intel/fs: Get rid of the IMAGE_SIZE opcode
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_SAMPLER:
59 case GLSL_TYPE_ATOMIC_UINT:
60 /* These should be overridden with the type of the member when
61 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
62 * way to trip up if we don't.
63 */
64 return BRW_REGISTER_TYPE_UD;
65 case GLSL_TYPE_IMAGE:
66 return BRW_REGISTER_TYPE_UD;
67 case GLSL_TYPE_DOUBLE:
68 return BRW_REGISTER_TYPE_DF;
69 case GLSL_TYPE_UINT64:
70 return BRW_REGISTER_TYPE_UQ;
71 case GLSL_TYPE_INT64:
72 return BRW_REGISTER_TYPE_Q;
73 case GLSL_TYPE_VOID:
74 case GLSL_TYPE_ERROR:
75 case GLSL_TYPE_INTERFACE:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
133 {
134 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
135
136 /* offset out of bounds; caller will handle it. */
137 for (unsigned i = 0; i < num_components; i++)
138 if (offsets[i] > 7 || offsets[i] < -8)
139 return false;
140
141 /* Combine all three offsets into a single unsigned dword:
142 *
143 * bits 11:8 - U Offset (X component)
144 * bits 7:4 - V Offset (Y component)
145 * bits 3:0 - R Offset (Z component)
146 */
147 *offset_bits = 0;
148 for (unsigned i = 0; i < num_components; i++) {
149 const unsigned shift = 4 * (2 - i);
150 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
151 }
152 return true;
153 }
154
155 const char *
156 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
157 {
158 switch (op) {
159 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
160 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
161 * start of a loop in the IR.
162 */
163 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
164 return "do";
165
166 /* The following conversion opcodes doesn't exist on Gen8+, but we use
167 * then to mark that we want to do the conversion.
168 */
169 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
170 return "f32to16";
171
172 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
173 return "f16to32";
174
175 assert(brw_opcode_desc(devinfo, op)->name);
176 return brw_opcode_desc(devinfo, op)->name;
177 case FS_OPCODE_FB_WRITE:
178 return "fb_write";
179 case FS_OPCODE_FB_WRITE_LOGICAL:
180 return "fb_write_logical";
181 case FS_OPCODE_REP_FB_WRITE:
182 return "rep_fb_write";
183 case FS_OPCODE_FB_READ:
184 return "fb_read";
185 case FS_OPCODE_FB_READ_LOGICAL:
186 return "fb_read_logical";
187
188 case SHADER_OPCODE_RCP:
189 return "rcp";
190 case SHADER_OPCODE_RSQ:
191 return "rsq";
192 case SHADER_OPCODE_SQRT:
193 return "sqrt";
194 case SHADER_OPCODE_EXP2:
195 return "exp2";
196 case SHADER_OPCODE_LOG2:
197 return "log2";
198 case SHADER_OPCODE_POW:
199 return "pow";
200 case SHADER_OPCODE_INT_QUOTIENT:
201 return "int_quot";
202 case SHADER_OPCODE_INT_REMAINDER:
203 return "int_rem";
204 case SHADER_OPCODE_SIN:
205 return "sin";
206 case SHADER_OPCODE_COS:
207 return "cos";
208
209 case SHADER_OPCODE_SEND:
210 return "send";
211
212 case SHADER_OPCODE_TEX:
213 return "tex";
214 case SHADER_OPCODE_TEX_LOGICAL:
215 return "tex_logical";
216 case SHADER_OPCODE_TXD:
217 return "txd";
218 case SHADER_OPCODE_TXD_LOGICAL:
219 return "txd_logical";
220 case SHADER_OPCODE_TXF:
221 return "txf";
222 case SHADER_OPCODE_TXF_LOGICAL:
223 return "txf_logical";
224 case SHADER_OPCODE_TXF_LZ:
225 return "txf_lz";
226 case SHADER_OPCODE_TXL:
227 return "txl";
228 case SHADER_OPCODE_TXL_LOGICAL:
229 return "txl_logical";
230 case SHADER_OPCODE_TXL_LZ:
231 return "txl_lz";
232 case SHADER_OPCODE_TXS:
233 return "txs";
234 case SHADER_OPCODE_TXS_LOGICAL:
235 return "txs_logical";
236 case FS_OPCODE_TXB:
237 return "txb";
238 case FS_OPCODE_TXB_LOGICAL:
239 return "txb_logical";
240 case SHADER_OPCODE_TXF_CMS:
241 return "txf_cms";
242 case SHADER_OPCODE_TXF_CMS_LOGICAL:
243 return "txf_cms_logical";
244 case SHADER_OPCODE_TXF_CMS_W:
245 return "txf_cms_w";
246 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
247 return "txf_cms_w_logical";
248 case SHADER_OPCODE_TXF_UMS:
249 return "txf_ums";
250 case SHADER_OPCODE_TXF_UMS_LOGICAL:
251 return "txf_ums_logical";
252 case SHADER_OPCODE_TXF_MCS:
253 return "txf_mcs";
254 case SHADER_OPCODE_TXF_MCS_LOGICAL:
255 return "txf_mcs_logical";
256 case SHADER_OPCODE_LOD:
257 return "lod";
258 case SHADER_OPCODE_LOD_LOGICAL:
259 return "lod_logical";
260 case SHADER_OPCODE_TG4:
261 return "tg4";
262 case SHADER_OPCODE_TG4_LOGICAL:
263 return "tg4_logical";
264 case SHADER_OPCODE_TG4_OFFSET:
265 return "tg4_offset";
266 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
267 return "tg4_offset_logical";
268 case SHADER_OPCODE_SAMPLEINFO:
269 return "sampleinfo";
