intel/fs: Add a couple of simple helper opcodes
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "common/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_UINT:
48 return BRW_REGISTER_TYPE_UD;
49 case GLSL_TYPE_UINT16:
50 return BRW_REGISTER_TYPE_UW;
51 case GLSL_TYPE_ARRAY:
52 return brw_type_for_base_type(type->fields.array);
53 case GLSL_TYPE_STRUCT:
54 case GLSL_TYPE_SAMPLER:
55 case GLSL_TYPE_ATOMIC_UINT:
56 /* These should be overridden with the type of the member when
57 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
58 * way to trip up if we don't.
59 */
60 return BRW_REGISTER_TYPE_UD;
61 case GLSL_TYPE_IMAGE:
62 return BRW_REGISTER_TYPE_UD;
63 case GLSL_TYPE_DOUBLE:
64 return BRW_REGISTER_TYPE_DF;
65 case GLSL_TYPE_UINT64:
66 return BRW_REGISTER_TYPE_UQ;
67 case GLSL_TYPE_INT64:
68 return BRW_REGISTER_TYPE_Q;
69 case GLSL_TYPE_VOID:
70 case GLSL_TYPE_ERROR:
71 case GLSL_TYPE_INTERFACE:
72 case GLSL_TYPE_FUNCTION:
73 unreachable("not reached");
74 }
75
76 return BRW_REGISTER_TYPE_F;
77 }
78
79 enum brw_conditional_mod
80 brw_conditional_for_comparison(unsigned int op)
81 {
82 switch (op) {
83 case ir_binop_less:
84 return BRW_CONDITIONAL_L;
85 case ir_binop_gequal:
86 return BRW_CONDITIONAL_GE;
87 case ir_binop_equal:
88 case ir_binop_all_equal: /* same as equal for scalars */
89 return BRW_CONDITIONAL_Z;
90 case ir_binop_nequal:
91 case ir_binop_any_nequal: /* same as nequal for scalars */
92 return BRW_CONDITIONAL_NZ;
93 default:
94 unreachable("not reached: bad operation for comparison");
95 }
96 }
97
98 uint32_t
99 brw_math_function(enum opcode op)
100 {
101 switch (op) {
102 case SHADER_OPCODE_RCP:
103 return BRW_MATH_FUNCTION_INV;
104 case SHADER_OPCODE_RSQ:
105 return BRW_MATH_FUNCTION_RSQ;
106 case SHADER_OPCODE_SQRT:
107 return BRW_MATH_FUNCTION_SQRT;
108 case SHADER_OPCODE_EXP2:
109 return BRW_MATH_FUNCTION_EXP;
110 case SHADER_OPCODE_LOG2:
111 return BRW_MATH_FUNCTION_LOG;
112 case SHADER_OPCODE_POW:
113 return BRW_MATH_FUNCTION_POW;
114 case SHADER_OPCODE_SIN:
115 return BRW_MATH_FUNCTION_SIN;
116 case SHADER_OPCODE_COS:
117 return BRW_MATH_FUNCTION_COS;
118 case SHADER_OPCODE_INT_QUOTIENT:
119 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
120 case SHADER_OPCODE_INT_REMAINDER:
121 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
122 default:
123 unreachable("not reached: unknown math function");
124 }
125 }
126
127 bool
128 brw_texture_offset(int *offsets, unsigned num_components, uint32_t *offset_bits)
129 {
130 if (!offsets) return false; /* nonconstant offset; caller will handle it. */
131
132 /* offset out of bounds; caller will handle it. */
133 for (unsigned i = 0; i < num_components; i++)
134 if (offsets[i] > 7 || offsets[i] < -8)
135 return false;
136
137 /* Combine all three offsets into a single unsigned dword:
138 *
139 * bits 11:8 - U Offset (X component)
140 * bits 7:4 - V Offset (Y component)
141 * bits 3:0 - R Offset (Z component)
142 */
143 *offset_bits = 0;
144 for (unsigned i = 0; i < num_components; i++) {
145 const unsigned shift = 4 * (2 - i);
146 *offset_bits |= (offsets[i] << shift) & (0xF << shift);
147 }
148 return true;
149 }
150
151 const char *
152 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
153 {
154 switch (op) {
155 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
156 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
157 * start of a loop in the IR.
158 */
159 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
160 return "do";
161
162 /* The following conversion opcodes doesn't exist on Gen8+, but we use
163 * then to mark that we want to do the conversion.
