i965: Support for 16-bit base types in helper functions
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_LOAD_PAYLOAD:
297 return "load_payload";
298 case FS_OPCODE_PACK:
299 return "pack";
300
301 case SHADER_OPCODE_GEN4_SCRATCH_READ:
302 return "gen4_scratch_read";
303 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
304 return "gen4_scratch_write";
305 case SHADER_OPCODE_GEN7_SCRATCH_READ:
306 return "gen7_scratch_read";
307 case SHADER_OPCODE_URB_WRITE_SIMD8:
308 return "gen8_urb_write_simd8";
309 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
310 return "gen8_urb_write_simd8_per_slot";
311 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
312 return "gen8_urb_write_simd8_masked";
313 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
314 return "gen8_urb_write_simd8_masked_per_slot";
315 case SHADER_OPCODE_URB_READ_SIMD8:
316 return "urb_read_simd8";
317 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
318 return "urb_read_simd8_per_slot";
319
320 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
321 return "find_live_channel";
322 case SHADER_OPCODE_BROADCAST:
323 return "broadcast";
324
325 case VEC4_OPCODE_MOV_BYTES:
326 return "mov_bytes";
327 case VEC4_OPCODE_PACK_BYTES:
328 return "pack_bytes";
329 case VEC4_OPCODE_UNPACK_UNIFORM:
330 return "unpack_uniform";
331 case VEC4_OPCODE_DOUBLE_TO_F32:
332 return "double_to_f32";
333 case VEC4_OPCODE_DOUBLE_TO_D32:
334 return "double_to_d32";
335 case VEC4_OPCODE_DOUBLE_TO_U32:
336 return "double_to_u32";
337 case VEC4_OPCODE_TO_DOUBLE:
338 return "single_to_double";
339 case VEC4_OPCODE_PICK_LOW_32BIT:
340 return "pick_low_32bit";
341 case VEC4_OPCODE_PICK_HIGH_32BIT:
342 return "pick_high_32bit";
343 case VEC4_OPCODE_SET_LOW_32BIT:
344 return "set_low_32bit";
345 case VEC4_OPCODE_SET_HIGH_32BIT:
346 return "set_high_32bit";
347
348 case FS_OPCODE_DDX_COARSE:
349 return "ddx_coarse";
350 case FS_OPCODE_DDX_FINE:
351 return "ddx_fine";
352 case FS_OPCODE_DDY_COARSE:
353 return "ddy_coarse";
354 case FS_OPCODE_DDY_FINE:
355 return "ddy_fine";
356
357 case FS_OPCODE_CINTERP:
358 return "cinterp";
359 case FS_OPCODE_LINTERP:
360 return "linterp";
361
362 case FS_OPCODE_PIXEL_X:
363 return "pixel_x";
364 case FS_OPCODE_PIXEL_Y:
365 return "pixel_y";
366
367 case FS_OPCODE_GET_BUFFER_SIZE:
368 return "fs_get_buffer_size";
369
370 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
371 return "uniform_pull_const";
372 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
373 return "uniform_pull_const_gen7";
374 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
375 return "varying_pull_const_gen4";
376 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
377 return "varying_pull_const_gen7";
378 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
379 return "varying_pull_const_logical";
380
381 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
382 return "mov_dispatch_to_flags";
383 case FS_OPCODE_DISCARD_JUMP:
384 return "discard_jump";
385
386 case FS_OPCODE_SET_SAMPLE_ID:
387 return "set_sample_id";
388
389 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
390 return "pack_half_2x16_split";
391 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
392 return "unpack_half_2x16_split_x";
393 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
394 return "unpack_half_2x16_split_y";
395
396 case FS_OPCODE_PLACEHOLDER_HALT:
397 return "placeholder_halt";
398