270 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
271 return "sampleinfo_logical";
272
273 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
274 return "image_size_logical";
275
276 case SHADER_OPCODE_SHADER_TIME_ADD:
277 return "shader_time_add";
278
279 case SHADER_OPCODE_UNTYPED_ATOMIC:
280 return "untyped_atomic";
281 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
282 return "untyped_atomic_logical";
283 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
284 return "untyped_atomic_float";
285 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
286 return "untyped_atomic_float_logical";
287 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
288 return "untyped_surface_read";
289 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
290 return "untyped_surface_read_logical";
291 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
292 return "untyped_surface_write";
293 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
294 return "untyped_surface_write_logical";
295 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
296 return "a64_untyped_read_logical";
297 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
298 return "a64_untyped_write_logical";
299 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
300 return "a64_byte_scattered_read_logical";
301 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
302 return "a64_byte_scattered_write_logical";
303 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
304 return "a64_untyped_atomic_logical";
305 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
306 return "a64_untyped_atomic_float_logical";
307 case SHADER_OPCODE_TYPED_ATOMIC:
308 return "typed_atomic";
309 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
310 return "typed_atomic_logical";
311 case SHADER_OPCODE_TYPED_SURFACE_READ:
312 return "typed_surface_read";
313 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
314 return "typed_surface_read_logical";
315 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
316 return "typed_surface_write";
317 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
318 return "typed_surface_write_logical";
319 case SHADER_OPCODE_MEMORY_FENCE:
320 return "memory_fence";
321 case SHADER_OPCODE_INTERLOCK:
322 /* For an interlock we actually issue a memory fence via sendc. */
323 return "interlock";
324
325 case SHADER_OPCODE_BYTE_SCATTERED_READ:
326 return "byte_scattered_read";
327 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
328 return "byte_scattered_read_logical";
329 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
330 return "byte_scattered_write";
331 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
332 return "byte_scattered_write_logical";
333
334 case SHADER_OPCODE_LOAD_PAYLOAD:
335 return "load_payload";
336 case FS_OPCODE_PACK:
337 return "pack";
338
339 case SHADER_OPCODE_GEN4_SCRATCH_READ:
340 return "gen4_scratch_read";
341 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
342 return "gen4_scratch_write";
343 case SHADER_OPCODE_GEN7_SCRATCH_READ:
344 return "gen7_scratch_read";
345 case SHADER_OPCODE_URB_WRITE_SIMD8:
346 return "gen8_urb_write_simd8";
347 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
348 return "gen8_urb_write_simd8_per_slot";
349 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
350 return "gen8_urb_write_simd8_masked";
351 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
352 return "gen8_urb_write_simd8_masked_per_slot";
353 case SHADER_OPCODE_URB_READ_SIMD8:
354 return "urb_read_simd8";
355 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
356 return "urb_read_simd8_per_slot";
357
358 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
359 return "find_live_channel";
360 case SHADER_OPCODE_BROADCAST:
361 return "broadcast";
362 case SHADER_OPCODE_SHUFFLE:
363 return "shuffle";
364 case SHADER_OPCODE_SEL_EXEC:
365 return "sel_exec";
366 case SHADER_OPCODE_QUAD_SWIZZLE:
367 return "quad_swizzle";
368 case SHADER_OPCODE_CLUSTER_BROADCAST:
369 return "cluster_broadcast";
370
371 case SHADER_OPCODE_GET_BUFFER_SIZE:
372 return "get_buffer_size";
373
374 case VEC4_OPCODE_MOV_BYTES:
375 return "mov_bytes";
376 case VEC4_OPCODE_PACK_BYTES:
377 return "pack_bytes";
378 case VEC4_OPCODE_UNPACK_UNIFORM:
379 return "unpack_uniform";
380 case VEC4_OPCODE_DOUBLE_TO_F32:
381 return "double_to_f32";
382 case VEC4_OPCODE_DOUBLE_TO_D32:
383 return "double_to_d32";
384 case VEC4_OPCODE_DOUBLE_TO_U32:
385 return "double_to_u32";
386 case VEC4_OPCODE_TO_DOUBLE:
387 return "single_to_double";
388 case VEC4_OPCODE_PICK_LOW_32BIT:
389 return "pick_low_32bit";
390 case VEC4_OPCODE_PICK_HIGH_32BIT:
391 return "pick_high_32bit";
392 case VEC4_OPCODE_SET_LOW_32BIT:
393 return "set_low_32bit";
394 case VEC4_OPCODE_SET_HIGH_32BIT:
395 return "set_high_32bit";
396
397 case FS_OPCODE_DDX_COARSE:
398 return "ddx_coarse";
399 case FS_OPCODE_DDX_FINE:
400 return "ddx_fine";
401 case FS_OPCODE_DDY_COARSE:
402 return "ddy_coarse";
403 case FS_OPCODE_DDY_FINE:
404 return "ddy_fine";
405
406 case FS_OPCODE_LINTERP:
407 return "linterp";
408
409 case FS_OPCODE_PIXEL_X:
410 return "pixel_x";
411 case FS_OPCODE_PIXEL_Y:
412 return "pixel_y";
413
414 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
415 return "uniform_pull_const";
416 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
417 return "uniform_pull_const_gen7";
418 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
419 return "varying_pull_const_gen4";
420 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
421 return "varying_pull_const_logical";
422
423 case FS_OPCODE_DISCARD_JUMP:
424 return "discard_jump";
425
426 case FS_OPCODE_SET_SAMPLE_ID:
427 return "set_sample_id";
428
429 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
430 return "pack_half_2x16_split";
431
432 case FS_OPCODE_PLACEHOLDER_HALT:
433 return "placeholder_halt";
434
435 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
436 return "interp_sample";
437 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
438 return "interp_shared_offset";
439 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
440 return "interp_per_slot_offset";
441
442 case VS_OPCODE_URB_WRITE:
443 return "vs_urb_write";
444 case VS_OPCODE_PULL_CONSTANT_LOAD:
445 return "pull_constant_load";
446 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
447 return "pull_constant_load_gen7";
448
449 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
450 return "set_simd4x2_header_gen9";
451
452 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
453 return "unpack_flags_simd4x2";
454
455 case GS_OPCODE_URB_WRITE:
456 return "gs_urb_write";
457 case GS_OPCODE_URB_WRITE_ALLOCATE:
458 return "gs_urb_write_allocate";
459 case GS_OPCODE_THREAD_END:
460 return "gs_thread_end";
461 case GS_OPCODE_SET_WRITE_OFFSET:
462 return "set_write_offset";
463 case GS_OPCODE_SET_VERTEX_COUNT:
464 return "set_vertex_count";
465 case GS_OPCODE_SET_DWORD_2:
466 return "set_dword_2";
467 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
468 return "prepare_channel_masks";
469 case GS_OPCODE_SET_CHANNEL_MASKS:
470 return "set_channel_masks";
471 case GS_OPCODE_GET_INSTANCE_ID:
472 return "get_instance_id";
473 case GS_OPCODE_FF_SYNC:
474 return "ff_sync";
475 case GS_OPCODE_SET_PRIMITIVE_ID:
476 return "set_primitive_id";
477 case GS_OPCODE_SVB_WRITE:
478 return "gs_svb_write";
479 case GS_OPCODE_SVB_SET_DST_INDEX:
480 return "gs_svb_set_dst_index";
481 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
482 return "gs_ff_sync_set_primitives";
483 case CS_OPCODE_CS_TERMINATE:
484 return "cs_terminate";
485 case SHADER_OPCODE_BARRIER:
486 return "barrier";
487 case SHADER_OPCODE_MULH:
488 return "mulh";
489 case SHADER_OPCODE_MOV_INDIRECT:
490 return "mov_indirect";
491
492 case VEC4_OPCODE_URB_READ:
493 return "urb_read";
494 case TCS_OPCODE_GET_INSTANCE_ID:
495 return "tcs_get_instance_id";
496 case TCS_OPCODE_URB_WRITE:
497 return "tcs_urb_write";
498 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
499 return "tcs_set_input_urb_offsets";
500 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
501 return "tcs_set_output_urb_offsets";
502 case TCS_OPCODE_GET_PRIMITIVE_ID:
503 return "tcs_get_primitive_id";
504 case TCS_OPCODE_CREATE_BARRIER_HEADER:
505 return "tcs_create_barrier_header";
506 case TCS_OPCODE_SRC0_010_IS_ZERO:
507 return "tcs_src0<0,1,0>_is_zero";
508 case TCS_OPCODE_RELEASE_INPUT:
509 return "tcs_release_input";
510 case TCS_OPCODE_THREAD_END:
511 return "tcs_thread_end";
512 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
513 return "tes_create_input_read_header";
514 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
515 return "tes_add_indirect_urb_offset";
516 case TES_OPCODE_GET_PRIMITIVE_ID:
517 return "tes_get_primitive_id";
518
519 case SHADER_OPCODE_RND_MODE:
520 return "rnd_mode";
521 }
522
523 unreachable("not reached");
524 }
525
526 bool
527 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
528 {
529 union {
530 unsigned ud;
531 int d;
532 float f;
533 double df;
534 } imm, sat_imm = { 0 };
535
536 const unsigned size = type_sz(type);
537
538 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
539 * irrelevant, so just check the size of the type and copy from/to an
540 * appropriately sized field.
