2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
34 brw_type_for_base_type(const struct glsl_type
*type
)
36 switch (type
->base_type
) {
37 case GLSL_TYPE_FLOAT16
:
38 return BRW_REGISTER_TYPE_HF
;
40 return BRW_REGISTER_TYPE_F
;
43 case GLSL_TYPE_SUBROUTINE
:
44 return BRW_REGISTER_TYPE_D
;
46 return BRW_REGISTER_TYPE_W
;
48 return BRW_REGISTER_TYPE_B
;
50 return BRW_REGISTER_TYPE_UD
;
51 case GLSL_TYPE_UINT16
:
52 return BRW_REGISTER_TYPE_UW
;
54 return BRW_REGISTER_TYPE_UB
;
56 return brw_type_for_base_type(type
->fields
.array
);
57 case GLSL_TYPE_STRUCT
:
58 case GLSL_TYPE_INTERFACE
:
59 case GLSL_TYPE_SAMPLER
:
60 case GLSL_TYPE_ATOMIC_UINT
:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
65 return BRW_REGISTER_TYPE_UD
;
67 return BRW_REGISTER_TYPE_UD
;
68 case GLSL_TYPE_DOUBLE
:
69 return BRW_REGISTER_TYPE_DF
;
70 case GLSL_TYPE_UINT64
:
71 return BRW_REGISTER_TYPE_UQ
;
73 return BRW_REGISTER_TYPE_Q
;
76 case GLSL_TYPE_FUNCTION
:
77 unreachable("not reached");
80 return BRW_REGISTER_TYPE_F
;
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op
)
88 return BRW_CONDITIONAL_L
;
90 return BRW_CONDITIONAL_GE
;
92 case ir_binop_all_equal
: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z
;
95 case ir_binop_any_nequal
: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ
;
98 unreachable("not reached: bad operation for comparison");
103 brw_math_function(enum opcode op
)
106 case SHADER_OPCODE_RCP
:
107 return BRW_MATH_FUNCTION_INV
;
108 case SHADER_OPCODE_RSQ
:
109 return BRW_MATH_FUNCTION_RSQ
;
110 case SHADER_OPCODE_SQRT
:
111 return BRW_MATH_FUNCTION_SQRT
;
112 case SHADER_OPCODE_EXP2
:
113 return BRW_MATH_FUNCTION_EXP
;
114 case SHADER_OPCODE_LOG2
:
115 return BRW_MATH_FUNCTION_LOG
;
116 case SHADER_OPCODE_POW
:
117 return BRW_MATH_FUNCTION_POW
;
118 case SHADER_OPCODE_SIN
:
119 return BRW_MATH_FUNCTION_SIN
;
120 case SHADER_OPCODE_COS
:
121 return BRW_MATH_FUNCTION_COS
;
122 case SHADER_OPCODE_INT_QUOTIENT
:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT
;
124 case SHADER_OPCODE_INT_REMAINDER
:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER
;
127 unreachable("not reached: unknown math function");
132 brw_texture_offset(const nir_tex_instr
*tex
, unsigned src
,
133 uint32_t *offset_bits_out
)
135 if (!nir_src_is_const(tex
->src
[src
].src
))
138 const unsigned num_components
= nir_tex_instr_src_size(tex
, src
);
140 /* Combine all three offsets into a single unsigned dword:
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
146 uint32_t offset_bits
= 0;
147 for (unsigned i
= 0; i
< num_components
; i
++) {
148 int offset
= nir_src_comp_as_int(tex
->src
[src
].src
, i
);
150 /* offset out of bounds; caller will handle it. */
151 if (offset
> 7 || offset
< -8)
154 const unsigned shift
= 4 * (2 - i
);
155 offset_bits
|= (offset
<< shift
) & (0xF << shift
);
158 *offset_bits_out
= offset_bits
;
164 brw_instruction_name(const struct gen_device_info
*devinfo
, enum opcode op
)
167 case 0 ... NUM_BRW_OPCODES
- 1:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
171 if (devinfo
->gen
>= 6 && op
== BRW_OPCODE_DO
)
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
177 if (devinfo
->gen
> 7 && op
== BRW_OPCODE_F32TO16
)
180 if (devinfo
->gen
> 7 && op
== BRW_OPCODE_F16TO32
)
183 assert(brw_opcode_desc(devinfo
, op
)->name
);
184 return brw_opcode_desc(devinfo
, op
)->name
;
185 case FS_OPCODE_FB_WRITE
:
187 case FS_OPCODE_FB_WRITE_LOGICAL
:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE
:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ
:
193 case FS_OPCODE_FB_READ_LOGICAL
:
194 return "fb_read_logical";
196 case SHADER_OPCODE_RCP
:
198 case SHADER_OPCODE_RSQ
:
200 case SHADER_OPCODE_SQRT
:
202 case SHADER_OPCODE_EXP2
:
204 case SHADER_OPCODE_LOG2
:
206 case SHADER_OPCODE_POW
:
208 case SHADER_OPCODE_INT_QUOTIENT
:
210 case SHADER_OPCODE_INT_REMAINDER
:
212 case SHADER_OPCODE_SIN
:
214 case SHADER_OPCODE_COS
:
217 case SHADER_OPCODE_SEND
:
220 case SHADER_OPCODE_UNDEF
:
223 case SHADER_OPCODE_TEX
:
225 case SHADER_OPCODE_TEX_LOGICAL
:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD
:
229 case SHADER_OPCODE_TXD_LOGICAL
:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF
:
233 case SHADER_OPCODE_TXF_LOGICAL
:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ
:
237 case SHADER_OPCODE_TXL
