intel/fs: Mark LINTERP opcode as writing accumulator on platforms without PLN
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_TEX:
210 return "tex";
211 case SHADER_OPCODE_TEX_LOGICAL:
212 return "tex_logical";
213 case SHADER_OPCODE_TXD:
214 return "txd";
215 case SHADER_OPCODE_TXD_LOGICAL:
216 return "txd_logical";
217 case SHADER_OPCODE_TXF:
218 return "txf";
219 case SHADER_OPCODE_TXF_LOGICAL:
220 return "txf_logical";
221 case SHADER_OPCODE_TXF_LZ:
222 return "txf_lz";
223 case SHADER_OPCODE_TXL:
224 return "txl";
225 case SHADER_OPCODE_TXL_LOGICAL:
226 return "txl_logical";
227 case SHADER_OPCODE_TXL_LZ:
228 return "txl_lz";
229 case SHADER_OPCODE_TXS:
230 return "txs";
231 case SHADER_OPCODE_TXS_LOGICAL:
232 return "txs_logical";
233 case FS_OPCODE_TXB:
234 return "txb";
235 case FS_OPCODE_TXB_LOGICAL:
236 return "txb_logical";
237 case SHADER_OPCODE_TXF_CMS:
238 return "txf_cms";
239 case SHADER_OPCODE_TXF_CMS_LOGICAL:
240 return "txf_cms_logical";
241 case SHADER_OPCODE_TXF_CMS_W:
242 return "txf_cms_w";
243 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
244 return "txf_cms_w_logical";
245 case SHADER_OPCODE_TXF_UMS:
246 return "txf_ums";
247 case SHADER_OPCODE_TXF_UMS_LOGICAL:
248 return "txf_ums_logical";
249 case SHADER_OPCODE_TXF_MCS:
250 return "txf_mcs";
251 case SHADER_OPCODE_TXF_MCS_LOGICAL:
252 return "txf_mcs_logical";
253 case SHADER_OPCODE_LOD:
254 return "lod";
255 case SHADER_OPCODE_LOD_LOGICAL:
256 return "lod_logical";
257 case SHADER_OPCODE_TG4:
258 return "tg4";
259 case SHADER_OPCODE_TG4_LOGICAL:
260 return "tg4_logical";
261 case SHADER_OPCODE_TG4_OFFSET:
262 return "tg4_offset";
263 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
264 return "tg4_offset_logical";
265 case SHADER_OPCODE_SAMPLEINFO:
266 return "sampleinfo";
267 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
268 return "sampleinfo_logical";
269
270 case SHADER_OPCODE_SHADER_TIME_ADD:
271 return "shader_time_add";
272
273 case SHADER_OPCODE_UNTYPED_ATOMIC:
274 return "untyped_atomic";
275 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
276 return "untyped_atomic_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
278 return "untyped_surface_read";
279 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
280 return "untyped_surface_read_logical";
281 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
282 return "untyped_surface_write";
283 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
284 return "untyped_surface_write_logical";
285 case SHADER_OPCODE_TYPED_ATOMIC:
286 return "typed_atomic";
287 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
288 return "typed_atomic_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_READ:
290 return "typed_surface_read";
291 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
292 return "typed_surface_read_logical";
293 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
294 return "typed_surface_write";
295 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
296 return "typed_surface_write_logical";
297 case SHADER_OPCODE_MEMORY_FENCE:
298 return "memory_fence";
299 case SHADER_OPCODE_INTERLOCK:
300 /* For an interlock we actually issue a memory fence via sendc. */
301 return "interlock";
302
303 case SHADER_OPCODE_BYTE_SCATTERED_READ:
304 return "byte_scattered_read";
305 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
306 return "byte_scattered_read_logical";
307 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
308 return "byte_scattered_write";
309 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
310 return "byte_scattered_write_logical";
311
312 case SHADER_OPCODE_LOAD_PAYLOAD:
313 return "load_payload";
314 case FS_OPCODE_PACK:
315 return "pack";
316
317 case SHADER_OPCODE_GEN4_SCRATCH_READ:
318 return "gen4_scratch_read";
319 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
320 return "gen4_scratch_write";
