anv: Implement VK_KHR_shader_atomic_int64
[mesa.git] / src / intel / compiler / brw_shader.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 #include "brw_cfg.h"
25 #include "brw_eu.h"
26 #include "brw_fs.h"
27 #include "brw_nir.h"
28 #include "brw_vec4_tes.h"
29 #include "dev/gen_debug.h"
30 #include "main/uniforms.h"
31 #include "util/macros.h"
32
33 enum brw_reg_type
34 brw_type_for_base_type(const struct glsl_type *type)
35 {
36 switch (type->base_type) {
37 case GLSL_TYPE_FLOAT16:
38 return BRW_REGISTER_TYPE_HF;
39 case GLSL_TYPE_FLOAT:
40 return BRW_REGISTER_TYPE_F;
41 case GLSL_TYPE_INT:
42 case GLSL_TYPE_BOOL:
43 case GLSL_TYPE_SUBROUTINE:
44 return BRW_REGISTER_TYPE_D;
45 case GLSL_TYPE_INT16:
46 return BRW_REGISTER_TYPE_W;
47 case GLSL_TYPE_INT8:
48 return BRW_REGISTER_TYPE_B;
49 case GLSL_TYPE_UINT:
50 return BRW_REGISTER_TYPE_UD;
51 case GLSL_TYPE_UINT16:
52 return BRW_REGISTER_TYPE_UW;
53 case GLSL_TYPE_UINT8:
54 return BRW_REGISTER_TYPE_UB;
55 case GLSL_TYPE_ARRAY:
56 return brw_type_for_base_type(type->fields.array);
57 case GLSL_TYPE_STRUCT:
58 case GLSL_TYPE_INTERFACE:
59 case GLSL_TYPE_SAMPLER:
60 case GLSL_TYPE_ATOMIC_UINT:
61 /* These should be overridden with the type of the member when
62 * dereferenced into. BRW_REGISTER_TYPE_UD seems like a likely
63 * way to trip up if we don't.
64 */
65 return BRW_REGISTER_TYPE_UD;
66 case GLSL_TYPE_IMAGE:
67 return BRW_REGISTER_TYPE_UD;
68 case GLSL_TYPE_DOUBLE:
69 return BRW_REGISTER_TYPE_DF;
70 case GLSL_TYPE_UINT64:
71 return BRW_REGISTER_TYPE_UQ;
72 case GLSL_TYPE_INT64:
73 return BRW_REGISTER_TYPE_Q;
74 case GLSL_TYPE_VOID:
75 case GLSL_TYPE_ERROR:
76 case GLSL_TYPE_FUNCTION:
77 unreachable("not reached");
78 }
79
80 return BRW_REGISTER_TYPE_F;
81 }
82
83 enum brw_conditional_mod
84 brw_conditional_for_comparison(unsigned int op)
85 {
86 switch (op) {
87 case ir_binop_less:
88 return BRW_CONDITIONAL_L;
89 case ir_binop_gequal:
90 return BRW_CONDITIONAL_GE;
91 case ir_binop_equal:
92 case ir_binop_all_equal: /* same as equal for scalars */
93 return BRW_CONDITIONAL_Z;
94 case ir_binop_nequal:
95 case ir_binop_any_nequal: /* same as nequal for scalars */
96 return BRW_CONDITIONAL_NZ;
97 default:
98 unreachable("not reached: bad operation for comparison");
99 }
100 }
101
102 uint32_t
103 brw_math_function(enum opcode op)
104 {
105 switch (op) {
106 case SHADER_OPCODE_RCP:
107 return BRW_MATH_FUNCTION_INV;
108 case SHADER_OPCODE_RSQ:
109 return BRW_MATH_FUNCTION_RSQ;
110 case SHADER_OPCODE_SQRT:
111 return BRW_MATH_FUNCTION_SQRT;
112 case SHADER_OPCODE_EXP2:
113 return BRW_MATH_FUNCTION_EXP;
114 case SHADER_OPCODE_LOG2:
115 return BRW_MATH_FUNCTION_LOG;
116 case SHADER_OPCODE_POW:
117 return BRW_MATH_FUNCTION_POW;
118 case SHADER_OPCODE_SIN:
119 return BRW_MATH_FUNCTION_SIN;
120 case SHADER_OPCODE_COS:
121 return BRW_MATH_FUNCTION_COS;
122 case SHADER_OPCODE_INT_QUOTIENT:
123 return BRW_MATH_FUNCTION_INT_DIV_QUOTIENT;
124 case SHADER_OPCODE_INT_REMAINDER:
125 return BRW_MATH_FUNCTION_INT_DIV_REMAINDER;
126 default:
127 unreachable("not reached: unknown math function");
128 }
129 }
130
131 bool
132 brw_texture_offset(const nir_tex_instr *tex, unsigned src,
133 uint32_t *offset_bits_out)
134 {
135 if (!nir_src_is_const(tex->src[src].src))
136 return false;
137
138 const unsigned num_components = nir_tex_instr_src_size(tex, src);
139
140 /* Combine all three offsets into a single unsigned dword:
141 *
142 * bits 11:8 - U Offset (X component)
143 * bits 7:4 - V Offset (Y component)
144 * bits 3:0 - R Offset (Z component)
145 */
146 uint32_t offset_bits = 0;
147 for (unsigned i = 0; i < num_components; i++) {
148 int offset = nir_src_comp_as_int(tex->src[src].src, i);
149
150 /* offset out of bounds; caller will handle it. */
151 if (offset > 7 || offset < -8)
152 return false;
153
154 const unsigned shift = 4 * (2 - i);
155 offset_bits |= (offset << shift) & (0xF << shift);
156 }
157
158 *offset_bits_out = offset_bits;
159
160 return true;
161 }
162
163 const char *
164 brw_instruction_name(const struct gen_device_info *devinfo, enum opcode op)
165 {
166 switch (op) {
167 case BRW_OPCODE_ILLEGAL ... BRW_OPCODE_NOP:
168 /* The DO instruction doesn't exist on Gen6+, but we use it to mark the
169 * start of a loop in the IR.
170 */
171 if (devinfo->gen >= 6 && op == BRW_OPCODE_DO)
172 return "do";
173
174 /* The following conversion opcodes doesn't exist on Gen8+, but we use
175 * then to mark that we want to do the conversion.
