intel/compiler: implement is_zero, is_one, is_negative_one for 8-bit/16-bit
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_TEX:
221 return "tex";
222 case SHADER_OPCODE_TEX_LOGICAL:
223 return "tex_logical";
224 case SHADER_OPCODE_TXD:
225 return "txd";
226 case SHADER_OPCODE_TXD_LOGICAL:
227 return "txd_logical";
228 case SHADER_OPCODE_TXF:
229 return "txf";
230 case SHADER_OPCODE_TXF_LOGICAL:
231 return "txf_logical";
232 case SHADER_OPCODE_TXF_LZ:
233 return "txf_lz";
234 case SHADER_OPCODE_TXL:
235 return "txl";
236 case SHADER_OPCODE_TXL_LOGICAL:
237 return "txl_logical";
238 case SHADER_OPCODE_TXL_LZ:
239 return "txl_lz";
240 case SHADER_OPCODE_TXS:
241 return "txs";
242 case SHADER_OPCODE_TXS_LOGICAL:
243 return "txs_logical";
244 case FS_OPCODE_TXB:
245 return "txb";
246 case FS_OPCODE_TXB_LOGICAL:
247 return "txb_logical";
248 case SHADER_OPCODE_TXF_CMS:
249 return "txf_cms";
250 case SHADER_OPCODE_TXF_CMS_LOGICAL:
251 return "txf_cms_logical";
252 case SHADER_OPCODE_TXF_CMS_W:
253 return "txf_cms_w";
254 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
255 return "txf_cms_w_logical";
256 case SHADER_OPCODE_TXF_UMS:
257 return "txf_ums";
258 case SHADER_OPCODE_TXF_UMS_LOGICAL:
259 return "txf_ums_logical";
260 case SHADER_OPCODE_TXF_MCS:
261 return "txf_mcs";
262 case SHADER_OPCODE_TXF_MCS_LOGICAL:
263 return "txf_mcs_logical";
264 case SHADER_OPCODE_LOD:
265 return "lod";
266 case SHADER_OPCODE_LOD_LOGICAL:
267 return "lod_logical";
268 case SHADER_OPCODE_TG4:
269 return "tg4";
270 case SHADER_OPCODE_TG4_LOGICAL:
271 return "tg4_logical";
272 case SHADER_OPCODE_TG4_OFFSET:
273 return "tg4_offset";
274 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
275 return "tg4_offset_logical";
276 case SHADER_OPCODE_SAMPLEINFO:
277 return "sampleinfo";
278 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
279 return "sampleinfo_logical";
280
281 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
282 return "image_size_logical";
283
284 case SHADER_OPCODE_SHADER_TIME_ADD:
285 return "shader_time_add";
286
287 case VEC4_OPCODE_UNTYPED_ATOMIC:
288 return "untyped_atomic";
289 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
290 return "untyped_atomic_logical";
291 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
292 return "untyped_atomic_float_logical";
293 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
294 return "untyped_surface_read";
295 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
296 return "untyped_surface_read_logical";
297 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
298 return "untyped_surface_write";
299 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
300 return "untyped_surface_write_logical";
301 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
302 return "a64_untyped_read_logical";
303 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
304 return "a64_untyped_write_logical";
305 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
306 return "a64_byte_scattered_read_logical";
307 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
308 return "a64_byte_scattered_write_logical";
309 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
310 return "a64_untyped_atomic_logical";
311 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
312 return "a64_untyped_atomic_float_logical";
313 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
314 return "typed_atomic_logical";
315 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
316 return "typed_surface_read_logical";
317 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
318 return "typed_surface_write_logical";
319 case SHADER_OPCODE_MEMORY_FENCE:
320 return "memory_fence";
321 case SHADER_OPCODE_INTERLOCK:
322 /* For an interlock we actually issue a memory fence via sendc. */
323 return "interlock";
324
325 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
326 return "byte_scattered_read_logical";
327 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
328 return "byte_scattered_write_logical";
329
330 case SHADER_OPCODE_LOAD_PAYLOAD:
331 return "load_payload";
332 case FS_OPCODE_PACK:
333 return "pack";
334
335 case SHADER_OPCODE_GEN4_SCRATCH_READ:
336 return "gen4_scratch_read";
337 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
338 return "gen4_scratch_write";
339 case SHADER_OPCODE_GEN7_SCRATCH_READ:
340 return "gen7_scratch_read";
341 case SHADER_OPCODE_URB_WRITE_SIMD8:
342 return "gen8_urb_write_simd8";
343 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
344 return "gen8_urb_write_simd8_per_slot";
345 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
346 return "gen8_urb_write_simd8_masked";
347 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
348 return "gen8_urb_write_simd8_masked_per_slot";
349 case SHADER_OPCODE_URB_READ_SIMD8:
350 return "urb_read_simd8";
351 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
352 return "urb_read_simd8_per_slot";
353
354 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
355 return "find_live_channel";
356 case SHADER_OPCODE_BROADCAST:
357 return "broadcast";
358 case SHADER_OPCODE_SHUFFLE:
359 return "shuffle";
360 case SHADER_OPCODE_SEL_EXEC:
361 return "sel_exec";
362 case SHADER_OPCODE_QUAD_SWIZZLE:
363 return "quad_swizzle";
364 case SHADER_OPCODE_CLUSTER_BROADCAST:
365 return "cluster_broadcast";
366
367 case SHADER_OPCODE_GET_BUFFER_SIZE:
368 return "get_buffer_size";
369
370 case VEC4_OPCODE_MOV_BYTES:
371 return "mov_bytes";
372 case VEC4_OPCODE_PACK_BYTES:
373 return "pack_bytes";
374 case VEC4_OPCODE_UNPACK_UNIFORM:
375 return "unpack_uniform";
376 case VEC4_OPCODE_DOUBLE_TO_F32:
377 return "double_to_f32";
378 case VEC4_OPCODE_DOUBLE_TO_D32:
379 return "double_to_d32";
380 case VEC4_OPCODE_DOUBLE_TO_U32:
381 return "double_to_u32";
382 case VEC4_OPCODE_TO_DOUBLE:
383 return "single_to_double";
384 case VEC4_OPCODE_PICK_LOW_32BIT:
385 return "pick_low_32bit";
386 case VEC4_OPCODE_PICK_HIGH_32BIT:
387 return "pick_high_32bit";
388 case VEC4_OPCODE_SET_LOW_32BIT:
389 return "set_low_32bit";
390 case VEC4_OPCODE_SET_HIGH_32BIT:
391 return "set_high_32bit";
392
393 case FS_OPCODE_DDX_COARSE:
394 return "ddx_coarse";
395 case FS_OPCODE_DDX_FINE:
396 return "ddx_fine";
397 case FS_OPCODE_DDY_COARSE:
398 return "ddy_coarse";
399 case FS_OPCODE_DDY_FINE:
400 return "ddy_fine";
401
402 case FS_OPCODE_LINTERP:
403 return "linterp";
404
405 case FS_OPCODE_PIXEL_X:
406 return "pixel_x";
407 case FS_OPCODE_PIXEL_Y:
408 return "pixel_y";
409
410 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
411 return "uniform_pull_const";
412 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
413 return "uniform_pull_const_gen7";
414 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
415 return "varying_pull_const_gen4";
416 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
417 return "varying_pull_const_logical";
418
419 case FS_OPCODE_DISCARD_JUMP:
420 return "discard_jump";
421
422 case FS_OPCODE_SET_SAMPLE_ID:
423 return "set_sample_id";
424
425 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
426 return "pack_half_2x16_split";
427
428 case FS_OPCODE_PLACEHOLDER_HALT:
429 return "placeholder_halt";
430
431 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
432 return "interp_sample";
433 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
434 return "interp_shared_offset";
435 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
436 return "interp_per_slot_offset";
437
438 case VS_OPCODE_URB_WRITE:
439 return "vs_urb_write";
440 case VS_OPCODE_PULL_CONSTANT_LOAD:
441 return "pull_constant_load";
442 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
443 return "pull_constant_load_gen7";
444
445 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
446 return "set_simd4x2_header_gen9";
447
448 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
449 return "unpack_flags_simd4x2";
450
451 case GS_OPCODE_URB_WRITE:
452 return "gs_urb_write";
453 case GS_OPCODE_URB_WRITE_ALLOCATE:
454 return "gs_urb_write_allocate";
455 case GS_OPCODE_THREAD_END:
456 return "gs_thread_end";
457 case GS_OPCODE_SET_WRITE_OFFSET:
458 return "set_write_offset";
459 case GS_OPCODE_SET_VERTEX_COUNT:
460 return "set_vertex_count";
461 case GS_OPCODE_SET_DWORD_2:
462 return "set_dword_2";
463 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
464 return "prepare_channel_masks";
465 case GS_OPCODE_SET_CHANNEL_MASKS:
466 return "set_channel_masks";
467 case GS_OPCODE_GET_INSTANCE_ID:
468 return "get_instance_id";
469 case GS_OPCODE_FF_SYNC:
470 return "ff_sync";
471 case GS_OPCODE_SET_PRIMITIVE_ID:
472 return "set_primitive_id";
473 case GS_OPCODE_SVB_WRITE:
474 return "gs_svb_write";
475 case GS_OPCODE_SVB_SET_DST_INDEX:
476 return "gs_svb_set_dst_index";
477 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
478 return "gs_ff_sync_set_primitives";
479 case CS_OPCODE_CS_TERMINATE:
480 return "cs_terminate";
481 case SHADER_OPCODE_BARRIER:
482 return "barrier";
483 case SHADER_OPCODE_MULH:
484 return "mulh";
485 case SHADER_OPCODE_MOV_INDIRECT:
486 return "mov_indirect";
487
488 case VEC4_OPCODE_URB_READ:
489 return "urb_read";
490 case TCS_OPCODE_GET_INSTANCE_ID:
491 return "tcs_get_instance_id";
492 case TCS_OPCODE_URB_WRITE:
493 return "tcs_urb_write";
494 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
495 return "tcs_set_input_urb_offsets";
496 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
497 return "tcs_set_output_urb_offsets";
498 case TCS_OPCODE_GET_PRIMITIVE_ID:
499 return "tcs_get_primitive_id";
500 case TCS_OPCODE_CREATE_BARRIER_HEADER:
501 return "tcs_create_barrier_header";
502 case TCS_OPCODE_SRC0_010_IS_ZERO:
503 return "tcs_src0<0,1,0>_is_zero";
504 case TCS_OPCODE_RELEASE_INPUT:
505 return "tcs_release_input";
506 case TCS_OPCODE_THREAD_END:
507 return "tcs_thread_end";
508 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
509 return "tes_create_input_read_header";
510 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
511 return "tes_add_indirect_urb_offset";
512 case TES_OPCODE_GET_PRIMITIVE_ID:
513 return "tes_get_primitive_id";
514
515 case SHADER_OPCODE_RND_MODE:
516 return "rnd_mode";
517 }
518
519 unreachable("not reached");
520 }
521
522 bool
523 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
524 {
525 union {
526 unsigned ud;
527 int d;
528 float f;
529 double df;
530 } imm, sat_imm = { 0 };
531
532 const unsigned size = type_sz(type);
533
534 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
535 * irrelevant, so just check the size of the type and copy from/to an
536 * appropriately sized field.
537 */
538 if (size < 8)
539 imm.ud = reg->ud;
540 else
541 imm.df = reg->df;
542
543 switch (type) {
544 case BRW_REGISTER_TYPE_UD:
545 case BRW_REGISTER_TYPE_D:
546 case BRW_REGISTER_TYPE_UW:
547 case BRW_REGISTER_TYPE_W:
548 case BRW_REGISTER_TYPE_UQ:
549 case BRW_REGISTER_TYPE_Q:
550 /* Nothing to do. */
551 return false;
552 case BRW_REGISTER_TYPE_F:
553 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
554 break;
555 case BRW_REGISTER_TYPE_DF:
556 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
557 break;
558 case BRW_REGISTER_TYPE_UB:
559 case BRW_REGISTER_TYPE_B:
560 unreachable("no UB/B immediates");
561 case BRW_REGISTER_TYPE_V:
562 case BRW_REGISTER_TYPE_UV:
563 case BRW_REGISTER_TYPE_VF:
564 unreachable("unimplemented: saturate vector immediate");
565 case BRW_REGISTER_TYPE_HF:
566 unreachable("unimplemented: saturate HF immediate");
567 case BRW_REGISTER_TYPE_NF:
568 unreachable("no NF immediates");
569 }
570
571 if (size < 8) {
572 if (imm.ud != sat_imm.ud) {
573 reg->ud = sat_imm.ud;
574 return true;
575 }
576 } else {
577 if (imm.df != sat_imm.df) {
578 reg->df = sat_imm.df;
579 return true;
580 }
581 }
582 return false;
583 }
584
585 bool
586 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
587 {
588 switch (type) {
589 case BRW_REGISTER_TYPE_D:
590 case BRW_REGISTER_TYPE_UD:
591 reg->d = -reg->d;
592 return true;
593 case BRW_REGISTER_TYPE_W:
594 case BRW_REGISTER_TYPE_UW: {
595 uint16_t value = -(int16_t)reg->ud;
596 reg->ud = value | (uint32_t)value << 16;
597 return true;
598 }
599 case BRW_REGISTER_TYPE_F:
600 reg->f = -reg->f;