399 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
400 return "interp_sample";
401 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
402 return "interp_shared_offset";
403 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
404 return "interp_per_slot_offset";
405
406 case VS_OPCODE_URB_WRITE:
407 return "vs_urb_write";
408 case VS_OPCODE_PULL_CONSTANT_LOAD:
409 return "pull_constant_load";
410 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
411 return "pull_constant_load_gen7";
412
413 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
414 return "set_simd4x2_header_gen9";
415
416 case VS_OPCODE_GET_BUFFER_SIZE:
417 return "vs_get_buffer_size";
418
419 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
420 return "unpack_flags_simd4x2";
421
422 case GS_OPCODE_URB_WRITE:
423 return "gs_urb_write";
424 case GS_OPCODE_URB_WRITE_ALLOCATE:
425 return "gs_urb_write_allocate";
426 case GS_OPCODE_THREAD_END:
427 return "gs_thread_end";
428 case GS_OPCODE_SET_WRITE_OFFSET:
429 return "set_write_offset";
430 case GS_OPCODE_SET_VERTEX_COUNT:
431 return "set_vertex_count";
432 case GS_OPCODE_SET_DWORD_2:
433 return "set_dword_2";
434 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
435 return "prepare_channel_masks";
436 case GS_OPCODE_SET_CHANNEL_MASKS:
437 return "set_channel_masks";
438 case GS_OPCODE_GET_INSTANCE_ID:
439 return "get_instance_id";
440 case GS_OPCODE_FF_SYNC:
441 return "ff_sync";
442 case GS_OPCODE_SET_PRIMITIVE_ID:
443 return "set_primitive_id";
444 case GS_OPCODE_SVB_WRITE:
445 return "gs_svb_write";
446 case GS_OPCODE_SVB_SET_DST_INDEX:
447 return "gs_svb_set_dst_index";
448 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
449 return "gs_ff_sync_set_primitives";
450 case CS_OPCODE_CS_TERMINATE:
451 return "cs_terminate";
452 case SHADER_OPCODE_BARRIER:
453 return "barrier";
454 case SHADER_OPCODE_MULH:
455 return "mulh";
456 case SHADER_OPCODE_MOV_INDIRECT:
457 return "mov_indirect";
458
459 case VEC4_OPCODE_URB_READ:
460 return "urb_read";
461 case TCS_OPCODE_GET_INSTANCE_ID:
462 return "tcs_get_instance_id";
463 case TCS_OPCODE_URB_WRITE:
464 return "tcs_urb_write";
465 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
466 return "tcs_set_input_urb_offsets";
467 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
468 return "tcs_set_output_urb_offsets";
469 case TCS_OPCODE_GET_PRIMITIVE_ID:
470 return "tcs_get_primitive_id";
471 case TCS_OPCODE_CREATE_BARRIER_HEADER:
472 return "tcs_create_barrier_header";
473 case TCS_OPCODE_SRC0_010_IS_ZERO:
474 return "tcs_src0<0,1,0>_is_zero";
475 case TCS_OPCODE_RELEASE_INPUT:
476 return "tcs_release_input";
477 case TCS_OPCODE_THREAD_END:
478 return "tcs_thread_end";
479 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
480 return "tes_create_input_read_header";
481 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
482 return "tes_add_indirect_urb_offset";
483 case TES_OPCODE_GET_PRIMITIVE_ID:
484 return "tes_get_primitive_id";
485 }
486
487 unreachable("not reached");
488 }
489
490 bool
491 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
492 {
493 union {
494 unsigned ud;
495 int d;
496 float f;
497 double df;
498 } imm, sat_imm = { 0 };
499
500 const unsigned size = type_sz(type);
501
502 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
503 * irrelevant, so just check the size of the type and copy from/to an
504 * appropriately sized field.