541 */
542 if (size < 8)
543 imm.ud = reg->ud;
544 else
545 imm.df = reg->df;
546
547 switch (type) {
548 case BRW_REGISTER_TYPE_UD:
549 case BRW_REGISTER_TYPE_D:
550 case BRW_REGISTER_TYPE_UW:
551 case BRW_REGISTER_TYPE_W:
552 case BRW_REGISTER_TYPE_UQ:
553 case BRW_REGISTER_TYPE_Q:
554 /* Nothing to do. */
555 return false;
556 case BRW_REGISTER_TYPE_F:
557 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
558 break;
559 case BRW_REGISTER_TYPE_DF:
560 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
561 break;
562 case BRW_REGISTER_TYPE_UB:
563 case BRW_REGISTER_TYPE_B:
564 unreachable("no UB/B immediates");
565 case BRW_REGISTER_TYPE_V:
566 case BRW_REGISTER_TYPE_UV:
567 case BRW_REGISTER_TYPE_VF:
568 unreachable("unimplemented: saturate vector immediate");
569 case BRW_REGISTER_TYPE_HF:
570 unreachable("unimplemented: saturate HF immediate");
571 case BRW_REGISTER_TYPE_NF:
572 unreachable("no NF immediates");
573 }
574
575 if (size < 8) {
576 if (imm.ud != sat_imm.ud) {
577 reg->ud = sat_imm.ud;
578 return true;
579 }
580 } else {
581 if (imm.df != sat_imm.df) {
582 reg->df = sat_imm.df;
583 return true;
584 }
585 }
586 return false;
587 }
588
589 bool
590 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
591 {
592 switch (type) {
593 case BRW_REGISTER_TYPE_D:
594 case BRW_REGISTER_TYPE_UD:
595 reg->d = -reg->d;
596 return true;
597 case BRW_REGISTER_TYPE_W:
598 case BRW_REGISTER_TYPE_UW: {
599 uint16_t value = -(int16_t)reg->ud;
600 reg->ud = value | (uint32_t)value << 16;
601 return true;
602 }
603 case BRW_REGISTER_TYPE_F:
604 reg->f = -reg->f;
605 return true;
606 case BRW_REGISTER_TYPE_VF:
607 reg->ud ^= 0x80808080;
608 return true;
609 case BRW_REGISTER_TYPE_DF:
610 reg->df = -reg->df;
611 return true;
612 case BRW_REGISTER_TYPE_UQ:
613 case BRW_REGISTER_TYPE_Q:
614 reg->d64 = -reg->d64;
615 return true;
616 case BRW_REGISTER_TYPE_UB:
617 case BRW_REGISTER_TYPE_B:
618 unreachable("no UB/B immediates");
619 case BRW_REGISTER_TYPE_UV:
620 case BRW_REGISTER_TYPE_V:
621 assert(!"unimplemented: negate UV/V immediate");
622 case BRW_REGISTER_TYPE_HF:
623 reg->ud ^= 0x80008000;
624 return true;
625 case BRW_REGISTER_TYPE_NF:
626 unreachable("no NF immediates");
627 }
628
629 return false;
630 }
631
632 bool
633 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
634 {
635 switch (type) {
636 case BRW_REGISTER_TYPE_D:
637 reg->d = abs(reg->d);
638 return true;
639 case BRW_REGISTER_TYPE_W: {
640 uint16_t value = abs((int16_t)reg->ud);
641 reg->ud = value | (uint32_t)value << 16;
642 return true;
643 }
644 case BRW_REGISTER_TYPE_F:
645 reg->f = fabsf(reg->f);
646 return true;
647 case BRW_REGISTER_TYPE_DF:
648 reg->df = fabs(reg->df);
649 return true;
650 case BRW_REGISTER_TYPE_VF:
651 reg->ud &= ~0x80808080;
652 return true;
653 case BRW_REGISTER_TYPE_Q:
654 reg->d64 = imaxabs(reg->d64);
655 return true;
656 case BRW_REGISTER_TYPE_UB:
657 case BRW_REGISTER_TYPE_B:
658 unreachable("no UB/B immediates");
659 case BRW_REGISTER_TYPE_UQ:
660 case BRW_REGISTER_TYPE_UD:
661 case BRW_REGISTER_TYPE_UW:
662 case BRW_REGISTER_TYPE_UV:
663 /* Presumably the absolute value modifier on an unsigned source is a
664 * nop, but it would be nice to confirm.