164 */
165 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
166 return "f32to16";
167
168 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
169 return "f16to32";
170
171 assert(brw_opcode_desc(devinfo, op)->name);
172 return brw_opcode_desc(devinfo, op)->name;
173 case FS_OPCODE_FB_WRITE:
174 return "fb_write";
175 case FS_OPCODE_FB_WRITE_LOGICAL:
176 return "fb_write_logical";
177 case FS_OPCODE_REP_FB_WRITE:
178 return "rep_fb_write";
179 case FS_OPCODE_FB_READ:
180 return "fb_read";
181 case FS_OPCODE_FB_READ_LOGICAL:
182 return "fb_read_logical";
183
184 case SHADER_OPCODE_RCP:
185 return "rcp";
186 case SHADER_OPCODE_RSQ:
187 return "rsq";
188 case SHADER_OPCODE_SQRT:
189 return "sqrt";
190 case SHADER_OPCODE_EXP2:
191 return "exp2";
192 case SHADER_OPCODE_LOG2:
193 return "log2";
194 case SHADER_OPCODE_POW:
195 return "pow";
196 case SHADER_OPCODE_INT_QUOTIENT:
197 return "int_quot";
198 case SHADER_OPCODE_INT_REMAINDER:
199 return "int_rem";
200 case SHADER_OPCODE_SIN:
201 return "sin";
202 case SHADER_OPCODE_COS:
203 return "cos";
204
205 case SHADER_OPCODE_TEX:
206 return "tex";
207 case SHADER_OPCODE_TEX_LOGICAL:
208 return "tex_logical";
209 case SHADER_OPCODE_TXD:
210 return "txd";
211 case SHADER_OPCODE_TXD_LOGICAL:
212 return "txd_logical";
213 case SHADER_OPCODE_TXF:
214 return "txf";
215 case SHADER_OPCODE_TXF_LOGICAL:
216 return "txf_logical";
217 case SHADER_OPCODE_TXF_LZ:
218 return "txf_lz";
219 case SHADER_OPCODE_TXL:
220 return "txl";
221 case SHADER_OPCODE_TXL_LOGICAL:
222 return "txl_logical";
223 case SHADER_OPCODE_TXL_LZ:
224 return "txl_lz";
225 case SHADER_OPCODE_TXS:
226 return "txs";
227 case SHADER_OPCODE_TXS_LOGICAL:
228 return "txs_logical";
229 case FS_OPCODE_TXB:
230 return "txb";
231 case FS_OPCODE_TXB_LOGICAL:
232 return "txb_logical";
233 case SHADER_OPCODE_TXF_CMS:
234 return "txf_cms";
235 case SHADER_OPCODE_TXF_CMS_LOGICAL:
236 return "txf_cms_logical";
237 case SHADER_OPCODE_TXF_CMS_W:
238 return "txf_cms_w";
239 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
240 return "txf_cms_w_logical";
241 case SHADER_OPCODE_TXF_UMS:
242 return "txf_ums";
243 case SHADER_OPCODE_TXF_UMS_LOGICAL:
244 return "txf_ums_logical";
245 case SHADER_OPCODE_TXF_MCS:
246 return "txf_mcs";
247 case SHADER_OPCODE_TXF_MCS_LOGICAL:
248 return "txf_mcs_logical";
249 case SHADER_OPCODE_LOD:
250 return "lod";
251 case SHADER_OPCODE_LOD_LOGICAL:
252 return "lod_logical";
253 case SHADER_OPCODE_TG4:
254 return "tg4";
255 case SHADER_OPCODE_TG4_LOGICAL:
256 return "tg4_logical";
257 case SHADER_OPCODE_TG4_OFFSET:
258 return "tg4_offset";
259 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
260 return "tg4_offset_logical";
261 case SHADER_OPCODE_SAMPLEINFO:
262 return "sampleinfo";
263 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
264 return "sampleinfo_logical";
265
266 case SHADER_OPCODE_SHADER_TIME_ADD:
267 return "shader_time_add";
268
269 case SHADER_OPCODE_UNTYPED_ATOMIC:
270 return "untyped_atomic";
271 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
272 return "untyped_atomic_logical";
273 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
274 return "untyped_surface_read";
275 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
276 return "untyped_surface_read_logical";
277 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
278 return "untyped_surface_write";
279 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
280 return "untyped_surface_write_logical";
281 case SHADER_OPCODE_TYPED_ATOMIC:
282 return "typed_atomic";
283 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
284 return "typed_atomic_logical";
285 case SHADER_OPCODE_TYPED_SURFACE_READ:
286 return "typed_surface_read";
287 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
288 return "typed_surface_read_logical";
289 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
290 return "typed_surface_write";
291 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
292 return "typed_surface_write_logical";
293 case SHADER_OPCODE_MEMORY_FENCE:
294 return "memory_fence";
295
296 case SHADER_OPCODE_BYTE_SCATTERED_READ:
297 return "byte_scattered_read";
298 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
299 return "byte_scattered_read_logical";
300 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
301 return "byte_scattered_write";
302 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
303 return "byte_scattered_write_logical";
304
305 case SHADER_OPCODE_LOAD_PAYLOAD:
306 return "load_payload";
307 case FS_OPCODE_PACK:
308 return "pack";
309
310 case SHADER_OPCODE_GEN4_SCRATCH_READ:
311 return "gen4_scratch_read";
312 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
313 return "gen4_scratch_write";
314 case SHADER_OPCODE_GEN7_SCRATCH_READ:
315 return "gen7_scratch_read";