505 */
506 if (size < 8)
507 imm.ud = reg->ud;
508 else
509 imm.df = reg->df;
510
511 switch (type) {
512 case BRW_REGISTER_TYPE_UD:
513 case BRW_REGISTER_TYPE_D:
514 case BRW_REGISTER_TYPE_UW:
515 case BRW_REGISTER_TYPE_W:
516 case BRW_REGISTER_TYPE_UQ:
517 case BRW_REGISTER_TYPE_Q:
518 /* Nothing to do. */
519 return false;
520 case BRW_REGISTER_TYPE_F:
521 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
522 break;
523 case BRW_REGISTER_TYPE_DF:
524 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
525 break;
526 case BRW_REGISTER_TYPE_UB:
527 case BRW_REGISTER_TYPE_B:
528 unreachable("no UB/B immediates");
529 case BRW_REGISTER_TYPE_V:
530 case BRW_REGISTER_TYPE_UV:
531 case BRW_REGISTER_TYPE_VF:
532 unreachable("unimplemented: saturate vector immediate");
533 case BRW_REGISTER_TYPE_HF:
534 unreachable("unimplemented: saturate HF immediate");
535 }
536
537 if (size < 8) {
538 if (imm.ud != sat_imm.ud) {
539 reg->ud = sat_imm.ud;
540 return true;
541 }
542 } else {
543 if (imm.df != sat_imm.df) {
544 reg->df = sat_imm.df;
545 return true;
546 }
547 }
548 return false;
549 }
550
551 bool
552 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
553 {
554 switch (type) {
555 case BRW_REGISTER_TYPE_D:
556 case BRW_REGISTER_TYPE_UD:
557 reg->d = -reg->d;
558 return true;
559 case BRW_REGISTER_TYPE_W:
560 case BRW_REGISTER_TYPE_UW:
561 reg->d = -(int16_t)reg->ud;
562 return true;
563 case BRW_REGISTER_TYPE_F:
564 reg->f = -reg->f;
565 return true;
566 case BRW_REGISTER_TYPE_VF:
567 reg->ud ^= 0x80808080;
568 return true;
569 case BRW_REGISTER_TYPE_DF:
570 reg->df = -reg->df;
571 return true;
572 case BRW_REGISTER_TYPE_UQ:
573 case BRW_REGISTER_TYPE_Q:
574 reg->d64 = -reg->d64;
575 return true;
576 case BRW_REGISTER_TYPE_UB:
577 case BRW_REGISTER_TYPE_B:
578 unreachable("no UB/B immediates");
579 case BRW_REGISTER_TYPE_UV:
580 case BRW_REGISTER_TYPE_V:
581 assert(!"unimplemented: negate UV/V immediate");
582 case BRW_REGISTER_TYPE_HF:
583 assert(!"unimplemented: negate HF immediate");
584 }
585
586 return false;
587 }
588
589 bool
590 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
591 {
592 switch (type) {
593 case BRW_REGISTER_TYPE_D:
594 reg->d = abs(reg->d);
595 return true;
596 case BRW_REGISTER_TYPE_W:
597 reg->d = abs((int16_t)reg->ud);
598 return true;
599 case BRW_REGISTER_TYPE_F:
600 reg->f = fabsf(reg->f);
601 return true;
602 case BRW_REGISTER_TYPE_DF:
603 reg->df = fabs(reg->df);
604 return true;
605 case BRW_REGISTER_TYPE_VF:
606 reg->ud &= ~0x80808080;
607 return true;
608 case BRW_REGISTER_TYPE_Q:
609 reg->d64 = imaxabs(reg->d64);
610 return true;
611 case BRW_REGISTER_TYPE_UB:
612 case BRW_REGISTER_TYPE_B:
613 unreachable("no UB/B immediates");
614 case BRW_REGISTER_TYPE_UQ:
615 case BRW_REGISTER_TYPE_UD:
616 case BRW_REGISTER_TYPE_UW:
617 case BRW_REGISTER_TYPE_UV:
618 /* Presumably the absolute value modifier on an unsigned source is a
619 * nop, but it would be nice to confirm.