321 case SHADER_OPCODE_GEN7_SCRATCH_READ:
322 return "gen7_scratch_read";
323 case SHADER_OPCODE_URB_WRITE_SIMD8:
324 return "gen8_urb_write_simd8";
325 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
326 return "gen8_urb_write_simd8_per_slot";
327 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
328 return "gen8_urb_write_simd8_masked";
329 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
330 return "gen8_urb_write_simd8_masked_per_slot";
331 case SHADER_OPCODE_URB_READ_SIMD8:
332 return "urb_read_simd8";
333 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
334 return "urb_read_simd8_per_slot";
335
336 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
337 return "find_live_channel";
338 case SHADER_OPCODE_BROADCAST:
339 return "broadcast";
340 case SHADER_OPCODE_SHUFFLE:
341 return "shuffle";
342 case SHADER_OPCODE_SEL_EXEC:
343 return "sel_exec";
344 case SHADER_OPCODE_QUAD_SWIZZLE:
345 return "quad_swizzle";
346 case SHADER_OPCODE_CLUSTER_BROADCAST:
347 return "cluster_broadcast";
348
349 case SHADER_OPCODE_GET_BUFFER_SIZE:
350 return "get_buffer_size";
351
352 case VEC4_OPCODE_MOV_BYTES:
353 return "mov_bytes";
354 case VEC4_OPCODE_PACK_BYTES:
355 return "pack_bytes";
356 case VEC4_OPCODE_UNPACK_UNIFORM:
357 return "unpack_uniform";
358 case VEC4_OPCODE_DOUBLE_TO_F32:
359 return "double_to_f32";
360 case VEC4_OPCODE_DOUBLE_TO_D32:
361 return "double_to_d32";
362 case VEC4_OPCODE_DOUBLE_TO_U32:
363 return "double_to_u32";
364 case VEC4_OPCODE_TO_DOUBLE:
365 return "single_to_double";
366 case VEC4_OPCODE_PICK_LOW_32BIT:
367 return "pick_low_32bit";
368 case VEC4_OPCODE_PICK_HIGH_32BIT:
369 return "pick_high_32bit";
370 case VEC4_OPCODE_SET_LOW_32BIT:
371 return "set_low_32bit";
372 case VEC4_OPCODE_SET_HIGH_32BIT:
373 return "set_high_32bit";
374
375 case FS_OPCODE_DDX_COARSE:
376 return "ddx_coarse";
377 case FS_OPCODE_DDX_FINE:
378 return "ddx_fine";
379 case FS_OPCODE_DDY_COARSE:
380 return "ddy_coarse";
381 case FS_OPCODE_DDY_FINE:
382 return "ddy_fine";
383
384 case FS_OPCODE_LINTERP:
385 return "linterp";
386
387 case FS_OPCODE_PIXEL_X:
388 return "pixel_x";
389 case FS_OPCODE_PIXEL_Y:
390 return "pixel_y";
391
392 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
393 return "uniform_pull_const";
394 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
395 return "uniform_pull_const_gen7";
396 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
397 return "varying_pull_const_gen4";
398 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
399 return "varying_pull_const_gen7";
400 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
401 return "varying_pull_const_logical";
402
403 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
404 return "mov_dispatch_to_flags";
405 case FS_OPCODE_DISCARD_JUMP:
406 return "discard_jump";
407
408 case FS_OPCODE_SET_SAMPLE_ID:
409 return "set_sample_id";
410
411 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
412 return "pack_half_2x16_split";
413 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
414 return "unpack_half_2x16_split_x";
415 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
416 return "unpack_half_2x16_split_y";
417
418 case FS_OPCODE_PLACEHOLDER_HALT:
419 return "placeholder_halt";
420
421 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
422 return "interp_sample";
423 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
424 return "interp_shared_offset";
425 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
426 return "interp_per_slot_offset";
427
428 case VS_OPCODE_URB_WRITE:
429 return "vs_urb_write";
430 case VS_OPCODE_PULL_CONSTANT_LOAD:
431 return "pull_constant_load";
432 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
433 return "pull_constant_load_gen7";
434
435 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
436 return "set_simd4x2_header_gen9";
437
438 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
