intel/compiler: Add names for SHADER_OPCODE_[IU]SUB_SAT
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case 0 ... NUM_BRW_OPCODES - 1:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_UNDEF:
221 return "undef";
222
223 case SHADER_OPCODE_TEX:
224 return "tex";
225 case SHADER_OPCODE_TEX_LOGICAL:
226 return "tex_logical";
227 case SHADER_OPCODE_TXD:
228 return "txd";
229 case SHADER_OPCODE_TXD_LOGICAL:
230 return "txd_logical";
231 case SHADER_OPCODE_TXF:
232 return "txf";
233 case SHADER_OPCODE_TXF_LOGICAL:
234 return "txf_logical";
235 case SHADER_OPCODE_TXF_LZ:
236 return "txf_lz";
237 case SHADER_OPCODE_TXL:
238 return "txl";
239 case SHADER_OPCODE_TXL_LOGICAL:
240 return "txl_logical";
241 case SHADER_OPCODE_TXL_LZ:
242 return "txl_lz";
243 case SHADER_OPCODE_TXS:
244 return "txs";
245 case SHADER_OPCODE_TXS_LOGICAL:
246 return "txs_logical";
247 case FS_OPCODE_TXB:
248 return "txb";
249 case FS_OPCODE_TXB_LOGICAL:
250 return "txb_logical";
251 case SHADER_OPCODE_TXF_CMS:
252 return "txf_cms";
253 case SHADER_OPCODE_TXF_CMS_LOGICAL:
254 return "txf_cms_logical";
255 case SHADER_OPCODE_TXF_CMS_W:
256 return "txf_cms_w";
257 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
258 return "txf_cms_w_logical";
259 case SHADER_OPCODE_TXF_UMS:
260 return "txf_ums";
261 case SHADER_OPCODE_TXF_UMS_LOGICAL:
262 return "txf_ums_logical";
263 case SHADER_OPCODE_TXF_MCS:
264 return "txf_mcs";
265 case SHADER_OPCODE_TXF_MCS_LOGICAL:
266 return "txf_mcs_logical";
267 case SHADER_OPCODE_LOD:
268 return "lod";
269 case SHADER_OPCODE_LOD_LOGICAL:
270 return "lod_logical";
271 case SHADER_OPCODE_TG4:
272 return "tg4";
273 case SHADER_OPCODE_TG4_LOGICAL:
274 return "tg4_logical";
275 case SHADER_OPCODE_TG4_OFFSET:
276 return "tg4_offset";
277 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
278 return "tg4_offset_logical";
279 case SHADER_OPCODE_SAMPLEINFO:
280 return "sampleinfo";
281 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
282 return "sampleinfo_logical";
283
284 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
285 return "image_size_logical";
286
287 case SHADER_OPCODE_SHADER_TIME_ADD:
288 return "shader_time_add";
289
290 case VEC4_OPCODE_UNTYPED_ATOMIC:
291 return "untyped_atomic";
292 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
293 return "untyped_atomic_logical";
294 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
295 return "untyped_atomic_float_logical";
296 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
297 return "untyped_surface_read";
298 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
299 return "untyped_surface_read_logical";
300 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
301 return "untyped_surface_write";
302 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
303 return "untyped_surface_write_logical";
304 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
305 return "a64_untyped_read_logical";
306 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
307 return "a64_untyped_write_logical";
308 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
309 return "a64_byte_scattered_read_logical";
310 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
311 return "a64_byte_scattered_write_logical";
312 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
313 return "a64_untyped_atomic_logical";
314 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
315 return "a64_untyped_atomic_int64_logical";
316 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
317 return "a64_untyped_atomic_float_logical";
318 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
319 return "typed_atomic_logical";
320 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
321 return "typed_surface_read_logical";
322 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
323 return "typed_surface_write_logical";
324 case SHADER_OPCODE_MEMORY_FENCE:
325 return "memory_fence";
326 case FS_OPCODE_SCHEDULING_FENCE:
327 return "scheduling_fence";
328 case SHADER_OPCODE_INTERLOCK:
329 /* For an interlock we actually issue a memory fence via sendc. */
330 return "interlock";
331
332 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