176 */
177 if (devinfo->gen > 7 && op == BRW_OPCODE_F32TO16)
178 return "f32to16";
179
180 if (devinfo->gen > 7 && op == BRW_OPCODE_F16TO32)
181 return "f16to32";
182
183 assert(brw_opcode_desc(devinfo, op)->name);
184 return brw_opcode_desc(devinfo, op)->name;
185 case FS_OPCODE_FB_WRITE:
186 return "fb_write";
187 case FS_OPCODE_FB_WRITE_LOGICAL:
188 return "fb_write_logical";
189 case FS_OPCODE_REP_FB_WRITE:
190 return "rep_fb_write";
191 case FS_OPCODE_FB_READ:
192 return "fb_read";
193 case FS_OPCODE_FB_READ_LOGICAL:
194 return "fb_read_logical";
195
196 case SHADER_OPCODE_RCP:
197 return "rcp";
198 case SHADER_OPCODE_RSQ:
199 return "rsq";
200 case SHADER_OPCODE_SQRT:
201 return "sqrt";
202 case SHADER_OPCODE_EXP2:
203 return "exp2";
204 case SHADER_OPCODE_LOG2:
205 return "log2";
206 case SHADER_OPCODE_POW:
207 return "pow";
208 case SHADER_OPCODE_INT_QUOTIENT:
209 return "int_quot";
210 case SHADER_OPCODE_INT_REMAINDER:
211 return "int_rem";
212 case SHADER_OPCODE_SIN:
213 return "sin";
214 case SHADER_OPCODE_COS:
215 return "cos";
216
217 case SHADER_OPCODE_SEND:
218 return "send";
219
220 case SHADER_OPCODE_TEX:
221 return "tex";
222 case SHADER_OPCODE_TEX_LOGICAL:
223 return "tex_logical";
224 case SHADER_OPCODE_TXD:
225 return "txd";
226 case SHADER_OPCODE_TXD_LOGICAL:
227 return "txd_logical";
228 case SHADER_OPCODE_TXF:
229 return "txf";
230 case SHADER_OPCODE_TXF_LOGICAL:
231 return "txf_logical";
232 case SHADER_OPCODE_TXF_LZ:
233 return "txf_lz";
234 case SHADER_OPCODE_TXL:
235 return "txl";
236 case SHADER_OPCODE_TXL_LOGICAL:
237 return "txl_logical";
238 case SHADER_OPCODE_TXL_LZ:
239 return "txl_lz";
240 case SHADER_OPCODE_TXS:
241 return "txs";
242 case SHADER_OPCODE_TXS_LOGICAL:
243 return "txs_logical";
244 case FS_OPCODE_TXB:
245 return "txb";
246 case FS_OPCODE_TXB_LOGICAL:
247 return "txb_logical";
248 case SHADER_OPCODE_TXF_CMS:
249 return "txf_cms";
250 case SHADER_OPCODE_TXF_CMS_LOGICAL:
251 return "txf_cms_logical";
252 case SHADER_OPCODE_TXF_CMS_W:
253 return "txf_cms_w";
254 case SHADER_OPCODE_TXF_CMS_W_LOGICAL:
255 return "txf_cms_w_logical";
256 case SHADER_OPCODE_TXF_UMS:
257 return "txf_ums";
258 case SHADER_OPCODE_TXF_UMS_LOGICAL:
259 return "txf_ums_logical";
260 case SHADER_OPCODE_TXF_MCS:
261 return "txf_mcs";
262 case SHADER_OPCODE_TXF_MCS_LOGICAL:
263 return "txf_mcs_logical";
264 case SHADER_OPCODE_LOD:
265 return "lod";
266 case SHADER_OPCODE_LOD_LOGICAL:
267 return "lod_logical";
268 case SHADER_OPCODE_TG4:
269 return "tg4";
270 case SHADER_OPCODE_TG4_LOGICAL:
271 return "tg4_logical";
272 case SHADER_OPCODE_TG4_OFFSET:
273 return "tg4_offset";
274 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
275 return "tg4_offset_logical";
276 case SHADER_OPCODE_SAMPLEINFO:
277 return "sampleinfo";
278 case SHADER_OPCODE_SAMPLEINFO_LOGICAL:
279 return "sampleinfo_logical";
280
281 case SHADER_OPCODE_IMAGE_SIZE_LOGICAL:
282 return "image_size_logical";
283
284 case SHADER_OPCODE_SHADER_TIME_ADD:
285 return "shader_time_add";
286
287 case VEC4_OPCODE_UNTYPED_ATOMIC:
288 return "untyped_atomic";
289 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
290 return "untyped_atomic_logical";
291 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
292 return "untyped_atomic_float_logical";
293 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
294 return "untyped_surface_read";
295 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
296 return "untyped_surface_read_logical";
297 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
298 return "untyped_surface_write";
299 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
300 return "untyped_surface_write_logical";
301 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
302 return "a64_untyped_read_logical";
303 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
304 return "a64_untyped_write_logical";
305 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
306 return "a64_byte_scattered_read_logical";
307 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
308 return "a64_byte_scattered_write_logical";
309 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
310 return "a64_untyped_atomic_logical";
311 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
312 return "a64_untyped_atomic_int64_logical";
313 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
314 return "a64_untyped_atomic_float_logical";
315 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
316 return "typed_atomic_logical";
317 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
318 return "typed_surface_read_logical";
319 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
320 return "typed_surface_write_logical";
321 case SHADER_OPCODE_MEMORY_FENCE:
322 return "memory_fence";
323 case SHADER_OPCODE_INTERLOCK:
324 /* For an interlock we actually issue a memory fence via sendc. */
325 return "interlock";
326
327 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
328 return "byte_scattered_read_logical";
329 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
330 return "byte_scattered_write_logical";
331
332 case SHADER_OPCODE_LOAD_PAYLOAD:
333 return "load_payload";
334 case FS_OPCODE_PACK:
335 return "pack";
336
337 case SHADER_OPCODE_GEN4_SCRATCH_READ:
338 return "gen4_scratch_read";
339 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
340 return "gen4_scratch_write";
341 case SHADER_OPCODE_GEN7_SCRATCH_READ:
342 return "gen7_scratch_read";
343 case SHADER_OPCODE_URB_WRITE_SIMD8:
344 return "gen8_urb_write_simd8";
345 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
346 return "gen8_urb_write_simd8_per_slot";
347 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
348 return "gen8_urb_write_simd8_masked";
349 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
