intel/fs: Add support for subgroup quad operations
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_BYTE_SCATTERED_READ:
297 return "byte_scattered_read";
298 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
299 return "byte_scattered_read_logical";
300 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
301 return "byte_scattered_write";
302 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
303 return "byte_scattered_write_logical";
304
305 case SHADER_OPCODE_LOAD_PAYLOAD:
306 return "load_payload";
307 case FS_OPCODE_PACK:
308 return "pack";
309
310 case SHADER_OPCODE_GEN4_SCRATCH_READ:
311 return "gen4_scratch_read";
312 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
313 return "gen4_scratch_write";
314 case SHADER_OPCODE_GEN7_SCRATCH_READ:
315 return "gen7_scratch_read";
316 case SHADER_OPCODE_URB_WRITE_SIMD8:
317 return "gen8_urb_write_simd8";
318 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
319 return "gen8_urb_write_simd8_per_slot";
320 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
321 return "gen8_urb_write_simd8_masked";
322 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
323 return "gen8_urb_write_simd8_masked_per_slot";
324 case SHADER_OPCODE_URB_READ_SIMD8:
325 return "urb_read_simd8";
326 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
327 return "urb_read_simd8_per_slot";
328
329 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
330 return "find_live_channel";
331 case SHADER_OPCODE_BROADCAST:
332 return "broadcast";
333 case SHADER_OPCODE_SHUFFLE:
334 return "shuffle";
335 case SHADER_OPCODE_SEL_EXEC:
336 return "sel_exec";
337 case SHADER_OPCODE_QUAD_SWIZZLE:
338 return "quad_swizzle";
339 case SHADER_OPCODE_CLUSTER_BROADCAST:
340 return "cluster_broadcast";
341
342 case SHADER_OPCODE_GET_BUFFER_SIZE:
343 return "get_buffer_size";
344
345 case VEC4_OPCODE_MOV_BYTES:
346 return "mov_bytes";
347 case VEC4_OPCODE_PACK_BYTES:
348 return "pack_bytes";
349 case VEC4_OPCODE_UNPACK_UNIFORM:
350 return "unpack_uniform";
351 case VEC4_OPCODE_DOUBLE_TO_F32:
352 return "double_to_f32";
353 case VEC4_OPCODE_DOUBLE_TO_D32:
354 return "double_to_d32";
355 case VEC4_OPCODE_DOUBLE_TO_U32:
356 return "double_to_u32";
357 case VEC4_OPCODE_TO_DOUBLE:
358 return "single_to_double";
359 case VEC4_OPCODE_PICK_LOW_32BIT:
360 return "pick_low_32bit";
361 case VEC4_OPCODE_PICK_HIGH_32BIT:
362 return "pick_high_32bit";
363 case VEC4_OPCODE_SET_LOW_32BIT:
364 return "set_low_32bit";
365 case VEC4_OPCODE_SET_HIGH_32BIT:
366 return "set_high_32bit";
367
368 case FS_OPCODE_DDX_COARSE:
369 return "ddx_coarse";
370 case FS_OPCODE_DDX_FINE:
371 return "ddx_fine";
372 case FS_OPCODE_DDY_COARSE:
373 return "ddy_coarse";
374 case FS_OPCODE_DDY_FINE:
375 return "ddy_fine";
376
377 case FS_OPCODE_CINTERP:
378 return "cinterp";
379 case FS_OPCODE_LINTERP:
380 return "linterp";
381
382 case FS_OPCODE_PIXEL_X:
383 return "pixel_x";
384 case FS_OPCODE_PIXEL_Y:
385 return "pixel_y";
386
387 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
388 return "uniform_pull_const";
389 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
390 return "uniform_pull_const_gen7";
391 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
392 return "varying_pull_const_gen4";
393 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
394 return "varying_pull_const_gen7";
395 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
396 return "varying_pull_const_logical";
397
398 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
399 return "mov_dispatch_to_flags";
400 case FS_OPCODE_DISCARD_JUMP:
401 return "discard_jump";
402
403 case FS_OPCODE_SET_SAMPLE_ID:
404 return "set_sample_id";
405
406 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