620 */
621 assert(!"unimplemented: abs unsigned immediate");
622 case BRW_REGISTER_TYPE_V:
623 assert(!"unimplemented: abs V immediate");
624 case BRW_REGISTER_TYPE_HF:
625 assert(!"unimplemented: abs HF immediate");
626 }
627
628 return false;
629 }
630
631 backend_shader::backend_shader(const struct brw_compiler *compiler,
632 void *log_data,
633 void *mem_ctx,
634 const nir_shader *shader,
635 struct brw_stage_prog_data *stage_prog_data)
636 : compiler(compiler),
637 log_data(log_data),
638 devinfo(compiler->devinfo),
639 nir(shader),
640 stage_prog_data(stage_prog_data),
641 mem_ctx(mem_ctx),
642 cfg(NULL),
643 stage(shader->info.stage)
644 {
645 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
646 stage_name = _mesa_shader_stage_to_string(stage);
647 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
648 }
649
650 backend_shader::~backend_shader()
651 {
652 }
653
654 bool
655 backend_reg::equals(const backend_reg &r) const
656 {
657 return brw_regs_equal(this, &r) && offset == r.offset;
658 }
659
660 bool
661 backend_reg::is_zero() const
662 {
663 if (file != IMM)
664 return false;
665
666 switch (type) {
667 case BRW_REGISTER_TYPE_F:
668 return f == 0;
669 case BRW_REGISTER_TYPE_DF:
670 return df == 0;
671 case BRW_REGISTER_TYPE_D:
672 case BRW_REGISTER_TYPE_UD:
673 return d == 0;
674 case BRW_REGISTER_TYPE_UQ:
675 case BRW_REGISTER_TYPE_Q:
676 return u64 == 0;
677 default:
678 return false;
679 }
680 }
681
682 bool
683 backend_reg::is_one() const
684 {
685 if (file != IMM)
686 return false;
687
688 switch (type) {
689 case BRW_REGISTER_TYPE_F:
690 return f == 1.0f;
691 case BRW_REGISTER_TYPE_DF:
692 return df == 1.0;
693 case BRW_REGISTER_TYPE_D:
694 case BRW_REGISTER_TYPE_UD:
695 return d == 1;
696 case BRW_REGISTER_TYPE_UQ:
697 case BRW_REGISTER_TYPE_Q:
698 return u64 == 1;
699 default:
700 return false;
701 }
702 }
703
704 bool
705 backend_reg::is_negative_one() const
706 {
707 if (file != IMM)
708 return false;
709
710 switch (type) {
711 case BRW_REGISTER_TYPE_F:
712 return f == -1.0;
713 case BRW_REGISTER_TYPE_DF:
714 return df == -1.0;
715 case BRW_REGISTER_TYPE_D:
716 return d == -1;
717 case BRW_REGISTER_TYPE_Q:
718 return d64 == -1;
719 default:
720 return false;
721 }
722 }
723
724 bool
725 backend_reg::is_null() const
726 {
727 return file == ARF && nr == BRW_ARF_NULL;
728 }
729
730
731 bool
732 backend_reg::is_accumulator() const
733 {
734 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
735 }
736
737 bool
738 backend_instruction::is_commutative() const
739 {
740 switch (opcode) {
741 case BRW_OPCODE_AND:
742 case BRW_OPCODE_OR:
743 case BRW_OPCODE_XOR:
744 case BRW_OPCODE_ADD:
745 case BRW_OPCODE_MUL:
746 case SHADER_OPCODE_MULH:
747 return true;
748 case BRW_OPCODE_SEL:
749 /* MIN and MAX are commutative. */
750 if (conditional_mod == BRW_CONDITIONAL_GE ||
751 conditional_mod == BRW_CONDITIONAL_L) {
752 return true;
753 }
754 /* fallthrough */
755 default:
756 return false;
757 }
758 }
759
760 bool
761 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
762 {
763 return ::is_3src(devinfo, opcode);
764 }
765
766 bool
767 backend_instruction::is_tex() const
768 {
769 return (opcode == SHADER_OPCODE_TEX ||
770 opcode == FS_OPCODE_TXB ||
771 opcode == SHADER_OPCODE_TXD ||
772 opcode == SHADER_OPCODE_TXF ||
773 opcode == SHADER_OPCODE_TXF_LZ ||
774 opcode == SHADER_OPCODE_TXF_CMS ||