350 return "gen8_urb_write_simd8_masked_per_slot";
351 case SHADER_OPCODE_URB_READ_SIMD8:
352 return "urb_read_simd8";
353 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
354 return "urb_read_simd8_per_slot";
355
356 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
357 return "find_live_channel";
358 case SHADER_OPCODE_BROADCAST:
359 return "broadcast";
360 case SHADER_OPCODE_SHUFFLE:
361 return "shuffle";
362 case SHADER_OPCODE_SEL_EXEC:
363 return "sel_exec";
364 case SHADER_OPCODE_QUAD_SWIZZLE:
365 return "quad_swizzle";
366 case SHADER_OPCODE_CLUSTER_BROADCAST:
367 return "cluster_broadcast";
368
369 case SHADER_OPCODE_GET_BUFFER_SIZE:
370 return "get_buffer_size";
371
372 case VEC4_OPCODE_MOV_BYTES:
373 return "mov_bytes";
374 case VEC4_OPCODE_PACK_BYTES:
375 return "pack_bytes";
376 case VEC4_OPCODE_UNPACK_UNIFORM:
377 return "unpack_uniform";
378 case VEC4_OPCODE_DOUBLE_TO_F32:
379 return "double_to_f32";
380 case VEC4_OPCODE_DOUBLE_TO_D32:
381 return "double_to_d32";
382 case VEC4_OPCODE_DOUBLE_TO_U32:
383 return "double_to_u32";
384 case VEC4_OPCODE_TO_DOUBLE:
385 return "single_to_double";
386 case VEC4_OPCODE_PICK_LOW_32BIT:
387 return "pick_low_32bit";
388 case VEC4_OPCODE_PICK_HIGH_32BIT:
389 return "pick_high_32bit";
390 case VEC4_OPCODE_SET_LOW_32BIT:
391 return "set_low_32bit";
392 case VEC4_OPCODE_SET_HIGH_32BIT:
393 return "set_high_32bit";
394
395 case FS_OPCODE_DDX_COARSE:
396 return "ddx_coarse";
397 case FS_OPCODE_DDX_FINE:
398 return "ddx_fine";
399 case FS_OPCODE_DDY_COARSE:
400 return "ddy_coarse";
401 case FS_OPCODE_DDY_FINE:
402 return "ddy_fine";
403
404 case FS_OPCODE_LINTERP:
405 return "linterp";
406
407 case FS_OPCODE_PIXEL_X:
408 return "pixel_x";
409 case FS_OPCODE_PIXEL_Y:
410 return "pixel_y";
411
412 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
413 return "uniform_pull_const";
414 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
415 return "uniform_pull_const_gen7";
416 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN4:
417 return "varying_pull_const_gen4";
418 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_LOGICAL:
419 return "varying_pull_const_logical";
420
421 case FS_OPCODE_DISCARD_JUMP:
422 return "discard_jump";
423
424 case FS_OPCODE_SET_SAMPLE_ID:
425 return "set_sample_id";
426
427 case FS_OPCODE_PACK_HALF_2x16_SPLIT:
428 return "pack_half_2x16_split";
429
430 case FS_OPCODE_PLACEHOLDER_HALT:
431 return "placeholder_halt";
432
433 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
434 return "interp_sample";
435 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
436 return "interp_shared_offset";
437 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
438 return "interp_per_slot_offset";
439
440 case VS_OPCODE_URB_WRITE:
441 return "vs_urb_write";
442 case VS_OPCODE_PULL_CONSTANT_LOAD:
443 return "pull_constant_load";
444 case VS_OPCODE_PULL_CONSTANT_LOAD_GEN7:
445 return "pull_constant_load_gen7";
446
447 case VS_OPCODE_SET_SIMD4X2_HEADER_GEN9:
448 return "set_simd4x2_header_gen9";
449
450 case VS_OPCODE_UNPACK_FLAGS_SIMD4X2:
451 return "unpack_flags_simd4x2";
452
453 case GS_OPCODE_URB_WRITE:
454 return "gs_urb_write";
455 case GS_OPCODE_URB_WRITE_ALLOCATE:
456 return "gs_urb_write_allocate";
457 case GS_OPCODE_THREAD_END:
458 return "gs_thread_end";
459 case GS_OPCODE_SET_WRITE_OFFSET:
460 return "set_write_offset";
461 case GS_OPCODE_SET_VERTEX_COUNT:
462 return "set_vertex_count";
463 case GS_OPCODE_SET_DWORD_2:
464 return "set_dword_2";
465 case GS_OPCODE_PREPARE_CHANNEL_MASKS:
466 return "prepare_channel_masks";
467 case GS_OPCODE_SET_CHANNEL_MASKS:
468 return "set_channel_masks";
469 case GS_OPCODE_GET_INSTANCE_ID:
470 return "get_instance_id";
471 case GS_OPCODE_FF_SYNC:
472 return "ff_sync";
473 case GS_OPCODE_SET_PRIMITIVE_ID:
474 return "set_primitive_id";
475 case GS_OPCODE_SVB_WRITE:
476 return "gs_svb_write";
477 case GS_OPCODE_SVB_SET_DST_INDEX:
478 return "gs_svb_set_dst_index";
479 case GS_OPCODE_FF_SYNC_SET_PRIMITIVES:
480 return "gs_ff_sync_set_primitives";
481 case CS_OPCODE_CS_TERMINATE:
482 return "cs_terminate";
483 case SHADER_OPCODE_BARRIER:
484 return "barrier";
485 case SHADER_OPCODE_MULH:
486 return "mulh";
487 case SHADER_OPCODE_MOV_INDIRECT:
488 return "mov_indirect";
489
490 case VEC4_OPCODE_URB_READ:
491 return "urb_read";
492 case TCS_OPCODE_GET_INSTANCE_ID:
493 return "tcs_get_instance_id";
494 case TCS_OPCODE_URB_WRITE:
495 return "tcs_urb_write";
496 case TCS_OPCODE_SET_INPUT_URB_OFFSETS:
497 return "tcs_set_input_urb_offsets";
498 case TCS_OPCODE_SET_OUTPUT_URB_OFFSETS:
499 return "tcs_set_output_urb_offsets";
500 case TCS_OPCODE_GET_PRIMITIVE_ID:
501 return "tcs_get_primitive_id";
502 case TCS_OPCODE_CREATE_BARRIER_HEADER:
503 return "tcs_create_barrier_header";
504 case TCS_OPCODE_SRC0_010_IS_ZERO:
505 return "tcs_src0<0,1,0>_is_zero";
506 case TCS_OPCODE_RELEASE_INPUT:
507 return "tcs_release_input";
508 case TCS_OPCODE_THREAD_END:
509 return "tcs_thread_end";
510 case TES_OPCODE_CREATE_INPUT_READ_HEADER:
511 return "tes_create_input_read_header";
512 case TES_OPCODE_ADD_INDIRECT_URB_OFFSET:
513 return "tes_add_indirect_urb_offset";
514 case TES_OPCODE_GET_PRIMITIVE_ID:
515 return "tes_get_primitive_id";
516
517 case SHADER_OPCODE_RND_MODE:
518 return "rnd_mode";
519 }
520
521 unreachable("not reached");
522 }
523
524 bool
525 brw_saturate_immediate(enum brw_reg_type type, struct brw_reg *reg)
526 {
527 union {
528 unsigned ud;
529 int d;
530 float f;
531 double df;
532 } imm, sat_imm = { 0 };
533
534 const unsigned size = type_sz(type);
535
536 /* We want to either do a 32-bit or 64-bit data copy, the type is otherwise
537 * irrelevant, so just check the size of the type and copy from/to an
538 * appropriately sized field.
