE_LOD_LOGICAL:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4:
272 return "tg4";
273 case SHADER_OPCODE_TG4_LOGICAL:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET:
276 return "tg4_offset";
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO:
280 return "sampleinfo";
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282 return "sampleinfo_logical";
283
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285 return "image_size_logical";
286
287 case SHADER_OPCODE_SHADER_TIME_ADD:
288 return "shader_time_add";
289
290 case VEC4_OPCODE_UNTYPED_ATOMIC:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE:
325 return "memory_fence";
326 case SHADER_OPCODE_INTERLOCK:
327 /* For an interlock we actually issue a memory fence via sendc. */
328 return "interlock";
329
330 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
331 return "byte_scattered_read_logical";
332 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
333 return "byte_scattered_write_logical";
334
335 case SHADER_OPCODE_LOAD_PAYLOAD:
336 return "load_payload";
337 case FS_OPCODE_PACK:
338 return "pack";
339
340 case SHADER_OPCODE_GEN4_SCRATCH_READ:
341 return "gen4_scratch_read";
342 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
343 return "gen4_scratch_write";
344 case SHADER_OPCODE_GEN7_SCRATCH_READ:
345 return "gen7_scratch_read";
346 case SHADER_OPCODE_URB_WRITE_SIMD8:
347 return "gen8_urb_write_simd8";
348 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
349 return "gen8_urb_write_simd8_per_slot";
350 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
351 return "gen8_urb_write_simd8_masked";
352 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
353 return "gen8_urb_write_simd8_masked_per_slot";
354 case SHADER_OPCODE_URB_READ_SIMD8:
355 return "urb_read_simd8";
356 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
357 return "urb_read_simd8_per_slot";
358
359 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
360 return "find_live_channel";
361 case SHADER_OPCODE_BROADCAST:
362 return "broadcast";
363 case SHADER_OPCODE_SHUFFLE:
364 return "shuffle";
365 case SHADER_OPCODE_SEL_EXEC:
366 return "sel_exec";
367 case SHADER_OPCODE_QUAD_SWIZZLE:
368 return "quad_swizzle";
369 case SHADER_OPCODE_CLUSTER_BROADCAST:
370 return "cluster_broadcast";
371
372 case SHADER_OPCODE_GET_BUFFER_SIZE:
373 return "get_buffer_size";
374
375 case VEC4_OPCODE_MOV_BYTES:
376 return "mov_bytes";
377 case VEC4_OPCODE_PACK_BYTES:
378 return "pack_bytes";
379 case VEC4_OPCODE_UNPACK_UNIFORM:
380 return "unpack_uniform";
381 case VEC4_OPCODE_DOUBLE_TO_F32:
382 return "double_to_f32";
383 case VEC4_OPCODE_DOUBLE_TO_D32:
384 return "double_to_d32";
385 case VEC4_OPCODE_DOUBLE_TO_U32:
386 return "double_to_u32";
387 case VEC4_OPCODE_TO_DOUBLE:
388 return "single_to_double";
389 case VEC4_OPCODE_PICK_LOW_32BIT:
390 return "pick_low_32bit";
391 case VEC4_OPCODE_PICK_HIGH_32BIT:
392 return "pick_high_32bit";
393 case VEC4_OPCODE_SET_LOW_32BIT:
394 return "set_low_32bit";
395 case VEC4_OPCODE_SET_HIGH_32BIT:
396 return "set_high_32bit";
397
398 case FS_OPCODE_DDX_COARSE:
399 return "ddx_coarse";
400 case FS_OPCODE_DDX_FINE:
401 return "ddx_fine";
402 case FS_OPCODE_DDY_COARSE:
403 return "ddy_coarse";
404 case FS_OPCODE_DDY_FINE:
405 return "ddy_fine";
406
407 case FS_OPCODE_LINTERP:
408 return "linterp";
409
410 case FS_OPCODE_PIXEL_X:
411 return "pixel_x";
412 case FS_OPCODE_PIXEL_Y:
413 return "pixel_y";
414
415 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
416 return "uniform_pull_const";
417 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
418 return "uniform_pull_const_gen7";
419 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
420 return "varying_pull_const_gen4";
421 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