316 case SHADER_OPCODE_URB_WRITE_SIMD8:
317 return "gen8_urb_write_simd8";
318 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
319 return "gen8_urb_write_simd8_per_slot";
320 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
321 return "gen8_urb_write_simd8_masked";
322 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
323 return "gen8_urb_write_simd8_masked_per_slot";
324 case SHADER_OPCODE_URB_READ_SIMD8:
325 return "urb_read_simd8";
326 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
327 return "urb_read_simd8_per_slot";
328
329 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
330 return "find_live_channel";
331 case SHADER_OPCODE_BROADCAST:
332 return "broadcast";
333 case SHADER_OPCODE_SHUFFLE:
334 return "shuffle";
335 case SHADER_OPCODE_SEL_EXEC:
336 return "sel_exec";
337 case SHADER_OPCODE_CLUSTER_BROADCAST:
338 return "cluster_broadcast";
339
340 case SHADER_OPCODE_GET_BUFFER_SIZE:
341 return "get_buffer_size";
342
343 case VEC4_OPCODE_MOV_BYTES:
344 return "mov_bytes";
345 case VEC4_OPCODE_PACK_BYTES:
346 return "pack_bytes";
347 case VEC4_OPCODE_UNPACK_UNIFORM:
348 return "unpack_uniform";
349 case VEC4_OPCODE_DOUBLE_TO_F32:
350 return "double_to_f32";
351 case VEC4_OPCODE_DOUBLE_TO_D32:
352 return "double_to_d32";
353 case VEC4_OPCODE_DOUBLE_TO_U32:
354 return "double_to_u32";
355 case VEC4_OPCODE_TO_DOUBLE:
356 return "single_to_double";
357 case VEC4_OPCODE_PICK_LOW_32BIT:
358 return "pick_low_32bit";
359 case VEC4_OPCODE_PICK_HIGH_32BIT:
360 return "pick_high_32bit";
361 case VEC4_OPCODE_SET_LOW_32BIT:
362 return "set_low_32bit";
363 case VEC4_OPCODE_SET_HIGH_32BIT:
364 return "set_high_32bit";
365
366 case FS_OPCODE_DDX_COARSE:
367 return "ddx_coarse";
368 case FS_OPCODE_DDX_FINE:
369 return "ddx_fine";
370 case FS_OPCODE_DDY_COARSE:
371 return "ddy_coarse";
372 case FS_OPCODE_DDY_FINE:
373 return "ddy_fine";
374
375 case FS_OPCODE_CINTERP:
376 return "cinterp";
377 case FS_OPCODE_LINTERP:
378 return "linterp";
379
380 case FS_OPCODE_PIXEL_X:
381 return "pixel_x";
382 case FS_OPCODE_PIXEL_Y:
383 return "pixel_y";
384
385 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
386 return "uniform_pull_const";
387 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
388 return "uniform_pull_const_gen7";
389 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
390 return "varying_pull_const_gen4";
391 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
392 return "varying_pull_const_gen7";
393 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
394 return "varying_pull_const_logical";
395
396 case FS_OPCODE_MOV_DISPATCH_TO_FLAGS:
397 return "mov_dispatch_to_flags";
398 case FS_OPCODE_DISCARD_JUMP:
399 return "discard_jump";
400
401 case FS_OPCODE_SET_SAMPLE_ID:
402 return "set_sample_id";
403
404 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
405 return "pack_half_2x16_split";
406 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_X:
407 return "unpack_half_2x16_split_x";
408 case FS_OPCODE_UNPACK_HALF_2x16_SPLIT_Y:
409 return "unpack_half_2x16_split_y";
410
411 case FS_OPCODE_PLACEHOLDER_HALT:
412 return "placeholder_halt";
413
414 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
415 return "interp_sample";
416 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
417 return "interp_shared_offset";
418 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
419 return "interp_per_slot_offset";
420
421 case VS_OPCODE_URB_WRITE:
422 return "vs_urb_write";
423 case VS_OPCODE_PULL_CONSTANT_LOAD:
424 return "pull_constant_load";
425 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
426 return "pull_constant_load_gen7";
427
428 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
429 return "set_simd4x2_header_gen9";
430
431 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
432 return "unpack_flags_simd4x2";
433
434 case GS_OPCODE_URB_WRITE:
435 return "gs_urb_write";
436 case GS_OPCODE_URB_WRITE_ALLOCATE:
437 return "gs_urb_write_allocate";
438 case GS_OPCODE_THREAD_END:
439 return "gs_thread_end";
440 case GS_OPCODE_SET_WRITE_OFFSET:
441 return "set_write_offset";
442 case GS_OPCODE_SET_VERTEX_COUNT:
443 return "set_vertex_count";
444 case GS_OPCODE_SET_DWORD_2:
445 return "set_dword_2";
446 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
447 return "prepare_channel_masks";
448 case GS_OPCODE_SET_CHANNEL_MASKS:
449 return "set_channel_masks";
450 case GS_OPCODE_GET_INSTANCE_ID:
451 return "get_instance_id";
452 case GS_OPCODE_FF_SYNC:
453 return "ff_sync";
454 case GS_OPCODE_SET_PRIMITIVE_ID:
455 return "set_primitive_id";
456 case GS_OPCODE_SVB_WRITE:
457 return "gs_svb_write";
458 case GS_OPCODE_SVB_SET_DST_INDEX:
459 return "gs_svb_set_dst_index";
460 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
461 return "gs_ff_sync_set_primitives";
462 case CS_OPCODE_CS_TERMINATE:
463 return "cs_terminate";
464 case SHADER_OPCODE_BARRIER:
465 return "barrier";
466 case SHADER_OPCODE_MULH:
467 return "mulh";
468 case SHADER_OPCODE_MOV_INDIRECT:
469 return "mov_indirect";
470
471 case VEC4_OPCODE_URB_READ:
472 return "urb_read";
473 case TCS_OPCODE_GET_INSTANCE_ID:
474 return "tcs_get_instance_id";
475 case TCS_OPCODE_URB_WRITE:
476 return "tcs_urb_write";
477 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
478 return "tcs_set_input_urb_offsets";
479 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
480 return "tcs_set_output_urb_offsets";
481 case TCS_OPCODE_GET_PRIMITIVE_ID:
482 return "tcs_get_primitive_id";
483 case TCS_OPCODE_CREATE_BARRIER_HEADER:
484 return "tcs_create_barrier_header";
485 case TCS_OPCODE_SRC0_010_IS_ZERO:
486 return "tcs_src0<0,1,0>_is_zero";
487 case TCS_OPCODE_RELEASE_INPUT:
488 return "tcs_release_input";
489 case TCS_OPCODE_THREAD_END:
490 return "tcs_thread_end";
491 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
492 return "tes_create_input_read_header";
493 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
494 return "tes_add_indirect_urb_offset";
495 case TES_OPCODE_GET_PRIMITIVE_ID:
496 return "tes_get_primitive_id";
497
498 case SHADER_OPCODE_RND_MODE:
499 return "rnd_mode";
500 }
501
502 unreachable("not reached");
503 }
504
505 bool
506 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
507 {
508 union {
509 unsigned ud;
510 int d;
511 float f;
512 double df;
513 } imm, sat_imm = { 0 };
514
515 const unsigned size = type_sz(type);
516
517 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
518 * irrelevant, so just check the size of the type and copy from/to an
519 * appropriately sized field.
520 */
521 if (size < 8)
522 imm.ud = reg->ud;
523 else
524 imm.df = reg->df;
525
526 switch (type) {
527 case BRW_REGISTER_TYPE_UD:
528 case BRW_REGISTER_TYPE_D:
529 case BRW_REGISTER_TYPE_UW:
530 case BRW_REGISTER_TYPE_W:
531 case BRW_REGISTER_TYPE_UQ:
532 case BRW_REGISTER_TYPE_Q:
533 /* Nothing to do. */
534 return false;
535 case BRW_REGISTER_TYPE_F:
536 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
537 break;
538 case BRW_REGISTER_TYPE_DF:
539 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
540 break;
541 case BRW_REGISTER_TYPE_UB:
542 case BRW_REGISTER_TYPE_B:
543 unreachable("no UB/B immediates");
544 case BRW_REGISTER_TYPE_V:
545 case BRW_REGISTER_TYPE_UV:
546 case BRW_REGISTER_TYPE_VF:
547 unreachable("unimplemented: saturate vector immediate");
548 case BRW_REGISTER_TYPE_HF:
549 unreachable("unimplemented: saturate HF immediate");
550 case BRW_REGISTER_TYPE_NF:
551 unreachable("no NF immediates");
552 }
553
554 if (size < 8) {
555 if (imm.ud != sat_imm.ud) {
556 reg->ud = sat_imm.ud;
557 return true;
558 }
559 } else {
560 if (imm.df != sat_imm.df) {
561 reg->df = sat_imm.df;
562 return true;
563 }
564 }
565 return false;
566 }
567
568 bool
569 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
570 {
571 switch (type) {
572 case BRW_REGISTER_TYPE_D:
573 case BRW_REGISTER_TYPE_UD:
574 reg->d = -reg->d;
575 return true;
576 case BRW_REGISTER_TYPE_W:
577 case BRW_REGISTER_TYPE_UW:
578 reg->d = -(int16_t)reg->ud;
579 return true;
580 case BRW_REGISTER_TYPE_F:
581 reg->f = -reg->f;
582 return true;
583 case BRW_REGISTER_TYPE_VF:
584 reg->ud ^= 0x80808080;
585 return true;
586 case BRW_REGISTER_TYPE_DF:
587 reg->df = -reg->df;
588 return true;
589 case BRW_REGISTER_TYPE_UQ:
590 case BRW_REGISTER_TYPE_Q:
591 reg->d64 = -reg->d64;
592 return true;
593 case BRW_REGISTER_TYPE_UB:
594 case BRW_REGISTER_TYPE_B:
595 unreachable("no UB/B immediates");
596 case BRW_REGISTER_TYPE_UV:
597 case BRW_REGISTER_TYPE_V:
598 assert(!"unimplemented: negate UV/V immediate");
599 case BRW_REGISTER_TYPE_HF:
600 assert(!"unimplemented: negate HF immediate");
601 case BRW_REGISTER_TYPE_NF:
602 unreachable("no NF immediates");
603 }
604
605 return false;
606 }
607
608 bool
609 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
610 {
611 switch (type) {
612 case BRW_REGISTER_TYPE_D:
613 reg->d = abs(reg->d);
614 return true;
615 case BRW_REGISTER_TYPE_W:
616 reg->d = abs((int16_t)reg->ud);
617 return true;
618 case BRW_REGISTER_TYPE_F:
619 reg->f = fabsf(reg->f);
620 return true;
621 case BRW_REGISTER_TYPE_DF:
622 reg->df = fabs(reg->df);
623 return true;
624 case BRW_REGISTER_TYPE_VF:
625 reg->ud &= ~0x80808080;
626 return true;
627 case BRW_REGISTER_TYPE_Q:
628 reg->d64 = imaxabs(reg->d64);
629 return true;
630 case BRW_REGISTER_TYPE_UB:
631 case BRW_REGISTER_TYPE_B:
632 unreachable("no UB/B immediates");
633 case BRW_REGISTER_TYPE_UQ:
634 case BRW_REGISTER_TYPE_UD:
635 case BRW_REGISTER_TYPE_UW:
636 case BRW_REGISTER_TYPE_UV:
637 /* Presumably the absolute value modifier on an unsigned source is a
638 * nop, but it would be nice to confirm.