539 */
540 if (size < 8)
541 imm.ud = reg->ud;
542 else
543 imm.df = reg->df;
544
545 switch (type) {
546 case BRW_REGISTER_TYPE_UD:
547 case BRW_REGISTER_TYPE_D:
548 case BRW_REGISTER_TYPE_UW:
549 case BRW_REGISTER_TYPE_W:
550 case BRW_REGISTER_TYPE_UQ:
551 case BRW_REGISTER_TYPE_Q:
552 /* Nothing to do. */
553 return false;
554 case BRW_REGISTER_TYPE_F:
555 sat_imm.f = CLAMP(imm.f, 0.0f, 1.0f);
556 break;
557 case BRW_REGISTER_TYPE_DF:
558 sat_imm.df = CLAMP(imm.df, 0.0, 1.0);
559 break;
560 case BRW_REGISTER_TYPE_UB:
561 case BRW_REGISTER_TYPE_B:
562 unreachable("no UB/B immediates");
563 case BRW_REGISTER_TYPE_V:
564 case BRW_REGISTER_TYPE_UV:
565 case BRW_REGISTER_TYPE_VF:
566 unreachable("unimplemented: saturate vector immediate");
567 case BRW_REGISTER_TYPE_HF:
568 unreachable("unimplemented: saturate HF immediate");
569 case BRW_REGISTER_TYPE_NF:
570 unreachable("no NF immediates");
571 }
572
573 if (size < 8) {
574 if (imm.ud != sat_imm.ud) {
575 reg->ud = sat_imm.ud;
576 return true;
577 }
578 } else {
579 if (imm.df != sat_imm.df) {
580 reg->df = sat_imm.df;
581 return true;
582 }
583 }
584 return false;
585 }
586
587 bool
588 brw_negate_immediate(enum brw_reg_type type, struct brw_reg *reg)
589 {
590 switch (type) {
591 case BRW_REGISTER_TYPE_D:
592 case BRW_REGISTER_TYPE_UD:
593 reg->d = -reg->d;
594 return true;
595 case BRW_REGISTER_TYPE_W:
596 case BRW_REGISTER_TYPE_UW: {
597 uint16_t value = -(int16_t)reg->ud;
598 reg->ud = value | (uint32_t)value << 16;
599 return true;
600 }
601 case BRW_REGISTER_TYPE_F:
602 reg->f = -reg->f;
603 return true;
604 case BRW_REGISTER_TYPE_VF:
605 reg->ud ^= 0x80808080;
606 return true;
607 case BRW_REGISTER_TYPE_DF:
608 reg->df = -reg->df;
609 return true;
610 case BRW_REGISTER_TYPE_UQ:
611 case BRW_REGISTER_TYPE_Q:
612 reg->d64 = -reg->d64;
613 return true;
614 case BRW_REGISTER_TYPE_UB:
615 case BRW_REGISTER_TYPE_B:
616 unreachable("no UB/B immediates");
617 case BRW_REGISTER_TYPE_UV:
618 case BRW_REGISTER_TYPE_V:
619 assert(!"unimplemented: negate UV/V immediate");
620 case BRW_REGISTER_TYPE_HF:
621 reg->ud ^= 0x80008000;
622 return true;
623 case BRW_REGISTER_TYPE_NF:
624 unreachable("no NF immediates");
625 }
626
627 return false;
628 }
629
630 bool
631 brw_abs_immediate(enum brw_reg_type type, struct brw_reg *reg)
632 {
633 switch (type) {
634 case BRW_REGISTER_TYPE_D:
635 reg->d = abs(reg->d);
636 return true;
637 case BRW_REGISTER_TYPE_W: {
638 uint16_t value = abs((int16_t)reg->ud);
639 reg->ud = value | (uint32_t)value << 16;
640 return true;
641 }
642 case BRW_REGISTER_TYPE_F:
643 reg->f = fabsf(reg->f);
644 return true;
645 case BRW_REGISTER_TYPE_DF:
646 reg->df = fabs(reg->df);
647 return true;
648 case BRW_REGISTER_TYPE_VF:
649 reg->ud &= ~0x80808080;
650 return true;
651 case BRW_REGISTER_TYPE_Q:
652 reg->d64 = imaxabs(reg->d64);
653 return true;
654 case BRW_REGISTER_TYPE_UB:
655 case BRW_REGISTER_TYPE_B:
656 unreachable("no UB/B immediates");
657 case BRW_REGISTER_TYPE_UQ:
658 case BRW_REGISTER_TYPE_UD:
659 case BRW_REGISTER_TYPE_UW:
660 case BRW_REGISTER_TYPE_UV:
661 /* Presumably the absolute value modifier on an unsigned source is a
662 * nop, but it would be nice to confirm.