407 return "pack_half_2x16_split";
408 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
409 return "unpack_half_2x16_split_x";
410 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
411 return "unpack_half_2x16_split_y";
412
413 case FS_OPCODE_PLACEHOLDER_HALT:
414 return "placeholder_halt";
415
416 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
417 return "interp_sample";
418 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
419 return "interp_shared_offset";
420 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
421 return "interp_per_slot_offset";
422
423 case VS_OPCODE_URB_WRITE:
424 return "vs_urb_write";
425 case VS_OPCODE_PULL_CONSTANT_LOAD:
426 return "pull_constant_load";
427 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
428 return "pull_constant_load_gen7";
429
430 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
431 return "set_simd4x2_header_gen9";
432
433 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
434 return "unpack_flags_simd4x2";
435
436 case GS_OPCODE_URB_WRITE:
437 return "gs_urb_write";
438 case GS_OPCODE_URB_WRITE_ALLOCATE:
439 return "gs_urb_write_allocate";
440 case GS_OPCODE_THREAD_END:
441 return "gs_thread_end";
442 case GS_OPCODE_SET_WRITE_OFFSET:
443 return "set_write_offset";
444 case GS_OPCODE_SET_VERTEX_COUNT:
445 return "set_vertex_count";
446 case GS_OPCODE_SET_DWORD_2:
447 return "set_dword_2";
448 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
449 return "prepare_channel_masks";
450 case GS_OPCODE_SET_CHANNEL_MASKS:
451 return "set_channel_masks";
452 case GS_OPCODE_GET_INSTANCE_ID:
453 return "get_instance_id";
454 case GS_OPCODE_FF_SYNC:
455 return "ff_sync";
456 case GS_OPCODE_SET_PRIMITIVE_ID:
457 return "set_primitive_id";
458 case GS_OPCODE_SVB_WRITE:
459 return "gs_svb_write";
460 case GS_OPCODE_SVB_SET_DST_INDEX:
461 return "gs_svb_set_dst_index";
462 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
463 return "gs_ff_sync_set_primitives";
464 case CS_OPCODE_CS_TERMINATE:
465 return "cs_terminate";
466 case SHADER_OPCODE_BARRIER:
467 return "barrier";
468 case SHADER_OPCODE_MULH:
469 return "mulh";
470 case SHADER_OPCODE_MOV_INDIRECT:
471 return "mov_indirect";
472
473 case VEC4_OPCODE_URB_READ:
474 return "urb_read";
475 case TCS_OPCODE_GET_INSTANCE_ID:
476 return "tcs_get_instance_id";
477 case TCS_OPCODE_URB_WRITE:
478 return "tcs_urb_write";
479 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
480 return "tcs_set_input_urb_offsets";
481 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
482 return "tcs_set_output_urb_offsets";
483 case TCS_OPCODE_GET_PRIMITIVE_ID:
484 return "tcs_get_primitive_id";
485 case TCS_OPCODE_CREATE_BARRIER_HEADER:
486 return "tcs_create_barrier_header";
487 case TCS_OPCODE_SRC0_010_IS_ZERO:
488 return "tcs_src0<0,1,0>_is_zero";
489 case TCS_OPCODE_RELEASE_INPUT:
490 return "tcs_release_input";
491 case TCS_OPCODE_THREAD_END:
492 return "tcs_thread_end";
493 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
494 return "tes_create_input_read_header";
495 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
496 return "tes_add_indirect_urb_offset";
497 case TES_OPCODE_GET_PRIMITIVE_ID:
498 return "tes_get_primitive_id";
499
500 case SHADER_OPCODE_RND_MODE:
501 return "rnd_mode";
502 }
503
504 unreachable("not reached");
505 }
506
507 bool
508 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
509 {
510 union {
511 unsigned ud;
512 int d;
513 float f;
514 double df;
515 } imm, sat_imm = { 0 };
516
517 const unsigned size = type_sz(type);
518
519 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
520 * irrelevant, so just check the size of the type and copy from/to an
521 * appropriately sized field.