422 return "varying_pull_const_logical";
423
424 case FS_OPCODE_DISCARD_JUMP:
425 return "discard_jump";
426
427 case FS_OPCODE_SET_SAMPLE_ID:
428 return "set_sample_id";
429
430 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
431 return "pack_half_2x16_split";
432
433 case FS_OPCODE_PLACEHOLDER_HALT:
434 return "placeholder_halt";
435
436 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
437 return "interp_sample";
438 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
439 return "interp_shared_offset";
440 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
441 return "interp_per_slot_offset";
442
443 case VS_OPCODE_URB_WRITE:
444 return "vs_urb_write";
445 case VS_OPCODE_PULL_CONSTANT_LOAD:
446 return "pull_constant_load";
447 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
448 return "pull_constant_load_gen7";
449
450 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
451 return "set_simd4x2_header_gen9";
452
453 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
454 return "unpack_flags_simd4x2";
455
456 case GS_OPCODE_URB_WRITE:
457 return "gs_urb_write";
458 case GS_OPCODE_URB_WRITE_ALLOCATE:
459 return "gs_urb_write_allocate";
460 case GS_OPCODE_THREAD_END:
461 return "gs_thread_end";
462 case GS_OPCODE_SET_WRITE_OFFSET:
463 return "set_write_offset";
464 case GS_OPCODE_SET_VERTEX_COUNT:
465 return "set_vertex_count";
466 case GS_OPCODE_SET_DWORD_2:
467 return "set_dword_2";
468 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
469 return "prepare_channel_masks";
470 case GS_OPCODE_SET_CHANNEL_MASKS:
471 return "set_channel_masks";
472 case GS_OPCODE_GET_INSTANCE_ID:
473 return "get_instance_id";
474 case GS_OPCODE_FF_SYNC:
475 return "ff_sync";
476 case GS_OPCODE_SET_PRIMITIVE_ID:
477 return "set_primitive_id";
478 case GS_OPCODE_SVB_WRITE:
479 return "gs_svb_write";
480 case GS_OPCODE_SVB_SET_DST_INDEX:
481 return "gs_svb_set_dst_index";
482 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
483 return "gs_ff_sync_set_primitives";
484 case CS_OPCODE_CS_TERMINATE:
485 return "cs_terminate";
486 case SHADER_OPCODE_BARRIER:
487 return "barrier";
488 case SHADER_OPCODE_MULH:
489 return "mulh";
490 case SHADER_OPCODE_MOV_INDIRECT:
491 return "mov_indirect";
492
493 case VEC4_OPCODE_URB_READ:
494 return "urb_read";
495 case TCS_OPCODE_GET_INSTANCE_ID:
496 return "tcs_get_instance_id";
497 case TCS_OPCODE_URB_WRITE:
498 return "tcs_urb_write";
499 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
500 return "tcs_set_input_urb_offsets";
501 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
502 return "tcs_set_output_urb_offsets";
503 case TCS_OPCODE_GET_PRIMITIVE_ID:
504 return "tcs_get_primitive_id";
505 case TCS_OPCODE_CREATE_BARRIER_HEADER:
506 return "tcs_create_barrier_header";
507 case TCS_OPCODE_SRC0_010_IS_ZERO:
508 return "tcs_src0<0,1,0>_is_zero";
509 case TCS_OPCODE_RELEASE_INPUT:
510 return "tcs_release_input";
511 case TCS_OPCODE_THREAD_END:
512 return "tcs_thread_end";
513 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
514 return "tes_create_input_read_header";
515 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
516 return "tes_add_indirect_urb_offset";
517 case TES_OPCODE_GET_PRIMITIVE_ID:
518 return "tes_get_primitive_id";
519
520 case SHADER_OPCODE_RND_MODE:
521 return "rnd_mode";
522 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
523 return "float_control_mode";
524 }
525
526 unreachable("not reached");
527 }
528
529 bool
530 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
531 {
532 union {
533 unsigned ud;
534 int d;
535 float f;
536 double df;
537 } imm, sat_imm = { 0 };
538
539 const unsigned size = type_sz(type);
540
541 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
542 * irrelevant, so just check the size of the type and copy from/to an
543 * appropriately sized field.