665 */
666 assert(!"unimplemented: abs unsigned immediate");
667 case BRW_REGISTER_TYPE_V:
668 assert(!"unimplemented: abs V immediate");
669 case BRW_REGISTER_TYPE_HF:
670 reg->ud &= ~0x80008000;
671 return true;
672 case BRW_REGISTER_TYPE_NF:
673 unreachable("no NF immediates");
674 }
675
676 return false;
677 }
678
679 backend_shader::backend_shader(const struct brw_compiler *compiler,
680 void *log_data,
681 void *mem_ctx,
682 const nir_shader *shader,
683 struct brw_stage_prog_data *stage_prog_data)
684 : compiler(compiler),
685 log_data(log_data),
686 devinfo(compiler->devinfo),
687 nir(shader),
688 stage_prog_data(stage_prog_data),
689 mem_ctx(mem_ctx),
690 cfg(NULL),
691 stage(shader->info.stage)
692 {
693 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
694 stage_name = _mesa_shader_stage_to_string(stage);
695 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
696 }
697
698 backend_shader::~backend_shader()
699 {
700 }
701
702 bool
703 backend_reg::equals(const backend_reg &r) const
704 {
705 return brw_regs_equal(this, &r) && offset == r.offset;
706 }
707
708 bool
709 backend_reg::negative_equals(const backend_reg &r) const
710 {
711 return brw_regs_negative_equal(this, &r) && offset == r.offset;
712 }
713
714 bool
715 backend_reg::is_zero() const
716 {
717 if (file != IMM)
718 return false;
719
720 switch (type) {
721 case BRW_REGISTER_TYPE_F:
722 return f == 0;
723 case BRW_REGISTER_TYPE_DF:
724 return df == 0;
725 case BRW_REGISTER_TYPE_D:
726 case BRW_REGISTER_TYPE_UD:
727 return d == 0;
728 case BRW_REGISTER_TYPE_UQ:
729 case BRW_REGISTER_TYPE_Q:
730 return u64 == 0;
731 default:
732 return false;
733 }
734 }
735
736 bool
737 backend_reg::is_one() const
738 {
739 if (file != IMM)
740 return false;
741
742 switch (type) {
743 case BRW_REGISTER_TYPE_F:
744 return f == 1.0f;
745 case BRW_REGISTER_TYPE_DF:
746 return df == 1.0;
747 case BRW_REGISTER_TYPE_D:
748 case BRW_REGISTER_TYPE_UD:
749 return d == 1;
750 case BRW_REGISTER_TYPE_UQ:
751 case BRW_REGISTER_TYPE_Q:
752 return u64 == 1;
753 default:
754 return false;
755 }
756 }
757
758 bool
759 backend_reg::is_negative_one() const
760 {
761 if (file != IMM)
762 return false;
763
764 switch (type) {
765 case BRW_REGISTER_TYPE_F:
766 return f == -1.0;
767 case BRW_REGISTER_TYPE_DF:
768 return df == -1.0;
769 case BRW_REGISTER_TYPE_D:
770 return d == -1;
771 case BRW_REGISTER_TYPE_Q:
772 return d64 == -1;
773 default:
774 return false;
775 }
776 }
777
778 bool
779 backend_reg::is_null() const
780 {
781 return file == ARF && nr == BRW_ARF_NULL;
782 }
783
784
785 bool
786 backend_reg::is_accumulator() const
787 {
788 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
789 }
790
791 bool
792 backend_instruction::is_commutative() const
793 {
794 switch (opcode) {
795 case BRW_OPCODE_AND:
796 case BRW_OPCODE_OR:
797 case BRW_OPCODE_XOR:
798 case BRW_OPCODE_ADD:
799 case BRW_OPCODE_MUL:
800 case SHADER_OPCODE_MULH:
801 return true;
802 case BRW_OPCODE_SEL:
803 /* MIN and MAX are commutative. */
804 if (conditional_mod == BRW_CONDITIONAL_GE ||
805 conditional_mod == BRW_CONDITIONAL_L) {
806 return true;
807 }
808 /* fallthrough */
809 default:
810 return false;
811 }
812 }
813
814 bool
815 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
816 {
817 return ::is_3src(devinfo, opcode);
818 }
819
820 bool
821 backend_instruction::is_tex() const
822 {
823 return (opcode == SHADER_OPCODE_TEX ||
824 opcode == FS_OPCODE_TXB ||
825 opcode == SHADER_OPCODE_TXD ||
826 opcode == SHADER_OPCODE_TXF ||
827 opcode == SHADER_OPCODE_TXF_LZ ||
828 opcode == SHADER_OPCODE_TXF_CMS ||
829 opcode == SHADER_OPCODE_TXF_CMS_W ||
830 opcode == SHADER_OPCODE_TXF_UMS ||
831 opcode == SHADER_OPCODE_TXF_MCS ||
832 opcode == SHADER_OPCODE_TXL ||
833 opcode == SHADER_OPCODE_TXL_LZ ||
834 opcode == SHADER_OPCODE_TXS ||
835 opcode == SHADER_OPCODE_LOD ||
836 opcode == SHADER_OPCODE_TG4 ||
837 opcode == SHADER_OPCODE_TG4_OFFSET ||
838 opcode == SHADER_OPCODE_SAMPLEINFO);
839 }
840
841 bool
842 backend_instruction::is_math() const
843 {
844 return (opcode == SHADER_OPCODE_RCP ||
845 opcode == SHADER_OPCODE_RSQ ||
846 opcode == SHADER_OPCODE_SQRT ||
847 opcode == SHADER_OPCODE_EXP2 ||
848 opcode == SHADER_OPCODE_LOG2 ||
849 opcode == SHADER_OPCODE_SIN ||
850 opcode == SHADER_OPCODE_COS ||
851 opcode == SHADER_OPCODE_INT_QUOTIENT ||
852 opcode == SHADER_OPCODE_INT_REMAINDER ||
853 opcode == SHADER_OPCODE_POW);
854 }
855
856 bool
857 backend_instruction::is_control_flow() const
858 {
859 switch (opcode) {
