intel/fs: Add FS_OPCODE_SCHEDULING_FENCE
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case 0 ... NUM_BRW_OPCODES - 1:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_UNDEF:
221 return "undef";
222
223 case SHADER_OPCODE_TEX:
224 return "tex";
225 case SHADER_OPCODE_TEX_LOGICAL:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD:
228 return "txd";
229 case SHADER_OPCODE_TXD_LOGICAL:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF:
232 return "txf";
233 case SHADER_OPCODE_TXF_LOGICAL:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ:
236 return "txf_lz";
237 case SHADER_OPCODE_TXL:
238 return "txl";
239 case SHADER_OPCODE_TXL_LOGICAL:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ:
242 return "txl_lz";
243 case SHADER_OPCODE_TXS:
244 return "txs";
245 case SHADER_OPCODE_TXS_LOGICAL:
246 return "txs_logical";
247 case FS_OPCODE_TXB:
248 return "txb";
249 case FS_OPCODE_TXB_LOGICAL:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS:
252 return "txf_cms";
253 case SHADER_OPCODE_TXF_CMS_LOGICAL:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W:
256 return "txf_cms_w";
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS:
260 return "txf_ums";
261 case SHADER_OPCODE_TXF_UMS_LOGICAL:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS:
264 return "txf_mcs";
265 case SHADER_OPCODE_TXF_MCS_LOGICAL:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD:
268 return "lod";
269 case SHADER_OPCODE_LOD_LOGICAL:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4:
272 return "tg4";
273 case SHADER_OPCODE_TG4_LOGICAL:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET:
276 return "tg4_offset";
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO:
280 return "sampleinfo";
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282 return "sampleinfo_logical";
283
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285 return "image_size_logical";
286
287 case SHADER_OPCODE_SHADER_TIME_ADD:
288 return "shader_time_add";
289
290 case VEC4_OPCODE_UNTYPED_ATOMIC:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE:
325 return "memory_fence";
326 case FS_OPCODE_SCHEDULING_FENCE:
327 return "scheduling_fence";
328 case SHADER_OPCODE_INTERLOCK:
329 /* For an interlock we actually issue a memory fence via sendc. */
330 return "interlock";
331
332 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
333 return "byte_scattered_read_logical";
334 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
335 return "byte_scattered_write_logical";
336 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
337 return "dword_scattered_read_logical";
338 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
339 return "dword_scattered_write_logical";
340
341 case SHADER_OPCODE_LOAD_PAYLOAD:
342 return "load_payload";
343 case FS_OPCODE_PACK:
344 return "pack";
345
346 case SHADER_OPCODE_GEN4_SCRATCH_READ:
347 return "gen4_scratch_read";
348 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
349 return "gen4_scratch_write";
350 case SHADER_OPCODE_GEN7_SCRATCH_READ:
351 return "gen7_scratch_read";
352 case SHADER_OPCODE_URB_WRITE_SIMD8:
353 return "gen8_urb_write_simd8";
354 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
355 return "gen8_urb_write_simd8_per_slot";
356 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
357 return "gen8_urb_write_simd8_masked";
358 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
359 return "gen8_urb_write_simd8_masked_per_slot";
360 case SHADER_OPCODE_URB_READ_SIMD8:
361 return "urb_read_simd8";
362 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
363 return "urb_read_simd8_per_slot";
364
365 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
366 return "find_live_channel";
367 case SHADER_OPCODE_BROADCAST:
368 return "broadcast";
369 case SHADER_OPCODE_SHUFFLE:
370 return "shuffle";
371 case SHADER_OPCODE_SEL_EXEC:
372 return "sel_exec";
373 case SHADER_OPCODE_QUAD_SWIZZLE:
374 return "quad_swizzle";
375 case SHADER_OPCODE_CLUSTER_BROADCAST:
376 return "cluster_broadcast";
377
378 case SHADER_OPCODE_GET_BUFFER_SIZE:
379 return "get_buffer_size";
380
381 case VEC4_OPCODE_MOV_BYTES:
382 return "mov_bytes";
383 case VEC4_OPCODE_PACK_BYTES:
384 return "pack_bytes";
385 case VEC4_OPCODE_UNPACK_UNIFORM:
386 return "unpack_uniform";
387 case VEC4_OPCODE_DOUBLE_TO_F32:
388 return "double_to_f32";
389 case VEC4_OPCODE_DOUBLE_TO_D32:
390 return "double_to_d32";
391 case VEC4_OPCODE_DOUBLE_TO_U32:
392 return "double_to_u32";
393 case VEC4_OPCODE_TO_DOUBLE:
394 return "single_to_double";
395 case VEC4_OPCODE_PICK_LOW_32BIT:
396 return "pick_low_32bit";
397 case VEC4_OPCODE_PICK_HIGH_32BIT:
398 return "pick_high_32bit";
