intel: Use TXS for image_size when we have a typed surface
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_TEX:
210 return "tex";
211 case SHADER_OPCODE_TEX_LOGICAL:
212 return "tex_logical";
213 case SHADER_OPCODE_TXD:
214 return "txd";
215 case SHADER_OPCODE_TXD_LOGICAL:
216 return "txd_logical";
217 case SHADER_OPCODE_TXF:
218 return "txf";
219 case SHADER_OPCODE_TXF_LOGICAL:
220 return "txf_logical";
221 case SHADER_OPCODE_TXF_LZ:
222 return "txf_lz";
223 case SHADER_OPCODE_TXL:
224 return "txl";
225 case SHADER_OPCODE_TXL_LOGICAL:
226 return "txl_logical";
227 case SHADER_OPCODE_TXL_LZ:
228 return "txl_lz";
229 case SHADER_OPCODE_TXS:
230 return "txs";
231 case SHADER_OPCODE_TXS_LOGICAL:
232 return "txs_logical";
233 case FS_OPCODE_TXB:
234 return "txb";
235 case FS_OPCODE_TXB_LOGICAL:
236 return "txb_logical";
237 case SHADER_OPCODE_TXF_CMS:
238 return "txf_cms";
239 case SHADER_OPCODE_TXF_CMS_LOGICAL:
240 return "txf_cms_logical";
241 case SHADER_OPCODE_TXF_CMS_W:
242 return "txf_cms_w";
243 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
244 return "txf_cms_w_logical";
245 case SHADER_OPCODE_TXF_UMS:
246 return "txf_ums";
247 case SHADER_OPCODE_TXF_UMS_LOGICAL:
248 return "txf_ums_logical";
249 case SHADER_OPCODE_TXF_MCS:
250 return "txf_mcs";
251 case SHADER_OPCODE_TXF_MCS_LOGICAL:
252 return "txf_mcs_logical";
253 case SHADER_OPCODE_LOD:
254 return "lod";
255 case SHADER_OPCODE_LOD_LOGICAL:
256 return "lod_logical";
257 case SHADER_OPCODE_TG4:
258 return "tg4";
259 case SHADER_OPCODE_TG4_LOGICAL:
260 return "tg4_logical";
261 case SHADER_OPCODE_TG4_OFFSET:
262 return "tg4_offset";
263 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
264 return "tg4_offset_logical";
265 case SHADER_OPCODE_SAMPLEINFO:
266 return "sampleinfo";
267 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
268 return "sampleinfo_logical";
269
270 case SHADER_OPCODE_IMAGE_SIZE:
271 return "image_size";
272
273 case SHADER_OPCODE_SHADER_TIME_ADD:
274 return "shader_time_add";
275
276 case SHADER_OPCODE_UNTYPED_ATOMIC:
277 return "untyped_atomic";
278 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
279 return "untyped_atomic_logical";
280 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
281 return "untyped_atomic_float";
282 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
283 return "untyped_atomic_float_logical";
284 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
285 return "untyped_surface_read";
286 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
287 return "untyped_surface_read_logical";
288 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
289 return "untyped_surface_write";
290 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
291 return "untyped_surface_write_logical";
292 case SHADER_OPCODE_TYPED_ATOMIC:
293 return "typed_atomic";
294 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
295 return "typed_atomic_logical";
296 case SHADER_OPCODE_TYPED_SURFACE_READ:
297 return "typed_surface_read";
298 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
299 return "typed_surface_read_logical";
300 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
301 return "typed_surface_write";
302 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
303 return "typed_surface_write_logical";
304 case SHADER_OPCODE_MEMORY_FENCE:
305 return "memory_fence";
306 case SHADER_OPCODE_INTERLOCK:
307 /* For an interlock we actually issue a memory fence via sendc. */
308 return "interlock";
309
310 case SHADER_OPCODE_BYTE_SCATTERED_READ:
311 return "byte_scattered_read";
312 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
313 return "byte_scattered_read_logical";
314 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
315 return "byte_scattered_write";
316 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
317 return "byte_scattered_write_logical";
318
319 case SHADER_OPCODE_LOAD_PAYLOAD:
320 return "load_payload";
321 case FS_OPCODE_PACK:
322 return "pack";
323
324 case SHADER_OPCODE_GEN4_SCRATCH_READ:
325 return "gen4_scratch_read";
326 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
327 return "gen4_scratch_write";
328 case SHADER_OPCODE_GEN7_SCRATCH_READ:
329 return "gen7_scratch_read";
330 case SHADER_OPCODE_URB_WRITE_SIMD8:
331 return "gen8_urb_write_simd8";
332 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
333 return "gen8_urb_write_simd8_per_slot";
334 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
335 return "gen8_urb_write_simd8_masked";
336 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
337 return "gen8_urb_write_simd8_masked_per_slot";
338 case SHADER_OPCODE_URB_READ_SIMD8:
339 return "urb_read_simd8";
340 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
341 return "urb_read_simd8_per_slot";
342
343 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
344 return "find_live_channel";
345 case SHADER_OPCODE_BROADCAST:
346 return "broadcast";
347 case SHADER_OPCODE_SHUFFLE:
348 return "shuffle";
349 case SHADER_OPCODE_SEL_EXEC:
350 return "sel_exec";
351 case SHADER_OPCODE_QUAD_SWIZZLE:
352 return "quad_swizzle";
353 case SHADER_OPCODE_CLUSTER_BROADCAST:
354 return "cluster_broadcast";
355
356 case SHADER_OPCODE_GET_BUFFER_SIZE:
357 return "get_buffer_size";
358
359 case VEC4_OPCODE_MOV_BYTES:
360 return "mov_bytes";
361 case VEC4_OPCODE_PACK_BYTES:
362 return "pack_bytes";
363 case VEC4_OPCODE_UNPACK_UNIFORM:
364 return "unpack_uniform";
365 case VEC4_OPCODE_DOUBLE_TO_F32:
366 return "double_to_f32";
367 case VEC4_OPCODE_DOUBLE_TO_D32:
368 return "double_to_d32";
369 case VEC4_OPCODE_DOUBLE_TO_U32:
370 return "double_to_u32";
371 case VEC4_OPCODE_TO_DOUBLE:
372 return "single_to_double";
373 case VEC4_OPCODE_PICK_LOW_32BIT:
374 return "pick_low_32bit";
375 case VEC4_OPCODE_PICK_HIGH_32BIT:
376 return "pick_high_32bit";
377 case VEC4_OPCODE_SET_LOW_32BIT:
378 return "set_low_32bit";
379 case VEC4_OPCODE_SET_HIGH_32BIT:
380 return "set_high_32bit";
381
382 case FS_OPCODE_DDX_COARSE:
383 return "ddx_coarse";
384 case FS_OPCODE_DDX_FINE:
385 return "ddx_fine";
386 case FS_OPCODE_DDY_COARSE:
387 return "ddy_coarse";
388 case FS_OPCODE_DDY_FINE:
389 return "ddy_fine";
390
391 case FS_OPCODE_LINTERP:
392 return "linterp";
393
394 case FS_OPCODE_PIXEL_X:
395 return "pixel_x";
396 case FS_OPCODE_PIXEL_Y:
397 return "pixel_y";
398
399 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
400 return "uniform_pull_const";
401 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
402 return "uniform_pull_const_gen7";
403 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
404 return "varying_pull_const_gen4";
405 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
406 return "varying_pull_const_gen7";
407 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
408 return "varying_pull_const_logical";
409
410 case FS_OPCODE_DISCARD_JUMP:
411 return "discard_jump";
412
413 case FS_OPCODE_SET_SAMPLE_ID:
414 return "set_sample_id";
415
416 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
417 return "pack_half_2x16_split";
418 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
419 return "unpack_half_2x16_split_x";
420 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
421 return "unpack_half_2x16_split_y";
422
423 case FS_OPCODE_PLACEHOLDER_HALT:
424 return "placeholder_halt";
425
426 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
427 return "interp_sample";
428 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
429 return "interp_shared_offset";
430 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
431 return "interp_per_slot_offset";
432
433 case VS_OPCODE_URB_WRITE:
434 return "vs_urb_write";
435 case VS_OPCODE_PULL_CONSTANT_LOAD:
436 return "pull_constant_load";
437 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
438 return "pull_constant_load_gen7";
439
440 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
441 return "set_simd4x2_header_gen9";