439 return "unpack_flags_simd4x2";
440
441 case GS_OPCODE_URB_WRITE:
442 return "gs_urb_write";
443 case GS_OPCODE_URB_WRITE_ALLOCATE:
444 return "gs_urb_write_allocate";
445 case GS_OPCODE_THREAD_END:
446 return "gs_thread_end";
447 case GS_OPCODE_SET_WRITE_OFFSET:
448 return "set_write_offset";
449 case GS_OPCODE_SET_VERTEX_COUNT:
450 return "set_vertex_count";
451 case GS_OPCODE_SET_DWORD_2:
452 return "set_dword_2";
453 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
454 return "prepare_channel_masks";
455 case GS_OPCODE_SET_CHANNEL_MASKS:
456 return "set_channel_masks";
457 case GS_OPCODE_GET_INSTANCE_ID:
458 return "get_instance_id";
459 case GS_OPCODE_FF_SYNC:
460 return "ff_sync";
461 case GS_OPCODE_SET_PRIMITIVE_ID:
462 return "set_primitive_id";
463 case GS_OPCODE_SVB_WRITE:
464 return "gs_svb_write";
465 case GS_OPCODE_SVB_SET_DST_INDEX:
466 return "gs_svb_set_dst_index";
467 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
468 return "gs_ff_sync_set_primitives";
469 case CS_OPCODE_CS_TERMINATE:
470 return "cs_terminate";
471 case SHADER_OPCODE_BARRIER:
472 return "barrier";
473 case SHADER_OPCODE_MULH:
474 return "mulh";
475 case SHADER_OPCODE_MOV_INDIRECT:
476 return "mov_indirect";
477
478 case VEC4_OPCODE_URB_READ:
479 return "urb_read";
480 case TCS_OPCODE_GET_INSTANCE_ID:
481 return "tcs_get_instance_id";
482 case TCS_OPCODE_URB_WRITE:
483 return "tcs_urb_write";
484 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
485 return "tcs_set_input_urb_offsets";
486 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
487 return "tcs_set_output_urb_offsets";
488 case TCS_OPCODE_GET_PRIMITIVE_ID:
489 return "tcs_get_primitive_id";
490 case TCS_OPCODE_CREATE_BARRIER_HEADER:
491 return "tcs_create_barrier_header";
492 case TCS_OPCODE_SRC0_010_IS_ZERO:
493 return "tcs_src0<0,1,0>_is_zero";
494 case TCS_OPCODE_RELEASE_INPUT:
495 return "tcs_release_input";
496 case TCS_OPCODE_THREAD_END:
497 return "tcs_thread_end";
498 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
499 return "tes_create_input_read_header";
500 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
501 return "tes_add_indirect_urb_offset";
502 case TES_OPCODE_GET_PRIMITIVE_ID:
503 return "tes_get_primitive_id";
504
505 case SHADER_OPCODE_RND_MODE:
506 return "rnd_mode";
507 }
508
509 unreachable("not reached");
510 }
511
512 bool
513 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
514 {
515 union {
516 unsigned ud;
517 int d;
518 float f;
519 double df;
520 } imm, sat_imm = { 0 };
521
522 const unsigned size = type_sz(type);
523
524 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
525 * irrelevant, so just check the size of the type and copy from/to an
526 * appropriately sized field.
527 */
528 if (size < 8)
529 imm.ud = reg->ud;
530 else
531 imm.df = reg->df;
532
533 switch (type) {
534 case BRW_REGISTER_TYPE_UD:
535 case BRW_REGISTER_TYPE_D:
536 case BRW_REGISTER_TYPE_UW:
537 case BRW_REGISTER_TYPE_W:
538 case BRW_REGISTER_TYPE_UQ:
539 case BRW_REGISTER_TYPE_Q:
540 /* Nothing to do. */
541 return false;
542 case BRW_REGISTER_TYPE_F:
543 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
544 break;
545 case BRW_REGISTER_TYPE_DF:
546 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
547 break;
548 case BRW_REGISTER_TYPE_UB:
549 case BRW_REGISTER_TYPE_B:
550 unreachable("no UB/B immediates");
551 case BRW_REGISTER_TYPE_V:
552 case BRW_REGISTER_TYPE_UV:
553 case BRW_REGISTER_TYPE_VF:
554 unreachable("unimplemented: saturate vector immediate");
555 case BRW_REGISTER_TYPE_HF:
556 unreachable("unimplemented: saturate HF immediate");
557 case BRW_REGISTER_TYPE_NF:
558 unreachable("no NF immediates");
559 }
560
561 if (size < 8) {
562 if (imm.ud != sat_imm.ud) {
563 reg->ud = sat_imm.ud;
564 return true;
565 }
566 } else {
567 if (imm.df != sat_imm.df) {
568 reg->df = sat_imm.df;
569 return true;
570 }
571 }
572 return false;
573 }
574
