i965/fs: Add support for nir_intrinsic_shuffle
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_BYTE_SCATTERED_READ:
297 return "byte_scattered_read";
298 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
299 return "byte_scattered_read_logical";
300 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
301 return "byte_scattered_write";
302 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
303 return "byte_scattered_write_logical";
304
305 case SHADER_OPCODE_LOAD_PAYLOAD:
306 return "load_payload";
307 case FS_OPCODE_PACK:
308 return "pack";
309
310 case SHADER_OPCODE_GEN4_SCRATCH_READ:
311 return "gen4_scratch_read";
312 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
313 return "gen4_scratch_write";
314 case SHADER_OPCODE_GEN7_SCRATCH_READ:
315 return "gen7_scratch_read";
316 case SHADER_OPCODE_URB_WRITE_SIMD8:
317 return "gen8_urb_write_simd8";
318 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
319 return "gen8_urb_write_simd8_per_slot";
320 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
321 return "gen8_urb_write_simd8_masked";
322 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
323 return "gen8_urb_write_simd8_masked_per_slot";
324 case SHADER_OPCODE_URB_READ_SIMD8:
325 return "urb_read_simd8";
326 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
327 return "urb_read_simd8_per_slot";
328
329 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
330 return "find_live_channel";
331 case SHADER_OPCODE_BROADCAST:
332 return "broadcast";
333 case SHADER_OPCODE_SHUFFLE:
334 return "shuffle";
335
336 case SHADER_OPCODE_GET_BUFFER_SIZE:
337 return "get_buffer_size";
338
339 case VEC4_OPCODE_MOV_BYTES:
340 return "mov_bytes";
341 case VEC4_OPCODE_PACK_BYTES:
342 return "pack_bytes";
343 case VEC4_OPCODE_UNPACK_UNIFORM:
344 return "unpack_uniform";
345 case VEC4_OPCODE_DOUBLE_TO_F32:
346 return "double_to_f32";
347 case VEC4_OPCODE_DOUBLE_TO_D32:
348 return "double_to_d32";
349 case VEC4_OPCODE_DOUBLE_TO_U32:
350 return "double_to_u32";
351 case VEC4_OPCODE_TO_DOUBLE:
352 return "single_to_double";
353 case VEC4_OPCODE_PICK_LOW_32BIT:
354 return "pick_low_32bit";
355 case VEC4_OPCODE_PICK_HIGH_32BIT:
356 return "pick_high_32bit";
357 case VEC4_OPCODE_SET_LOW_32BIT:
358 return "set_low_32bit";
359 case VEC4_OPCODE_SET_HIGH_32BIT:
360 return "set_high_32bit";
361
362 case FS_OPCODE_DDX_COARSE:
363 return "ddx_coarse";
364 case FS_OPCODE_DDX_FINE:
365 return "ddx_fine";
366 case FS_OPCODE_DDY_COARSE:
367 return "ddy_coarse";
368 case FS_OPCODE_DDY_FINE:
369 return "ddy_fine";
370
371 case FS_OPCODE_CINTERP:
372 return "cinterp";
373 case FS_OPCODE_LINTERP:
374 return "linterp";
375
376 case FS_OPCODE_PIXEL_X:
377 return "pixel_x";
378 case FS_OPCODE_PIXEL_Y:
379 return "pixel_y";
380
381 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
382 return "uniform_pull_const";
383 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
384 return "uniform_pull_const_gen7";
385 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
386 return "varying_pull_const_gen4";
387 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
388 return "varying_pull_const_gen7";
389 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
390 return "varying_pull_const_logical";
391
392 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
393 return "mov_dispatch_to_flags";
394 case FS_OPCODE_DISCARD_JUMP:
395 return "discard_jump";
396
397 case FS_OPCODE_SET_SAMPLE_ID:
398 return "set_sample_id";
399
400 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
401 return "pack_half_2x16_split";
402 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