775 opcode == SHADER_OPCODE_TXF_CMS_W ||
776 opcode == SHADER_OPCODE_TXF_UMS ||
777 opcode == SHADER_OPCODE_TXF_MCS ||
778 opcode == SHADER_OPCODE_TXL ||
779 opcode == SHADER_OPCODE_TXL_LZ ||
780 opcode == SHADER_OPCODE_TXS ||
781 opcode == SHADER_OPCODE_LOD ||
782 opcode == SHADER_OPCODE_TG4 ||
783 opcode == SHADER_OPCODE_TG4_OFFSET ||
784 opcode == SHADER_OPCODE_SAMPLEINFO);
785 }
786
787 bool
788 backend_instruction::is_math() const
789 {
790 return (opcode == SHADER_OPCODE_RCP ||
791 opcode == SHADER_OPCODE_RSQ ||
792 opcode == SHADER_OPCODE_SQRT ||
793 opcode == SHADER_OPCODE_EXP2 ||
794 opcode == SHADER_OPCODE_LOG2 ||
795 opcode == SHADER_OPCODE_SIN ||
796 opcode == SHADER_OPCODE_COS ||
797 opcode == SHADER_OPCODE_INT_QUOTIENT ||
798 opcode == SHADER_OPCODE_INT_REMAINDER ||
799 opcode == SHADER_OPCODE_POW);
800 }
801
802 bool
803 backend_instruction::is_control_flow() const
804 {
805 switch (opcode) {
806 case BRW_OPCODE_DO:
807 case BRW_OPCODE_WHILE:
808 case BRW_OPCODE_IF:
809 case BRW_OPCODE_ELSE:
810 case BRW_OPCODE_ENDIF:
811 case BRW_OPCODE_BREAK:
812 case BRW_OPCODE_CONTINUE:
813 return true;
814 default:
815 return false;
816 }
817 }
818
819 bool
820 backend_instruction::can_do_source_mods() const
821 {
822 switch (opcode) {
823 case BRW_OPCODE_ADDC:
824 case BRW_OPCODE_BFE:
825 case BRW_OPCODE_BFI1:
826 case BRW_OPCODE_BFI2:
827 case BRW_OPCODE_BFREV:
828 case BRW_OPCODE_CBIT:
829 case BRW_OPCODE_FBH:
830 case BRW_OPCODE_FBL:
831 case BRW_OPCODE_SUBB:
832 case SHADER_OPCODE_BROADCAST:
833 case SHADER_OPCODE_MOV_INDIRECT:
834 return false;
835 default:
836 return true;
837 }
838 }
839
840 bool
841 backend_instruction::can_do_saturate() const
842 {
843 switch (opcode) {
844 case BRW_OPCODE_ADD:
845 case BRW_OPCODE_ASR:
846 case BRW_OPCODE_AVG:
847 case BRW_OPCODE_DP2:
848 case BRW_OPCODE_DP3:
849 case BRW_OPCODE_DP4:
850 case BRW_OPCODE_DPH:
851 case BRW_OPCODE_F16TO32:
852 case BRW_OPCODE_F32TO16:
853 case BRW_OPCODE_LINE:
854 case BRW_OPCODE_LRP:
855 case BRW_OPCODE_MAC:
856 case BRW_OPCODE_MAD:
857 case BRW_OPCODE_MATH:
858 case BRW_OPCODE_MOV:
859 case BRW_OPCODE_MUL:
860 case SHADER_OPCODE_MULH:
861 case BRW_OPCODE_PLN:
862 case BRW_OPCODE_RNDD:
863 case BRW_OPCODE_RNDE:
864 case BRW_OPCODE_RNDU:
865 case BRW_OPCODE_RNDZ:
866 case BRW_OPCODE_SEL:
867 case BRW_OPCODE_SHL:
868 case BRW_OPCODE_SHR:
869 case FS_OPCODE_LINTERP:
870 case SHADER_OPCODE_COS:
871 case SHADER_OPCODE_EXP2:
872 case SHADER_OPCODE_LOG2:
873 case SHADER_OPCODE_POW:
874 case SHADER_OPCODE_RCP:
875 case SHADER_OPCODE_RSQ:
876 case SHADER_OPCODE_SIN:
877 case SHADER_OPCODE_SQRT:
878 return true;
879 default:
880 return false;
881 }
882 }
883
884 bool
885 backend_instruction::can_do_cmod() const
886 {
887 switch (opcode) {
888 case BRW_OPCODE_ADD:
889 case BRW_OPCODE_ADDC:
890 case BRW_OPCODE_AND:
891 case BRW_OPCODE_ASR:
892 case BRW_OPCODE_AVG:
893 case BRW_OPCODE_CMP:
894 case BRW_OPCODE_CMPN:
895 case BRW_OPCODE_DP2:
896 case BRW_OPCODE_DP3:
897 case BRW_OPCODE_DP4:
898 case BRW_OPCODE_DPH:
899 case BRW_OPCODE_F16TO32:
900 case BRW_OPCODE_F32TO16:
901 case BRW_OPCODE_FRC:
902 case BRW_OPCODE_LINE:
903 case BRW_OPCODE_LRP:
904 case BRW_OPCODE_LZD:
905 case BRW_OPCODE_MAC:
906 case BRW_OPCODE_MACH:
907 case BRW_OPCODE_MAD:
908 case BRW_OPCODE_MOV:
909 case BRW_OPCODE_MUL:
910 case BRW_OPCODE_NOT:
911 case BRW_OPCODE_OR:
912 case BRW_OPCODE_PLN:
913 case BRW_OPCODE_RNDD:
914 case BRW_OPCODE_RNDE:
915 case BRW_OPCODE_RNDU:
916 case BRW_OPCODE_RNDZ:
917 case BRW_OPCODE_SAD2:
918 case BRW_OPCODE_SADA2:
919 case BRW_OPCODE_SHL:
920 case BRW_OPCODE_SHR:
921 case BRW_OPCODE_SUBB:
922 case BRW_OPCODE_XOR:
923 case FS_OPCODE_CINTERP:
924 case FS_OPCODE_LINTERP:
925 return true;
926 default:
927 return false;
928 }
929 }
930
931 bool
932 backend_instruction::reads_accumulator_implicitly() const
933 {
934 switch (opcode) {
935 case BRW_OPCODE_MAC:
936 case BRW_OPCODE_MACH:
937 case BRW_OPCODE_SADA2:
938 return true;
939 default:
940 return false;
941 }
942 }
943
944 bool
945 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
946 {
947 return writes_accumulator ||
948 (devinfo->gen < 6 &&
949 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
950 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
951 opcode != FS_OPCODE_CINTERP)));
952 }
953
954 bool
955 backend_instruction::has_side_effects() const
956 {
957 switch (opcode) {
958 case SHADER_OPCODE_UNTYPED_ATOMIC:
959 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
960 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
961 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
962 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
963 case SHADER_OPCODE_TYPED_ATOMIC:
964 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
965 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
966 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
967 case SHADER_OPCODE_MEMORY_FENCE:
968 case SHADER_OPCODE_URB_WRITE_SIMD8:
969 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
970 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
971 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
972 case FS_OPCODE_FB_WRITE:
973 case FS_OPCODE_FB_WRITE_LOGICAL:
974 case SHADER_OPCODE_BARRIER:
975 case TCS_OPCODE_URB_WRITE:
976 case TCS_OPCODE_RELEASE_INPUT:
977 return true;
978 default:
979 return eot;
980 }
981 }
982
983 bool
984 backend_instruction::is_volatile() const
985 {
986 switch (opcode) {
987 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
988 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
989 case SHADER_OPCODE_TYPED_SURFACE_READ:
990 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
991 case SHADER_OPCODE_URB_READ_SIMD8:
992 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
993 case VEC4_OPCODE_URB_READ:
994 return true;
995 default:
996 return false;
997 }
998 }
999
1000 #ifndef NDEBUG
1001 static bool
1002 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1003 {
1004 bool found = false;
1005 foreach_inst_in_block (backend_instruction, i, block) {
1006 if (inst == i) {
1007 found = true;
1008 }
1009 }
1010 return found;
1011 }
1012 #endif
1013
1014 static void
1015 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1016 {
1017 for (bblock_t *block_iter = start_block->next();
1018 block_iter;
1019 block_iter = block_iter->next()) {
1020 block_iter->start_ip += ip_adjustment;
1021 block_iter->end_ip += ip_adjustment;
1022 }
1023 }
1024
1025 void
1026 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1027 {
1028 assert(this != inst);
1029
1030 if (!this->is_head_sentinel())
1031 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1032
1033 block->end_ip++;
1034
1035 adjust_later_block_ips(block, 1);
1036
1037 exec_node::insert_after(inst);
1038 }
1039
1040 void
1041 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1042 {