601 return true;
602 case BRW_REGISTER_TYPE_VF:
603 reg->ud ^= 0x80808080;
604 return true;
605 case BRW_REGISTER_TYPE_DF:
606 reg->df = -reg->df;
607 return true;
608 case BRW_REGISTER_TYPE_UQ:
609 case BRW_REGISTER_TYPE_Q:
610 reg->d64 = -reg->d64;
611 return true;
612 case BRW_REGISTER_TYPE_UB:
613 case BRW_REGISTER_TYPE_B:
614 unreachable("no UB/B immediates");
615 case BRW_REGISTER_TYPE_UV:
616 case BRW_REGISTER_TYPE_V:
617 assert(!"unimplemented: negate UV/V immediate");
618 case BRW_REGISTER_TYPE_HF:
619 reg->ud ^= 0x80008000;
620 return true;
621 case BRW_REGISTER_TYPE_NF:
622 unreachable("no NF immediates");
623 }
624
625 return false;
626 }
627
628 bool
629 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
630 {
631 switch (type) {
632 case BRW_REGISTER_TYPE_D:
633 reg->d = abs(reg->d);
634 return true;
635 case BRW_REGISTER_TYPE_W: {
636 uint16_t value = abs((int16_t)reg->ud);
637 reg->ud = value | (uint32_t)value << 16;
638 return true;
639 }
640 case BRW_REGISTER_TYPE_F:
641 reg->f = fabsf(reg->f);
642 return true;
643 case BRW_REGISTER_TYPE_DF:
644 reg->df = fabs(reg->df);
645 return true;
646 case BRW_REGISTER_TYPE_VF:
647 reg->ud &= ~0x80808080;
648 return true;
649 case BRW_REGISTER_TYPE_Q:
650 reg->d64 = imaxabs(reg->d64);
651 return true;
652 case BRW_REGISTER_TYPE_UB:
653 case BRW_REGISTER_TYPE_B:
654 unreachable("no UB/B immediates");
655 case BRW_REGISTER_TYPE_UQ:
656 case BRW_REGISTER_TYPE_UD:
657 case BRW_REGISTER_TYPE_UW:
658 case BRW_REGISTER_TYPE_UV:
659 /* Presumably the absolute value modifier on an unsigned source is a
660 * nop, but it would be nice to confirm.
661 */
662 assert(!"unimplemented: abs unsigned immediate");
663 case BRW_REGISTER_TYPE_V:
664 assert(!"unimplemented: abs V immediate");
665 case BRW_REGISTER_TYPE_HF:
666 reg->ud &= ~0x80008000;
667 return true;
668 case BRW_REGISTER_TYPE_NF:
669 unreachable("no NF immediates");
670 }
671
672 return false;
673 }
674
675 backend_shader::backend_shader(const struct brw_compiler *compiler,
676 void *log_data,
677 void *mem_ctx,
678 const nir_shader *shader,
679 struct brw_stage_prog_data *stage_prog_data)
680 : compiler(compiler),
681 log_data(log_data),
682 devinfo(compiler->devinfo),
683 nir(shader),
684 stage_prog_data(stage_prog_data),
685 mem_ctx(mem_ctx),
686 cfg(NULL),
687 stage(shader->info.stage)
688 {
689 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
690 stage_name = _mesa_shader_stage_to_string(stage);
691 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
692 }
693
694 backend_shader::~backend_shader()
695 {
696 }
697
698 bool
699 backend_reg::equals(const backend_reg &r) const
700 {
701 return brw_regs_equal(this, &r) && offset == r.offset;
702 }
703
704 bool
705 backend_reg::negative_equals(const backend_reg &r) const
706 {
707 return brw_regs_negative_equal(this, &r) && offset == r.offset;
708 }
709
710 bool
711 backend_reg::is_zero() const
712 {
713 if (file != IMM)
714 return false;
715
716 assert(type_sz(type) > 1);
717
718 switch (type) {
719 case BRW_REGISTER_TYPE_HF:
720 assert((d & 0xffff) == ((d >> 16) & 0xffff));
721 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
722 case BRW_REGISTER_TYPE_F:
723 return f == 0;
724 case BRW_REGISTER_TYPE_DF:
725 return df == 0;
726 case BRW_REGISTER_TYPE_W:
727 case BRW_REGISTER_TYPE_UW:
728 assert((d & 0xffff) == ((d >> 16) & 0xffff));
729 return (d & 0xffff) == 0;
730 case BRW_REGISTER_TYPE_D:
731 case BRW_REGISTER_TYPE_UD:
732 return d == 0;
733 case BRW_REGISTER_TYPE_UQ:
734 case BRW_REGISTER_TYPE_Q:
735 return u64 == 0;
736 default:
737 return false;
738 }
739 }
740
741 bool
742 backend_reg::is_one() const
743 {
744 if (file != IMM)
745 return false;
746
747 assert(type_sz(type) > 1);
748
749 switch (type) {
750 case BRW_REGISTER_TYPE_HF:
751 assert((d & 0xffff) == ((d >> 16) & 0xffff));
752 return (d & 0xffff) == 0x3c00;
753 case BRW_REGISTER_TYPE_F:
754 return f == 1.0f;
755 case BRW_REGISTER_TYPE_DF:
756 return df == 1.0;
757 case BRW_REGISTER_TYPE_W:
758 case BRW_REGISTER_TYPE_UW:
759 assert((d & 0xffff) == ((d >> 16) & 0xffff));
760 return (d & 0xffff) == 1;
761 case BRW_REGISTER_TYPE_D:
762 case BRW_REGISTER_TYPE_UD:
763 return d == 1;
764 case BRW_REGISTER_TYPE_UQ:
765 case BRW_REGISTER_TYPE_Q:
766 return u64 == 1;
767 default:
768 return false;
769 }
770 }
771
772 bool
773 backend_reg::is_negative_one() const
774 {
775 if (file != IMM)
776 return false;
777
778 assert(type_sz(type) > 1);
779
780 switch (type) {
781 case BRW_REGISTER_TYPE_HF:
782 assert((d & 0xffff) == ((d >> 16) & 0xffff));
783 return (d & 0xffff) == 0xbc00;
784 case BRW_REGISTER_TYPE_F:
785 return f == -1.0;
786 case BRW_REGISTER_TYPE_DF:
787 return df == -1.0;
788 case BRW_REGISTER_TYPE_W:
789 assert((d & 0xffff) == ((d >> 16) & 0xffff));
790 return (d & 0xffff) == 0xffff;
791 case BRW_REGISTER_TYPE_D:
792 return d == -1;
793 case BRW_REGISTER_TYPE_Q:
794 return d64 == -1;
795 default:
796 return false;
797 }
798 }
799
800 bool
801 backend_reg::is_null() const
802 {
803 return file == ARF && nr == BRW_ARF_NULL;
804 }
805
806
807 bool
808 backend_reg::is_accumulator() const
809 {
810 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
811 }
812
813 bool
814 backend_instruction::is_commutative() const
815 {
816 switch (opcode) {
817 case BRW_OPCODE_AND:
818 case BRW_OPCODE_OR:
819 case BRW_OPCODE_XOR:
820 case BRW_OPCODE_ADD:
821 case BRW_OPCODE_MUL:
822 case SHADER_OPCODE_MULH:
823 return true;
824 case BRW_OPCODE_SEL:
825 /* MIN and MAX are commutative. */
826 if (conditional_mod == BRW_CONDITIONAL_GE ||
827 conditional_mod == BRW_CONDITIONAL_L) {
828 return true;
829 }
830 /* fallthrough */
831 default:
832 return false;
833 }
834 }
835
836 bool
837 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
838 {
839 return ::is_3src(devinfo, opcode);
840 }
841
842 bool
843 backend_instruction::is_tex() const
844 {
845 return (opcode == SHADER_OPCODE_TEX ||
846 opcode == FS_OPCODE_TXB ||
847 opcode == SHADER_OPCODE_TXD ||
848 opcode == SHADER_OPCODE_TXF ||
849 opcode == SHADER_OPCODE_TXF_LZ ||
850 opcode == SHADER_OPCODE_TXF_CMS ||
851 opcode == SHADER_OPCODE_TXF_CMS_W ||
852 opcode == SHADER_OPCODE_TXF_UMS ||
853 opcode == SHADER_OPCODE_TXF_MCS ||
854 opcode == SHADER_OPCODE_TXL ||
855 opcode == SHADER_OPCODE_TXL_LZ ||
856 opcode == SHADER_OPCODE_TXS ||
857 opcode == SHADER_OPCODE_LOD ||
858 opcode == SHADER_OPCODE_TG4 ||
859 opcode == SHADER_OPCODE_TG4_OFFSET ||
860 opcode == SHADER_OPCODE_SAMPLEINFO);
861 }
862
863 bool
864 backend_instruction::is_math() const
865 {
866 return (opcode == SHADER_OPCODE_RCP ||
867 opcode == SHADER_OPCODE_RSQ ||
868 opcode == SHADER_OPCODE_SQRT ||
869 opcode == SHADER_OPCODE_EXP2 ||
870 opcode == SHADER_OPCODE_LOG2 ||
871 opcode == SHADER_OPCODE_SIN ||
872 opcode == SHADER_OPCODE_COS ||
873 opcode == SHADER_OPCODE_INT_QUOTIENT ||
874 opcode == SHADER_OPCODE_INT_REMAINDER ||
875 opcode == SHADER_OPCODE_POW);
876 }
877
878 bool
879 backend_instruction::is_control_flow() const
880 {
881 switch (opcode) {
882 case BRW_OPCODE_DO:
883 case BRW_OPCODE_WHILE:
884 case BRW_OPCODE_IF:
885 case BRW_OPCODE_ELSE:
886 case BRW_OPCODE_ENDIF:
887 case BRW_OPCODE_BREAK:
888 case BRW_OPCODE_CONTINUE:
889 return true;
890 default:
891 return false;
892 }
893 }
894
895 bool
896 backend_instruction::can_do_source_mods() const
897 {
898 switch (opcode) {
899 case BRW_OPCODE_ADDC:
900 case BRW_OPCODE_BFE:
901 case BRW_OPCODE_BFI1:
902 case BRW_OPCODE_BFI2:
903 case BRW_OPCODE_BFREV:
904 case BRW_OPCODE_CBIT:
905 case BRW_OPCODE_FBH:
906 case BRW_OPCODE_FBL:
907 case BRW_OPCODE_SUBB:
908 case SHADER_OPCODE_BROADCAST:
909 case SHADER_OPCODE_CLUSTER_BROADCAST:
910 case SHADER_OPCODE_MOV_INDIRECT:
911 return false;
912 default:
913 return true;
914 }
915 }
916
917 bool
918 backend_instruction::can_do_saturate() const
919 {
920 switch (opcode) {
921 case BRW_OPCODE_ADD:
922 case BRW_OPCODE_ASR:
923 case BRW_OPCODE_AVG:
924 case BRW_OPCODE_DP2:
925 case BRW_OPCODE_DP3:
926 case BRW_OPCODE_DP4:
927 case BRW_OPCODE_DPH:
928 case BRW_OPCODE_F16TO32:
929 case BRW_OPCODE_F32TO16:
930 case BRW_OPCODE_LINE:
931 case BRW_OPCODE_LRP:
932 case BRW_OPCODE_MAC:
933 case BRW_OPCODE_MAD:
934 case BRW_OPCODE_MATH:
935 case BRW_OPCODE_MOV:
936 case BRW_OPCODE_MUL:
937 case SHADER_OPCODE_MULH:
938 case BRW_OPCODE_PLN:
939 case BRW_OPCODE_RNDD:
940 case BRW_OPCODE_RNDE:
941 case BRW_OPCODE_RNDU:
942 case BRW_OPCODE_RNDZ:
943 case BRW_OPCODE_SEL:
944 case BRW_OPCODE_SHL:
945 case BRW_OPCODE_SHR:
946 case FS_OPCODE_LINTERP:
947 case SHADER_OPCODE_COS:
948 case SHADER_OPCODE_EXP2:
949 case SHADER_OPCODE_LOG2:
950 case SHADER_OPCODE_POW:
951 case SHADER_OPCODE_RCP:
952 case SHADER_OPCODE_RSQ:
953 case SHADER_OPCODE_SIN:
954 case SHADER_OPCODE_SQRT:
955 return true;
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::can_do_cmod() const
963 {
964 switch (opcode) {
965 case BRW_OPCODE_ADD:
966 case BRW_OPCODE_ADDC:
967 case BRW_OPCODE_AND:
968 case BRW_OPCODE_ASR:
969 case BRW_OPCODE_AVG:
970 case BRW_OPCODE_CMP:
971 case BRW_OPCODE_CMPN:
972 case BRW_OPCODE_DP2:
973 case BRW_OPCODE_DP3:
974 case BRW_OPCODE_DP4:
975 case BRW_OPCODE_DPH:
976 case BRW_OPCODE_F16TO32:
977 case BRW_OPCODE_F32TO16:
978 case BRW_OPCODE_FRC:
979 case BRW_OPCODE_LINE:
980 case BRW_OPCODE_LRP:
981 case BRW_OPCODE_LZD:
982 case BRW_OPCODE_MAC:
983 case BRW_OPCODE_MACH:
984 case BRW_OPCODE_MAD:
985 case BRW_OPCODE_MOV:
986 case BRW_OPCODE_MUL:
987 case BRW_OPCODE_NOT:
988 case BRW_OPCODE_OR:
989 case BRW_OPCODE_PLN:
990 case BRW_OPCODE_RNDD:
991 case BRW_OPCODE_RNDE:
992 case BRW_OPCODE_RNDU:
993 case BRW_OPCODE_RNDZ:
994 case BRW_OPCODE_SAD2:
995 case BRW_OPCODE_SADA2:
996 case BRW_OPCODE_SHL:
997 case BRW_OPCODE_SHR:
998 case BRW_OPCODE_SUBB:
999 case BRW_OPCODE_XOR:
1000 case FS_OPCODE_LINTERP:
1001 return true;
1002 default:
1003 return false;
1004 }
1005 }
1006
1007 bool
1008 backend_instruction::reads_accumulator_implicitly() const
1009 {
1010 switch (opcode) {
1011 case BRW_OPCODE_MAC:
1012 case BRW_OPCODE_MACH:
1013 case BRW_OPCODE_SADA2:
1014 return true;
1015 default:
1016 return false;
1017 }
1018 }
1019
1020 bool
1021 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1022 {
1023 return writes_accumulator ||
1024 (devinfo->gen < 6 &&
1025 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1026 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1027 (opcode == FS_OPCODE_LINTERP &&
1028 (!devinfo->has_pln || devinfo->gen <= 6));
1029 }
1030
1031 bool
1032 backend_instruction::has_side_effects() const
1033 {
1034 switch (opcode) {
1035 case SHADER_OPCODE_SEND:
1036 return send_has_side_effects;
1037
1038 case VEC4_OPCODE_UNTYPED_ATOMIC:
1039 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1040 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1041 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1042 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1043 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1044 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1045 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1046 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1047 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1048 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1049 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1050 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1051 case SHADER_OPCODE_MEMORY_FENCE:
1052 case SHADER_OPCODE_INTERLOCK:
1053 case SHADER_OPCODE_URB_WRITE_SIMD8:
1054 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1055 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1056 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1057 case FS_OPCODE_FB_WRITE:
1058 case FS_OPCODE_FB_WRITE_LOGICAL:
1059 case FS_OPCODE_REP_FB_WRITE:
1060 case SHADER_OPCODE_BARRIER:
1061 case TCS_OPCODE_URB_WRITE:
1062 case TCS_OPCODE_RELEASE_INPUT:
1063 case SHADER_OPCODE_RND_MODE:
1064 return true;
1065 default:
1066 return eot;
1067 }
1068 }
1069
1070 bool
1071 backend_instruction::is_volatile() const
1072 {
1073 switch (opcode) {
1074 case SHADER_OPCODE_SEND:
1075 return send_is_volatile;
1076