575 bool
576 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
577 {
578 switch (type) {
579 case BRW_REGISTER_TYPE_D:
580 case BRW_REGISTER_TYPE_UD:
581 reg->d = -reg->d;
582 return true;
583 case BRW_REGISTER_TYPE_W:
584 case BRW_REGISTER_TYPE_UW: {
585 uint16_t value = -(int16_t)reg->ud;
586 reg->ud = value | (uint32_t)value << 16;
587 return true;
588 }
589 case BRW_REGISTER_TYPE_F:
590 reg->f = -reg->f;
591 return true;
592 case BRW_REGISTER_TYPE_VF:
593 reg->ud ^= 0x80808080;
594 return true;
595 case BRW_REGISTER_TYPE_DF:
596 reg->df = -reg->df;
597 return true;
598 case BRW_REGISTER_TYPE_UQ:
599 case BRW_REGISTER_TYPE_Q:
600 reg->d64 = -reg->d64;
601 return true;
602 case BRW_REGISTER_TYPE_UB:
603 case BRW_REGISTER_TYPE_B:
604 unreachable("no UB/B immediates");
605 case BRW_REGISTER_TYPE_UV:
606 case BRW_REGISTER_TYPE_V:
607 assert(!"unimplemented: negate UV/V immediate");
608 case BRW_REGISTER_TYPE_HF:
609 reg->ud ^= 0x80008000;
610 return true;
611 case BRW_REGISTER_TYPE_NF:
612 unreachable("no NF immediates");
613 }
614
615 return false;
616 }
617
618 bool
619 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
620 {
621 switch (type) {
622 case BRW_REGISTER_TYPE_D:
623 reg->d = abs(reg->d);
624 return true;
625 case BRW_REGISTER_TYPE_W: {
626 uint16_t value = abs((int16_t)reg->ud);
627 reg->ud = value | (uint32_t)value << 16;
628 return true;
629 }
630 case BRW_REGISTER_TYPE_F:
631 reg->f = fabsf(reg->f);
632 return true;
633 case BRW_REGISTER_TYPE_DF:
634 reg->df = fabs(reg->df);
635 return true;
636 case BRW_REGISTER_TYPE_VF:
637 reg->ud &= ~0x80808080;
638 return true;
639 case BRW_REGISTER_TYPE_Q:
640 reg->d64 = imaxabs(reg->d64);
641 return true;
642 case BRW_REGISTER_TYPE_UB:
643 case BRW_REGISTER_TYPE_B:
644 unreachable("no UB/B immediates");
645 case BRW_REGISTER_TYPE_UQ:
646 case BRW_REGISTER_TYPE_UD:
647 case BRW_REGISTER_TYPE_UW:
648 case BRW_REGISTER_TYPE_UV:
649 /* Presumably the absolute value modifier on an unsigned source is a
650 * nop, but it would be nice to confirm.
651 */
652 assert(!"unimplemented: abs unsigned immediate");
653 case BRW_REGISTER_TYPE_V:
654 assert(!"unimplemented: abs V immediate");
655 case BRW_REGISTER_TYPE_HF:
656 reg->ud &= ~0x80008000;
657 return true;
658 case BRW_REGISTER_TYPE_NF:
659 unreachable("no NF immediates");
660 }
661
662 return false;
663 }
664
665 backend_shader::backend_shader(const struct brw_compiler *compiler,
666 void *log_data,
667 void *mem_ctx,
668 const nir_shader *shader,
669 struct brw_stage_prog_data *stage_prog_data)
670 : compiler(compiler),
671 log_data(log_data),
672 devinfo(compiler->devinfo),
673 nir(shader),
674 stage_prog_data(stage_prog_data),
675 mem_ctx(mem_ctx),
676 cfg(NULL),
677 stage(shader->info.stage)
678 {
679 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
680 stage_name = _mesa_shader_stage_to_string(stage);
681 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
682 }
683
684 backend_shader::~backend_shader()
685 {
686 }
687
688 bool
689 backend_reg::equals(const backend_reg &r) const
690 {
691 return brw_regs_equal(this, &r) && offset == r.offset;
692 }
693
694 bool
695 backend_reg::negative_equals(const backend_reg &r) const
696 {
697 return brw_regs_negative_equal(this, &r) && offset == r.offset;
698 }
699
700 bool
701 backend_reg::is_zero() const
702 {
703 if (file != IMM)
704 return false;
705
706 switch (type) {
707 case BRW_REGISTER_TYPE_F:
708 return f == 0;
709 case BRW_REGISTER_TYPE_DF:
710 return df == 0;
711 case BRW_REGISTER_TYPE_D:
712 case BRW_REGISTER_TYPE_UD:
713 return d == 0;
714 case BRW_REGISTER_TYPE_UQ:
715 case BRW_REGISTER_TYPE_Q:
716 return u64 == 0;
717 default:
718 return false;
719 }
720 }
721
722 bool
723 backend_reg::is_one() const
724 {
725 if (file != IMM)
726 return false;
727
728 switch (type) {
729 case BRW_REGISTER_TYPE_F:
730 return f == 1.0f;
731 case BRW_REGISTER_TYPE_DF:
732 return df == 1.0;