403 return "unpack_half_2x16_split_x";
404 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
405 return "unpack_half_2x16_split_y";
406
407 case FS_OPCODE_PLACEHOLDER_HALT:
408 return "placeholder_halt";
409
410 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
411 return "interp_sample";
412 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
413 return "interp_shared_offset";
414 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
415 return "interp_per_slot_offset";
416
417 case VS_OPCODE_URB_WRITE:
418 return "vs_urb_write";
419 case VS_OPCODE_PULL_CONSTANT_LOAD:
420 return "pull_constant_load";
421 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
422 return "pull_constant_load_gen7";
423
424 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
425 return "set_simd4x2_header_gen9";
426
427 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
428 return "unpack_flags_simd4x2";
429
430 case GS_OPCODE_URB_WRITE:
431 return "gs_urb_write";
432 case GS_OPCODE_URB_WRITE_ALLOCATE:
433 return "gs_urb_write_allocate";
434 case GS_OPCODE_THREAD_END:
435 return "gs_thread_end";
436 case GS_OPCODE_SET_WRITE_OFFSET:
437 return "set_write_offset";
438 case GS_OPCODE_SET_VERTEX_COUNT:
439 return "set_vertex_count";
440 case GS_OPCODE_SET_DWORD_2:
441 return "set_dword_2";
442 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
443 return "prepare_channel_masks";
444 case GS_OPCODE_SET_CHANNEL_MASKS:
445 return "set_channel_masks";
446 case GS_OPCODE_GET_INSTANCE_ID:
447 return "get_instance_id";
448 case GS_OPCODE_FF_SYNC:
449 return "ff_sync";
450 case GS_OPCODE_SET_PRIMITIVE_ID:
451 return "set_primitive_id";
452 case GS_OPCODE_SVB_WRITE:
453 return "gs_svb_write";
454 case GS_OPCODE_SVB_SET_DST_INDEX:
455 return "gs_svb_set_dst_index";
456 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
457 return "gs_ff_sync_set_primitives";
458 case CS_OPCODE_CS_TERMINATE:
459 return "cs_terminate";
460 case SHADER_OPCODE_BARRIER:
461 return "barrier";
462 case SHADER_OPCODE_MULH:
463 return "mulh";
464 case SHADER_OPCODE_MOV_INDIRECT:
465 return "mov_indirect";
466
467 case VEC4_OPCODE_URB_READ:
468 return "urb_read";
469 case TCS_OPCODE_GET_INSTANCE_ID:
470 return "tcs_get_instance_id";
471 case TCS_OPCODE_URB_WRITE:
472 return "tcs_urb_write";
473 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
474 return "tcs_set_input_urb_offsets";
475 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
476 return "tcs_set_output_urb_offsets";
477 case TCS_OPCODE_GET_PRIMITIVE_ID:
478 return "tcs_get_primitive_id";
479 case TCS_OPCODE_CREATE_BARRIER_HEADER:
480 return "tcs_create_barrier_header";
481 case TCS_OPCODE_SRC0_010_IS_ZERO:
482 return "tcs_src0<0,1,0>_is_zero";
483 case TCS_OPCODE_RELEASE_INPUT:
484 return "tcs_release_input";
485 case TCS_OPCODE_THREAD_END:
486 return "tcs_thread_end";
487 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
488 return "tes_create_input_read_header";
489 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
490 return "tes_add_indirect_urb_offset";
491 case TES_OPCODE_GET_PRIMITIVE_ID:
492 return "tes_get_primitive_id";
493
494 case SHADER_OPCODE_RND_MODE:
495 return "rnd_mode";
496 }
497
498 unreachable("not reached");
499 }
500
501 bool
502 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
503 {
504 union {
505 unsigned ud;
506 int d;
507 float f;
508 double df;
509 } imm, sat_imm = { 0 };
510
511 const unsigned size = type_sz(type);
512
513 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
514 * irrelevant, so just check the size of the type and copy from/to an
515 * appropriately sized field.