639 */
640 assert(!"unimplemented: abs unsigned immediate");
641 case BRW_REGISTER_TYPE_V:
642 assert(!"unimplemented: abs V immediate");
643 case BRW_REGISTER_TYPE_HF:
644 assert(!"unimplemented: abs HF immediate");
645 case BRW_REGISTER_TYPE_NF:
646 unreachable("no NF immediates");
647 }
648
649 return false;
650 }
651
652 backend_shader::backend_shader(const struct brw_compiler *compiler,
653 void *log_data,
654 void *mem_ctx,
655 const nir_shader *shader,
656 struct brw_stage_prog_data *stage_prog_data)
657 : compiler(compiler),
658 log_data(log_data),
659 devinfo(compiler->devinfo),
660 nir(shader),
661 stage_prog_data(stage_prog_data),
662 mem_ctx(mem_ctx),
663 cfg(NULL),
664 stage(shader->info.stage)
665 {
666 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
667 stage_name = _mesa_shader_stage_to_string(stage);
668 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
669 }
670
671 backend_shader::~backend_shader()
672 {
673 }
674
675 bool
676 backend_reg::equals(const backend_reg &r) const
677 {
678 return brw_regs_equal(this, &r) && offset == r.offset;
679 }
680
681 bool
682 backend_reg::is_zero() const
683 {
684 if (file != IMM)
685 return false;
686
687 switch (type) {
688 case BRW_REGISTER_TYPE_F:
689 return f == 0;
690 case BRW_REGISTER_TYPE_DF:
691 return df == 0;
692 case BRW_REGISTER_TYPE_D:
693 case BRW_REGISTER_TYPE_UD:
694 return d == 0;
695 case BRW_REGISTER_TYPE_UQ:
696 case BRW_REGISTER_TYPE_Q:
697 return u64 == 0;
698 default:
699 return false;
700 }
701 }
702
703 bool
704 backend_reg::is_one() const
705 {
706 if (file != IMM)
707 return false;
708
709 switch (type) {
710 case BRW_REGISTER_TYPE_F:
711 return f == 1.0f;
712 case BRW_REGISTER_TYPE_DF:
713 return df == 1.0;
714 case BRW_REGISTER_TYPE_D:
715 case BRW_REGISTER_TYPE_UD:
716 return d == 1;
717 case BRW_REGISTER_TYPE_UQ:
718 case BRW_REGISTER_TYPE_Q:
719 return u64 == 1;
720 default:
721 return false;
722 }
723 }
724
725 bool
726 backend_reg::is_negative_one() const
727 {
728 if (file != IMM)
729 return false;
730
731 switch (type) {
732 case BRW_REGISTER_TYPE_F:
733 return f == -1.0;
734 case BRW_REGISTER_TYPE_DF:
735 return df == -1.0;
736 case BRW_REGISTER_TYPE_D:
737 return d == -1;
738 case BRW_REGISTER_TYPE_Q:
739 return d64 == -1;
740 default:
741 return false;
742 }
743 }
744
745 bool
746 backend_reg::is_null() const
747 {
748 return file == ARF && nr == BRW_ARF_NULL;
749 }
750
751
752 bool
753 backend_reg::is_accumulator() const
754 {
755 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
756 }
757
758 bool
759 backend_instruction::is_commutative() const
760 {
761 switch (opcode) {
762 case BRW_OPCODE_AND:
763 case BRW_OPCODE_OR:
764 case BRW_OPCODE_XOR:
765 case BRW_OPCODE_ADD:
766 case BRW_OPCODE_MUL:
767 case SHADER_OPCODE_MULH:
768 return true;
769 case BRW_OPCODE_SEL:
770 /* MIN and MAX are commutative. */
771 if (conditional_mod == BRW_CONDITIONAL_GE ||
772 conditional_mod == BRW_CONDITIONAL_L) {
773 return true;
774 }
775 /* fallthrough */
776 default:
777 return false;
778 }
779 }
780
781 bool
782 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
783 {
784 return ::is_3src(devinfo, opcode);
785 }
786
787 bool
788 backend_instruction::is_tex() const
789 {
790 return (opcode == SHADER_OPCODE_TEX ||
791 opcode == FS_OPCODE_TXB ||
792 opcode == SHADER_OPCODE_TXD ||
793 opcode == SHADER_OPCODE_TXF ||
794 opcode == SHADER_OPCODE_TXF_LZ ||
795 opcode == SHADER_OPCODE_TXF_CMS ||
796 opcode == SHADER_OPCODE_TXF_CMS_W ||
797 opcode == SHADER_OPCODE_TXF_UMS ||
798 opcode == SHADER_OPCODE_TXF_MCS ||
799 opcode == SHADER_OPCODE_TXL ||
800 opcode == SHADER_OPCODE_TXL_LZ ||
801 opcode == SHADER_OPCODE_TXS ||
802 opcode == SHADER_OPCODE_LOD ||
803 opcode == SHADER_OPCODE_TG4 ||
804 opcode == SHADER_OPCODE_TG4_OFFSET ||
805 opcode == SHADER_OPCODE_SAMPLEINFO);
806 }
807
808 bool
809 backend_instruction::is_math() const
810 {
811 return (opcode == SHADER_OPCODE_RCP ||
812 opcode == SHADER_OPCODE_RSQ ||
813 opcode == SHADER_OPCODE_SQRT ||
814 opcode == SHADER_OPCODE_EXP2 ||
815 opcode == SHADER_OPCODE_LOG2 ||
816 opcode == SHADER_OPCODE_SIN ||
817 opcode == SHADER_OPCODE_COS ||
818 opcode == SHADER_OPCODE_INT_QUOTIENT ||
819 opcode == SHADER_OPCODE_INT_REMAINDER ||
820 opcode == SHADER_OPCODE_POW);
821 }
822
823 bool
824 backend_instruction::is_control_flow() const