860 case BRW_OPCODE_DO:
861 case BRW_OPCODE_WHILE:
862 case BRW_OPCODE_IF:
863 case BRW_OPCODE_ELSE:
864 case BRW_OPCODE_ENDIF:
865 case BRW_OPCODE_BREAK:
866 case BRW_OPCODE_CONTINUE:
867 return true;
868 default:
869 return false;
870 }
871 }
872
873 bool
874 backend_instruction::can_do_source_mods() const
875 {
876 switch (opcode) {
877 case BRW_OPCODE_ADDC:
878 case BRW_OPCODE_BFE:
879 case BRW_OPCODE_BFI1:
880 case BRW_OPCODE_BFI2:
881 case BRW_OPCODE_BFREV:
882 case BRW_OPCODE_CBIT:
883 case BRW_OPCODE_FBH:
884 case BRW_OPCODE_FBL:
885 case BRW_OPCODE_SUBB:
886 case SHADER_OPCODE_BROADCAST:
887 case SHADER_OPCODE_CLUSTER_BROADCAST:
888 case SHADER_OPCODE_MOV_INDIRECT:
889 return false;
890 default:
891 return true;
892 }
893 }
894
895 bool
896 backend_instruction::can_do_saturate() const
897 {
898 switch (opcode) {
899 case BRW_OPCODE_ADD:
900 case BRW_OPCODE_ASR:
901 case BRW_OPCODE_AVG:
902 case BRW_OPCODE_DP2:
903 case BRW_OPCODE_DP3:
904 case BRW_OPCODE_DP4:
905 case BRW_OPCODE_DPH:
906 case BRW_OPCODE_F16TO32:
907 case BRW_OPCODE_F32TO16:
908 case BRW_OPCODE_LINE:
909 case BRW_OPCODE_LRP:
910 case BRW_OPCODE_MAC:
911 case BRW_OPCODE_MAD:
912 case BRW_OPCODE_MATH:
913 case BRW_OPCODE_MOV:
914 case BRW_OPCODE_MUL:
915 case SHADER_OPCODE_MULH:
916 case BRW_OPCODE_PLN:
917 case BRW_OPCODE_RNDD:
918 case BRW_OPCODE_RNDE:
919 case BRW_OPCODE_RNDU:
920 case BRW_OPCODE_RNDZ:
921 case BRW_OPCODE_SEL:
922 case BRW_OPCODE_SHL:
923 case BRW_OPCODE_SHR:
924 case FS_OPCODE_LINTERP:
925 case SHADER_OPCODE_COS:
926 case SHADER_OPCODE_EXP2:
927 case SHADER_OPCODE_LOG2:
928 case SHADER_OPCODE_POW:
929 case SHADER_OPCODE_RCP:
930 case SHADER_OPCODE_RSQ:
931 case SHADER_OPCODE_SIN:
932 case SHADER_OPCODE_SQRT:
933 return true;
934 default:
935 return false;
936 }
937 }
938
939 bool
940 backend_instruction::can_do_cmod() const
941 {
942 switch (opcode) {
943 case BRW_OPCODE_ADD:
944 case BRW_OPCODE_ADDC:
945 case BRW_OPCODE_AND:
946 case BRW_OPCODE_ASR:
947 case BRW_OPCODE_AVG:
948 case BRW_OPCODE_CMP:
949 case BRW_OPCODE_CMPN:
950 case BRW_OPCODE_DP2:
951 case BRW_OPCODE_DP3:
952 case BRW_OPCODE_DP4:
953 case BRW_OPCODE_DPH:
954 case BRW_OPCODE_F16TO32:
955 case BRW_OPCODE_F32TO16:
956 case BRW_OPCODE_FRC:
957 case BRW_OPCODE_LINE:
958 case BRW_OPCODE_LRP:
959 case BRW_OPCODE_LZD:
960 case BRW_OPCODE_MAC:
961 case BRW_OPCODE_MACH:
962 case BRW_OPCODE_MAD:
963 case BRW_OPCODE_MOV:
964 case BRW_OPCODE_MUL:
965 case BRW_OPCODE_NOT:
966 case BRW_OPCODE_OR:
967 case BRW_OPCODE_PLN:
968 case BRW_OPCODE_RNDD:
969 case BRW_OPCODE_RNDE:
970 case BRW_OPCODE_RNDU:
971 case BRW_OPCODE_RNDZ:
972 case BRW_OPCODE_SAD2:
973 case BRW_OPCODE_SADA2:
974 case BRW_OPCODE_SHL:
975 case BRW_OPCODE_SHR:
976 case BRW_OPCODE_SUBB:
977 case BRW_OPCODE_XOR:
978 case FS_OPCODE_LINTERP:
979 return true;
980 default:
981 return false;
982 }
983 }
984
985 bool
986 backend_instruction::reads_accumulator_implicitly() const
987 {
988 switch (opcode) {
989 case BRW_OPCODE_MAC:
990 case BRW_OPCODE_MACH:
991 case BRW_OPCODE_SADA2:
992 return true;
993 default:
994 return false;
995 }
996 }
997
998 bool
999 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1000 {
1001 return writes_accumulator ||
1002 (devinfo->gen < 6 &&
1003 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1004 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1005 (opcode == FS_OPCODE_LINTERP &&
1006 (!devinfo->has_pln || devinfo->gen <= 6));
1007 }
1008
1009 bool
1010 backend_instruction::has_side_effects() const
1011 {
1012 switch (opcode) {
1013 case SHADER_OPCODE_SEND:
1014 return send_has_side_effects;
1015
1016 case SHADER_OPCODE_UNTYPED_ATOMIC:
1017 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1018 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT:
1019 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1020 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1021 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
1022 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1023 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1024 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1025 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1026 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1027 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
1028 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1029 case SHADER_OPCODE_TYPED_ATOMIC:
1030 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1031 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