516 */
517 if (size < 8)
518 imm.ud = reg->ud;
519 else
520 imm.df = reg->df;
521
522 switch (type) {
523 case BRW_REGISTER_TYPE_UD:
524 case BRW_REGISTER_TYPE_D:
525 case BRW_REGISTER_TYPE_UW:
526 case BRW_REGISTER_TYPE_W:
527 case BRW_REGISTER_TYPE_UQ:
528 case BRW_REGISTER_TYPE_Q:
529 /* Nothing to do. */
530 return false;
531 case BRW_REGISTER_TYPE_F:
532 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
533 break;
534 case BRW_REGISTER_TYPE_DF:
535 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
536 break;
537 case BRW_REGISTER_TYPE_UB:
538 case BRW_REGISTER_TYPE_B:
539 unreachable("no UB/B immediates");
540 case BRW_REGISTER_TYPE_V:
541 case BRW_REGISTER_TYPE_UV:
542 case BRW_REGISTER_TYPE_VF:
543 unreachable("unimplemented: saturate vector immediate");
544 case BRW_REGISTER_TYPE_HF:
545 unreachable("unimplemented: saturate HF immediate");
546 case BRW_REGISTER_TYPE_NF:
547 unreachable("no NF immediates");
548 }
549
550 if (size < 8) {
551 if (imm.ud != sat_imm.ud) {
552 reg->ud = sat_imm.ud;
553 return true;
554 }
555 } else {
556 if (imm.df != sat_imm.df) {
557 reg->df = sat_imm.df;
558 return true;
559 }
560 }
561 return false;
562 }
563
564 bool
565 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
566 {
567 switch (type) {
568 case BRW_REGISTER_TYPE_D:
569 case BRW_REGISTER_TYPE_UD:
570 reg->d = -reg->d;
571 return true;
572 case BRW_REGISTER_TYPE_W:
573 case BRW_REGISTER_TYPE_UW:
574 reg->d = -(int16_t)reg->ud;
575 return true;
576 case BRW_REGISTER_TYPE_F:
577 reg->f = -reg->f;
578 return true;
579 case BRW_REGISTER_TYPE_VF:
580 reg->ud ^= 0x80808080;
581 return true;
582 case BRW_REGISTER_TYPE_DF:
583 reg->df = -reg->df;
584 return true;
585 case BRW_REGISTER_TYPE_UQ:
586 case BRW_REGISTER_TYPE_Q:
587 reg->d64 = -reg->d64;
588 return true;
589 case BRW_REGISTER_TYPE_UB:
590 case BRW_REGISTER_TYPE_B:
591 unreachable("no UB/B immediates");
592 case BRW_REGISTER_TYPE_UV:
593 case BRW_REGISTER_TYPE_V:
594 assert(!"unimplemented: negate UV/V immediate");
595 case BRW_REGISTER_TYPE_HF:
596 assert(!"unimplemented: negate HF immediate");
597 case BRW_REGISTER_TYPE_NF:
598 unreachable("no NF immediates");
599 }
600
601 return false;
602 }
603
604 bool
605 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
606 {
607 switch (type) {
608 case BRW_REGISTER_TYPE_D:
609 reg->d = abs(reg->d);
610 return true;
611 case BRW_REGISTER_TYPE_W:
612 reg->d = abs((int16_t)reg->ud);
613 return true;
614 case BRW_REGISTER_TYPE_F:
615 reg->f = fabsf(reg->f);
616 return true;
617 case BRW_REGISTER_TYPE_DF:
618 reg->df = fabs(reg->df);
619 return true;
620 case BRW_REGISTER_TYPE_VF:
621 reg->ud &= ~0x80808080;
622 return true;
623 case BRW_REGISTER_TYPE_Q:
624 reg->d64 = imaxabs(reg->d64);
625 return true;
626 case BRW_REGISTER_TYPE_UB:
627 case BRW_REGISTER_TYPE_B:
628 unreachable("no UB/B immediates");
629 case BRW_REGISTER_TYPE_UQ:
630 case BRW_REGISTER_TYPE_UD:
631 case BRW_REGISTER_TYPE_UW:
632 case BRW_REGISTER_TYPE_UV:
633 /* Presumably the absolute value modifier on an unsigned source is a
634 * nop, but it would be nice to confirm.