:
239 case SHADER_OPCODE_TXL_LOGICAL
:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ
:
243 case SHADER_OPCODE_TXS
:
245 case SHADER_OPCODE_TXS_LOGICAL
:
246 return "txs_logical";
249 case FS_OPCODE_TXB_LOGICAL
:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS
:
253 case SHADER_OPCODE_TXF_CMS_LOGICAL
:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W
:
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL
:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS
:
261 case SHADER_OPCODE_TXF_UMS_LOGICAL
:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS
:
265 case SHADER_OPCODE_TXF_MCS_LOGICAL
:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD
:
269 case SHADER_OPCODE_LOD_LOGICAL
:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4
:
273 case SHADER_OPCODE_TG4_LOGICAL
:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET
:
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL
:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO
:
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL
:
282 return "sampleinfo_logical";
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL
:
285 return "image_size_logical";
287 case SHADER_OPCODE_SHADER_TIME_ADD
:
288 return "shader_time_add";
290 case VEC4_OPCODE_UNTYPED_ATOMIC
:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL
:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ
:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE
:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL
:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL
:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL
:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL
:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL
:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL
:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL
:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE
:
325 return "memory_fence";
326 case FS_OPCODE_SCHEDULING_FENCE
:
327 return "scheduling_fence";
328 case SHADER_OPCODE_INTERLOCK
:
329 /* For an interlock we actually issue a memory fence via sendc. */
332 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL
:
333 return "byte_scattered_read_logical";
334 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL
:
335 return "byte_scattered_write_logical";
336 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL
:
337 return "dword_scattered_read_logical";
338 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL
:
339 return "dword_scattered_write_logical";
341 case SHADER_OPCODE_LOAD_PAYLOAD
:
342 return "load_payload";
346 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
347 return "gen4_scratch_read";
348 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
349 return "gen4_scratch_write";
350 case SHADER_OPCODE_GEN7_SCRATCH_READ
:
351 return "gen7_scratch_read";
352 case SHADER_OPCODE_URB_WRITE_SIMD8
:
353 return "gen8_urb_write_simd8";
354 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
355 return "gen8_urb_write_simd8_per_slot";
356 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
357 return "gen8_urb_write_simd8_masked";
358 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
359 return "gen8_urb_write_simd8_masked_per_slot";
360 case SHADER_OPCODE_URB_READ_SIMD8
:
361 return "urb_read_simd8";
362 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
363 return "urb_read_simd8_per_slot";
365 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
366 return "find_live_channel";
367 case SHADER_OPCODE_BROADCAST
:
369 case SHADER_OPCODE_SHUFFLE
:
371 case SHADER_OPCODE_SEL_EXEC
:
373 case SHADER_OPCODE_QUAD_SWIZZLE
:
374 return "quad_swizzle";
375 case SHADER_OPCODE_CLUSTER_BROADCAST
:
376 return "cluster_broadcast";
378 case SHADER_OPCODE_GET_BUFFER_SIZE
:
379 return "get_buffer_size";
381 case VEC4_OPCODE_MOV_BYTES
:
383 case VEC4_OPCODE_PACK_BYTES
:
385 case VEC4_OPCODE_UNPACK_UNIFORM
:
386 return "unpack_uniform";
387 case VEC4_OPCODE_DOUBLE_TO_F32
:
388 return "double_to_f32";
389 case VEC4_OPCODE_DOUBLE_TO_D32
:
390 return "double_to_d32";
391 case VEC4_OPCODE_DOUBLE_TO_U32
:
392 return "double_to_u32";
393 case VEC4_OPCODE_TO_DOUBLE
:
394 return "single_to_double";
395 case VEC4_OPCODE_PICK_LOW_32BIT
:
396 return "pick_low_32bit";
397 case VEC4_OPCODE_PICK_HIGH_32BIT
:
398 return "pick_high_32bit";