825 {
826 switch (opcode) {
827 case BRW_OPCODE_DO:
828 case BRW_OPCODE_WHILE:
829 case BRW_OPCODE_IF:
830 case BRW_OPCODE_ELSE:
831 case BRW_OPCODE_ENDIF:
832 case BRW_OPCODE_BREAK:
833 case BRW_OPCODE_CONTINUE:
834 return true;
835 default:
836 return false;
837 }
838 }
839
840 bool
841 backend_instruction::can_do_source_mods() const
842 {
843 switch (opcode) {
844 case BRW_OPCODE_ADDC:
845 case BRW_OPCODE_BFE:
846 case BRW_OPCODE_BFI1:
847 case BRW_OPCODE_BFI2:
848 case BRW_OPCODE_BFREV:
849 case BRW_OPCODE_CBIT:
850 case BRW_OPCODE_FBH:
851 case BRW_OPCODE_FBL:
852 case BRW_OPCODE_SUBB:
853 case SHADER_OPCODE_BROADCAST:
854 case SHADER_OPCODE_CLUSTER_BROADCAST:
855 case SHADER_OPCODE_MOV_INDIRECT:
856 return false;
857 default:
858 return true;
859 }
860 }
861
862 bool
863 backend_instruction::can_do_saturate() const
864 {
865 switch (opcode) {
866 case BRW_OPCODE_ADD:
867 case BRW_OPCODE_ASR:
868 case BRW_OPCODE_AVG:
869 case BRW_OPCODE_DP2:
870 case BRW_OPCODE_DP3:
871 case BRW_OPCODE_DP4:
872 case BRW_OPCODE_DPH:
873 case BRW_OPCODE_F16TO32:
874 case BRW_OPCODE_F32TO16:
875 case BRW_OPCODE_LINE:
876 case BRW_OPCODE_LRP:
877 case BRW_OPCODE_MAC:
878 case BRW_OPCODE_MAD:
879 case BRW_OPCODE_MATH:
880 case BRW_OPCODE_MOV:
881 case BRW_OPCODE_MUL:
882 case SHADER_OPCODE_MULH:
883 case BRW_OPCODE_PLN:
884 case BRW_OPCODE_RNDD:
885 case BRW_OPCODE_RNDE:
886 case BRW_OPCODE_RNDU:
887 case BRW_OPCODE_RNDZ:
888 case BRW_OPCODE_SEL:
889 case BRW_OPCODE_SHL:
890 case BRW_OPCODE_SHR:
891 case FS_OPCODE_LINTERP:
892 case SHADER_OPCODE_COS:
893 case SHADER_OPCODE_EXP2:
894 case SHADER_OPCODE_LOG2:
895 case SHADER_OPCODE_POW:
896 case SHADER_OPCODE_RCP:
897 case SHADER_OPCODE_RSQ:
898 case SHADER_OPCODE_SIN:
899 case SHADER_OPCODE_SQRT:
900 return true;
901 default:
902 return false;
903 }
904 }
905
906 bool
907 backend_instruction::can_do_cmod() const
908 {
909 switch (opcode) {
910 case BRW_OPCODE_ADD:
911 case BRW_OPCODE_ADDC:
912 case BRW_OPCODE_AND:
913 case BRW_OPCODE_ASR:
914 case BRW_OPCODE_AVG:
915 case BRW_OPCODE_CMP:
916 case BRW_OPCODE_CMPN:
917 case BRW_OPCODE_DP2:
918 case BRW_OPCODE_DP3:
919 case BRW_OPCODE_DP4:
920 case BRW_OPCODE_DPH:
921 case BRW_OPCODE_F16TO32:
922 case BRW_OPCODE_F32TO16:
923 case BRW_OPCODE_FRC:
924 case BRW_OPCODE_LINE:
925 case BRW_OPCODE_LRP:
926 case BRW_OPCODE_LZD:
927 case BRW_OPCODE_MAC:
928 case BRW_OPCODE_MACH:
929 case BRW_OPCODE_MAD:
930 case BRW_OPCODE_MOV:
931 case BRW_OPCODE_MUL:
932 case BRW_OPCODE_NOT:
933 case BRW_OPCODE_OR:
934 case BRW_OPCODE_PLN:
935 case BRW_OPCODE_RNDD:
936 case BRW_OPCODE_RNDE:
937 case BRW_OPCODE_RNDU:
938 case BRW_OPCODE_RNDZ:
939 case BRW_OPCODE_SAD2:
940 case BRW_OPCODE_SADA2:
941 case BRW_OPCODE_SHL:
942 case BRW_OPCODE_SHR:
943 case BRW_OPCODE_SUBB:
944 case BRW_OPCODE_XOR:
945 case FS_OPCODE_CINTERP:
946 case FS_OPCODE_LINTERP:
947 return true;
948 default:
949 return false;
950 }
951 }
952
953 bool
954 backend_instruction::reads_accumulator_implicitly() const
955 {
956 switch (opcode) {
957 case BRW_OPCODE_MAC:
958 case BRW_OPCODE_MACH:
959 case BRW_OPCODE_SADA2:
960 return true;
961 default:
962 return false;
963 }
964 }
965
966 bool
967 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
968 {
969 return writes_accumulator ||
970 (devinfo->gen < 6 &&
971 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
972 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP &&
973 opcode != FS_OPCODE_CINTERP)));
974 }
975
976 bool
977 backend_instruction::has_side_effects() const
978 {
979 switch (opcode) {
980 case SHADER_OPCODE_UNTYPED_ATOMIC:
981 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
982 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
983 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
984 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
985 case SHADER_OPCODE_BYTE_SCATTERED_WRITE:
986 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
987 case SHADER_OPCODE_TYPED_ATOMIC:
988 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
989 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
990 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
991 case SHADER_OPCODE_MEMORY_FENCE:
992 case SHADER_OPCODE_URB_WRITE_SIMD8:
993 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
994 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