1043 assert(this != inst);
1044
1045 if (!this->is_tail_sentinel())
1046 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1047
1048 block->end_ip++;
1049
1050 adjust_later_block_ips(block, 1);
1051
1052 exec_node::insert_before(inst);
1053 }
1054
1055 void
1056 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1057 {
1058 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1059
1060 unsigned num_inst = list->length();
1061
1062 block->end_ip += num_inst;
1063
1064 adjust_later_block_ips(block, num_inst);
1065
1066 exec_node::insert_before(list);
1067 }
1068
1069 void
1070 backend_instruction::remove(bblock_t *block)
1071 {
1072 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1073
1074 adjust_later_block_ips(block, -1);
1075
1076 if (block->start_ip == block->end_ip) {
1077 block->cfg->remove_block(block);
1078 } else {
1079 block->end_ip--;
1080 }
1081
1082 exec_node::remove();
1083 }
1084
1085 void
1086 backend_shader::dump_instructions()
1087 {
1088 dump_instructions(NULL);
1089 }
1090
1091 void
1092 backend_shader::dump_instructions(const char *name)
1093 {
1094 FILE *file = stderr;
1095 if (name && geteuid() != 0) {
1096 file = fopen(name, "w");
1097 if (!file)
1098 file = stderr;
1099 }
1100
1101 if (cfg) {
1102 int ip = 0;
1103 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1104 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1105 fprintf(file, "%4d: ", ip++);
1106 dump_instruction(inst, file);
1107 }
1108 } else {
1109 int ip = 0;
1110 foreach_in_list(backend_instruction, inst, &instructions) {
1111 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1112 fprintf(file, "%4d: ", ip++);
1113 dump_instruction(inst, file);
1114 }
1115 }
1116
1117 if (file != stderr) {
1118 fclose(file);
1119 }
1120 }
1121
1122 void
1123 backend_shader::calculate_cfg()
1124 {
1125 if (this->cfg)
1126 return;
1127 cfg = new(mem_ctx) cfg_t(&this->instructions);
1128 }
1129
1130 extern "C" const unsigned *
1131 brw_compile_tes(const struct brw_compiler *compiler,
1132 void *log_data,
1133 void *mem_ctx,
1134 const struct brw_tes_prog_key *key,
1135 const struct brw_vue_map *input_vue_map,
1136 struct brw_tes_prog_data *prog_data,
1137 const nir_shader *src_shader,
1138 struct gl_program *prog,
1139 int shader_time_index,
1140 char **error_str)
1141 {
1142 const struct gen_device_info *devinfo = compiler->devinfo;
1143 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1144 const unsigned *assembly;
1145
1146 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1147 nir->info.inputs_read = key->inputs_read;
1148 nir->info.patch_inputs_read = key->patch_inputs_read;
1149
1150 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1151 brw_nir_lower_tes_inputs(nir, input_vue_map);
1152 brw_nir_lower_vue_outputs(nir, is_scalar);
1153 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1154
1155 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1156 nir->info.outputs_written,
1157 nir->info.separate_shader);
1158
1159 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1160
1161 assert(output_size_bytes >= 1);
1162 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1163 if (error_str)
1164 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1165 return NULL;
1166 }
1167
1168 prog_data->base.clip_distance_mask =
1169 ((1 << nir->info.clip_distance_array_size) - 1);
1170 prog_data->base.cull_distance_mask =