399 case VEC4_OPCODE_SET_LOW_32BIT:
400 return "set_low_32bit";
401 case VEC4_OPCODE_SET_HIGH_32BIT:
402 return "set_high_32bit";
403
404 case FS_OPCODE_DDX_COARSE:
405 return "ddx_coarse";
406 case FS_OPCODE_DDX_FINE:
407 return "ddx_fine";
408 case FS_OPCODE_DDY_COARSE:
409 return "ddy_coarse";
410 case FS_OPCODE_DDY_FINE:
411 return "ddy_fine";
412
413 case FS_OPCODE_LINTERP:
414 return "linterp";
415
416 case FS_OPCODE_PIXEL_X:
417 return "pixel_x";
418 case FS_OPCODE_PIXEL_Y:
419 return "pixel_y";
420
421 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
422 return "uniform_pull_const";
423 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
424 return "uniform_pull_const_gen7";
425 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
426 return "varying_pull_const_gen4";
427 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
428 return "varying_pull_const_logical";
429
430 case FS_OPCODE_DISCARD_JUMP:
431 return "discard_jump";
432
433 case FS_OPCODE_SET_SAMPLE_ID:
434 return "set_sample_id";
435
436 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
437 return "pack_half_2x16_split";
438
439 case FS_OPCODE_PLACEHOLDER_HALT:
440 return "placeholder_halt";
441
442 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
443 return "interp_sample";
444 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
445 return "interp_shared_offset";
446 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
447 return "interp_per_slot_offset";
448
449 case VS_OPCODE_URB_WRITE:
450 return "vs_urb_write";
451 case VS_OPCODE_PULL_CONSTANT_LOAD:
452 return "pull_constant_load";
453 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
454 return "pull_constant_load_gen7";
455
456 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
457 return "set_simd4x2_header_gen9";
458
459 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
460 return "unpack_flags_simd4x2";
461
462 case GS_OPCODE_URB_WRITE:
463 return "gs_urb_write";
464 case GS_OPCODE_URB_WRITE_ALLOCATE:
465 return "gs_urb_write_allocate";
466 case GS_OPCODE_THREAD_END:
467 return "gs_thread_end";
468 case GS_OPCODE_SET_WRITE_OFFSET:
469 return "set_write_offset";
470 case GS_OPCODE_SET_VERTEX_COUNT:
471 return "set_vertex_count";
472 case GS_OPCODE_SET_DWORD_2:
473 return "set_dword_2";
474 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
475 return "prepare_channel_masks";
476 case GS_OPCODE_SET_CHANNEL_MASKS:
477 return "set_channel_masks";
478 case GS_OPCODE_GET_INSTANCE_ID:
479 return "get_instance_id";
480 case GS_OPCODE_FF_SYNC:
481 return "ff_sync";
482 case GS_OPCODE_SET_PRIMITIVE_ID:
483 return "set_primitive_id";
484 case GS_OPCODE_SVB_WRITE:
485 return "gs_svb_write";
486 case GS_OPCODE_SVB_SET_DST_INDEX:
487 return "gs_svb_set_dst_index";
488 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
489 return "gs_ff_sync_set_primitives";
490 case CS_OPCODE_CS_TERMINATE:
491 return "cs_terminate";
492 case SHADER_OPCODE_BARRIER:
493 return "barrier";
494 case SHADER_OPCODE_MULH:
495 return "mulh";
496 case SHADER_OPCODE_MOV_INDIRECT:
497 return "mov_indirect";
498
499 case VEC4_OPCODE_URB_READ:
500 return "urb_read";
501 case TCS_OPCODE_GET_INSTANCE_ID:
502 return "tcs_get_instance_id";
503 case TCS_OPCODE_URB_WRITE:
504 return "tcs_urb_write";
505 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
506 return "tcs_set_input_urb_offsets";
507 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
508 return "tcs_set_output_urb_offsets";
509 case TCS_OPCODE_GET_PRIMITIVE_ID:
510 return "tcs_get_primitive_id";
511 case TCS_OPCODE_CREATE_BARRIER_HEADER:
512 return "tcs_create_barrier_header";
513 case TCS_OPCODE_SRC0_010_IS_ZERO:
514 return "tcs_src0<0,1,0>_is_zero";
515 case TCS_OPCODE_RELEASE_INPUT:
516 return "tcs_release_input";
517 case TCS_OPCODE_THREAD_END:
518 return "tcs_thread_end";
519 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
520 return "tes_create_input_read_header";
521 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
522 return "tes_add_indirect_urb_offset";
523 case TES_OPCODE_GET_PRIMITIVE_ID:
524 return "tes_get_primitive_id";
525
526 case SHADER_OPCODE_RND_MODE:
527 return "rnd_mode";
528 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
529 return "float_control_mode";
530 }
531
532 unreachable("not reached");
533 }
534
535 bool
536 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
537 {
538 union {
539 unsigned ud;
540 int d;
541 float f;
542 double df;
543 } imm, sat_imm = { 0 };
544
545 const unsigned size = type_sz(type);
546
547 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
548 * irrelevant, so just check the size of the type and copy from/to an
549 * appropriately sized field.