333 return "byte_scattered_read_logical";
334 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
335 return "byte_scattered_write_logical";
336 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
337 return "dword_scattered_read_logical";
338 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
339 return "dword_scattered_write_logical";
340
341 case SHADER_OPCODE_LOAD_PAYLOAD:
342 return "load_payload";
343 case FS_OPCODE_PACK:
344 return "pack";
345
346 case SHADER_OPCODE_GEN4_SCRATCH_READ:
347 return "gen4_scratch_read";
348 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
349 return "gen4_scratch_write";
350 case SHADER_OPCODE_GEN7_SCRATCH_READ:
351 return "gen7_scratch_read";
352 case SHADER_OPCODE_URB_WRITE_SIMD8:
353 return "gen8_urb_write_simd8";
354 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
355 return "gen8_urb_write_simd8_per_slot";
356 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
357 return "gen8_urb_write_simd8_masked";
358 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
359 return "gen8_urb_write_simd8_masked_per_slot";
360 case SHADER_OPCODE_URB_READ_SIMD8:
361 return "urb_read_simd8";
362 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
363 return "urb_read_simd8_per_slot";
364
365 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
366 return "find_live_channel";
367 case SHADER_OPCODE_BROADCAST:
368 return "broadcast";
369 case SHADER_OPCODE_SHUFFLE:
370 return "shuffle";
371 case SHADER_OPCODE_SEL_EXEC:
372 return "sel_exec";
373 case SHADER_OPCODE_QUAD_SWIZZLE:
374 return "quad_swizzle";
375 case SHADER_OPCODE_CLUSTER_BROADCAST:
376 return "cluster_broadcast";
377
378 case SHADER_OPCODE_GET_BUFFER_SIZE:
379 return "get_buffer_size";
380
381 case VEC4_OPCODE_MOV_BYTES:
382 return "mov_bytes";
383 case VEC4_OPCODE_PACK_BYTES:
384 return "pack_bytes";
385 case VEC4_OPCODE_UNPACK_UNIFORM:
386 return "unpack_uniform";
387 case VEC4_OPCODE_DOUBLE_TO_F32:
388 return "double_to_f32";
389 case VEC4_OPCODE_DOUBLE_TO_D32:
390 return "double_to_d32";
391 case VEC4_OPCODE_DOUBLE_TO_U32:
392 return "double_to_u32";
393 case VEC4_OPCODE_TO_DOUBLE:
394 return "single_to_double";
395 case VEC4_OPCODE_PICK_LOW_32BIT:
396 return "pick_low_32bit";
397 case VEC4_OPCODE_PICK_HIGH_32BIT:
398 return "pick_high_32bit";
399 case VEC4_OPCODE_SET_LOW_32BIT:
400 return "set_low_32bit";
401 case VEC4_OPCODE_SET_HIGH_32BIT:
402 return "set_high_32bit";
403
404 case FS_OPCODE_DDX_COARSE:
405 return "ddx_coarse";
406 case FS_OPCODE_DDX_FINE:
407 return "ddx_fine";
408 case FS_OPCODE_DDY_COARSE:
409 return "ddy_coarse";
410 case FS_OPCODE_DDY_FINE:
411 return "ddy_fine";
412
413 case FS_OPCODE_LINTERP:
414 return "linterp";
415
416 case FS_OPCODE_PIXEL_X:
417 return "pixel_x";
418 case FS_OPCODE_PIXEL_Y:
419 return "pixel_y";
420
421 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
422 return "uniform_pull_const";
423 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
424 return "uniform_pull_const_gen7";
425 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
426 return "varying_pull_const_gen4";
427 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
428 return "varying_pull_const_logical";
429
430 case FS_OPCODE_DISCARD_JUMP:
431 return "discard_jump";
432
433 case FS_OPCODE_SET_SAMPLE_ID:
434 return "set_sample_id";
435
436 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
437 return "pack_half_2x16_split";
438
439 case FS_OPCODE_PLACEHOLDER_HALT:
440 return "placeholder_halt";
441
442 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
443 return "interp_sample";
444 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
445 return "interp_shared_offset";
446 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
447 return "interp_per_slot_offset";
448
449 case VS_OPCODE_URB_WRITE:
450 return "vs_urb_write";
451 case VS_OPCODE_PULL_CONSTANT_LOAD:
452 return "pull_constant_load";
453 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
454 return "pull_constant_load_gen7";
455
456 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
457 return "set_simd4x2_header_gen9";
458
459 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
460 return "unpack_flags_simd4x2";