544 */
545 if (size < 8)
546 imm.ud = reg->ud;
547 else
548 imm.df = reg->df;
549
550 switch (type) {
551 case BRW_REGISTER_TYPE_UD:
552 case BRW_REGISTER_TYPE_D:
553 case BRW_REGISTER_TYPE_UW:
554 case BRW_REGISTER_TYPE_W:
555 case BRW_REGISTER_TYPE_UQ:
556 case BRW_REGISTER_TYPE_Q:
557 /* Nothing to do. */
558 return false;
559 case BRW_REGISTER_TYPE_F:
560 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
561 break;
562 case BRW_REGISTER_TYPE_DF:
563 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
564 break;
565 case BRW_REGISTER_TYPE_UB:
566 case BRW_REGISTER_TYPE_B:
567 unreachable("no UB/B immediates");
568 case BRW_REGISTER_TYPE_V:
569 case BRW_REGISTER_TYPE_UV:
570 case BRW_REGISTER_TYPE_VF:
571 unreachable("unimplemented: saturate vector immediate");
572 case BRW_REGISTER_TYPE_HF:
573 unreachable("unimplemented: saturate HF immediate");
574 case BRW_REGISTER_TYPE_NF:
575 unreachable("no NF immediates");
576 }
577
578 if (size < 8) {
579 if (imm.ud != sat_imm.ud) {
580 reg->ud = sat_imm.ud;
581 return true;
582 }
583 } else {
584 if (imm.df != sat_imm.df) {
585 reg->df = sat_imm.df;
586 return true;
587 }
588 }
589 return false;
590 }
591
592 bool
593 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
594 {
595 switch (type) {
596 case BRW_REGISTER_TYPE_D:
597 case BRW_REGISTER_TYPE_UD:
598 reg->d = -reg->d;
599 return true;
600 case BRW_REGISTER_TYPE_W:
601 case BRW_REGISTER_TYPE_UW: {
602 uint16_t value = -(int16_t)reg->ud;
603 reg->ud = value | (uint32_t)value << 16;
604 return true;
605 }
606 case BRW_REGISTER_TYPE_F:
607 reg->f = -reg->f;
608 return true;
609 case BRW_REGISTER_TYPE_VF:
610 reg->ud ^= 0x80808080;
611 return true;
612 case BRW_REGISTER_TYPE_DF:
613 reg->df = -reg->df;
614 return true;
615 case BRW_REGISTER_TYPE_UQ:
616 case BRW_REGISTER_TYPE_Q:
617 reg->d64 = -reg->d64;
618 return true;
619 case BRW_REGISTER_TYPE_UB:
620 case BRW_REGISTER_TYPE_B:
621 unreachable("no UB/B immediates");
622 case BRW_REGISTER_TYPE_UV:
623 case BRW_REGISTER_TYPE_V:
624 assert(!"unimplemented: negate UV/V immediate");
625 case BRW_REGISTER_TYPE_HF:
626 reg->ud ^= 0x80008000;
627 return true;
628 case BRW_REGISTER_TYPE_NF:
629 unreachable("no NF immediates");
630 }
631
632 return false;
633 }
634
635 bool
636 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
637 {
638 switch (type) {
639 case BRW_REGISTER_TYPE_D:
640 reg->d = abs(reg->d);
641 return true;
642 case BRW_REGISTER_TYPE_W: {
643 uint16_t value = abs((int16_t)reg->ud);
644 reg->ud = value | (uint32_t)value << 16;
645 return true;
646 }
647 case BRW_REGISTER_TYPE_F:
648 reg->f = fabsf(reg->f);
649 return true;
650 case BRW_REGISTER_TYPE_DF:
651 reg->df = fabs(reg->df);
652 return true;
653 case BRW_REGISTER_TYPE_VF:
654 reg->ud &= ~0x80808080;
655 return true;
656 case BRW_REGISTER_TYPE_Q:
657 reg->d64 = imaxabs(reg->d64);
658 return true;
659 case BRW_REGISTER_TYPE_UB:
660 case BRW_REGISTER_TYPE_B:
661 unreachable("no UB/B immediates");
662 case BRW_REGISTER_TYPE_UQ:
663 case BRW_REGISTER_TYPE_UD:
664 case BRW_REGISTER_TYPE_UW:
665 case BRW_REGISTER_TYPE_UV:
666 /* Presumably the absolute value modifier on an unsigned source is a
667 * nop, but it would be nice to confirm.