550 */
551 if (size < 8)
552 imm.ud = reg->ud;
553 else
554 imm.df = reg->df;
555
556 switch (type) {
557 case BRW_REGISTER_TYPE_UD:
558 case BRW_REGISTER_TYPE_D:
559 case BRW_REGISTER_TYPE_UW:
560 case BRW_REGISTER_TYPE_W:
561 case BRW_REGISTER_TYPE_UQ:
562 case BRW_REGISTER_TYPE_Q:
563 /* Nothing to do. */
564 return false;
565 case BRW_REGISTER_TYPE_F:
566 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
567 break;
568 case BRW_REGISTER_TYPE_DF:
569 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
570 break;
571 case BRW_REGISTER_TYPE_UB:
572 case BRW_REGISTER_TYPE_B:
573 unreachable("no UB/B immediates");
574 case BRW_REGISTER_TYPE_V:
575 case BRW_REGISTER_TYPE_UV:
576 case BRW_REGISTER_TYPE_VF:
577 unreachable("unimplemented: saturate vector immediate");
578 case BRW_REGISTER_TYPE_HF:
579 unreachable("unimplemented: saturate HF immediate");
580 case BRW_REGISTER_TYPE_NF:
581 unreachable("no NF immediates");
582 }
583
584 if (size < 8) {
585 if (imm.ud != sat_imm.ud) {
586 reg->ud = sat_imm.ud;
587 return true;
588 }
589 } else {
590 if (imm.df != sat_imm.df) {
591 reg->df = sat_imm.df;
592 return true;
593 }
594 }
595 return false;
596 }
597
598 bool
599 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
600 {
601 switch (type) {
602 case BRW_REGISTER_TYPE_D:
603 case BRW_REGISTER_TYPE_UD:
604 reg->d = -reg->d;
605 return true;
606 case BRW_REGISTER_TYPE_W:
607 case BRW_REGISTER_TYPE_UW: {
608 uint16_t value = -(int16_t)reg->ud;
609 reg->ud = value | (uint32_t)value << 16;
610 return true;
611 }
612 case BRW_REGISTER_TYPE_F:
613 reg->f = -reg->f;
614 return true;
615 case BRW_REGISTER_TYPE_VF:
616 reg->ud ^= 0x80808080;
617 return true;
618 case BRW_REGISTER_TYPE_DF:
619 reg->df = -reg->df;
620 return true;
621 case BRW_REGISTER_TYPE_UQ:
622 case BRW_REGISTER_TYPE_Q:
623 reg->d64 = -reg->d64;
624 return true;
625 case BRW_REGISTER_TYPE_UB:
626 case BRW_REGISTER_TYPE_B:
627 unreachable("no UB/B immediates");
628 case BRW_REGISTER_TYPE_UV:
629 case BRW_REGISTER_TYPE_V:
630 assert(!"unimplemented: negate UV/V immediate");
631 case BRW_REGISTER_TYPE_HF:
632 reg->ud ^= 0x80008000;
633 return true;
634 case BRW_REGISTER_TYPE_NF:
635 unreachable("no NF immediates");
636 }
637
638 return false;
639 }
640
641 bool
642 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
643 {
644 switch (type) {
645 case BRW_REGISTER_TYPE_D:
646 reg->d = abs(reg->d);
647 return true;
648 case BRW_REGISTER_TYPE_W: {
649 uint16_t value = abs((int16_t)reg->ud);
650 reg->ud = value | (uint32_t)value << 16;
651 return true;
652 }
653 case BRW_REGISTER_TYPE_F:
654 reg->f = fabsf(reg->f);
655 return true;
656 case BRW_REGISTER_TYPE_DF:
657 reg->df = fabs(reg->df);
658 return true;
659 case BRW_REGISTER_TYPE_VF:
660 reg->ud &= ~0x80808080;
661 return true;
662 case BRW_REGISTER_TYPE_Q:
663 reg->d64 = imaxabs(reg->d64);
664 return true;
665 case BRW_REGISTER_TYPE_UB:
666 case BRW_REGISTER_TYPE_B:
667 unreachable("no UB/B immediates");
668 case BRW_REGISTER_TYPE_UQ:
669 case BRW_REGISTER_TYPE_UD:
670 case BRW_REGISTER_TYPE_UW:
671 case BRW_REGISTER_TYPE_UV:
672 /* Presumably the absolute value modifier on an unsigned source is a
673 * nop, but it would be nice to confirm.