442
443 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
444 return "unpack_flags_simd4x2";
445
446 case GS_OPCODE_URB_WRITE:
447 return "gs_urb_write";
448 case GS_OPCODE_URB_WRITE_ALLOCATE:
449 return "gs_urb_write_allocate";
450 case GS_OPCODE_THREAD_END:
451 return "gs_thread_end";
452 case GS_OPCODE_SET_WRITE_OFFSET:
453 return "set_write_offset";
454 case GS_OPCODE_SET_VERTEX_COUNT:
455 return "set_vertex_count";
456 case GS_OPCODE_SET_DWORD_2:
457 return "set_dword_2";
458 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
459 return "prepare_channel_masks";
460 case GS_OPCODE_SET_CHANNEL_MASKS:
461 return "set_channel_masks";
462 case GS_OPCODE_GET_INSTANCE_ID:
463 return "get_instance_id";
464 case GS_OPCODE_FF_SYNC:
465 return "ff_sync";
466 case GS_OPCODE_SET_PRIMITIVE_ID:
467 return "set_primitive_id";
468 case GS_OPCODE_SVB_WRITE:
469 return "gs_svb_write";
470 case GS_OPCODE_SVB_SET_DST_INDEX:
471 return "gs_svb_set_dst_index";
472 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
473 return "gs_ff_sync_set_primitives";
474 case CS_OPCODE_CS_TERMINATE:
475 return "cs_terminate";
476 case SHADER_OPCODE_BARRIER:
477 return "barrier";
478 case SHADER_OPCODE_MULH:
479 return "mulh";
480 case SHADER_OPCODE_MOV_INDIRECT:
481 return "mov_indirect";
482
483 case VEC4_OPCODE_URB_READ:
484 return "urb_read";
485 case TCS_OPCODE_GET_INSTANCE_ID:
486 return "tcs_get_instance_id";
487 case TCS_OPCODE_URB_WRITE:
488 return "tcs_urb_write";
489 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
490 return "tcs_set_input_urb_offsets";
491 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
492 return "tcs_set_output_urb_offsets";
493 case TCS_OPCODE_GET_PRIMITIVE_ID:
494 return "tcs_get_primitive_id";
495 case TCS_OPCODE_CREATE_BARRIER_HEADER:
496 return "tcs_create_barrier_header";
497 case TCS_OPCODE_SRC0_010_IS_ZERO:
498 return "tcs_src0<0,1,0>_is_zero";
499 case TCS_OPCODE_RELEASE_INPUT:
500 return "tcs_release_input";
501 case TCS_OPCODE_THREAD_END:
502 return "tcs_thread_end";
503 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
504 return "tes_create_input_read_header";
505 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
506 return "tes_add_indirect_urb_offset";
507 case TES_OPCODE_GET_PRIMITIVE_ID:
508 return "tes_get_primitive_id";
509
510 case SHADER_OPCODE_RND_MODE:
511 return "rnd_mode";
512 }
513
514 unreachable("not reached");
515 }
516
517 bool
518 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
519 {
520 union {
521 unsigned ud;
522 int d;
523 float f;
524 double df;
525 } imm, sat_imm = { 0 };
526
527 const unsigned size = type_sz(type);
528
529 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
530 * irrelevant, so just check the size of the type and copy from/to an
531 * appropriately sized field.
532 */
533 if (size < 8)
534 imm.ud = reg->ud;
535 else
536 imm.df = reg->df;
537
538 switch (type) {
539 case BRW_REGISTER_TYPE_UD:
540 case BRW_REGISTER_TYPE_D:
541 case BRW_REGISTER_TYPE_UW:
542 case BRW_REGISTER_TYPE_W:
543 case BRW_REGISTER_TYPE_UQ:
544 case BRW_REGISTER_TYPE_Q:
545 /* Nothing to do. */
546 return false;
547 case BRW_REGISTER_TYPE_F:
548 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
549 break;
550 case BRW_REGISTER_TYPE_DF:
551 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
552 break;
553 case BRW_REGISTER_TYPE_UB:
554 case BRW_REGISTER_TYPE_B:
555 unreachable("no UB/B immediates");
556 case BRW_REGISTER_TYPE_V:
557 case BRW_REGISTER_TYPE_UV:
558 case BRW_REGISTER_TYPE_VF:
559 unreachable("unimplemented: saturate vector immediate");
560 case BRW_REGISTER_TYPE_HF:
561 unreachable("unimplemented: saturate HF immediate");
562 case BRW_REGISTER_TYPE_NF:
563 unreachable("no NF immediates");
564 }
565
566 if (size < 8) {
567 if (imm.ud != sat_imm.ud) {
568 reg->ud = sat_imm.ud;
569 return true;
570 }
571 } else {
572 if (imm.df != sat_imm.df) {
573 reg->df = sat_imm.df;
574 return true;