668 */
669 assert(!"unimplemented: abs unsigned immediate");
670 case BRW_REGISTER_TYPE_V:
671 assert(!"unimplemented: abs V immediate");
672 case BRW_REGISTER_TYPE_HF:
673 reg->ud &= ~0x80008000;
674 return true;
675 case BRW_REGISTER_TYPE_NF:
676 unreachable("no NF immediates");
677 }
678
679 return false;
680 }
681
682 backend_shader::backend_shader(const struct brw_compiler *compiler,
683 void *log_data,
684 void *mem_ctx,
685 const nir_shader *shader,
686 struct brw_stage_prog_data *stage_prog_data)
687 : compiler(compiler),
688 log_data(log_data),
689 devinfo(compiler->devinfo),
690 nir(shader),
691 stage_prog_data(stage_prog_data),
692 mem_ctx(mem_ctx),
693 cfg(NULL),
694 stage(shader->info.stage)
695 {
696 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
697 stage_name = _mesa_shader_stage_to_string(stage);
698 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
699 }
700
701 backend_shader::~backend_shader()
702 {
703 }
704
705 bool
706 backend_reg::equals(const backend_reg &r) const
707 {
708 return brw_regs_equal(this, &r) && offset == r.offset;
709 }
710
711 bool
712 backend_reg::negative_equals(const backend_reg &r) const
713 {
714 return brw_regs_negative_equal(this, &r) && offset == r.offset;
715 }
716
717 bool
718 backend_reg::is_zero() const
719 {
720 if (file != IMM)
721 return false;
722
723 assert(type_sz(type) > 1);
724
725 switch (type) {
726 case BRW_REGISTER_TYPE_HF:
727 assert((d & 0xffff) == ((d >> 16) & 0xffff));
728 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
729 case BRW_REGISTER_TYPE_F:
730 return f == 0;
731 case BRW_REGISTER_TYPE_DF:
732 return df == 0;
733 case BRW_REGISTER_TYPE_W:
734 case BRW_REGISTER_TYPE_UW:
735 assert((d & 0xffff) == ((d >> 16) & 0xffff));
736 return (d & 0xffff) == 0;
737 case BRW_REGISTER_TYPE_D:
738 case BRW_REGISTER_TYPE_UD:
739 return d == 0;
740 case BRW_REGISTER_TYPE_UQ:
741 case BRW_REGISTER_TYPE_Q:
742 return u64 == 0;
743 default:
744 return false;
745 }
746 }
747
748 bool
749 backend_reg::is_one() const
750 {
751 if (file != IMM)
752 return false;
753
754 assert(type_sz(type) > 1);
755
756 switch (type) {
757 case BRW_REGISTER_TYPE_HF:
758 assert((d & 0xffff) == ((d >> 16) & 0xffff));
759 return (d & 0xffff) == 0x3c00;
760 case BRW_REGISTER_TYPE_F:
761 return f == 1.0f;
762 case BRW_REGISTER_TYPE_DF:
763 return df == 1.0;
764 case BRW_REGISTER_TYPE_W:
765 case BRW_REGISTER_TYPE_UW:
766 assert((d & 0xffff) == ((d >> 16) & 0xffff));
767 return (d & 0xffff) == 1;
768 case BRW_REGISTER_TYPE_D:
769 case BRW_REGISTER_TYPE_UD:
770 return d == 1;
771 case BRW_REGISTER_TYPE_UQ:
772 case BRW_REGISTER_TYPE_Q:
773 return u64 == 1;
774 default:
775 return false;
776 }
777 }
778
779 bool
780 backend_reg::is_negative_one() const
781 {
782 if (file != IMM)
783 return false;
784
785 assert(type_sz(type) > 1);
786
787 switch (type) {
788 case BRW_REGISTER_TYPE_HF:
789 assert((d & 0xffff) == ((d >> 16) & 0xffff));
790 return (d & 0xffff) == 0xbc00;
791 case BRW_REGISTER_TYPE_F:
792 return f == -1.0;
793 case BRW_REGISTER_TYPE_DF:
794 return df == -1.0;
795 case BRW_REGISTER_TYPE_W:
796 assert((d & 0xffff) == ((d >> 16) & 0xffff));
797 return (d & 0xffff) == 0xffff;
798 case BRW_REGISTER_TYPE_D:
799 return d == -1;
800 case BRW_REGISTER_TYPE_Q:
801 return d64 == -1;
802 default:
803 return false;
804 }
805 }
806
807 bool
808 backend_reg::is_null() const
809 {
810 return file == ARF && nr == BRW_ARF_NULL;
811 }
812
813
814 bool
815 backend_reg::is_accumulator() const
816 {
817 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
818 }
819
820 bool
821 backend_instruction::is_commutative() const
822 {
823 switch (opcode) {
824 case BRW_OPCODE_AND:
825 case BRW_OPCODE_OR:
826 case BRW_OPCODE_XOR:
827 case BRW_OPCODE_ADD:
828 case BRW_OPCODE_MUL:
829 case SHADER_OPCODE_MULH:
830 return true;
831 case BRW_OPCODE_SEL:
832 /* MIN and MAX are commutative. */
833 if (conditional_mod == BRW_CONDITIONAL_GE ||
834 conditional_mod == BRW_CONDITIONAL_L) {
835 return true;
836 }
837 /* fallthrough */
838 default:
839 return false;
840 }
841 }
842
843 bool
844 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
845 {
846 return ::is_3src(devinfo, opcode);
847 }
848
849 bool
850 backend_instruction::is_tex() const
851 {
852 return (opcode == SHADER_OPCODE_TEX ||
853 opcode == FS_OPCODE_TXB ||
854 opcode == SHADER_OPCODE_TXD ||
855 opcode == SHADER_OPCODE_TXF ||
856 opcode == SHADER_OPCODE_TXF_LZ ||
857 opcode == SHADER_OPCODE_TXF_CMS ||
858 opcode == SHADER_OPCODE_TXF_CMS_W ||
859 opcode == SHADER_OPCODE_TXF_UMS ||
860 opcode == SHADER_OPCODE_TXF_MCS ||
861 opcode == SHADER_OPCODE_TXL ||
862 opcode == SHADER_OPCODE_TXL_LZ ||
863 opcode == SHADER_OPCODE_TXS ||
864 opcode == SHADER_OPCODE_LOD ||
865 opcode == SHADER_OPCODE_TG4 ||
866 opcode == SHADER_OPCODE_TG4_OFFSET ||
867 opcode == SHADER_OPCODE_SAMPLEINFO);
868 }
869
870 bool
871 backend_instruction::is_math() const
872 {
873 return (opcode == SHADER_OPCODE_RCP ||
874 opcode == SHADER_OPCODE_RSQ ||
875 opcode == SHADER_OPCODE_SQRT ||
876 opcode == SHADER_OPCODE_EXP2 ||
877 opcode == SHADER_OPCODE_LOG2 ||
878 opcode == SHADER_OPCODE_SIN ||
879 opcode == SHADER_OPCODE_COS ||
880 opcode == SHADER_OPCODE_INT_QUOTIENT ||
881 opcode == SHADER_OPCODE_INT_REMAINDER ||
882 opcode == SHADER_OPCODE_POW);
883 }
884
885 bool
886 backend_instruction::is_control_flow() const
887 {
888 switch (opcode) {
889 case BRW_OPCODE_DO:
890 case BRW_OPCODE_WHILE:
891 case BRW_OPCODE_IF:
892 case BRW_OPCODE_ELSE:
893 case BRW_OPCODE_ENDIF:
894 case BRW_OPCODE_BREAK:
895 case BRW_OPCODE_CONTINUE:
896 return true;
897 default:
898 return false;
899 }
900 }
901
902 bool
903 backend_instruction::can_do_source_mods() const
904 {
905 switch (opcode) {
906 case BRW_OPCODE_ADDC:
907 case BRW_OPCODE_BFE:
908 case BRW_OPCODE_BFI1:
909 case BRW_OPCODE_BFI2:
910 case BRW_OPCODE_BFREV:
911 case BRW_OPCODE_CBIT:
912 case BRW_OPCODE_FBH:
913 case BRW_OPCODE_FBL:
914 case BRW_OPCODE_SUBB:
915 case SHADER_OPCODE_BROADCAST:
916 case SHADER_OPCODE_CLUSTER_BROADCAST:
917 case SHADER_OPCODE_MOV_INDIRECT:
918 return false;
919 default:
920 return true;
921 }
922 }
923
924 bool
925 backend_instruction::can_do_saturate() const
926 {
927 switch (opcode) {
928 case BRW_OPCODE_ADD:
929 case BRW_OPCODE_ASR:
930 case BRW_OPCODE_AVG:
931 case BRW_OPCODE_DP2:
932 case BRW_OPCODE_DP3:
933 case BRW_OPCODE_DP4:
934 case BRW_OPCODE_DPH:
935 case BRW_OPCODE_F16TO32:
936 case BRW_OPCODE_F32TO16:
937 case BRW_OPCODE_LINE:
938 case BRW_OPCODE_LRP:
939 case BRW_OPCODE_MAC:
940 case BRW_OPCODE_MAD:
941 case BRW_OPCODE_MATH:
942 case BRW_OPCODE_MOV:
943 case BRW_OPCODE_MUL:
944 case SHADER_OPCODE_MULH:
945 case BRW_OPCODE_PLN:
946 case BRW_OPCODE_RNDD:
947 case BRW_OPCODE_RNDE:
948 case BRW_OPCODE_RNDU:
949 case BRW_OPCODE_RNDZ:
950 case BRW_OPCODE_SEL:
951 case BRW_OPCODE_SHL:
952 case BRW_OPCODE_SHR:
953 case FS_OPCODE_LINTERP:
954 case SHADER_OPCODE_COS:
955 case SHADER_OPCODE_EXP2:
956 case SHADER_OPCODE_LOG2:
957 case SHADER_OPCODE_POW:
958 case SHADER_OPCODE_RCP:
959 case SHADER_OPCODE_RSQ:
960 case SHADER_OPCODE_SIN:
961 case SHADER_OPCODE_SQRT:
962 return true;
963 default:
964 return false;
965 }
966 }
967
968 bool
969 backend_instruction::can_do_cmod() const
970 {
971 switch (opcode) {
972 case BRW_OPCODE_ADD:
973 case BRW_OPCODE_ADDC:
974 case BRW_OPCODE_AND:
975 case BRW_OPCODE_ASR:
976 case BRW_OPCODE_AVG:
977 case BRW_OPCODE_CMP:
978 case BRW_OPCODE_CMPN:
979 case BRW_OPCODE_DP2:
980 case BRW_OPCODE_DP3:
981 case BRW_OPCODE_DP4:
982 case BRW_OPCODE_DPH:
983 case BRW_OPCODE_F16TO32:
984 case BRW_OPCODE_F32TO16:
985 case BRW_OPCODE_FRC:
986 case BRW_OPCODE_LINE:
987 case BRW_OPCODE_LRP:
988 case BRW_OPCODE_LZD:
989 case BRW_OPCODE_MAC:
990 case BRW_OPCODE_MACH:
991 case BRW_OPCODE_MAD:
992 case BRW_OPCODE_MOV:
993 case BRW_OPCODE_MUL:
994 case BRW_OPCODE_NOT:
995 case BRW_OPCODE_OR:
996 case BRW_OPCODE_PLN:
997 case BRW_OPCODE_RNDD:
998 case BRW_OPCODE_RNDE:
999 case BRW_OPCODE_RNDU:
1000 case BRW_OPCODE_RNDZ:
1001 case BRW_OPCODE_SAD2:
1002 case BRW_OPCODE_SADA2:
1003 case BRW_OPCODE_SHL:
1004 case BRW_OPCODE_SHR:
1005 case BRW_OPCODE_SUBB:
1006 case BRW_OPCODE_XOR:
1007 case FS_OPCODE_LINTERP:
1008 return true;
1009 default:
1010 return false;
1011 }
1012 }
1013
1014 bool
1015 backend_instruction::reads_accumulator_implicitly() const
1016 {
1017 switch (opcode) {
1018 case BRW_OPCODE_MAC:
1019 case BRW_OPCODE_MACH:
1020 case BRW_OPCODE_SADA2:
1021 return true;
1022 default:
1023 return false;
1024 }
1025 }
1026
1027 bool
1028 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1029 {
1030 return writes_accumulator ||
1031 (devinfo->gen < 6 &&
1032 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1033 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1034 (opcode == FS_OPCODE_LINTERP &&
1035 (!devinfo->has_pln || devinfo->gen <= 6));
1036 }
1037
1038 bool
1039 backend_instruction::has_side_effects() const
1040 {
1041 switch (opcode) {
1042 case SHADER_OPCODE_SEND:
1043 return send_has_side_effects;
1044
1045 case VEC4_OPCODE_UNTYPED_ATOMIC:
1046 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1047 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1048 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1049 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1050 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1051 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1052 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1053 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1054 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1055 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1056 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1057 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1058 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1059 case SHADER_OPCODE_MEMORY_FENCE:
1060 case SHADER_OPCODE_INTERLOCK:
1061 case SHADER_OPCODE_URB_WRITE_SIMD8:
1062 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1063 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1064 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1065 case FS_OPCODE_FB_WRITE:
1066 case FS_OPCODE_FB_WRITE_LOGICAL:
1067 case FS_OPCODE_REP_FB_WRITE:
1068 case SHADER_OPCODE_BARRIER:
1069 case TCS_OPCODE_URB_WRITE:
1070 case TCS_OPCODE_RELEASE_INPUT:
1071 case SHADER_OPCODE_RND_MODE:
1072 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
1073 return true;
1074 default:
1075 return eot;
1076 }
1077 }
1078
1079 bool
1080 backend_instruction::is_volatile() const
1081 {
1082 switch (opcode) {
1083 case SHADER_OPCODE_SEND:
1084 return send_is_volatile;
1085
1086 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1087 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1088 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1089 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1090 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1091 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1092 case SHADER_OPCODE_URB_READ_SIMD8:
1093 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1094 case VEC4_OPCODE_URB_READ:
1095 return true;
1096 default:
1097 return false;
1098 }
1099 }
1100
1101 #ifndef NDEBUG
1102 static bool
1103 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1104 {