663 */
664 assert(!"unimplemented: abs unsigned immediate");
665 case BRW_REGISTER_TYPE_V:
666 assert(!"unimplemented: abs V immediate");
667 case BRW_REGISTER_TYPE_HF:
668 reg->ud &= ~0x80008000;
669 return true;
670 case BRW_REGISTER_TYPE_NF:
671 unreachable("no NF immediates");
672 }
673
674 return false;
675 }
676
677 backend_shader::backend_shader(const struct brw_compiler *compiler,
678 void *log_data,
679 void *mem_ctx,
680 const nir_shader *shader,
681 struct brw_stage_prog_data *stage_prog_data)
682 : compiler(compiler),
683 log_data(log_data),
684 devinfo(compiler->devinfo),
685 nir(shader),
686 stage_prog_data(stage_prog_data),
687 mem_ctx(mem_ctx),
688 cfg(NULL),
689 stage(shader->info.stage)
690 {
691 debug_enabled = INTEL_DEBUG & intel_debug_flag_for_shader_stage(stage);
692 stage_name = _mesa_shader_stage_to_string(stage);
693 stage_abbrev = _mesa_shader_stage_to_abbrev(stage);
694 }
695
696 backend_shader::~backend_shader()
697 {
698 }
699
700 bool
701 backend_reg::equals(const backend_reg &r) const
702 {
703 return brw_regs_equal(this, &r) && offset == r.offset;
704 }
705
706 bool
707 backend_reg::negative_equals(const backend_reg &r) const
708 {
709 return brw_regs_negative_equal(this, &r) && offset == r.offset;
710 }
711
712 bool
713 backend_reg::is_zero() const
714 {
715 if (file != IMM)
716 return false;
717
718 assert(type_sz(type) > 1);
719
720 switch (type) {
721 case BRW_REGISTER_TYPE_HF:
722 assert((d & 0xffff) == ((d >> 16) & 0xffff));
723 return (d & 0xffff) == 0 || (d & 0xffff) == 0x8000;
724 case BRW_REGISTER_TYPE_F:
725 return f == 0;
726 case BRW_REGISTER_TYPE_DF:
727 return df == 0;
728 case BRW_REGISTER_TYPE_W:
729 case BRW_REGISTER_TYPE_UW:
730 assert((d & 0xffff) == ((d >> 16) & 0xffff));
731 return (d & 0xffff) == 0;
732 case BRW_REGISTER_TYPE_D:
733 case BRW_REGISTER_TYPE_UD:
734 return d == 0;
735 case BRW_REGISTER_TYPE_UQ:
736 case BRW_REGISTER_TYPE_Q:
737 return u64 == 0;
738 default:
739 return false;
740 }
741 }
742
743 bool
744 backend_reg::is_one() const
745 {
746 if (file != IMM)
747 return false;
748
749 assert(type_sz(type) > 1);
750
751 switch (type) {
752 case BRW_REGISTER_TYPE_HF:
753 assert((d & 0xffff) == ((d >> 16) & 0xffff));
754 return (d & 0xffff) == 0x3c00;
755 case BRW_REGISTER_TYPE_F:
756 return f == 1.0f;
757 case BRW_REGISTER_TYPE_DF:
758 return df == 1.0;
759 case BRW_REGISTER_TYPE_W:
760 case BRW_REGISTER_TYPE_UW:
761 assert((d & 0xffff) == ((d >> 16) & 0xffff));
762 return (d & 0xffff) == 1;
763 case BRW_REGISTER_TYPE_D:
764 case BRW_REGISTER_TYPE_UD:
765 return d == 1;
766 case BRW_REGISTER_TYPE_UQ:
767 case BRW_REGISTER_TYPE_Q:
768 return u64 == 1;
769 default:
770 return false;
771 }
772 }
773
774 bool
775 backend_reg::is_negative_one() const
776 {
777 if (file != IMM)
778 return false;
779
780 assert(type_sz(type) > 1);
781
782 switch (type) {
783 case BRW_REGISTER_TYPE_HF:
784 assert((d & 0xffff) == ((d >> 16) & 0xffff));
785 return (d & 0xffff) == 0xbc00;
786 case BRW_REGISTER_TYPE_F:
787 return f == -1.0;
788 case BRW_REGISTER_TYPE_DF:
789 return df == -1.0;
790 case BRW_REGISTER_TYPE_W:
791 assert((d & 0xffff) == ((d >> 16) & 0xffff));
792 return (d & 0xffff) == 0xffff;
793 case BRW_REGISTER_TYPE_D:
794 return d == -1;
795 case BRW_REGISTER_TYPE_Q:
796 return d64 == -1;
797 default:
798 return false;
799 }
800 }
801
802 bool
803 backend_reg::is_null() const
804 {
805 return file == ARF && nr == BRW_ARF_NULL;
806 }
807
808
809 bool
810 backend_reg::is_accumulator() const
811 {
812 return file == ARF && nr == BRW_ARF_ACCUMULATOR;
813 }
814
815 bool
816 backend_instruction::is_commutative() const
817 {
818 switch (opcode) {
819 case BRW_OPCODE_AND:
820 case BRW_OPCODE_OR:
821 case BRW_OPCODE_XOR:
822 case BRW_OPCODE_ADD:
823 case BRW_OPCODE_MUL:
824 case SHADER_OPCODE_MULH:
825 return true;
826 case BRW_OPCODE_SEL:
827 /* MIN and MAX are commutative. */
828 if (conditional_mod == BRW_CONDITIONAL_GE ||
829 conditional_mod == BRW_CONDITIONAL_L) {
830 return true;
831 }
832 /* fallthrough */
833 default:
834 return false;
835 }
836 }
837
838 bool
839 backend_instruction::is_3src(const struct gen_device_info *devinfo) const
840 {
841 return ::is_3src(devinfo, opcode);
842 }
843
844 bool
845 backend_instruction::is_tex() const
846 {
847 return (opcode == SHADER_OPCODE_TEX ||
848 opcode == FS_OPCODE_TXB ||
849 opcode == SHADER_OPCODE_TXD ||
850 opcode == SHADER_OPCODE_TXF ||
851 opcode == SHADER_OPCODE_TXF_LZ ||
852 opcode == SHADER_OPCODE_TXF_CMS ||
853 opcode == SHADER_OPCODE_TXF_CMS_W ||
854 opcode == SHADER_OPCODE_TXF_UMS ||
855 opcode == SHADER_OPCODE_TXF_MCS ||
856 opcode == SHADER_OPCODE_TXL ||
857 opcode == SHADER_OPCODE_TXL_LZ ||
858 opcode == SHADER_OPCODE_TXS ||
859 opcode == SHADER_OPCODE_LOD ||