674 */
675 assert(!"unimplemented: abs unsigned immediate");
676 case BRW_REGISTER_TYPE_V:
677 assert(!"unimplemented: abs V immediate");
678 case BRW_REGISTER_TYPE_HF:
679 reg->ud &= ~0x80008000;
680 return true;
681 case BRW_REGISTER_TYPE_NF:
682 unreachable("no NF immediates");
683 }
684
685 return false;
686 }
687
688 backend_shader::backend_shader(const struct brw_compiler *compiler,
689 void *log_data,
690 void *mem_ctx,
691 const nir_shader *shader,
692 struct brw_stage_prog_data *stage_prog_data)
693 : compiler(compiler),
694 log_data(log_data),
695 devinfo(compiler->devinfo),
696 nir(shader),
697 stage_prog_data(stage_prog_data),
698 mem_ctx(mem_ctx),
699 cfg(NULL),
700 stage(shader->info.stage)
701 {
702 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
703 stage_name = _mesa_shader_stage_to_string(stage);
704 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
705 }
706
707 backend_shader::~backend_shader()
708 {
709 }
710
711 bool
712 backend_reg::equals(const backend_reg &r) const
713 {
714 return brw_regs_equal(this, &r) && offset == r.offset;
715 }
716
717 bool
718 backend_reg::negative_equals(const backend_reg &r) const
719 {
720 return brw_regs_negative_equal(this, &r) && offset == r.offset;
721 }
722
723 bool
724 backend_reg::is_zero() const
725 {
726 if (file != IMM)
727 return false;
728
729 assert(type_sz(type) > 1);
730
731 switch (type) {
732 case BRW_REGISTER_TYPE_HF:
733 assert((d & 0xffff) == ((d >> 16) & 0xffff));
734 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
735 case BRW_REGISTER_TYPE_F:
736 return f == 0;
737 case BRW_REGISTER_TYPE_DF:
738 return df == 0;
739 case BRW_REGISTER_TYPE_W:
740 case BRW_REGISTER_TYPE_UW:
741 assert((d & 0xffff) == ((d >> 16) & 0xffff));
742 return (d & 0xffff) == 0;
743 case BRW_REGISTER_TYPE_D:
744 case BRW_REGISTER_TYPE_UD:
745 return d == 0;
746 case BRW_REGISTER_TYPE_UQ:
747 case BRW_REGISTER_TYPE_Q:
748 return u64 == 0;
749 default:
750 return false;
751 }
752 }
753
754 bool
755 backend_reg::is_one() const
756 {
757 if (file != IMM)
758 return false;
759
760 assert(type_sz(type) > 1);
761
762 switch (type) {
763 case BRW_REGISTER_TYPE_HF:
764 assert((d & 0xffff) == ((d >> 16) & 0xffff));
765 return (d & 0xffff) == 0x3c00;
766 case BRW_REGISTER_TYPE_F:
767 return f == 1.0f;
768 case BRW_REGISTER_TYPE_DF:
769 return df == 1.0;
770 case BRW_REGISTER_TYPE_W:
771 case BRW_REGISTER_TYPE_UW:
772 assert((d & 0xffff) == ((d >> 16) & 0xffff));
773 return (d & 0xffff) == 1;
774 case BRW_REGISTER_TYPE_D:
775 case BRW_REGISTER_TYPE_UD:
776 return d == 1;
777 case BRW_REGISTER_TYPE_UQ:
778 case BRW_REGISTER_TYPE_Q:
779 return u64 == 1;
780 default:
781 return false;
782 }
783 }
784
785 bool
786 backend_reg::is_negative_one() const
787 {
788 if (file != IMM)
789 return false;
790
791 assert(type_sz(type) > 1);
792
793 switch (type) {
794 case BRW_REGISTER_TYPE_HF:
795 assert((d & 0xffff) == ((d >> 16) & 0xffff));
796 return (d & 0xffff) == 0xbc00;
797 case BRW_REGISTER_TYPE_F:
798 return f == -1.0;
799 case BRW_REGISTER_TYPE_DF:
800 return df == -1.0;
801 case BRW_REGISTER_TYPE_W:
802 assert((d & 0xffff) == ((d >> 16) & 0xffff));
803 return (d & 0xffff) == 0xffff;
804 case BRW_REGISTER_TYPE_D:
805 return d == -1;
806 case BRW_REGISTER_TYPE_Q:
807 return d64 == -1;
808 default:
809 return false;
810 }
811 }
812
813 bool
814 backend_reg::is_null() const
815 {
816 return file == ARF && nr == BRW_ARF_NULL;
817 }
818
819
820 bool
821 backend_reg::is_accumulator() const
822 {
823 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
824 }
825
826 bool
827 backend_instruction::is_commutative() const
828 {
829 switch (opcode) {
830 case BRW_OPCODE_AND:
831 case BRW_OPCODE_OR:
832 case BRW_OPCODE_XOR:
833 case BRW_OPCODE_ADD:
834 case BRW_OPCODE_MUL:
835 case SHADER_OPCODE_MULH:
836 return true;
837 case BRW_OPCODE_SEL:
838 /* MIN and MAX are commutative. */
839 if (conditional_mod == BRW_CONDITIONAL_GE ||
840 conditional_mod == BRW_CONDITIONAL_L) {
841 return true;
842 }
843 /* fallthrough */
844 default:
845 return false;
846 }
847 }
848
849 bool
850 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
851 {
852 return ::is_3src(devinfo, opcode);
853 }
854
855 bool
856 backend_instruction::is_tex() const
857 {
858 return (opcode == SHADER_OPCODE_TEX ||
859 opcode == FS_OPCODE_TXB ||
860 opcode == SHADER_OPCODE_TXD ||
861 opcode == SHADER_OPCODE_TXF ||
862 opcode == SHADER_OPCODE_TXF_LZ ||
863 opcode == SHADER_OPCODE_TXF_CMS ||
864 opcode == SHADER_OPCODE_TXF_CMS_W ||
865 opcode == SHADER_OPCODE_TXF_UMS ||
866 opcode == SHADER_OPCODE_TXF_MCS ||
867 opcode == SHADER_OPCODE_TXL ||
868 opcode == SHADER_OPCODE_TXL_LZ ||
869 opcode == SHADER_OPCODE_TXS ||
870 opcode == SHADER_OPCODE_LOD ||
871 opcode == SHADER_OPCODE_TG4 ||
872 opcode == SHADER_OPCODE_TG4_OFFSET ||
873 opcode == SHADER_OPCODE_SAMPLEINFO);
874 }
875
876 bool
877 backend_instruction::is_math() const
878 {
879 return (opcode == SHADER_OPCODE_RCP ||
880 opcode == SHADER_OPCODE_RSQ ||
881 opcode == SHADER_OPCODE_SQRT ||
882 opcode == SHADER_OPCODE_EXP2 ||
883 opcode == SHADER_OPCODE_LOG2 ||
884 opcode == SHADER_OPCODE_SIN ||
885 opcode == SHADER_OPCODE_COS ||
886 opcode == SHADER_OPCODE_INT_QUOTIENT ||
887 opcode == SHADER_OPCODE_INT_REMAINDER ||
888 opcode == SHADER_OPCODE_POW);
889 }
890
891 bool
892 backend_instruction::is_control_flow() const
893 {
894 switch (opcode) {
895 case BRW_OPCODE_DO:
896 case BRW_OPCODE_WHILE:
897 case BRW_OPCODE_IF:
898 case BRW_OPCODE_ELSE:
899 case BRW_OPCODE_ENDIF:
900 case BRW_OPCODE_BREAK:
901 case BRW_OPCODE_CONTINUE:
902 return true;
903 default:
904 return false;
905 }
906 }
907
908 bool
909 backend_instruction::can_do_source_mods() const
910 {
911 switch (opcode) {
912 case BRW_OPCODE_ADDC:
913 case BRW_OPCODE_BFE:
914 case BRW_OPCODE_BFI1:
915 case BRW_OPCODE_BFI2:
916 case BRW_OPCODE_BFREV:
917 case BRW_OPCODE_CBIT:
918 case BRW_OPCODE_FBH:
919 case BRW_OPCODE_FBL:
920 case BRW_OPCODE_SUBB:
921 case SHADER_OPCODE_BROADCAST:
922 case SHADER_OPCODE_CLUSTER_BROADCAST:
923 case SHADER_OPCODE_MOV_INDIRECT:
924 return false;
925 default:
926 return true;
927 }
928 }
929
930 bool
931 backend_instruction::can_do_saturate() const
932 {
933 switch (opcode) {
934 case BRW_OPCODE_ADD:
935 case BRW_OPCODE_ASR:
936 case BRW_OPCODE_AVG:
937 case BRW_OPCODE_DP2:
938 case BRW_OPCODE_DP3:
939 case BRW_OPCODE_DP4:
940 case BRW_OPCODE_DPH:
941 case BRW_OPCODE_F16TO32:
942 case BRW_OPCODE_F32TO16:
943 case BRW_OPCODE_LINE:
944 case BRW_OPCODE_LRP:
945 case BRW_OPCODE_MAC:
946 case BRW_OPCODE_MAD:
947 case BRW_OPCODE_MATH:
948 case BRW_OPCODE_MOV:
949 case BRW_OPCODE_MUL:
950 case SHADER_OPCODE_MULH:
951 case BRW_OPCODE_PLN:
952 case BRW_OPCODE_RNDD:
953 case BRW_OPCODE_RNDE:
954 case BRW_OPCODE_RNDU:
955 case BRW_OPCODE_RNDZ:
956 case BRW_OPCODE_SEL:
957 case BRW_OPCODE_SHL:
958 case BRW_OPCODE_SHR:
959 case FS_OPCODE_LINTERP:
960 case SHADER_OPCODE_COS:
961 case SHADER_OPCODE_EXP2:
962 case SHADER_OPCODE_LOG2:
963 case SHADER_OPCODE_POW:
964 case SHADER_OPCODE_RCP:
965 case SHADER_OPCODE_RSQ:
966 case SHADER_OPCODE_SIN:
967 case SHADER_OPCODE_SQRT:
968 return true;
969 default:
970 return false;
971 }
972 }
973
974 bool
975 backend_instruction::can_do_cmod() const
976 {
977 switch (opcode) {
978 case BRW_OPCODE_ADD:
979 case BRW_OPCODE_ADDC:
980 case BRW_OPCODE_AND:
981 case BRW_OPCODE_ASR:
982 case BRW_OPCODE_AVG:
983 case BRW_OPCODE_CMP:
984 case BRW_OPCODE_CMPN:
985 case BRW_OPCODE_DP2:
986 case BRW_OPCODE_DP3:
987 case BRW_OPCODE_DP4:
988 case BRW_OPCODE_DPH:
989 case BRW_OPCODE_F16TO32:
990 case BRW_OPCODE_F32TO16:
991 case BRW_OPCODE_FRC:
992 case BRW_OPCODE_LINE:
993 case BRW_OPCODE_LRP:
994 case BRW_OPCODE_LZD:
995 case BRW_OPCODE_MAC:
996 case BRW_OPCODE_MACH:
997 case BRW_OPCODE_MAD:
998 case BRW_OPCODE_MOV:
999 case BRW_OPCODE_MUL:
1000 case BRW_OPCODE_NOT:
1001 case BRW_OPCODE_OR:
1002 case BRW_OPCODE_PLN:
1003 case BRW_OPCODE_RNDD:
1004 case BRW_OPCODE_RNDE:
1005 case BRW_OPCODE_RNDU:
1006 case BRW_OPCODE_RNDZ:
1007 case BRW_OPCODE_SAD2:
1008 case BRW_OPCODE_SADA2:
1009 case BRW_OPCODE_SHL:
1010 case BRW_OPCODE_SHR:
1011 case BRW_OPCODE_SUBB:
1012 case BRW_OPCODE_XOR:
1013 case FS_OPCODE_LINTERP:
1014 return true;
1015 default:
1016 return false;
1017 }
1018 }
1019
1020 bool
1021 backend_instruction::reads_accumulator_implicitly() const
1022 {
1023 switch (opcode) {
1024 case BRW_OPCODE_MAC:
1025 case BRW_OPCODE_MACH:
1026 case BRW_OPCODE_SADA2:
1027 return true;
1028 default:
1029 return false;
1030 }
1031 }
1032
1033 bool
1034 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1035 {
1036 return writes_accumulator ||
1037 (devinfo->gen < 6 &&
1038 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1039 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1040 (opcode == FS_OPCODE_LINTERP &&
1041 (!devinfo->has_pln || devinfo->gen <= 6));
1042 }
1043
1044 bool
1045 backend_instruction::has_side_effects() const
1046 {
1047 switch (opcode) {
1048 case SHADER_OPCODE_SEND:
1049 return send_has_side_effects;
1050
1051 case BRW_OPCODE_SYNC:
1052 case VEC4_OPCODE_UNTYPED_ATOMIC:
1053 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1054 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1055 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1056 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1057 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1058 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1059 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1060 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1061 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1062 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1063 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1064 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
1065 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1066 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1067 case SHADER_OPCODE_MEMORY_FENCE:
1068 case SHADER_OPCODE_INTERLOCK:
1069 case SHADER_OPCODE_URB_WRITE_SIMD8:
1070 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1071 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1072 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1073 case FS_OPCODE_FB_WRITE:
1074 case FS_OPCODE_FB_WRITE_LOGICAL:
1075 case FS_OPCODE_REP_FB_WRITE:
1076 case SHADER_OPCODE_BARRIER:
1077 case TCS_OPCODE_URB_WRITE:
1078 case TCS_OPCODE_RELEASE_INPUT:
1079 case SHADER_OPCODE_RND_MODE:
1080 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
1081 case FS_OPCODE_SCHEDULING_FENCE:
1082 return true;
1083 default:
1084 return eot;
1085 }
1086 }
1087
1088 bool
1089 backend_instruction::is_volatile() const
1090 {
1091 switch (opcode) {
1092 case SHADER_OPCODE_SEND:
1093 return send_is_volatile;
1094
1095 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1096 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1097 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1098 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1099 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
1100 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1101 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1102 case SHADER_OPCODE_URB_READ_SIMD8:
1103 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1104 case VEC4_OPCODE_URB_READ:
1105 return true;
1106 default:
1107 return false;
1108 }
1109 }
1110
1111 #ifndef NDEBUG