461
462 case GS_OPCODE_URB_WRITE:
463 return "gs_urb_write";
464 case GS_OPCODE_URB_WRITE_ALLOCATE:
465 return "gs_urb_write_allocate";
466 case GS_OPCODE_THREAD_END:
467 return "gs_thread_end";
468 case GS_OPCODE_SET_WRITE_OFFSET:
469 return "set_write_offset";
470 case GS_OPCODE_SET_VERTEX_COUNT:
471 return "set_vertex_count";
472 case GS_OPCODE_SET_DWORD_2:
473 return "set_dword_2";
474 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
475 return "prepare_channel_masks";
476 case GS_OPCODE_SET_CHANNEL_MASKS:
477 return "set_channel_masks";
478 case GS_OPCODE_GET_INSTANCE_ID:
479 return "get_instance_id";
480 case GS_OPCODE_FF_SYNC:
481 return "ff_sync";
482 case GS_OPCODE_SET_PRIMITIVE_ID:
483 return "set_primitive_id";
484 case GS_OPCODE_SVB_WRITE:
485 return "gs_svb_write";
486 case GS_OPCODE_SVB_SET_DST_INDEX:
487 return "gs_svb_set_dst_index";
488 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
489 return "gs_ff_sync_set_primitives";
490 case CS_OPCODE_CS_TERMINATE:
491 return "cs_terminate";
492 case SHADER_OPCODE_BARRIER:
493 return "barrier";
494 case SHADER_OPCODE_MULH:
495 return "mulh";
496 case SHADER_OPCODE_ISUB_SAT:
497 return "isub_sat";
498 case SHADER_OPCODE_USUB_SAT:
499 return "usub_sat";
500 case SHADER_OPCODE_MOV_INDIRECT:
501 return "mov_indirect";
502
503 case VEC4_OPCODE_URB_READ:
504 return "urb_read";
505 case TCS_OPCODE_GET_INSTANCE_ID:
506 return "tcs_get_instance_id";
507 case TCS_OPCODE_URB_WRITE:
508 return "tcs_urb_write";
509 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
510 return "tcs_set_input_urb_offsets";
511 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
512 return "tcs_set_output_urb_offsets";
513 case TCS_OPCODE_GET_PRIMITIVE_ID:
514 return "tcs_get_primitive_id";
515 case TCS_OPCODE_CREATE_BARRIER_HEADER:
516 return "tcs_create_barrier_header";
517 case TCS_OPCODE_SRC0_010_IS_ZERO:
518 return "tcs_src0<0,1,0>_is_zero";
519 case TCS_OPCODE_RELEASE_INPUT:
520 return "tcs_release_input";
521 case TCS_OPCODE_THREAD_END:
522 return "tcs_thread_end";
523 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
524 return "tes_create_input_read_header";
525 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
526 return "tes_add_indirect_urb_offset";
527 case TES_OPCODE_GET_PRIMITIVE_ID:
528 return "tes_get_primitive_id";
529
530 case SHADER_OPCODE_RND_MODE:
531 return "rnd_mode";
532 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
533 return "float_control_mode";
534 }
535
536 unreachable("not reached");
537 }
538
539 bool
540 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
541 {
542 union {
543 unsigned ud;
544 int d;
545 float f;
546 double df;
547 } imm, sat_imm = { 0 };
548
549 const unsigned size = type_sz(type);
550
551 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
552 * irrelevant, so just check the size of the type and copy from/to an
553 * appropriately sized field.
554 */
555 if (size < 8)
556 imm.ud = reg->ud;
557 else
558 imm.df = reg->df;
559
560 switch (type) {
561 case BRW_REGISTER_TYPE_UD:
562 case BRW_REGISTER_TYPE_D:
563 case BRW_REGISTER_TYPE_UW:
564 case BRW_REGISTER_TYPE_W:
565 case BRW_REGISTER_TYPE_UQ:
566 case BRW_REGISTER_TYPE_Q:
567 /* Nothing to do. */
568 return false;
569 case BRW_REGISTER_TYPE_F:
570 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
571 break;
572 case BRW_REGISTER_TYPE_DF:
573 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
574 break;
575 case BRW_REGISTER_TYPE_UB:
576 case BRW_REGISTER_TYPE_B:
577 unreachable("no UB/B immediates");
578 case BRW_REGISTER_TYPE_V:
579 case BRW_REGISTER_TYPE_UV:
580 case BRW_REGISTER_TYPE_VF:
581 unreachable("unimplemented: saturate vector immediate");
582 case BRW_REGISTER_TYPE_HF:
583 unreachable("unimplemented: saturate HF immediate");
584 case BRW_REGISTER_TYPE_NF:
585 unreachable("no NF immediates");
586 }
587
588 if (size < 8) {
589 if (imm.ud != sat_imm.ud) {
590 reg->ud = sat_imm.ud;
591 return true;
592 }
593 } else {
594 if (imm.df != sat_imm.df) {
595 reg->df = sat_imm.df;
596 return true;
597 }
598 }
599 return false;
600 }
601
602 bool
603 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
604 {
605 switch (type) {