522 */
523 if (size < 8)
524 imm.ud = reg->ud;
525 else
526 imm.df = reg->df;
527
528 switch (type) {
529 case BRW_REGISTER_TYPE_UD:
530 case BRW_REGISTER_TYPE_D:
531 case BRW_REGISTER_TYPE_UW:
532 case BRW_REGISTER_TYPE_W:
533 case BRW_REGISTER_TYPE_UQ:
534 case BRW_REGISTER_TYPE_Q:
535 /* Nothing to do. */
536 return false;
537 case BRW_REGISTER_TYPE_F:
538 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
539 break;
540 case BRW_REGISTER_TYPE_DF:
541 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
542 break;
543 case BRW_REGISTER_TYPE_UB:
544 case BRW_REGISTER_TYPE_B:
545 unreachable("no UB/B immediates");
546 case BRW_REGISTER_TYPE_V:
547 case BRW_REGISTER_TYPE_UV:
548 case BRW_REGISTER_TYPE_VF:
549 unreachable("unimplemented: saturate vector immediate");
550 case BRW_REGISTER_TYPE_HF:
551 unreachable("unimplemented: saturate HF immediate");
552 case BRW_REGISTER_TYPE_NF:
553 unreachable("no NF immediates");
554 }
555
556 if (size < 8) {
557 if (imm.ud != sat_imm.ud) {
558 reg->ud = sat_imm.ud;
559 return true;
560 }
561 } else {
562 if (imm.df != sat_imm.df) {
563 reg->df = sat_imm.df;
564 return true;
565 }
566 }
567 return false;
568 }
569
570 bool
571 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
572 {
573 switch (type) {
574 case BRW_REGISTER_TYPE_D:
575 case BRW_REGISTER_TYPE_UD:
576 reg->d = -reg->d;
577 return true;
578 case BRW_REGISTER_TYPE_W:
579 case BRW_REGISTER_TYPE_UW:
580 reg->d = -(int16_t)reg->ud;
581 return true;
582 case BRW_REGISTER_TYPE_F:
583 reg->f = -reg->f;
584 return true;
585 case BRW_REGISTER_TYPE_VF:
586 reg->ud ^= 0x80808080;
587 return true;
588 case BRW_REGISTER_TYPE_DF:
589 reg->df = -reg->df;
590 return true;
591 case BRW_REGISTER_TYPE_UQ:
592 case BRW_REGISTER_TYPE_Q:
593 reg->d64 = -reg->d64;
594 return true;
595 case BRW_REGISTER_TYPE_UB:
596 case BRW_REGISTER_TYPE_B:
597 unreachable("no UB/B immediates");
598 case BRW_REGISTER_TYPE_UV:
599 case BRW_REGISTER_TYPE_V:
600 assert(!"unimplemented: negate UV/V immediate");
601 case BRW_REGISTER_TYPE_HF:
602 assert(!"unimplemented: negate HF immediate");
603 case BRW_REGISTER_TYPE_NF:
604 unreachable("no NF immediates");
605 }
606
607 return false;
608 }
609
610 bool
611 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
612 {
613 switch (type) {
614 case BRW_REGISTER_TYPE_D:
615 reg->d = abs(reg->d);
616 return true;
617 case BRW_REGISTER_TYPE_W:
618 reg->d = abs((int16_t)reg->ud);
619 return true;
620 case BRW_REGISTER_TYPE_F:
621 reg->f = fabsf(reg->f);
622 return true;
623 case BRW_REGISTER_TYPE_DF:
624 reg->df = fabs(reg->df);
625 return true;
626 case BRW_REGISTER_TYPE_VF:
627 reg->ud &= ~0x80808080;
628 return true;
629 case BRW_REGISTER_TYPE_Q:
630 reg->d64 = imaxabs(reg->d64);
631 return true;
632 case BRW_REGISTER_TYPE_UB:
633 case BRW_REGISTER_TYPE_B:
634 unreachable("no UB/B immediates");
635 case BRW_REGISTER_TYPE_UQ:
636 case BRW_REGISTER_TYPE_UD:
637 case BRW_REGISTER_TYPE_UW:
638 case BRW_REGISTER_TYPE_UV:
639 /* Presumably the absolute value modifier on an unsigned source is a
640 * nop, but it would be nice to confirm.