995 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
996 case FS_OPCODE_FB_WRITE:
997 case FS_OPCODE_FB_WRITE_LOGICAL:
998 case SHADER_OPCODE_BARRIER:
999 case TCS_OPCODE_URB_WRITE:
1000 case TCS_OPCODE_RELEASE_INPUT:
1001 case SHADER_OPCODE_RND_MODE:
1002 return true;
1003 default:
1004 return eot;
1005 }
1006 }
1007
1008 bool
1009 backend_instruction::is_volatile() const
1010 {
1011 switch (opcode) {
1012 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
1013 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1014 case SHADER_OPCODE_TYPED_SURFACE_READ:
1015 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1016 case SHADER_OPCODE_BYTE_SCATTERED_READ:
1017 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1018 case SHADER_OPCODE_URB_READ_SIMD8:
1019 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1020 case VEC4_OPCODE_URB_READ:
1021 return true;
1022 default:
1023 return false;
1024 }
1025 }
1026
1027 #ifndef NDEBUG
1028 static bool
1029 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1030 {
1031 bool found = false;
1032 foreach_inst_in_block (backend_instruction, i, block) {
1033 if (inst == i) {
1034 found = true;
1035 }
1036 }
1037 return found;
1038 }
1039 #endif
1040
1041 static void
1042 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1043 {
1044 for (bblock_t *block_iter = start_block->next();
1045 block_iter;
1046 block_iter = block_iter->next()) {
1047 block_iter->start_ip += ip_adjustment;
1048 block_iter->end_ip += ip_adjustment;
1049 }
1050 }
1051
1052 void
1053 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1054 {
1055 assert(this != inst);
1056
1057 if (!this->is_head_sentinel())
1058 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1059
1060 block->end_ip++;
1061
1062 adjust_later_block_ips(block, 1);
1063
1064 exec_node::insert_after(inst);
1065 }
1066
1067 void
1068 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1069 {
1070 assert(this != inst);
1071
1072 if (!this->is_tail_sentinel())
1073 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1074
1075 block->end_ip++;
1076
1077 adjust_later_block_ips(block, 1);
1078
1079 exec_node::insert_before(inst);
1080 }
1081
1082 void
1083 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1084 {
1085 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1086
1087 unsigned num_inst = list->length();
1088
1089 block->end_ip += num_inst;
1090
1091 adjust_later_block_ips(block, num_inst);
1092
1093 exec_node::insert_before(list);
1094 }
1095
1096 void
1097 backend_instruction::remove(bblock_t *block)
1098 {
1099 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1100
1101 adjust_later_block_ips(block, -1);
1102
1103 if (block->start_ip == block->end_ip) {
1104 block->cfg->remove_block(block);
1105 } else {
1106 block->end_ip--;
1107 }
1108
1109 exec_node::remove();
1110 }
1111
1112 void
1113 backend_shader::dump_instructions()
1114 {
1115 dump_instructions(NULL);
1116 }
1117
1118 void
1119 backend_shader::dump_instructions(const char *name)
1120 {
1121 FILE *file = stderr;
1122 if (name && geteuid() != 0) {
1123 file = fopen(name, "w");
1124 if (!file)
1125 file = stderr;
1126 }
1127
1128 if (cfg) {
1129 int ip = 0;
1130 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1131 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1132 fprintf(file, "%4d: ", ip++);
1133 dump_instruction(inst, file);
1134 }
1135 } else {
1136 int ip = 0;
1137 foreach_in_list(backend_instruction, inst, &instructions) {
1138 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1139 fprintf(file, "%4d: ", ip++);
1140 dump_instruction(inst, file);
1141 }
1142 }
1143
1144 if (file != stderr) {
1145 fclose(file);
1146 }
1147 }
1148
1149 void
1150 backend_shader::calculate_cfg()
1151 {
1152 if (this->cfg)
1153 return;
1154 cfg = new(mem_ctx) cfg_t(&this->instructions);
1155 }
1156
1157 extern "C" const unsigned *
1158 brw_compile_tes(const struct brw_compiler *compiler,
1159 void *log_data,
1160 void *mem_ctx,
1161 const struct brw_tes_prog_key *key,
1162 const struct brw_vue_map *input_vue_map,
1163 struct brw_tes_prog_data *prog_data,
1164 const nir_shader *src_shader,
1165 struct gl_program *prog,
1166 int shader_time_index,
1167 char **error_str)
1168 {
1169 const struct gen_device_info *devinfo = compiler->devinfo;