399 case VEC4_OPCODE_SET_LOW_32BIT
:
400 return "set_low_32bit";
401 case VEC4_OPCODE_SET_HIGH_32BIT
:
402 return "set_high_32bit";
404 case FS_OPCODE_DDX_COARSE
:
406 case FS_OPCODE_DDX_FINE
:
408 case FS_OPCODE_DDY_COARSE
:
410 case FS_OPCODE_DDY_FINE
:
413 case FS_OPCODE_LINTERP
:
416 case FS_OPCODE_PIXEL_X
:
418 case FS_OPCODE_PIXEL_Y
:
421 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
422 return "uniform_pull_const";
423 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
424 return "uniform_pull_const_gen7";
425 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4
:
426 return "varying_pull_const_gen4";
427 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL
:
428 return "varying_pull_const_logical";
430 case FS_OPCODE_DISCARD_JUMP
:
431 return "discard_jump";
433 case FS_OPCODE_SET_SAMPLE_ID
:
434 return "set_sample_id";
436 case FS_OPCODE_PACK_HALF_2x16_SPLIT
:
437 return "pack_half_2x16_split";
439 case FS_OPCODE_PLACEHOLDER_HALT
:
440 return "placeholder_halt";
442 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
443 return "interp_sample";
444 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
445 return "interp_shared_offset";
446 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
447 return "interp_per_slot_offset";
449 case VS_OPCODE_URB_WRITE
:
450 return "vs_urb_write";
451 case VS_OPCODE_PULL_CONSTANT_LOAD
:
452 return "pull_constant_load";
453 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7
:
454 return "pull_constant_load_gen7";
456 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9
:
457 return "set_simd4x2_header_gen9";
459 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2
:
460 return "unpack_flags_simd4x2";
462 case GS_OPCODE_URB_WRITE
:
463 return "gs_urb_write";
464 case GS_OPCODE_URB_WRITE_ALLOCATE
:
465 return "gs_urb_write_allocate";
466 case GS_OPCODE_THREAD_END
:
467 return "gs_thread_end";
468 case GS_OPCODE_SET_WRITE_OFFSET
:
469 return "set_write_offset";
470 case GS_OPCODE_SET_VERTEX_COUNT
:
471 return "set_vertex_count";
472 case GS_OPCODE_SET_DWORD_2
:
473 return "set_dword_2";
474 case GS_OPCODE_PREPARE_CHANNEL_MASKS
:
475 return "prepare_channel_masks";
476 case GS_OPCODE_SET_CHANNEL_MASKS
:
477 return "set_channel_masks";
478 case GS_OPCODE_GET_INSTANCE_ID
:
479 return "get_instance_id";
480 case GS_OPCODE_FF_SYNC
:
482 case GS_OPCODE_SET_PRIMITIVE_ID
:
483 return "set_primitive_id";
484 case GS_OPCODE_SVB_WRITE
:
485 return "gs_svb_write";
486 case GS_OPCODE_SVB_SET_DST_INDEX
:
487 return "gs_svb_set_dst_index";
488 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES
:
489 return "gs_ff_sync_set_primitives";
490 case CS_OPCODE_CS_TERMINATE
:
491 return "cs_terminate";
492 case SHADER_OPCODE_BARRIER
:
494 case SHADER_OPCODE_MULH
:
496 case SHADER_OPCODE_ISUB_SAT
:
498 case SHADER_OPCODE_USUB_SAT
:
500 case SHADER_OPCODE_MOV_INDIRECT
:
501 return "mov_indirect";
503 case VEC4_OPCODE_URB_READ
:
505 case TCS_OPCODE_GET_INSTANCE_ID
:
506 return "tcs_get_instance_id";
507 case TCS_OPCODE_URB_WRITE
:
508 return "tcs_urb_write";
509 case TCS_OPCODE_SET_INPUT_URB_OFFSETS
:
510 return "tcs_set_input_urb_offsets";
511 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS
:
512 return "tcs_set_output_urb_offsets";
513 case TCS_OPCODE_GET_PRIMITIVE_ID
:
514 return "tcs_get_primitive_id";
515 case TCS_OPCODE_CREATE_BARRIER_HEADER
:
516 return "tcs_create_barrier_header";
517 case TCS_OPCODE_SRC0_010_IS_ZERO
:
518 return "tcs_src0<0,1,0>_is_zero";
519 case TCS_OPCODE_RELEASE_INPUT
:
520 return "tcs_release_input";
521 case TCS_OPCODE_THREAD_END
:
522 return "tcs_thread_end";
523 case TES_OPCODE_CREATE_INPUT_READ_HEADER
:
524 return "tes_create_input_read_header";
525 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET
:
526 return "tes_add_indirect_urb_offset";
527 case TES_OPCODE_GET_PRIMITIVE_ID
:
528 return "tes_get_primitive_id";
530 case SHADER_OPCODE_RND_MODE
:
532 case SHADER_OPCODE_FLOAT_CONTROL_MODE
:
533 return "float_control_mode";
536 unreachable("not reached");
540 brw_saturate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
547 } imm
, sat_imm
= { 0 };
549 const unsigned size
= type_sz(type
);
551 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
552 * irrelevant, so just check the size of the type and copy from/to an
553 * appropriately sized field.