641 */
642 assert(!"unimplemented: abs unsigned immediate");
643 case BRW_REGISTER_TYPE_V:
644 assert(!"unimplemented: abs V immediate");
645 case BRW_REGISTER_TYPE_HF:
646 assert(!"unimplemented: abs HF immediate");
647 case BRW_REGISTER_TYPE_NF:
648 unreachable("no NF immediates");
649 }
650
651 return false;
652 }
653
654 backend_shader::backend_shader(const struct brw_compiler *compiler,
655 void *log_data,
656 void *mem_ctx,
657 const nir_shader *shader,
658 struct brw_stage_prog_data *stage_prog_data)
659 : compiler(compiler),
660 log_data(log_data),
661 devinfo(compiler->devinfo),
662 nir(shader),
663 stage_prog_data(stage_prog_data),
664 mem_ctx(mem_ctx),
665 cfg(NULL),
666 stage(shader->info.stage)
667 {
668 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
669 stage_name = _mesa_shader_stage_to_string(stage);
670 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
671 }
672
673 backend_shader::~backend_shader()
674 {
675 }
676
677 bool
678 backend_reg::equals(const backend_reg &r) const
679 {
680 return brw_regs_equal(this, &r) && offset == r.offset;
681 }
682
683 bool
684 backend_reg::is_zero() const
685 {
686 if (file != IMM)
687 return false;
688
689 switch (type) {
690 case BRW_REGISTER_TYPE_F:
691 return f == 0;
692 case BRW_REGISTER_TYPE_DF:
693 return df == 0;
694 case BRW_REGISTER_TYPE_D:
695 case BRW_REGISTER_TYPE_UD:
696 return d == 0;
697 case BRW_REGISTER_TYPE_UQ:
698 case BRW_REGISTER_TYPE_Q:
699 return u64 == 0;
700 default:
701 return false;
702 }
703 }
704
705 bool
706 backend_reg::is_one() const
707 {
708 if (file != IMM)
709 return false;
710
711 switch (type) {
712 case BRW_REGISTER_TYPE_F:
713 return f == 1.0f;
714 case BRW_REGISTER_TYPE_DF:
715 return df == 1.0;
716 case BRW_REGISTER_TYPE_D:
717 case BRW_REGISTER_TYPE_UD:
718 return d == 1;
719 case BRW_REGISTER_TYPE_UQ:
720 case BRW_REGISTER_TYPE_Q:
721 return u64 == 1;
722 default:
723 return false;
724 }
725 }
726
727 bool
728 backend_reg::is_negative_one() const
729 {
730 if (file != IMM)
731 return false;
732
733 switch (type) {
734 case BRW_REGISTER_TYPE_F:
735 return f == -1.0;
736 case BRW_REGISTER_TYPE_DF:
737 return df == -1.0;
738 case BRW_REGISTER_TYPE_D:
739 return d == -1;
740 case BRW_REGISTER_TYPE_Q:
741 return d64 == -1;
742 default:
743 return false;
744 }
745 }
746
747 bool
748 backend_reg::is_null() const
749 {
750 return file == ARF && nr == BRW_ARF_NULL;
751 }
752
753
754 bool
755 backend_reg::is_accumulator() const
756 {
757 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
758 }
759
760 bool
761 backend_instruction::is_commutative() const
762 {
763 switch (opcode) {
764 case BRW_OPCODE_AND:
765 case BRW_OPCODE_OR:
766 case BRW_OPCODE_XOR:
767 case BRW_OPCODE_ADD:
768 case BRW_OPCODE_MUL:
769 case SHADER_OPCODE_MULH:
770 return true;
771 case BRW_OPCODE_SEL:
772 /* MIN and MAX are commutative. */
773 if (conditional_mod == BRW_CONDITIONAL_GE ||
774 conditional_mod == BRW_CONDITIONAL_L) {
775 return true;
776 }
777 /* fallthrough */
778 default:
779 return false;
780 }
781 }
782
783 bool
784 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
785 {
786 return ::is_3src(devinfo, opcode);
787 }
788
789 bool
790 backend_instruction::is_tex() const
791 {
792 return (opcode == SHADER_OPCODE_TEX ||
793 opcode == FS_OPCODE_TXB ||
794 opcode == SHADER_OPCODE_TXD ||
795 opcode == SHADER_OPCODE_TXF ||
796 opcode == SHADER_OPCODE_TXF_LZ ||
797 opcode == SHADER_OPCODE_TXF_CMS ||