635 */
636 assert(!"unimplemented: abs unsigned immediate");
637 case BRW_REGISTER_TYPE_V:
638 assert(!"unimplemented: abs V immediate");
639 case BRW_REGISTER_TYPE_HF:
640 assert(!"unimplemented: abs HF immediate");
641 case BRW_REGISTER_TYPE_NF:
642 unreachable("no NF immediates");
643 }
644
645 return false;
646 }
647
648 backend_shader::backend_shader(const struct brw_compiler *compiler,
649 void *log_data,
650 void *mem_ctx,
651 const nir_shader *shader,
652 struct brw_stage_prog_data *stage_prog_data)
653 : compiler(compiler),
654 log_data(log_data),
655 devinfo(compiler->devinfo),
656 nir(shader),
657 stage_prog_data(stage_prog_data),
658 mem_ctx(mem_ctx),
659 cfg(NULL),
660 stage(shader->info.stage)
661 {
662 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
663 stage_name = _mesa_shader_stage_to_string(stage);
664 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
665 }
666
667 backend_shader::~backend_shader()
668 {
669 }
670
671 bool
672 backend_reg::equals(const backend_reg &r) const
673 {
674 return brw_regs_equal(this, &r) && offset == r.offset;
675 }
676
677 bool
678 backend_reg::is_zero() const
679 {
680 if (file != IMM)
681 return false;
682
683 switch (type) {
684 case BRW_REGISTER_TYPE_F:
685 return f == 0;
686 case BRW_REGISTER_TYPE_DF:
687 return df == 0;
688 case BRW_REGISTER_TYPE_D:
689 case BRW_REGISTER_TYPE_UD:
690 return d == 0;
691 case BRW_REGISTER_TYPE_UQ:
692 case BRW_REGISTER_TYPE_Q:
693 return u64 == 0;
694 default:
695 return false;
696 }
697 }
698
699 bool
700 backend_reg::is_one() const
701 {
702 if (file != IMM)
703 return false;
704
705 switch (type) {
706 case BRW_REGISTER_TYPE_F:
707 return f == 1.0f;
708 case BRW_REGISTER_TYPE_DF:
709 return df == 1.0;
710 case BRW_REGISTER_TYPE_D:
711 case BRW_REGISTER_TYPE_UD:
712 return d == 1;
713 case BRW_REGISTER_TYPE_UQ:
714 case BRW_REGISTER_TYPE_Q:
715 return u64 == 1;
716 default:
717 return false;
718 }
719 }
720
721 bool
722 backend_reg::is_negative_one() const
723 {
724 if (file != IMM)
725 return false;
726
727 switch (type) {
728 case BRW_REGISTER_TYPE_F:
729 return f == -1.0;
730 case BRW_REGISTER_TYPE_DF:
731 return df == -1.0;
732 case BRW_REGISTER_TYPE_D:
733 return d == -1;
734 case BRW_REGISTER_TYPE_Q:
735 return d64 == -1;
736 default:
737 return false;
738 }
739 }
740
741 bool
742 backend_reg::is_null() const
743 {
744 return file == ARF && nr == BRW_ARF_NULL;
745 }
746
747
748 bool
749 backend_reg::is_accumulator() const
750 {
751 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
752 }
753
754 bool
755 backend_instruction::is_commutative() const
756 {
757 switch (opcode) {
758 case BRW_OPCODE_AND:
759 case BRW_OPCODE_OR:
760 case BRW_OPCODE_XOR:
761 case BRW_OPCODE_ADD:
762 case BRW_OPCODE_MUL:
763 case SHADER_OPCODE_MULH:
764 return true;
765 case BRW_OPCODE_SEL:
766 /* MIN and MAX are commutative. */
767 if (conditional_mod == BRW_CONDITIONAL_GE ||
768 conditional_mod == BRW_CONDITIONAL_L) {
769 return true;
770 }
771 /* fallthrough */
772 default:
773 return false;
774 }
775 }
776
777 bool
778 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
779 {
780 return ::is_3src(devinfo, opcode);
781 }
782
783 bool
784 backend_instruction::is_tex() const
785 {
786 return (opcode == SHADER_OPCODE_TEX ||
787 opcode == FS_OPCODE_TXB ||
788 opcode == SHADER_OPCODE_TXD ||
789 opcode == SHADER_OPCODE_TXF ||
790 opcode == SHADER_OPCODE_TXF_LZ ||
791 opcode == SHADER_OPCODE_TXF_CMS ||