561 case BRW_REGISTER_TYPE_UD
:
562 case BRW_REGISTER_TYPE_D
:
563 case BRW_REGISTER_TYPE_UW
:
564 case BRW_REGISTER_TYPE_W
:
565 case BRW_REGISTER_TYPE_UQ
:
566 case BRW_REGISTER_TYPE_Q
:
569 case BRW_REGISTER_TYPE_F
:
570 sat_imm
.f
= CLAMP(imm
.f
, 0.0f
, 1.0f
);
572 case BRW_REGISTER_TYPE_DF
:
573 sat_imm
.df
= CLAMP(imm
.df
, 0.0, 1.0);
575 case BRW_REGISTER_TYPE_UB
:
576 case BRW_REGISTER_TYPE_B
:
577 unreachable("no UB/B immediates");
578 case BRW_REGISTER_TYPE_V
:
579 case BRW_REGISTER_TYPE_UV
:
580 case BRW_REGISTER_TYPE_VF
:
581 unreachable("unimplemented: saturate vector immediate");
582 case BRW_REGISTER_TYPE_HF
:
583 unreachable("unimplemented: saturate HF immediate");
584 case BRW_REGISTER_TYPE_NF
:
585 unreachable("no NF immediates");
589 if (imm
.ud
!= sat_imm
.ud
) {
590 reg
->ud
= sat_imm
.ud
;
594 if (imm
.df
!= sat_imm
.df
) {
595 reg
->df
= sat_imm
.df
;
603 brw_negate_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
606 case BRW_REGISTER_TYPE_D
:
607 case BRW_REGISTER_TYPE_UD
:
610 case BRW_REGISTER_TYPE_W
:
611 case BRW_REGISTER_TYPE_UW
: {
612 uint16_t value
= -(int16_t)reg
->ud
;
613 reg
->ud
= value
| (uint32_t)value
<< 16;
616 case BRW_REGISTER_TYPE_F
:
619 case BRW_REGISTER_TYPE_VF
:
620 reg
->ud
^= 0x80808080;
622 case BRW_REGISTER_TYPE_DF
:
625 case BRW_REGISTER_TYPE_UQ
:
626 case BRW_REGISTER_TYPE_Q
:
627 reg
->d64
= -reg
->d64
;
629 case BRW_REGISTER_TYPE_UB
:
630 case BRW_REGISTER_TYPE_B
:
631 unreachable("no UB/B immediates");
632 case BRW_REGISTER_TYPE_UV
:
633 case BRW_REGISTER_TYPE_V
:
634 assert(!"unimplemented: negate UV/V immediate");
635 case BRW_REGISTER_TYPE_HF
:
636 reg
->ud
^= 0x80008000;
638 case BRW_REGISTER_TYPE_NF
:
639 unreachable("no NF immediates");
646 brw_abs_immediate(enum brw_reg_type type
, struct brw_reg
*reg
)
649 case BRW_REGISTER_TYPE_D
:
650 reg
->d
= abs(reg
->d
);
652 case BRW_REGISTER_TYPE_W
: {
653 uint16_t value
= abs((int16_t)reg
->ud
);
654 reg
->ud
= value
| (uint32_t)value
<< 16;
657 case BRW_REGISTER_TYPE_F
:
658 reg
->f
= fabsf(reg
->f
);
660 case BRW_REGISTER_TYPE_DF
:
661 reg
->df
= fabs(reg
->df
);
663 case BRW_REGISTER_TYPE_VF
:
664 reg
->ud
&= ~0x80808080;
666 case BRW_REGISTER_TYPE_Q
:
667 reg
->d64
= imaxabs(reg
->d64
);
669 case BRW_REGISTER_TYPE_UB
:
670 case BRW_REGISTER_TYPE_B
:
671 unreachable("no UB/B immediates");
672 case BRW_REGISTER_TYPE_UQ
:
673 case BRW_REGISTER_TYPE_UD
:
674 case BRW_REGISTER_TYPE_UW
:
675 case BRW_REGISTER_TYPE_UV
:
676 /* Presumably the absolute value modifier on an unsigned source is a
677 * nop, but it would be nice to confirm.