1105 bool found = false;
1106 foreach_inst_in_block (backend_instruction, i, block) {
1107 if (inst == i) {
1108 found = true;
1109 }
1110 }
1111 return found;
1112 }
1113 #endif
1114
1115 static void
1116 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1117 {
1118 for (bblock_t *block_iter = start_block->next();
1119 block_iter;
1120 block_iter = block_iter->next()) {
1121 block_iter->start_ip += ip_adjustment;
1122 block_iter->end_ip += ip_adjustment;
1123 }
1124 }
1125
1126 void
1127 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1128 {
1129 assert(this != inst);
1130
1131 if (!this->is_head_sentinel())
1132 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1133
1134 block->end_ip++;
1135
1136 adjust_later_block_ips(block, 1);
1137
1138 exec_node::insert_after(inst);
1139 }
1140
1141 void
1142 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1143 {
1144 assert(this != inst);
1145
1146 if (!this->is_tail_sentinel())
1147 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1148
1149 block->end_ip++;
1150
1151 adjust_later_block_ips(block, 1);
1152
1153 exec_node::insert_before(inst);
1154 }
1155
1156 void
1157 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1158 {
1159 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1160
1161 unsigned num_inst = list->length();
1162
1163 block->end_ip += num_inst;
1164
1165 adjust_later_block_ips(block, num_inst);
1166
1167 exec_node::insert_before(list);
1168 }
1169
1170 void
1171 backend_instruction::remove(bblock_t *block)
1172 {
1173 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1174
1175 adjust_later_block_ips(block, -1);
1176
1177 if (block->start_ip == block->end_ip) {
1178 block->cfg->remove_block(block);
1179 } else {
1180 block->end_ip--;
1181 }
1182
1183 exec_node::remove();
1184 }
1185
1186 void
1187 backend_shader::dump_instructions()
1188 {
1189 dump_instructions(NULL);
1190 }
1191
1192 void
1193 backend_shader::dump_instructions(const char *name)
1194 {
1195 FILE *file = stderr;
1196 if (name && geteuid() != 0) {
1197 file = fopen(name, "w");
1198 if (!file)
1199 file = stderr;
1200 }
1201
1202 if (cfg) {
1203 int ip = 0;
1204 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1205 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1206 fprintf(file, "%4d: ", ip++);
1207 dump_instruction(inst, file);
1208 }
1209 } else {
1210 int ip = 0;
1211 foreach_in_list(backend_instruction, inst, &instructions) {
1212 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1213 fprintf(file, "%4d: ", ip++);
1214 dump_instruction(inst, file);
1215 }
1216 }
1217
1218 if (file != stderr) {
1219 fclose(file);
1220 }
1221 }
1222
1223 void
1224 backend_shader::calculate_cfg()
1225 {
1226 if (this->cfg)
1227 return;
1228 cfg = new(mem_ctx) cfg_t(&this->instructions);
1229 }
1230
1231 extern "C" const unsigned *
1232 brw_compile_tes(const struct brw_compiler *compiler,
1233 void *log_data,
1234 void *mem_ctx,
1235 const struct brw_tes_prog_key *key,
1236 const struct brw_vue_map *input_vue_map,
1237 struct brw_tes_prog_data *prog_data,
1238 nir_shader *nir,
1239 int shader_time_index,
1240 struct brw_compile_stats *stats,
1241 char **error_str)
1242 {
1243 const struct gen_device_info *devinfo = compiler->devinfo;
1244 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1245 const unsigned *assembly;
1246
1247 nir->info.inputs_read = key->inputs_read;
1248 nir->info.patch_inputs_read = key->patch_inputs_read;
1249
1250 brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
1251 brw_nir_lower_tes_inputs(nir, input_vue_map);
1252 brw_nir_lower_vue_outputs(nir);
1253 brw_postprocess_nir(nir, compiler, is_scalar);
1254
1255 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1256 nir->info.outputs_written,