798 opcode == SHADER_OPCODE_TXF_CMS_W ||
799 opcode == SHADER_OPCODE_TXF_UMS ||
800 opcode == SHADER_OPCODE_TXF_MCS ||
801 opcode == SHADER_OPCODE_TXL ||
802 opcode == SHADER_OPCODE_TXL_LZ ||
803 opcode == SHADER_OPCODE_TXS ||
804 opcode == SHADER_OPCODE_LOD ||
805 opcode == SHADER_OPCODE_TG4 ||
806 opcode == SHADER_OPCODE_TG4_OFFSET ||
807 opcode == SHADER_OPCODE_SAMPLEINFO);
808 }
809
810 bool
811 backend_instruction::is_math() const
812 {
813 return (opcode == SHADER_OPCODE_RCP ||
814 opcode == SHADER_OPCODE_RSQ ||
815 opcode == SHADER_OPCODE_SQRT ||
816 opcode == SHADER_OPCODE_EXP2 ||
817 opcode == SHADER_OPCODE_LOG2 ||
818 opcode == SHADER_OPCODE_SIN ||
819 opcode == SHADER_OPCODE_COS ||
820 opcode == SHADER_OPCODE_INT_QUOTIENT ||
821 opcode == SHADER_OPCODE_INT_REMAINDER ||
822 opcode == SHADER_OPCODE_POW);
823 }
824
825 bool
826 backend_instruction::is_control_flow() const
827 {
828 switch (opcode) {
829 case BRW_OPCODE_DO:
830 case BRW_OPCODE_WHILE:
831 case BRW_OPCODE_IF:
832 case BRW_OPCODE_ELSE:
833 case BRW_OPCODE_ENDIF:
834 case BRW_OPCODE_BREAK:
835 case BRW_OPCODE_CONTINUE:
836 return true;
837 default:
838 return false;
839 }
840 }
841
842 bool
843 backend_instruction::can_do_source_mods() const
844 {
845 switch (opcode) {
846 case BRW_OPCODE_ADDC:
847 case BRW_OPCODE_BFE:
848 case BRW_OPCODE_BFI1:
849 case BRW_OPCODE_BFI2:
850 case BRW_OPCODE_BFREV:
851 case BRW_OPCODE_CBIT:
852 case BRW_OPCODE_FBH:
853 case BRW_OPCODE_FBL:
854 case BRW_OPCODE_SUBB:
855 case SHADER_OPCODE_BROADCAST:
856 case SHADER_OPCODE_CLUSTER_BROADCAST:
857 case SHADER_OPCODE_MOV_INDIRECT:
858 return false;
859 default:
860 return true;
861 }
862 }
863
864 bool
865 backend_instruction::can_do_saturate() const
866 {
867 switch (opcode) {
868 case BRW_OPCODE_ADD:
869 case BRW_OPCODE_ASR:
870 case BRW_OPCODE_AVG:
871 case BRW_OPCODE_DP2:
872 case BRW_OPCODE_DP3:
873 case BRW_OPCODE_DP4:
874 case BRW_OPCODE_DPH:
875 case BRW_OPCODE_F16TO32:
876 case BRW_OPCODE_F32TO16:
877 case BRW_OPCODE_LINE:
878 case BRW_OPCODE_LRP:
879 case BRW_OPCODE_MAC:
880 case BRW_OPCODE_MAD:
881 case BRW_OPCODE_MATH:
882 case BRW_OPCODE_MOV:
883 case BRW_OPCODE_MUL:
884 case SHADER_OPCODE_MULH:
885 case BRW_OPCODE_PLN:
886 case BRW_OPCODE_RNDD:
887 case BRW_OPCODE_RNDE:
888 case BRW_OPCODE_RNDU:
889 case BRW_OPCODE_RNDZ:
890 case BRW_OPCODE_SEL:
891 case BRW_OPCODE_SHL:
892 case BRW_OPCODE_SHR:
893 case FS_OPCODE_LINTERP:
894 case SHADER_OPCODE_COS:
895 case SHADER_OPCODE_EXP2:
896 case SHADER_OPCODE_LOG2:
897 case SHADER_OPCODE_POW:
898 case SHADER_OPCODE_RCP:
899 case SHADER_OPCODE_RSQ:
900 case SHADER_OPCODE_SIN:
901 case SHADER_OPCODE_SQRT:
902 return true;
903 default:
904 return false;
905 }
906 }
907
908 bool
909 backend_instruction::can_do_cmod() const
910 {
911 switch (opcode) {
912 case BRW_OPCODE_ADD:
913 case BRW_OPCODE_ADDC:
914 case BRW_OPCODE_AND:
915 case BRW_OPCODE_ASR:
916 case BRW_OPCODE_AVG:
917 case BRW_OPCODE_CMP:
918 case BRW_OPCODE_CMPN:
919 case BRW_OPCODE_DP2:
920 case BRW_OPCODE_DP3:
921 case BRW_OPCODE_DP4:
922 case BRW_OPCODE_DPH:
923 case BRW_OPCODE_F16TO32:
924 case BRW_OPCODE_F32TO16:
925 case BRW_OPCODE_FRC:
926 case BRW_OPCODE_LINE:
927 case BRW_OPCODE_LRP:
928 case BRW_OPCODE_LZD:
929 case BRW_OPCODE_MAC:
930 case BRW_OPCODE_MACH:
931 case BRW_OPCODE_MAD:
932 case BRW_OPCODE_MOV:
933 case BRW_OPCODE_MUL:
934 case BRW_OPCODE_NOT:
935 case BRW_OPCODE_OR:
936 case BRW_OPCODE_PLN:
937 case BRW_OPCODE_RNDD:
938 case BRW_OPCODE_RNDE:
939 case BRW_OPCODE_RNDU:
940 case BRW_OPCODE_RNDZ:
941 case BRW_OPCODE_SAD2:
942 case BRW_OPCODE_SADA2:
943 case BRW_OPCODE_SHL:
944 case BRW_OPCODE_SHR:
945 case BRW_OPCODE_SUBB:
946 case BRW_OPCODE_XOR:
947 case FS_OPCODE_CINTERP:
948 case FS_OPCODE_LINTERP:
949 return true;
950 default:
951 return false;
952 }
953 }
954
955 bool
956 backend_instruction::reads_accumulator_implicitly() const
957 {
958 switch (opcode) {
959 case BRW_OPCODE_MAC:
960 case BRW_OPCODE_MACH:
961 case BRW_OPCODE_SADA2:
962 return true;
963 default:
964 return false;
965 }
966 }
967
968 bool
969 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
970 {
971 return writes_accumulator ||
972 (devinfo->gen < 6 &&
973 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
974 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
975 opcode != FS_OPCODE_CINTERP)));
976 }
977
978 bool
979 backend_instruction::has_side_effects() const
980 {
981 switch (opcode) {
982 case SHADER_OPCODE_UNTYPED_ATOMIC:
983 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
984 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
985 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
986 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
987 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
988 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
989 case SHADER_OPCODE_TYPED_ATOMIC:
990 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
991 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
992 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
993 case SHADER_OPCODE_MEMORY_FENCE:
994 case SHADER_OPCODE_URB_WRITE_SIMD8:
995 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
996 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
997 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
998 case FS_OPCODE_FB_WRITE:
999 case FS_OPCODE_FB_WRITE_LOGICAL:
1000 case SHADER_OPCODE_BARRIER:
1001 case TCS_OPCODE_URB_WRITE:
1002 case TCS_OPCODE_RELEASE_INPUT:
1003 case SHADER_OPCODE_RND_MODE:
1004 return true;
1005 default:
1006 return eot;
1007 }
1008 }
1009
1010 bool
1011 backend_instruction::is_volatile() const
1012 {
1013 switch (opcode) {
1014 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1015 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1016 case SHADER_OPCODE_TYPED_SURFACE_READ:
1017 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1018 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1019 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1020 case SHADER_OPCODE_URB_READ_SIMD8:
1021 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1022 case VEC4_OPCODE_URB_READ:
1023 return true;
1024 default:
1025 return false;
1026 }
1027 }
1028
1029 #ifndef NDEBUG
1030 static bool
1031 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1032 {
1033 bool found = false;
1034 foreach_inst_in_block (backend_instruction, i, block) {
1035 if (inst == i) {
1036 found = true;
1037 }
1038 }
1039 return found;
1040 }
1041 #endif
1042
1043 static void
1044 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1045 {
1046 for (bblock_t *block_iter = start_block->next();
1047 block_iter;
1048 block_iter = block_iter->next()) {
1049 block_iter->start_ip += ip_adjustment;
1050 block_iter->end_ip += ip_adjustment;
1051 }
1052 }
1053
1054 void
1055 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1056 {
1057 assert(this != inst);
1058
1059 if (!this->is_head_sentinel())
1060 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1061