606 case BRW_REGISTER_TYPE_D:
607 case BRW_REGISTER_TYPE_UD:
608 reg->d = -reg->d;
609 return true;
610 case BRW_REGISTER_TYPE_W:
611 case BRW_REGISTER_TYPE_UW: {
612 uint16_t value = -(int16_t)reg->ud;
613 reg->ud = value | (uint32_t)value << 16;
614 return true;
615 }
616 case BRW_REGISTER_TYPE_F:
617 reg->f = -reg->f;
618 return true;
619 case BRW_REGISTER_TYPE_VF:
620 reg->ud ^= 0x80808080;
621 return true;
622 case BRW_REGISTER_TYPE_DF:
623 reg->df = -reg->df;
624 return true;
625 case BRW_REGISTER_TYPE_UQ:
626 case BRW_REGISTER_TYPE_Q:
627 reg->d64 = -reg->d64;
628 return true;
629 case BRW_REGISTER_TYPE_UB:
630 case BRW_REGISTER_TYPE_B:
631 unreachable("no UB/B immediates");
632 case BRW_REGISTER_TYPE_UV:
633 case BRW_REGISTER_TYPE_V:
634 assert(!"unimplemented: negate UV/V immediate");
635 case BRW_REGISTER_TYPE_HF:
636 reg->ud ^= 0x80008000;
637 return true;
638 case BRW_REGISTER_TYPE_NF:
639 unreachable("no NF immediates");
640 }
641
642 return false;
643 }
644
645 bool
646 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
647 {
648 switch (type) {
649 case BRW_REGISTER_TYPE_D:
650 reg->d = abs(reg->d);
651 return true;
652 case BRW_REGISTER_TYPE_W: {
653 uint16_t value = abs((int16_t)reg->ud);
654 reg->ud = value | (uint32_t)value << 16;
655 return true;
656 }
657 case BRW_REGISTER_TYPE_F:
658 reg->f = fabsf(reg->f);
659 return true;
660 case BRW_REGISTER_TYPE_DF:
661 reg->df = fabs(reg->df);
662 return true;
663 case BRW_REGISTER_TYPE_VF:
664 reg->ud &= ~0x80808080;
665 return true;
666 case BRW_REGISTER_TYPE_Q:
667 reg->d64 = imaxabs(reg->d64);
668 return true;
669 case BRW_REGISTER_TYPE_UB:
670 case BRW_REGISTER_TYPE_B:
671 unreachable("no UB/B immediates");
672 case BRW_REGISTER_TYPE_UQ:
673 case BRW_REGISTER_TYPE_UD:
674 case BRW_REGISTER_TYPE_UW:
675 case BRW_REGISTER_TYPE_UV:
676 /* Presumably the absolute value modifier on an unsigned source is a
677 * nop, but it would be nice to confirm.
678 */
679 assert(!"unimplemented: abs unsigned immediate");
680 case BRW_REGISTER_TYPE_V:
681 assert(!"unimplemented: abs V immediate");
682 case BRW_REGISTER_TYPE_HF:
683 reg->ud &= ~0x80008000;
684 return true;
685 case BRW_REGISTER_TYPE_NF:
686 unreachable("no NF immediates");
687 }
688
689 return false;
690 }
691
692 backend_shader::backend_shader(const struct brw_compiler *compiler,
693 void *log_data,
694 void *mem_ctx,
695 const nir_shader *shader,
696 struct brw_stage_prog_data *stage_prog_data)
697 : compiler(compiler),
698 log_data(log_data),
699 devinfo(compiler->devinfo),
700 nir(shader),
701 stage_prog_data(stage_prog_data),
702 mem_ctx(mem_ctx),
703 cfg(NULL),
704 stage(shader->info.stage)
705 {
706 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
707 stage_name = _mesa_shader_stage_to_string(stage);
708 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
709 }
710
711 backend_shader::~backend_shader()
712 {
713 }
714
715 bool
716 backend_reg::equals(const backend_reg &r) const
717 {
718 return brw_regs_equal(this, &r) && offset == r.offset;
719 }
720
721 bool
722 backend_reg::negative_equals(const backend_reg &r) const
723 {
724 return brw_regs_negative_equal(this, &r) && offset == r.offset;
725 }
726
727 bool
728 backend_reg::is_zero() const
729 {
730 if (file != IMM)
731 return false;
732
733 assert(type_sz(type) > 1);
734
735 switch (type) {
736 case BRW_REGISTER_TYPE_HF:
737 assert((d & 0xffff) == ((d >> 16) & 0xffff));
738 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
739 case BRW_REGISTER_TYPE_F:
740 return f == 0;
741 case BRW_REGISTER_TYPE_DF:
742 return df == 0;
743 case BRW_REGISTER_TYPE_W:
744 case BRW_REGISTER_TYPE_UW:
745 assert((d & 0xffff) == ((d >> 16) & 0xffff));
746 return (d & 0xffff) == 0;
747 case BRW_REGISTER_TYPE_D:
748 case BRW_REGISTER_TYPE_UD:
749 return d == 0;
750 case BRW_REGISTER_TYPE_UQ:
751 case BRW_REGISTER_TYPE_Q:
752 return u64 == 0;
753 default:
754 return false;
755 }
756 }
757
758 bool
759 backend_reg::is_one() const
760 {
761 if (file != IMM)
762 return false;
763
764 assert(type_sz(type) > 1);
765
766 switch (type) {
767 case BRW_REGISTER_TYPE_HF:
768 assert((d & 0xffff) == ((d >> 16) & 0xffff));
769 return (d & 0xffff) == 0x3c00;