860 opcode == SHADER_OPCODE_TG4 ||
861 opcode == SHADER_OPCODE_TG4_OFFSET ||
862 opcode == SHADER_OPCODE_SAMPLEINFO);
863 }
864
865 bool
866 backend_instruction::is_math() const
867 {
868 return (opcode == SHADER_OPCODE_RCP ||
869 opcode == SHADER_OPCODE_RSQ ||
870 opcode == SHADER_OPCODE_SQRT ||
871 opcode == SHADER_OPCODE_EXP2 ||
872 opcode == SHADER_OPCODE_LOG2 ||
873 opcode == SHADER_OPCODE_SIN ||
874 opcode == SHADER_OPCODE_COS ||
875 opcode == SHADER_OPCODE_INT_QUOTIENT ||
876 opcode == SHADER_OPCODE_INT_REMAINDER ||
877 opcode == SHADER_OPCODE_POW);
878 }
879
880 bool
881 backend_instruction::is_control_flow() const
882 {
883 switch (opcode) {
884 case BRW_OPCODE_DO:
885 case BRW_OPCODE_WHILE:
886 case BRW_OPCODE_IF:
887 case BRW_OPCODE_ELSE:
888 case BRW_OPCODE_ENDIF:
889 case BRW_OPCODE_BREAK:
890 case BRW_OPCODE_CONTINUE:
891 return true;
892 default:
893 return false;
894 }
895 }
896
897 bool
898 backend_instruction::can_do_source_mods() const
899 {
900 switch (opcode) {
901 case BRW_OPCODE_ADDC:
902 case BRW_OPCODE_BFE:
903 case BRW_OPCODE_BFI1:
904 case BRW_OPCODE_BFI2:
905 case BRW_OPCODE_BFREV:
906 case BRW_OPCODE_CBIT:
907 case BRW_OPCODE_FBH:
908 case BRW_OPCODE_FBL:
909 case BRW_OPCODE_SUBB:
910 case SHADER_OPCODE_BROADCAST:
911 case SHADER_OPCODE_CLUSTER_BROADCAST:
912 case SHADER_OPCODE_MOV_INDIRECT:
913 return false;
914 default:
915 return true;
916 }
917 }
918
919 bool
920 backend_instruction::can_do_saturate() const
921 {
922 switch (opcode) {
923 case BRW_OPCODE_ADD:
924 case BRW_OPCODE_ASR:
925 case BRW_OPCODE_AVG:
926 case BRW_OPCODE_DP2:
927 case BRW_OPCODE_DP3:
928 case BRW_OPCODE_DP4:
929 case BRW_OPCODE_DPH:
930 case BRW_OPCODE_F16TO32:
931 case BRW_OPCODE_F32TO16:
932 case BRW_OPCODE_LINE:
933 case BRW_OPCODE_LRP:
934 case BRW_OPCODE_MAC:
935 case BRW_OPCODE_MAD:
936 case BRW_OPCODE_MATH:
937 case BRW_OPCODE_MOV:
938 case BRW_OPCODE_MUL:
939 case SHADER_OPCODE_MULH:
940 case BRW_OPCODE_PLN:
941 case BRW_OPCODE_RNDD:
942 case BRW_OPCODE_RNDE:
943 case BRW_OPCODE_RNDU:
944 case BRW_OPCODE_RNDZ:
945 case BRW_OPCODE_SEL:
946 case BRW_OPCODE_SHL:
947 case BRW_OPCODE_SHR:
948 case FS_OPCODE_LINTERP:
949 case SHADER_OPCODE_COS:
950 case SHADER_OPCODE_EXP2:
951 case SHADER_OPCODE_LOG2:
952 case SHADER_OPCODE_POW:
953 case SHADER_OPCODE_RCP:
954 case SHADER_OPCODE_RSQ:
955 case SHADER_OPCODE_SIN:
956 case SHADER_OPCODE_SQRT:
957 return true;
958 default:
959 return false;
960 }
961 }
962
963 bool
964 backend_instruction::can_do_cmod() const
965 {
966 switch (opcode) {
967 case BRW_OPCODE_ADD:
968 case BRW_OPCODE_ADDC:
969 case BRW_OPCODE_AND:
970 case BRW_OPCODE_ASR:
971 case BRW_OPCODE_AVG:
972 case BRW_OPCODE_CMP:
973 case BRW_OPCODE_CMPN:
974 case BRW_OPCODE_DP2:
975 case BRW_OPCODE_DP3:
976 case BRW_OPCODE_DP4:
977 case BRW_OPCODE_DPH:
978 case BRW_OPCODE_F16TO32:
979 case BRW_OPCODE_F32TO16:
980 case BRW_OPCODE_FRC:
981 case BRW_OPCODE_LINE:
982 case BRW_OPCODE_LRP:
983 case BRW_OPCODE_LZD:
984 case BRW_OPCODE_MAC:
985 case BRW_OPCODE_MACH:
986 case BRW_OPCODE_MAD:
987 case BRW_OPCODE_MOV:
988 case BRW_OPCODE_MUL:
989 case BRW_OPCODE_NOT:
990 case BRW_OPCODE_OR:
991 case BRW_OPCODE_PLN:
992 case BRW_OPCODE_RNDD:
993 case BRW_OPCODE_RNDE:
994 case BRW_OPCODE_RNDU:
995 case BRW_OPCODE_RNDZ:
996 case BRW_OPCODE_SAD2:
997 case BRW_OPCODE_SADA2:
998 case BRW_OPCODE_SHL:
999 case BRW_OPCODE_SHR:
1000 case BRW_OPCODE_SUBB:
1001 case BRW_OPCODE_XOR:
1002 case FS_OPCODE_LINTERP:
1003 return true;
1004 default:
1005 return false;
1006 }
1007 }
1008
1009 bool
1010 backend_instruction::reads_accumulator_implicitly() const
1011 {
1012 switch (opcode) {
1013 case BRW_OPCODE_MAC:
1014 case BRW_OPCODE_MACH:
1015 case BRW_OPCODE_SADA2:
1016 return true;
1017 default:
1018 return false;
1019 }
1020 }
1021
1022 bool
1023 backend_instruction::writes_accumulator_implicitly(const struct gen_device_info *devinfo) const
1024 {
1025 return writes_accumulator ||
1026 (devinfo->gen < 6 &&
1027 ((opcode >= BRW_OPCODE_ADD && opcode < BRW_OPCODE_NOP) ||
1028 (opcode >= FS_OPCODE_DDX_COARSE && opcode <= FS_OPCODE_LINTERP))) ||
1029 (opcode == FS_OPCODE_LINTERP &&
1030 (!devinfo->has_pln || devinfo->gen <= 6));
1031 }
1032
1033 bool
1034 backend_instruction::has_side_effects() const
1035 {
1036 switch (opcode) {
1037 case SHADER_OPCODE_SEND:
1038 return send_has_side_effects;
1039
1040 case VEC4_OPCODE_UNTYPED_ATOMIC:
1041 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
1042 case SHADER_OPCODE_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1043 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
1044 case VEC4_OPCODE_UNTYPED_SURFACE_WRITE:
1045 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
1046 case SHADER_OPCODE_A64_UNTYPED_WRITE_LOGICAL:
1047 case SHADER_OPCODE_A64_BYTE_SCATTERED_WRITE_LOGICAL:
1048 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_LOGICAL:
1049 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_INT64_LOGICAL:
1050 case SHADER_OPCODE_A64_UNTYPED_ATOMIC_FLOAT_LOGICAL:
1051 case SHADER_OPCODE_BYTE_SCATTERED_WRITE_LOGICAL:
1052 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
1053 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
1054 case SHADER_OPCODE_MEMORY_FENCE:
1055 case SHADER_OPCODE_INTERLOCK:
1056 case SHADER_OPCODE_URB_WRITE_SIMD8:
1057 case SHADER_OPCODE_URB_WRITE_SIMD8_PER_SLOT:
1058 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED:
1059 case SHADER_OPCODE_URB_WRITE_SIMD8_MASKED_PER_SLOT:
1060 case FS_OPCODE_FB_WRITE:
1061 case FS_OPCODE_FB_WRITE_LOGICAL:
1062 case FS_OPCODE_REP_FB_WRITE:
1063 case SHADER_OPCODE_BARRIER:
1064 case TCS_OPCODE_URB_WRITE:
1065 case TCS_OPCODE_RELEASE_INPUT:
1066 case SHADER_OPCODE_RND_MODE:
1067 return true;
1068 default:
1069 return eot;
1070 }
1071 }
1072
1073 bool
1074 backend_instruction::is_volatile() const
1075 {
1076 switch (opcode) {
1077 case SHADER_OPCODE_SEND:
1078 return send_is_volatile;
1079
1080 case VEC4_OPCODE_UNTYPED_SURFACE_READ:
1081 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
1082 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
1083 case SHADER_OPCODE_BYTE_SCATTERED_READ_LOGICAL:
1084 case SHADER_OPCODE_A64_UNTYPED_READ_LOGICAL:
1085 case SHADER_OPCODE_A64_BYTE_SCATTERED_READ_LOGICAL:
1086 case SHADER_OPCODE_URB_READ_SIMD8:
1087 case SHADER_OPCODE_URB_READ_SIMD8_PER_SLOT:
1088 case VEC4_OPCODE_URB_READ:
1089 return true;
1090 default:
1091 return false;
1092 }
1093 }
1094
1095 #ifndef NDEBUG
1096 static bool
1097 inst_is_in_block(const bblock_t *block, const backend_instruction *inst)
1098 {
1099 bool found = false;
1100 foreach_inst_in_block (backend_instruction, i, block) {
1101 if (inst == i) {
1102 found = true;
1103 }
1104 }
1105 return found;
1106 }
1107 #endif
1108
1109 static void
1110 adjust_later_block_ips(bblock_t *start_block, int ip_adjustment)
1111 {
1112 for (bblock_t *block_iter = start_block->next();
1113 block_iter;
1114 block_iter = block_iter->next()) {
1115 block_iter->start_ip += ip_adjustment;
1116 block_iter->end_ip += ip_adjustment;
1117 }
1118 }
1119
1120 void
1121 backend_instruction::insert_after(bblock_t *block, backend_instruction *inst)
1122 {
1123 assert(this != inst);
1124
1125 if (!this->is_head_sentinel())
1126 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1127
1128 block->end_ip++;
1129
1130 adjust_later_block_ips(block, 1);
1131
1132 exec_node::insert_after(inst);
1133 }
1134
1135 void
1136 backend_instruction::insert_before(bblock_t *block, backend_instruction *inst)
1137 {
1138 assert(this != inst);
1139
1140 if (!this->is_tail_sentinel())
1141 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1142
1143 block->end_ip++;
1144
1145 adjust_later_block_ips(block, 1);
1146
1147 exec_node::insert_before(inst);
1148 }
1149
1150 void
1151 backend_instruction::insert_before(bblock_t *block, exec_list *list)
1152 {
1153 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1154
1155 unsigned num_inst = list->length();
1156
1157 block->end_ip += num_inst;
1158
1159 adjust_later_block_ips(block, num_inst);
1160
1161 exec_node::insert_before(list);
1162 }
1163
1164 void
1165 backend_instruction::remove(bblock_t *block)
1166 {
1167 assert(inst_is_in_block(block, this) || !"Instruction not in block");
1168
1169 adjust_later_block_ips(block, -1);
1170
1171 if (block->start_ip == block->end_ip) {
1172 block->cfg->remove_block(block);
1173 } else {
1174 block->end_ip--;
1175 }
1176
1177 exec_node::remove();
1178 }
1179
1180 void
1181 backend_shader::dump_instructions()
1182 {
1183 dump_instructions(NULL);
1184 }
1185
1186 void
1187 backend_shader::dump_instructions(const char *name)
1188 {
1189 FILE *file = stderr;
1190 if (name && geteuid() != 0) {
1191 file = fopen(name, "w");
1192 if (!file)
1193 file = stderr;
1194 }
1195
1196 if (cfg) {
1197 int ip = 0;
1198 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
1199 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1200 fprintf(file, "%4d: ", ip++);
1201 dump_instruction(inst, file);
1202 }
1203 } else {
1204 int ip = 0;
1205 foreach_in_list(backend_instruction, inst, &instructions) {
1206 if (!unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER))
1207 fprintf(file, "%4d: ", ip++);
1208 dump_instruction(inst, file);
1209 }
1210 }
1211
1212 if (file != stderr) {
1213 fclose(file);
1214 }
1215 }
1216
1217 void
1218 backend_shader::calculate_cfg()
1219 {
1220 if (this->cfg)
1221 return;
1222 cfg = new(mem_ctx) cfg_t(&this->instructions);
1223 }
1224
1225 extern "C" const unsigned *