1062 block->end_ip++;
1063
1064 adjust_later_block_ips(block, 1);
1065
1066 exec_node::insert_after(inst);
1067 }
1068
1069 void
1070 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1071 {
1072 assert(this != inst);
1073
1074 if (!this->is_tail_sentinel())
1075 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1076
1077 block->end_ip++;
1078
1079 adjust_later_block_ips(block, 1);
1080
1081 exec_node::insert_before(inst);
1082 }
1083
1084 void
1085 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1086 {
1087 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1088
1089 unsigned num_inst = list->length();
1090
1091 block->end_ip += num_inst;
1092
1093 adjust_later_block_ips(block, num_inst);
1094
1095 exec_node::insert_before(list);
1096 }
1097
1098 void
1099 backend_instruction::remove(bblock_t *block)
1100 {
1101 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1102
1103 adjust_later_block_ips(block, -1);
1104
1105 if (block->start_ip == block->end_ip) {
1106 block->cfg->remove_block(block);
1107 } else {
1108 block->end_ip--;
1109 }
1110
1111 exec_node::remove();
1112 }
1113
1114 void
1115 backend_shader::dump_instructions()
1116 {
1117 dump_instructions(NULL);
1118 }
1119
1120 void
1121 backend_shader::dump_instructions(const char *name)
1122 {
1123 FILE *file = stderr;
1124 if (name && geteuid() != 0) {
1125 file = fopen(name, "w");
1126 if (!file)
1127 file = stderr;
1128 }
1129
1130 if (cfg) {
1131 int ip = 0;
1132 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1133 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1134 fprintf(file, "%4d: ", ip++);
1135 dump_instruction(inst, file);
1136 }
1137 } else {
1138 int ip = 0;
1139 foreach_in_list(backend_instruction, inst, &instructions) {
1140 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1141 fprintf(file, "%4d: ", ip++);
1142 dump_instruction(inst, file);
1143 }
1144 }
1145
1146 if (file != stderr) {
1147 fclose(file);
1148 }
1149 }
1150
1151 void
1152 backend_shader::calculate_cfg()
1153 {
1154 if (this->cfg)
1155 return;
1156 cfg = new(mem_ctx) cfg_t(&this->instructions);
1157 }
1158
1159 extern "C" const unsigned *
1160 brw_compile_tes(const struct brw_compiler *compiler,
1161 void *log_data,
1162 void *mem_ctx,
1163 const struct brw_tes_prog_key *key,
1164 const struct brw_vue_map *input_vue_map,
1165 struct brw_tes_prog_data *prog_data,
1166 const nir_shader *src_shader,
1167 struct gl_program *prog,
1168 int shader_time_index,
1169 char **error_str)
1170 {
1171 const struct gen_device_info *devinfo = compiler->devinfo;
1172 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1173 const unsigned *assembly;
1174
1175 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1176 nir->info.inputs_read = key->inputs_read;
1177 nir->info.patch_inputs_read = key->patch_inputs_read;
1178
1179 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1180 brw_nir_lower_tes_inputs(nir, input_vue_map);
1181 brw_nir_lower_vue_outputs(nir, is_scalar);
1182 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1183
1184 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1185 nir->info.outputs_written,
1186 nir->info.separate_shader);
1187
1188 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1189
1190 assert(output_size_bytes >= 1);
1191 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1192 if (error_str)
1193 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1194 return NULL;
1195 }
1196