1112 static bool
1113 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1114 {
1115 bool found = false;
1116 foreach_inst_in_block (backend_instruction, i, block) {
1117 if (inst == i) {
1118 found = true;
1119 }
1120 }
1121 return found;
1122 }
1123 #endif
1124
1125 static void
1126 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1127 {
1128 for (bblock_t *block_iter = start_block->next();
1129 block_iter;
1130 block_iter = block_iter->next()) {
1131 block_iter->start_ip += ip_adjustment;
1132 block_iter->end_ip += ip_adjustment;
1133 }
1134 }
1135
1136 void
1137 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1138 {
1139 assert(this != inst);
1140
1141 if (!this->is_head_sentinel())
1142 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1143
1144 block->end_ip++;
1145
1146 adjust_later_block_ips(block, 1);
1147
1148 exec_node::insert_after(inst);
1149 }
1150
1151 void
1152 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1153 {
1154 assert(this != inst);
1155
1156 if (!this->is_tail_sentinel())
1157 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1158
1159 block->end_ip++;
1160
1161 adjust_later_block_ips(block, 1);
1162
1163 exec_node::insert_before(inst);
1164 }
1165
1166 void
1167 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1168 {
1169 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1170
1171 unsigned num_inst = list->length();
1172
1173 block->end_ip += num_inst;
1174
1175 adjust_later_block_ips(block, num_inst);
1176
1177 exec_node::insert_before(list);
1178 }
1179
1180 void
1181 backend_instruction::remove(bblock_t *block)
1182 {
1183 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1184
1185 adjust_later_block_ips(block, -1);
1186
1187 if (block->start_ip == block->end_ip) {
1188 block->cfg->remove_block(block);
1189 } else {
1190 block->end_ip--;
1191 }
1192
1193 exec_node::remove();
1194 }
1195
1196 void
1197 backend_shader::dump_instructions()
1198 {
1199 dump_instructions(NULL);
1200 }
1201
1202 void
1203 backend_shader::dump_instructions(const char *name)
1204 {
1205 FILE *file = stderr;
1206 if (name && geteuid() != 0) {
1207 file = fopen(name, "w");
1208 if (!file)
1209 file = stderr;
1210 }
1211
1212 if (cfg) {
1213 int ip = 0;
1214 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1215 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1216 fprintf(file, "%4d: ", ip++);
1217 dump_instruction(inst, file);
1218 }
1219 } else {
1220 int ip = 0;
1221 foreach_in_list(backend_instruction, inst, &instructions) {
1222 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1223 fprintf(file, "%4d: ", ip++);
1224 dump_instruction(inst, file);
1225 }
1226 }
1227
1228 if (file != stderr) {
1229 fclose(file);
1230 }
1231 }
1232
1233 void
1234 backend_shader::calculate_cfg()
1235 {
1236 if (this->cfg)
1237 return;
1238 cfg = new(mem_ctx) cfg_t(&this->instructions);
1239 }
1240
1241 extern "C" const unsigned *
1242 brw_compile_tes(const struct brw_compiler *compiler,
1243 void *log_data,
1244 void *mem_ctx,
1245 const struct brw_tes_prog_key *key,
1246 const struct brw_vue_map *input_vue_map,
1247 struct brw_tes_prog_data *prog_data,
1248 nir_shader *nir,
1249 int shader_time_index,
1250 struct brw_compile_stats *stats,
1251 char **error_str)
1252 {
1253 const struct gen_device_info *devinfo = compiler->devinfo;
1254 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1255 const unsigned *assembly;
1256
1257 nir->info.inputs_read = key->inputs_read;
1258 nir->info.patch_inputs_read = key->patch_inputs_read;
1259
1260 brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
1261 brw_nir_lower_tes_inputs(nir, input_vue_map);
1262 brw_nir_lower_vue_outputs(nir);
1263 brw_postprocess_nir(nir, compiler, is_scalar);
1264
1265 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1266 nir->info.outputs_written,