1077 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1078 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1079 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1080 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1081 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1082 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1083 case SHADER_OPCODE_URB_READ_SIMD8:
1084 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1085 case VEC4_OPCODE_URB_READ:
1086 return true;
1087 default:
1088 return false;
1089 }
1090 }
1091
1092 #ifndef NDEBUG
1093 static bool
1094 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1095 {
1096 bool found = false;
1097 foreach_inst_in_block (backend_instruction, i, block) {
1098 if (inst == i) {
1099 found = true;
1100 }
1101 }
1102 return found;
1103 }
1104 #endif
1105
1106 static void
1107 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1108 {
1109 for (bblock_t *block_iter = start_block->next();
1110 block_iter;
1111 block_iter = block_iter->next()) {
1112 block_iter->start_ip += ip_adjustment;
1113 block_iter->end_ip += ip_adjustment;
1114 }
1115 }
1116
1117 void
1118 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1119 {
1120 assert(this != inst);
1121
1122 if (!this->is_head_sentinel())
1123 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1124
1125 block->end_ip++;
1126
1127 adjust_later_block_ips(block, 1);
1128
1129 exec_node::insert_after(inst);
1130 }
1131
1132 void
1133 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1134 {
1135 assert(this != inst);
1136
1137 if (!this->is_tail_sentinel())
1138 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1139
1140 block->end_ip++;
1141
1142 adjust_later_block_ips(block, 1);
1143
1144 exec_node::insert_before(inst);
1145 }
1146
1147 void
1148 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1149 {
1150 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1151
1152 unsigned num_inst = list->length();
1153
1154 block->end_ip += num_inst;
1155
1156 adjust_later_block_ips(block, num_inst);
1157
1158 exec_node::insert_before(list);
1159 }
1160
1161 void
1162 backend_instruction::remove(bblock_t *block)
1163 {
1164 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1165
1166 adjust_later_block_ips(block, -1);
1167
1168 if (block->start_ip == block->end_ip) {
1169 block->cfg->remove_block(block);
1170 } else {
1171 block->end_ip--;
1172 }
1173
1174 exec_node::remove();
1175 }
1176
1177 void
1178 backend_shader::dump_instructions()
1179 {
1180 dump_instructions(NULL);
1181 }
1182
1183 void
1184 backend_shader::dump_instructions(const char *name)
1185 {
1186 FILE *file = stderr;
1187 if (name && geteuid() != 0) {
1188 file = fopen(name, "w");
1189 if (!file)
1190 file = stderr;
1191 }
1192
1193 if (cfg) {
1194 int ip = 0;
1195 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1196 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1197 fprintf(file, "%4d: ", ip++);
1198 dump_instruction(inst, file);
1199 }
1200 } else {
1201 int ip = 0;
1202 foreach_in_list(backend_instruction, inst, &instructions) {
1203 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1204 fprintf(file, "%4d: ", ip++);
1205 dump_instruction(inst, file);
1206 }
1207 }
1208
1209 if (file != stderr) {
1210 fclose(file);
1211 }
1212 }
1213
1214 void
1215 backend_shader::calculate_cfg()
1216 {
1217 if (this->cfg)
1218 return;
1219 cfg = new(mem_ctx) cfg_t(&this->instructions);
1220 }
1221
1222 extern "C" const unsigned *
1223 brw_compile_tes(const struct brw_compiler *compiler,
1224 void *log_data,
1225 void *mem_ctx,
1226 const struct brw_tes_prog_key *key,
1227 const struct brw_vue_map *input_vue_map,
1228 struct brw_tes_prog_data *prog_data,
1229 nir_shader *nir,
1230 struct gl_program *prog,
1231 int shader_time_index,
1232 char **error_str)
1233 {
1234 const struct gen_device_info *devinfo = compiler->devinfo;
1235 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1236 const unsigned *assembly;
1237
1238 nir->info.inputs_read = key->inputs_read;
1239 nir->info.patch_inputs_read = key->patch_inputs_read;
1240