792 opcode == SHADER_OPCODE_TXF_CMS_W ||
793 opcode == SHADER_OPCODE_TXF_UMS ||
794 opcode == SHADER_OPCODE_TXF_MCS ||
795 opcode == SHADER_OPCODE_TXL ||
796 opcode == SHADER_OPCODE_TXL_LZ ||
797 opcode == SHADER_OPCODE_TXS ||
798 opcode == SHADER_OPCODE_LOD ||
799 opcode == SHADER_OPCODE_TG4 ||
800 opcode == SHADER_OPCODE_TG4_OFFSET ||
801 opcode == SHADER_OPCODE_SAMPLEINFO);
802 }
803
804 bool
805 backend_instruction::is_math() const
806 {
807 return (opcode == SHADER_OPCODE_RCP ||
808 opcode == SHADER_OPCODE_RSQ ||
809 opcode == SHADER_OPCODE_SQRT ||
810 opcode == SHADER_OPCODE_EXP2 ||
811 opcode == SHADER_OPCODE_LOG2 ||
812 opcode == SHADER_OPCODE_SIN ||
813 opcode == SHADER_OPCODE_COS ||
814 opcode == SHADER_OPCODE_INT_QUOTIENT ||
815 opcode == SHADER_OPCODE_INT_REMAINDER ||
816 opcode == SHADER_OPCODE_POW);
817 }
818
819 bool
820 backend_instruction::is_control_flow() const
821 {
822 switch (opcode) {
823 case BRW_OPCODE_DO:
824 case BRW_OPCODE_WHILE:
825 case BRW_OPCODE_IF:
826 case BRW_OPCODE_ELSE:
827 case BRW_OPCODE_ENDIF:
828 case BRW_OPCODE_BREAK:
829 case BRW_OPCODE_CONTINUE:
830 return true;
831 default:
832 return false;
833 }
834 }
835
836 bool
837 backend_instruction::can_do_source_mods() const
838 {
839 switch (opcode) {
840 case BRW_OPCODE_ADDC:
841 case BRW_OPCODE_BFE:
842 case BRW_OPCODE_BFI1:
843 case BRW_OPCODE_BFI2:
844 case BRW_OPCODE_BFREV:
845 case BRW_OPCODE_CBIT:
846 case BRW_OPCODE_FBH:
847 case BRW_OPCODE_FBL:
848 case BRW_OPCODE_SUBB:
849 case SHADER_OPCODE_BROADCAST:
850 case SHADER_OPCODE_MOV_INDIRECT:
851 return false;
852 default:
853 return true;
854 }
855 }
856
857 bool
858 backend_instruction::can_do_saturate() const
859 {
860 switch (opcode) {
861 case BRW_OPCODE_ADD:
862 case BRW_OPCODE_ASR:
863 case BRW_OPCODE_AVG:
864 case BRW_OPCODE_DP2:
865 case BRW_OPCODE_DP3:
866 case BRW_OPCODE_DP4:
867 case BRW_OPCODE_DPH:
868 case BRW_OPCODE_F16TO32:
869 case BRW_OPCODE_F32TO16:
870 case BRW_OPCODE_LINE:
871 case BRW_OPCODE_LRP:
872 case BRW_OPCODE_MAC:
873 case BRW_OPCODE_MAD:
874 case BRW_OPCODE_MATH:
875 case BRW_OPCODE_MOV:
876 case BRW_OPCODE_MUL:
877 case SHADER_OPCODE_MULH:
878 case BRW_OPCODE_PLN:
879 case BRW_OPCODE_RNDD:
880 case BRW_OPCODE_RNDE:
881 case BRW_OPCODE_RNDU:
882 case BRW_OPCODE_RNDZ:
883 case BRW_OPCODE_SEL:
884 case BRW_OPCODE_SHL:
885 case BRW_OPCODE_SHR:
886 case FS_OPCODE_LINTERP:
887 case SHADER_OPCODE_COS:
888 case SHADER_OPCODE_EXP2:
889 case SHADER_OPCODE_LOG2:
890 case SHADER_OPCODE_POW:
891 case SHADER_OPCODE_RCP:
892 case SHADER_OPCODE_RSQ:
893 case SHADER_OPCODE_SIN:
894 case SHADER_OPCODE_SQRT:
895 return true;
896 default:
897 return false;
898 }
899 }
900
901 bool
902 backend_instruction::can_do_cmod() const
903 {
904 switch (opcode) {
905 case BRW_OPCODE_ADD:
906 case BRW_OPCODE_ADDC:
907 case BRW_OPCODE_AND:
908 case BRW_OPCODE_ASR:
909 case BRW_OPCODE_AVG:
910 case BRW_OPCODE_CMP:
911 case BRW_OPCODE_CMPN:
912 case BRW_OPCODE_DP2:
913 case BRW_OPCODE_DP3:
914 case BRW_OPCODE_DP4:
915 case BRW_OPCODE_DPH:
916 case BRW_OPCODE_F16TO32:
917 case BRW_OPCODE_F32TO16:
918 case BRW_OPCODE_FRC:
919 case BRW_OPCODE_LINE:
920 case BRW_OPCODE_LRP:
921 case BRW_OPCODE_LZD:
922 case BRW_OPCODE_MAC:
923 case BRW_OPCODE_MACH:
924 case BRW_OPCODE_MAD:
925 case BRW_OPCODE_MOV:
926 case BRW_OPCODE_MUL:
927 case BRW_OPCODE_NOT:
928 case BRW_OPCODE_OR:
929 case BRW_OPCODE_PLN:
930 case BRW_OPCODE_RNDD:
931 case BRW_OPCODE_RNDE:
932 case BRW_OPCODE_RNDU:
933 case BRW_OPCODE_RNDZ:
934 case BRW_OPCODE_SAD2:
935 case BRW_OPCODE_SADA2:
936 case BRW_OPCODE_SHL:
937 case BRW_OPCODE_SHR:
938 case BRW_OPCODE_SUBB:
939 case BRW_OPCODE_XOR:
940 case FS_OPCODE_CINTERP:
941 case FS_OPCODE_LINTERP:
942 return true;
943 default:
944 return false;
945 }
946 }
947
948 bool
949 backend_instruction::reads_accumulator_implicitly() const
950 {
951 switch (opcode) {
952 case BRW_OPCODE_MAC:
953 case BRW_OPCODE_MACH:
954 case BRW_OPCODE_SADA2:
955 return true;
956 default:
957 return false;
958 }
959 }
960
961 bool
962 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
963 {
964 return writes_accumulator ||
965 (devinfo->gen < 6 &&
966 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
967 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
968 opcode != FS_OPCODE_CINTERP)));
969 }
970
971 bool
972 backend_instruction::has_side_effects() const
973 {
974 switch (opcode) {
975 case SHADER_OPCODE_UNTYPED_ATOMIC:
976 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
977 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
978 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
979 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
980 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
981 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
982 case SHADER_OPCODE_TYPED_ATOMIC:
983 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
984 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
985 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
986 case SHADER_OPCODE_MEMORY_FENCE:
987 case SHADER_OPCODE_URB_WRITE_SIMD8:
988 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
989 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
990 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
991 case FS_OPCODE_FB_WRITE:
992 case FS_OPCODE_FB_WRITE_LOGICAL:
993 case SHADER_OPCODE_BARRIER:
994 case TCS_OPCODE_URB_WRITE:
995 case TCS_OPCODE_RELEASE_INPUT:
996 case SHADER_OPCODE_RND_MODE:
997 return true;
998 default:
999 return eot;
1000 }
1001 }
1002
1003 bool
1004 backend_instruction::is_volatile() const
1005 {
1006 switch (opcode) {
1007 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1008 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1009 case SHADER_OPCODE_TYPED_SURFACE_READ:
1010 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1011 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1012 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1013 case SHADER_OPCODE_URB_READ_SIMD8:
1014 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1015 case VEC4_OPCODE_URB_READ:
1016 return true;
1017 default:
1018 return false;
1019 }
1020 }
1021
1022 #ifndef NDEBUG
1023 static bool
1024 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1025 {
1026 bool found = false;
1027 foreach_inst_in_block (backend_instruction, i, block) {
1028 if (inst == i) {
1029 found = true;
1030 }
1031 }
1032 return found;
1033 }
1034 #endif
1035
1036 static void
1037 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1038 {
1039 for (bblock_t *block_iter = start_block->next();
1040 block_iter;
1041 block_iter = block_iter->next()) {
1042 block_iter->start_ip += ip_adjustment;
1043 block_iter->end_ip += ip_adjustment;
1044 }
1045 }
1046
1047 void
1048 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1049 {
1050 assert(this != inst);
1051
1052 if (!this->is_head_sentinel())
1053 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1054