575 }
576 }
577 return false;
578 }
579
580 bool
581 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
582 {
583 switch (type) {
584 case BRW_REGISTER_TYPE_D:
585 case BRW_REGISTER_TYPE_UD:
586 reg->d = -reg->d;
587 return true;
588 case BRW_REGISTER_TYPE_W:
589 case BRW_REGISTER_TYPE_UW: {
590 uint16_t value = -(int16_t)reg->ud;
591 reg->ud = value | (uint32_t)value << 16;
592 return true;
593 }
594 case BRW_REGISTER_TYPE_F:
595 reg->f = -reg->f;
596 return true;
597 case BRW_REGISTER_TYPE_VF:
598 reg->ud ^= 0x80808080;
599 return true;
600 case BRW_REGISTER_TYPE_DF:
601 reg->df = -reg->df;
602 return true;
603 case BRW_REGISTER_TYPE_UQ:
604 case BRW_REGISTER_TYPE_Q:
605 reg->d64 = -reg->d64;
606 return true;
607 case BRW_REGISTER_TYPE_UB:
608 case BRW_REGISTER_TYPE_B:
609 unreachable("no UB/B immediates");
610 case BRW_REGISTER_TYPE_UV:
611 case BRW_REGISTER_TYPE_V:
612 assert(!"unimplemented: negate UV/V immediate");
613 case BRW_REGISTER_TYPE_HF:
614 reg->ud ^= 0x80008000;
615 return true;
616 case BRW_REGISTER_TYPE_NF:
617 unreachable("no NF immediates");
618 }
619
620 return false;
621 }
622
623 bool
624 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
625 {
626 switch (type) {
627 case BRW_REGISTER_TYPE_D:
628 reg->d = abs(reg->d);
629 return true;
630 case BRW_REGISTER_TYPE_W: {
631 uint16_t value = abs((int16_t)reg->ud);
632 reg->ud = value | (uint32_t)value << 16;
633 return true;
634 }
635 case BRW_REGISTER_TYPE_F:
636 reg->f = fabsf(reg->f);
637 return true;
638 case BRW_REGISTER_TYPE_DF:
639 reg->df = fabs(reg->df);
640 return true;
641 case BRW_REGISTER_TYPE_VF:
642 reg->ud &= ~0x80808080;
643 return true;
644 case BRW_REGISTER_TYPE_Q:
645 reg->d64 = imaxabs(reg->d64);
646 return true;
647 case BRW_REGISTER_TYPE_UB:
648 case BRW_REGISTER_TYPE_B:
649 unreachable("no UB/B immediates");
650 case BRW_REGISTER_TYPE_UQ:
651 case BRW_REGISTER_TYPE_UD:
652 case BRW_REGISTER_TYPE_UW:
653 case BRW_REGISTER_TYPE_UV:
654 /* Presumably the absolute value modifier on an unsigned source is a
655 * nop, but it would be nice to confirm.
656 */
657 assert(!"unimplemented: abs unsigned immediate");
658 case BRW_REGISTER_TYPE_V:
659 assert(!"unimplemented: abs V immediate");
660 case BRW_REGISTER_TYPE_HF:
661 reg->ud &= ~0x80008000;
662 return true;
663 case BRW_REGISTER_TYPE_NF:
664 unreachable("no NF immediates");
665 }
666
667 return false;
668 }
669
670 backend_shader::backend_shader(const struct brw_compiler *compiler,
671 void *log_data,
672 void *mem_ctx,
673 const nir_shader *shader,
674 struct brw_stage_prog_data *stage_prog_data)
675 : compiler(compiler),
676 log_data(log_data),
677 devinfo(compiler->devinfo),
678 nir(shader),
679 stage_prog_data(stage_prog_data),
680 mem_ctx(mem_ctx),
681 cfg(NULL),
682 stage(shader->info.stage)
683 {
684 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
685 stage_name = _mesa_shader_stage_to_string(stage);
686 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
687 }
688
689 backend_shader::~backend_shader()
690 {
691 }
692
693 bool
694 backend_reg::equals(const backend_reg &r) const
695 {
696 return brw_regs_equal(this, &r) && offset == r.offset;
697 }
698
699 bool
700 backend_reg::negative_equals(const backend_reg &r) const
701 {
702 return brw_regs_negative_equal(this, &r) && offset == r.offset;
703 }
704
705 bool
706 backend_reg::is_zero() const
707 {
708 if (file != IMM)
709 return false;
710
711 switch (type) {
712 case BRW_REGISTER_TYPE_F:
713 return f == 0;
714 case BRW_REGISTER_TYPE_DF:
715 return df == 0;
716 case BRW_REGISTER_TYPE_D:
717 case BRW_REGISTER_TYPE_UD:
718 return d == 0;
719 case BRW_REGISTER_TYPE_UQ:
720 case BRW_REGISTER_TYPE_Q:
721 return u64 == 0;
722 default:
723 return false;
724 }
725 }
726
727 bool
728 backend_reg::is_one() const
729 {
730 if (file != IMM)
731 return false;
732
733 switch (type) {
734 case BRW_REGISTER_TYPE_F:
735 return f == 1.0f;
736 case BRW_REGISTER_TYPE_DF:
737 return df == 1.0;
738 case BRW_REGISTER_TYPE_D:
739 case BRW_REGISTER_TYPE_UD:
740 return d == 1;
741 case BRW_REGISTER_TYPE_UQ:
742 case BRW_REGISTER_TYPE_Q:
743 return u64 == 1;
744 default:
745 return false;
746 }
747 }
748
749 bool
750 backend_reg::is_negative_one() const
751 {
752 if (file != IMM)
753 return false;
754
755 switch (type) {
756 case BRW_REGISTER_TYPE_F:
757 return f == -1.0;
758 case BRW_REGISTER_TYPE_DF:
759 return df == -1.0;
760 case BRW_REGISTER_TYPE_D:
761 return d == -1;
762 case BRW_REGISTER_TYPE_Q:
763 return d64 == -1;
764 default:
765 return false;
766 }
767 }
768
769 bool
770 backend_reg::is_null() const
771 {
772 return file == ARF && nr == BRW_ARF_NULL;
773 }
774
775
776 bool
777 backend_reg::is_accumulator() const
778 {
779 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
780 }
781
782 bool
783 backend_instruction::is_commutative() const
784 {
785 switch (opcode) {
786 case BRW_OPCODE_AND:
787 case BRW_OPCODE_OR:
788 case BRW_OPCODE_XOR:
789 case BRW_OPCODE_ADD:
790 case BRW_OPCODE_MUL:
791 case SHADER_OPCODE_MULH:
792 return true;
793 case BRW_OPCODE_SEL:
794 /* MIN and MAX are commutative. */
795 if (conditional_mod == BRW_CONDITIONAL_GE ||
796 conditional_mod == BRW_CONDITIONAL_L) {
797 return true;
798 }
799 /* fallthrough */
800 default:
801 return false;
802 }
803 }
804
805 bool
806 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
807 {
808 return ::is_3src(devinfo, opcode);
809 }
810
811 bool
812 backend_instruction::is_tex() const
813 {
814 return (opcode == SHADER_OPCODE_TEX ||
815 opcode == FS_OPCODE_TXB ||
816 opcode == SHADER_OPCODE_TXD ||
817 opcode == SHADER_OPCODE_TXF ||
818 opcode == SHADER_OPCODE_TXF_LZ ||
819 opcode == SHADER_OPCODE_TXF_CMS ||
820 opcode == SHADER_OPCODE_TXF_CMS_W ||
821 opcode == SHADER_OPCODE_TXF_UMS ||
822 opcode == SHADER_OPCODE_TXF_MCS ||
823 opcode == SHADER_OPCODE_TXL ||
824 opcode == SHADER_OPCODE_TXL_LZ ||
825 opcode == SHADER_OPCODE_TXS ||
826 opcode == SHADER_OPCODE_LOD ||
827 opcode == SHADER_OPCODE_TG4 ||
828 opcode == SHADER_OPCODE_TG4_OFFSET ||
829 opcode == SHADER_OPCODE_SAMPLEINFO);
830 }
831
832 bool
833 backend_instruction::is_math() const
834 {
835 return (opcode == SHADER_OPCODE_RCP ||
836 opcode == SHADER_OPCODE_RSQ ||
837 opcode == SHADER_OPCODE_SQRT ||
838 opcode == SHADER_OPCODE_EXP2 ||
839 opcode == SHADER_OPCODE_LOG2 ||
840 opcode == SHADER_OPCODE_SIN ||
841 opcode == SHADER_OPCODE_COS ||
842 opcode == SHADER_OPCODE_INT_QUOTIENT ||
843 opcode == SHADER_OPCODE_INT_REMAINDER ||
844 opcode == SHADER_OPCODE_POW);
845 }
846
847 bool
848 backend_instruction::is_control_flow() const
849 {
850 switch (opcode) {
851 case BRW_OPCODE_DO:
852 case BRW_OPCODE_WHILE:
853 case BRW_OPCODE_IF:
854 case BRW_OPCODE_ELSE:
855 case BRW_OPCODE_ENDIF:
856 case BRW_OPCODE_BREAK:
857 case BRW_OPCODE_CONTINUE:
858 return true;
859 default:
860 return false;
861 }
862 }
863
864 bool
865 backend_instruction::can_do_source_mods() const
866 {
867 switch (opcode) {
868 case BRW_OPCODE_ADDC:
869 case BRW_OPCODE_BFE:
870 case BRW_OPCODE_BFI1:
871 case BRW_OPCODE_BFI2:
872 case BRW_OPCODE_BFREV:
873 case BRW_OPCODE_CBIT:
874 case BRW_OPCODE_FBH:
875 case BRW_OPCODE_FBL:
876 case BRW_OPCODE_SUBB:
877 case SHADER_OPCODE_BROADCAST:
878 case SHADER_OPCODE_CLUSTER_BROADCAST:
879 case SHADER_OPCODE_MOV_INDIRECT:
880 return false;
881 default:
882 return true;
883 }
884 }
885
886 bool
887 backend_instruction::can_do_saturate() const
888 {
889 switch (opcode) {
890 case BRW_OPCODE_ADD:
891 case BRW_OPCODE_ASR:
892 case BRW_OPCODE_AVG:
893 case BRW_OPCODE_DP2:
894 case BRW_OPCODE_DP3:
895 case BRW_OPCODE_DP4:
896 case BRW_OPCODE_DPH:
897 case BRW_OPCODE_F16TO32:
898 case BRW_OPCODE_F32TO16:
899 case BRW_OPCODE_LINE:
900 case BRW_OPCODE_LRP:
901 case BRW_OPCODE_MAC:
902 case BRW_OPCODE_MAD:
903 case BRW_OPCODE_MATH:
904 case BRW_OPCODE_MOV:
905 case BRW_OPCODE_MUL:
906 case SHADER_OPCODE_MULH:
907 case BRW_OPCODE_PLN:
908 case BRW_OPCODE_RNDD:
909 case BRW_OPCODE_RNDE:
910 case BRW_OPCODE_RNDU:
911 case BRW_OPCODE_RNDZ:
912 case BRW_OPCODE_SEL:
913 case BRW_OPCODE_SHL:
914 case BRW_OPCODE_SHR:
915 case FS_OPCODE_LINTERP:
916 case SHADER_OPCODE_COS:
917 case SHADER_OPCODE_EXP2:
918 case SHADER_OPCODE_LOG2:
919 case SHADER_OPCODE_POW:
920 case SHADER_OPCODE_RCP:
921 case SHADER_OPCODE_RSQ:
922 case SHADER_OPCODE_SIN:
923 case SHADER_OPCODE_SQRT:
924 return true;
925 default:
926 return false;
927 }
928 }
929
930 bool
931 backend_instruction::can_do_cmod() const
932 {
933 switch (opcode) {
934 case BRW_OPCODE_ADD:
935 case BRW_OPCODE_ADDC:
936 case BRW_OPCODE_AND:
937 case BRW_OPCODE_ASR:
938 case BRW_OPCODE_AVG:
939 case BRW_OPCODE_CMP:
940 case BRW_OPCODE_CMPN:
941 case BRW_OPCODE_DP2:
942 case BRW_OPCODE_DP3:
943 case BRW_OPCODE_DP4:
944 case BRW_OPCODE_DPH:
945 case BRW_OPCODE_F16TO32:
946 case BRW_OPCODE_F32TO16:
947 case BRW_OPCODE_FRC:
948 case BRW_OPCODE_LINE:
949 case BRW_OPCODE_LRP:
950 case BRW_OPCODE_LZD:
951 case BRW_OPCODE_MAC:
952 case BRW_OPCODE_MACH:
953 case BRW_OPCODE_MAD:
954 case BRW_OPCODE_MOV:
955 case BRW_OPCODE_MUL:
956 case BRW_OPCODE_NOT:
957 case BRW_OPCODE_OR:
958 case BRW_OPCODE_PLN:
959 case BRW_OPCODE_RNDD:
960 case BRW_OPCODE_RNDE:
961 case BRW_OPCODE_RNDU:
962 case BRW_OPCODE_RNDZ:
963 case BRW_OPCODE_SAD2:
964 case BRW_OPCODE_SADA2:
965 case BRW_OPCODE_SHL:
966 case BRW_OPCODE_SHR:
967 case BRW_OPCODE_SUBB:
968 case BRW_OPCODE_XOR:
969 case FS_OPCODE_LINTERP:
970 return true;
971 default:
972 return false;
973 }
974 }
975
976 bool
977 backend_instruction::reads_accumulator_implicitly() const
978 {
979 switch (opcode) {
980 case BRW_OPCODE_MAC:
981 case BRW_OPCODE_MACH:
982 case BRW_OPCODE_SADA2:
983 return true;
984 default:
985 return false;
986 }
987 }
988
989 bool
990 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
991 {
992 return writes_accumulator ||
993 (devinfo->gen < 6 &&
994 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
995 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
996 (opcode == FS_OPCODE_LINTERP &&
997 (!devinfo->has_pln || devinfo->gen <= 6));
998 }
999
1000 bool
1001 backend_instruction::has_side_effects() const
1002 {
1003 switch (opcode) {
1004 case SHADER_OPCODE_UNTYPED_ATOMIC:
1005 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1006 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1007 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1008 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1009 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1010 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1011 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1012 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1013 case SHADER_OPCODE_TYPED_ATOMIC:
1014 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1015 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1016 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1017 case SHADER_OPCODE_MEMORY_FENCE:
1018 case SHADER_OPCODE_INTERLOCK:
1019 case SHADER_OPCODE_URB_WRITE_SIMD8:
1020 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1021 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1022 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1023 case FS_OPCODE_FB_WRITE:
1024 case FS_OPCODE_FB_WRITE_LOGICAL:
1025 case FS_OPCODE_REP_FB_WRITE:
1026 case SHADER_OPCODE_BARRIER:
1027 case TCS_OPCODE_URB_WRITE:
1028 case TCS_OPCODE_RELEASE_INPUT:
1029 case SHADER_OPCODE_RND_MODE:
1030 return true;
1031 default:
1032 return eot;
1033 }
1034 }
1035
1036 bool
1037 backend_instruction::is_volatile() const
1038 {
1039 switch (opcode) {
1040 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1041 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1042 case SHADER_OPCODE_TYPED_SURFACE_READ:
1043 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1044 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1045 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1046 case SHADER_OPCODE_URB_READ_SIMD8:
1047 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1048 case VEC4_OPCODE_URB_READ:
1049 return true;
1050 default:
1051 return false;
1052 }
1053 }
1054
1055 #ifndef NDEBUG
1056 static bool
1057 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1058 {
1059 bool found = false;
1060 foreach_inst_in_block (backend_instruction, i, block) {
1061 if (inst == i) {
1062 found = true;
1063 }
1064 }
1065 return found;
1066 }
1067 #endif
1068
1069 static void
1070 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1071 {
1072 for (bblock_t *block_iter = start_block->next();
1073 block_iter;
1074 block_iter = block_iter->next()) {
1075 block_iter->start_ip += ip_adjustment;
1076 block_iter->end_ip += ip_adjustment;
1077 }
1078 }
1079
1080 void
1081 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1082 {
1083 assert(this != inst);
1084
1085 if (!this->is_head_sentinel())
1086 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1087
1088 block->end_ip++;
1089
1090 adjust_later_block_ips(block, 1);
1091
1092 exec_node::insert_after(inst);
1093 }
1094
1095 void
1096 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1097 {
1098 assert(this != inst);
1099
1100 if (!this->is_tail_sentinel())
1101 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1102
1103 block->end_ip++;
1104
1105 adjust_later_block_ips(block, 1);
1106
1107 exec_node::insert_before(inst);
1108 }
1109
1110 void
1111 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1112 {
1113 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1114
1115 unsigned num_inst = list->length();
1116
1117 block->end_ip += num_inst;
1118
1119 adjust_later_block_ips(block, num_inst);
1120
1121 exec_node::insert_before(list);
1122 }
1123
1124 void
1125 backend_instruction::remove(bblock_t *block)
1126 {
1127 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1128
1129 adjust_later_block_ips(block, -1);
1130
1131 if (block->start_ip == block->end_ip) {
1132 block->cfg->remove_block(block);
1133 } else {
1134 block->end_ip--;
1135 }
1136
1137 exec_node::remove();
1138 }
1139
1140 void
1141 backend_shader::dump_instructions()
1142 {
1143 dump_instructions(NULL);
1144 }
1145
1146 void
1147 backend_shader::dump_instructions(const char *name)
1148 {
1149 FILE *file = stderr;
1150 if (name && geteuid() != 0) {
1151 file = fopen(name, "w");
1152 if (!file)
1153 file = stderr;
1154 }
1155
1156 if (cfg) {
1157 int ip = 0;
1158 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1159 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1160 fprintf(file, "%4d: ", ip++);
1161 dump_instruction(inst, file);
1162 }
1163 } else {
1164 int ip = 0;
1165 foreach_in_list(backend_instruction, inst, &instructions) {
1166 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1167 fprintf(file, "%4d: ", ip++);
1168 dump_instruction(inst, file);
1169 }
1170 }
1171
1172 if (file != stderr) {
1173 fclose(file);
1174 }
1175 }
1176
1177 void
1178 backend_shader::calculate_cfg()
1179 {
1180 if (this->cfg)
1181 return;
1182 cfg = new(mem_ctx) cfg_t(&this->instructions);
1183 }
1184
1185 extern "C" const unsigned *
1186 brw_compile_tes(const struct brw_compiler *compiler,
1187 void *log_data,
1188 void *mem_ctx,
1189 const struct brw_tes_prog_key *key,
1190 const struct brw_vue_map *input_vue_map,
1191 struct brw_tes_prog_data *prog_data,
1192 const nir_shader *src_shader,
1193 struct gl_program *prog,
1194 int shader_time_index,
1195 char **error_str)
1196 {
1197 const struct gen_device_info *devinfo = compiler->devinfo;
1198 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1199 const unsigned *assembly;
1200
1201 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1202 nir->info.inputs_read = key->inputs_read;
1203 nir->info.patch_inputs_read = key->patch_inputs_read;
1204
1205 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1206 brw_nir_lower_tes_inputs(nir, input_vue_map);