733 case BRW_REGISTER_TYPE_D:
734 case BRW_REGISTER_TYPE_UD:
735 return d == 1;
736 case BRW_REGISTER_TYPE_UQ:
737 case BRW_REGISTER_TYPE_Q:
738 return u64 == 1;
739 default:
740 return false;
741 }
742 }
743
744 bool
745 backend_reg::is_negative_one() const
746 {
747 if (file != IMM)
748 return false;
749
750 switch (type) {
751 case BRW_REGISTER_TYPE_F:
752 return f == -1.0;
753 case BRW_REGISTER_TYPE_DF:
754 return df == -1.0;
755 case BRW_REGISTER_TYPE_D:
756 return d == -1;
757 case BRW_REGISTER_TYPE_Q:
758 return d64 == -1;
759 default:
760 return false;
761 }
762 }
763
764 bool
765 backend_reg::is_null() const
766 {
767 return file == ARF && nr == BRW_ARF_NULL;
768 }
769
770
771 bool
772 backend_reg::is_accumulator() const
773 {
774 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
775 }
776
777 bool
778 backend_instruction::is_commutative() const
779 {
780 switch (opcode) {
781 case BRW_OPCODE_AND:
782 case BRW_OPCODE_OR:
783 case BRW_OPCODE_XOR:
784 case BRW_OPCODE_ADD:
785 case BRW_OPCODE_MUL:
786 case SHADER_OPCODE_MULH:
787 return true;
788 case BRW_OPCODE_SEL:
789 /* MIN and MAX are commutative. */
790 if (conditional_mod == BRW_CONDITIONAL_GE ||
791 conditional_mod == BRW_CONDITIONAL_L) {
792 return true;
793 }
794 /* fallthrough */
795 default:
796 return false;
797 }
798 }
799
800 bool
801 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
802 {
803 return ::is_3src(devinfo, opcode);
804 }
805
806 bool
807 backend_instruction::is_tex() const
808 {
809 return (opcode == SHADER_OPCODE_TEX ||
810 opcode == FS_OPCODE_TXB ||
811 opcode == SHADER_OPCODE_TXD ||
812 opcode == SHADER_OPCODE_TXF ||
813 opcode == SHADER_OPCODE_TXF_LZ ||
814 opcode == SHADER_OPCODE_TXF_CMS ||
815 opcode == SHADER_OPCODE_TXF_CMS_W ||
816 opcode == SHADER_OPCODE_TXF_UMS ||
817 opcode == SHADER_OPCODE_TXF_MCS ||
818 opcode == SHADER_OPCODE_TXL ||
819 opcode == SHADER_OPCODE_TXL_LZ ||
820 opcode == SHADER_OPCODE_TXS ||
821 opcode == SHADER_OPCODE_LOD ||
822 opcode == SHADER_OPCODE_TG4 ||
823 opcode == SHADER_OPCODE_TG4_OFFSET ||
824 opcode == SHADER_OPCODE_SAMPLEINFO);
825 }
826
827 bool
828 backend_instruction::is_math() const
829 {
830 return (opcode == SHADER_OPCODE_RCP ||
831 opcode == SHADER_OPCODE_RSQ ||
832 opcode == SHADER_OPCODE_SQRT ||
833 opcode == SHADER_OPCODE_EXP2 ||
834 opcode == SHADER_OPCODE_LOG2 ||
835 opcode == SHADER_OPCODE_SIN ||
836 opcode == SHADER_OPCODE_COS ||
837 opcode == SHADER_OPCODE_INT_QUOTIENT ||
838 opcode == SHADER_OPCODE_INT_REMAINDER ||
839 opcode == SHADER_OPCODE_POW);
840 }
841
842 bool
843 backend_instruction::is_control_flow() const
844 {
845 switch (opcode) {
846 case BRW_OPCODE_DO:
847 case BRW_OPCODE_WHILE:
848 case BRW_OPCODE_IF:
849 case BRW_OPCODE_ELSE:
850 case BRW_OPCODE_ENDIF:
851 case BRW_OPCODE_BREAK:
852 case BRW_OPCODE_CONTINUE:
853 return true;
854 default:
855 return false;
856 }
857 }
858
859 bool
860 backend_instruction::can_do_source_mods() const
861 {
862 switch (opcode) {
863 case BRW_OPCODE_ADDC:
864 case BRW_OPCODE_BFE:
865 case BRW_OPCODE_BFI1:
866 case BRW_OPCODE_BFI2:
867 case BRW_OPCODE_BFREV:
868 case BRW_OPCODE_CBIT:
869 case BRW_OPCODE_FBH:
870 case BRW_OPCODE_FBL:
871 case BRW_OPCODE_SUBB:
872 case SHADER_OPCODE_BROADCAST:
873 case SHADER_OPCODE_CLUSTER_BROADCAST:
874 case SHADER_OPCODE_MOV_INDIRECT:
875 return false;
876 default:
877 return true;
878 }
879 }
880
881 bool
882 backend_instruction::can_do_saturate() const
883 {
884 switch (opcode) {
885 case BRW_OPCODE_ADD:
886 case BRW_OPCODE_ASR:
887 case BRW_OPCODE_AVG:
888 case BRW_OPCODE_DP2:
889 case BRW_OPCODE_DP3:
890 case BRW_OPCODE_DP4:
891 case BRW_OPCODE_DPH:
892 case BRW_OPCODE_F16TO32:
893 case BRW_OPCODE_F32TO16:
894 case BRW_OPCODE_LINE:
895 case BRW_OPCODE_LRP:
896 case BRW_OPCODE_MAC:
897 case BRW_OPCODE_MAD:
898 case BRW_OPCODE_MATH:
899 case BRW_OPCODE_MOV:
900 case BRW_OPCODE_MUL:
901 case SHADER_OPCODE_MULH:
902 case BRW_OPCODE_PLN:
903 case BRW_OPCODE_RNDD:
904 case BRW_OPCODE_RNDE:
905 case BRW_OPCODE_RNDU:
906 case BRW_OPCODE_RNDZ:
907 case BRW_OPCODE_SEL:
908 case BRW_OPCODE_SHL:
909 case BRW_OPCODE_SHR:
910 case FS_OPCODE_LINTERP:
911 case SHADER_OPCODE_COS:
912 case SHADER_OPCODE_EXP2:
913 case SHADER_OPCODE_LOG2:
914 case SHADER_OPCODE_POW:
915 case SHADER_OPCODE_RCP:
916 case SHADER_OPCODE_RSQ:
917 case SHADER_OPCODE_SIN:
918 case SHADER_OPCODE_SQRT:
919 return true;
920 default:
921 return false;
922 }
923 }
924
925 bool
926 backend_instruction::can_do_cmod() const
927 {
928 switch (opcode) {
929 case BRW_OPCODE_ADD:
930 case BRW_OPCODE_ADDC:
931 case BRW_OPCODE_AND:
932 case BRW_OPCODE_ASR:
933 case BRW_OPCODE_AVG:
934 case BRW_OPCODE_CMP:
935 case BRW_OPCODE_CMPN:
936 case BRW_OPCODE_DP2:
937 case BRW_OPCODE_DP3:
938 case BRW_OPCODE_DP4:
939 case BRW_OPCODE_DPH:
940 case BRW_OPCODE_F16TO32:
941 case BRW_OPCODE_F32TO16:
942 case BRW_OPCODE_FRC:
943 case BRW_OPCODE_LINE:
944 case BRW_OPCODE_LRP:
945 case BRW_OPCODE_LZD:
946 case BRW_OPCODE_MAC:
947 case BRW_OPCODE_MACH:
948 case BRW_OPCODE_MAD:
949 case BRW_OPCODE_MOV:
950 case BRW_OPCODE_MUL:
951 case BRW_OPCODE_NOT:
952 case BRW_OPCODE_OR:
953 case BRW_OPCODE_PLN:
954 case BRW_OPCODE_RNDD:
955 case BRW_OPCODE_RNDE:
956 case BRW_OPCODE_RNDU:
957 case BRW_OPCODE_RNDZ:
958 case BRW_OPCODE_SAD2:
959 case BRW_OPCODE_SADA2:
960 case BRW_OPCODE_SHL:
961 case BRW_OPCODE_SHR:
962 case BRW_OPCODE_SUBB:
963 case BRW_OPCODE_XOR:
964 case FS_OPCODE_LINTERP:
965 return true;
966 default:
967 return false;
968 }
969 }
970
971 bool
972 backend_instruction::reads_accumulator_implicitly() const
973 {
974 switch (opcode) {
975 case BRW_OPCODE_MAC:
976 case BRW_OPCODE_MACH:
977 case BRW_OPCODE_SADA2:
978 return true;
979 default:
980 return false;
981 }
982 }
983
984 bool
985 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
986 {
987 return writes_accumulator ||
988 (devinfo->gen < 6 &&
989 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
990 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
991 (opcode == FS_OPCODE_LINTERP && !devinfo->has_pln);
992 }
993
994 bool
995 backend_instruction::has_side_effects() const
996 {
997 switch (opcode) {
998 case SHADER_OPCODE_UNTYPED_ATOMIC:
999 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1000 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1001 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1002 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1003 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1004 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1005 case SHADER_OPCODE_TYPED_ATOMIC:
1006 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1007 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1008 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1009 case SHADER_OPCODE_MEMORY_FENCE:
1010 case SHADER_OPCODE_INTERLOCK:
1011 case SHADER_OPCODE_URB_WRITE_SIMD8:
1012 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1013 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1014 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1015 case FS_OPCODE_FB_WRITE:
1016 case FS_OPCODE_FB_WRITE_LOGICAL:
1017 case FS_OPCODE_REP_FB_WRITE:
1018 case SHADER_OPCODE_BARRIER:
1019 case TCS_OPCODE_URB_WRITE:
1020 case TCS_OPCODE_RELEASE_INPUT:
1021 case SHADER_OPCODE_RND_MODE:
1022 return true;
1023 default:
1024 return eot;
1025 }
1026 }
1027
1028 bool
1029 backend_instruction::is_volatile() const
1030 {
1031 switch (opcode) {
1032 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1033 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1034 case SHADER_OPCODE_TYPED_SURFACE_READ:
1035 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1036 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1037 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1038 case SHADER_OPCODE_URB_READ_SIMD8:
1039 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1040 case VEC4_OPCODE_URB_READ:
1041 return true;
1042 default:
1043 return false;
1044 }
1045 }
1046
1047 #ifndef NDEBUG
1048 static bool
1049 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1050 {
1051 bool found = false;
1052 foreach_inst_in_block (backend_instruction, i, block) {
1053 if (inst == i) {
1054 found = true;
1055 }
1056 }
1057 return found;
1058 }
1059 #endif
1060
1061 static void
1062 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1063 {
1064 for (bblock_t *block_iter = start_block->next();
1065 block_iter;
1066 block_iter = block_iter->next()) {
1067 block_iter->start_ip += ip_adjustment;
1068 block_iter->end_ip += ip_adjustment;
1069 }
1070 }
1071
1072 void
1073 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1074 {
1075 assert(this != inst);
1076
1077 if (!this->is_head_sentinel())
1078 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1079
1080 block->end_ip++;
1081
1082 adjust_later_block_ips(block, 1);
1083
1084 exec_node::insert_after(inst);
1085 }
1086
1087 void
1088 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1089 {
1090 assert(this != inst);
1091
1092 if (!this->is_tail_sentinel())
1093 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1094
1095 block->end_ip++;
1096
1097 adjust_later_block_ips(block, 1);
1098
1099 exec_node::insert_before(inst);
1100 }
1101
1102 void
1103 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1104 {
1105 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1106
1107 unsigned num_inst = list->length();
1108
1109 block->end_ip += num_inst;
1110
1111 adjust_later_block_ips(block, num_inst);
1112
1113 exec_node::insert_before(list);
1114 }
1115
1116 void
1117 backend_instruction::remove(bblock_t *block)
1118 {
1119 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1120
1121 adjust_later_block_ips(block, -1);
1122
1123 if (block->start_ip == block->end_ip) {
1124 block->cfg->remove_block(block);
1125 } else {
1126 block->end_ip--;
1127 }
1128
1129 exec_node::remove();
1130 }
1131
1132 void
1133 backend_shader::dump_instructions()
1134 {
1135 dump_instructions(NULL);
1136 }
1137
1138 void
1139 backend_shader::dump_instructions(const char *name)
1140 {
1141 FILE *file = stderr;
1142 if (name && geteuid() != 0) {
1143 file = fopen(name, "w");
1144 if (!file)
1145 file = stderr;
1146 }
1147
1148 if (cfg) {
1149 int ip = 0;
1150 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1151 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1152 fprintf(file, "%4d: ", ip++);
1153 dump_instruction(inst, file);
1154 }
1155 } else {
1156 int ip = 0;
1157 foreach_in_list(backend_instruction, inst, &instructions) {
1158 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1159 fprintf(file, "%4d: ", ip++);
1160 dump_instruction(inst, file);
1161 }
1162 }
1163
1164 if (file != stderr) {
1165 fclose(file);
1166 }
1167 }
1168
1169 void
1170 backend_shader::calculate_cfg()
1171 {
1172 if (this->cfg)
1173 return;
1174 cfg = new(mem_ctx) cfg_t(&this->instructions);
1175 }
1176
1177 extern "C" const unsigned *
1178 brw_compile_tes(const struct brw_compiler *compiler,
1179 void *log_data,
1180 void *mem_ctx,
1181 const struct brw_tes_prog_key *key,
1182 const struct brw_vue_map *input_vue_map,
1183 struct brw_tes_prog_data *prog_data,
1184 const nir_shader *src_shader,
1185 struct gl_program *prog,
1186 int shader_time_index,
1187 char **error_str)
1188 {
1189 const struct gen_device_info *devinfo = compiler->devinfo;
1190 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1191 const unsigned *assembly;
1192
1193 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1194 nir->info.inputs_read = key->inputs_read;
1195 nir->info.patch_inputs_read = key->patch_inputs_read;
1196
1197 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1198 brw_nir_lower_tes_inputs(nir, input_vue_map);
1199 brw_nir_lower_vue_outputs(nir, is_scalar);