1055 block->end_ip++;
1056
1057 adjust_later_block_ips(block, 1);
1058
1059 exec_node::insert_after(inst);
1060 }
1061
1062 void
1063 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1064 {
1065 assert(this != inst);
1066
1067 if (!this->is_tail_sentinel())
1068 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1069
1070 block->end_ip++;
1071
1072 adjust_later_block_ips(block, 1);
1073
1074 exec_node::insert_before(inst);
1075 }
1076
1077 void
1078 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1079 {
1080 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1081
1082 unsigned num_inst = list->length();
1083
1084 block->end_ip += num_inst;
1085
1086 adjust_later_block_ips(block, num_inst);
1087
1088 exec_node::insert_before(list);
1089 }
1090
1091 void
1092 backend_instruction::remove(bblock_t *block)
1093 {
1094 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1095
1096 adjust_later_block_ips(block, -1);
1097
1098 if (block->start_ip == block->end_ip) {
1099 block->cfg->remove_block(block);
1100 } else {
1101 block->end_ip--;
1102 }
1103
1104 exec_node::remove();
1105 }
1106
1107 void
1108 backend_shader::dump_instructions()
1109 {
1110 dump_instructions(NULL);
1111 }
1112
1113 void
1114 backend_shader::dump_instructions(const char *name)
1115 {
1116 FILE *file = stderr;
1117 if (name && geteuid() != 0) {
1118 file = fopen(name, "w");
1119 if (!file)
1120 file = stderr;
1121 }
1122
1123 if (cfg) {
1124 int ip = 0;
1125 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1126 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1127 fprintf(file, "%4d: ", ip++);
1128 dump_instruction(inst, file);
1129 }
1130 } else {
1131 int ip = 0;
1132 foreach_in_list(backend_instruction, inst, &instructions) {
1133 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1134 fprintf(file, "%4d: ", ip++);
1135 dump_instruction(inst, file);
1136 }
1137 }
1138
1139 if (file != stderr) {
1140 fclose(file);
1141 }
1142 }
1143
1144 void
1145 backend_shader::calculate_cfg()
1146 {
1147 if (this->cfg)
1148 return;
1149 cfg = new(mem_ctx) cfg_t(&this->instructions);
1150 }
1151
1152 extern "C" const unsigned *
1153 brw_compile_tes(const struct brw_compiler *compiler,
1154 void *log_data,
1155 void *mem_ctx,
1156 const struct brw_tes_prog_key *key,
1157 const struct brw_vue_map *input_vue_map,
1158 struct brw_tes_prog_data *prog_data,
1159 const nir_shader *src_shader,
1160 struct gl_program *prog,
1161 int shader_time_index,
1162 char **error_str)
1163 {
1164 const struct gen_device_info *devinfo = compiler->devinfo;
1165 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1166 const unsigned *assembly;
1167
1168 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1169 nir->info.inputs_read = key->inputs_read;
1170 nir->info.patch_inputs_read = key->patch_inputs_read;
1171
1172 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1173 brw_nir_lower_tes_inputs(nir, input_vue_map);
1174 brw_nir_lower_vue_outputs(nir, is_scalar);
1175 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1176
1177 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1178 nir->info.outputs_written,
1179 nir->info.separate_shader);
1180
1181 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1182
1183 assert(output_size_bytes >= 1);
1184 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1185 if (error_str)
1186 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1187 return NULL;
1188 }
1189