679 assert(!"unimplemented: abs unsigned immediate");
680 case BRW_REGISTER_TYPE_V
:
681 assert(!"unimplemented: abs V immediate");
682 case BRW_REGISTER_TYPE_HF
:
683 reg
->ud
&= ~0x80008000;
685 case BRW_REGISTER_TYPE_NF
:
686 unreachable("no NF immediates");
692 backend_shader::backend_shader(const struct brw_compiler
*compiler
,
695 const nir_shader
*shader
,
696 struct brw_stage_prog_data
*stage_prog_data
)
697 : compiler(compiler
),
699 devinfo(compiler
->devinfo
),
701 stage_prog_data(stage_prog_data
),
704 stage(shader
->info
.stage
)
706 debug_enabled
= INTEL_DEBUG
& intel_debug_flag_for_shader_stage(stage
);
707 stage_name
= _mesa_shader_stage_to_string(stage
);
708 stage_abbrev
= _mesa_shader_stage_to_abbrev(stage
);
711 backend_shader::~backend_shader()
716 backend_reg::equals(const backend_reg
&r
) const
718 return brw_regs_equal(this, &r
) && offset
== r
.offset
;
722 backend_reg::negative_equals(const backend_reg
&r
) const
724 return brw_regs_negative_equal(this, &r
) && offset
== r
.offset
;
728 backend_reg::is_zero() const
733 assert(type_sz(type
) > 1);
736 case BRW_REGISTER_TYPE_HF
:
737 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
738 return (d
& 0xffff) == 0 || (d
& 0xffff) == 0x8000;
739 case BRW_REGISTER_TYPE_F
:
741 case BRW_REGISTER_TYPE_DF
:
743 case BRW_REGISTER_TYPE_W
:
744 case BRW_REGISTER_TYPE_UW
:
745 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
746 return (d
& 0xffff) == 0;
747 case BRW_REGISTER_TYPE_D
:
748 case BRW_REGISTER_TYPE_UD
:
750 case BRW_REGISTER_TYPE_UQ
:
751 case BRW_REGISTER_TYPE_Q
:
759 backend_reg::is_one() const
764 assert(type_sz(type
) > 1);
767 case BRW_REGISTER_TYPE_HF
:
768 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
769 return (d
& 0xffff) == 0x3c00;
770 case BRW_REGISTER_TYPE_F
:
772 case BRW_REGISTER_TYPE_DF
:
774 case BRW_REGISTER_TYPE_W
:
775 case BRW_REGISTER_TYPE_UW
:
776 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
777 return (d
& 0xffff) == 1;
778 case BRW_REGISTER_TYPE_D
:
779 case BRW_REGISTER_TYPE_UD
:
781 case BRW_REGISTER_TYPE_UQ
:
782 case BRW_REGISTER_TYPE_Q
:
790 backend_reg::is_negative_one() const
795 assert(type_sz(type
) > 1);
798 case BRW_REGISTER_TYPE_HF
:
799 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
800 return (d
& 0xffff) == 0xbc00;
801 case BRW_REGISTER_TYPE_F
:
803 case BRW_REGISTER_TYPE_DF
:
805 case BRW_REGISTER_TYPE_W
:
806 assert((d
& 0xffff) == ((d
>> 16) & 0xffff));
807 return (d
& 0xffff) == 0xffff;
808 case BRW_REGISTER_TYPE_D
:
810 case BRW_REGISTER_TYPE_Q
:
818 backend_reg::is_null() const
820 return file
== ARF
&& nr
== BRW_ARF_NULL
;
825 backend_reg::is_accumulator() const
827 return file
== ARF
&& nr
== BRW_ARF_ACCUMULATOR
;
831 backend_instruction::is_commutative() const
839 case SHADER_OPCODE_MULH
:
842 /* MIN and MAX are commutative. */
843 if (conditional_mod
== BRW_CONDITIONAL_GE
||
844 conditional_mod
== BRW_CONDITIONAL_L
) {
854 backend_instruction::is_3src(const struct gen_device_info
*devinfo
) const
856 return ::is_3src(devinfo
, opcode
);
860 backend_instruction::is_tex() const
862 return (opcode
== SHADER_OPCODE_TEX
||
863 opcode
== FS_OPCODE_TXB
||
864 opcode
== SHADER_OPCODE_TXD
||
865 opcode
== SHADER_OPCODE_TXF
||
866 opcode
== SHADER_OPCODE_TXF_LZ
||
867 opcode
== SHADER_OPCODE_TXF_CMS
||
868 opcode
== SHADER_OPCODE_TXF_CMS_W
||
869 opcode
== SHADER_OPCODE_TXF_UMS
||
870 opcode
== SHADER_OPCODE_TXF_MCS
||
871 opcode
== SHADER_OPCODE_TXL
||
872 opcode
== SHADER_OPCODE_TXL_LZ
||
873 opcode
== SHADER_OPCODE_TXS
||
874 opcode
== SHADER_OPCODE_LOD
||
875 opcode
== SHADER_OPCODE_TG4
||
876 opcode
== SHADER_OPCODE_TG4_OFFSET
||
877 opcode
== SHADER_OPCODE_SAMPLEINFO
);
881 backend_instruction::is_math() const
883 return (opcode
== SHADER_OPCODE_RCP
||
884 opcode
== SHADER_OPCODE_RSQ
||
885 opcode
== SHADER_OPCODE_SQRT
||
886 opcode