1032 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1033 case SHADER_OPCODE_MEMORY_FENCE:
1034 case SHADER_OPCODE_INTERLOCK:
1035 case SHADER_OPCODE_URB_WRITE_SIMD8:
1036 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1037 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1038 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1039 case FS_OPCODE_FB_WRITE:
1040 case FS_OPCODE_FB_WRITE_LOGICAL:
1041 case FS_OPCODE_REP_FB_WRITE:
1042 case SHADER_OPCODE_BARRIER:
1043 case TCS_OPCODE_URB_WRITE:
1044 case TCS_OPCODE_RELEASE_INPUT:
1045 case SHADER_OPCODE_RND_MODE:
1046 return true;
1047 default:
1048 return eot;
1049 }
1050 }
1051
1052 bool
1053 backend_instruction::is_volatile() const
1054 {
1055 switch (opcode) {
1056 case SHADER_OPCODE_SEND:
1057 return send_is_volatile;
1058
1059 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1060 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1061 case SHADER_OPCODE_TYPED_SURFACE_READ:
1062 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1063 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1064 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1065 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1066 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1067 case SHADER_OPCODE_URB_READ_SIMD8:
1068 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1069 case VEC4_OPCODE_URB_READ:
1070 return true;
1071 default:
1072 return false;
1073 }
1074 }
1075
1076 #ifndef NDEBUG
1077 static bool
1078 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1079 {
1080 bool found = false;
1081 foreach_inst_in_block (backend_instruction, i, block) {
1082 if (inst == i) {
1083 found = true;
1084 }
1085 }
1086 return found;
1087 }
1088 #endif
1089
1090 static void
1091 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1092 {
1093 for (bblock_t *block_iter = start_block->next();
1094 block_iter;
1095 block_iter = block_iter->next()) {
1096 block_iter->start_ip += ip_adjustment;
1097 block_iter->end_ip += ip_adjustment;
1098 }
1099 }
1100
1101 void
1102 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1103 {
1104 assert(this != inst);
1105
1106 if (!this->is_head_sentinel())
1107 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1108
1109 block->end_ip++;
1110
1111 adjust_later_block_ips(block, 1);
1112
1113 exec_node::insert_after(inst);
1114 }
1115
1116 void
1117 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1118 {
1119 assert(this != inst);
1120
1121 if (!this->is_tail_sentinel())
1122 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1123
1124 block->end_ip++;
1125
1126 adjust_later_block_ips(block, 1);
1127
1128 exec_node::insert_before(inst);
1129 }
1130
1131 void
1132 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1133 {
1134 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1135
1136 unsigned num_inst = list->length();
1137
1138 block->end_ip += num_inst;
1139
1140 adjust_later_block_ips(block, num_inst);
1141
1142 exec_node::insert_before(list);
1143 }
1144
1145 void
1146 backend_instruction::remove(bblock_t *block)
1147 {
1148 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1149
1150 adjust_later_block_ips(block, -1);
1151
1152 if (block->start_ip == block->end_ip) {
1153 block->cfg->remove_block(block);
1154 } else {
1155 block->end_ip--;
1156 }
1157
1158 exec_node::remove();
1159 }
1160
1161 void
1162 backend_shader::dump_instructions()
1163 {
1164 dump_instructions(NULL);
1165 }
1166
1167 void
1168 backend_shader::dump_instructions(const char *name)
1169 {
1170 FILE *file = stderr;
1171 if (name && geteuid() != 0) {
1172 file = fopen(name, "w");
1173 if (!file)
1174 file = stderr;
1175 }
1176
1177 if (cfg) {
1178 int ip = 0;
1179 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1180 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1181 fprintf(file, "%4d: ", ip++);
1182 dump_instruction(inst, file);
1183 }
1184 } else {
1185 int ip = 0;
1186 foreach_in_list(backend_instruction, inst, &instructions) {
1187 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1188 fprintf(file, "%4d: ", ip++);
1189 dump_instruction(inst, file);
1190 }
1191 }
1192
1193 if (file != stderr) {
1194 fclose(file);
1195 }
1196 }
1197
1198 void
1199 backend_shader::calculate_cfg()
1200 {
1201 if (this->cfg)
1202 return;
1203 cfg = new(mem_ctx) cfg_t(&this->instructions);
1204 }
1205
1206 extern "C" const unsigned *
1207 brw_compile_tes(const struct brw_compiler *compiler,
1208 void *log_data,
1209 void *mem_ctx,
1210 const struct brw_tes_prog_key *key,