1200 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1201
1202 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1203 nir->info.outputs_written,
1204 nir->info.separate_shader);
1205
1206 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1207
1208 assert(output_size_bytes >= 1);
1209 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1210 if (error_str)
1211 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1212 return NULL;
1213 }
1214
1215 prog_data->base.clip_distance_mask =
1216 ((1 << nir->info.clip_distance_array_size) - 1);
1217 prog_data->base.cull_distance_mask =
1218 ((1 << nir->info.cull_distance_array_size) - 1) <<
1219 nir->info.clip_distance_array_size;
1220
1221 /* URB entry sizes are stored as a multiple of 64 bytes. */
1222 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1223
1224 /* On Cannonlake software shall not program an allocation size that
1225 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1226 */
1227 if (devinfo->gen == 10 &&
1228 prog_data->base.urb_entry_size % 3 == 0)
1229 prog_data->base.urb_entry_size++;
1230
1231 prog_data->base.urb_read_length = 0;
1232
1233 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1234 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1235 TESS_SPACING_FRACTIONAL_ODD - 1);
1236 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1237 TESS_SPACING_FRACTIONAL_EVEN - 1);
1238
1239 prog_data->partitioning =
1240 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1241
1242 switch (nir->info.tess.primitive_mode) {
1243 case GL_QUADS:
1244 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1245 break;
1246 case GL_TRIANGLES:
1247 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1248 break;
1249 case GL_ISOLINES:
1250 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1251 break;
1252 default:
1253 unreachable("invalid domain shader primitive mode");
1254 }
1255
1256 if (nir->info.tess.point_mode) {
1257 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1258 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1259 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1260 } else {
1261 /* Hardware winding order is backwards from OpenGL */
1262 prog_data->output_topology =
1263 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1264 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1265 }
1266
1267 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1268 fprintf(stderr, "TES Input ");
1269 brw_print_vue_map(stderr, input_vue_map);
1270 fprintf(stderr, "TES Output ");
1271 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1272 }
1273
1274 if (is_scalar) {
1275 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1276 &prog_data->base.base, NULL, nir, 8,
1277 shader_time_index, input_vue_map);
1278 if (!v.run_tes()) {
1279 if (error_str)
1280 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1281 return NULL;
1282 }
1283
1284 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1285 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1286
1287 fs_generator g(compiler, log_data, mem_ctx,
1288 &prog_data->base.base, v.promoted_constants, false,
1289 MESA_SHADER_TESS_EVAL);
1290 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1291 g.enable_debug(ralloc_asprintf(mem_ctx,
1292 "%s tessellation evaluation shader %s",
1293 nir->info.label ? nir->info.label
1294 : "unnamed",
1295 nir->info.name));
1296 }
1297
1298 g.generate_code(v.cfg, 8);
1299
1300 assembly = g.get_assembly();
1301 } else {
1302 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1303 nir, mem_ctx, shader_time_index);
1304 if (!v.run()) {
1305 if (error_str)
1306 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1307 return NULL;
1308 }
1309
1310 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1311 v.dump_instructions();
1312
1313 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1314 &prog_data->base, v.cfg);
1315 }
1316
1317 return assembly;
1318 }