1257 nir->info.separate_shader);
1258
1259 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1260
1261 assert(output_size_bytes >= 1);
1262 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1263 if (error_str)
1264 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1265 return NULL;
1266 }
1267
1268 prog_data->base.clip_distance_mask =
1269 ((1 << nir->info.clip_distance_array_size) - 1);
1270 prog_data->base.cull_distance_mask =
1271 ((1 << nir->info.cull_distance_array_size) - 1) <<
1272 nir->info.clip_distance_array_size;
1273
1274 /* URB entry sizes are stored as a multiple of 64 bytes. */
1275 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1276
1277 /* On Cannonlake software shall not program an allocation size that
1278 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1279 */
1280 if (devinfo->gen == 10 &&
1281 prog_data->base.urb_entry_size % 3 == 0)
1282 prog_data->base.urb_entry_size++;
1283
1284 prog_data->base.urb_read_length = 0;
1285
1286 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1287 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1288 TESS_SPACING_FRACTIONAL_ODD - 1);
1289 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1290 TESS_SPACING_FRACTIONAL_EVEN - 1);
1291
1292 prog_data->partitioning =
1293 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1294
1295 switch (nir->info.tess.primitive_mode) {
1296 case GL_QUADS:
1297 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1298 break;
1299 case GL_TRIANGLES:
1300 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1301 break;
1302 case GL_ISOLINES:
1303 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1304 break;
1305 default:
1306 unreachable("invalid domain shader primitive mode");
1307 }
1308
1309 if (nir->info.tess.point_mode) {
1310 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1311 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1312 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1313 } else {
1314 /* Hardware winding order is backwards from OpenGL */
1315 prog_data->output_topology =
1316 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1317 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1318 }
1319
1320 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1321 fprintf(stderr, "TES Input ");
1322 brw_print_vue_map(stderr, input_vue_map);
1323 fprintf(stderr, "TES Output ");
1324 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1325 }
1326
1327 if (is_scalar) {
1328 fs_visitor v(compiler, log_data, mem_ctx, &key->base,
1329 &prog_data->base.base, nir, 8,
1330 shader_time_index, input_vue_map);
1331 if (!v.run_tes()) {
1332 if (error_str)
1333 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1334 return NULL;
1335 }
1336
1337 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1338 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1339
1340 fs_generator g(compiler, log_data, mem_ctx,
1341 &prog_data->base.base, v.shader_stats, false,
1342 MESA_SHADER_TESS_EVAL);
1343 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1344 g.enable_debug(ralloc_asprintf(mem_ctx,
1345 "%s tessellation evaluation shader %s",
1346 nir->info.label ? nir->info.label
1347 : "unnamed",
1348 nir->info.name));
1349 }
1350
1351 g.generate_code(v.cfg, 8, stats);
1352
1353 assembly = g.get_assembly();
1354 } else {
1355 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1356 nir, mem_ctx, shader_time_index);
1357 if (!v.run()) {
1358 if (error_str)
1359 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1360 return NULL;
1361 }
1362
1363 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1364 v.dump_instructions();
1365
1366 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1367 &prog_data->base, v.cfg, stats);
1368 }
1369
1370 return assembly;
1371 }