1241 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1242 brw_nir_lower_tes_inputs(nir, input_vue_map);
1243 brw_nir_lower_vue_outputs(nir);
1244 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1245
1246 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1247 nir->info.outputs_written,
1248 nir->info.separate_shader);
1249
1250 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1251
1252 assert(output_size_bytes >= 1);
1253 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1254 if (error_str)
1255 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1256 return NULL;
1257 }
1258
1259 prog_data->base.clip_distance_mask =
1260 ((1 << nir->info.clip_distance_array_size) - 1);
1261 prog_data->base.cull_distance_mask =
1262 ((1 << nir->info.cull_distance_array_size) - 1) <<
1263 nir->info.clip_distance_array_size;
1264
1265 /* URB entry sizes are stored as a multiple of 64 bytes. */
1266 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1267
1268 /* On Cannonlake software shall not program an allocation size that
1269 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1270 */
1271 if (devinfo->gen == 10 &&
1272 prog_data->base.urb_entry_size % 3 == 0)
1273 prog_data->base.urb_entry_size++;
1274
1275 prog_data->base.urb_read_length = 0;
1276
1277 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1278 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1279 TESS_SPACING_FRACTIONAL_ODD - 1);
1280 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1281 TESS_SPACING_FRACTIONAL_EVEN - 1);
1282
1283 prog_data->partitioning =
1284 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1285
1286 switch (nir->info.tess.primitive_mode) {
1287 case GL_QUADS:
1288 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1289 break;
1290 case GL_TRIANGLES:
1291 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1292 break;
1293 case GL_ISOLINES:
1294 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1295 break;
1296 default:
1297 unreachable("invalid domain shader primitive mode");
1298 }
1299
1300 if (nir->info.tess.point_mode) {
1301 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1302 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1303 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1304 } else {
1305 /* Hardware winding order is backwards from OpenGL */
1306 prog_data->output_topology =
1307 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1308 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1309 }
1310
1311 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1312 fprintf(stderr, "TES Input ");
1313 brw_print_vue_map(stderr, input_vue_map);
1314 fprintf(stderr, "TES Output ");
1315 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1316 }
1317
1318 if (is_scalar) {
1319 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1320 &prog_data->base.base, NULL, nir, 8,
1321 shader_time_index, input_vue_map);
1322 if (!v.run_tes()) {
1323 if (error_str)
1324 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1325 return NULL;
1326 }
1327
1328 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1329 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1330
1331 fs_generator g(compiler, log_data, mem_ctx,
1332 &prog_data->base.base, v.promoted_constants, false,
1333 MESA_SHADER_TESS_EVAL);
1334 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1335 g.enable_debug(ralloc_asprintf(mem_ctx,
1336 "%s tessellation evaluation shader %s",
1337 nir->info.label ? nir->info.label
1338 : "unnamed",
1339 nir->info.name));
1340 }
1341
1342 g.generate_code(v.cfg, 8);
1343
1344 assembly = g.get_assembly();
1345 } else {
1346 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1347 nir, mem_ctx, shader_time_index);
1348 if (!v.run()) {
1349 if (error_str)
1350 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1351 return NULL;
1352 }
1353
1354 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1355 v.dump_instructions();
1356
1357 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1358 &prog_data->base, v.cfg);
1359 }
1360
1361 return assembly;
1362 }