1267 nir->info.separate_shader);
1268
1269 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1270
1271 assert(output_size_bytes >= 1);
1272 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1273 if (error_str)
1274 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1275 return NULL;
1276 }
1277
1278 prog_data->base.clip_distance_mask =
1279 ((1 << nir->info.clip_distance_array_size) - 1);
1280 prog_data->base.cull_distance_mask =
1281 ((1 << nir->info.cull_distance_array_size) - 1) <<
1282 nir->info.clip_distance_array_size;
1283
1284 /* URB entry sizes are stored as a multiple of 64 bytes. */
1285 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1286
1287 /* On Cannonlake software shall not program an allocation size that
1288 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1289 */
1290 if (devinfo->gen == 10 &&
1291 prog_data->base.urb_entry_size % 3 == 0)
1292 prog_data->base.urb_entry_size++;
1293
1294 prog_data->base.urb_read_length = 0;
1295
1296 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1297 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1298 TESS_SPACING_FRACTIONAL_ODD - 1);
1299 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1300 TESS_SPACING_FRACTIONAL_EVEN - 1);
1301
1302 prog_data->partitioning =
1303 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1304
1305 switch (nir->info.tess.primitive_mode) {
1306 case GL_QUADS:
1307 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1308 break;
1309 case GL_TRIANGLES:
1310 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1311 break;
1312 case GL_ISOLINES:
1313 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1314 break;
1315 default:
1316 unreachable("invalid domain shader primitive mode");
1317 }
1318
1319 if (nir->info.tess.point_mode) {
1320 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1321 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1322 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1323 } else {
1324 /* Hardware winding order is backwards from OpenGL */
1325 prog_data->output_topology =
1326 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1327 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1328 }
1329
1330 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1331 fprintf(stderr, "TES Input ");
1332 brw_print_vue_map(stderr, input_vue_map);
1333 fprintf(stderr, "TES Output ");
1334 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1335 }
1336
1337 if (is_scalar) {
1338 fs_visitor v(compiler, log_data, mem_ctx, &key->base,
1339 &prog_data->base.base, nir, 8,
1340 shader_time_index, input_vue_map);
1341 if (!v.run_tes()) {
1342 if (error_str)
1343 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1344 return NULL;
1345 }
1346
1347 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1348 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1349
1350 fs_generator g(compiler, log_data, mem_ctx,
1351 &prog_data->base.base, v.shader_stats, false,
1352 MESA_SHADER_TESS_EVAL);
1353 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1354 g.enable_debug(ralloc_asprintf(mem_ctx,
1355 "%s tessellation evaluation shader %s",
1356 nir->info.label ? nir->info.label
1357 : "unnamed",
1358 nir->info.name));
1359 }
1360
1361 g.generate_code(v.cfg, 8, stats);
1362
1363 assembly = g.get_assembly();
1364 } else {
1365 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1366 nir, mem_ctx, shader_time_index);
1367 if (!v.run()) {
1368 if (error_str)
1369 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1370 return NULL;
1371 }
1372
1373 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1374 v.dump_instructions();
1375
1376 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1377 &prog_data->base, v.cfg, stats);
1378 }
1379
1380 return assembly;
1381 }