770 case BRW_REGISTER_TYPE_F:
771 return f == 1.0f;
772 case BRW_REGISTER_TYPE_DF:
773 return df == 1.0;
774 case BRW_REGISTER_TYPE_W:
775 case BRW_REGISTER_TYPE_UW:
776 assert((d & 0xffff) == ((d >> 16) & 0xffff));
777 return (d & 0xffff) == 1;
778 case BRW_REGISTER_TYPE_D:
779 case BRW_REGISTER_TYPE_UD:
780 return d == 1;
781 case BRW_REGISTER_TYPE_UQ:
782 case BRW_REGISTER_TYPE_Q:
783 return u64 == 1;
784 default:
785 return false;
786 }
787 }
788
789 bool
790 backend_reg::is_negative_one() const
791 {
792 if (file != IMM)
793 return false;
794
795 assert(type_sz(type) > 1);
796
797 switch (type) {
798 case BRW_REGISTER_TYPE_HF:
799 assert((d & 0xffff) == ((d >> 16) & 0xffff));
800 return (d & 0xffff) == 0xbc00;
801 case BRW_REGISTER_TYPE_F:
802 return f == -1.0;
803 case BRW_REGISTER_TYPE_DF:
804 return df == -1.0;
805 case BRW_REGISTER_TYPE_W:
806 assert((d & 0xffff) == ((d >> 16) & 0xffff));
807 return (d & 0xffff) == 0xffff;
808 case BRW_REGISTER_TYPE_D:
809 return d == -1;
810 case BRW_REGISTER_TYPE_Q:
811 return d64 == -1;
812 default:
813 return false;
814 }
815 }
816
817 bool
818 backend_reg::is_null() const
819 {
820 return file == ARF && nr == BRW_ARF_NULL;
821 }
822
823
824 bool
825 backend_reg::is_accumulator() const
826 {
827 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
828 }
829
830 bool
831 backend_instruction::is_commutative() const
832 {
833 switch (opcode) {
834 case BRW_OPCODE_AND:
835 case BRW_OPCODE_OR:
836 case BRW_OPCODE_XOR:
837 case BRW_OPCODE_ADD:
838 case BRW_OPCODE_MUL:
839 case SHADER_OPCODE_MULH:
840 return true;
841 case BRW_OPCODE_SEL:
842 /* MIN and MAX are commutative. */
843 if (conditional_mod == BRW_CONDITIONAL_GE ||
844 conditional_mod == BRW_CONDITIONAL_L) {
845 return true;
846 }
847 /* fallthrough */
848 default:
849 return false;
850 }
851 }
852
853 bool
854 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
855 {
856 return ::is_3src(devinfo, opcode);
857 }
858
859 bool
860 backend_instruction::is_tex() const
861 {
862 return (opcode == SHADER_OPCODE_TEX ||
863 opcode == FS_OPCODE_TXB ||
864 opcode == SHADER_OPCODE_TXD ||
865 opcode == SHADER_OPCODE_TXF ||
866 opcode == SHADER_OPCODE_TXF_LZ ||
867 opcode == SHADER_OPCODE_TXF_CMS ||
868 opcode == SHADER_OPCODE_TXF_CMS_W ||
869 opcode == SHADER_OPCODE_TXF_UMS ||
870 opcode == SHADER_OPCODE_TXF_MCS ||
871 opcode == SHADER_OPCODE_TXL ||
872 opcode == SHADER_OPCODE_TXL_LZ ||
873 opcode == SHADER_OPCODE_TXS ||
874 opcode == SHADER_OPCODE_LOD ||
875 opcode == SHADER_OPCODE_TG4 ||
876 opcode == SHADER_OPCODE_TG4_OFFSET ||
877 opcode == SHADER_OPCODE_SAMPLEINFO);
878 }
879
880 bool
881 backend_instruction::is_math() const
882 {
883 return (opcode == SHADER_OPCODE_RCP ||
884 opcode == SHADER_OPCODE_RSQ ||
885 opcode == SHADER_OPCODE_SQRT ||
886 opcode == SHADER_OPCODE_EXP2 ||
887 opcode == SHADER_OPCODE_LOG2 ||
888 opcode == SHADER_OPCODE_SIN ||
889 opcode == SHADER_OPCODE_COS ||
890 opcode == SHADER_OPCODE_INT_QUOTIENT ||
891 opcode == SHADER_OPCODE_INT_REMAINDER ||
892 opcode == SHADER_OPCODE_POW);
893 }
894
895 bool
896 backend_instruction::is_control_flow() const
897 {
898 switch (opcode) {
899 case BRW_OPCODE_DO:
900 case BRW_OPCODE_WHILE:
901 case BRW_OPCODE_IF:
902 case BRW_OPCODE_ELSE:
903 case BRW_OPCODE_ENDIF:
904 case BRW_OPCODE_BREAK:
905 case BRW_OPCODE_CONTINUE:
906 return true;
907 default:
908 return false;
909 }
910 }
911
912 bool
913 backend_instruction::can_do_source_mods() const
914 {
915 switch (opcode) {
916 case BRW_OPCODE_ADDC:
917 case BRW_OPCODE_BFE:
918 case BRW_OPCODE_BFI1:
919 case BRW_OPCODE_BFI2:
920 case BRW_OPCODE_BFREV:
921 case BRW_OPCODE_CBIT:
922 case BRW_OPCODE_FBH:
923 case BRW_OPCODE_FBL:
924 case BRW_OPCODE_SUBB:
925 case SHADER_OPCODE_BROADCAST:
926 case SHADER_OPCODE_CLUSTER_BROADCAST:
927 case SHADER_OPCODE_MOV_INDIRECT:
928 return false;
929 default:
930 return true;
931 }
932 }
933
934 bool
935 backend_instruction::can_do_saturate() const
936 {
937 switch (opcode) {
938 case BRW_OPCODE_ADD:
939 case BRW_OPCODE_ASR:
940 case BRW_OPCODE_AVG:
941 case BRW_OPCODE_DP2:
942 case BRW_OPCODE_DP3:
943 case BRW_OPCODE_DP4:
944 case BRW_OPCODE_DPH:
945 case BRW_OPCODE_F16TO32:
946 case BRW_OPCODE_F32TO16:
947 case BRW_OPCODE_LINE:
948 case BRW_OPCODE_LRP:
949 case BRW_OPCODE_MAC:
950 case BRW_OPCODE_MAD:
951 case BRW_OPCODE_MATH:
952 case BRW_OPCODE_MOV:
953 case BRW_OPCODE_MUL:
954 case SHADER_OPCODE_MULH:
955 case BRW_OPCODE_PLN:
956 case BRW_OPCODE_RNDD:
957 case BRW_OPCODE_RNDE:
958 case BRW_OPCODE_RNDU:
959 case BRW_OPCODE_RNDZ:
960 case BRW_OPCODE_SEL:
961 case BRW_OPCODE_SHL:
962 case BRW_OPCODE_SHR:
963 case FS_OPCODE_LINTERP:
964 case SHADER_OPCODE_COS:
965 case SHADER_OPCODE_EXP2:
966 case SHADER_OPCODE_LOG2:
967 case SHADER_OPCODE_POW:
968 case SHADER_OPCODE_RCP:
969 case SHADER_OPCODE_RSQ:
970 case SHADER_OPCODE_SIN:
971 case SHADER_OPCODE_SQRT:
972 return true;
973 default:
974 return false;
975 }
976 }
977
978 bool
979 backend_instruction::can_do_cmod() const
980 {
981 switch (opcode) {
982 case BRW_OPCODE_ADD:
983 case BRW_OPCODE_ADDC:
984 case BRW_OPCODE_AND:
985 case BRW_OPCODE_ASR:
986 case BRW_OPCODE_AVG:
987 case BRW_OPCODE_CMP:
988 case BRW_OPCODE_CMPN:
989 case BRW_OPCODE_DP2:
990 case BRW_OPCODE_DP3:
991 case BRW_OPCODE_DP4:
992 case BRW_OPCODE_DPH:
993 case BRW_OPCODE_F16TO32:
994 case BRW_OPCODE_F32TO16:
995 case BRW_OPCODE_FRC:
996 case BRW_OPCODE_LINE:
997 case BRW_OPCODE_LRP:
998 case BRW_OPCODE_LZD:
999 case BRW_OPCODE_MAC:
1000 case BRW_OPCODE_MACH:
1001 case BRW_OPCODE_MAD:
1002 case BRW_OPCODE_MOV:
1003 case BRW_OPCODE_MUL:
1004 case BRW_OPCODE_NOT:
1005 case BRW_OPCODE_OR:
1006 case BRW_OPCODE_PLN:
1007 case BRW_OPCODE_RNDD:
1008 case BRW_OPCODE_RNDE:
1009 case BRW_OPCODE_RNDU:
1010 case BRW_OPCODE_RNDZ:
1011 case BRW_OPCODE_SAD2:
1012 case BRW_OPCODE_SADA2:
1013 case BRW_OPCODE_SHL:
1014 case BRW_OPCODE_SHR:
1015 case BRW_OPCODE_SUBB:
1016 case BRW_OPCODE_XOR:
1017 case FS_OPCODE_LINTERP:
1018 return true;
1019 default:
1020 return false;
1021 }
1022 }
1023
1024 bool
1025 backend_instruction::reads_accumulator_implicitly() const
1026 {
1027 switch (opcode) {
1028 case BRW_OPCODE_MAC:
1029 case BRW_OPCODE_MACH:
1030 case BRW_OPCODE_SADA2:
1031 return true;
1032 default:
1033 return false;
1034 }
1035 }
1036
1037 bool
1038 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1039 {
1040 return writes_accumulator ||
1041 (devinfo->gen < 6 &&
1042 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1043 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1044 (opcode == FS_OPCODE_LINTERP &&
1045 (!devinfo->has_pln || devinfo->gen <= 6));
1046 }
1047
1048 bool
1049 backend_instruction::has_side_effects() const
1050 {
1051 switch (opcode) {
1052 case SHADER_OPCODE_SEND:
1053 return send_has_side_effects;
1054
1055 case BRW_OPCODE_SYNC:
1056 case VEC4_OPCODE_UNTYPED_ATOMIC:
1057 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1058 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1059 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1060 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1061 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1062 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1063 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1064 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1065 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1066 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1067 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1068 case SHADER_OPCODE_DWORD_SCATTERED_WRITE_LOGICAL:
1069 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1070 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1071 case SHADER_OPCODE_MEMORY_FENCE:
1072 case SHADER_OPCODE_INTERLOCK:
1073 case SHADER_OPCODE_URB_WRITE_SIMD8:
1074 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1075 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1076 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1077 case FS_OPCODE_FB_WRITE:
1078 case FS_OPCODE_FB_WRITE_LOGICAL:
1079 case FS_OPCODE_REP_FB_WRITE:
1080 case SHADER_OPCODE_BARRIER:
1081 case TCS_OPCODE_URB_WRITE:
1082 case TCS_OPCODE_RELEASE_INPUT:
1083 case SHADER_OPCODE_RND_MODE:
1084 case SHADER_OPCODE_FLOAT_CONTROL_MODE:
1085 case FS_OPCODE_SCHEDULING_FENCE:
1086 return true;
1087 default:
1088 return eot;
1089 }
1090 }
1091