== SHADER_OPCODE_EXP2
||
887 opcode
== SHADER_OPCODE_LOG2
||
888 opcode
== SHADER_OPCODE_SIN
||
889 opcode
== SHADER_OPCODE_COS
||
890 opcode
== SHADER_OPCODE_INT_QUOTIENT
||
891 opcode
== SHADER_OPCODE_INT_REMAINDER
||
892 opcode
== SHADER_OPCODE_POW
);
896 backend_instruction::is_control_flow() const
900 case BRW_OPCODE_WHILE
:
902 case BRW_OPCODE_ELSE
:
903 case BRW_OPCODE_ENDIF
:
904 case BRW_OPCODE_BREAK
:
905 case BRW_OPCODE_CONTINUE
:
913 backend_instruction::can_do_source_mods() const
916 case BRW_OPCODE_ADDC
:
918 case BRW_OPCODE_BFI1
:
919 case BRW_OPCODE_BFI2
:
920 case BRW_OPCODE_BFREV
:
921 case BRW_OPCODE_CBIT
:
924 case BRW_OPCODE_SUBB
:
925 case SHADER_OPCODE_BROADCAST
:
926 case SHADER_OPCODE_CLUSTER_BROADCAST
:
927 case SHADER_OPCODE_MOV_INDIRECT
:
935 backend_instruction::can_do_saturate() const
945 case BRW_OPCODE_F16TO32
:
946 case BRW_OPCODE_F32TO16
:
947 case BRW_OPCODE_LINE
:
951 case BRW_OPCODE_MATH
:
954 case SHADER_OPCODE_MULH
:
956 case BRW_OPCODE_RNDD
:
957 case BRW_OPCODE_RNDE
:
958 case BRW_OPCODE_RNDU
:
959 case BRW_OPCODE_RNDZ
:
963 case FS_OPCODE_LINTERP
:
964 case SHADER_OPCODE_COS
:
965 case SHADER_OPCODE_EXP2
:
966 case SHADER_OPCODE_LOG2
:
967 case SHADER_OPCODE_POW
:
968 case SHADER_OPCODE_RCP
:
969 case SHADER_OPCODE_RSQ
:
970 case SHADER_OPCODE_SIN
:
971 case SHADER_OPCODE_SQRT
:
979 backend_instruction::can_do_cmod() const
983 case BRW_OPCODE_ADDC
:
988 case BRW_OPCODE_CMPN
:
993 case BRW_OPCODE_F16TO32
:
994 case BRW_OPCODE_F32TO16
:
996 case BRW_OPCODE_LINE
:
1000 case BRW_OPCODE_MACH
:
1001 case BRW_OPCODE_MAD
:
1002 case BRW_OPCODE_MOV
:
1003 case BRW_OPCODE_MUL
:
1004 case BRW_OPCODE_NOT
:
1006 case BRW_OPCODE_PLN
:
1007 case BRW_OPCODE_RNDD
:
1008 case BRW_OPCODE_RNDE
:
1009 case BRW_OPCODE_RNDU
:
1010 case BRW_OPCODE_RNDZ
:
1011 case BRW_OPCODE_SAD2
:
1012 case BRW_OPCODE_SADA2
:
1013 case BRW_OPCODE_SHL
:
1014 case BRW_OPCODE_SHR
:
1015 case BRW_OPCODE_SUBB
:
1016 case BRW_OPCODE_XOR
:
1017 case FS_OPCODE_LINTERP
:
1025 backend_instruction::reads_accumulator_implicitly() const
1028 case BRW_OPCODE_MAC
:
1029 case BRW_OPCODE_MACH
:
1030 case BRW_OPCODE_SADA2
:
1038 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info
*devinfo
) const
1040 return writes_accumulator
||
1041 (devinfo
->gen
< 6 &&
1042 ((opcode
>= BRW_OPCODE_ADD
&& opcode
< BRW_OPCODE_NOP
) ||
1043 (opcode
>= FS_OPCODE_DDX_COARSE
&& opcode
<= FS_OPCODE_LINTERP
))) ||
1044 (opcode
== FS_OPCODE_LINTERP
&&
1045 (!devinfo
->has_pln
|| devinfo
->gen
<= 6));
1049 backend_instruction::has_side_effects() const
1052 case SHADER_OPCODE_SEND
:
1053 return send_has_side_effects
;
1055 case BRW_OPCODE_SYNC
:
1056 case VEC4_OPCODE_UNTYPED_ATOMIC
:
1057 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL
:
1058 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL
:
1059 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1060 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE
:
1061 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL
:
1062 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL
:
1063 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL
:
1064 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL
:
1065 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL
:
1066 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL
:
1067 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL
:
1068 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL
:
1069 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL
:
1070 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL
:
1071 case SHADER_OPCODE_MEMORY_FENCE
:
1072 case SHADER_OPCODE_INTERLOCK
:
1073 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1074 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT
:
1075 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED
:
1076 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT
:
1077 case FS_OPCODE_FB_WRITE
:
1078 case FS_OPCODE_FB_WRITE_LOGICAL
:
1079 case FS_OPCODE_REP_FB_WRITE
:
1080 case SHADER_OPCODE_BARRIER
:
1081 case TCS_OPCODE_URB_WRITE
:
1082 case TCS_OPCODE_RELEASE_INPUT
:
1083 case SHADER_OPCODE_RND_MODE
:
1084 case SHADER_OPCODE_FLOAT_CONTROL_MODE
:
1085 case FS_OPCODE_SCHEDULING_FENCE
:
1093 backend_instruction::is_volatile() const
1096 case SHADER_OPCODE_SEND
:
1097 return send_is_volatile
;
1099 case VEC4_OPCODE_UNTYPED_SURFACE_READ
:
1100 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL
:
1101 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL
:
1102 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL
:
1103 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL
:
1104 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL
:
1105 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL
:
1106 case SHADER_OPCODE_URB_READ_SIMD8
:
1107 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT
:
1108 case VEC4_OPCODE_URB_READ
:
1117 inst_is_in_block(const bblock_t
*block
, const backend_instruction
*inst
)
1120 foreach_inst_in_block (backend_instruction
, i
, block
) {
1130 adjust_later_block_ips(bblock_t
*start_block
, int ip_adjustment
)
1132 for (bblock_t
*block_iter
= start_block
->next();
1134 block_iter
= block_iter
->next()) {
1135 block_iter
->start_ip
+= ip_adjustment
;
1136 block_iter
->end_ip
+= ip_adjustment
;
1141 backend_instruction::insert_after(bblock_t
*block
, backend_instruction
*inst
)
1143 assert(this != inst
);
1145 if (!this->is_head_sentinel())
1146 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1150 adjust_later_block_ips(block
, 1);
1152 exec_node::insert_after(inst
);
1156 backend_instruction::insert_before(bblock_t
*block
, backend_instruction
*inst
)
1158 assert(this != inst
);
1160 if (!this->is_tail_sentinel())
1161 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1165 adjust_later_block_ips(block
, 1);
1167 exec_node::insert_before(inst
);
1171 backend_instruction::insert_before(bblock_t
*block
, exec_list
*list
)
1173 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1175 unsigned num_inst
= list
->length();
1177 block
->end_ip
+= num_inst
;
1179 adjust_later_block_ips(block
, num_inst
);
1181 exec_node::insert_before(list
);
1185 backend_instruction::remove(bblock_t
*block
)
1187 assert(inst_is_in_block(block
, this) || !"Instruction not in block");
1189 adjust_later_block_ips(block
, -1);
1191 if (block
->start_ip
== block
->end_ip
) {
1192 block
->cfg
->remove_block(block
);
1197 exec_node::remove();
1201 backend_shader::dump_instructions()
1203 dump_instructions(NULL
);
1207 backend_shader::dump_instructions(const char *name
)
1209 FILE *file
= stderr
;
1210 if (name
&& geteuid() != 0) {
1211 file
= fopen(name
, "w");
1218 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
1219 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1220 fprintf(file
, "%4d: ", ip
++);
1221 dump_instruction(inst
, file
);
1225 foreach_in_list(backend_instruction
, inst
, &instructions
) {
1226 if (!unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1227 fprintf(file
, "%4d: ", ip
++);
1228 dump_instruction(inst
, file
);
1232 if (file
!= stderr
) {
1238 backend_shader::calculate_cfg()
1242 cfg
= new(mem_ctx
) cfg_t(&this->instructions
);
1245 extern "C" const unsigned *
1246 brw_compile_tes(const struct brw_compiler
*compiler
,
1249 const struct brw_tes_prog_key
*key
,
1250 const struct brw_vue_map
*input_vue_map
,
1251 struct brw_tes_prog_data
*prog_data
,
1253 int shader_time_index
,
1254 struct brw_compile_stats
*stats
,
1257 const struct gen_device_info
*devinfo
= compiler
->devinfo
;
1258 const bool is_scalar
= compiler
->scalar_stage
[MESA_SHADER_TESS_EVAL
];
1259 const unsigned *assembly
;
1261 nir
->info
.inputs_read
= key
->inputs_read
;
1262 nir
->info
.patch_inputs_read