1171 ((1 << nir->info.cull_distance_array_size) - 1) <<
1172 nir->info.clip_distance_array_size;
1173
1174 /* URB entry sizes are stored as a multiple of 64 bytes. */
1175 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1176
1177 /* On Cannonlake software shall not program an allocation size that
1178 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1179 */
1180 if (devinfo->gen == 10 &&
1181 prog_data->base.urb_entry_size % 3 == 0)
1182 prog_data->base.urb_entry_size++;
1183
1184 prog_data->base.urb_read_length = 0;
1185
1186 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1187 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1188 TESS_SPACING_FRACTIONAL_ODD - 1);
1189 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1190 TESS_SPACING_FRACTIONAL_EVEN - 1);
1191
1192 prog_data->partitioning =
1193 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1194
1195 switch (nir->info.tess.primitive_mode) {
1196 case GL_QUADS:
1197 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1198 break;
1199 case GL_TRIANGLES:
1200 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1201 break;
1202 case GL_ISOLINES:
1203 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1204 break;
1205 default:
1206 unreachable("invalid domain shader primitive mode");
1207 }
1208
1209 if (nir->info.tess.point_mode) {
1210 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1211 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1212 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1213 } else {
1214 /* Hardware winding order is backwards from OpenGL */
1215 prog_data->output_topology =
1216 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1217 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1218 }
1219
1220 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1221 fprintf(stderr, "TES Input ");
1222 brw_print_vue_map(stderr, input_vue_map);
1223 fprintf(stderr, "TES Output ");
1224 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1225 }
1226
1227 if (is_scalar) {
1228 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1229 &prog_data->base.base, NULL, nir, 8,
1230 shader_time_index, input_vue_map);
1231 if (!v.run_tes()) {
1232 if (error_str)
1233 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1234 return NULL;
1235 }
1236
1237 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1238 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1239
1240 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1241 &prog_data->base.base, v.promoted_constants, false,
1242 MESA_SHADER_TESS_EVAL);
1243 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1244 g.enable_debug(ralloc_asprintf(mem_ctx,
1245 "%s tessellation evaluation shader %s",
1246 nir->info.label ? nir->info.label
1247 : "unnamed",
1248 nir->info.name));
1249 }
1250
1251 g.generate_code(v.cfg, 8);
1252
1253 assembly = g.get_assembly(&prog_data->base.base.program_size);
1254 } else {
1255 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1256 nir, mem_ctx, shader_time_index);
1257 if (!v.run()) {
1258 if (error_str)
1259 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1260 return NULL;
1261 }
1262
1263 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1264 v.dump_instructions();
1265
1266 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1267 &prog_data->base, v.cfg,
1268 &prog_data->base.base.program_size);
1269 }
1270
1271 return assembly;
1272 }