1092 bool
1093 backend_instruction::is_volatile() const
1094 {
1095 switch (opcode) {
1096 case SHADER_OPCODE_SEND:
1097 return send_is_volatile;
1098
1099 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1100 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1101 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1102 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1103 case SHADER_OPCODE_DWORD_SCATTERED_READ_LOGICAL:
1104 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1105 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1106 case SHADER_OPCODE_URB_READ_SIMD8:
1107 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1108 case VEC4_OPCODE_URB_READ:
1109 return true;
1110 default:
1111 return false;
1112 }
1113 }
1114
1115 #ifndef NDEBUG
1116 static bool
1117 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1118 {
1119 bool found = false;
1120 foreach_inst_in_block (backend_instruction, i, block) {
1121 if (inst == i) {
1122 found = true;
1123 }
1124 }
1125 return found;
1126 }
1127 #endif
1128
1129 static void
1130 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1131 {
1132 for (bblock_t *block_iter = start_block->next();
1133 block_iter;
1134 block_iter = block_iter->next()) {
1135 block_iter->start_ip += ip_adjustment;
1136 block_iter->end_ip += ip_adjustment;
1137 }
1138 }
1139
1140 void
1141 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1142 {
1143 assert(this != inst);
1144
1145 if (!this->is_head_sentinel())
1146 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1147
1148 block->end_ip++;
1149
1150 adjust_later_block_ips(block, 1);
1151
1152 exec_node::insert_after(inst);
1153 }
1154
1155 void
1156 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1157 {
1158 assert(this != inst);
1159
1160 if (!this->is_tail_sentinel())
1161 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1162
1163 block->end_ip++;
1164
1165 adjust_later_block_ips(block, 1);
1166
1167 exec_node::insert_before(inst);
1168 }
1169
1170 void
1171 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1172 {
1173 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1174
1175 unsigned num_inst = list->length();
1176
1177 block->end_ip += num_inst;
1178
1179 adjust_later_block_ips(block, num_inst);
1180
1181 exec_node::insert_before(list);
1182 }
1183
1184 void
1185 backend_instruction::remove(bblock_t *block)
1186 {
1187 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1188
1189 adjust_later_block_ips(block, -1);
1190
1191 if (block->start_ip == block->end_ip) {
1192 block->cfg->remove_block(block);
1193 } else {
1194 block->end_ip--;
1195 }
1196
1197 exec_node::remove();
1198 }
1199
1200 void
1201 backend_shader::dump_instructions()
1202 {
1203 dump_instructions(NULL);
1204 }
1205
1206 void
1207 backend_shader::dump_instructions(const char *name)
1208 {
1209 FILE *file = stderr;
1210 if (name && geteuid() != 0) {
1211 file = fopen(name, "w");
1212 if (!file)
1213 file = stderr;
1214 }
1215
1216 if (cfg) {
1217 int ip = 0;
1218 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1219 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1220 fprintf(file, "%4d: ", ip++);
1221 dump_instruction(inst, file);
1222 }
1223 } else {
1224 int ip = 0;
1225 foreach_in_list(backend_instruction, inst, &instructions) {
1226 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1227 fprintf(file, "%4d: ", ip++);
1228 dump_instruction(inst, file);
1229 }
1230 }
1231
1232 if (file != stderr) {
1233 fclose(file);
1234 }
1235 }
1236
1237 void
1238 backend_shader::calculate_cfg()
1239 {
1240 if (this->cfg)
1241 return;
1242 cfg = new(mem_ctx) cfg_t(&this->instructions);
1243 }
1244
1245 extern "C" const unsigned *
1246 brw_compile_tes(const struct brw_compiler *compiler,
1247 void *log_data,
1248 void *mem_ctx,
1249 const struct brw_tes_prog_key *key,
1250 const struct brw_vue_map *input_vue_map,
1251 struct brw_tes_prog_data *prog_data,
1252 nir_shader *nir,
1253 int shader_time_index,
1254 struct brw_compile_stats *stats,
1255 char **error_str)
1256 {
1257 const struct gen_device_info *devinfo = compiler->devinfo;
1258 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1259 const unsigned *assembly;