1190 prog_data->base.clip_distance_mask =
1191 ((1 << nir->info.clip_distance_array_size) - 1);
1192 prog_data->base.cull_distance_mask =
1193 ((1 << nir->info.cull_distance_array_size) - 1) <<
1194 nir->info.clip_distance_array_size;
1195
1196 /* URB entry sizes are stored as a multiple of 64 bytes. */
1197 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1198
1199 /* On Cannonlake software shall not program an allocation size that
1200 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1201 */
1202 if (devinfo->gen == 10 &&
1203 prog_data->base.urb_entry_size % 3 == 0)
1204 prog_data->base.urb_entry_size++;
1205
1206 prog_data->base.urb_read_length = 0;
1207
1208 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1209 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1210 TESS_SPACING_FRACTIONAL_ODD - 1);
1211 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1212 TESS_SPACING_FRACTIONAL_EVEN - 1);
1213
1214 prog_data->partitioning =
1215 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1216
1217 switch (nir->info.tess.primitive_mode) {
1218 case GL_QUADS:
1219 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1220 break;
1221 case GL_TRIANGLES:
1222 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1223 break;
1224 case GL_ISOLINES:
1225 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1226 break;
1227 default:
1228 unreachable("invalid domain shader primitive mode");
1229 }
1230
1231 if (nir->info.tess.point_mode) {
1232 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1233 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1234 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1235 } else {
1236 /* Hardware winding order is backwards from OpenGL */
1237 prog_data->output_topology =
1238 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1239 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1240 }
1241
1242 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1243 fprintf(stderr, "TES Input ");
1244 brw_print_vue_map(stderr, input_vue_map);
1245 fprintf(stderr, "TES Output ");
1246 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1247 }
1248
1249 if (is_scalar) {
1250 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1251 &prog_data->base.base, NULL, nir, 8,
1252 shader_time_index, input_vue_map);
1253 if (!v.run_tes()) {
1254 if (error_str)
1255 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1256 return NULL;
1257 }
1258
1259 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1260 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1261
1262 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1263 &prog_data->base.base, v.promoted_constants, false,
1264 MESA_SHADER_TESS_EVAL);
1265 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1266 g.enable_debug(ralloc_asprintf(mem_ctx,
1267 "%s tessellation evaluation shader %s",
1268 nir->info.label ? nir->info.label
1269 : "unnamed",
1270 nir->info.name));
1271 }
1272
1273 g.generate_code(v.cfg, 8);
1274
1275 assembly = g.get_assembly();
1276 } else {
1277 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1278 nir, mem_ctx, shader_time_index);
1279 if (!v.run()) {
1280 if (error_str)
1281 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1282 return NULL;
1283 }
1284
1285 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1286 v.dump_instructions();
1287
1288 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1289 &prog_data->base, v.cfg);
1290 }
1291
1292 return assembly;
1293 }