1226 brw_compile_tes(const struct brw_compiler *compiler,
1227 void *log_data,
1228 void *mem_ctx,
1229 const struct brw_tes_prog_key *key,
1230 const struct brw_vue_map *input_vue_map,
1231 struct brw_tes_prog_data *prog_data,
1232 nir_shader *nir,
1233 struct gl_program *prog,
1234 int shader_time_index,
1235 char **error_str)
1236 {
1237 const struct gen_device_info *devinfo = compiler->devinfo;
1238 const bool is_scalar = compiler->scalar_stage[MESA_SHADER_TESS_EVAL];
1239 const unsigned *assembly;
1240
1241 nir->info.inputs_read = key->inputs_read;
1242 nir->info.patch_inputs_read = key->patch_inputs_read;
1243
1244 nir = brw_nir_apply_sampler_key(nir, compiler, &key->tex, is_scalar);
1245 brw_nir_lower_tes_inputs(nir, input_vue_map);
1246 brw_nir_lower_vue_outputs(nir);
1247 nir = brw_postprocess_nir(nir, compiler, is_scalar);
1248
1249 brw_compute_vue_map(devinfo, &prog_data->base.vue_map,
1250 nir->info.outputs_written,
1251 nir->info.separate_shader);
1252
1253 unsigned output_size_bytes = prog_data->base.vue_map.num_slots * 4 * 4;
1254
1255 assert(output_size_bytes >= 1);
1256 if (output_size_bytes > GEN7_MAX_DS_URB_ENTRY_SIZE_BYTES) {
1257 if (error_str)
1258 *error_str = ralloc_strdup(mem_ctx, "DS outputs exceed maximum size");
1259 return NULL;
1260 }
1261
1262 prog_data->base.clip_distance_mask =
1263 ((1 << nir->info.clip_distance_array_size) - 1);
1264 prog_data->base.cull_distance_mask =
1265 ((1 << nir->info.cull_distance_array_size) - 1) <<
1266 nir->info.clip_distance_array_size;
1267
1268 /* URB entry sizes are stored as a multiple of 64 bytes. */
1269 prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 64) / 64;
1270
1271 /* On Cannonlake software shall not program an allocation size that
1272 * specifies a size that is a multiple of 3 64B (512-bit) cachelines.
1273 */
1274 if (devinfo->gen == 10 &&
1275 prog_data->base.urb_entry_size % 3 == 0)
1276 prog_data->base.urb_entry_size++;
1277
1278 prog_data->base.urb_read_length = 0;
1279
1280 STATIC_ASSERT(BRW_TESS_PARTITIONING_INTEGER == TESS_SPACING_EQUAL - 1);
1281 STATIC_ASSERT(BRW_TESS_PARTITIONING_ODD_FRACTIONAL ==
1282 TESS_SPACING_FRACTIONAL_ODD - 1);
1283 STATIC_ASSERT(BRW_TESS_PARTITIONING_EVEN_FRACTIONAL ==
1284 TESS_SPACING_FRACTIONAL_EVEN - 1);
1285
1286 prog_data->partitioning =
1287 (enum brw_tess_partitioning) (nir->info.tess.spacing - 1);
1288
1289 switch (nir->info.tess.primitive_mode) {
1290 case GL_QUADS:
1291 prog_data->domain = BRW_TESS_DOMAIN_QUAD;
1292 break;
1293 case GL_TRIANGLES:
1294 prog_data->domain = BRW_TESS_DOMAIN_TRI;
1295 break;
1296 case GL_ISOLINES:
1297 prog_data->domain = BRW_TESS_DOMAIN_ISOLINE;
1298 break;
1299 default:
1300 unreachable("invalid domain shader primitive mode");
1301 }
1302
1303 if (nir->info.tess.point_mode) {
1304 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_POINT;
1305 } else if (nir->info.tess.primitive_mode == GL_ISOLINES) {
1306 prog_data->output_topology = BRW_TESS_OUTPUT_TOPOLOGY_LINE;
1307 } else {
1308 /* Hardware winding order is backwards from OpenGL */
1309 prog_data->output_topology =
1310 nir->info.tess.ccw ? BRW_TESS_OUTPUT_TOPOLOGY_TRI_CW
1311 : BRW_TESS_OUTPUT_TOPOLOGY_TRI_CCW;
1312 }
1313
1314 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1315 fprintf(stderr, "TES Input ");
1316 brw_print_vue_map(stderr, input_vue_map);
1317 fprintf(stderr, "TES Output ");
1318 brw_print_vue_map(stderr, &prog_data->base.vue_map);
1319 }
1320
1321 if (is_scalar) {
1322 fs_visitor v(compiler, log_data, mem_ctx, (void *) key,
1323 &prog_data->base.base, NULL, nir, 8,
1324 shader_time_index, input_vue_map);
1325 if (!v.run_tes()) {
1326 if (error_str)
1327 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1328 return NULL;
1329 }
1330
1331 prog_data->base.base.dispatch_grf_start_reg = v.payload.num_regs;
1332 prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
1333
1334 fs_generator g(compiler, log_data, mem_ctx,
1335 &prog_data->base.base, v.promoted_constants, false,
1336 MESA_SHADER_TESS_EVAL);
1337 if (unlikely(INTEL_DEBUG & DEBUG_TES)) {
1338 g.enable_debug(ralloc_asprintf(mem_ctx,
1339 "%s tessellation evaluation shader %s",
1340 nir->info.label ? nir->info.label
1341 : "unnamed",
1342 nir->info.name));
1343 }
1344
1345 g.generate_code(v.cfg, 8);
1346
1347 assembly = g.get_assembly();
1348 } else {
1349 brw::vec4_tes_visitor v(compiler, log_data, key, prog_data,
1350 nir, mem_ctx, shader_time_index);
1351 if (!v.run()) {
1352 if (error_str)
1353 *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
1354 return NULL;
1355 }
1356
1357 if (unlikely(INTEL_DEBUG & DEBUG_TES))
1358 v.dump_instructions();
1359
1360 assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
1361 &prog_data->base, v.cfg);
1362 }
1363
1364 return assembly;
1365 }