1211 const struct brw_vue_map *input_vue_map,
1212 struct brw_tes_prog_data *prog_data,
1213 nir_shader *nir,
1214 struct gl_program *prog,
1215 int shader_time_index,
1216 char **error_str)
1217 {
1218 const struct gen_device_info *devinfo = compiler->devinfo;
1219 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1220 const unsigned *assembly;
1221
1222 nir->info.inputs_read = key->inputs_read;
1223 nir->info.patch_inputs_read = key->patch_inputs_read;
1224
1225 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1226 brw_nir_lower_tes_inputs(nir, input_vue_map);
1227 brw_nir_lower_vue_outputs(nir);
1228 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1229
1230 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1231 nir->info.outputs_written,
1232 nir->info.separate_shader);
1233
1234 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1235
1236 assert(output_size_bytes >= 1);
1237 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1238 if (error_str)
1239 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1240 return NULL;
1241 }
1242
1243 prog_data->base.clip_distance_mask =
1244 ((1 << nir->info.clip_distance_array_size) - 1);
1245 prog_data->base.cull_distance_mask =
1246 ((1 << nir->info.cull_distance_array_size) - 1) <<
1247 nir->info.clip_distance_array_size;
1248
1249 /* URB entry sizes are stored as a multiple of 64 bytes. */
1250 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1251
1252 /* On Cannonlake software shall not program an allocation size that
1253 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1254 */
1255 if (devinfo->gen == 10 &&
1256 prog_data->base.urb_entry_size % 3 == 0)
1257 prog_data->base.urb_entry_size++;
1258
1259 prog_data->base.urb_read_length = 0;
1260
1261 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1262 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1263 TESS_SPACING_FRACTIONAL_ODD - 1);
1264 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1265 TESS_SPACING_FRACTIONAL_EVEN - 1);
1266
1267 prog_data->partitioning =
1268 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1269
1270 switch (nir->info.tess.primitive_mode) {
1271 case GL_QUADS:
1272 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1273 break;
1274 case GL_TRIANGLES:
1275 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1276 break;
1277 case GL_ISOLINES:
1278 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1279 break;
1280 default:
1281 unreachable("invalid domain shader primitive mode");
1282 }
1283
1284 if (nir->info.tess.point_mode) {
1285 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1286 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1287 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1288 } else {
1289 /* Hardware winding order is backwards from OpenGL */
1290 prog_data->output_topology =
1291 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1292 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1293 }
1294
1295 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1296 fprintf(stderr, "TES Input ");
1297 brw_print_vue_map(stderr, input_vue_map);
1298 fprintf(stderr, "TES Output ");
1299 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1300 }
1301
1302 if (is_scalar) {
1303 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1304 &prog_data->base.base, NULL, nir, 8,
1305 shader_time_index, input_vue_map);
1306 if (!v.run_tes()) {
1307 if (error_str)
1308 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1309 return NULL;
1310 }
1311
1312 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1313 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1314
1315 fs_generator g(compiler, log_data, mem_ctx,
1316 &prog_data->base.base, v.promoted_constants, false,
1317 MESA_SHADER_TESS_EVAL);
1318 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1319 g.enable_debug(ralloc_asprintf(mem_ctx,
1320 "%s tessellation evaluation shader %s",
1321 nir->info.label ? nir->info.label
1322 : "unnamed",
1323 nir->info.name));
1324 }
1325
1326 g.generate_code(v.cfg, 8);
1327
1328 assembly = g.get_assembly();
1329 } else {
1330 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1331 nir, mem_ctx, shader_time_index);
1332 if (!v.run()) {
1333 if (error_str)
1334 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1335 return NULL;
1336 }
1337
1338 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1339 v.dump_instructions();
1340
1341 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1342 &prog_data->base, v.cfg);
1343 }
1344
1345 return assembly;
1346 }