1260
1261 nir->info.inputs_read = key->inputs_read;
1262 nir->info.patch_inputs_read = key->patch_inputs_read;
1263
1264 brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
1265 brw_nir_lower_tes_inputs(nir, input_vue_map);
1266 brw_nir_lower_vue_outputs(nir);
1267 brw_postprocess_nir(nir, compiler, is_scalar);
1268
1269 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1270 nir->info.outputs_written,
1271 nir->info.separate_shader);
1272
1273 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1274
1275 assert(output_size_bytes >= 1);
1276 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1277 if (error_str)
1278 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1279 return NULL;
1280 }
1281
1282 prog_data->base.clip_distance_mask =
1283 ((1 << nir->info.clip_distance_array_size) - 1);
1284 prog_data->base.cull_distance_mask =
1285 ((1 << nir->info.cull_distance_array_size) - 1) <<
1286 nir->info.clip_distance_array_size;
1287
1288 /* URB entry sizes are stored as a multiple of 64 bytes. */
1289 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1290
1291 /* On Cannonlake software shall not program an allocation size that
1292 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1293 */
1294 if (devinfo->gen == 10 &&
1295 prog_data->base.urb_entry_size % 3 == 0)
1296 prog_data->base.urb_entry_size++;
1297
1298 prog_data->base.urb_read_length = 0;
1299
1300 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1301 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1302 TESS_SPACING_FRACTIONAL_ODD - 1);
1303 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1304 TESS_SPACING_FRACTIONAL_EVEN - 1);
1305
1306 prog_data->partitioning =
1307 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1308
1309 switch (nir->info.tess.primitive_mode) {
1310 case GL_QUADS:
1311 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1312 break;
1313 case GL_TRIANGLES:
1314 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1315 break;
1316 case GL_ISOLINES:
1317 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1318 break;
1319 default:
1320 unreachable("invalid domain shader primitive mode");
1321 }
1322
1323 if (nir->info.tess.point_mode) {
1324 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1325 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1326 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1327 } else {
1328 /* Hardware winding order is backwards from OpenGL */
1329 prog_data->output_topology =
1330 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1331 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1332 }
1333
1334 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1335 fprintf(stderr, "TES Input ");
1336 brw_print_vue_map(stderr, input_vue_map);
1337 fprintf(stderr, "TES Output ");
1338 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1339 }
1340
1341 if (is_scalar) {
1342 fs_visitor v(compiler, log_data, mem_ctx, &key->base,
1343 &prog_data->base.base, nir, 8,
1344 shader_time_index, input_vue_map);
1345 if (!v.run_tes()) {
1346 if (error_str)
1347 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1348 return NULL;
1349 }
1350
1351 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1352 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1353
1354 fs_generator g(compiler, log_data, mem_ctx,
1355 &prog_data->base.base, v.shader_stats, false,
1356 MESA_SHADER_TESS_EVAL);
1357 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1358 g.enable_debug(ralloc_asprintf(mem_ctx,
1359 "%s tessellation evaluation shader %s",
1360 nir->info.label ? nir->info.label
1361 : "unnamed",
1362 nir->info.name));
1363 }
1364
1365 g.generate_code(v.cfg, 8, stats);
1366
1367 assembly = g.get_assembly();
1368 } else {
1369 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1370 nir, mem_ctx, shader_time_index);
1371 if (!v.run()) {
1372 if (error_str)
1373 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1374 return NULL;
1375 }
1376
1377 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1378 v.dump_instructions();
1379
1380 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1381 &prog_data->base, v.cfg, stats);
1382 }
1383
1384 return assembly;
1385 }