= key
->patch_inputs_read
;
1264 brw_nir_apply_key(nir
, compiler
, &key
->base
, 8, is_scalar
);
1265 brw_nir_lower_tes_inputs(nir
, input_vue_map
);
1266 brw_nir_lower_vue_outputs(nir
);
1267 brw_postprocess_nir(nir
, compiler
, is_scalar
);
1269 brw_compute_vue_map(devinfo
, &prog_data
->base
.vue_map
,
1270 nir
->info
.outputs_written
,
1271 nir
->info
.separate_shader
);
1273 unsigned output_size_bytes
= prog_data
->base
.vue_map
.num_slots
* 4 * 4;
1275 assert(output_size_bytes
>= 1);
1276 if (output_size_bytes
> GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES
) {
1278 *error_str
= ralloc_strdup(mem_ctx
, "DS outputs exceed maximum size");
1282 prog_data
->base
.clip_distance_mask
=
1283 ((1 << nir
->info
.clip_distance_array_size
) - 1);
1284 prog_data
->base
.cull_distance_mask
=
1285 ((1 << nir
->info
.cull_distance_array_size
) - 1) <<
1286 nir
->info
.clip_distance_array_size
;
1288 /* URB entry sizes are stored as a multiple of 64 bytes. */
1289 prog_data
->base
.urb_entry_size
= ALIGN(output_size_bytes
, 64) / 64;
1291 /* On Cannonlake software shall not program an allocation size that
1292 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1294 if (devinfo
->gen
== 10 &&
1295 prog_data
->base
.urb_entry_size
% 3 == 0)
1296 prog_data
->base
.urb_entry_size
++;
1298 prog_data
->base
.urb_read_length
= 0;
1300 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER
== TESS_SPACING_EQUAL
- 1);
1301 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL
==
1302 TESS_SPACING_FRACTIONAL_ODD
- 1);
1303 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL
==
1304 TESS_SPACING_FRACTIONAL_EVEN
- 1);
1306 prog_data
->partitioning
=
1307 (enum brw_tess_partitioning
) (nir
->info
.tess
.spacing
- 1);
1309 switch (nir
->info
.tess
.primitive_mode
) {
1311 prog_data
->domain
= BRW_TESS_DOMAIN_QUAD
;
1314 prog_data
->domain
= BRW_TESS_DOMAIN_TRI
;
1317 prog_data
->domain
= BRW_TESS_DOMAIN_ISOLINE
;
1320 unreachable("invalid domain shader primitive mode");
1323 if (nir
->info
.tess
.point_mode
) {
1324 prog_data
->output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_POINT
;
1325 } else if (nir
->info
.tess
.primitive_mode
== GL_ISOLINES
) {
1326 prog_data
->output_topology
= BRW_TESS_OUTPUT_TOPOLOGY_LINE
;
1328 /* Hardware winding order is backwards from OpenGL */
1329 prog_data
->output_topology
=
1330 nir
->info
.tess
.ccw
? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1331 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW
;
1334 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1335 fprintf(stderr
, "TES Input ");
1336 brw_print_vue_map(stderr
, input_vue_map
);
1337 fprintf(stderr
, "TES Output ");
1338 brw_print_vue_map(stderr
, &prog_data
->base
.vue_map
);
1342 fs_visitor
v(compiler
, log_data
, mem_ctx
, &key
->base
,
1343 &prog_data
->base
.base
, nir
, 8,
1344 shader_time_index
, input_vue_map
);
1347 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1351 prog_data
->base
.base
.dispatch_grf_start_reg
= v
.payload
.num_regs
;
1352 prog_data
->base
.dispatch_mode
= DISPATCH_MODE_SIMD8
;
1354 fs_generator
g(compiler
, log_data
, mem_ctx
,
1355 &prog_data
->base
.base
, v
.shader_stats
, false,
1356 MESA_SHADER_TESS_EVAL
);
1357 if (unlikely(INTEL_DEBUG
& DEBUG_TES
)) {
1358 g
.enable_debug(ralloc_asprintf(mem_ctx
,
1359 "%s tessellation evaluation shader %s",
1360 nir
->info
.label
? nir
->info
.label
1365 g
.generate_code(v
.cfg
, 8, stats
);
1367 assembly
= g
.get_assembly();
1369 brw::vec4_tes_visitor
v(compiler
, log_data
, key
, prog_data
,
1370 nir
, mem_ctx
, shader_time_index
);
1373 *error_str
= ralloc_strdup(mem_ctx
, v
.fail_msg
);
1377 if (unlikely(INTEL_DEBUG
& DEBUG_TES
))
1378 v
.dump_instructions();
1380 assembly
= brw_vec4_generate_assembly(compiler
, log_data
, mem_ctx
, nir
,
1381 &prog_data
->base
, v
.cfg
, stats
);