1197 prog_data->base.clip_distance_mask =
1198 ((1 << nir->info.clip_distance_array_size) - 1);
1199 prog_data->base.cull_distance_mask =
1200 ((1 << nir->info.cull_distance_array_size) - 1) <<
1201 nir->info.clip_distance_array_size;
1202
1203 /* URB entry sizes are stored as a multiple of 64 bytes. */
1204 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1205
1206 /* On Cannonlake software shall not program an allocation size that
1207 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1208 */
1209 if (devinfo->gen == 10 &&
1210 prog_data->base.urb_entry_size % 3 == 0)
1211 prog_data->base.urb_entry_size++;
1212
1213 prog_data->base.urb_read_length = 0;
1214
1215 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1216 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1217 TESS_SPACING_FRACTIONAL_ODD - 1);
1218 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1219 TESS_SPACING_FRACTIONAL_EVEN - 1);
1220
1221 prog_data->partitioning =
1222 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1223
1224 switch (nir->info.tess.primitive_mode) {
1225 case GL_QUADS:
1226 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1227 break;
1228 case GL_TRIANGLES:
1229 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1230 break;
1231 case GL_ISOLINES:
1232 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1233 break;
1234 default:
1235 unreachable("invalid domain shader primitive mode");
1236 }
1237
1238 if (nir->info.tess.point_mode) {
1239 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1240 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1241 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1242 } else {
1243 /* Hardware winding order is backwards from OpenGL */
1244 prog_data->output_topology =
1245 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1246 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1247 }
1248
1249 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1250 fprintf(stderr, "TES Input ");
1251 brw_print_vue_map(stderr, input_vue_map);
1252 fprintf(stderr, "TES Output ");
1253 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1254 }
1255
1256 if (is_scalar) {
1257 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1258 &prog_data->base.base, NULL, nir, 8,
1259 shader_time_index, input_vue_map);
1260 if (!v.run_tes()) {
1261 if (error_str)
1262 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1263 return NULL;
1264 }
1265
1266 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1267 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1268
1269 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1270 &prog_data->base.base, v.promoted_constants, false,
1271 MESA_SHADER_TESS_EVAL);
1272 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1273 g.enable_debug(ralloc_asprintf(mem_ctx,
1274 "%s tessellation evaluation shader %s",
1275 nir->info.label ? nir->info.label
1276 : "unnamed",
1277 nir->info.name));
1278 }
1279
1280 g.generate_code(v.cfg, 8);
1281
1282 assembly = g.get_assembly();
1283 } else {
1284 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1285 nir, mem_ctx, shader_time_index);
1286 if (!v.run()) {
1287 if (error_str)
1288 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1289 return NULL;
1290 }
1291
1292 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1293 v.dump_instructions();
1294
1295 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1296 &prog_data->base, v.cfg);
1297 }
1298
1299 return assembly;
1300 }