1207 brw_nir_lower_vue_outputs(nir);
1208 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1209
1210 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1211 nir->info.outputs_written,
1212 nir->info.separate_shader);
1213
1214 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1215
1216 assert(output_size_bytes >= 1);
1217 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1218 if (error_str)
1219 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1220 return NULL;
1221 }
1222
1223 prog_data->base.clip_distance_mask =
1224 ((1 << nir->info.clip_distance_array_size) - 1);
1225 prog_data->base.cull_distance_mask =
1226 ((1 << nir->info.cull_distance_array_size) - 1) <<
1227 nir->info.clip_distance_array_size;
1228
1229 /* URB entry sizes are stored as a multiple of 64 bytes. */
1230 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1231
1232 /* On Cannonlake software shall not program an allocation size that
1233 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1234 */
1235 if (devinfo->gen == 10 &&
1236 prog_data->base.urb_entry_size % 3 == 0)
1237 prog_data->base.urb_entry_size++;
1238
1239 prog_data->base.urb_read_length = 0;
1240
1241 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1242 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1243 TESS_SPACING_FRACTIONAL_ODD - 1);
1244 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1245 TESS_SPACING_FRACTIONAL_EVEN - 1);
1246
1247 prog_data->partitioning =
1248 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1249
1250 switch (nir->info.tess.primitive_mode) {
1251 case GL_QUADS:
1252 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1253 break;
1254 case GL_TRIANGLES:
1255 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1256 break;
1257 case GL_ISOLINES:
1258 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1259 break;
1260 default:
1261 unreachable("invalid domain shader primitive mode");
1262 }
1263
1264 if (nir->info.tess.point_mode) {
1265 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1266 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1267 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1268 } else {
1269 /* Hardware winding order is backwards from OpenGL */
1270 prog_data->output_topology =
1271 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1272 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1273 }
1274
1275 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1276 fprintf(stderr, "TES Input ");
1277 brw_print_vue_map(stderr, input_vue_map);
1278 fprintf(stderr, "TES Output ");
1279 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1280 }
1281
1282 if (is_scalar) {
1283 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1284 &prog_data->base.base, NULL, nir, 8,
1285 shader_time_index, input_vue_map);
1286 if (!v.run_tes()) {
1287 if (error_str)
1288 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1289 return NULL;
1290 }
1291
1292 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1293 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1294
1295 fs_generator g(compiler, log_data, mem_ctx,
1296 &prog_data->base.base, v.promoted_constants, false,
1297 MESA_SHADER_TESS_EVAL);
1298 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1299 g.enable_debug(ralloc_asprintf(mem_ctx,
1300 "%s tessellation evaluation shader %s",
1301 nir->info.label ? nir->info.label
1302 : "unnamed",
1303 nir->info.name));
1304 }
1305
1306 g.generate_code(v.cfg, 8);
1307
1308 assembly = g.get_assembly();
1309 } else {
1310 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1311 nir, mem_ctx, shader_time_index);
1312 if (!v.run()) {
1313 if (error_str)
1314 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1315 return NULL;
1316 }
1317
1318 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1319 v.dump_instructions();
1320
1321 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1322 &prog_data->base, v.cfg);
1323 }
1324
1325 return assembly;
1326 }