1170 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1171 const unsigned *assembly;
1172
1173 nir_shader *nir = nir_shader_clone(mem_ctx, src_shader);
1174 nir->info.inputs_read = key->inputs_read;
1175 nir->info.patch_inputs_read = key->patch_inputs_read;
1176
1177 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1178 brw_nir_lower_tes_inputs(nir, input_vue_map);
1179 brw_nir_lower_vue_outputs(nir, is_scalar);
1180 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1181
1182 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1183 nir->info.outputs_written,
1184 nir->info.separate_shader);
1185
1186 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1187
1188 assert(output_size_bytes >= 1);
1189 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1190 if (error_str)
1191 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1192 return NULL;
1193 }
1194
1195 prog_data->base.clip_distance_mask =
1196 ((1 << nir->info.clip_distance_array_size) - 1);
1197 prog_data->base.cull_distance_mask =
1198 ((1 << nir->info.cull_distance_array_size) - 1) <<
1199 nir->info.clip_distance_array_size;
1200
1201 /* URB entry sizes are stored as a multiple of 64 bytes. */
1202 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1203
1204 /* On Cannonlake software shall not program an allocation size that
1205 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1206 */
1207 if (devinfo->gen == 10 &&
1208 prog_data->base.urb_entry_size % 3 == 0)
1209 prog_data->base.urb_entry_size++;
1210
1211 prog_data->base.urb_read_length = 0;
1212
1213 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1214 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1215 TESS_SPACING_FRACTIONAL_ODD - 1);
1216 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1217 TESS_SPACING_FRACTIONAL_EVEN - 1);
1218
1219 prog_data->partitioning =
1220 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1221
1222 switch (nir->info.tess.primitive_mode) {
1223 case GL_QUADS:
1224 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1225 break;
1226 case GL_TRIANGLES:
1227 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1228 break;
1229 case GL_ISOLINES:
1230 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1231 break;
1232 default:
1233 unreachable("invalid domain shader primitive mode");
1234 }
1235
1236 if (nir->info.tess.point_mode) {
1237 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1238 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1239 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1240 } else {
1241 /* Hardware winding order is backwards from OpenGL */
1242 prog_data->output_topology =
1243 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1244 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1245 }
1246
1247 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1248 fprintf(stderr, "TES Input ");
1249 brw_print_vue_map(stderr, input_vue_map);
1250 fprintf(stderr, "TES Output ");
1251 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1252 }
1253
1254 if (is_scalar) {
1255 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1256 &prog_data->base.base, NULL, nir, 8,
1257 shader_time_index, input_vue_map);
1258 if (!v.run_tes()) {
1259 if (error_str)
1260 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1261 return NULL;
1262 }
1263
1264 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1265 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1266
1267 fs_generator g(compiler, log_data, mem_ctx, (void *) key,
1268 &prog_data->base.base, v.promoted_constants, false,
1269 MESA_SHADER_TESS_EVAL);
1270 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1271 g.enable_debug(ralloc_asprintf(mem_ctx,
1272 "%s tessellation evaluation shader %s",
1273 nir->info.label ? nir->info.label
1274 : "unnamed",
1275 nir->info.name));
1276 }
1277
1278 g.generate_code(v.cfg, 8);
1279
1280 assembly = g.get_assembly();
1281 } else {
1282 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1283 nir, mem_ctx, shader_time_index);
1284 if (!v.run()) {
1285 if (error_str)
1286 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1287 return NULL;
1288 }
1289
1290 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1291 v.dump_instructions();
1292
1293 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1294 &prog_data->base, v.cfg);
1295 }
1296
1297 return assembly;
1298 }